Information Flow in a Distributed Agent-Based Online
Auction System
Liviu Sandu, Raluca
Sbora
Sorin Ilie, Costin Bădică
University of Craiova
Software Engineering
Department
Bvd.Decebal 107, Craiova,
200440, Romania
Amelia Bădică
University of Craiova
Business Information Systems
Department
A.I.Cuza 13, Craiova, 200585,
Romania
ABSTRACT
Recently we were involved in the development of a distributed agent-based English auction server. The focus of the
work was on emphasizing the advantages brought by the
multi-agent systems technology to the high-level of abstraction, modularity and performance of the server architecture,
and its implementation. Less effort was spent on the analysis
of its external functionalities and usability, as well as on approaching the implementation of a realistic system for online
auctions. Therefore, in this paper we present our solution,
in terms of information flow management, and its relation
to the functionalities of the system for online auctions that
incorporates our server. The main outcome of this work is
a clean specification of the information exchanges between
the agent and non-agent software components of the system.
Special attention is also provided for the interoperability of
the different data communication, and agent and non-agent
software technologies that are employed for the implementation of the system.
Categories and Subject Descriptors
D.2.11 [Software]: Software Architectures
General Terms
Software Design, Multi-Agent System
1. INTRODUCTION
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University of Craiova
Software Engineering
Department
Bvd.Decebal 107, Craiova,
200440, Romania
Maria Ganzha, Marcin
Paprzycki
Systems Research Institute
Polish Academy of Sciences
ul. Newelska 6, 01-447
Warszawa, Poland
The vision of e-commerce automation proposes the development of global agent-based e-commerce environments
that will enable dynamic trading between business partners.
In particular, increasing the level of automation of negotiations became an important issue to be resolved to allow
the engagement of business partners, either individuals or
business organizations, into nontrivial and dynamic business
relationships.
While there exists a large number of negotiation mechanisms, understood as techniques for reaching an agreement
over an issue (see, for instance results produced by the EU
COST Action “Agreement Technologies” 1 ), in the context of
e-commerce, the most often considered are auctions [5], [11].
They represent a special class of negotiations with many applications in conducting e-business transactions [12]. In particular auctions have been established to be particularly useful for trading in the following areas: spectrum licenses, electricity markets, emission rights, airports takeoff and landing
slots, exploitation rights of natural resources, selling of collectibles, antiques, luxury and second-hand products, a.o.
One of the interesting side-effects of the raise of the Internet is, rapidly increasing, interest in online auctions. In this
context, many types of online applications for auctions were
proposed including: auction directories, auction tops, metaauctions, and auction servers [6]. Recently the research focus
was set on the development of more process-generic, flexible and reusable auction solutions, with an increased potential for applicability to the B2B sector. Here, application
of agent-based services orientation proposed as a new approach that takes the idea of an auction service from the
human-driven web world to the software agents’ world [3].
Our recent work in this area was focused on the study, design and implementation of an open, flexible infrastructure
for service-based automated negotiations in agent systems.
The following two objectives were set for this project:
(i) To emphasize the advantages of using multi-agent systems (MAS hereafter) [2] by developing a realistic auction server. Here the focus was set on employing fun1
http://www.agreement-technologies.eu/
Figure 1: Relationships between users, agent types and auctions on the auction server.
damental software engineering principles (abstraction
and modularity), as well as on evaluating and improving the performance and scalability of the implementation. Software engineering principles, as well as initial performance assessment were presented in [6]. The
scalability and performance aspects were further investigated and improved by realization of a cluster-based
implementation of the auction server. Obtained initial
results were presented and evaluated in [14].
(ii) To develop a tool that can be used for online auctions
in B2C and B2B systems. The first goal of this objective is addressed in this paper, by focusing on the
details of incorporating our agent-based auction server
into a Web-based application for online auctions. The
second aspect of this goal is left as future work.
Our agent-based auction server solution combines the best
features of: (i) generic software framework for automated
negotiations [1]; (ii) market architecture for auction development [13]; (iii) rule-based declarative representation of auction mechanisms [5]; (iv) special computing nodes available
in active networks and realized by means of proxy agents [9].
Consequently, it provides certain advantages, including: service orientation, openness, flexibility, generality, and scalability (see [6] and [14] for more details on these aspects).
The focus of our previous work was on emphasizing the
advantages brought to the automated negotiations by the
MAS technology. Specifically, we have focused our attention
on high-level of abstraction, modularity and performance of
the auction server architecture. Here, we are concerned with
the analysis of its external functionalities and usability, as
well as issues involved in their implementation into a realistic system for online auctions. We present the details of our
solution in terms of the information flow management and
its relation to the functionalities of a system for online auctions that incorporates the server. Furthermore, we provide
a clean specification of the information exchanges between
the agent and non-agent software components of the system,
which is particularly interesting from the software engineering point of view. In this context, special attention is also
given to the interoperability of the different data communication and software technologies that were utilized while
implementing the system.
In this way we contribute to the research concerning usability of agent-based e-commerce solutions. Note that, while
very attractive, the complete automation of e-commerce processes is probably impossible to achieve, and therefore the
human user involvement through an appropriate online system will be necessary in most scenarios. However, design
and implementation of auction servers of the type discussed
in this paper may push use of autonomous beyond simple
“sniper agents,” like these available for the Allegro and eBay
C2C / B2C platforms (for more details, see 2 ).
The paper is structured as follows. In Section 2 we describe the background of our auction server that is necessary
for understanding the contribution of this paper. Next (in
Section 3), we propose the design of a Web system for online auctions that incorporates the proposed auction server.
Here, the discussion is focused on three aspects: (i) system
architecture, (ii) design details of the Web layer as well as
of the interfacing of the agent and non-agent software, and
(iii) interaction protocols. We follow with a brief review of
related works (in Section 4), and conclude by pointing to
future works.
2
http://www.snajper.net/
2. BACKGROUND
Let us start by briefly reviewing the architecture and interaction protocols of our auction server that was configured
to support single-item English auctions. The initial architecture and the agent interaction protocols of the server was
introduced in [6]. In [14] we proposed an improved architecture that enables the deployment of the server on a computer
cluster.
The auction server was designed to support the innovative
concept of a generic agent-based auction service. It is composed of a MAS representing a society of cooperating agents
that also interact with the external environment, using standardized agent interaction protocols. Furthermore, the MAS
is scalable and therefore it can be distributed efficiently on
a computer network, to guarantee system performance.
The core software infrastructure of the server introduced
in [14] contains the following types of agents; illustrated by
the class diagram in Figure 1:
• Auction Service agent that manages all the active auctions on the server.
• Auction Manager agent that manages a single active
auction on the server (also known as the Auction Instance).
• Auction Directory agent that manages the registry of
active auctions, as well as the identifiers of their associated Auction Manager agents.
• Personal Agent acts as an interface between the server
and a given user. Each user connected to the server is
represented on the server by a Personal Agent. Usually
this agent is controlled by the user through an external
user interface either directly (i.e. the Personal Agent
can incorporate a user interface) or via a binding software. We assume that there is a default one-to-one
mapping between the user name and the name of the
corresponding Personal Agent (these two names are
actually the same).
• Participant agent represents a user registered to a particular auction. For each user registered to participate
in an auction there is an associated Participant agent
on the server. The Participant agents associated to a
given user directly report to and are controlled by his
or her Personal Agent. A special type of participant is
the Initiator Participant, representing the Participant
agent that initiated the auction. Note that in an English auction the initiator participant has the role of a
seller, while the remaining participants have the role
of a buyer.
Additionally, the server contains the following types of
agents that are responsible for management of resources,
and enhancement of the server performance (see, also, [14]):
• Proxy agent handles the bids received from a subset of
Participant agents. The Participant agents are split
into disjoint groups, and each group is managed by a
single Proxy agent. Proxy and Participant agents are
linked into a balanced two-level hierarchical structure
rooted at the Auction Manager such that the total
number of Proxy agents equals (or at least, it is almost equal to) the number of Participant agents that
are linked to each Proxy agent. Obviously, during the
bidding part of the auction, Participant agents communicate heavily with their Proxy agents, while Proxy
agents pass on to the Auction Manager agent only the
relevant bids, while the other bids are filtered out and
processed locally, thus reducing the amount of messages handled by the Auction Manager and in this enhancing the server response time.
• When the server is installed on a computer network,
the Computer Manager agents are responsible for management of Participant and Proxy agents on each available machine. Here, the Resource Manager contains a
registry of all the agents of type Computer Manager
within the system.
The initial experimental results (see, [14]) show that our
hierarchical scheme of structuring the server using Proxy
agents and the proposed simple balancing scheme is effective,
and has good scalability when the server is distributed on
multiple machines.
The interaction between the Personal Agent and the agents of the auction server is governed by a set of agent
interaction protocols. These protocols specify the set of correct message exchanges that can occur during a conversation
carried out between several agents. The auction server uses
interaction protocols for:
• The initiation of an auction. A conversation for creation of a new auction that is started by a Personal
Agent that interacts with the Auction Service. The
effect of this interaction is creation of a new Auction
Manager, a new Participant agent (actually an Initiator Participant), and a new Auction Instance. The
Auction Instance is also registered with the Auction
Directory. The Participant agent is also linked to the
Personal Agent that represents the user on the auction
server.
• Searching for auctions. A conversation for searching
for an auction according to a given set of criteria is
started by the Personal Agent that interacts with the
Auction Service. The actual search is performed with
the help of the Auction Directory agent and the resulting list of auctions is returned to the Personal Agent.
• Registration to an auction. In order to start a conversation for joining an auction, the Personal Agent
must hold the identifier of the corresponding Auction
Manager. This usually happens after a conversation
for searching for active auctions. The Personal Agent
chooses the auction (and consequently the associated
Auction Manager ) that fulfills its requirements and
then interacts with the Auction Manager by submitting its intention for registration with that auction. If
the registration is successful then a new Participant
agent is created on the server and at the end of the
conversation its identifier is returned by the Auction
Manager to the Personal Agent.
• Participation in an auction. This assumes the ability to bid and to obtain the price quotation information. In order to start a conversation for submitting
a bid in an auction the Personal Agent must hold the
identifier of the corresponding Participant agent that
Figure 2: System architecture.
Figure 3: User login.
represents him/her in that auction and must be registered with that auction. The Personal Agent submits a bid by interacting with the Participant agent.
In our model the Personal Agent automatically obtains the price quotation information using a “push”
model through notifications received from the Participant agent [18]. These notifications are automatically
spread by the Auction Manager to the auction participants whenever the auction status was changed and
the visibility rules (depending on the auction type) are
enabled for that participant type.
3. SYSTEM DESIGN
The system design consists of three parts: system architecture, interaction protocols, and design details of the system components.
3.1
System Architecture
The auction server was implemented using the JADE multiagent platform [2]. For experimenting with the usability
of this auction server we have developed an online system
equipped with a Web-based GUI that allows human users
to create, search for and participate in English auctions.
The architecture of the application follows the classical separation between the client side, comprising the human user
equipped with a Web browser, and the server side comprising
a Web server that interacts with the auction server. Therefore we designed and developed a software for binding the
Web server part that is non-agent software with the auction
server that consists solely of JADE-based agent software.
The system has a multi-tier architecture composed of the
following layers, as illustrated in Figure 2:
• User layer. This layer represents the client part of
the system that consists of a Web browser combined
with HTML content including JavaScript code that is
downloaded from the Web server.
• Web layer. This layer supports the user interaction
functionalities. It consists of a Web server enhanced
with a set of Java servlets that implement the user
functionalities of the online application.
• Binding layer. This layer is represented by the software that enables the interfacing of the non-agent Web
server software with the agent-based auction server.
This software is encapsulated into a special servlet
called Agent servlet that is able to communicate with
the JADE platform.
• Agent layer. This layer represents the agent-based auction server that was built on top of JADE platform.
3.2
Design Details
3.2.1 User and Web Layers
The Web layer is responsible for management of users
and their accounts, while the auction server (i.e. the Agent
layer ) is responsible for the auction management. With
this separation of functionalities, the Web layer will support the interaction of the application with the human user,
via a Web-based GUI that is based on HTML, Asynchronous
JavaScript, and XML (also known as AJAX).
As we did not create a functionality for user authentication in the agent-based auction server, we had to provide a
solution for this problem at the level of the Web layer. So, in
our prototype system, the Web layer is responsible for user
authentication (login and logout functionalities) and management of user accounts. The addition of this functionality
requires the Web layer to maintain a separate database for
the management of user account information.
At the User layer, the servlets must provide HTML responses with information extracted from the Agent layer
using software from the Binding layer. This operation can
be time consuming and thus it can slow down the load time
of the Web page. This issue was addressed by inserting
JavaScript code into the HTML responses. This code allows the Web page to update itself quickly and efficiently
using asynchronous requests. The JavaScript code issues
automatic, or user generated, HTTP requests to the Agent
servlet, which was configured to reply with the XML responses. Note that the Agent servlet is the only servlet of
the Web layer that can communicate with the agents on the
Agent layer (via the Binding layer ).
3.2.2 Binding Layer
The Binding layer communicates with the Agent layer
using a specialized software. This software benefits from the
JADE facilities for interfacing agent and non-agent software
materialized as the JadeGateway class ([10]). The interface
is achieved using agents (also known as the Gateway agents)
that are created locally by the Agent servlet. One Gateway
agent is created for each user logged into the system. These
local agents are created in a local container that is connected
to the agent platform that hosts the auction server. This
container is created and started together with the Web layer.
Whenever a new user is logged into the system, the Agent
servlet automatically creates a local Gateway agent with
the role of relaying messages from the Web layer to the
agents on the auction server. Then the Agent servlet locally
creates and passes a serializable object (called “blackboard
object,” in [10]) to the Gateway agent assigned to the current user. The Gateway agent then sends the message using
the JADE messaging functionality to an agent located on
the auction server, according to one of the interaction protocols presented in section 3.3. This type of interaction is
marked with the ≪object2agent≫ stereotype in Figures 3,
4, 5, 6, and 7. Conversely, whenever an agent present at the
auction server must send an information to the Web layer it
will use the JADE messaging to send this information to the
corresponding Gateway agent located in the Agent servlet.
Then the Gateway agent will invoke a method to update the
“blackboard object” and thus achieving the correct transfer
of the information to the Agent servlet. This type of interaction is marked with the ≪agent2object≫ stereotype in
Figures 5 and 6.
Note that, whenever the JavaScript code of the Web page
asynchronously requests an information update from the
Agent servlet the servlet will respond with a message containing the relevant data extracted from the “blackboard”
object and represented in the XML format. This type of interaction is represented with the ≪XML response≫ stereotype in Figures 5 and 6.
3.3
Interaction Protocols
The user login operation is detailed in Figure 3. The first
Figure 4: Initiation of an auction.
part (interactions numbered from 1 to 7) achieves the authentication function. If the authentication is successful (i.e.
the interactions proceed according to the to the branch consisting of messages 6 and 7) the Auction Service agent is
notified accordingly, via the interaction consisting of messages 8 and 9.
The operation of initiating an auction is detailed in Figure 4. The first 3 interactions activate the user menu for
setting the auction data. The next 3 interactions support
the function of creating a new auction. The actual creation
is achieved after interaction 6. Note that we assume that
when a new auction is created the user is already logged in
and its Personal Agent is active.
The operation of searching and registering at an active
auction is detailed in Figure 5. The first 3 interactions activate the user menu for setting the search criteria for the
desired auction. The next 8 interactions (numbered from 4
to 11) support the function of searching auctions available
in the auction directory. This is achieved with the help of
the Auction Directory agent, residing on the auction server.
Then the user chooses the desired auction (this is achieved
by interaction 12). Note that after the execution of this action the name of the corresponding Auction Manager agent
that represents the auction selected by the user becomes
known to the user. Consequently, the last 6 interactions
(numbered from 13 to 18) allow the user to join the desired
auction.
The operation of bidding in an auction is detailed in Figure 6. The first 3 interactions activate the user menu for setting the bid data. The next 3 interactions (numbered from
4 to 7) support the function of submitting the bid to the
auction server. Note that we assume that at this point the
user knows the identifier of the auction where (s)he wishes
to submit the bid to (parameter auction). The last 4 interactions (numbered from 8 to 11) allow the user to visualize
the quotes of the auctions where (s)he is subscribed. In particular, for an English auction, the user can check if a given
bid was accepted or not, by the auction server.
The user logout operation is detailed in Figure 7. Similarly to the login operation, the auction server is notified
that the user is leaving the system. However, note that in
this case, the notification is sent directly to the Personal
Agent that represents the user.
Finally, it is important to observe that there is an interesting relationship (not shown in Figures 3 and 7) between
the Auction Service and the Personal Agent that represents
a specific human user on the auction server. This is the
result of the fact that the Personal Agent has a very important role, by controlling the user participation in auctions,
even when the user might be disconnected from the online
system. This fact has two important consequences:
(I) During the login operation the system must check if the
user already has an active Personal Agent on the auction server, and if not it must create one. We assume
that this operation is achieved by the Auction Service
agent. So, the Auction Service agent has the responsibility of creating and setting up of a new Personal
Agent according to the user requirements. For example, such requirements could include: name or description of the sought-after product, the required quantity, the available budget, the maximum price that is
allowed to bid, as well as a deadline for buying the
product. Note that the Personal Agent can be endowed with a certain level of “controlled autonomy”
that enables it to act by subscribing to appropriate
auctions and bidding accordingly (via suitable Participant agents) in order to meet the user requirements
and/or maximize his or her profit.
(II) During the logout operation the system must inform
the Personal Agent that the user has left the system.
However, the Personal Agent can behave more or less
autonomously (according to the user settings and requirements) in representing the user preferences and
interests. So, the Personal Agent can autonomously
decide to go offline in situations when, for example,
there are no more active auctions in which the user is
participating or, more generally, when a certain user
goal is achieved or abandoned. Alternatively the Personal Agent can decide to continue its execution on
Figure 5: Searching and joining an auction.
the server, depending on the situation. Nevertheless,
we set the requirement that the Personal Agent must
always notify the Auction Service that it will go offline
before doing so, such that if the user logins again onto
the system then the Auction Service will be able to
create and setup a new Personal Agent accordingly.
4. RELATED WORK
The interest in the development of online software systems
for online negotiations, with a special focus on online auctions, increased significantly during the last 15 years. Traditionally, auctions were utilized for trading support in economic markets in offline as well as in online environments.
Recently auctions started to be applied in market environments for trading resources for utility computing, including
grids and clouds [4].
One of the first and most influential works in the area
of auction servers for online applications is the Michigan
Internet AuctionBot introduced in [19]. This is a versatile and robust server for online auctions supporting both
agent-oriented and human-oriented auction execution. The
Michigan Internet AuctionBot introduced the principles of
software design for supporting flexible auction mechanisms,
including: separation of the user interface from the core auction engine, the capability of running concurrently multiple
auctions, as well as the abstraction of the auction process.
Most of these principles are currently employed by stateof-the-art auction servers. We also included them in our
work, as well as expanded and adapted them to allow the
deployment of our agent-based auction server on a computer
cluster while providing the user interaction through a Web
interface.
In [15], the authors proposed an Internet-based negotia-
tion server for e-commerce applications. Although this work
does not explicitly address the auction mechanisms (the focus is on bargaining, instead) and the use of software agent
technologies, it is of interest to our approach for at least
the following reasons: (i) the system is conceptualized as a
replicable service that can be multiply instantiated by complementing standard Web server software, i.e. quite similarly to our proposal; (ii) the system incorporates methods
of event-based rule processing and constraint satisfaction for
checking negotiation proposals and implementation of negotiation strategies which, although they are not the focus of
this paper, were also employed in our previous work ([5, 6]).
The authors of [8] propose an agent-based modeling of the
New York Stock Exchange specialized system. Although this
work clearly differentiates from our own work, as the focus
is not on the development of an online system incorporating
an auction server, but rather on the agent-based modeling
of the complex interactions occurring in the New York Stock
Exchange specialist system, there are also similarities. First,
their modeling addresses a non-trivial class of auctions –
continuous double auctions and, second, the modeling could
be further expanded to cover the development of an e-service
system as part of the New York Stock Exchange.
In paper [7], the authors introduce the e-Game tool that
supports the design and implementation of electronic market
simulation games inspired by the real life problems. These
simulations can also incorporate various types of auctions,
and they were used for teaching purposes. The e-Game tool
provides both Web and agent interfaces, similarly to our
system. Nevertheless, differently from our work, the aspects
related to software engineering principles, performance and
scalability were not addressed.
In [16], the authors present the principles of constructing
Figure 6: Participating in an auction.
Figure 7: User logout.
online auction systems that were employed for building the
Research Auction Server for performing both simulated and
real auctions. However, many details are lacking from their
description, especially those related to the interaction protocols. Moreover, although the “agent” metaphor was used
for system design, we noticed that the development of the
Research Auction Server did not actually use software agent
technologies.
A generic online auction server was presented in [20]. The
server supports a flexible bidding language based on the
OR/XOR formulae. Although, apparently there are many
similarities with our own work, the details of the design and
implementation of the system are actually lacking; only a
listing of available technologies is provided. In particular,
the interaction protocols and the details of the interfacing
of agent and non-agent software are not described.
In [17], the authors introduce a configurable auction server
for resource allocation in the grid. The server design addresses the heterogeneity of the grid environment by allowing the dynamic configuration of the auction mechanism to
meet the application requirements. Note that in that work
the authors did not highlight the software engineering aspects to support user interaction, as we did in the present
paper.
5. CONCLUSIONS AND FUTURE WORK
This paper presents our design and implementation of an
online auction system. The system provides a Web-based
GUI for the agent-based auction server. We outlined the
main functionalities of the system, as well as their design
and implementation, in terms of system architecture, design details and interaction protocols. The main outcome
of our work is a clean specification of the Web-based and
agent-based software layers of our system, as well as of their
software interfaces. As future work we plan to expand our
design by providing a Web services interface to our agentbased auction server.
6. ACKNOWLEDGMENTS
This work was partially supported by the strategic grant
POSDRU/88/1.5/S/50783, Project ID50783 (2009), co-financed by the European Social Fund – Investing in People, within the Sectoral Operational Programme Human
Resources Development. Collaboration between Polish and
Romanian teams was supported by a bilateral grant “AgentBased Service Negotiation in Computational Grids“.
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