I finished Veilguard around midnight last night and, honestly, I liked the game a lot! When the trailer came out I mentioned the sort of accidental rhythm the series has had– I was talking about the art style then, but coming back to it I think the second and fourth installments are both really solid games that can’t hide the time and budget constraints of their (very different) production cycles.
In DA2, it was a smaller scope of story and reused assets. Veilguard isn’t quite as straight forward: it’s visually stunning and ambitious, but everywhere I look I see writing and gameplay features that must have been cut, pared down, or underdeveloped at some part of the process. Branching choices are expensive, and Veilguard had exponentially more of them to contend with going in. I’m sad that they weren’t able to accommodate more of them, but I understand why. A lot of us played BG3 which gave a buffet of rpg choices we haven’t seen from Bioware since Origins, and I do think a lot of us coming from that with ten years of expectations built up around Veilguard gave it a high bar to clear.
I know EA is a trend chaser, so I’m VERY interested to see what influence BG3 might have on the next mass effect game.
More (rambling)thoughts with (front-loaded)spoilers below the cut.
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