Last of us environment

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Apocalypse Landscape, Post Apocalyptic City, Metro 2033, Apocalyptic Art, Apocalypse World, Post Apocalyptic Art, Apocalypse Aesthetic, Train Model, Apocalypse Art

My personal abandoned train inspired by The Last Of Us 2. Train model from @Dekogonstudios Full RTX Physical Based Values for lighting Unreal Engine 4.26.2 Some original materials of train where tweaked and others replaced with Quixel. Megascans assets as others from Marketplace. 4K Cinematic version youtube https://www.youtube.com/watch?v=TaKHC9jBFMY 4k ingame youtube https://www.youtube.com/watch?v=WCNqy784mOk #UnrealEngine​ #ue4​ #abandoned​ #quixel​ #rtx3090​ #RTXon​ @UnrealEngine…

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Wyoming Museum of Science and History Art from The Last of Us Part II #art #artwork #gameart #gameartwork #videogameart #conceptart #thelastofuspartii #thelastofuspart2 #thelastofuspartiiart #thelastofuspart2art #lastofuspartii #lastofuspart2 #lastofuspartiiart #lastofuspart2art #artofthelastofuspart2 Last Of Us Concept Art, Interior Concept Art, Apocalyptic Art, Shanty Town, Post Apocalyptic Art, Apocalypse Aesthetic, Apocalypse Art, 3d Environment, Landscape Concept

Wyoming Museum of Science and History Art from The Last of Us Part II #art #artwork #gameart #gameartwork #videogameart #conceptart #thelastofuspartii #thelastofuspart2 #thelastofuspartiiart #thelastofuspart2art #lastofuspartii #lastofuspart2 #lastofuspartiiart #lastofuspart2art #artofthelastofuspart2

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Last Of Us Environment, Apocalypse Fantasy Art, Apocalypse Items, Overgrown City, Abandoned Apartment, Abandoned Subway, Realistic Games, Apocalypse World, Last Of Us Part 2

I was responsible for most of the level modelling and set dressing. Environment Art is always a team effort, I am proud to have been part of creating Hostile Territory. Designer: Arnaldo Licea Texture Artists: Jeremy Huxley, Alex Harrington, Katherine McGinley Lighting: Steven Cummings Additional Modeling: Jonathon Ruland Everyone at Naughty Dog

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ArtStation - “The Last of Us: Part I” Bill-Town-Lead-offices, Edgar A. Martinez The Last Of Us Architecture, The Last Of Us Buildings, The Last Of Us Landscape, The Last Of Us Concept Art, Last Of Us Environment, Unreal Engine Environment, Game Environment Art, Game Landscape, Bloxburg House Layouts

I’m proud to showcase some of my latest game environment art from “The Last of Us: Part 1” . In the early stages of production, I worked with a small team of artist on the game’s vertical slide that serves as an artistic benchmark for the environment dept. It was a challenge for me to embrace the previous artist’s environment artwork, style, and design from the original “The Last of Us”. Collaborating with my team, I re-envision and recreated from the ground up, a more realistic visual…

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ArtStation - The Last Of Us Part 2 - Seattle Flooded Streets The Last Of Us Architecture, The Last Of Us Buildings, Overgrown Post Apocalyptic, Post Apocalyptic Environment, Punk Interior, Apocalyptic Environment, Apocalypse Vibes, Last Of Us Art, Post Apocalyptic World

I worked on this flooded section of Seattle together with Andrew Watkins. We were collaborating together with Peyton Varney and Nestor Carpintero that were a huge help working on the flooded parts of Seattle. My main responsibilities as an environment artist included initial blockout, asset building, terrain creation, set dressing, creating shaders, textures and optimization. Lighting was done by Scott Greenway Working at Naughty Dog is a very collaborative process with many people involved…

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Last Of Us Concept Art, Tlou Aesthetic, Environment Modeling, Seattle Aquarium, Endure And Survive, Lose Myself, Last Of Us Part 2, Art Environment, Ellie Williams

Over the past couple of weeks I've been working my way through The Last of Us 2. I liked the first game just fine and I found this game to be much the same; 30 or so hours of moving around long grass shanking people interspersed with intense gunplay and the occasional clicker in run down liminal spa

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