ISSN 2320 - 2602
Volume
13
No.
1,
January
2024
Adith P Kotian et al., International Journal of Advances in Computer Science and Technology, 13(1), January 2024, 18 - 23
International Journal of Advances in Computer Science and Technology
Available Online at http://www.warse.org/IJACST/static/pdf/file/ijacst041312024.pdf
https://doi.org/10.30534/ijacst/2024/041312024
Applications of Augmented Reality in
different domains
Adith P Kotian1, Afran Sayyed Karim2, Ashwin Kumar3, Ishwar Pavan4
Department of Computer Science and Engineering, AIET, India, adithkotian2002@gmail.com
2
Department of Computer Science and Engineering, AIET, India, 4al20cs008afran@gmail.com
3
Department of Computer Science and Engineering, AIET, India, kinigoliashwin@gmail.com
4
Department of Computer Science and Engineering, AIET, India, ishwarpavan4517@gmail.com
1
Received Date : December 1 , 2023 Accepted Date : December 29, 2023 Published Date : January 07, 2024
ABSTRACT
This paper provides a comprehensive review of augmented
reality's (AR) applications in three key sectors currently
witnessing a surge in AR adoption— entertainment,
medicine, and retail. The study aims to underscore how AR
enhances user experiences in these domains. The authors
introduce AR, differentiating it from virtual reality, and
discuss the requisite software and hardware technologies for
implementing AR systems, along with various display types
crucial for an enriched user experience. The paper also
briefly touches upon the growth of AR in markets.
In the entertainment sector, AR is showcased for its
impactful applications in multiplayer gaming, PC games,
broadcasting, and media recordings, contributing
significantly to an enhanced gaming and entertainment
experience. Transitioning to the medical field, AR proves
invaluable in clinical healing, medical training, clinical
teaching, surgery, and post-clinical therapy, demonstrating
its diverse applications in healthcare for professionals and
improved patient outcomes.
The retail sector is explored, revealing how AR is reshaping
advertising, marketing, fashion retail, and online shopping.
AR's transformative role in providing engaging and
interactive retail experiences, both in physical stores and
online platforms, is discussed in detail.
The paper concludes by outlining potential future AR
applications and conducting a thorough analysis of its merits
and drawbacks in the current landscape. This in-depth
review serves as a valuable resource for understanding the
evolving role of augmented reality across diverse industries,
shedding light on its transformative impact on user
experiences.
1.INTRODUCTION
Recent technological advancements have enabled
unprecedented possibilities, such as creating virtual worlds
or enhancing existing real objects and environments
through various sensory modes[1]. Augmented Reality
(AR) and Virtual Reality (VR) have the potential to
revolutionize how we perceive entertainment, shopping,
healthcare activities, education, and more. While VR and
AR are often considered synonymous, they are notably
distinct. AR, also known as mixed reality, involves
overlaying virtual objects onto the real world, enhancing
them through sensory inputs. In contrast, VR immerses the
user in a completely artificial environment created through
software [2]. The distinction forms the basis of virtual
technology's operation, and the combination of both VR
and AR is often employed to achieve specific objectives
[3].
Although AR has been in existence for some time, it faced
challenges that hindered its expected outcomes in the early
days [4]. Investors hesitated to heavily invest in this field,
assuming that augmented reality was not sufficiently
developed to yield optimal results. However, many
industries are increasingly recognizing the need to invest in
AR to stay competitive, attract more customers with
innovative experiences, as mentioned in ref. [5]. Gaming
has been the primary application of AR since its early
stages, but according to a 2016 report by Goldman Sachs,
AR is projected to improve markets such as retail,
healthcare, and real estate soon [6]. AR is utilized by
various industries for product design, with a particular
demand for immersive service prototyping in the service
design sector. AR has also found applications in academics
[7], aviation, military, and has significant potential to
enhance various aspects of life, making them more
enjoyable, convenient, and creative.
Key Words : Augmented Reality (AR), Education,
Entertainment, Gaming, Market growth, Medicine,
Pandemic impacts, Retail, Virtual Reality (VR).
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Adith P Kotian et al., International Journal of Advances in Computer Science and Technology, 13(1), January 2024, 18 - 23
AR technologies are broadly categorized into hardware,
mainly consisting of diverse displays and sensors, and
software algorithms required to integrate the augmentations
with the real world. These technologies find applications in
various fields, including tourism and hospitality [8],
education, medicine, retail, gaming, and entertainment. The
paper discusses AR-based prototyping methods, where
hardware integration is achieved by precisely mapping a
functional hardware model onto a virtual display. AR
displays encompass optical projection systems, screens,
handheld devices, head- mounted displays (HMD) or headup displays (HUD), and eye tap. The paper covers handheld
AR systems that track optical markers in real-time, an
optical projection system developed using a mouse for
configuring data devices with AR displays, and HMD
displays described as real-time three-layered interactive
displays allowing free head movement and full body
mobility, particularly useful for architects. The use of HUD
is explored by incorporating it into a laminated windshield,
patented for practical application. The study also delves
into spatial AR, a subset of AR that does not require
displays to operate, extensively explored in [9]. The authors
of that study provided examples such as shader lights,
iLamps, and mobile projectors, Being There, HoloStations,
and smart projectors.
industry to reshape how individuals engage with activities
such as games, sports, tours, and performances. AR
seamlessly blends real and virtual worlds in 3D, providing
an interactive experience.
Beyond redefining traditional gaming, AR is already
enhancing multimedia presentations and videos. Its
applications extend to a broader range of entertainment
fields, transforming activities like music listening and
travel. Point of interaction and visualization technology,
along with key enabling technologies, are being combined
to achieve diverse and immersive points of interaction [12].
AR can also collaboratively deliver personalized
information to each user, and it enhances broadcasting in
sports, shows, and events by highlighting or incorporating
relevant information.
Ivan Sutherland pioneered the first complete AR system
with rudimentary graphics [13] and a substantial HeadMounted Display (HMD). Consequently, AR's integration
into the entertainment industry has made significant strides,
evident in recent hits like location- based gaming. AR
fundamentally alters user interaction, allowing individuals
to explore the outdoors and turn everyday objects like
books into AR-enhanced experiences, breaking free from
the limitations of non-AR experiences confined to screens.
This paper conducts a comprehensive examination of AR
applications in three sectors: gaming, medicine, and retail.
Gaming has been the forefront of AR utilization, offering
gamers significant creativity, innovation, and unique
experiences. AR- enhanced games provide gamers with a
more engaging and thrilling experience due to the
interactive nature of the technology.
Most AR theater setups comprise software components
running on the device, such as local game control and user
tracking. Server connectivity, often necessary in scenarios
with shared resources, location-driven games, and
continuous synchronization, is also employed [14]. While
each system has its unique architecture, real-time
performance can be achieved using cloud computing [15].
The data and workflow flowchart, specifically tailored for
AR mobile systems, is illustrated in Figure 1. Figure 2
outlines three main sections in each architecture: layers
facilitating the integration of diverse hardware, application
container, a runtime environment containing application
logic, including navigation and assembly, and a workflow
abstraction layer, where all computational tasks occur,
whether on the device or in the cloud [16]. The outcomes of
these tasks are integrated into real systems and presented on
displays, interacting with users.
The application of AR in the medical industry has evolved
over the years, proving beneficial for both doctors and
patients. Patients can gain insights into their diseases
through AR, and the technology can be used in complex
surgeries, assisting surgeons with precise procedures. AR
has also made inroads into the retail sector, with several
companies investing in AR to create applications and
immersive experiences to promote and sell their products.
Both in-store and online AR technologies have significantly
transformed the way people shop. Various segments of the
fashion industry impacted by AR and undergoing
retail transformations are discussed in this paper. AR has
influenced our lives in ways previously unimaginable. It
can be argued that AR is the future of gaming, retail, and
medicine. The expansion of AR technology in these three
sectors and its acceptance by the public are analyzed in this
review. Surveys were conducted, and feedback from
various users was examined to understand their
perspectives on the new technology.
2. AR IN ENTERTAINMENT
Cutting-edge technologies like AR [10,11] are poised to
influence the future of entertainment. The widespread
availability of mobile devices has allowed the entertainment
Figure 1: Flow Chart
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Adith P Kotian et al., International Journal of Advances in Computer Science and Technology, 13(1), January 2024, 18 - 23
Two primary types of AR systems are used for
entertainment. The first relies on markers, utilizing image
recognition technology. These markers, often black and
white, are used to identify the augmented object. For
instance, a phone's camera is directed at the marker's
position; once identified, the required digital content is
superimposed on the marker, overlaying the real object.
The images are pre-coded into the system, simplifying their
identification, and most AR applications in the market are
3. AR IN MEDICINE
This increased engagement of clinical students is
particularly evident in the immersive experiences
facilitated by VR, where users are fully immersed in a
virtual environment through head-mounted displays
(HMDs), stereo headphones, and high-resolution motion
tracking systems. On the other hand, AR serves the purpose
of overlaying digital models onto the real-world
environment [19]. Utilizing 3D tablet displays primarily for
user interaction, a practical study focusing on skull
anatomy was conducted, evaluating the physical knowledge
retention of clinical students through multiple trials with
diverse illustrations.
Despite the evident benefits of both AR and VR in medical
education, challenges such as the high cost of AR systems
and the need for precise deployment must be addressed. As
technological advancements continue, the integration of AR
and VR in medical training holds the promise of
revolutionizing how medical professionals learn and
practice, offering innovative and interactive approaches that
enhance the educational experience [20]. Further research
and development in this field are crucial to unlocking the
full potential of augmented and virtual reality in medical
education and healthcare.
marker-based [17]. Snapchat, a widely popular app among
the youth, is an example of a prominent marker-based
application.
Figure 2: Framework for AR in mobile games
Moreover, the application of AR extends beyond medical
education to the actual practice of medicine. Surgeons can
leverage AR for complex as shown in Figure 4 surgical
procedures, providing them with real-time, augmented
information during operations. This aids in enhancing
precision and decision-making, ultimately leading to better
patient outcomes. Additionally, AR finds utility in postsurgical therapies, where patients can benefit from
interactive and personalized rehabilitation programs [21].
The immersive and interactive nature of AR not only
transforms medical education but also contributes
significantly to advancing patient care and treatment
methodologies. As the technology continues to evolve, the
healthcare industry stands on the brink of a transformative
era with the integration of augmented reality application.
The second type is location-based applications, operating
without markers. This technology utilizes Global
Positioning System (GPS) or a digital compass to identify
the user's location, replacing or merging real-world objects
with augmented ones. Such applications enable users to
discover nearby restaurants, locate their vehicles in parking
lots, and are also employed in location-based games (Figure
3).
The continuous evolution of AR in entertainment opens
new possibilities for user engagement. As the technology
advances, AR applications are expected to provide even
more immersive experiences, pushing the boundaries of
traditional entertainment formats. Future developments
may include enhanced storytelling through AR-driven
narratives, personalized live event experiences, and the
integration of augmented elements into everyday activities[
18]. With ongoing research and innovation, AR is likely to
play a pivotal role in shaping the future landscape of
entertainment, offering users unprecedented levels of
interactivity and enjoyment across various domains.
Figure 4: Brain Imaging & surgery using AR
Figure 3: AR game Example
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Adith P Kotian et al., International Journal of Advances in Computer Science and Technology, 13(1), January 2024, 18 - 23
Moreover, AR's utility in addressing challenges, such as
those posed by the COVID-19 crisis, underscores its
versatility. While Goldman Sachs projected the AR/VR
landscape in 2025 in Figure 6 (2016), the current global
circumstances and potential post-lockdown scenarios
suggest continued hesitancy in freely using entertainment,
retail, and healthcare facilities. This underscores the need
for AR to provide immersive experiences across various
fields, challenging the accuracy of Goldman Sachs' 2016
predictions for AR/VR in 2025.
4. APPLYING AR IN FIGHT AGAINST COVID-19
CRISIS
During the global COVID-19 pandemic, the virus has
impacted lives worldwide, resulting in numerous fatalities
and widespread disruptions. To mitigate its effects, various
countries implemented lockdown measures, leading to
economic challenges, business closures, and educational
institutions shutting down. In response, researchers and
innovators have proposed technological solutions to aid
society during these challenging times. For instance, there
have been proposals for reshaping medical education [22],
and studies [23] have explored the monitoring of hospitals
and clinics using technological methods. Augmented
Reality (AR) emerges as a valuable tool in navigating life
during this crisis. Google's AR application, Sodar,
exemplifies this by promoting social distancing, ensuring
individuals maintain a safe distance of 2 meters from each
other. As the world anticipates the easing of lockdown
measures and a return to outdoor activities, AR applications
like Sodar can continue to play a crucial role in promoting
public health and safety.
Figure 6: Sodar Application
6. CONCLUSION
The dynamic landscape of Augmented Reality (AR)
continues to evolve, promising even more sophisticated
entertainment possibilities beyond conventional digital media
as ongoing research propels the development of future AR
systems. The technology's distinctive ability to enhance
interaction and elevate content quality creates a platform for
truly personalized experiences, captivating users across
diverse fields. Despite its existence for a considerable time,
AR has yet to be fully embraced in everyday activities such
as retail and medicine, mainly due to concerns surrounding
technology implementation, social acceptance, and usability
challenges. However, the prospect of overcoming these
hurdles holds the promise of redefining the gaming
landscape through enriched real-time content.
Figure 5: Estimated scenario of AR/VR in diff sectors
5. CHALLENGES AND FUTURE SCOPES
In the medical domain, AR stands poised to revolutionize
surgical procedures, medical training, and post-surgical
treatments, presenting a transformative paradigm for
healthcare professionals. Beyond the realms of medicine,
consumers actively seeking innovative solutions for
improved shopping experiences are likely to wholeheartedly
embrace AR, creating exciting opportunities for businesses to
reimagine customer engagement. Our focus extends to the
exploration of current AR implementations, shedding light on
their significance in the ongoing process of pandemic
recovery and their role in providing users with unprecedented
technological experiences across diverse domains.
Despite the numerous challenges, Augmented Reality (AR)
holds vast potential to revolutionize various industries.
Overcoming these obstacles could empower AR to
transform entire markets. Its applications span diverse
sectors such as education, healthcare, military, construction,
automotive, travel, retail, art, and architecture [24]. (Figure
5) As a cutting-edge technology, AR is poised to reshape
organizational business strategies. In an increasingly
competitive market, businesses that provide high-quality
products and exceptional service are trusted by consumers.
Recognizing this, many companies are likely to adopt AR
to deliver personalized experiences, attracting a broader
customer base. The anticipated rise of mobile AR
technology is expected to foster greater social acceptance,
facilitated by widespread familiarity with smartphones.
Recent technological advancements underscore
the
continuous evolution of AR, exemplified by applications like
Pokémon Go, a gaming phenomenon employing location21
Adith P Kotian et al., International Journal of Advances in Computer Science and Technology, 13(1), January 2024, 18 - 23
based features through GPS, and Snapchat, a marker-based
application utilizing image recognition in AR. This diversity
highlights the adaptability of AR applications to various
contexts. Numerous AR- based software development kits,
including Unity and AR Toolbox, offer developers flexible
solutions, considering factors such as cost, platforms, image
recognition technology, and 3D tracking and recognition
capabilities. Furthermore, the contributions of tech giants
like Google and Android to this landscape, with AR
development kits like Google AR Core and AR Spark studio,
underscore the collaborative efforts shaping the expanding
market base of AR systems. In essence, the significance of a
comprehensive review providing insights into three major
fields employing AR systems cannot be overstated, as it
reflects the transformative potential of AR across industries
and its pivotal role in shaping the technological landscape of
the future.
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