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ソラス 「Sorasu!」

oh hi there

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doodling more proper designs for my OCs, hoping to be able to make a comic/some other storytelling method with em someday in the future (already have the story itself in mind)

i-am-sako:

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All the colours in the palette for this were semi-random. I asked people on bluesky to give me the hex code for a colour they liked and this was made using only the colours given to me.

ブルスカで「好きな色のHEXカラーコードを返信して」を投稿した、そしてこのドット絵は返信の色だけで作った

What do you use to develop your games? Just curious.

I’m not sure what part of development you’re referring to, so I’ll just list out all the apps that I use lol

Sprites: If it’s pixelart, I use purely Aseprite. If it’s something more high-resolution, I use Clip Studio Paint and Paint Tool SAI 2 to make the sprites, import them into Aseprite to do placeholder Transform Tool animations (the timeline in Aseprite is very efficient), and then clean them up again in CSP to be sure. On how to purchase SAI2, follow these instructions and I believe it should work.

Music: I mainly use PxTone Collage which is a very lightweight music app by the creator of Cave Story. I also have messed around in FL Studio a bit, but it’s not my main program at the moment.

Sound Effects: I use Chiptone to make the initial sound effects, export them, and then usually I process/“compose” the sounds by importing them into PxTone. Occasionally, I also use PxTone’s default instruments + some instruments I gather from around the internet. And recently, I figured out how to use PxTone’s bundled sound effects program (called PtNoise and PtVoice) to make sounds too! There’s a lot, but it’s mostly just Chiptone + PxTone a lot of the time.

Programming: I use Construct 3, it’s what I’m most comfortable with. It’s got pretty extensive documentation, a bunch of third-party extensions, and a lot of community-made example projects which makes learning things a lot easier for me. Though I am hoping to be able to move on to Godot someday, it feels less restrictive

Hope this answers your question well!

Hi hi, awesome game youre making!!. Im scared of codind a game despite having some degree of c++ knowledge. How do i overcome it?

Hey hey, thank you! Don’t be too scared of coding, one way I tend to look at it is that once you somewhat understand the programming language of your choosing, what’s left is a lot of puzzle solving in order to get what you want. After knowing what certain things do what, the rest is mostly logic (and some math, if you’re doing calculations). Some people come up with a simple idea first and then reading documentation/looking at examples/videos to figure out how to do the same, and there’s also the alternate method of reading the documentation/videos/examples *first* and then getting ideas from there.

Either approach you take (or any other approach than the ones I mentioned), I highly suggest making something simple first, because:

  1. It’s putting your knowledge of your programming language to the test, but not to something that will be too time consuming. doesn’t have to be anything fancy either
  2. Helps build up your confidence that you can make something!

Best of luck!

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drawing from an aggie with friends in a server, first drawing in over a month (my tablet is literally dusty)