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2020, Frontiers in Education
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Interactive smart screen devices and their accompanied apps are making their way into schools and homes, and they provide a new opportunity for young children to learn basic skills, such as reading, writing, and mathematics in a fun and engaging way. Devices such as tablets differ from available multimedia technologies such as desktop computers and laptops as they are light and portable, while their touch screen interface abolishes the need for separate input devices. Unlike “traditional” computing systems that require fine motor skills for mouse and keyboard handling, smart screen devices remove this obstacle as they consist of an interactive screen that responds to multi-touch gestures that even children can effectively handle. In conjunction with their multimodal features that elicit young children’s active participation, it is not considered unusual that children around the globe spend substantial amounts of time in some form on a smart device.
IDC '10, 2010
While devices such as iPhones, iPads and Surface tables enable a wide range of interaction possibilities, we do not yet have a set of widely understood terminology that conveys the new and unfamiliar touch-screen gestures required for interaction. In this paper we explore terminology for touch-screen gestures and in particular the implications for child users. An initial study exploring touch-screen language with 6-7 year-olds is presented as an illustration of some of the key problems that designers need to be aware of. The children were able to perform a range of touch-screen gestures and transfer metaphors from other contexts but mistakes were observed. From this study we present a set of suggestions as to how designers of touch-screen applications can support children more effectively.
Citation/Export MLA Zainab Hamza, Guarionex Salivia, “Study of Touch Gestures Performance in Touch Devices by Young Children”, March 15 Volume 3 Issue 3 , International Journal on Recent and Innovation Trends in Computing and Communication (IJRITCC), ISSN: 2321-8169, PP: 1395 - 1400, DOI: 10.17762/ijritcc2321-8169.1503107 APA Zainab Hamza, Guarionex Salivia, March 15 Volume 3 Issue 3, “Study of Touch Gestures Performance in Touch Devices by Young Children”, International Journal on Recent and Innovation Trends in Computing and Communication (IJRITCC), ISSN: 2321-8169, PP: 1395 - 1400, DOI: 10.17762/ijritcc2321-8169.1503107
The special issue aims to investigate the digital literacy of young children (0-to-8-year-olds) in the everyday life contexts (home and pre-school) which are increasingly saturated with touchscreen mobile devices. The following contributions adopt different theoretical and methodological approaches to the study of how younger children’s are appropriating touchscreen and digital media. All the articles are open acces on registration at http://riviste.erickson.it/med/
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Clinical and Experimental Pediatrics, 2020
Background: Children today get access to smartphones at an early age. However, their ability to use mobile apps has not yet been studied in detail.Purpose: This study aimed to assess the ability of children aged 2–8 years to perform touchscreen gestures and follow prompting techniques, i.e., ways apps provide instructions on how to use them.Methods: We developed one mobile app to test the ability of children to perform various touchscreen gestures and another mobile app to test their ability to follow various prompting techniques. We used these apps in this study of 90 children in a kindergarten and a primary school in New Delhi in July 2019. We noted the touchscreen gestures that the children could perform and the most sophisticated prompting technique that they could follow.Results: Two- and 3-year-old children could not follow any prompting technique and only a minority (27%) could tap the touchscreen at an intended place. Four- to 6-year-old children could perform simple gesture...
Chapter 5: Tablets as a Form of Screen Learning X Chapter 6: Tablets as a Form of 'Hands-on' Learning X Chapter 7: User-Tablet Communication-A Complete Model X
The increasing prevalence of touchscreen and mobile devices in homes has brought computing and the internet into the lives of toddlers and babies. Not only are such devices mobile and liable to enter toddlers’ reach, but their natural user interfaces provide avenues for gestural manipulation and navigation. Drawing from ongoing qualitative research with families and children aged from 0 to 5 in their domestic media settings in Melbourne, Australia, this paper reports on young children’s embodiment and enculturation of dispositions towards touchscreen media by developing the concept of a touchscreen or haptic media ‘habitus’.
International Journal on Advanced Science, Engineering and Information Technology, 2016
The modern, powerful and multi-touch technology has gained attention among younger users. The devices are not only limited to entertainment purposes but are also increasingly introduced for learning purposes at kindergartens and preschool. However, the number of studies that address the interaction of multi-touch gestures among kindergarten children are still limited. In fact, such interactions foster great learning potential in developmental skills for children. This paper specifically focuses on the priority of children's interaction abilities towards multi-touch gestures such as rotation, zoom-in, and zoom-out. This study had involved ten kindergarten children in a kindergarten located in Kajang, Selangor between ages of four to six years old. A direct observation technique was used in this study. The findings show three items from the aspects of motor and cognitive skills (such as touch input unable to reach screen sensitivity, unintentional touches, and fingers touching the object inaccurately) are the interaction ability that should be prioritized. Thus, this study suggests that the development of an adaptive multi-touch gestures application should be adapted into to children's motor and cognitive skills, besides the other aspects.
JOURNAL OF THE ASSOCIATION FOR INFORMATION SCIENCE AND TECHNOLOGY
Using Luhmann’s communication framework, we examine the interaction implications of kindergarten to Grade 2 students using mathematics applications on 4 types of tablet computers. Research questions included what content is communicated between the child and the tablet computer and how engaged are children in the child-tablet interaction. We found that mathematics application developers have focused on creating applications for the practice of a priori knowledge, rather than on creating instructional applications. Results show pre- liminary evidence that child-tablet communication is generally successful, but this success comes at the cost of richer, multimodal interactions. Tablet computer application developers are being cautious in offering a variety of options for children to interact with the devices, and we suggest that there is the scope for a broadening of the communicative interaction modes.
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