Motorcycle clubhouse

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Motorcycle Clubhouse<br>This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The rooms are all built as self contained sets for better in-game load times. Each room has a single light map on its secondary UV channel and is entirely self-lit.<br>Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dy... Motorcycle Clubhouse, Maya Autodesk, Clubhouse Design, John Dyer, Autodesk Maya, Unity 3d, Game Title, Texture Mapping, Motorcycle Clubs

Motorcycle Clubhouse This is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The rooms are all built as self contained sets for better in-game load times. Each room has a single light map on its secondary UV channel and is entirely self-lit. Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler…

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