odoital
I play games sometimes.
I use base game pages for logs just for consistency, but in most cases I play the expanded editions and/or latest ports.
Badges
GOTY '24
Participated in the 2024 Game of the Year Event
Gamer
Played 250+ games
Replay '14
Participated in the 2014 Replay Event
Loved
Gained 100+ total review likes
Trend Setter
Gained 50+ followers
On Schedule
Journaled games once a day for a week straight
Popular
Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Listed
Created 10+ public lists
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
GOTY '22
Participated in the 2022 Game of the Year Event
Busy Day
Journaled 5+ games in a single day
Donor
Liked 50+ reviews / lists
Organized
Created a list folder with 5+ lists
Shreked
Found the secret ogre page
3 Years of Service
Being part of the Backloggd community for 3 years
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
N00b
Played 100+ games
Noticed
Gained 3+ followers
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
293
Total Games Played
019
Played in 2025
256
Games Backloggd
Recently Played See More
Recently Reviewed See More
I like the puzzles. I think they're well designed, challenging enough and manage to teach you the mechanics. Though sometimes it felt like there were too many of them, they didn't feel too exhausting, and the more complicated puzzles that combined different mechanics felt like a good leveling system. The game is obviously inspired by Myst, not just in the island design but also in its "no handholding" approach. But I can't call it a Myst rip-off, as it definitely has more of its own thing going on. It took me around 12 hours to complete all 11 locations which is already more than enough for the normal ending. But I obviously want to explore more, and the game is really generous in that regard. The most challenging part is probably "The Challenge" (duh), which is optional but I just had to complete it (yeah, I am one of those 5% of players on Steam, I am very smart🤓). Then you get to environmental puzzles. Though I found my first one really early in the game, they really justify the existence of the whole 3D environment and amplify its beauty. The Witness is obviously a game about perspectives, and it isn't shy in demonstrating that.
But it's actually the thematic side where my issues with the game lie. The deeper you go, the more pretentious it gets. Audio logs, videos (including the infamous hour-long one) and some obvious visual elements. It's here that you realize how inseparable The Witness is from its creator (who needs no introduction, I assume). I can't say I'm a fan of Jon Blow, and I didn't really enjoy Braid. I like his ambition, but the execution always feels lackluster. And his asshole-intellectual persona seeps into his games like dirty rain water into my sneakers. The game is still enjoyable if you like puzzles, epiphanies and beautiful scenery. But the existence of some sort of a story and meta narrative that is presented in ways too complex for a simple puzzle game left me with a weird taste in my mouth. All those those moments where you can't really understand whether the game is doing the "Look at me, I am smart, deep, philosophical" or outright trolling the player with some clearly deliberate choices only intensify this weird feeling. The good thing is that it doesn't really ruins anything as you can still play the game to its normal ending and never even encounter all that stuff.
The main focus of 1000xResist is storytelling and it's hard to discuss the game itself without spoilers. And I don't want to spoil it because it's still relatively new and I hope more people will play it. But the storytelling is just top-tier, it employs the gameplay and the environments in a fun and interesting way and maintains the good pacing for almost the entirety of the game.
There are so many themes and things the game touches upon. Family and generational trauma, motherhood and sisterhood, oppression and resistance, progress and class, religion and spirituality, love and betrayal. Can someone be beyond forgiveness? Can we trust our memories? Or emotions? How should we approach past crimes and mistakes as a society? And as individuals? Should the daughters be punished for the sins of their mothers? Or the sins of their sisters? Is history worth preserving, or are those who learn it doomed to repeat their mistakes and manipulate it? Should we seek retribution against the oppressors or will it just lead to more cycles of oppression? Should we abandon the past to build the future? Can we survive without leaders? Without gods? Without family? Does power corrupt, or does it just reveal? Or is it the desire for power that corrupts? Should we forgive? Or should we seek revenge even if it corrupts us? Should we persist despite pain and suffering? Is there a feeling worth getting incinerated over?
My thoughts are still a bit messy and I definitely will be thinking a lot about this game. But I loved every second of it. It made me think about many things, but more importantly, it made me feel so much more. And that's what all great art should do.