Pandsu

31 year old, chill dude who's been playing games since he was 3.
I play games on all platforms and love both the classics and the new stuff.

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    2023

    Most helpful reviews

    I'm gonna be honest; I set myself up for disappointment with this one. A lot was riding on me loving this game, when it comes to my personal ability to still get hyped for upcoming games. Most of the franchises I used to be hyped for have, either permanently or temporarily, become huge disappointments and, in some cases, simply weren't enjoyable for me anymore. Silent Hill is dead. Resident Evil 4 wasn't Resident Evil anymore and anything after, including Revelations, failed to be engaging or scary anymore (though RE was back for me with 7 and 2 Remake). Zelda has been going downhill for a while and ended in Breath of the Wild becoming something that I feel like I'm just about the only one who doesn't really like it.  And, well, Final Fantasy has also lost its luster with every new game following the phenomenal ninth main entry, ending in Final Fantasy XV which, after many years of absolute hype for FF Versus XIII, was an absolute snoozefest for me. Even Kingdom Hearts, which I used to love, became a bit too over-indulgent and ultimately ended up in pure, distilled disappointment once Kingdom Hearts 3 finally came out. The fact of the matter was that I simply wasn't as hyped for new things anymore and didn't enjoy the franchises, that used to drive me to tears back in the day, anywhere close as much as I used to. If at all, really. Now, I obviously understand that this is simply part of growing up, getting older, things becoming more predictable, you become more jaded, things feel less big, less special anymore. But still... the fact that Resident Evil came back for me and that plenty of surprises outside of my usual go-to franchises still gripped me as much as those proved to me that not all hope was lost and that it wasn't a simple matter of me just being a bit tired of Video Games.  So I allowed myself to get hyped for this one. I loved Final Fantasy VII, which, as someone who grew up in Europe, was my first Final Fantasy ever and one of the first non-action RPGs I ever played (with the others being Mystic Quest Legend and Pokemon) and as someone who really enjoyed the majority of the Kingdom Hearts franchise and someone who still wonders what Versus XIII could have been if that was ever finished, I also didn't necessarily mind the fact that Tetsuya Nomura was directing this one. And when we saw early Gameplay, I honestly didn't mind the way they were adapting everything into a more action-oriented direction than what we saw back in the day. And well, as you can see by the rating I gave this game, I do not regret my hype. First of all, I, like many others, was just as bummed out and concerned by the announcement that this game would not be a full-on remake of Final Fantasy VII, but instead would just be a more in-depth, full-length retelling of the Midgar portion, with more to follow at a later, unspecified date in multiple further parts, how many of which note even Square-Enix was sure about at that point. After beating the game, it now makes sense to me why they did it this way and why they don't even know how many more games they will release within this project. Still, it's not entirely without issue. To reach a length of somewhere around 30-40 hours on a regular, first playthrough, Square added a lot of new characters and story elements. Some of these are great and add a ton that helps really convey what kind of place Midgar was supposed to be. They fully fleshed out characters that originally were mere quirky side-attractions without much substance and the way Square delivered these additions was, for the most part, masterful. There's just the right mix of 90's cheese and serious character that I just couldn't help but love. Honestly, there is enough here to work with that Square could easily make DLC or a Spin-Off that explores even more of the city. I do have to say that I wish the game was just a little more open. They make certain parts of the world feel so much more like places you'd return to more than you actually do and when Square announced that the game would only take place in Midgar, yet have the length of a full-on mainline Final Fantasy (which is honestly debatable), I was picturing an even more open, more fleshed-out version of the city, which could be fully explored, both below and above the big Pizza in the Sky. I thought, with how they showed an earlier motorcycle segment in some of the trailers, you'd be able to get on your bike and drive around Midgar to all the different sectors and do quests that partake in new side-stories not seen in the original game. I thought I would have more reasons to return to Cloud's apartment because of the way they build it up at the start. I thought I would spend more time in the bar (7th Heaven) and get to listen to the music discs I find throughout the game; in peace, without other background music or sound effects interfering. What you get instead, however, feels more like a Final Fantasy VII: The Movie: The Game. So it feels more like a licensed tie-in. Or like an Uncharted with Final Fantasy flavor. Basically a game where you go through different gorgeous set-pieces in a fairly linear fashion, flavored with plenty of banter between the characters and flowing mostly like any other well-made, linear, 'cinematic' game experience and less like what you expect from an RPG. Though then again, it's not like this part of the originally was any more open, though that would only take up about 10-ish hours of the whole 40-50+ hour experience or whatever. Still, JRPGs tend to be fairly linear and I, personally, tend to prefer such design over open-world stuff... so, you see, I am a bit conflicted. All I can say, really, is that it just didn't FEEL like a full-on RPG in the way it was designed and I kinda hoped to see even more of Midgar, people's daily lives, and the way things are structured and hoped the different sectors would feel more similar to different regions of other RPG worlds. On top of that I did find that there were quite a few things, both mandatory and optional, that vastly overstayed their welcome and simply felt like padding to reach that 30+ hour playtime goal. Some of it feels utterly pointless, adds only little to either the world or its inhabitants and other things feel like they are building up to something but never actually go anywhere (like Roche. What was the point of him?). I think they could've easily shaved 10+ hours off the regular playtime without losing anything of substance. And I didn't even do all the side-stuff. The battle system used to look a lot like Kingdom Hearts in early gameplay, just like Versus XIII used to. I would have been okay with that but surprisingly I feel like I prefer what we ended up with in the final game, which is a bit of a mix of KH-esque real-time combat and the classic ATB system seen in the original, plus some experiments from other Final Fantasy games as well. Basically, each character has a regular attack, block, evade and a character-specific extra function activated with the Triangle button. The game differentiates between mashing the attack button or holding it down for a different kind of attack and when pressing Triangle, each character does something different. Cloud, for instance, changes stances which changes his attacks to a more powerful variant but makes him move around very slowly. It also initiates an automatic counter-attack after a successful block.  On top of this, each character has an ATB-bar split into two parts. On top of these regular real-time moves, each character can acquire a multitude of extra abilities and spells that can be picked out of a menu. By pressing X, the game slows down to an absolute crawl to give the player enough time to pick an action of of a drop-down menu, which consumes either one or two pieces of the ATB-bar and then queues up to be used, which sometimes can take a few seconds. This menu can be opened for the other two characters as well, who otherwise do basic attacks on their own, though the player can switch between them at any time and actively control any character in the party. There's also Limit Breaks, though I am a bit disappointed that either these never change or only do so at a level much higher than what I got to when playing through the game at a normal pace. With this kind of battle system, I really did feel like I was playing a real-time version of Final Fantasy VII instead of a Kingdom Hearts with a Final Fantasy VII mod applied. Though I found it a bit too easy and didn't think it encouraged the use of all of its systems nearly enough. For instance, I barely used any items (none outside of Potions, Ethers and Phoenix Downs) and only felt the need to block during the last few fights. Also, there is a stagger system. This is very interesting and the basic idea is that you're supposed to exploit enemy-specific weaknesses, which usually can be learned about when using the Asses skill on them, in order to stagger them, which stuns them for a brief moment while making them take extra damage with each hit. I enjoyed that system a lot, though I felt like I stumbled across staggers a bit too often and was very rarely all that encouraged to make use of this system since the same, mostly brute-force, approach works for the majority of the game. And I wasn't even playing on Easy, nor do I think I'm particularly good at the game. The game's presentation, for the most part, is fantastic. As I said above, the way the characters are portrayed and performed is super charming, adding just enough new nuance without fundamentally breaking their original vision. The game also looks great, though I did have to get used to how flashy it can be, with tons of sparks and effects littering the screen. Character customization, unfortunately, doesn't go beyond what you would see in Kingdom Hearts, so all you can really see on the actual character models is which weapon you're currently using. Facial expressions can also be a bit janky, especially when it comes to mouth movement. The world also looks amazing. I got goosebumps at the size of the scale of Midgar and seeing certain places and events with this tech gets awe-inspiring at times. However, the visuals need a bit more polish, as there are some texture-streaming issues. Most of the time these are pretty brief and forgivable, but at times they get distracting and some assets, including certain textures that take up a majority of the frame during specific cutscenes, are sup-par PS2-level assets that are super out of place. It's not pushing the Unreal Engine forward and there definitely are other games on the system that look better, but still I found myself stopping at many places to really take in how great the majority of this game looks, while some of the worst-looking parts could even slightly ruin some important and otherwise powerful moments. The music is also a bit of a mixed bag, though I thoroughly enjoyed a majority of the songs, especially within the context of the game itself. I doubt I'll get back to these songs nearly as much as I do with some other Final Fantasy and Kingdom Hearts OSTs but while playing, most of it was truly beautiful and worked incredibly well to build the kind of atmosphere Square was looking for. Now, to wrap this up, I want to talk a little bit about the game's biggest narrative departures and the ending. I'll keep things vague and avoid spoilers as much as possible, but still. Consider this your spoiler warning. I left this game incredibly conflicted and all I could think during the last 2-ish hours of my playthrough was that this game now has Tetsuya Nomura written all over it. Now I alluded before to Kingdom Hearts being among my favorite franchises, so I like the man's work but by god can he be... a bit much and as things were unfolding I was looking on in disbelief, telling Nomura to get his head out of his own ass a bit. Though when everything was said and done, and especially now, on the next day, after ample contemplation, I can't really blame him for what he's done and found myself a bit "got" by the metanarrative that was going on. Basically, Square was trying to make it clear that while our whines, and screams for a Final Fantasy VII Remake weren't falling on deaf ears, this project isn't fully gonna give us what we are asking for. The characters in this game, as well as the devs of it, feel trapped by the rigidity of the established story that many of us hold so dear. And once Square decided to split this game into multiple parts, I immediately wondered how effective that would ultimately be, as, say, two years down the line, when part 2 would come out, and even longer away for the rest, that "new remake smell" will have worn off a bit and all that time, effort and money that went into the other parts would perhaps not be worth it as each part would inevitably lead to diminishing returns as we wouldn't really learn all that much new, with minimal surprised to get excited for. The way they wrote this game, the way it ends, makes it clear why this won't work and that they simply don't want to do it. They break free of these restrictions by the end and now it's becoming Final Fantasy VII UNLEASHED, unchecked, where ANYTHING can happen. Anything from the original that you could spoil for those who are now diving into this story for the first time might not actually be a spoiler in this version and old and new fans alike are now staring at a blank page where previously you had a synopsis for the rest of the story. The characters want to be the builders of their own fates, as Square wants to explore these characters and this world without any restrictions as well, turning this into a vast, Alternate Universe, playground for the devs and audience to explore. Am I bummed out that we might not see some of the quirkiest, most amazing, most epic and iconic scenes in Video Game History in a new light? Of course. But I can't help but be excited to see where things will go from here, as the step out of Midgar at the end of this game feels not unlike the first time I did so in the original, oh so many years ago, with a vast new world in front of me. They are bringing back a sense of wonder that, honestly, I haven't felt in a while and I can't believe how much of a 180 I my mood made from when I experienced that ending to now, less than 24h later. I just hope, though, that Nomura will show SOME restraint and keep his Nomura-isms in check a bit and doesn't invalidate everything that happens by switching realities all the time. I hope we are now in one of two realities and don't even jump between those too much. So, great game. Highly recommended. Not exactly what anyone expected but still great and I wasn't wrong to be hyped. It might not be my favorite in the series, it might not replace the original and it might not even quench the thirst for an actual full-on remake, but it still was very enjoyable and left me cautiously optimistic for the future of this series. And its gameplay lets me hope for an eventual Final Fantasy XVI to not be trash again :^)
    «Time-tested»
    «That ending!»
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