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2010
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines describing gamers who have died while engaging in excessive play. However, more common physical and psychosocial effects attributed to online video gaming are social isolation, increased aggression, and negative academic and occupational consequences. In consideration of the bias in reporting negative consequences of video gaming, a systematic review was conducted to evaluate the evidence of the effects of MMOGs on those who play them. In the sixteen studies that met the inclusion criteria, analysis revealed that only those players who were classified as "addicted" or engaged in "problematic game play" experienced significant negative consequences, with many gamers finding positive aspects to video gaming such as enjoyment, feelings of achievement, friendship, and a sense of community. However, significant limitations in the studies point to the need for further research so that appropriate treatments and interventions can be developed for problematic game play.
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N=3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified.
To answer the question “Are video games good or bad?,” three areas of video game research are looked at. First, support for the idea that violent video games increase aggression is explored followed by research contradicting the idea. Second, research concerning benefits of playing video games is explored. Third, research supporting the idea of video game addiction is explored followed by research contradicting the idea and cautioning against the addiction label. Following the exploration of research, the author provides recommendations taken from other scholarly articles in the case of individual concern and the possibility of negative effects of video game play.
Israel Studies , 2024
Over the decades, the power dynamics between Jews and Muslims, Israelis and other MENA nations and societies, have shifted. However, within the global paradigm that distinguishes oppressors from the oppressed, certain Islamic entities—like Iran and its global proxies such as Hamas, Hezbollah, and the Yemeni Houthis—are frequently conceived and depicted as marginalized “Eastern” underdogs, starkly contrasting with the depiction of the sovereign Jewish state, which is perceived as a distinct “Western” entity. This portrayal undermines the independent agency of these “Eastern” actors in determining their aspirations and historical trajectory and implies limited responsibility for their actions and statements while they confront Western hegemonic powers. Instead, “Easterners” are predominantly portrayed as reactive elements navigating within hierarchical power structures imposed by the West, a dynamic that is seen primarily through the lens of resistance. Such terminologies and perpetuated analytical concepts, we argue, overlook significant aspects of the historical context that define the hierarchies between Jews and non-Jews within and outside of the contemporary context. To start, the founders of Israel, as Jews, were never categorized in racial terms as “White” (to say the least), but rather were perceived as a religious and ethnic subgroup, a distinct “other”—even considered “Oriental”—within the European context. But our essay goes well beyond that. We aim to highlight an even more substantial bias in the examination of the agency of MENA Jewish communities when viewed through such hierarchical lenses of a perceived East and West. This bias becomes most evident in the intersection of historical power dynamics between Muslims and Jews.
Waroy John, 2023
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