Cere junda lightsaber

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Cere Junda Lightsaber, Lightsaber Art Design, Lightsaber Emitter, Star Wars Lightsaber Designs, Lightsaber Design Ideas, Jedi Survivor Art, Cere Junda, Lightsaber Concept, Ancient Lightsaber

I had the honor of making Cere's lightsaber and set for Jedi: Survivor. I was responsible for the high poly, low poly, UVs, bakes and textures (Kurt Klockau did the textures for the workbench version). This lightsaber was heavily inspired by the "Boone Kestis" lightsaber concept by Gus Mendonca. The side vents and heavy ring on the heavy lightsaber customization was designed by Amy Fry. https://www.artstation.com/gusmendonca https://www.artstation.com/klockwork…

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ArtStation - JEDI: Fallen Order Cere's Lightsaber, Jordan Lamarre-Wan Fallen Order Lightsaber, Lightsaber Ideas, Diy Lightsaber, Custom Lightsaber, Lightsaber Design, Edge Of The Empire, Jedi Fallen Order, Lightsaber Hilt, Star Wars Sith

Cere's lightsaber had several requirements, it had to be a single bladed saber with a custom hilt that could proportional fit into one third of the full staff length when rebuilt together. This meant is had to be slightly shorter than Cal's broken hilt. The final proportions also had to work with the customization system. We also tied the lightsaber with Cere's design by repeating elements such as using a leather wrapped hilt that harkens back to her belt, emerald stones and a triangular…

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ArtStation - Jedi: Survivor Lightsaber fanart, Shiloh Ragins Jedi Survivor Lightsaber, Lightsaber Designs, Star Wars Jedi Survivor, Lightsaber Design, Jedi Survivor, Star Wars Jedi, Unreal Engine, Lightsaber, Zbrush

This is a real-time 3D model of a lightsaber inspired by the designs from Star Wars Jedi: Survivor, one of my favourite games of 2023. The game’s atmosphere, exploration, combat, and story were fantastic, and I was especially drawn to the intricate weapon designs. I recreated one of the lightsaber designs from the game. I initially created this model to practice 3D printing (see photos) and recently adapted it for use in Unreal Engine 5. For the model, I used ZBrush and Autodesk Maya to…

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