Cel shading art style

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JSRF Inside - The art of Jet Set Radio Future and Modding: JSRF - Artstyle analysis Jsrf Characters, Jet Set Radio Art Style, Jet Set Radio Future Art, Jet Set Radio Characters, Jet Set Radio Art, Y2k Artstyle, Whyt Manga, Jet Set Radio Future, Y2k Future

Deconstructing the JSRF Artstyle JSRF is known for its "cell-shaded" style, which is achieved through texture, shading, lighting as well as post-process screen effects. I believe JSRF uses a technique called lightwarp-shading to shade the models. The lightwarp shades the 3D model with a gradient of different brightnesses and color tones. Here is a similar example of this shading technique as seen in the game Team Fortress 2. The right side is the lightwarp shading. TF2 pyro lightwarp…

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ArtStation - Amyria, Roxane Hinh Low Poly Dungeon, Low Poly Props, Low Poly Sci Fi, Low Poly Medieval, Lowpoly Enviroment, Low Poly Character, Yoga Cards, Fantasy Heroes, Color Games

Hello, here is a small side project made on Unreal Engine 4 in order to test some cell shading materials. The shader uses 3 textures giving differents colors variations according to the shadow step. The Character is based on the beautiful concept of Tomas Præstholm. https://www.artstation.com/tomas_ap Hope you will like it.

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