Roleplaying Games Quotes

Quotes tagged as "roleplaying-games" Showing 1-30 of 53
Charles Stross
“Bob loses saving throw vs. shiny with a penalty of -5. Bob takes 2d8 damage to the credit card.”
Charles Stross, The Fuller Memorandum

Julie Ann Dawson
“I don’t think male gamers are more or less sexist than non-gamers. Sexism is unfortunately still a large problem in our culture overall. It is not unique to gaming. Have a pretty girl walk by a construction site in a mini-skirt and you’ll see that. For anyone to imply that male gamers are somehow inherently more sexist than the rest of society smacks of insincerity or naiveté.”
Julie Ann Dawson

“Demon is about faith, temptation and the heroic struggle for redemption in the face of overwhelming odds.”
Michael Lee, Demon: The Fallen

“It’s inevitable-as agents of change, magi transform themselves and their world simply by existing. A callow apprentice becomes a cocky sorcerer in a blink of the Devil’s eye; in time, he might ascent to the Zenith or Fall into the thorns of temptation and sin. The Path he walks will follow him, and the echoes of his passing will linger for years, decades, or centuries to come.”
Phil Brucato, Mage: The Sorcerers Crusade

“A temple’s sanctity lies in its soul, not in its stones.”
Phil Brucato, Mage: The Sorcerers Crusade

“There’s something both threatening and enticing about the end of a map.”
Phil Brucato, Mage: The Sorcerers Crusade

Michela Murgia
“L'immaginazione immersiva genera nel cervello le stesse reazioni dell'esperienza sensibile. È reale, cioè produce effetti di realtà, qualunque esperienza che attiva un mutamento nella persona che la vive.”
Michela Murgia, God Save the Queer: Catechismo femminista

“Within mummies themselves lies the potential for greatness, be it great evil or great accomplishment, but titanic forces struggle to move them. Entire chronicles may hinge on that one fact.”
Jim Comer, Mummy: The Resurrection

Mark Rein-Hagen
“Changelings inhabit a world filled perilous adventure, nightmarish monsters, and legendary treasures.”
Mark Rein-Hagen, Changeling: The Dreaming

“The essence of the character is created through roleplaying and imagination.”
Jennifer Hartshorn, Vampire: The Dark Ages

“What is only crudely established during character creation is fleshed out in play.”
Jennifer Hartshorn, Vampire: The Dark Ages

“It takes a certain amount of hubris to juggle with Creation; the more severe the juggling, the larger the risk.”
Phil Brucato, Mage: The Sorcerers Crusade

“An important moment-a deadly fire; an encounter with the spirit world, etc.-can leave its mark in the mage’s life. The moment forges a link between the sorcerer, her personality and her powers-a link that never fades.”
Phil Brucato, Mage: The Sorcerers Crusade

“The Path of Thorns bears that name for a reason; it’s a prickly journey from apprentice to archmage, and few sorcerers survive the trip. The rick, however, makes the game worthwhile.”
Phil Brucato, Mage: The Sorcerers Crusade

Zachariah Renfro
“I thought to myself, “if tabletop RPGs were simpler, I might actually buy and play them.”
Zachariah Renfro, The Simple Role Playing Game: Core Rule Book: Second Edition

“Music, they say, unlocks the passions we all live by; it’s only natural, then that satyrs are the masters of song and dance.”
Phil Brucato, Changeling Players Guide

“By the time the Order of Reason began its purge, the Hermetics presented a large and overconfident target. More than any other group, they felt the lash of the scourge.”
Phil Brucato, Mage: The Sorcerers Crusade

“Strength, after all, is the mark of a magus-strength of will, strength of mind and strength of purpose.”
Phil Brucato, Mage: The Sorcerers Crusade

“Be bold, generous, and proud, ye scions of the griffin! Ours is a magnificent Order and it’s weathered harsher storms than this!”
Phil Brucato, Mage: The Sorcerers Crusade

“Nothing comes without a price, and all things, good or ill, return threefold.”
Phil Brucato, Mage: The Sorcerers Crusade

“Against the dragons of ignorance and fear, the Explorators raise their swords and unfurl their maps. For this proud, rambunctious group, the end of the map is the beginning of history.”
Phil Brucato, Mage: The Sorcerers Crusade

“The opportunity to gain Willpower makes a great motivation for a story, especially your more bizarre ones.”
Jennifer Hartshorn, Vampire: The Dark Ages

“No aspect of personality can ever be changed through experience points.”
Jennifer Hartshorn, Vampire: The Dark Ages

“Shadow and wind compete for dominance, but both teach important lessons.”
Jess Heinig

Matt Wagner
“Instead of looking at humans as potential threats, the Silent Striders look upon them as mere pawns in a much bigger game, much like themselves.”
Matt Wagner, Werewolf Players Guide

Matt Wagner
“Many tales are told of what he witnessed on his journey, of the Desert of Dried-Up Tears, of the Vale of the Lost Shape, and other places besides.”
Matt Wagner, Werewolf Players Guide

K.A. Mielke
“The words don’t begin to explain what Rumour was to me. What she still is, even if it’s complicated and one-sided. You can’t scoop a single bucket out of the ocean and expect to understand its true depth. All the life thriving where the sunlight can’t reach.”
K.A. Mielke, Losing Hit Points

“A game is just a game, but a well-told story is a work of art.”
Jennifer Hartshorn, Vampire: The Dark Ages

“The chronicle must center around the characters and the conflicts they endure.”
Jennifer Hartshorn, Vampire: The Dark Ages

“Once you and your players have found a reason for the characters to be together, it’s easier to chart out a route for them to take.”
Jennifer Hartshorn, Vampire: The Dark Ages

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