Destiny 2 shadowkeep

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Vex Destiny, Garden Of Salvation, Destiny 2 Shadowkeep, Story Concepts, Drawing Help, Destiny Game, Natural Palette, Game Environment, Black Garden

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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Analyzing Luke Smith's Destiny 2 Directors Cut Part 2 Blackally https://www.blackally.net/analyzing-luke-smiths-destiny-2-directors-cut-part-2/ “But Chandler, you just did one of these analysis posts, do we really have to read about Destiny again?” You’re going to have to bear with me here. I’m a Destiny fan. I have more hours into this game than most ... Destiny 2 Shadowkeep, Destiny 2, Interesting News, Seasons Of The Year, The Shadows, New Details, Wild Hearts, The Deep, Will Smith

Analyzing Luke Smith's Destiny 2 Directors Cut Part 2 Blackally https://www.blackally.net/analyzing-luke-smiths-destiny-2-directors-cut-part-2/ “But Chandler, you just did one of these analysis posts, do we really have to read about Destiny again?” You’re going to have to bear with me here. I’m a Destiny fan. I have more hours into this game than most ...

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ArtStation - Destiny 2: Shadowkeep Garden of Salvation Raid, Kevin Whitmeyer Garden Of Salvation, Destiny 2 Shadowkeep, Destiny Game, Rp Ideas, Space Fantasy, Natural Palette, Black Garden, Destiny 2, Pretty Images

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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