Unreal engine environment

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Rome Concept Art, Unreal Engine Environment, Ancient Rome Architecture, Fantasy City, Unreal Engine, 3d Modelling, Ancient Ruins, Digital Art Tutorial, Ancient Rome

A historical environment inspired by ancient Rome, but with a unique twist. Instead of the buildings being on land, they're floating gracefully in the water. It's like stepping into a surreal and dreamy world where history meets fantasy.

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Unreal Engine (@UnrealEngine) on X 3d Environment Unreal Engine, Unreal Engine Environment, Dragon Skeleton, Art Composition, 3d Environment, The Skeleton, Unreal Engine, Environmental Art, The Project

Dragon's Remains by Louis-Alexandre Louchard is a spectacular scene depicting the skeleton of a fantastical creature 🐲 The project was rendered in UE5, with Megascans used in the environment, though skeleton itself and the level art/composition was done entirely by Louchard.

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Unreal Engine Environment, Desert Apocalypse, Facebook Games Interactive, Mass Effect Races, Running Gif, Technical Artist, Facebook Games, Future Games, Technology Hacks

Quixel and Aaron Sims Creative are excited to be able to give you a look behind the curtain and reveal the incredible artists and groundbreaking work that went into creating the Valley of the Ancient demo you saw at the Unreal Engine 5 Early Access launch.

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ArtStation - Pacific Drive Unreal Engine 5.3 Lumen Nanite / Concept Gameplay, Pasquale Scionti Tales From The Loop, Game Layout, Apocalyptic Art, City Project, Post Apocalyptic Art, Cinematic Lighting, 3d Environment, Substance Painter, Environment Art

Pacific Drive Unreal Engine 5.3 Lumen Nanite / Concept Gameplay Gas Station part created with 3dsmax and Substance Painter Used Quixel Assets and Decals. Lighting HDR+Directional Light and Volumetric Fog All Realtime inside UE5 no external postprocess #unrealengine5 #quixel #lighting #lumen #ue5 #videogames #rtx4090 #pacificdrive #concept #gameplay #mood #horror #garage #gasstation #artstation #portfolio #environment #hdr #nanite

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Environment Lighting Reference, 3d Environment Modeling, Unreal Engine Environment, Enviroment References, Shooting Ideas, 3d Environment, Game Environment, Fantasy Worlds, Substance Painter

This is a personal project where I invite you to explore the captivating world of historical environments brought to life using Unreal Engine. Join me on a fascinating journey through time as I utilize 3ds Max for modeling, ZBrush for intricate details, and Substance Painter and Photoshop for realistic texturing.

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