(LotR:The Confrontation is a board game designed by Reiner Knizia, Eric Lang, and Christian Peterson. This is an imaginary adaptation of the game is it might appear in Tékumel.)
This game is often called Hrilghálu after the fortress at the center of the so-called Battle of Eighteen Heroes, where Princess Nraiuné escaped the siege laid by General Balangéte in 1804. The game arose out of a simple (now lost) simpler game. It is mostly played in the military of the western empires, and is formally part of officer training in Mu'ugalavyá and Tsoliyánu. In the siege depicted by the game, the Princess Nraiuné did escape and ascended to the Petal Throne as "The Iridescent Goddess" five years later
The game is played on a 5x5 board, skewed 45 degrees so that it looks like a diamond to both players. The diagonal line of 4 squares across the middle is marked differently and called the Thicket. In addition the home squares are marked as well; the Nraiuné (bottom player) one is the Tower, the Balangéte player's one is the Sákbe. Each other row of diagonal squares is named as well; from the Tower to the Sakbé it goes: Tower, Yard, Wall, Thicket, Enclosure, Camp, Sakbé.
There is an asymmetry that is often unmarked on the map. The red square on the Thicket row is called the Bridge, and the pink Camp row square is (confusingly) just called the Camp.
The number of dots in the diagram shows how many pieces may exist within the square, it's "capacity". Sometimes theses are literal peg-holes in the board but are often unmarked.
Normally pieces may only move forward in one of the two orthogonal directions, and may not move into or through a space that is already at full capacity. There are several exceptions. Some pieces may move diagonally sideways or orthogonally backwards. The Nraiuné player's pieces may move diagonally rightwards in the Enclosure as if it was a forward move. Nraiuné pieces may also move diagonally forward from the center square of the Wall to the center square of the Enclosure which is called a Sortie Move.
Each player has nine pieces, which are made to hide information to the other player. Sometimes these are well-made chlén hide tiles that are put face-down and look identical. Often they are shells covering pieces, and players may move pieces between shells in the same space to keep information scrambled.
In addition each player has 9 stones; 5 white ones with painted pips 1-5, a blue, a black, and a yellow. For the ninth stone the Nraiuné player has a red stone, while the Balangéte player has sixth white stone with 6 pips. These have understood meanings below.
Setup & Play
Each player arranges their pieces, with 4 in the home square, and the other 5 out in the five spaces of their half of the board, one per space. No piece may start on the Thicket.
The Balangéte player goes first.
On a player's turn he simply moves a piece to an orthogonally forward space, or reveals their piece if that piece can do something special. Of course note that the Sortie Move and the rightward move in the enclosure count as forward moves for the Nraiuné player.
If a piece tries to enter an occupied space that becomes an attack. The attacker picks a defending piece (essentially at random) to attack first, and must keep attacking defending pieces until it is defeated or all defending pieces are defeated and the attacking piece can advance into the space.
To do an attack, both attacker and defender are revealed. The Nrauiné player's piece executes its skill first, then the Balangéte's player piece may execute its skill. The strength of the pieces is compared.
Then each player takes up their unused stones, picks one secretly and holds it out in their hand. Both are revealed. The Balangéte player's stone is resolved first, then the Nraiuné player's. Used stones are set aside a depression on the board, visible to all. When all stones are used they all are returned to "unusued" status. Note that stones player will always be in sync; if one player plays a stone the other must, even in cases where it can have no effect.
Final strengths of the two pieces are compared. If there is a tie both lose. The loser is removed from the board. If needed, the process continues until the attack is resolved.
Play then passes to the next player.
Note that under no circumstances may a piece either move diagonally sideways in the Thicket, or enter or pass through a space that is at capacity with friendly pieces.
Winning
If a player cannot legally move a piece on their turn, they lose.
The Nraiuné player wins if they can get the Nrauiné piece to be able to move into the Sakbé space (they do not have to defeat any enemies already there). The Balangéte player wins by either defeating the Nrauiné piece, OR by having three of his pieces within the Tower.
Pieces and Stones
The Nraiuné pieces, their strengths, and skills:
- Nraiuné (1). After being revealed as a defender, she can retreat diagonally.
- Bodyguard (2). If in the same space as Nrauiné this piece has strength 5, and also may switch to defend instead of Nrauiné if she is attacked.
- Pe Choi Emissary (1). When attacking, before stones are played, this piece may retreat a backwards orthogonal move.
- Old Hero (2). Instantly defeats the Young Hero in battle before stones are played.
- Great General (5). When this piece battling, the Nraiuné player picks her stone fully after the Balangéte player.
- The Vriddi (4). May move to any orthogonally or diagonally adjacent space to make an attack.
- Priest of Thumis (3). Instantly defeats the Assassin in battle.
- Priest of Hnálla (3). Instantly defeats the Priest of Sarkú in battle.
- The Betrayed (0). Instantly defeats any opponent in battle, but is eliminated. (Not quite any opponent, q.v. the Traitor).
The Balangéte pieces, their strengths, and skills:
- The Shén (5). If on the Bridge (the red space on the Thicket) when a Nraiuné piece attempts a Sortie Move, may be revealed to instantly defeat that piece; this does not count as a battle.
- The Prince (5). After defeating a piece in battle, if not in the Camp, this piece returns to the Camp immediately. If the space is full or has hostile pieces in it, the Prince is defeated.
- The Young Hero (5). May move diagonally sideways to attack,.
- Assassin (3). May move to any space to attack, if the target is a Nraiuné piece alone in a space. This is not a directional move so technically may seem to contradict the rule about never moving sideways in the Thicket.
- The Priest of Vimúhla (3). May move any number of spaces forward so long as it culminates in an attack.
- Balangéte (4). When this is in battle and stones are to be chosen, the Balangéte player may decide that no stones are to be played at all.
- The Priest of Sarkú (3). As the attacker, on its first attack only, it will instantly defeat the piece it faces (if applicable, after their skill of course).
- The Traitor (2). Negates the skill of the other piece in battle. Note that this is a special exception and goes before the Nraiuné piece, and Nraiuné will not automatically escape, the Betrayed will not instantly defeat, the Great General must choose stones normally, etc.
- The N'Lüss. (9). When this is in battle, the Balangéte player's stone has no effect (but one still must be chosen and played).
The Nraiuné player's stones:
- White 1-5: Have their given value added to the piece's strength.
- Blue: The player immediately puts this stone in the 'used' area and replaces it with a different 'used' stone for the battle.
- Black: Retreat orthogonally backwards, if possible under normal movement restrictions.
- Yellow: Other player's white stones have no value this battle.
- Red: Sacrifice. Both pieces are defeated if the battle is still going on.
The Balangéte player's stones:
- White 1-6: Add their given value to the piece's strength.
- Blue: Same as Nairuné players blue. Note that if both players pick blue, the Balangéte player must replace their blue stone first.
- Black: Retreat diagonally sideways, if possible under normal movement restrictions.
- Yellow: Other player's non-white stones have no effect in this battle.