Missingham, Greg, 2010, Greg Missingham, in: From
Theory to Practice: 39 Opinions, in: Williams, Anthony;
Michael J Ostwald & Hedda Haugen Askland, 2010,
Creativity, Design and Education: Theories, Positions
and Challenges,
Sydney:
Australian
Teaching Council, pp. 103-106.
Learning
&
greg Missingham
the university oF MelBourne
What is ‘creativity’?
A proposition is creative if:
primarily teaching architectural
design and design approaches
and methods, and supervising
rhds, greg Missingham is
particularly interested in design
teaching as a research vehicle.
his other main research interest
is the public realms of major
institutional buildings (as in the
Justice sector). Formally, greg
is associate dean (teaching
and learning) of the Faculty
of architecture, Building and
planning at the university of
Melbourne. greg has taught
at four schools of architecture
in the state of victoria and at
southeastern university, nanjing.
he has lectured elsewhere in
australia, china and indonesia
and published in australasia,
china, europe, Japan and
the us. in practice, greg has
produced housing, residential
aged care complexes, school and
taFe buildings and increasingly
concentrated on pre-design
(strategic resource plans,
feasibility studies, functional
briefs) for government, victoria
police and taFes. he is currently
working on a book on heuristic
approaches to the design of
contemporary chinese gardens.
• it is relatively novel for its domain (‘I don’t think I’ve seen this before’);
• it adds value to the total information content of the domain, it enriches
or enlarges it (‘this adds to what we used to think’); and,
• it, whether abstract, relational, or embodied in discursive, material or
behavioural form, is suggestively fecund or provocative for others to
build with and on (‘I can see what this might lead to’).
Novelty is not enough on its own (though relative novelty seems always
to be required). Creativity also necessitates surprise or unexpectedness—
according to Lehrer (2009), encountering the unexpected is the
quintessential step from which our brains learn. Indeed, creative
propositions are those that do all three and, sometimes, result in paradigm
shifts of thinking and production in the domain. hat is, creativity is the
capacity to produce outcomes that are socio-culturally recognised as
having these qualities, doing these things. Further, creativity as a capacity
is not a state—it is misleading to say that matters, people or propositions
are creative or not creative. Creativity varies in degrees.
he outcomes of work, the proposition(s) that informed that work, and
the individual or group that produced the work, may be said to be creative.
how does creativity present itself in your discipline?
Creativity is found in all aspects of the work of the intellectual domains
of architecture and design; the discipline and the profession and their
products. But, it is primarily and most readily acknowledged with design
outcomes—buildings, urban areas, landscapes and other artefacts. It may
be recognised in their forms, their materials and construction, and/or in
the ideas, the thinking and working processes of their designers.
Sometimes, though less frequently, creativity is acknowledged in
supporting texts of two kinds: de facto manifestoes by lauded designers
and more or less theoretical-historical works by others. he designers
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how do we recognise
creativity? through
noting the presence
of that triumvirate of
qualities: relative novelty,
domain enrichment and
suggestiveness that is
further productive for
others.
themselves are much more likely to be labelled creative than are those
others—implying that usage of the term creativity requires produced,
artefactual outcomes as a kind of base condition.
However, in all cases, we recognise creativity, sometimes having looked for
it. It does not ‘present’ itself.
How do we recognise creativity? hrough noting the presence of
that triumvirate of qualities: relative novelty, domain enrichment and
suggestiveness that is further productive for others.
What role does creativity play in design?
I think that designing is inherently propositional, that designers
ofer proposals for new futures and that only very rarely do they ‘solve’
problems (even if we sometimes still speak of ‘creative solutions’). hose
futures would be new because they would difer from the futures that
could otherwise be extrapolated from the status quo. he futures would
result from continuing negotiations during designing between the present
conditions selectively attended to, notions of futures desired and proposals
being articulated.
‘Designers are driven not by their knowledge but by their curiosity’
(Steenbergen & Roh 2003: 16). Curiosity is inherently engaged with
the novel and, once discovered or produced, the novel adds to a culture’s
sum total of information. he curiosity of other designers drives further
designing from that basis.
Creativity is manifest in designers’ choice of what to address in a
commissioned situation, what to pay attention to, what to be curious
about in a task, circumstance, possible outcome or context, what material
and thinking tools to bring to bear on the task as they negotiate and deine
it with others, at what scale, degree of detail and depth to make a proposal,
and in making cases for their proposals.
What makes a person’s actions or the products of their
actions creative?
his is covered in my answer to the irst question and, if the question may
be glossed as ‘how do we recognise creativity in the actions of others?’, then
I address it in the next answer.
104
now, a caveat: novelty
requires a minimum of
unexpectedness but
there is a fuzzy upper
limit to comprehensible
unexpectedness.
However, at the risk of logical circularity, recognising creativity requires
irst that we be intrigued; that a proposition, action or product holds
our interest long enough for its creativity to be appreciated. Why are we
intrigued? Perhaps because of that very creativity, and/or because of the
proposition’s, action’s or product’s framing of its presentation, promotion
or publicity. Or, because attention is drawn to its novelty, new information
content or suggestiveness by its author(s) or others. And, the others with
which we are most familiar are design students: we have all seen the
fashions in formal propositions that sweep across design studios and
wondered where they came from.
Now, a caveat: novelty requires a minimum of unexpectedness but there is
a fuzzy upper limit to comprehensible unexpectedness. And, within that
range, what intrigues will be subject to vagaries of socio-cultural fashion,
acceptability, taste cultures, attentiveness, education and other, often
unconscious, negotiated determinants of that fuzzy boundary.
can creativity be assessed and, if so, how?
Whether a proposition is relatively novel (or surprising or unexpected)
can be assessed by knowledgeable/experienced assessors aided and
abetted by databases of some sort. Usually, however, such databases are
inexplicit and opaque because they are distributed across and within the
minds of those assessors. Plus, there is an inherent logical problem, and I
am mindful of 18th century Englishmen’s problems with black swans (e.g.
Taleb 2008): to demonstrate relative unexpectedness is to demonstrate a
negative (‘we have not met this before’).
Useful questions can be asked to help us decide whether a proposition
demonstrates enrichment of the information stock of the domain:
• are more issues covered?
• are more aspects of any one issue covered?
• is the proposition deeper than relatively similar ones?
• does it have cross-disciplinary implications?
hese lend themselves to criterion-based assessment and the use of
rubrics.
105
often assessors recognise
opportunities that are
not explicit in work. then
the assessment issue is
whether the student was
aware of them.
Whether a proposition is fecund for many others inherently seems
to require retrospective assessment over time—entailing searches for
ramiications, consequences and/or subsequent emulations. But, in
design studio assessments, we can examine a proposition for whether
principles are enunciated, multiplying pathways outlined or generative
systems made clear that others could take up (thus exposing the design
proposition’s ‘implicate fecundity’). Again, experienced assessors ought to
be able to do this and rubrics could help.
Often assessors recognise opportunities that are not explicit in work.
hen the assessment issue is whether the student was aware of them.
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