swirl

Debian is an open community project to create a free software operating system. I've been involved in the project to one extent or another since around 2001 and I became an official project member (Developer) in 2009. (See my timeline for more information).

Why Debian?

Current projects

Nothing!

In the early days of my involvement I was mostly focussed on either packaging individual pieces of software or thinking about the integration of small collections of related software. Nowadays I am more concerned with distribution-wide concerns and I'm trying to move away from package-centric thinking.

Potential

  • Debian Wiki: principles for organising content, potential migration to another software
  • pre/postinst scripts: survey what is done in them; can we move more of that logic to declarative? Can we move some/most/all of it to non-root?
  • policy: I moved the list of virtual packages to a structured format (YAML) as a pre-cursor to doing something more useful with it. Could we extend policy to describe what behaviours some alternatives should provide? E.g., package providing alternative foo must register an alterantive for /usr/bin/foo

Historic

Games

From some time around 2005-2006 until November 2011 I worked on improving the quality of games within Debian, with particular emphasis on Doom. In that time I was the primary maintainer of prboom, chocolate-doom, freedoom and deutex. I also developed game-data-packager to aid injecting commercial Doom data into the Debian package ecosystem. game-data-packager then grew to support other games including Quake and Quake 3, Rise of the Triad and Wolfenstein 3D. I helped new maintainers to get their packages for zdoom, doomsday and vavoom into the archive.

external links

Pages tagged 'Debian':

Blog posts tagged 'Debian':