Today’s translation #945
Animestyle 2017.05, Otsuka Manabu’s interview
Part 19.
Oguro: From around which episode, you started to introduce CGI?
Otsuka: I think that Minami-kun in episode 5. was first? If you watch the show, having this in mind, that this is when we started to use CGI, I think you may notice it (laugh). At first, the CGI, too, wasn't all that good. Having learnt from what we did wrong in episodes 5. and 6., when working on episode 7., we have already decided for which cuts and in what way we should use CGI. Until episode 6. I was ready to just try to do everything as I was told, to challenge the limits of what seemed to be possible to do in animation, but as expected, it turned out we didn't have enough time. We were doing a lot of adjustments along the way - as the story progressed, we started to use those cuts, to fill in the gaps in animation, change the way we use CGI etc. We were changing the methods of how we were working.
Oguro: I think that just 10 years ago, production of an anime like Yuri!!! on ICE would have been impossible. In the figure skating scenes, the characters are non-stop moving, aren't they? A show with such animation couldn't have been created as a TV anime. But that a show like Yuri!!! became a possibility, isn't just because now we can use CGI, isn't it?
Otsuka: Yes, that's right. I don't think that CGI is the reason. There isn't really a lot of technical novelty in what we are doing. As MAPPA, starting with 'Kids on the Slope', then the dance scenes in 'Shingeki no Bahamut' - we had the experience in making high-difficulty animation for TV series, that's why technically, we are able to make something like Yuri!!!. And there is the emotional aspect, too...