Metroidvania level design

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Subtractive Design: Guide to Making Metroidvania Style Games: Part 2ish! Top Down Game, Game Level Design, Game 2d, 2d Game Art, Video Game Development, Design Theory, Knight Games, Entertainment Design, Level Design

I felt it was neccesary to include this next section before finalizing all of the components of Part 2. Here is a helpful guide to use when planning individual level layouts. I'll complete the rest of this blog post anothetr time. Core Interaction Loop Walkthrough This image is an example of how to lay out a level for a Metroidvania style game. The glossary should explain what the symbols on the map represent. This layout could be for a side-scroller, an overhead view or even a fully 3D…

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Subtractive Design: Guide to Making Metroidvania Style Games: Part 1 Game Design Document, Game Level Design, Game 2d, Map Artwork, Video Game Design, Video Game Development, Pixel Art Characters, Game Environment, Pixel Art Games

BEFORE WE GET STARTED Metroidvania: A style of game (2D or 3D) which often features exploration based gameplay where a player controlled character gains new abilities that allow them to progress. These games are often action adventure titles with re-traversal elements. They include a growth system that unlocks meaningful upgrades that are required for game completion. The name Metroidvania comes from mixing Metroid and Castlevania though there are other games which use the same foundational…

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