Bolt Action: Campaign: The Western Desert
By Warlord Games and Peter Dennis
5/5
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World War Ii
North African Campaign
Military Tactics
Infantry Squads
Military Vehicles
War Is Hell
Historical Fiction
Importance of Communication
Big Guy
War Story
Band of Brothers
Ambush
Power of Technology
Military Life
War Stories
About this ebook
Warlord Games
Warlord Games is one of the world's leading producers of wargaming miniatures, as well as the publisher of the successful Black Powder and Hail Caesar rule sets. Their Bolt Action range of 28mm World War II miniatures is the most extensive on the market and continues to grow and develop.
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2 ratings1 review
- Rating: 5 out of 5 stars5/5As before, Warlord Games have once again produced an excellent set of wargaming rules. This is a well thought out, well written upgrade to the original 1st edition rules that came out 4 years ago. The additions to rules changes all make sense and are well explained in trademark clarity. It's easy to update from the old rules, and the system lends itself well to new players. A must have.
Book preview
Bolt Action - Warlord Games
CONTENTS
What Is This Book?
Campaign Background
A New Empire
Operation Compass: The Fighting Begins
Scenario 1: Frontier Battle
The Italians Invade!
Scenario 2: Fort Nibeiwa, 9 December 1940
Scenario 3: The Battle for Bardia, 4 January 1941
On To Tobruk and the Race to Beda Fomm
Scenario 4: Tank Clash at Mechili, 24 January 1941
Scenario 5: Fox Killed In the Open, 5 February 1941
Operation Sonnenblume
Scenario 6: Mersa Brega, 31 March 1941
The Siege of Tobruk
Scenario 7: Ras El Madauur, 13 April 1941
Operations Brevity and Battleaxe
Scenario 8: Hellfire Pass, 15 June 1941
Operation Crusader
Scenario 9: Bir El Gubi, 19 November 1941
Scenario 10: Gabr Saleh, 19 November 1941
Scenario 11: Point 175, 29 November 1941
Crusader Finale
Gazala: Rommel’s Greatest Victory
Scenario 12: The Cauldron, 1 June 1942
Scenario 13: Bir Hakeim, 27 May 1942
The Jewish Brigade at Bir-El Harmat
Scenario 14: Bir-El Harmat, 2 June 1942
El Alamein: The End Of The Beginning
First Alamein
Last Chance for Rommel: Alam Halfa
Scenario 15: Alam Halfa, 31 August 1942
El Alamein
Operation Lightfoot
The Battle Continues
Scenario 16: Outpost Snipe, 27 October 1942
Operation Supercharge
Scenario 17: The Charge of the 9th Armoured, Tel El Aqqaqir, 2 November 1942
Raid Scenarios
Scenario 18: Dawn Raid
Scenario 19: The Via Balbia Raid, 27 May 1942
British and Commonwealth New Units
Infantry Squads and Teams
Infantry
Vehicles
Tank
Transport
Italian New Units
Infantry Squads and Teams
Headquarters
Infantry
Artillery
Anti-Tank Guns
Vehicles
Tank Destroyers
Self-Propelled Artillery
Anti-Aircraft Vehicles
German New Units
Infantry Squads and Teams
Infantry
Vehicles
Aufklärungs Gruppe
Armoured Cars
Self-Propelled Artillery
Tanks
Artillery
Anti-Tank Guns
Theatre Selectors
British and Commonwealth
1940 Western Desert Force
‘Jock’ Column
1940–42 Commonwealth Infantry Brigade
1940–41 British Armoured Brigade
1942 British Armoured Brigade
Commonwealth Armies in Bolt Action
Australian National Characteristics
South African National Characteristics
New Zealander National Characteristics
Indian National Characteristics
Italian Theatre Selectors
The Italian Army in the ‘Armata Corazzata Africa’
National Special Rules
1940–41 Italian Armoured Brigade
1942 AS42 Infantry Platoon
1942 Folgore Paracadutisti
1942 Bersaglieri MG Platoon
1942 Italian Armoured Brigade
The Afrika Korps in Bolt Action
1941 DAK Panzer Division
1941 DAK Light Division
1941 DAK Anti-Tank Gun Platoon
1941 DAK Armoured Reconnaissance Platoon
1942 DAK Panzer Division
1942 DAK Light Africa Division
1942 DAK Anti-Tank Gun Platoon
Free French Forces In The Western Desert
Army Special Rules
Free French Forces
Free French Units
Headquarters
Infantry Squads and Teams
Artillery
Vehicles
Special Forces In The Western Desert Campaign
Special Forces in Bolt Action
British Special Forces in the Western Desert
The Long Range Desert Group (LRDG)
LRDG Force Characteristics
Perhaps a Bit of Piracy
Vehicles
Infantry Squads and Teams
Sowing Mayhem
Vehicles
Infantry Squads and Teams
The Special Air Service in the Western Desert
SAS L Detachment
Army Special Rules
Reinforced Platoon – Early: November 1941 – May 1942
Reinforced Platoon – Independent: June 1942 – April 1943
Headquarters Units
Infantry Squads and Teams
Vehicles
Transports
Italian Special Forces and Desert Raiders
Compagnia Sahariana
Compagnia Sahariana Patrol Special Rules
Compagnia Sahariana Patrol
Headquarters
Infantry Squads and Teams
Vehicles
Transports
The Camionettisti –X Reggimento Arditi
Arditi X Patrol Special Rules
Arditi X Patrol
Headquarters
Infantry Squads and Teams
Vehicles
Transports
German Special Forces
Kampfgruppe Hecker
Infantry
Heroes Of The Western Desert
British and Commonwealth
Flying Officer C.F.C. Lee
‘Jock’ Campbell V.C.
Troop Sergeant Major ‘Nobby’ Clarke
German
Gunther Halm
Italian
Tenente A.M. Scalise
Western Desert Special Rules
Typical Terrain Types for the Western Desert
Sandstone Outcroppings
Sand Dune
Depression
Wadi
Soft Sand
Boulder Field
Buildings
Roads and Tracks
Desert Climate Effects
Ice Cold in Alex
Sand
Environmental Effects
Blindside
Dust Clouds
Dust Trails
Deep Blue Sky
Weather Effects
Weather Effects Table
Desert Combat Special Rules
Desert Fighters
Desert Dweller
Going ‘Hull Down’
Dug-In: Foxholes, Trenches, and Gun Pits
Dug-In Rules
Minefields
Minefield Rules
Minefield Sections
Effect of Minefields
Dummy Minefields
Concealed Minefields
Clearing Minefields
Credits
When compared to the enormous campaigns waged on the Eastern Front and in Western Europe during World War II, the struggle in North Africa between the British Commonwealth and the Axis might seem an unimportant sideshow. However, its influence and impact were far reaching and dictated many strategic decisions that influenced the course of the war. This Bolt Action campaign book will focus on the conflict in the area most commonly referred to as the Western Desert – a campaign theatre reaching from the Libyan city of Tripoli, to Cairo, and the Egyptian Nile valley, a distance of some 1300 miles, featuring some of the most hostile terrain on Earth. It covers a period of time from September 1940 when Mussolini’s Italian Army invaded British-held Egypt to the final retreat of Rommel’s Afrika Korps from Egypt during October 1942. During that period the conflict witnessed much hard fighting resulting in spectacular victories and the capture of territory, equipment, and prisoners for both sides whilst also subjecting them to a series of demoralising retreats where final and irrevocable defeat seemed assured.
This campaign, like many others, saw examples of cruelty and inhumanity perpetrated by both sides, but they were relatively rare and the war in the Western Desert has often been referred to as the ‘War without Hate’. Perhaps the biggest reason for this was that the soldiers of Germany, Italy, and the British Commonwealth faced a much greater common enemy – the harsh unforgiving terrain and climate of the Western Desert.
This book is split up into sections covering the entire campaign and within you will find a selection of historical scenarios, new Theatre Selectors, new units, and special rules to allow you and your opponents to play challenging and interesting games of Bolt Action in this unique theatre. We include an entirely new army list for the Free French who fought so bravely at Bir Hakeim as well as optional rules for a more aggressive Italian Army in the style of the Ariete and Trieste Divisions that fought so well as an element of Panzerarmee Afrika.
As the Western Desert terrain lent itself to the wide scale usage of armoured, mechanised, and motorised troops we shall be providing plenty of additional material that can be used to enhance your games of Tank War and allow you to fight out some of the huge tank duels that so dominated battles in the desert.
We shall also be providing information on the special forces units that preyed on the enemy’s vulnerable supply lines and raided airfields and other vital installations. In addition to a Long Range Desert Group army list, you will also find lists for the Special Air Service and Axis special forces including the Italian Auto Sahariana.
Kradschützen lead an Afrika Korps column
CAMPAIGN BACKGROUND
Why was the conflict in North Africa so important that it dominated the attention of the British Commonwealth, tantalised the Fascist leader of Italy, and demanded the attention of Germany?
For Britain – and especially its Prime Minister Winston Churchill – it was the key to the survival of the British Empire. Whilst Britain had been made safe from immediate invasion thanks to the barrier of the English Channel and the sterling efforts of the RAF and Royal Navy, it was still an isolated island that could not hope to challenge the continental power of the Third Reich. Britain’s resolve to carry on resisting and eventually becoming a springboard for an intervening United States depended on her overseas holdings, their vast resources and the manpower provided by the British Empire.
Imperial armies were bolstered by contingents of troops from the overseas dominions of India, Australia, New Zealand, and Canada. The Middle East holdings centred on Egypt and the Suez Canal were a critical choke point allowing a short cut via the Mediterranean for supplies and manpower from the Far East and India to reach Britain and vice-versa. The control of the Canal Zone along with the important fortresses of Gibraltar and Malta were essential to maintain this tenuous route through the Mediterranean.
The Imperial Middle East holdings also provided an important land bridge to India, the ‘Jewel of the Empire’. An isolated India already disrupted by rising nationalism and cries for autonomy might easily slip from British grasp and with its loss the British Empire would collapse. This was the nightmare that haunted Winston Churchill and, for the first few years of the war, became an obsession. From his perspective, the loss of Egypt would have been as catastrophic as German landings in the British Isles.
In contrast, Britain’s main enemy, the Third Reich, saw the struggle for the Mediterranean and Egypt as an unimportant sideshow to the real struggle: the subjugation of the Soviet Union. Hitler had convinced himself that Britain even without invasion was powerless to disrupt his European ambitions. He largely ignored Britain, believing that the Battle of the Atlantic would starve it into submission or that the inevitable conquest of the Soviet Union would make continued resistance pointless.
However, what changed this were the machinations of Hitler’s ally, Benito Mussolini, who triggered a chain of events that would turn the Western Desert into a bloody battlefield.
Italian Bersaglieri advance
A NEW EMPIRE
As early as 1911 Italian colonists had settled in Libya as the new Italian state clamoured for its ‘place in the sun’ and an overseas empire. With the rise of the fascist state in Italy, Mussolini had dreams of creating a ‘New Roman Empire’.
The unexpected collapse of France in May 1940 relieved any pressure on the western borders of Libya as a Vichy-controlled government took control of Tunisia. Italian forces in Libya could now concentrate on the Egyptian border. Like Hitler, Mussolini was convinced that Britain was a beaten nation. Surely nothing would stop the addition of Egypt to the new Roman Empire. Mussolini’s dream was to ride into Cairo on the back of a white charger, a new Caesar. In reality, things went somewhat differently.
Whilst Mussolini might have had no doubts on the success of his Egyptian enterprise, his commanders in the field held different opinions. Italian commander General Graziani was well aware that his army had only been tested putting down native insurrections and was yet to face a modern well-equipped mobile force. On the British side, there was no lethargy. Churchill had already made it clear to the commanders of the Western Desert Force (WDF) that Italian forces in Libya should be harassed with cross-border hit-and-run raids. Many of the field commanders in the WDF had been in Egypt a long time and in peacetime had been explorers of the vast Sahara, which gave them good experience of the unique environment.
SCENARIO 1: FRONTIER BATTLE
Raids across the border required a fast motorised force. Fortunately, one resource the WDF was not lacking was armoured cars. British cavalry formations had swapped their horses for vehicles at the end of World War I and in the post-war world had found them excellent mounts for scouting and raiding.
Small armoured car squadrons comprised of vintage Rolls-Royce or Morris CS9s would cross the Libyan border, flattening the barbed wire fences that marked it. Then they would drive deep into Italian territory on the lookout for supply convoys and isolated units to ‘beat up’. In most contacts the raiders would be in and out in minutes, leaving burning vehicles or shaken garrisons behind them.
However, on a few occasions, mobile forces of the Italian Army would be in place to intercept the intruders. The British would then find themselves in a fast moving firefight. In this scenario, a force of British armoured cars of the 11th Hussars are heading towards a small Italian fort in the late evening. However, unknown to them, several patrols of L3 tankettes from the 1st Italian Division are close by attempting to intercept the raiders. Flares arc into the sky and battle begins.
Italian Infantry of the ‘Brescia’ Division attacking the Gazala line, 1942, by Steve Noon © Osprey Publishing. Taken from Warrior 169: Italian Soldier in North Africa.
FORCES
The British force should be chosen from the Western Desert Force Reinforced Platoon Selector with Rolls-Royce or Morris CS9 armoured cars (see here). Alternatively, the Jock Column Reinforced Platoon Selector can be used (see here).
The Italian force should be chosen from the 1940–41 Italian Reinforced Armoured Platoon Selector in this book (see here). The only tank choice can be L3 CV33/35 tankettes.
TOP SECRET
11TH HUSSARS WESTERN DESERT
The 11th Hussars, with their proud traditions as a cavalry unit, took to the role of motorised reconnaissance in their armoured cars like ducks to water. Nicknamed ‘The Cherry Pickers’ on account of their crimson dress trousers, they had been deployed to the Western Desert for several years before the outbreak of hostilities. They had become well used to the operation of their new ‘chargers’ in the harsh and difficult Egyptian desert. Operations against renegade tribesmen and deep patrols into the sand wastes meant that when it became time to fight the Italians they were experienced troops. Whilst cherishing their beloved but obsolete 1924 pattern Rolls-Royce armoured car they also received a number of the more modern Morris CS9, which improved their capabilities. As part of the fledgling 7th Armoured Division, they were fully involved in operations against the Italians from the beginning of hostilities on 11 June.
SET-UP
The 6’ x 4’ table should be set up representing arid North African countryside. There should be a scattering of rocks, scrub, and patches of rough ground to break it up and a road stretching across the table from the centre of one long side to the other. A few patches of soft sand should complete the table.
DEPLOYMENT
Both players roll a die and the winner picks a long side of the table and declares which of his forces (if any) are being left in reserve; this can be up to half of his units rounding down. The other player then does the same. No units are set up on the table at the start of the game. Any units not left in reserve form each player’s first wave.
Tankettes of the 1st Division pass Italian machine gun emplacements
Scenario 1: Frontier Battle
SPECIAL RULES
PREPARATORY BOMBARDMENT
Neither side is prepared for this engagement. Off-board preparatory bombardment is not available.
AIR SUPPORT
Neither side may call in air support. This is a hit-and-run raid and aircraft would not arrive quickly enough to influence the engagement.
NIGHT FIGHT
This scenario uses the night fighting rules found on page 219 of the Bolt Action rulebook. The scenario should use the rules for a flare game.
OBJECTIVE
Both forces are attempting to immobilise or destroy the enemy.
FIRST TURN
During Turn 1 both players must bring their first wave onto the table. The units can enter from any point on their side’s table edge, and must be given a Run or an Advance order. Note that no order test is required to move units onto the table.
GAME DURATION
Keep a count of how many turns have elapsed as the game is played. At the end of Turn 6 roll a die. On a result of 1, 2, or 3 the game ends. On a roll of 4, 5, or 6 play one further turn.
VICTORY!
At the end of the game, calculate which side has won by adding up victory points as follows. If one side scores at least 2 more victory points than the other does then that side has won a clear victory. Otherwise the result is deemed too close to call and honours are shared – a draw!
The Italian player scores 2 victory points for each Commonwealth unit destroyed and 1 victory point for any armoured car immobilised. (Operating behind enemy lines means that any immobilised Commonwealth vehicles would be destroyed the next day.)
The Commonwealth player scores 2 victory points for any Italian unit destroyed.
THE ITALIANS INVADE!
General Graziani was finally forced to act when an annoyed Il Duce, bruised after a meeting with Hitler, informed the dithering general that he would be sacked if he did not begin the invasion of Egypt.
In the early hours of 13 September, the Italians started the offensive with artillery barrages on Musaid and the coastal town of Sollum. Italian forces entering these towns expected strong resistance from the Western Desert Force, yet they found them deserted.
By the third day of the invasion, the Italians reached and captured the small, dusty town of Sidi Barrani, which Italian propaganda reported to be a large and modern city as it trumpeted its army’s continuing successes. Whilst the Italians continued to advance facing minimal resistance it was certainly no blitzkrieg and they had only covered a mere 60 miles when they finally came to a halt.
Eight positions were identified by Italian engineers and construction commenced on defensive fortifications. These were tactics the Italians had developed to combat native tribesmen in the past, but they were completely inappropriate in the age of mechanised combat. Too far apart to be mutually supportive they also lacked the mobile forces required to reinforce each other.
Il Duce was overcome with joy at the advance of Italian forces into Egypt and even lamented that he would not have time for any further glorious victories as he believed Great Britain was on the verge of surrender.
The British on the other hand were extremely pleased that the offensive had come to a halt, as they would have found it extremely hard to stop any determined energetic assault further into Egypt. By December the overall commander of the Middle Eastern theatre, Archibald Wavell, assessed that the Italian advance was over for the foreseeable future and that it was time for the Commonwealth forces to take stock and start to plan offensive operations. A headlong attack against the forts was sensibly discounted and a plan