165
Performative sensibility and
the communication of things1
Sensibilidade performativa
e comunicação das coisas
ANDRÉ LEMOSa
Universidade Federal da Bahia, Graduate Program in Communication and Contemporary Cultures. Salvador
– BA, Brazil
ELIAS BITENCOURTb
Universidade do Estado da Bahia. Salvador – BA, Brazil
Universidade Federal da Bahia, Graduate Program in Communication and Contemporary Cultures. Salvador
– BA, Brazil
ABSTRACT
This article affirms the social character of objects and highlights the differences between
sociotechnical networks of everyday objects and those of digitally-augmented objects, which
characterize the Internet of Things (IoT). This difference between automation processes and
IoT networks is called performative sensibility (PS). We also show that PS is not a technical
characteristic of sensors and actuators but a property that places the digitally-augmented object
in a broader communication network through algorithmic performances and procedures. We
explore how PS can be seen as a fundamental key to a conceptual model of the communication
of things, including the procedural narratives of Fibit Charge HR2.
Keywords: Performative sensibility, communication of things, Fitbit, Actor-Network Theory
1
Study presented (Portuguese
Only) to the Communication
and Culture Working Group
at the 26th Annual Compós
Congress, Cásper Libero
College, São Paulo, SP,
from June 6th to 9th, 2017
a
Full Professor, Faculty of
Communications, UFBA, and
Senior Researcher (PQ-1A)
at the National Scientific
Council (CNPq/MCT-Brazil).
Orcid: https://orcid.org/
0000-0001-9291-6494. E-mail:
almlemos@gmail.com
b
RESUMO
O objetivo deste artigo é afirmar o caráter social dos objetos e apresentar o que diferencia
as redes sociotécnicas de objetos cotidianos daquelas de objetos aumentados digitalmente
- as quais caracterizam a Internet das Coisas. Denominamos essa diferença de sensibilidade
performativa. Mostraremos que a sensibilidade performativa não é uma característica
técnica de sensores e atuadores, mas uma propriedade que amplia o objeto de modo
infocomunicacional em uma rede de comunicação também mais ampla, a partir de
performances e procedimentos algorítmicos. Destacamos como essa sensibilidade
performativa pode ser vista como um elemento fundamental para pensar um modelo de
comunicação das coisas, explorando as narrativas procedimentais da Fitbit Charge HR2.
Palavras-chave: Sensibilidade performativa, comunicação das coisas, Fitbit, teoria ator-rede
DOI:http://dx.doi.org/10.11606/issn.1982-8160.v12i3p165-188
V.12 - Nº 3 set./dez. 2018 São Paulo - Brasil ANDRÉ LEMOS | ELIAS BITENCOURT p. 165-188
Assistant Professor,
Universidade do Estado da
Bahia; doctoral student on the
POSCOM-UFBA program.
Orcid: https://orcid.org/
0000-0001-7366-6469. E-mail:
eliasbitencourt@gmail.com
165
Performative sensibility and the communication of things
I
2
For Greengard (2015),
physical-first objects are
those that are not digitally
instrumentalized. A paper
book is an example, while an
e-reader is a digital-first object.
166
N 2016, FITBIT, Xiaomi, Apple, Samsung and Garmin sold 23 million
physical activity monitors and became the five largest companies in the
global wearables market (IDC, 2016). These devices, supported by the
widespread discourse that they promote an optimized lifestyle, constitute
the broader phenomenon known as wearable technology and are part of the
network of objects that make up the Internet of Things (IoT). “Wearables”
collect biometric patterns by a continuous connection with the bodies of the
users wearing them.
The term Internet of Things (IoT) was proposed in 1999 by Kevin Ashton
to describe the process by which the movement of products was monitored with
radio frequency tags (RFID) coupled to objects. IoT can be defined in many
ways (Atzori; Iera; Morabito, 2010; Cerp, 2009; Giusto et al. 2010; Uckelmann
et al. 2011, Martin, 2015; Brereton et al., 2014; Greenfield, 2006; Greenwald,
2015; Howard, 2015; van Kranenburg, 2008), but the only idea common to all
the definitions is an Internet-based network in which physical and digital objects
are instrumentalized with sensors that have a unique identification number
and can communicate over networks. These objects sense the world, produce
data and act autonomously and independently of direct human intervention.
The particular way of sensing the world, communicating and acting on other
objects is what distinguishes the IoT. We call this quality performative sensibility
(PS) (Lemos, 2016).
As we shall see in the case of wearables, PS goes beyond the mere
communication of biometric indices (temperature, blood pressure, blood glucose
levels etc.), the provision of information on UV radiation or CO2 levels in the
streets, the amplification of audio signals (listening devices) or the control of
irregular heartbeats (pacemakers); all of which are common to rudimentary
automation processes. Unlike analog or physical-first2 objects (Greengard, 2015),
the PS of the IoT is not limited to capturing or merely presenting indicators
but, as we shall see, it also constructs narratives, suggests actions and produces
profiles from the extracted data.
Wearables are an example of this PS of objects in the IoT, as they illustrate
the relation between digitally-augmented artifacts, the sociotechnical networks
that instrumentalize them and the users’ bodies. Promoted by the discourse of
self-improvement and control through the quantification of habits (Nascimento;
Bruno, 2013; Lupton, 2014), the agency of this instrumentalization goes beyond
the evocative property of objects (Turkle, 2007). Smart wristbands (Fitbit,
Jawbone or Xiaomi) evoke a vision of healthy bodies not merely by the effect
directed at the materiality of the object, but as a result of a personal narrative
generated by the processing of the captured data.
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With the PS of wearables, body accessories now evoke perceptions, sense
the body and the outside world, recognize the presence of other bodies and
data, and act as smart objects. PS, as a sensible instrumentalization of an objectnetwork, is capable of developing markets and performative habits, building
identity profiles and drawing scenarios about the present or the future through
the logic of algorithms (Owen, 2015; Danaher, 2016). The performativity that
characterizes the sensibility of objects in the IoT is undoubtedly a form of agency
(Latour, 2005; Lemos, 2013), but not a generic sense-react agency. Performativity
is a chain of actions that emerges from the network information processing
based on the algorithmic sentience (sensibility) of the object, allowing it to
make decisions and act. PS is, therefore, a performative sensibility as it can be
characterized as a particular way of sensing and acting, which is enabled by
computational processing and algorithmic procedures distributed in the network
from which it is part.
The consequences of algorithmic mediation between objects in the
IoT and bodies have been extensively discussed in the literature. Some
studies suggest the use of wearables leads to the construction of models
for the standardization of body practices based on the ideals of individual
responsibility that underlie the discourses of self-optimization through
numbers (Lupton, 2016; Smith; Vonthethoff, 2016; Klauser, Albrechtslund,
2014; Ball; Di Domenico; Nunan, 2016). After defining behaviors, the aim is
to produce personal data and feed the servers for the platforms that promote
this type of technology (Wright; Harwood, 2012). Body practices focused
on producing data are part of a program of digital standardization of bodies
based on techniques for changing behavior in the interfaces of wearable
computers (Ledger; McCaffrey, 2014; Lyons et al., 2014; Lewis et al., 2015;
Mercer et al., 2016). They change the notion of health and production (Rail;
Jette, 2015) at the same time as they turn body micropractices (Fuchs et al.,
2013; Fotopoulou; O’Riordan, 2016) into commodities, into data practices
(Lupton, 2015). The result is the production of new models of subjectivity
(Papacharissi, 2010; Papathanassopoulos, 2015).
In this article, we chose the Fitbit Charge HR2 as the empirical object.
This device is the successor to the most popular product sold by Fitbit, the
largest company in the global wearables market, with 23% global market share
in the third quarter of 2016 (IDC, 2016) and 16.9 million active users in 2015
(Pai, 2016). We also analyze the brand discourses used to advertise the smart
features of Charge HR2 and the technical characteristics advertised on the
official website3. The promotional narratives were classified according to the
most frequent arguments.
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3
The material analyzed
was taken from the
webpage advertising
Charge HR2, available at:
<https://bit.ly/2bTJAnJ>.
Viewed: 9. oct. 2018.
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Performative sensibility and the communication of things
To analyze the technical features, we drew up a descriptive matrix with the
following technical criteria: the technical objective of the feature advertised, the
source of the data used, and the types of communication interfaces involved. The
results were tabulated and analyzed with ATLAS.ti. The aim of this approach
was to investigate the correlation between the arguments used to promote the PS
of Charge HR2 and the objective of the technical features that instrumentalize
it. In parallel, the most common communication interfaces and sources of data
were identified.
PERFORMATIVE SENSIBILITY
Social studies show the understanding of objects has changed and that
these are now considered important mediators for the analysis of any social
fact. This turnaround can be called object-oriented ontology (Harman, 2011),
actor-network theory (Latour, 2005) or the social agency of objects (Bennet,
2010; Engeström, 2008; Knorr-Cetina, 1997; Winner, 1980). Each of these
terms acknowledges, in its own way, the role objects play in the social domain
(Dourish, 2016; Lemke, 2015; Lemos, 2013).
If every object is social, changes in the quality of an object affect different
domains (economic, political, cultural and organizational). Any innovation
in, or implementation of, a sociotechnical network produces rearrangements.
Changes occur when a speed hump is built near a school, when public lighting
is installed or when everyday objects contain embedded processors and sensors
that are connected to each other electronically. The former example is what
constitutes the IoT. The fundamental change lies in the quality of objects, which
are now digitally instrumentalized. For example, when a smart wristband
that has sensors and can communicate is connected to specific platforms and
databases, it leads to actions by the subject, providing the basis for healthoriented actions and producing a new body discourse (Lemos; Bitencourt,
2017). The same can be said of a garbage can, a lamppost, a chair, a fridge, a
thermostat, a light etc.
Transformation through the informational and communicational
capability of objects is becoming more widespread with the IoT. Therefore,
it is appropriate to investigate this transformation and identify the principle
upon which it is based. To this end, we will consider Performative Sensibility
(PS) to distinguish the IoT from Web 1.0 or Web 2.0. PS can be considered an
assemblage of specific sensibility and performance enabled by the production
and interpretation of information captured from the environment, processed
and distributed through datafication processes (Mayer-Schönberger; Cukier,
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2013; Van Dijck, 2014; Kennedy; Poell; Van Dijck, 2015). PS is the new quality
of a network-object fitted with sensors whereby its performativity (now digital
and algorithmic) produces mediations (agencies) in other objects, institutions
and/or humans.
PS is the “sensorized”4 property (Smith, 2016), the result of a network of
objects that produce contextualized, personalized narratives through sharing,
processing and aggregated analysis of data. Commonly known under the name
smart, an abbreviation for “self-monitoring analysis and reporting technology”
(Rothberg, 2005), the PS of objects in the IoT is not merely a result of their
connection with the Internet or of algorithms, sensors or actuators in isolation, but
of a particular type of knowledge derived from reports and feedback developed
by the procedurality (Bogost, 2007, 2008) of the information systems that are
now part of the materiality of these objects.
PS is an actor-network (Latour, 2005; Lemos, 2013). With the IoT, objects
endowed with PS are connected to each other in an extensive network of actors.
PS emerges from a chain of different actions and can be detected in the flow
of action, rather than in isolated points in the network. Thus, traces of PS can
manifest differently in a network, from capturing data by a sensor, through the
activity of actuators to affect other objects, the production and communication
of data in a network, IoT platforms (Zdravkovic et al., 2016), business models
and analysis of the data generated (big data analytics) to the discourses of users,
companies and government. PS is, therefore, not just a characteristic of the
sensors/actuators coupled to real and/or virtual objects.
The sensibility of PS is procedural (algorithm-based) rather than reactive,
such as the objects in the 20th century of electromechanical devices and industrial
automatism. Objects endowed with PS are sentient, i.e. they are aware of themselves
and of the environment and communicate with each other autonomously in a
digital network. Their performativity is systemic and algorithmic, producing
changes in a variety of actors. It occurs when action is produced based on data
capture, transmission and storage, and it can be understood analogously to the
“performative utterances” by Austin (1962), which are acts that do something,
that provide broad agency and mediations, such as saying “I hereby declare
you husband and wife,” triggering a series of actions related to marriage. In the
case of the IoT, this performativity emanates from the digital and algorithmic
sensibility of the sensors and actuators coupled to the objects, generating actions
in an extensive system. Therefore, the sensibility of PS is procedural (Bogost,
2007, 2008; Manovich, 2013) and the performativity, dynamic.
To understand the processes involved in the emergence of PS and how it
acts, the capture of sensations by objects and the production of systemic actions
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4
Smith (2016) discusses both
the phenomenon of embedded
sensors that extract data and
act on everyday objects and the
consequences of the agency of
these devices.
169
Performative sensibility and the communication of things
and discourses must be considered first. Consequently, PS is not a technical
attribute restricted to the object, as its algorithmic performativity requires
multiple connected actors collecting, sharing, processing and analyzing data
that will be used to build the various layers of information in a particular
association. It is an actant in a complex network (Latour, 2005), which,
depending on the case, involves companies, governments, data visualization
interfaces, apps, user communities, algorithms, systems, servers, usage policies,
APIs etc. As decisions are based on the analysis of the data generated, the
action triggered by PS is dynamic, intersystemic, predictive and preventive. In
the IoT, every object is a user of the information system in which it is located
(Nansen et al., 2014).
To give an example of PS, we will take a look at a typical example of a
smart city project (Calzada; Cobo, 2015; Kitchin, 2016). The smart garbage
cans in Dún Laoghaire, Dublin, are fitted with sensors and connected to an
extensive system that identifies the amount of garbage in each can. The garbage
cans send an SMS or e-mail if they are full, capture solar energy to supply the
compactor, which condenses the garbage and warns if there is a problem with
the sensors or with the mechanism. The PS algorithm acts on a large system,
identifying the best route for the garbage to be collected, building up data on the
locations where the garbage cans are always empty or full and allowing thus a
better view of the whole system through the dashboard, i.e. it instrumentalizes
garbage management. PS allowed the human resources and materials involved
to be reallocated and led to a reorganization of the department in the county
council. PS is not limited to the sensibility of the sensor or to the immediate
action of the actuator in the garbage can, but extends throughout the whole
network, mediating an extensive process of communication between things in
the public waste collection service (Pticek et al., 2016; Karimova; Shirkhanbeik,
2015; Mulani; Pingle, 2016).
The same occurs to all objects in the IoT, although the reach and
complexity of the action associated with PS can vary according to the size
and heterogeneity of the network to which the objects belong. It is in the
network that everyday objects capture, process and communicate data taken
electronically from the environment, producing an algorithmic agency in
multiple points in the network. A sensor without a connection only produces
a reactive sensibility in the object. However, when the sensor is connected to
a network, the processing and algorithmic agency of the systems transform
the reactive object into a sentient and performative one from the perspective
of PS. Similarly, without the sensor in the object, the whole network loses its
meaning. As the variety of objects in the IoT is increasing (examples range
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from wearables to medication – ingestible sensors5), PS may affect many
different aspects of contemporary culture and social life, with far-reaching
implications6 that have been acknowledged by the Federal Communications
Commission (FCC, 2016).
5
The Proteus platform and
Pillcam are examples of
ingestible sensors. Available
at: <http://www.proteus.com>;
<http://pillcamcolon.com>.
Viewed: 9 oct. 2018.
6
Cardio Fitness Level in the Fitbit Charge HR2
The types of digital instrumentalization produced by objects vary according
to the specific nature of the data captured, the network they connect to and
to the projected materiality of the object (a digital teacup does not extract the
same type of data as smart trainers). To illustrate the actions of PS in the IoT,
we chose the Charge HR2 wearable device from Fitbit, as the company was the
market leader from 2007 until the first quarter of 2017, when its global market
share dropped from 23% to 12% (IDC, 2017). Although Fitbit recently lost its
leadership to Xiaomi and Apple, the company still has the largest user base (50
million) and a strong presence in the corporate wellness market (IDC, 2017).
According to another IDC report (2016), Fitbit shipped 5.3 million units in the
third quarter of 2016, and the number of active users reached 16.9 million in
2015 (Pai, 2016).
Fitbit sells products and services designed specifically to optimize physical
activity through wearable monitors (Fitbit Inc., 2015). The products and services
portfolio consists of seven wearables; a smart scale; an exclusive social network
with around eight million active users7; the Fitbit wellness program8, a corporate
service for managing workplace health adopted by 70 of the Fortune 500 (Cipriani,
2015); Fitbit Group Health, a Fitbit consultancy service for corporate wellness
clients (Fitbit Inc., 2016b); and a division between partners with companies and
digital health services (Fitbit Inc., 2016a)9.
Charge HR2 was launched at the end of 2016 as a replacement for Charge
HR, which had become the brand’s most popular device following its launch
in 201510. Designed as a rubber bracelet with replaceable straps, Charge HR2
has a dynamic touch-sensitive display that allows the user to monitor in real
time his heart rate, the number of steps taken, the total distance run, and the
number of calories burnt. When it is connected to a smartphone, Charge HR2
allows the user to see calls, texts and calendar alerts. The user’s heart rate is
read continuously with PurePulse HR (a sensor and proprietary algorithm11),
which provides accurate information that can be used to generate indexes
related to sleep quality and calorie burn in non-sports activities, for guided
breathing sessions and for guidance on physical performance based on the
user’s profile.
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According to the McKinsey
Global Institute, the IoT could
have an economic impact of up
to $ 11 trillion by 2025 and the
number of things connected
to the Internet is expected
to exceed 50 billion by 2020.
There will be 6.58 devices
connected for every person in
the world (Sowe et al., 2014).
Available at: <https://mck.
co/1oNkWpa>.
Viewed: 9 oct. 2018.
7
Available at: <https://bit.
ly/2uIcxPs>.
Viewed: 9 oct. 2018.
8
Available at: <https://www.
fitbit.com/group-health>.
Viewed: 9 oct. 2018.
9
According to the Springbuk
report (2016), the use of
Fitbit devices in corporate
environments led to a 45%
reduction in individual
employee health costs.
10
Available at: <https://www.
fitbit.com/charge2>.
Viewed: 9 oct. 2018.
11
Available at: <https://www.
fitbit.com/purepulse>.
Viewed: 9 oct. 2018.
171
Performative sensibility and the communication of things
Wearables such as Charge HR2 are not merely reactive objectives (such
as pacemakers and hearing aids, which involve general automation processes)
but rather performative objects. The systems and interfaces that make up
Charge HR2 are designed to propose actions and direct behaviors based on a
body perception shaped by the result of algorithmic decisions and computer
processing of large amounts of data. This quality is an example of what we
call PS.
Unlike ordinary heart-rate monitors, Charge HR 2 does not just react to
body stimuli by measuring, recording and providing raw indexes, but produces a
narrative about the user’s physical performance with the network of Fitbit objects.
This discourse is developed procedurally by the computational processes and
algorithmic guardianship of the system and directed at different audiences that
make up the brand platform (user, partners, regulatory agencies etc.).
FIGURE 1 – Summary of the data flow during heart monitoring in the Fitbit Charge
HR2 and the process of determining the Cardio Fitness Level
Source: Elias Bitencourt
The agency of PS in Charge HR2 is circular and mobilizes different actors
both in the sociotechnical network of the device and in the networks to which
the device also connects. The action of monitoring heart rate illustrates this
circularity (Fig. 1). When Charge HR2 is put on the user’s wrist, the PurePulse
device detects heart beats automatically and classifies the heart rate into heart
rate zones, which vary according to the age and sex recorded in the user’s
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profile12. When Charge HR2 is synchronized with a smartphone, the raw
data and the heart rate zone history are sent to the Fitbit servers so that the
Cardio Fitness Level (the brand’s exclusive health and performance index)
can be determined.
The Cardio Fitness Level is based on the comparison between the user’s
heart rate records and information in his profile and the corresponding values
for other clients of the same sex and in the same age group13. This profiling is
the starting point to classify user’s fitness and cardiac performance and provide
guidance and suggestions to keep the individual active and healthy.
12
Zones are determined by
subtracting 220 from the user’s
age. See: <https://blog.fitbit.
com/how-to-use-your-heartrate-zones-during-workouts/>.
13
Available at: <https://blog.
fitbit.com/get-to-know-thenew-fitbit-cardio-fitness-levelfeature/>. Viewed: 9 oct. 2018.
An exploration and description of Charge HR2
In an attempt to describe the sociotechnical network that instrumentalizes
the body perception mediated by PS, we explored the promotional discourses
related to the features of Charge HR2, the Fitbit app and the PurePulse algorithm,
as well as the implicit aims of the action programs associated with these features.
To assess the discourse, we identified the titles and descriptions on the Charge
HR2 web page. In all, 48 features were highlighted, of which 20 were associated
with the device, 18 with the app and 10 with PurePulse (Fig. 2).
FIGURE 2 – Number of technical features analyzed by object
Source: Elias Bitencourt
The texts were analyzed with ATLAS.ti using focused coding, in which
the content is categorized according to the most common topics identified
in the texts. The categories created for the analysis were based on two initial
questions: 1. What are the arguments used to promote the informational and
communicational properties of the object? and 2. What are the technical aims
underpinning the features highlighted in the official marketing for the object?
These procedures investigated the correlation between the arguments used to
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Performative sensibility and the communication of things
promote the PS of Charge HR2 and the aims of the technical attributes that
instrumentalize it.
Next, the technical features of the object were analyzed, as well as the
processes involved in the development and targeting of the discourse enabled by
PS. In this phase, a descriptive matrix was built to identify the communication
interfaces used by the Charge HR2 features and the data source used to prescribe
the healthy routines suggested by the Fitbit system. The relevant technical details
for this were taken from the documentation available on the Fitbit website. The
information was classified following the data taxonomy proposed by Kitchin
(2014), with data being considered either captured (when the source is the
actual measurement) or derived (when the source is data that have already
been processed). The derived data category was subdivided into scientific data
(technical records of scientific studies, institutions and regulatory agencies),
brand content (a proprietary brand parameter such as Fitness Level, an exclusive
measure) and Fitbit network data (data processed in the network of objects that
make up the platform, such as the wearable-app circuit).
Of 48 technical features highlighted by Fitbit, 38 (79%) allowed body
patterns (a record of the user’s weight, number of steps etc.) to be continuously
extracted or manually recorded, 25 (52%) of them aims to motivate the user
to use the device all the time (automatic sleep monitoring, movement alerts
etc.) and 16 (33%) features can connect to the Internet and other objects on the
network (use of GPS, synchronization with apps etc.). Among the arguments
used to promote these features, the ones most frequently associated with
the features were “Charge HR2 expands the user’s knowledge by providing
personal statistics” and “Fitbit tools motivate users to achieve personal goals
and inspire them to better themselves” (Fig. 3). The words that appear most
frequently in the texts analyzed are track (er/ers) (42 instances and a density
of 2.6%), heart (32 instances and a density of 2%) and day (29 instances and
a density of 1.9%).
Turning to the different ways information is presented and exchanged
(Fig. 3), 41 (85.4%) of the technical features investigated involve procedural
interfaces (information exchange based on algorithmic procedures that do not
require conscious interaction from the user, such as heart rate monitoring), while
41 features use text interfaces to display data and another 40 (83%) require a
network connection to perform the corresponding task (automatic sleep tracking
requires synchronization with the app to display the data).
The graphic interfaces and displays are associated with 38 (79%) features
and are followed by biometric and performative interfaces (devices involving
user interaction that require significant body actions, such as running, going
174
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upstairs or sleeping), each with 28 attributes (58%) associated with them. The
haptic interfaces (interaction by physical response, vibrations etc.) and gesturebased interfaces (use of a repertoire of gestures and multiple touches to interact
with the system) were the technical features that appeared least often among
those prioritized by the brand. Only 20 (42%) and 10 (20%) of the functions
use haptic and gesture-based feedback, respectively.
FIGURE 3 – Distribution of Charge HR2 features by data source, function and
communication interfaces used
Source: Elias Bitencourt
As to the data source used by the Charge HR2 technical features, the main
ones are those derived from the network of Fitbit objects and from the brand
content (FIG. 3). Of the 48 features, 42 (87%) use information from data processed
by Fitbit apps, devices, servers and users, and 40 (83%) come from Fitbit protocols,
measurements and analytics based on client data. Our analysis also revealed
that directly captured data are used as reference for 39 (81%) of the Charge HR2
features. Scientific sources were identified for only 23 (47%) of the attributes
listed (Fig. 3). No evidence was found in the technical documents analyzed of
information flows or aggregate processing of data from scientific institutions.
These institutions appear more frequently when they are endorsing the criteria
used to treat the information in the system (the parameter of 10,000 steps/day
is a WHO recommendation).
The development of procedural narratives
The analysis of Charge HR2 revealed four basic characteristics of the device.
The first is that its PS was designed to operate in a network. This is reflected
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Performative sensibility and the communication of things
14
Available at: <https://www.
fitbit.com/charge2>.
Viewed: 9 oct. 2018.
176
in the preponderance of network interfaces (83%). Most of the features of the
object depend, to a greater or lesser degree, on the wearable-app-sensor-platform
connection to work; indeed, Charge HR2 cannot be separated from the other
objects that make up the network to which it belongs.
The second characteristic is the interdependence of the materiality of
the object and the materiality of the digital data. The technical features of the
object are only updated when the data circulate in the network and depend,
to a large extent, on procedural interfaces. Even the esthetic accessories for
Charge HR2 (bands and different finishes) are advertised using arguments
that encourage constant use of the device, e.g. “From workouts to nights out,
transform your Charge 2 with Classic accessories, Luxe leather bands or Special
Edition trackers”14.
The third characteristic is that communication between users and devices
is mediated by a kind of action-oriented information assemblage produced
in the network. Not only does the wearable perceive the body through
categories created by the Fitbit system, but the user also perceives himself
in these categories and in the narratives developed by the algorithms. In this
particular type of proposition, the computer code alternately plays the roles
of information producer, means of circulation, language, content, audience
and interpreter, suggesting that the main form of writing for the information
model produced is circulation in the network. This means that the message
registration and construction processes are not characterized by the technic used
to inscribe information on the medium, nor by sharing a common grammar
between sensors, algorithms and users, but by sharing multiple agencies.
Hence, the procedural narratives elaborated by PS are different from those of
mass communication models, in which the network is a channel whose role
is limited to that of disseminating content.
The fourth aspect is that the Fitbit marketing discourse shows a media
contract model whose main source of information is digital data. Not only are
the objects used to produce and extract data, but the self-narratives are built
using the computational procedures in the system. In this type of contract, the
information produced does not come from an identifiable source, but rather
combined and updated in the distributed procedurality of the Fitbit network.
This implies that the information will vary depending on the requests made by
the different audiences in the network, and the contexts in which the extracted
data will be used are unpredictable (Fig. 4).
Our empirical findings corroborate the argument that PS is an attribute that
distinguishes the agency of objects in the IoT from that of merely automated
objects. As illustrated by the analysis of Charge HR2, PS is not an inherent
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quality of the object, but rather an event that emerges from the associations
between multiple actors to occupy a central place in the political, economic
and material Fitbit model. In addition, the mediation produced by PS occurs
through information, implying that it should be thought of as a communicational
device, an actor-network that not only mediates and addresses narratives, but
also develops discourses by algorithmic procedurality.
FIGURE 4 – Conceptual model of the agency of the performative sensibility in the
production of procedural narratives
Source: Elias Bitencourt
It can also be inferred that the action of PS is distributed throughout the
network and becomes more or less specific depending on the complexity of the
actors involved. At the level of the user, the heart rate monitored by the device
feeds the individual Cardio Fitness Level, while at the Fitbit level, each user’s
heart rate feeds a database that identifies collective patterns. In other words,
we can say that for each user-Charge HR2 relation there is also a particular PS,
just as there is a singular PS for each association that Fitbit establishes with
individual users and corporate clients.
Finally, PS is an important mediator for the interoperability15 of the Fitbit
network. By collecting, processing, generating and forwarding information
from different sources and materialities (electrical pulses, biometric data,
body performances, texts etc.), PS manages messages, allowing objects and
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15
The idea of interoperability
has an evident link with
Latour’s concept of
interobjectivity (Latour, 2015).
The French thinker argues that
sociology has been constituted
as a sociology without objects.
He shows the weakness of
social interaction (microdimension) or social structures
(macro-dimension). Sociology
avoids objects, criticizing
them as fetishism or scientism.
The idea of interoperability
developed in this study implies
Latour’s interobjectivity, as an
idea of action that treats objects
as social facts.
177
Performative sensibility and the communication of things
people to communicate without needing a common code. This consolidates the
argument that the performative and procedural model with which PS produces
discourses could be a potential conceptual tool for developing an objectoriented approach (Nansen et. al., 2014, Mittew, 2014) to the communication
of things.
COMMUNICATION OF THINGS
To acknowledge PS as the principle of the IoT is to highlight an aesthetics of
materiality in which digitally-augmented objects sense, exchange information,
learn and act in an extensive network. PS is a communicational “device” (Foucault,
1994) that translates the data performance into action through algorithmic
strategies. It molds platforms and services to create a true communication
ecosystem in symbolic, behavioral, corporal, cognitive, social and corporate layers,
with greater emphasis on any particular aspect depending on the network in
question (a smart wristband, a lamppost, a smart garbage can…). The symbolic
layer deals with narratives and propositions; the behavioral with interfaces and
performative interactivity; the corporal with actions based on digital biometric
patterns; the social with strategies for engagement and sharing; and the corporate
with institutional and business programs. All are present in the case analyzed
in this article.
PS acts in a communicational process (the Communication of Things, or
CoT) with its own particular characteristics that expand classic communication
models centered on a transmitter and a human receiver (Figure 5). An
understanding of the CoT is important to face the challenges posed by the
IoT. The CoT model assumes that objects exert agency regardless of direct
human action, expanding the possibilities for communication (including
man-man and man-machine communication). We shall take a brief look at
some of its main characteristics.
The language of the CoT is the code of machines, in which a machine is
taken to be any information-processing device (Pticek et al., 2016). The language
is procedural and performative and uses the code repertoires and processes in
the computational systems environment. Commonly used codes are based on
minimalist sensorial stimuli (such as tactile feedback, variations in vibration and
pressure), visual stimuli (small codes that use variations in the colors and shades
of LEDs), performative stimuli (a vocabulary of gestures and proximity detection),
procedural stimuli (codes that use processes to communicate processes) and
telematic stimuli (involving georeferencing technologies, biometrics and
continuous connections).
178
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FIGURE 5 – Conceptual model of the communication of things
and the communicational mediation of performative sensibility
Source: Elias Bitencourt
Unlike the intentionality underlying human communication, the CoT
is autonomous. It does not depend exclusively on the intentionality of those
involved, but it obeys action programs that gathers the actors, endowing
them with sentient properties and computational awareness, such as PS, and
reinforcing the idea of the computational autonomy of objects. Such as human
communication, in which there is always uncertainty about what will be accessed
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179
Performative sensibility and the communication of things
16
For Deleuze and Guatarri
(1995: 84), “just as there are
asemiotic expressions, or
expressions without signs,
there are asemiological regimes
of signs, asignifying signs,
both on the strata and on the
plane of consistency” (Ibid.:
84). In this sense, “assemblages
are necessary for the unity of
composition enveloped in a
stratum, the relations between
a given stratum and the others,
and the relation between
these strata and the plane of
consistency to be organized
rather than random” (Ibid.: 87).
180
and interpreted, communication of things also raises doubts. In the CoT, it
is not possible to know what the transmitters, receivers, contexts, medium,
code are because of the complexity of the multiple regimes of signs16 (Deleuze;
Guatarri, 1995) deployed during exchanges between sensors, actuators, systems,
objects, people, companies, data, algorithms and heuristic processes. What
separates the code from the medium, the transmitter from the channel or
the receiver from the message is only the circumstantial condition of the
associations established.
According to traditional schools of social communication, there must be a
common code and a medium over which the communication can be transmitted.
In the CoT there is, a priori, no common code or medium. Because of the
complexity of the actors involved and the multiple particularities, different
codes and media come into play. Sensors do not necessarily share the same
repertoire of codes and media, nor a common grammar to communicate
with a variety of bodies, objects and systems. The CoT is characterized by
interoperability. Each time an association is established, the medium, code
and message are negotiated over the network, protocols are translated and
new ones are created. APIs and frequent firmware updates are some of the
traces left by these disputes.
In the CoT, the code is an actor-network rather than an assumption
or a language structure. There are multiple networks made up of multiple
codes, just as there are multiple networks of code inside code. Hence, neither
an audiovisual message that appears on the screen, nor the programming
language, nor the algorithm, nor the data can be treated as pure entities.
For each code negotiated when a message is being built by two things, there
is always a multiplicity of codes producing new codes – self-generating
algorithms (Krasnogor; Gustafson, 2002), for example – and negotiating
associations (electrical pulses, binary code, different programming languages,
categories, data frames etc.). The CoT is a permanent network-based
transcoding process.
In the CoT, there are no defined roles for the various elements, as in the
models proposed by Lasswell (1948), Shanon e Weaver (1963), for example, only
actors (things). Hence, not only the medium, but the context and code can be
transmitters, receivers and channels as well. A context, whether geographic or
semantic, can send and collect data, and an algorithm can prepare a discourse,
direct it to an audience, interpret messages received or appear as a “model receiver”
for the communication established. Consequently, the CoT is symmetrical:
everyone communicates with everyone, everyone is things and things are
communicational actors.
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The CoT is metacommunication, a product and a producer of new forms
of communication. Driven by the contemporary media ecology, the falling
price of sensors and the need to extract information from various everyday
phenomena has led to an increase in the number of objects with PS. Endowed
with informational and communicational properties, these objects function
such as media by producing narratives, storing information, directing discourses
and providing content all the time. They are material evidence of mediatization
(Finnemann, 2014; Lundby, 2014). Unlike traditional mass media and post-mass
media, they have other audiences. They communicate in the first instance with
systems, companies, third-party software, data, other sensors etc. They, therefore,
not only convey information but constantly produce new communication circuits.
CONCLUSION
This exploratory analysis of Charge HR2 revealed evidence of PS in the
network of objects and people that compose the Fitbit platform. The PS of
Charge HR2 suggests a change in the nature of objects in the IoT and that
this new informational and communicational peculiarity, which is based on
algorithmic performance and derived data, is felt throughout an extensive
network. We argue that PS is a general characteristic of objects in the IoT, as it
is a quality of the network associations rather than a technical attribute of the
embedded sensors. Our analysis also confirms that PS changes the materiality
of these objects, showing that data and connectivity are essential attributes of
things in the digital age.
The findings indicate that the discourses promoting the attributes of Fitbit
related to data extraction, continuous use of the device and connection to the
network of associated objects frequently rely on the following arguments: (a)
the activity tracker allows users to enhance their knowledge through personal
statistics; (b) it motivates them to achieve goals; (c) it encourages them to better
themselves and (d) it helps them to develop a more dynamic, healthier routine.
Among the main interfaces required for the Charge HR2 technical features
mentioned on the site there are procedural interfaces (algorithmic procedureoriented autonomous communication), interfaces based on written language,
network connection interfaces (Bluetooth and Wi-Fi), user graphical interfaces,
and biometric interfaces.
Analysis of the corpus revealed that the network of connected objects (apps,
wearables, servers, smartphones, smart balances etc.), the Fitbit brand content
(patents, proprietary measurement units and brand categorization criteria) and
the data captured directly from users are the main sources for building individual
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181
Performative sensibility and the communication of things
profiles and reports of customers’ body performance. Scientific studies and
worldwide standards (which were legitimized by international organizations
such as the WHO) were the references that were least used to define individual
health levels and guide routines.
The results show that PS is not only present in the computational object
itself, but also spread throughout the whole network of the association in
question. It acts as a fundamental mediator (actant) for interoperability between
the different articulations of humans and non-humans in the sociotechnical
Fitbit network, developing procedural narratives and managing their targeting
at the many audiences that make up the data ecosystem. We showed how PS
produces narratives from information sources derived from data circulated in
the network of objects and parameters established by the companies that own the
systems. The informational agency of PS suggests that media contracts should
be reconfigured to consider the central role played by digital data and that the
concept of the media ecosystem as we understand it should be expanded.
The analysis of the Fitbit system described here can be applied to any
other IoT system. New, digitally-augmented social objects act through PS as
important mediators in symbolic, behavioral, corporal, cognitive, social and
corporate layers in various dimensions of contemporary digital culture (smart
cities, wearables, smart homes, driverless cars etc.). A model of the CoT that
can be used to analyze the social role of these objects is emerging. To recognize
the communicational agency of objects and their role in the constitution of
associations (and the social domain) is essential if they are to be included in a
broad political discussion involving issues such as privacy, security, biopower,
surveillance, the media and the global market. M
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