Caesar IV
Caesar IV | |
---|---|
Developer(s) | Tilted Mill Entertainment |
Publisher(s) | Sierra Entertainment |
Series | City Building Series |
Platforms | Microsoft Windows |
Release date(s) |
|
Genre(s) | City-building |
Mode(s) | Single-player, Multiplayer |
Caesar IV is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment. The game was released on September 26, 2006 in North America. The game features a three-dimensional game engine and individual modeling of game character behaviors.
Like its original release Caesar in 1992, the game simulates city administration in historical Rome. Like its sibling release Children of the Nile in 2004, the game continues a new trend in the city building game genre to use more interactive and detailed game video game design and play.
A demo was released by Tilted Mill on August 16, 2006.[1]
Gameplay
In a departure from older versions in the series, Caesar IV is equipped with variable, realistic 3D instead of fixed, isometric 3D. This means more realistic landscapes and city views, and the ability for players to better see and use game building space. In addition, buildings and roads may be placed at 45 degree angles to the playing grid, as well as aligned with the grid, allowing game players more options in creating efficient and visually appealing city layouts.
Housing
In an attempt at historical realism, the game tries to stay as close to proper Roman lifestyles as possible. To this end, Sierra Games did detailed research into Roman lifestyles using secondary sources and primary sources.[citation needed]
Scenarios
The game is divided in three parts, named after the three traditional eras of Ancient Rome: "Kingdom", "Republic" and "Empire". The Kingdom part is a tutorial, while the Republic and Empire parts make up the campaign, where one can choose between peaceful and military assignments.
Scenarios | ||
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Rank | Peaceful assignment | Military assignment |
Kingdom | ||
Clerk | Arretium | N/A |
Verona | ||
Capua | ||
Genoa | ||
Brundisium | ||
Republic | ||
Clerk | Syracusae | Mediolanum |
Deputy | Narbo | Thessalonica |
Decurion | Caralis | Burdigala |
Magnate | Corinth | Tarraco |
Quaestor | Narona | Emerita Augusta |
Aedile | Condate Riedonum | Hippo Regius |
Praetor | Carthago | Londinium |
Empire | ||
Decurion | Viminacium | Argos |
Magnate | Alexandria | Virunum |
Quaestor | Lugdunum | Ulpia Traiana |
Aedile | Caesarea | Antiochia |
Praetor | Ephesus | Moguntiacum |
Censor | Tingis | Tarsus |
Consul | Nicomedia | Colonia Agrippina |
There are still five more scenarios that are sandboxes: Amida, Corduba, Cyrene, Djedu and Roma. The last is only available for people who pre-ordered the game directly from Tilted Mill Entertainment. In all these scenarios the rank that is used is "Quaestor". There is also a level editor available for the game.
Reception
Caesar IV has received mixed reviews. Most of the complaints center around crashes, user interface issues, lag problems and repetitive game play. Positive aspects mentioned were the visually appealing 3D graphics and professional sound and music.[2][3]
The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 8/10.[4]
It has a metacritic rating of 74.[5]
References
- ↑ FilePlanet: Caesar IV Demo
- ↑ Metacritic
- ↑ GamerNode - 8.2 out of 10
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
External links
- Pages using vgrelease with named parameters
- Articles with unsourced statements from December 2010
- 2006 video games
- City-building games
- Multiplayer online games
- Video games set in the Roman Empire
- Titan (game engine) games
- Video game sequels
- Video games set in antiquity
- Windows games
- Sierra Entertainment games
- Multiplayer and single-player video games