Editing Part ????: Final Steps (That You'll Repeat)
HI THIS POST WAS SUPPOSED TO GO UP IN JANUARY. Uuuh things. Are happening. In the US. Alas.
ANYWAY, to wrap up our editing tips. Some of this you'll do on your own, some of it you'll need feedback on, a lot of it is going back and forth between various edits. It is a process.
Tone and Voice
In review, is your character's voice consistent? Do they remain solid as a character, or do they wildly change in how they speak and act in the middle of the book for no reason?
When it comes to tone, are you writing with a consistently used vocabulary and structure? I'm not talking about dialogue - does your story feel the same, no matter if it's in third person or first?
A tonal shift or word change might happen if you've been working a long time on a project, and that's just a matter of going back through the book to make sure things match up.
Tension and Pacing
Does the action rise and fall naturally? Are your characters given room to breathe when appropriate?
Have you resolved (or addressed) all your subplots? Did you leave any romance or relationships dangling? Are there any chunks of your book that feel like a side-quest that doesn't contribute to the rest of the plot?
How is your scene pacing? Like your book, your scenes can't be 100% tension - they need to rise and fall. Fights and action should build naturally. If you're dropping a character into a situation with no foreshadowing, or if they obtain some new nifty power without really earning it, you might be throwing the pacing off.
Again, this just takes going back over to see what little things you need to set up to make the pay-off worth it.
Line Edits
Hopefully you've saved this for last, I know you won't, I know I won't, but fiddling with the language is going to be better done at the very end. Look out for:
- Overused Words and Phrases - I find with each project, I become overly fond of one particular word. It's useful and fantastic until it pops up a little too often, and then I need to work on changing it up. Same with phrases - if you're brain is like mind, it'll find a neat little turn of phrase and repeat that six or eight times when you only needed it once.
- Hedging Words - Almost, nearly, not quite, seems, appears, etc - these words are perfectly fine in academic writing, but they weaken your descriptive work. Instead of saying "he almost hit me" for example, describe the motion and the character's reaction. If someone seems upset, how can you describe that through their body language?
- Dialogue Tags - You can use fun dialogue tags, and you don't have to delete every -ly abverb attached to "said." However, as boring as it seems, keeping it simple with mostly using "said" and "replied" will do most of the job.
- Re-Checking Sentence Structure - If all your sentences within a paragraph follow the same structure, your reader is likely to start to skim. Change things up with shorter sentences paired with longer ones. Chunk actions scenes with short, punchy sentences, make sure descriptive paragraphs don't have sentences that go on for way too long.
Feedback
There's no easy way to find a good critique partner. I wish there was. You can and should join writer's groups and offer exchanges, be they online or in person. Sometimes you can love someone's work, but you don't mess with them as a critique partner. It happens, keep trying.
When you do find a critique partner, it's always good to give them guidance on what you're looking for. Some good questions:
- Pacing - When did they put the story down? Why?
- Consistency - Was anything confusing? Did the character's choices make sense?
- Plot - Where there any twists that were too obvious? Did the stakes feel important? Was the plot satisfying?
A Note on "Predictable" Plot
There is a consistent argument about predictive plots versus originality, but thinking too hard about it may lead you astray. Certain genres have expectations - cosy murders will be solved, romance will end with the leads getting together, etc. Readers often go into stories wanting some predictability, because it's the journey of the story that matters the most. Making sure the story is engaging to read is far more important than trying to be original.
That said, you'll find in your second and third drafts that you will be able to put your own design on familiar stories. Treading familiar ground in the first draft is common, but when taking another crack of it, you can raise the stakes and make that ending much more satisfying.
Good luck!