A+ example of how the media manipulates people for clicks and anger engagement.
I'm in the literary studies section of my university library, reading vampire books you've never heard of
there's a dracula reader's guide from 1997 that ends with several pages of calendars from may to november summarizing the dracula events that happen each day with additional notes on the phases of the moon and the exact times of sunrise and sunset for the different settings and seasons. the people have always longed to dracula daily.
to this day i think one of the funniest moments in all of Gravity Falls is the episode where Soos is going on a date with that woman at the mall and she gets roped into battling the monster of the week with him and in the climax he’s making combat plans with Mabel and Dipper and the woman says, “Soos. These are children.”
It absolutely takes me out every time because this is a rare outside perspective in the show from another adult who rightfully points out how absurd it is to expect the children to fight
But as an older cousin and someone who’s been a camp counselor, like Soos I too have spent entire summers as an adult surrounded primarily by 12 year olds and I know for a fact how quickly I could find myself relying on them as equals in a supernatural battle against gnomes or whatever the fuck
especially when the 12-year-olds are always leading the fight to me.
yeah the first time some sixth grader gets us attacked by vampires, I’m going to feel very ‘mom lifts a car off a baby’ about it. Stand back kids, this is up to me.
the fourth time they get us attacked by vampires, I’m expecting them to have a defensible plan of attack and weapons
How Bethesda fixed Vampires without realizing it
So there's a LOT of takes on vampires across media, and most of them are radically different from each other. The Elder Scrolls series has an interesting version that I haven't seen anywhere else, that incidentally fixes a bunch of lore issues with vampires, and yet Bethesda hasn't ever really leaned into any of that.
So, the issue with vampires in large RPGs like Elder Scrolls games, D&D, etc, is that a world where various elements of character building are supposed to be balanced, vampires are heavy on the upside and light on meaningful drawbacks. So in Oblivion, Bethesda completely reworked their vampires, coming at it with a blank slate:
Vampirism is a 4-stage affliction, with each stage increasing the numerous benefits of being a vampire as well as the middling drawbacks. Stage 4 brings with it all humanoid NPCs recognizing you as a ravenous monster and attacking you, basically wrecking the game. And, this is the unique part, you reduce stages by drinking blood. Being a vampire is LESSENED by doing the most vampiric thing out there, it actively makes you weaker.
And this is great. From a gameplay perspective, you vanish below ground to kill zombies/robots/whatever, and you grow stronger as the dungeon goes on. But if you don't rush through it, or if it's large, you surface having ignored your hunger for several days and have to do a whole second quest to sneak into town at night and drink blood, where the only reward is to engage with the game again. It's a drawback in the gameplay sense rather than the stats sense. And it lets game designers throw the player against weak vampires in town early on, and face dungeons full of max-bloodlust monsters later once the player knows how things work.
Meanwhile, from a lore perspective this is also great. Suddenly, it's not that vampires have to be evil, it's that they have a choice. A good person who flees their family to hide in a cave is going to starve, turning into a ravenous, uncontrolled, extremely strong monster. Someone who's comfortable sneaking around town drinking blood, meanwhile? They never lose control. They walk in the sun. They're perfectly human. Or as human as anyone can be while the blood of their neighbors flows in their veins.
And Bethesda doesn't DO ANYTHING with this. People you talk to in-game just treat it as "all vampires are evil, why would you expect anything else", when they've created a world where vampire morality is so much more interesting. The few vampires who exist in civilization that you're not supposed to kill don't really discuss their condition at all. And there's plenty of evil vampires choosing to live in caves running societies of vampires, when that makes no sense compared to basically any other way of life they could set up.
Bethesda games are a masterful disaster, in this as in everything else.