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There are three possible roads to ruin -
women, gambling and technology. The most
pleasant is with women, the quickest is with
gambling, but the surest is with technology'
Georges Pompidou (1968)
Long Life to History and Audiovisual Technology!
Soul Mate-Cid, Belgium
Paper given at the IASA conference, Aarhu5, 2002
Abstract
Generally speaking, technology may be considered a cornerstone of twentieth-
century life, especially in the Western World . However, because there seems to be
a need for a healthy and wide appreciation of industrial and socio-cultural issues
that relate to technology in general and audiovisual archives in particular, this article
basically proposes to give some thought to this. Some of the issues include education
and university-industry partnerships, problems of manufacturers and users,
standardisation, and obsolescence of products.
As a recent member of IASA, the author would like to acknowledge the relevant work of the
Association in strengthening an increasingly popular aim to make history live healthily. In order
to increase the efficiency of collaborative efforts in the preservation and dissemination of
audiovisual material, the nature of the problems relating to technology should be pondered.
This article is thus intended to call the reader's attention by expressing an overall view of
both the new configuration of the audiovisual sector and the process of rapid change throughout
the world. And it is within academic and industrial contexts that the article has been written
since the author is a student of audio technology, and has just finished a one-year placement
in the acoustical predevelopment laboratories of a multinational company. Furthermore, it is
also intended to highlight the significance of actual and prospective developments in digital
technology since the start of the world-wide liberalisation of telecommunications in 1996.
The expansion of private service providers in the telecommunications industry and the
convergence on information technology may be considered the main reason for the impending
digitalisation of technology. The result of this being a larger capacity to deal with information.
Before continuing, it should be noted that the performance of a system, which denotes here
a set of essential elements or subsystems, is dependent on the interactions of its elements
and not on the individual performance of the parts (this resembles teamwork).According to
Andrew [200 I], the synergy that makes the entire system (the team) greater than the sum
of its parts (members of the team) is a factor of the relationships between its subsystems.
Consequently, the presence of controlled entropy (disorder) should be recognised-and managed
by paying sufficient attention to each other and the rest of the world .
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iasa Journal no20 - December 2002
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___ _ • _ _ __ _ _ _ _ _ _ _ _ _ _ ~,, __ .~. __ _ _ _ .. _ _ _ _ _ _ _ __ _ _ __ _ _ ___ _ _ _ _ _ _ _ _ _~ .l._ _ _ __ _ _ • _ _ • _ _ __ _ _ __ _.. ,_ _ ., ______ _ _ __ _ _ _" _ .,_ _____ .- - - -- ~- - - ,- - --- - ..- -- . - - - -- - - -
Some contribution towards the development and construction of audiovisual systems or
products maybe expected from students. This is because there is a general necessity of both
qualified constructors of new systems and maintainers of old ones, but no way of graduate
students who know a bit of everything and nothing about the technical procedures, which
may be taught in a professional environment such as a vocational qualification or an industrial
placement. Since a few years ago, the innovation of education systems has constituted an
essential factor to control the rate of technological changes and its repercussions on the
organisation of work.The appearance of new technologies and active consumers has originated
a great amount of products and services to handle a great amount of information, which
powers the creation and development of companies that evolve towards new strategies of
promotion, commercialisation and distribution of audiovisual products. From transnational
policies of production, changes, and new developments, new formative necessities are deduced
to obtain both a suitable qualification and a capacity for fast adaptation to the new organisation
of the product creation process. In this respect, decisions made by Research and Development
departments affect manufacturers of electronic equipment. In other words, economic strategies
transform audiovisual markets, as explained below.
We are floating along in a stream of industrial revolutions, the current one being the result
of improvements in information processing. Human capital plays a vital role in the digital
transition and training people, as part of the economic strategy, costs money.As a consequence
of economic changes and the complexity of digital techniques, it is crucial to qualify people
who are able to make good use of technological innovations.At the moment, society has a
great capacity to process information, which has always been highly valued in order to manage
situations. These may range from trivial everyday duties to more important matters, such as
problems persisting from generation to generation. One of the problems is disorientation
that makes access to suitable information difficult; this problem is now more acute due to
the increasing flood of messages that engulfs us. Another example is the lack of critical capacity
to distinguish between veracity and manipulation. Nevertheless, the solution to these problems
requires the training of people in the first instance.
Turning back to the product creation process, Bekesy [1960] has characterised the path of
scientific research as follows :
'Of great importance in any field of research is the selection of problems to be investigated
and a determination of the particular variables to be given attention. No doubt the verdict
of history will be that the able scientists were those who picked out the significant problems
and pursued them in the proper ways, and yet these scientists themselves would probably
agree that in this phase of their work fortune played a highly important role.When a field is
in its early stage of development [as it seems now to be the case with digital technology in
audiovisual archives], the selection of good problems is a more hazardous matter than later
on, when some general principles have begun to be developed. Still later, when the framework
of the science has been well established, a problem will often consist of a series of minor
matters.'
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iasa Journal no20 - December 2002
He goes on to enumerate some of the forms scientific problems may take. These range from
the "classical problem", which has been under attack, unsuccessfully, for a long time, to the
"pseudo problem", which results from alternative definitions or methods of approach, and is
not really a problem at all. Bekesy warns us to beware of both the "premature problem",
which is poorly formulated or not susceptible to attack, and the "unimportant problem", which
is easy to formulate and easy to solve, but does not increase our fund of knowledge.
Two types of problems produce most of the worthwhile scientific results. First, the "strategic
problem", which seeks data to support an intelligent choice between two or more basic
principles or assumptions. Second, the "stimulating problem", which may open up new areas
of exploration or lead to re-examination of accepted principles. Of course, the strategic
problems when attacked and solved, lead to great steps forward. But one must not spend so
much time and effort searching for strategic problems - they are very hard to come by - that
one does nothing at all except search. It is really the "stimulating problem" that comprises
most good research. A series of stimulating problems may, in the end, lead to a "strategic
result".
Midwinter [2000J has also noted that a few decades ago, the challenge in engineering appeared
to consist in trying to find a technical solution to a well-defined problem. Innovation at this
level often spawned highly detailed work at the component level leading to new components,
which could be used to solve the problem. Today, one finds that the major activity is much
more market focussed, concerned with identifying market niches for new products and then
selecting the best possible solution out of many possible ones in terms of cost-benefit and
rapid delivery to a global market ahead of one's competitors. There seems to be an eagerness
for moving quickly towards solutions rather than spending more time understanding the
problem.And the solution is likely to involve a complex system that draws upon a wide range
of different disciplines for its implementation.
At this point, particular attention should be paid to the concept of technology. McOmber
[1999J delineates three meanings of the term technology assumed in popular and academic
discourse: technology-as-instrumentality, technology-as-industrialisation, and technology-as-
novelty.
• Technology-as-instrumentality: 'One might refer to stone tools as a technology together
with technologies of cooking, agriculture, writing, and all the objects and practices that any
culture deploys to manage its existence. This definition emphasizes the instrumentality of
technology [ ... ] That is, what makes something a technology is simply its status as a tool
[ ... ] A more academic use of the instrumental definition [ .. .]: "the organisation of knowledge
for practical purposes'''.
• Technology-as-industrialisation: 'Considering the social significance of technology, often
assumes a more specific meaning. To many scholars, technology as an object of criticism
or analysis dates from the eighteenth or early nineteenth century. In other words, many
assume that technology is coexistent with the industrialisation of the West. [ ...] Technology
is the product of a specific historical time and place.'
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iasa Journal no20 - December 2002
Technology-as-novelty: 'Considering a headline in the Chronicle of Higher Education: Survey
shows record number of professors use technology in their teaching [...].According to the
first [definition of] technology, the classroom is a technology.According to the second,
classrooms have been pervaded by technology for at least a century. [ ... ] In much popular
discourse, technology refers simply to the newest or latest instrumental products of human
imagination, and especially to devices not yet widely available or understood. [ ... ] A clear
example of this definition and an implied ahistorical narrative arises in the U.S. business
press. One can read about and invest in "technology stocks" that trade frequently on the
NA5DAQ exchange. Interestingly, whereas IBM and Microsoft are technology stocks,
General Motors and Consolidated Edison are industrials. If it appears strange that automobiles
and electric power are not technological, this is perhaps because of the pull of one or both
of the two definitions of technology discussed above:To be labelled a technology stock,
apparently, a corporation must be involved in the manufacture of something novel, widely
inaccessible, and perhaps even mysterious. Although automobiles or electric power once
shared these characteristics and could have been considered technologies, their availability
and relative age have removed them from the menu of technological options for investors.
[ ... ] One often finds that developed nations have now plunged into "the computer age",
the "information age", or, at a somewhat earlier time, "the age of television".The ahistorical
character of such labels arises from the way in which the profound social importance of
older technologies is forgotten once new technologies take hold. [ ... ] In popular discourse
new technology often becomes both amoral instrumentality that differs little from its
predecessors and radically new instrumentality that holds the promise of revolutionising
everyday life.'
According to McOmber, a definition of technology-as-cultural-practice, which stresses the
way in which all technologies arise in the interest of solving problems for some person or
group, needs to stand alongside technology-as-instrumentality, technology-as-industrialisation,
and technology-as-novelty. So far, it may be said that we are in a 'knowledge-based economy',
in yet another 'industrial revolution', and at the risk of experiencing product obsolescence
due to 'the business system'.
In general, the driving force for all current technological changes appears to be an economic
(and hence political) one since the demand of the audience for new standard products feeds
product planning and manufacture. The following increase of sales and product innovation
gives rise to a more competitive manufacturing industry. Additionally, it is well known that all
technology that affects the public and the equipment they buy affects social habits and
consumption directly. Therefore, in the view of the inevitable avalanche of future developments
through the 'information highway', some multimedia products should, perhaps, be considered.
This reflection will help people to realise superfluities and therefore control the digitalisation
at industrial, domestic and educational levels.
ConclUSively, electronic products have developed into a mature field for a wide range of
audiovisual applications and the role of standardisation is decisive.As Sikora [1997] summarises,
the increasing commercial interest in audiovisual communications creates the need for
international standard products and services. Commercially, there are two purposes for the
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international standardisation of audio-visual communication system:;: interoperability and
economy of scale. Interoperability allows smooth international data exchange via storage
media and communication networks. This is desirable for users and equipment manufacturers.
Further. the increasing attractiveness and demand for buying and using communication
equipment generates economy of scale. that is a reduction in costs because of an increase
in the scale of production.
Although prospective developments for the twenty-first century seem hard to visualise, Handy
[200 I] predicts how the coming years will see an increasing division between large engineering
organisations (elephants) and their smaller counterparts of self-employed individuals (fleas) .
According to Handy. we are leaving behind a century of institutions and employees and entering
a more fluid world of independence. partnerships and coalitions in which the elephants will
have to think their structures and their relationships with the fleas. Further. it is the latter
that will increasingly own the intellectual capital and provide the flexibility and innovation
essential for the elephants' survival and growth. The structures of society, and in particular
the systems of education. Handy believes. are still designed for a world that is passing and
they too need urgent reform. For Handy industry-based training is of key importance to
develop the competencies of newly qualified graduates to fit them to become leaders of R&D
in academe as well as in industry.
Some technological analysis has been hitherto outlined regarding economy and society. If the
reader is wondering why computerisation is becoming so pervasive. the following may also
help to better understand the commercialisation of digital services and products.The question
is whether there will exist any other choice apart of computers. To tackle this question, it may
be worth saying that humans have always had the aptitude to expand or transform the status
quo. Particularly. engineers or technicians are prone to enhance somehow the stimuli perceived
from their surroundings. This especially applies to the mass media. through which the average
spectator receives the world we live in and then shapes or transforms it according to their
perception. At the end of the day. life is all change and motion . Are not then our 'e-motions'
and feelings what make everybody move and everything change? No Mr Spock here - the
stimuli we receive and perceive keep us moving and we tend to transform what is surrounding
us. So it is as if we are going round in circles. spinning. spiralling round the central pillar of
our emotions. One example of this may be the development of the telephone. Apparently,
the driving force behind the commercialisation of the telephone was actually musical, rather
than speech transmission. The telephone made it possible to broadcast a musical performance
to many people about one century ago. At that time it caused a sense of wonder. it was
amazing. Nevertheless. it is said that there are around four E_imQ.l]_ p~0.pJ~ on Earth who have
not yet made a telephone call.
Finally. it may be appropriate, briefly. to place some time perspective on the evolution of
electrical technology. The reader is encouraged to refer to Bray [2002], who writes about
the origins and development of the technology that has transformed telecommunications and
broadcasting and created the Internet. The book shows the impact of each innovation upon
today's world of communications technology, and looks to the future for the innovations to
come. Moreover,Andrew [200 I] states that the use of electrical energy dates back to at least
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iasa Journal no20 - December 2002
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500 BC.We know that during the period 625-546 BC the Greek mathematician and philosopher
Thales postulated the idea of electricity. We also know that the abacus was first used in 500
BC, and that in 1642 Blaise Pascal invented the first mechanical calculator. In 1667, the physicist
Robert Hooke created the tin-can-and-wire telephone, and in 1876 Bell patented the electrical
telephone. When one considers the current state of the art in the computing and
telecommunications worlds in relation to these inventions, one begins to get a picture of the
explosive evolution of electrical technology. It took approximately 200 years from the tin-
can phone to Bell's telephone, but just about 130 years from the telephone to where we are
now in terms of communication technology. It took2142 years from the abacus to Pascal's
mechanical calculator, and a little over 350 years from this calculator to where we are now.
Extrapolating over the next 20 years, Moorer [2000] concludes that the main problem faCing
digital audio engineers will not be how to perform a particular manipulation on sound, but
how the amount of power that will be available at that time can possibly be controlled. The
quest for power over the medium will lead us into situations of unprecedented complexity.
It will require significant ingenuity to package this power into something that human beings
can understand and manipulate. In this kind of progress, it is the techniques and discoveries
from the professional industry that gradually become accepted into the consumer markets.
What is done today in the studios will determine what will be seen in the home in the next
20 years.
Interestingly enough, the synchronoptic World History Chart [Nothiger] , which includes 3000
years of world history timelines, as well as numerous biographical lifelines and maps, has been
credited as a fantastic use of technology to enable us to leap backward in time and expand
our intellectual horizons. Karl Marx said 'The one who forgets history is condemned to repeat
it', so he would be certainly amazed by such a handy chart! A glimpse at the timeline of the
twentieth century pairs audio with the speeches of representative figures ... and why not John
Lennon's famous song Imagine?
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iasa Journal no20 - December 2002
References
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www.iee.org/onComms/CompForum/articles.cfm
Publication date: 19-0ct-200 1 (accessed July 2002)
BEKESY, G., 1960. Experiments in Hearing, New York: McGraw-Hill Book Co., Inc.
BRAY,J., 2002. Innovation and the communications revolution: from the Victorian pioneers to broadband
Internet, London: lEE,
Contents list: www.iee.org/OnComms/pn/communications (accessed July 2002)
HANDY, C., lEE News 200 I, 'Consultants PN welcome Charles Handy to Savoy Place', September
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~v.y~.a~~ ~_o[g/~~c~nic:.aI/Ij_eys_~r.t'-tr:!11. Presented on 21-Feb-2000 (accessed July 2002)
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50 iasa Journal no20 - December 2002