Smol baby cat bookmark, will bite at attempt to remove x
Smol baby cat bookmark, will bite at attempt to remove x
Book haul: all my latest books…and cat
Edit: Whew, this blew up! Stoked so many of you find this useful. :) Leave me a follow if you like, I’ll try to make more research posts like this (next one will probably be about my meeting with a linguist for a fictional language).
To make the fighting scenes in my low fantasy novel more realistic, I went to see a trainer for historical sword-fighting last week, both to barrage her with questions and to develop realistic choreographies for the fight scenes in the novel. Since I figured some of what she told me might be useful for you too, I put together a small list for you. Big thanks to Gladiatores Munich and Jeanne for making time! (Here are some more pictures if you’re interested.)
Caveat: I’m by no means a sword-fighting expert myself, so take these nuggets with a grain of salt – I might have misremembered or misinterpreted some of the things Jeanne told me. If I did, feel free to tell me.
1.) Weapon choices need to make sense
Let’s start with a truism: always ensure your character’s weapons make sense for a.) their profession, b.) their cultural background and c.) the environment they’re going to fight in. A farmer probably couldn’t afford a sword and might use a knife or threshing flail instead, and someone who doesn’t want to be noticed probably wouldn’t be milling about sporting a glaive or another large weapon. Also, soldiers native to a country with wide open plains would be more likely to carry long-range melee weapons such as spears or large swords, than those from a country consisting of mostly jungle or dense forests. The same applies to situations: if your character is going to be fighting in close quarters (even just a normal house), he’d get little value out of a spear or even a longsword, as there’d be no space to swing it effectively.
2.) Boldness often beats skill
In real swordfights, recklessness was often more important than technique. The fighter less afraid of getting injured would often push harder, allowing them to overpower even opponents with better technique.
3.) Even a skilled fighter rarely stands a chance when outnumbered
While a skilled (or lucky) fighter might win a two-versus-one, it’d be extremely unlikely for even a single master swordsman to win against superior numbers, even just three and if they’re below his skill level. The only way to plausibly pull this off would be to split the opponents up, perhaps by luring them into a confined space where you could take them on one by one. The moment you’re surrounded, you’re probably done for – because, unlike in Hollywood, they wouldn’t take turns attacking but come at you all at once.
4.) Dual-wielding was a thing
… at least in some cultures. I often heard people say that people using a weapon in each hand is an invention of fiction. And while my instructor confirmed that she knew of no European schools doing this—if they did, it’s not well-documented—she said it was a thing in other cultures. Example of this include the dual wakizashi in Japan or tomahawk and knife in North America. However, one of the biggest problems with the depiction of dual wielding in novels/movies/games are the “windmill”-type attacks where the fighter swings their weapons independently, hitting in succession rather than simultaneously. Normally you’d always try hitting with both weapons at once, as you’d otherwise lose your advantage.
5.) Longswords were amazing
Longswords might seem boring in comparison to other weapons, but they were incredibly effective, especially in combat situations outside the battlefield. The crossguard allowed for effective blocking of almost any kind of attack (well, maybe not an overhead strike of a Mordaxt, but still), the pommel was also used as a powerful “blunt” weapon of its own that could crack skulls. Though they were somewhat less effective against armored opponents, the long, two-handed hilt allowed for precise thrusts at uncovered body parts that made up for it.
6.) “Zweihänder” were only used for very specific combat situations
Zweihänder—massive two-handed swords—were only used for specific purposes and usually not in one-on-one combat as is often seen in movies or games. One of these purposes was using their reach to break up enemy formations. In fact, one type of two-handed sword even owed its name to that purpose: Gassenhauer (German, Gasse = alley, Hauer = striker)—the fighters literally used it to strike “alleys” into an enemy formation with wide, powerful swings.
7.) It’s all about distance
While I was subconsciously aware of this, it might be helpful to remember that distance was an incredibly important element in fights. The moment your opponent got past your weapons ideal range, it was common to either switch to a different weapon or just drop your weapon and resort to punching/choking. A good example of this are spears or polearms—very powerful as long as you maintain a certain range between you and your opponent, but the moment they get too close, your weapon is practically useless. That’s also why combatants almost always brought a second weapon into battle to fall back one.
8.) Real fights rarely lasted over a minute
Another truism, but still useful to remember: real fights didn’t last long. Usually, they were over within less than a minute, sometimes only seconds – the moment your opponent landed a hit (or your weapon broke or you were disarmed), you were done for. This is especially true for combatants wearing no or only light armor.
9.) Stop the pirouettes
Unfortunately, the spinning around and pirouetting that makes many fight scenes so enjoyable to watch (or read) is completely asinine. Unless it’s a showfight, fighters would never expose their backs to their opponent or even turn their weapon away from them.
10.) It still looks amazing
If your concern is that making your fight scenes realistic will make them less aesthetic, don’t worry. Apart from the fact that the blocks, swings and thrusts still look impressive when executed correctly, I personally felt that my fights get a lot more gripping and visceral if I respect the rules. To a certain extent, unrealistic and flashy combat is plot armor. If your characters can spin and somersault to their heart’s content and no one ever shoves a spear into their backs as they would have in real life, who survives and who doesn’t noticeably becomes arbitrary. If, on the other hand, even one slip-up can result in a combatant’s death, the stakes become palpable.
That’s about it! I hope this post is as helpful to some of you as the lessons were to me. Again, if anything I wrote here is bollocks, it’s probably my fault and not Jeanne’s. I’ll try to post more stuff like this in the future.
Cheers,
Nicolas
I really like “pretentious” writing styles. Complex language, labyrinthine sentences, long parenthetical asides… I love them. It’s like going on a scenic tour and encountering strange and wondrous new sights and sounds. Language is beautiful and words are free, so why be economical? Indulge! Be decadent!
Don’t expect perfection on your first draft.
“You don’t know what you’re doing for a long time. It seems like a huge mess because it is a huge mess. If you looked at the notes from early on in the writing of this book, you’d think, “This person is crazy. This could never be a novel.” That’s how all my books have felt when I started writing them. Trying to explain them to people was like trying to explain a dream.”
Read - a lot.
“I read a lot while I’m writing. If I’m feeling dull or uninspired, I’ll often reach for a book of poetry: often an anthology of British and American poets of the 20th century that I’ve had since high school and am superstitious about. At night, I like to read something completely different from what I’m working on, to get my mind off my work–Ivy Compton-Burnet is always bracing and fresh, and so is P.G. Wodehouse.”
Refine your technique.
“To be good at anything, whether dance or painting or Olympic diving, you have to be really, really attentive to detail. And you also have to be able to forget about technique in the heat of the moment – you have to know your technique so well that it’s second nature. But you never stop trying to refine it.”
Stick to the routine that works for you - even if it makes you antisocial.
“I try to avoid social engagements. It’s hard for me to socialize or see people while I’m working. I sleep irregular hours and eat irregular hours and don’t like to be interrupted to go have dinner with someone if my writing is going well. Sometimes even knowing that I have a dinner engagement in the evening will keep me from working well during the day. I DO have a number of exuberant email correspondents though–writing letters to people at the end of the day is often my way of winding down from a day of work.”
Write at your own pace.
“There’s an expectation these days that novels—like any other consumer product—should be made on a production line, with one dropping from the conveyor belt every couple of years. But it’s for every writer to decide his own pace, and the pace varies with the writer and the work.”
Use your writing to escape from the real world.
“Staying with the same characters for so long is fun, it’s fun seeing how they evolve over time, being in the same world for a long time. Once I’m there I like to stay there. It’s an alternate life, it’s wonderful. Of course it’s escapist.”
Drink.
“I like a glass of whiskey in the winter, I like a gin and tonic in the summer, I like a glass of champagne anytime.”
Fighter’s block - try to defeat a monster by writing
Child’s Traits Calculator ; predict a child’s appearance
Child’s Traits Calculator ; predict other traits
Fifty Plot Twist Ideas For Your Work-In-Progress!
Name generator (Character, Baby, Last name, etc.)
Plot generator ; Inspiration for your next novel, film or short story
Character generator ; Generate Rich Characters in Seconds
Notebook ; create your characters, worlds, objects, places, etc. and save them
Festisite ; Create a fake license, marriage certificate, credit card, ticket and you can find other stuff as well.
The most common last names in the US
List of most popular given names
List of the least common surnames [last names] in America, rank 16,001-20,000
Fantasy name generator (again)
Random Name Generator (Choose origins, gender, etc.)
Said is dead (Remember that you can use said, don’t use it to less.)
How Much Blood Can The Human Body Lose?
How Long Can Someone Go Without Breathing?
The 6 Types of Collars Every Man Should Know by Name
18 Different Types of Sleeves Design Patterns
What are the most widely practiced religions of the world?
Differences Between a Short Story, Novelette, Novella, & a Novel
Hemingway editor ; It grades your writing by its readability.
Zen writer ; writing without distractions (Might not be free after a while)
33 Ways to Write Stronger Characters
75+ bad habits for your character
30 SCENE IDEAS FOR CHARACTER DEVELOPMENT
10 Things Writers Don’t Know About The Woods
Feel free to add more!
Making graphics, aesthetics, etc. is fun, but you know what isn’t fun? Using stolen and uncredited pictures. I know, I know, properly crediting people is such a hassle… so what if I told you that there were great sites with completely free pictures that require no attribution whatsoever out there? Under the cut is a list I have compiled with #28 sites that contain photos with no copyright restrictions or watermarks, sorted by quality and each with a short description. Please like and/or reblog if you found this useful!
for the self-conscious beginner: No one makes great things until the world intimately knows their mediocrity. Don’t think of your writing as terrible; think of it as preparing to contribute something great.
for the self-conscious late bloomer: Look at old writing as how far you’ve come. You can’t get to where you are today without covering all that past ground. For that, be proud.
for the perfectionist: Think about how much you complain about things you love—the mistakes and retcons in all your favorite series—and how you still love them anyway. Give yourself that same space.
for the realist: There will be people who hate your story even if it’s considered a classic. But there will be people who love your story, even if it is strange and unpopular.
for the fanfic writer: Your work isn’t lesser for not following canon. When you write, you’ve created a new work on its own. It can
be, but does not have to be, limited by the source material. Canon is not the
end-all, be-all.
for the writer’s blocked: It doesn’t need to be perfect. Sometimes you have to move on and commit a few writing sins if it means you can create better things out of it.
for the lost: You started writing for a reason; remember that
reason. It’s ok to move on. You are more than your writing. It will be here if you want to come back.
Ever wondered about hyphenating phrases, whether it’s “on the spot” or “on-the-spot”, or where to use “side by side” instead of “side-by-side”? Here’s a great article about it all.
Ever unsure if you should be using single or double quotations within a sentence, or don’t know if it should be “a really great idea” or ‘a really great idea’? Here’s an article about that too.