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In recent years certain trends from User-Centered design have been seeping into the practice of designing computer games. The balance of power between game designers and players is being renegotiated in order to find a more active role... more
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      Game DesignGame DevelopmentUnsupervised LearningReal Time
This paper presents the results of an explorative study on predicting aspects of playing behavior for the major commercial title Tomb Raider: Underworld (TRU). Various supervised learning algorithms are trained on a large-scale set of... more
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      Data MiningVideo GamesSupervised LearningData Collection
User-oriented research in the game industry is undergoing a change from relying on informal user-testing methods adapted directly from productivity software development to integrating modern approaches to usability-and user experience... more
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    •   9  
      Software DevelopmentDigital GamesUser eXperienceUser Research
Game designers attempt to ignite affective, emotional responses from players via engineering game designs to incite definite user experiences. Theories of emotion state that definite emotional responses are individual, and caused by the... more
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    •   8  
      EmotionInteraction DesignGame DesignUser Experience Design
User-oriented research in the game industry is undergoing a change from relying on informal user-testing methods adapted directly from productivity software development to integrating modern approaches to usability-and user experience... more
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    •   8  
      Software DevelopmentDigital GamesUser eXperienceGame Development
Game metrical data are increasingly being used to enhance game testing and to inform game design. There are different approaches and techniques to gather the metrics data; however there seems to be a lack of frameworks to read and make... more
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    •   2  
      Game DesignComputer Game
There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this... more
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    •   21  
      Game studiesEye trackingData MiningUser Experience (UX)
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    •   2  
      Information VisualizationData Format
This article intends to sketch a theory of the player drawing from psychological personality theories (Assagioli's Psychosynthesis), neurophysiologic studies (Damasio and Pert) and previous work on player's theory with the purpose of... more
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Behavioral datasets from major commercial game titles of the "AAA" grade generally feature high dimensionality and large sample sizes, from tens of thousands to millions, covering time scales stretching into several years of real-time,... more
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    • Unsupervised Learning
Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for industry and research, alike. When applied to game telemetry data, pattern recognition and statistical analysis provide valuable business... more
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      Data MiningStatistical AnalysisStochastic processesTelemetry
From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as Òpetri dishesÓ for observing macro-social and economic dynamics; as sources of ÒbigÓ and/or... more
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In recent years certain trends from User-Centered design have been seeping into the practice of designing computer games. The balance of power between game designers and players is being renegotiated in order to find a more active role... more
    • by 
    •   7  
      Human Computer InteractionGame DesignGame DevelopmentUser Centered Design
In this paper we present an analysis of the academic landscape of games research from the last 15 years. We employed a data driven approach utilizing co-word and co-venue analysis on 48 core venues to identify 20 major research themes and... more
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    •   2  
      Game studiesGame Studies
Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between... more
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    •   4  
      Artificial IntelligenceMachine LearningInformation VisualizationData Analytics
Now more than ever, games are acknowledged as a prominent part of popular culture and played by an audience wider and more varied than ever before. Considerable recent research shows that people engage with games differently, and these... more
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This paper proposes basic procedures and core concepts with the intent of designing single player action games that without necessitating expensive adaptive technologies allow players to express themselves. The purpose of this research is... more
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Game metrical data are increasingly being used to enhance game testing and to inform game design. There are different approaches and techniques to gather the metrics data; however there seems to be a lack of frameworks to read and make... more
    • by 
    •   6  
      Game DesignMetricsInstrumentationCharacter
Abstract: This chapter presents state-of-the-art methods that tap the potential of psychophysics for the purpose of understanding game players' behavior. Studying gaze behavior in gaming environments has recently gained momentum as... more
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    • Game Analytics