rawgdawgr
rawgdawg
r
Amateur Gamer. Professional eboy.
Game platforms
Favourite games
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Play full video
Games by release year
1954: 0
1954
1955: 0
1956: 0
1957: 0
1958: 0
1959: 0
1960: 0
1960
1961: 0
1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1970
1971: 0
1972: 0
1973: 0
1974: 0
1975: 0
1976: 0
1977: 0
1978: 0
1979: 0
1980: 0
1980
1981: 0
1982: 0
1983: 0
1984: 0
1985: 1
1986: 3
1987: 2
1988: 2
1989: 2
1990: 1
1990
1991: 4
1992: 5
1993: 4
1994: 6
1995: 2
1996: 7
1997: 7
1998: 7
1999: 7
2000: 3
2000
2001: 2
2002: 1
2003: 1
2004: 7
2005: 2
2006: 2
2007: 11
2008: 6
2009: 6
2010: 7
2010
2011: 7
2012: 5
2013: 9
2014: 6
2015: 7
2016: 4
2017: 5
2018: 2
2019: 4
2020: 1
2020
2021: 2
2022: 1
2023: 0
2024: 0
2024
Most helpful reviews
Recommended
Pretty solid. Soundtrack is a banger. Feels a little clunky sometimes, but nothing too serious. Just not as tight platforming as something like Mario World or Metroid.
1 user found this helpful
+1
I'll start this off by saying that I'm not a huge fan of platformers. That being said, I think this game is incredibly overhyped, even for the time. The design philosophy is a little confusing, as it seems inherently contradictory. The whole idea of Sonic is "gotta go fast", yet it feels like the game takes every opportunity to slow you down as the player. Even as soon as the second level, tight platforming is introduced that requires the player to continually stop and make difficult jumps one at a time. This element is made more difficult as well, as the physics are designed around constant motion, so sharp stops and changes are awkward. Even the elements where it seems more open, there are routinely roadblocks in your way. Thus, there is no gameplay flow at any point in the experience. The player is punished for going slow with boring and unengaging gameplay, and punished for going fast with constant roadblocks sending sonic backwards. I just don't know what this game wants to do.
1 user found this helpful
+1
Recommended
Pretty decent little game for the game boy. More fun than Mario Land, and much less nauseating. Still wish it wasn't toxic waste green all the time.
1 user found this helpful
+1
Recommended
Yeah this is obviously a classic. I'm not a huge platformer guy but this game is just undeniably fun. As the console industry struggled its way into 3d, Mario 64 established a solid base of 3 dimensional control that feels fluid and responsive. Although something we take for granted now, the importance of this feat in the mid 90's cannot be understated.
«Sit back and relax»
2 of 3 users found this helpful
+1
Recommended
Obviously a great game. Not much to talk about, as it's essentially an improved rehash of the first installment. Not like that's an issue. It's not.
1 user found this helpful
+1
Recommended
It's definitely a well done ps1 title, but I feel that it doesn't innovate enough on the first. The voice acting and cinematics have improved significantly, and the game feels structured more effectively. However, I don't think this game lives up to what it could be. I like the idea of the split perspectives, but the execution is pretty lame here. There's a lot of potential with characters revisiting areas, but changed because of the player's previous actions. However, this second part is barely done, with the same puzzles, areas, and plot points being repeated in the second act. I'm honestly surprised that this game received the acclaim that it did when it consists so much of recycled content. That being said, it is a pretty solid survival horror game for the ps1, and somewhat improves upon the first entry.
1 user found this helpful
+1
Recommended
Pretty solid. Soundtrack is a banger. Feels a little clunky sometimes, but nothing too serious. Just not as tight platforming as something like Mario World or Metroid.
1 user found this helpful
+1
I'll start this off by saying that I'm not a huge fan of platformers. That being said, I think this game is incredibly overhyped, even for the time. The design philosophy is a little confusing, as it seems inherently contradictory. The whole idea of Sonic is "gotta go fast", yet it feels like the game takes every opportunity to slow you down as the player. Even as soon as the second level, tight platforming is introduced that requires the player to continually stop and make difficult jumps one at a time. This element is made more difficult as well, as the physics are designed around constant motion, so sharp stops and changes are awkward. Even the elements where it seems more open, there are routinely roadblocks in your way. Thus, there is no gameplay flow at any point in the experience. The player is punished for going slow with boring and unengaging gameplay, and punished for going fast with constant roadblocks sending sonic backwards. I just don't know what this game wants to do.
1 user found this helpful
+1
Recommended
Pretty decent little game for the game boy. More fun than Mario Land, and much less nauseating. Still wish it wasn't toxic waste green all the time.
1 user found this helpful
+1
Recommended
Yeah this is obviously a classic. I'm not a huge platformer guy but this game is just undeniably fun. As the console industry struggled its way into 3d, Mario 64 established a solid base of 3 dimensional control that feels fluid and responsive. Although something we take for granted now, the importance of this feat in the mid 90's cannot be understated.
«Sit back and relax»
2 of 3 users found this helpful
+1
Recommended
Obviously a great game. Not much to talk about, as it's essentially an improved rehash of the first installment. Not like that's an issue. It's not.
1 user found this helpful
+1
Recommended
It's definitely a well done ps1 title, but I feel that it doesn't innovate enough on the first. The voice acting and cinematics have improved significantly, and the game feels structured more effectively. However, I don't think this game lives up to what it could be. I like the idea of the split perspectives, but the execution is pretty lame here. There's a lot of potential with characters revisiting areas, but changed because of the player's previous actions. However, this second part is barely done, with the same puzzles, areas, and plot points being repeated in the second act. I'm honestly surprised that this game received the acclaim that it did when it consists so much of recycled content. That being said, it is a pretty solid survival horror game for the ps1, and somewhat improves upon the first entry.
1 user found this helpful
+1
Recommended
Pretty solid. Soundtrack is a banger. Feels a little clunky sometimes, but nothing too serious. Just not as tight platforming as something like Mario World or Metroid.
1 user found this helpful
+1
I'll start this off by saying that I'm not a huge fan of platformers. That being said, I think this game is incredibly overhyped, even for the time. The design philosophy is a little confusing, as it seems inherently contradictory. The whole idea of Sonic is "gotta go fast", yet it feels like the game takes every opportunity to slow you down as the player. Even as soon as the second level, tight platforming is introduced that requires the player to continually stop and make difficult jumps one at a time. This element is made more difficult as well, as the physics are designed around constant motion, so sharp stops and changes are awkward. Even the elements where it seems more open, there are routinely roadblocks in your way. Thus, there is no gameplay flow at any point in the experience. The player is punished for going slow with boring and unengaging gameplay, and punished for going fast with constant roadblocks sending sonic backwards. I just don't know what this game wants to do.
1 user found this helpful
+1
Recommended
Pretty decent little game for the game boy. More fun than Mario Land, and much less nauseating. Still wish it wasn't toxic waste green all the time.
1 user found this helpful
+1
Recommended
Yeah this is obviously a classic. I'm not a huge platformer guy but this game is just undeniably fun. As the console industry struggled its way into 3d, Mario 64 established a solid base of 3 dimensional control that feels fluid and responsive. Although something we take for granted now, the importance of this feat in the mid 90's cannot be understated.
«Sit back and relax»
2 of 3 users found this helpful
+1
Recommended
Obviously a great game. Not much to talk about, as it's essentially an improved rehash of the first installment. Not like that's an issue. It's not.
1 user found this helpful
+1
Recommended
It's definitely a well done ps1 title, but I feel that it doesn't innovate enough on the first. The voice acting and cinematics have improved significantly, and the game feels structured more effectively. However, I don't think this game lives up to what it could be. I like the idea of the split perspectives, but the execution is pretty lame here. There's a lot of potential with characters revisiting areas, but changed because of the player's previous actions. However, this second part is barely done, with the same puzzles, areas, and plot points being repeated in the second act. I'm honestly surprised that this game received the acclaim that it did when it consists so much of recycled content. That being said, it is a pretty solid survival horror game for the ps1, and somewhat improves upon the first entry.
1 user found this helpful
+1
162 developers
1
Nintendo
21 games
2
Valve Software
8 games
3
Bungie
7 games
4
Square
7 games
5
HAL Laboratory
6 games
15 genres
1
Action
109 games
2
Shooter
53 games
3
RPG
39 games
4
Adventure
36 games
5
Platformer
19 games
Most common creators
Known for52
Known for50
Known for46
Producer, Designer
Known for26
Known for41
- Portal17,454
- Left 4 Dead 217,342
- Half-Life 2: Episode One11,303
Known for24
- Portal 220,482
- Counter-Strike: Global Offensive18,229
- Portal17,454
Known for25
- Destiny5,062
- Halo 33,078
- Halo: Reach3,019
Known for52
Known for50
Known for46
Producer, Designer
Known for26
Known for41
- Portal17,454
- Left 4 Dead 217,342
- Half-Life 2: Episode One11,303
Known for24
- Portal 220,482
- Counter-Strike: Global Offensive18,229
- Portal17,454
Known for25
- Destiny5,062
- Halo 33,078
- Halo: Reach3,019
Known for52
Known for50
Known for46
Producer, Designer
Known for26
Known for41
- Portal17,454
- Left 4 Dead 217,342
- Half-Life 2: Episode One11,303
Known for24
- Portal 220,482
- Counter-Strike: Global Offensive18,229
- Portal17,454
Known for25
- Destiny5,062
- Halo 33,078
- Halo: Reach3,019