Magic blast

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Arcane Blast - Hearthstone Wiki Arcane Mage, Warcraft Iii, Fantasy Wizard, Wow Art, Arte Fantasy, Magic Art, 판타지 아트, Fantasy Inspiration, Medieval Fantasy

For the removed card, see Arcane Blast (removed). Arcane Blast is an epic mage spell card, from the Grand Tournament set. "Each blast of arcane power strikes its target more quickly than the last." Arcane Blast is an arcane mage ability from World of Warcraft. In WoW, each successive blast deals more damage than the last. This is likely represented by the card's effect; scaling its damage faster than other spells. This card and Master of Ceremonies were the first Spell Damage-synergy cards…

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‘Dark Rainbow’ Magic Concepts & Animation, Sarah Carmody on ArtStation at https://www.artstation.com/artwork/e0DZb3 Black Magic Fantasy Art, Dark Magic Drawing Reference, Magic And Technology Concept Art, Magic Effects Art, Rainbow Powers Aesthetic, Unique Magic Powers, Dark Magic Concept Art, Eldritch Magic Aesthetic, Rainbow Magic Aesthetic

Worked on this over the weekend following GDC after being thoroughly inspired. I've included a time lapse of the painting because I intentionally wanted to just "make something" without any goal in mind. You can see the wild changes in direction which I think is a really fun way to work (when you can)! Concepting that I do for work tends to have a very specific goal, so I like to keep these weekend ones really, really loose.

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Elemental Powers I’ve wanted to do this kinda thing for a while now. Thunder would have a big reach over things and branch out. Fire would have a big AoE explosion and burn things to a crisp. Freeze would pierce foes violently. Casting would be that the first levels requires you to get closer for a short burst. If you charge it up you would get higher levels of magic at a safer distance. Powerful Poses Drawing, Fire Animation, الفن الرقمي, Elemental Powers, Super Powers Art, Magic Design, Animation Reference, Digital Painting Tutorials, Character Design Animation

Elemental Powers I’ve wanted to do this kinda thing for a while now. Thunder would have a big reach over things and branch out. Fire would have a big AoE explosion and burn things to a crisp. Freeze would pierce foes violently. Casting would be that the first levels requires you to get closer for a short burst. If you charge it up you would get higher levels of magic at a safer distance.

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