Writing Credits
Dan Houser | ... | (written by) & |
Michael Unsworth | ... | (written by) & |
Christian Cantamessa | ... | (written by) and |
Rupert Humphries | ... | (written by) |
Michael Unsworth | ... | (writer: pedestrian dialogue) & |
Greg Johnson | ... | (writer: pedestrian dialogue) (as Gregory Johnson) & |
Lazlow | ... | (writer: pedestrian dialogue) & |
Rupert Humphries | ... | (writer: pedestrian dialogue) & |
Ayana Osada | ... | (writer: pedestrian dialogue) & |
Vincent Parker | ... | (writer: pedestrian dialogue) & |
Anthony Litton | ... | (writer: pedestrian dialogue) & |
Hugh Michaels | ... | (writer: pedestrian dialogue) & |
Sanford Santacroce | ... | (writer: pedestrian dialogue) & |
Naomi Waletzky | ... | (writer: pedestrian dialogue) |
Dan Houser | ... | (written by: blackwater ledger/silent films) & |
Lazlow | ... | (written by: blackwater ledger/silent films) & |
Michael Unsworth | ... | (written by: blackwater ledger/silent films) |
John Zurhellen | ... | (dialogue) (uncredited) |
Cast (in credits order)
Produced by
Leslie Benzies | ... | executive producer / producer |
Adrián Castañeda | ... | producer |
Andrew Egiziano | ... | consulting animation producer |
Michael Alan Erickson | ... | associate producer |
Glen Hernandez | ... | producer |
Dan Houser | ... | executive producer |
Sam Houser | ... | executive producer |
David Kunkler | ... | producer |
Steve Martin | ... | producer |
William Mills | ... | assistant producer |
Josh Needleman | ... | producer |
John Ricchio | ... | producer |
Rich Rosado | ... | associate producer |
Adam Schardein | ... | producer: Image Metrics |
Eric Smith | ... | producer |
Stewart Spilkin | ... | producer |
Music by
Bill Elm | ||
Woody Jackson |
Production Design by
Rob Nelson |
Art Direction by
Daren Bader | ||
Joshua Bass | ||
George Davis | ||
Aaron Garbut | ||
Rob Nelson |
Production Management
Rod Edge | ... | production director |
Paul Escarcega | ... | animation production manager |
Art Department
Rizaldi Bugawan | ... | structure artist (as Rhizaldi Bugawan) |
Danny Bulla | ... | senior mission designer |
Tom Carroll | ... | structure artist |
Jason Castagna | ... | concept artist |
Hee Chang | ... | terrain artist |
Matt Clyne | ... | structure artist |
George Davis | ... | assistant art director |
Zero Dean | ... | artist |
Chris Deboda | ... | terrain artist |
John R. Diaz | ... | game designer (as John Diaz) |
Charlene Dunn | ... | structure artist |
Philip Escobedo | ... | structure artist (as Phillip Escobedo) |
Brian Falotico | ... | terrain artist |
David Finlay | ... | artist |
Chris Furst | ... | structure artist |
Tom De La Garza | ... | terrain artist |
Nick Greco | ... | artist |
Adam Hernandez | ... | terrain artist |
Ben Herrera | ... | terrain artist |
Hong Hoang | ... | terrain artist |
David Hong | ... | concept artist |
Mike Hughes | ... | structure artist |
Patrick Jamaa | ... | terrain artist |
Hank Jiang | ... | terrain artist |
Benjamin Johnson | ... | senior ambient designer |
Michael Kane | ... | associate art director |
Yeon-Seon Kim | ... | terrain artist |
Ghyan Koehne | ... | senior ambient designer |
Jerome Lacote | ... | ui artist |
Jude Liberty | ... | structure artist |
Zach Mangan | ... | structure artist |
David McGrath | ... | storyboard artist |
Drew Medina | ... | principal artist |
Kouros Moghaddam | ... | structure artist |
Todd Moulton | ... | ui artist |
Jason Muck | ... | prop artist |
Mike Nagatani | ... | terrain artist |
Brad Nelson | ... | terrain artist |
Ryan Pearo | ... | structure artist |
Stuart Petri | ... | graphic designer |
Joseph Pileski | ... | structure artist |
Scott Schoennagel | ... | terrain artist |
Frank Silas | ... | artist |
Scott Smalley | ... | terrain artist |
Hethe Srodawa | ... | concept artist |
Scott Stoabs | ... | structure artist |
Alex Stodolnik | ... | ui artist |
Nick Trifunovic | ... | lead artist |
Allan Veletanlic | ... | prop artist |
Steven Waller | ... | technical artist |
Steve Walsh | ... | graphic designer (as Steven Walsh) |
John Wang | ... | structure artist |
Grant Werner | ... | terrain artist |
Jesse Yerkes | ... | lead terrain artist |
Chris Babic | ... | lead environment artist (uncredited) |
Denny Borges | ... | lead environment artist (uncredited) |
Kelly Grimes | ... | junior environment artist (uncredited) |
Matt Kazan | ... | environment artist (uncredited) |
Luke Shelswell | ... | lead artist (uncredited) |
Yun Kyung Suh | ... | environment artist (uncredited) |
Sound Department
Anke Bakker | ... | foley supervisor |
Claire Bell | ... | foley engineer (as Brian Scibinico) |
Shaun Brennan | ... | foley artist |
Rory Cash | ... | sound recordist |
Brad Cohn | ... | sound recordist |
Jenna Dalla Riva | ... | foley recording assistant |
Dean Giammarco | ... | foley editor |
Suzanne Goldish | ... | dialogue recordist |
Bob Gremore | ... | dialogue recordist |
Jack Heeren | ... | foley mixer |
Christian Kjeldsen | ... | senior sound designer |
Goro Koyama | ... | foley artist |
Paul Levin | ... | sound recordist |
Rich Macar | ... | sound recordist |
Alastair MacGregor | ... | audio programmer |
Brian Magill | ... | sound recordist |
Andy Malcolm | ... | foley artist |
Jonathan McCavish | ... | additional dialogue editing (as Jon McCavish) |
John Moros | ... | foley editor / sound recordist |
Will Morton | ... | additional dialogue editing |
Maureen Murphy | ... | foley artist |
David Scott | ... | cutscenes mixer |
Matthew Smith | ... | lead sound designer |
Gordon Sproule | ... | foley mixer |
Eric Strausser | ... | additional dialog editor |
Steven von Kampen | ... | sound designer |
Allan Walker | ... | additional dialogue editing |
Jeffrey Whitcher | ... | lead audio designer |
Jeffrey R. Whitcher | ... | lead sound designer (as Jeffrey Witcher) |
Don White | ... | foley recording mixer |
Nassim Ait-Kaci | ... | senior sound designer (uncredited) |
Steve Donohoe | ... | sound designer (uncredited) |
Visual Effects by
Kay Arutyunyan | ... | visual effects consulting producer |
Ted Bradshaw | ... | visual effects artist |
Bryan Burger | ... | tracking supervisor: Image Metrics |
Rod Edge | ... | motion capture director |
Andrew Egiziano | ... | visual effects consulting producer |
Brian Genna | ... | tracking lead: Image Metrics |
Ryan Hirsh | ... | motion tracker: Image Metrics |
Joe Jobst | ... | visual effects supervisor |
Mike Litzenberg | ... | motion tracker: Image Metrics |
David McGrath | ... | visual effects artist |
Rick Stirling | ... | lead technical artist |
Justin Talley | ... | facial capture technician: Image Metrics |
John Tzeyu Wang | ... | video game artist |
Chuck Mongelli | ... | motion capture (uncredited) |
Richard Widgery | ... | motion capture supervisor (uncredited) |
Stunts
Declan Mulvey | ... | stunts |
Camera and Electrical Department
Edgard Acevedo | ... | lighting artist (as Edgar Acevedo) |
Martin Dicicco | ... | lighting technician |
Colin Entwistle | ... | camera programmer |
Russell Gearhart | ... | lighting technician |
Wallace Robinson | ... | lighting artist |
Justin Talley | ... | gaffer |
Ruben Tavares | ... | lighting artist |
Animation Department
Abraham Ahmed | ... | senior animation specialist |
Dermot Bailie | ... | cutscene animator |
Marcellus Barnes | ... | character artist |
Gus Braid | ... | cutscene animator |
Cesar Bravo | ... | senior animator: image metrics |
Freddy Burgos | ... | animator |
Felipe Busquets | ... | cutscene animator |
Jae Chung | ... | animator |
Stephen Cooper | ... | cutscene animator |
Kirk Cumming | ... | animator |
Adam De Oliveira | ... | motion capture animator (as Adam de Oliveira) |
Charles Eubanks | ... | animation programmer |
Mondo Ghulam | ... | animation support |
Ido Gondelman | ... | facial animator |
Isaac Marcos Gonzalez | ... | animator |
Nicole Griffee-Zuniga | ... | character artist (as Nicole Griffe-Zuniga) |
James Grow | ... | animator |
Daniel Hall | ... | in-game character model (as Brunnemer Hall) |
Phillip Hall | ... | animator |
Peter Jackson | ... | animator |
Dong Jun Kim | ... | animator (as DongJun Kim) |
Yehjean Kim | ... | character artist (as YeahJean Kim) |
Josh Lange | ... | Senior Animator |
Sarah LaPenna | ... | senior animator |
Kyu Lee | ... | animator |
Paul Lee | ... | animator |
Sean Letts | ... | lead cutscene animator |
Junghyun Lim | ... | character artist (as JungHyun Lim) |
Michael Montague | ... | animator: Image Metrics |
Bryan Musson | ... | animation programmer |
Anita Norfolk | ... | assistant animator |
Alan O'Brien | ... | cutscene animator |
Matt Onheiber | ... | senior animator |
Sangsoon Park | ... | lead in game animator |
Jacob Patrick | ... | animator: face: Image Metrics |
Darrick Pister | ... | character artist |
John Paul Rhinemiller | ... | animator |
David Riewald | ... | character artist |
David Rodriguez | ... | animator |
Taewoo Roh | ... | character artist |
Dan Segarra | ... | animator |
Duncan Shields | ... | cutscene animator |
Alexander Snow | ... | animator |
Eliot Tokoroyama | ... | animator |
Tim Webb | ... | cutscene animator |
Andy Welihozkiy | ... | animator |
Andy Wilson | ... | character artist (as Andrew Wilson) |
Rayfield Wright | ... | facial animation |
Alexandra Zedalis | ... | animator |
Pete Armstrong | ... | senior character artist (uncredited) |
Denis Cawson | ... | lead character artist (uncredited) |
Champin Chen | ... | animator (uncredited) |
Raymond De La Cruz | ... | senior character artist (uncredited) |
Daniel Ebanks | ... | senior character artist (uncredited) |
Rob Elsworthy | ... | cutscene animator (uncredited) |
Kevin Freitas | ... | lead character artist (uncredited) |
Josh Hardeman | ... | animator (uncredited) |
C.J. Markham | ... | cutscene animator (uncredited) |
Tina Nischan | ... | cutscene animator (uncredited) |
Thanh Phan | ... | animator (uncredited) |
Music Department
Mike Bolger | ... | flugelhorn / orchestrator / trumpet |
Pablo Calogero | ... | bass flute / saxophone |
Davey Chegwidden | ... | drums / percussion |
Stuart Cole | ... | trumpet |
Blake Colie | ... | dub drums |
Craig Conner | ... | music producer |
Jared Hancock | ... | music producer |
Andi Hanley | ... | soundtrack supervisor |
Chris Heckman | ... | composer: additional music |
Woody Jackson | ... | engineer |
John Carroll Kirby | ... | harpsichord (as John Kirby) / organ (as John Kirby) / piano (as John Kirby) / pump organ (as John Kirby) |
Tommy Larkin | ... | timpani |
Tommy Morgan | ... | harmonica |
Ivan Pavlovich | ... | music supervisor |
David Ralicke | ... | bass trombone / musician: mellophone / tuba |
Jason Schwartzman | ... | drums / harpsichord |
Gus Siefert | ... | bass |
Justin Smith | ... | violin |
Truth And Sould | ... | additional instrumentation |
Joey Waronker | ... | drums / percussion |
Amir Yaghmai | ... | violin (as Amir Yagmai) / whistle (as Amir Yagmai) |
Steve Donohoe | ... | music designer (uncredited) |
Additional Crew
Ethan Abeles | ... | technical manager |
Peter Adler | ... | production team |
Ashley Paige Albert | ... | motion capture performer (as Ashley Albert) |
Brian Alcazar | ... | test team |
Angel Alicia | ... | motion capture performer |
Sean S. Allison | ... | motion capture performer |
Joseph Anthony | ... | motion capture performer |
Josh Anthony | ... | motion capture performer |
Carlos Antonio | ... | motion capture performer / speech/dialect coach |
Craig Arbuthnott | ... | quality assurance manager |
Brian Atkinson | ... | motion capture performer (as Brian Allen) |
Jonas Avrin | ... | technical director |
Jeronimo Barrera | ... | vice president of product development |
Joshua Bass | ... | motion capture performer |
Mark Beazley | ... | multiplayer programmer |
John Bellah | ... | motion capture performer |
Gail Bennington | ... | production team |
Jim Bentley | ... | motion capture performer |
Leslie Benzies | ... | lead designer |
Alan Blaine | ... | lead ambient designer |
Stephen Bliss | ... | publishing team |
Kirk Boornazian | ... | designer |
Brain | ... | motion capture performer |
Robert Bray | ... | level designer |
Brennan Brown | ... | motion capture performer |
Charles Burrell | ... | game capture |
Hector Luis Bustamante | ... | motion capture performer |
Dan Campbell | ... | motion capture performer |
Christian Cantamessa | ... | lead designer |
Juan Carlos Cantu | ... | motion capture performer (as Juan Carlos Cantú) |
Jay Capozello | ... | test team |
Brenda Carey | ... | level designer |
Ted Carson | ... | technical director |
Brad Carter | ... | motion capture performer |
Jaesun Celebre | ... | motion capture performer |
Gary Carlos Cervantes | ... | motion capture performer (as Carlos Cervantes) |
Grant Chang | ... | motion capture performer |
Channing Chase | ... | motion capture performer |
Chi-Wai Chiu | ... | game programmer |
Chris Choi | ... | test team |
Melissa Coleman | ... | motion capture performer |
Berto Colon | ... | motion capture performer |
Chris Comfort | ... | motion capture performer / motion capture performer: John Marston |
Jim Conroy | ... | motion capture performer |
Neil Corbett | ... | lead test analyst |
Eric Cosky | ... | physics programmer |
Maria Couch | ... | motion capture performer |
Don Creech | ... | motion capture performer |
Miriam Cruz | ... | motion capture performer |
Mike Currington | ... | lead gameplay programmer (as Michael Currington) |
Patch Darragh | ... | motion capture performer |
Benjamin Byron Davis | ... | motion capture performer |
Ian Lane Davis | ... | ai director / studio director |
Anthony De Longis | ... | motion capture performer |
Irene DeBari | ... | motion capture performer (as Irene De Bari) |
Paul DeBoy | ... | motion capture performer |
Harry Denholm | ... | behavior engineer |
Paul Devonshire | ... | publishing team |
Fay DeWitt | ... | motion capture performer |
Daniel Diaz | ... | ui programmer |
James Dima | ... | test team |
Couzin Ed | ... | voice over director |
Joe Eddy | ... | motion capture performer (as Joseph M. Eddy) |
Rod Edge | ... | dialogue director / motion capture performer / production team |
Daniel Einzig | ... | director of operations |
Alejandro Estornel | ... | motion capture performer (as Alex Estornel) |
Fredrik Farnstrom | ... | lead ai programmer |
Gena Feist | ... | publishing team |
Christopher Fiumano | ... | publishing team |
Sean Flaherty | ... | test team |
Stan Fong | ... | production staff |
David Foss | ... | motion capture performer |
Adam Fowler | ... | technical director |
Richard Frankish | ... | programmer |
Kelby Fuchs | ... | technical artist |
John Gabriel | ... | motion capture performer |
Francesca Galeas | ... | motion capture performer |
Andrew Gardner | ... | game programmer |
Joe Gately | ... | motion capture performer |
Nick Giovannetti | ... | game capture |
Kevin Glikmann | ... | motion capture performer |
Alan Goykhman | ... | graphics programmer |
Holter Graham | ... | motion capture performer |
Jay Grenier | ... | technical artist |
Ross Hagen | ... | motion capture performer |
Daniel Hall | ... | motion capture performer / motion capture performer: John Marston |
Gordon Hall | ... | studio president: Rockstar Leeds |
Kyle Hansen | ... | technical artist |
Jeffrey C. Hawkins | ... | motion capture performer (as Jeffrey Hawkins) |
Angus Hepburn | ... | motion capture performer |
Juan Carlos Hernández | ... | motion capture performer (as Juan Carlos Hernandez) |
Phil Hooker | ... | associate technical director |
Blanco the Horse | ... | motion capture performer (as Blanco the horse) |
Dan Houser | ... | vice president of creative |
Luke Howard | ... | motion capture performer |
Sherman Howard | ... | motion capture performer |
Jessika Aerin Hughes | ... | motion capture performer (as Jessica Aerin) |
Vanessa Huntoon | ... | motion capture performer |
Kåius Härrisøn | ... | motion capture performer (as Kharrison Sweeney) |
Kristin A. Jacobs | ... | motion capture performer |
Antonio Jaramillo | ... | motion capture performer |
Greg Johnson | ... | research (as Gregory Johnson) |
D.J. Jones | ... | mission designer |
Jason Jurecka | ... | tools programmer |
Chuck Kelley | ... | motion capture performer |
Raymond Kerr | ... | graphics programmer |
Lauren Klein | ... | motion capture performer |
Jason Knobler | ... | game programmer |
Jennifer Kolbe | ... | production team |
Michael A. Krehan | ... | lead systems programmer (as Michael Krehan) |
Gabe Landers | ... | cutscene support |
Tim Laubach | ... | lead cross platform programmer |
Lazlow | ... | production team / voice over director |
Jordan Liles | ... | publishing team |
Anthony Litton | ... | voice over director |
Randy Liu | ... | graphics programmer |
Mark Lloyd | ... | studio head: Rockstar Lincoln |
Barry Lynch | ... | motion capture performer |
Anthony Macbain | ... | publishing team |
Bruce MacVittie | ... | motion capture performer |
Spider Madison | ... | motion capture performer |
Jonathan Martin | ... | ai programmer |
Sophia Marzocchi | ... | motion capture performer |
Raymond McAnally | ... | motion capture performer |
Daron McFarland | ... | motion capture performer |
Marc Menchaca | ... | motion capture performer: John Marston |
Thomas Mikusz | ... | motion capture performer |
Paul Mullan | ... | motion capture performer |
Declan Mulvey | ... | motion capture performer |
Rob Nelson | ... | motion capture performer |
Rosa Nino | ... | motion capture performer |
Frank Noon | ... | motion capture performer |
Joe Ochman | ... | motion capture performer |
David Orr | ... | tester |
Ayana Osada | ... | research |
Steve J. Palmer | ... | motion capture performer |
Vincent Parker | ... | production team |
Alison Paul | ... | motion capture performer |
Robert Percival | ... | physics programmer |
Stuart Petri | ... | publishing team |
Christopher Plummer | ... | test team |
Mark Porter | ... | motion capture performer (as Mark LB Porter) |
David Powledge | ... | motion capture performer |
Christopher Rakowsky | ... | ai programmer |
Bill Raymond | ... | motion capture performer |
Yvette Yates Redick | ... | motion capture performer (as Yvette Yates) |
Steve Reed | ... | lead graphics programmer |
Devon Reilly | ... | motion capture performer |
Bettis Richardson | ... | motion capture performer |
Alwyn Roberts | ... | level designer |
Mark Robinson | ... | graphics programmer |
Elisa Rodriguez | ... | motion capture performer |
Enrique Rodriguez | ... | motion capture performer |
Gerardo Rodriguez | ... | motion capture performer |
Jeff Roorda | ... | physics programmer |
Jeff Rosa | ... | vice president of quality assurance |
Marshall Ross | ... | ui programmer |
Jay O. Sanders | ... | motion capture performer |
Sanford Santacroce | ... | research |
Stanton Sarjeant | ... | publishing team |
Ryan Satrappe | ... | ui programmer |
Bryan Schany | ... | motion capture performer |
Nicole Sciacca | ... | motion capture performer |
Robert Shampain | ... | motion capture performer |
Sara Shearer | ... | motion capture performer |
Tom Shepherd | ... | multiplayer lead |
Ilchul Shin | ... | technical artist |
Ali Siddiqui | ... | multiplayer programmer |
Chantz Simpson | ... | motion capture performer |
Kate Simses | ... | motion capture performer |
Benjamin Smith | ... | motion capture performer |
Nick Snell | ... | publishing team |
Nikki Snelson | ... | motion capture performer |
Rob Spampinato | ... | publishing team |
Hugues St. Pierre | ... | technical director |
Robert Suh | ... | tools programmer |
Chris Swinhoe | ... | game programmer |
Kenji Takeuchi | ... | game programmer |
Adam Tedman | ... | Marketing: Publishing |
Adam Tetzloff | ... | test team |
Alisha Thayer | ... | designer |
Michael Unsworth | ... | production team |
Jameel Vega | ... | test team |
Roxie Vizcarra | ... | publishing team (as Roxanna Vizcarra) |
Neil Walker | ... | build engineer |
Dan Walsh | ... | graphics programmer |
Bill R. Watters | ... | software engineer |
Brendan Wayne | ... | motion capture performer |
Alysha Wheeler | ... | motion capture performer |
Rob Wiethoff | ... | motion capture performer: John Marston |
Thomas Wiggin | ... | Digital Marketing |
Wayne Wilcox | ... | motion capture performer (as Wayne Alan Wilcox) |
Kristen Williams | ... | motion capture performer |
Lance Williams | ... | senior lead analyst |
Jane Zumwalt | ... | motion capture performer (as Jane Montosi) |
Andrew Greensmith | ... | lead programmer (uncredited) |
Jacob Krarup | ... | designer (uncredited) |
Jacob Oliver Krarup | ... | designer (uncredited) |
Matt Shepcar | ... | game programmer (uncredited) |
John Zurhellen | ... | voice over director (uncredited) |
Thanks
Kevin Perez | ... | thanks |