Fate/stay night

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Fate/stay night
Fate-stay night.jpg
Original game cover by Takashi Takeuchi, featuring Saber (in the center), Illya (lower right), (then counterclockwise) Lancer, Rin Tohsaka, Archer, Sakura Matou, and Berserker
Genre Dark fantasy[1]
Game
Developer Type-Moon[lower-alpha 1]
Publisher Type-Moon
Kadokawa Shoten (PS2, Vita)
Aniplex (NS, Steam)
Genre Visual novel, Eroge
Engine KiriKiri
Platform Windows, PlayStation 2, PlayStation Vita, iOS, Android, Nintendo Switch
Released Windows
  • JP: January 30, 2004
  • WW: 2024
PlayStation 2
  • JP: April 19, 2007
PlayStation Vita
  • JP: November 29, 2012
iOS
  • JP: April 18, 2015
Android
  • JP: May 29, 2015
Nintendo Switch
  • WW: 2024
Manga
Written by Datto Nishiwaki
Published by Kadokawa Shoten
English publisher
Tokyopop (formerly)
Viz Media (digital)
Demographic Shōnen
Magazine Shōnen Ace
Ace Assault
Type-Moon Ace
Original run December 26, 2005October 26, 2012
Volumes 20
Anime television series
Directed by Yūji Yamaguchi
Produced by Masaaki Saito
Written by Takuya Satō
Music by Kenji Kawai
Studio Studio Deen
Licensed by
Network TVS, CTC, KBS, tvk, Tokyo MX, SUN, TVA, AT-X
English network
Original run January 7, 2006June 17, 2006
Episodes 24 (List of episodes)
Manga
Himuro no Tenchi Fate/school Life
Written by Eiichirou Mashin
Published by Ichijinsha
Demographic Shōnen
Magazine Manga 4koma Palette
Original run November 25, 2006 – present
Volumes 15
Original video animation
Fate/Prototype
Directed by Seiji Kishi
Produced by Yūji Higa
Written by Makoto Uezu
Music by Yasuharu Takanashi
Studio Lerche
Released December 31, 2011
Runtime 12 minutes
Manga
Fate/stay night: Heaven's Feel
Written by Taskohna
Published by Kadokawa Shoten
Demographic Seinen
Magazine Young Ace
Original run May 2, 2015 – present
Volumes 10
Manga
Fate/stay night: Unlimited Blade Works
Written by Daisuke Moriyama
Published by ASCII Media Works
Demographic Shōnen
Magazine Dengeki Daioh
Original run December 25, 2021 – present
Volumes 5
Other
Anime and Manga portal

Fate/stay night is a Japanese visual novel game developed by Type-Moon for Windows on January 30, 2004. Initially released as an adult game, a version titled Fate/stay night Réalta Nua (Irish for "new star"), which replaced the sexual content with extensive visual and narrative elements, completed the story with an ending scene, and featured voice actors from the 2006 anime series, was released on April 19, 2007 for the PlayStation 2.[2] It was later ported to Windows (as a trilogy covering the three storylines: Fate, Unlimited Blade Works and Heaven's Feel) in 2011, PlayStation Vita in 2012, and iOS and Android in 2015. A remastered version of Réalta Nua is set to release for Nintendo Switch and PC via Steam in 2024, marking the first time the game will be available outside Japan. The plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Shirou bonds with a heroine through each route and confronts different adversaries participating in the war. The author, Kinoko Nasu, summarised Fate/stay night as:

"...the story about legendary heroes and 'a boy meets a girl.'... The main theme is 'conquering oneself.' There are three story lines in Fate, each has a different themes. The first one is the 'oneself as an ideal.' The second one is 'struggling with oneself as an ideal.' The third one is 'the friction with real and ideal.' This game is describing the growth of the main character Emiya Shirou. The first storyline shows his slanted mind, the next storyline shows his resolve, and the last storyline gives another resolution for him as a human. All three storylines are essentially equal, but they have different forms."[3]

A manga series adaptation by Datto Nishiwaki has serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 issues. A 24-episode anime series created by Studio Deen aired in Japan between January and June 2006. Both mostly follow the Fate route but add events from other storylines. A film adaptation, Fate/stay night: Unlimited Blade Works, also by Studio Deen, was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Blade Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation by Taskohna began in 2015 in Kadokawa Shoten's Young Ace, focusing solely on the third route. A film trilogy adapted Heaven's Feel route of the visual novel, with the first film, titled presage flower, released in 2017, the second film, titled lost butterfly, released in 2019, and the final film, titled spring song, released in 2020. A third manga adaptation by Daisuke Moriyama began in 2021 in ASCII Media Works's Dengeki Daioh, focusing solely on the second route.

Fate/stay night spawned the Fate media franchise, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia. Its plot is set half a year after the events of Fate/stay night. A light novel series titled Fate/Zero, set as a prequel to Fate/stay night, was published from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-off magical girl manga series, Fate/kaleid liner Prisma Illya, began serialization in 2007 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. An RPG titled Fate/Extra was released on 2010, and a companion game, Fate/Extra CCC, was released in 2013, both for PSP. A gacha game titled Fate/Grand Order was released on Android and iOS in 2015; an anime film adaptation by Lay-duce was released in late 2016, with sequel adaptations by Production I.G., CloverWorks and Signal.MD. As of July 2021, Fate/Grand Order grossed $5.6 billion worldwide, making it the eighth highest-grossing mobile game of all time.

Gameplay

Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given a chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player must replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. Finishing one route will unlock the next one. When interacting with the heroines in each route, an "affection meter" is created, which is raised by giving them an answer that pleases them. A "True Ending" can be unlocked depending on the player's affection.[4]

There are multiple ways in which the player can lose the game, including Shirou's death or a decision that causes the heroine to be murdered. Should this happen, the player is taken to an area called the Tiger Dojo (タイガー道場 Taigā Dōjō?) where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should do to survive in the next attempt to complete the game.[5]

Plot

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The story revolves around Shirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes from throughout history for a chance to have their wishes granted by the eponymous Holy Grail. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirou was taken in by a retired mage named Kiritsugu Emiya, who would die years later. His perceived responsibility to those who died and his salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to someday greatly help others, even if people often abuse his generosity at his stage.

One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are generally supposed to be eliminated. Chased to his home by the spear-wielding warrior Lancer and barely able to avoid his attacks, Shirou is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history (Arturia Pendragon in her case), was created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.[6]

Fate

The first of the three heroines, Saber is a mighty warrior who keeps her identity secret, hence her substitute name after her role as a member of the Saber class. She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claimed to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to ally with Rin. Shirou drops his pacifism when he discovers that his former friend, Shinji Matou, is a Master with the Servant Rider, aiming to sacrifice all students from their school to increase Rider's powers.

Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at full strength without exchanging Mana (magical energy) with her Master. During a confrontation with Master Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her in defeating the enemy by projecting one of Arturia's swords in combat. As Shirou seeks to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail. However, it instead caused the fire where Shirou lost his family.

Shirou rejects the idea of accepting his wish for the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his Servant, Gilgamesh.[7] Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death.[8] In the Réalta Nua version of the game, a new ending can be unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon.[9]

Unlimited Blade Works

The second of the three heroines is Rin Tohsaka, a model student and idol of Shirou's school who is secretly a mage and Master of Archer in the Holy Grail War. Her Servant Archer serves as the Servant protagonist of the route. She descends from a long, distinguished line of mages. Though she lacks a formal magic education, she is strong and gifted in her own right. Classmates dub Rin "The Ice Queen" for her cold, unreachable persona at school; however, this is simply a front to hide her actual status as a mage. Her presence in the story is established after Lancer mortally wounds Shirou at school. Upon seeing him, she revives him due to his connection with Sakura Matou, with whom Rin is closely acquainted. The two become allies in the war, unaware of Archer's true identity as an adult Shirou from one of the series' numerous alternate universes.

Shirou loses control of Saber during the story but aims to fight with his magical strength to stop the war. Archer betrays Rin and reveals his despondency and bitterness over his past choices to Shirou. He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of his regrets and misery, sticking to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. Later, Rin passes Shirou her Mana to fight Gilgamesh to replicate Archer's powers. As Gilgamesh almost drags Shirou into their deaths, Archer uses his last strength to save the latter.[10] In the True Ending, Shirou and Rin move to London to study magic, as well as start a romantic relationship.[11]

Heaven's Feel

The third and final heroine is Sakura, a first-year high school student and longtime friend of Shirou's, who often visits his home to help him with his daily chores. A quiet, soft-spoken girl, Sakura can be surprisingly stubborn and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, raised by the Matou family, and has since suffered their abuse while training as a mage. Sakura is also discovered as the true Master of Rider, whom she reasserts control of from Shinji, making Rider the Servant protagonist of the route. In the route, Saber and Berserker are consumed by the shadows of Angra Manyu. In the ensuing battle with True Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to save a dying Shirou.[12]

Zouken, Sakura's grandfather, places a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Manyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.[13] Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin's initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker.[14] Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle to later destroy the Grail. In True Ending, after Kotomine dies in combat, Illya sacrifices herself to destroy the Grail and extracts Shirou's soul using forbidden magic (her weaker version of the Third Magic). Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou, Sakura, and Rider live peacefully in Japan, while Rin moves to London to study magic.[15]

Development

Akashi Bridge became the prototype of one of the locations of the city of Fuyuki.[16]

Kinoko Nasu first began writing Fate/stay night in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game's Fate storyline.[17] However, the game went on to have three storylines, the Fate storyline being one of them. In his early drafts, Fate's heroine Saber was a man, and the protagonist was a girl with glasses.[18] This early draft was later embodied in the short original video animation (OVA) Fate/Prototype, which was released with the final volume of the Carnival Phantasm OVA series.[19] Nasu set aside the project and went on to found Type-Moon with artist Takashi Takeuchi. After the success of their first visual novel Tsukihime in 2000, Type-Moon transitioned from a dōjin soft organization to a commercial organization. Nasu and Takeuchi decided to turn the old Fate story into a visual novel as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a bishōjo game. Artist Takeuchi suggested switching the protagonist's and Saber's genders to fit the game market.[17]

The novel Makai Tensho influenced Nasu to write a fantasy story in which famous heroic personalities from all over the world would take part.[20] The original idea was limited to the prototype of the Fate arc, where the main characters were the female master and her Servant Saber (the embodiment of King Arthur as a man).[21] According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.[22] About a third of the scenario of the future Fate arc (up to the battle with Sasaki Kojiro) was completed at that time, but for several personal reasons, Nasu could not write further for more than ten years.[20]

The first two-story arcs completed were Fate and Unlimited Blade Works; the latter was partially presented to the public in a preview booklet at Comiket in December 2001.[23] Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuka Satsuki.[24] In 2002, it was found that the content that was already written was nearly equal in length to Tsukihime, leading to proposals to divide the game into two parts. However, due to the high cost of releasing two products at once, the arcs of Illya and Sakura were partially combined, resulting in Heaven's Feel.[25][26] Nasu original thought of extending the Fate route involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending of Unlimited Blade Works.[27] The main theme in Fate/stay night is "conquering oneself". There are three storylines in the visual novel; each has a different theme. The first one, Fate, is the "oneself as an ideal." The second one, Unlimited Blade Works, is "struggling with oneself as an ideal." The third one, Heaven's Feel, is "the friction with real and ideal".[17]

According to Nasu, the main theme of the resulting Heaven's Feel arc was chosen to apply the protagonist's ideas in practice. This is in contrast it with Fate and Unlimited Blade Works, which paid most attention to the demonstration of Shirou's ideals.[28] Nasu wanted to portray him as a typical teenager while artist Takashi Takeuchi did not want him to have too much individuality to make players project themselves onto him.[29] In 2002, Takeuchi suggested Gen Urobuchi, a well-known author of Nitroplus visual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided that Fate/stay night would be the most significant work in his life, created by him from beginning to end.[21]

Release history

After translating the text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the game's demo version was released on a CD with the magazine Tech Gian from Enterbrain,[30] and on November 1 was posted on Type-Moon's site.[31] Fate/stay night was released in Japan on January 30, 2004, for Windows PCs.[32] The opening animations were produced by Tatsunoko Productions.

A CERO C-rated version of Fate/stay night, titled Fate/stay night Réalta Nua, for the PlayStation 2[33] was scheduled to be released in late 2006. However, it was postponed until April 19, 2007.[34] This version provided voice acting but the sex scenes were removed due to censorship and the target audience. The updated re-release also provided the true ending to the Fate route. Tatsunoko Productions produced three opening animations, based on the three branching storylines in the game. Fate, Unlimited Blade Works, and Heaven's Feel are the three branching storylines found within the game. They were released separately through digital download on Windows (but as the Réalta Nua version) in the beginning of 2012. A PlayStation Vita port of Réalta Nua was released in Japan on November 29, 2012, with three new opening animations by anime studio Ufotable and the option to change the aspect ratio to 4:3, 16:9 or in-between.[35]

On January 30, 2024, Type-Moon announced Fate/stay night Remastered. It is set to be published by Aniplex worldwide in 2024 for the Nintendo Switch and Windows via Steam with Japanese, English and Simplified Chinese language options.[36] The remaster is based on the PS Vita version of Réalta Nua, and marks the first official release of the visual novel outside Japan.[36]

There have been only small changes to Shirou's physical design since its inception. With red hair and stubborn eyes, Takeuchi aimed for a typical design of a straightforward shōnen manga genre character. However, he felt that it was too standard, so he added more circles in his eyes. Takeuchi has trouble bringing out Shirou's expressions because of his unique eyebrows; as a result, Shirou remains the most difficult Fate/stay night character for him to draw. Their goal of creating "a protagonist without a face" to comply with the nature of bishōjo games in the initial release of Fate/stay night is another reason Takeuchi had trouble drawing Shirou, who only appeared in a handful of scenes. In the re-released Réalta Nua version of the visual novel aimed at teenagers rather than just adults, the importance of showing non-adult content was increased. So Takeuchi had to draw Shirou more often.[29]

On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia.[37] Its plot is set half a year after the events of Fate/stay night and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shirō Emiya, Saber and Rin Tōsaka.[37]

Adaptations

Manga

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File:ROC-NCL-AAC Fate-stay-night CHT tankobon 20171018.jpg
A collection of the first Fate/stay night manga volumes

The Fate/stay night manga adaptation, illustrated by Datto Nishiwaki, was serialized in Kadokawa Shoten's manga magazine Shōnen Ace between the February 2006 and December 2012 issues. Extras were also published in Ace Assault and Type-Moon Ace. The manga combines the Fate and Unlimited Blade Works scenarios of the visual novel and some elements from the Heaven's Feel scenario while ultimately following the Fate scenario. Twenty tankōbon volumes were released in Japan between May 26, 2006, and November 26, 2012.[38][39] The manga was licensed for an English-language release in North America by Tokyopop in 2007.[40] In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint released the first ten volumes of Fate/stay night manga digitally.[41] A second Fate/stay night manga based entirely on the Heaven's Feel route and illustrated by Taskohna began serialization in the June 2015 issue of Kadokawa Shoten's Young Ace on May 2, 2015.[42] A third manga adaptation based entirely on the Unlimited Blade Works route and illustrated by Daisuke Moriyama began serialization in the February 2022 issue of ASCII Media Works' Dengeki Daioh magazine on December 25, 2021.[43]

Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the everyday life at school of the minor characters of Fate/stay night and Fate/Hollow Ataraxia, specifically the character Kane Himuro, a classmate of Fate/stay night protagonist Shirō Emiya. It is serialized in Manga 4-koma Kings Palette from November 25, 2006, and fifteen compiled volumes have been published by Ichijinsha.

A spin-off manga series Fate/kaleid liner Prisma Illya written and illustrated by Hiroyama Hiroshi was first serialized in Comp Ace in 2008 and later released into two bound volumes.[44] The series features Illya as a main character where she lives an alternate life as a schoolgirl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titled Fate/Kaleid liner Prisma Illya 2wei! was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled Fate/Kaleid liner Prisma Illya 3rei!! began serialization in 2012.

In December 2019, Fate/type Redline began publishing in the Type-Moon Comic Ace web magazine. It's set in an alternative setting where a boy was sent back in time to a Holy Grail War set in Japan during World War II.

Anime

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Title Premiere Finale Episodes
Fate/stay night January 7, 2006 June 17, 2006 24
Fate/stay night: Unlimited Blade Works January 23, 2010 N/A Film
Fate/stay night: Unlimited Blade Works October 4, 2014 June 27, 2015 26+1 OVA
Fate/stay night: Heaven's Feel I. presage flower October 14, 2017 N/A Film
Fate/stay night: Heaven's Feel II. lost butterfly January 12, 2019 N/A Film
Fate/stay night: Heaven's Feel III. spring song August 15, 2020 N/A Film

The original Fate/stay night anime series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the Fate scenario but shows parts of other scenarios. When the anime adaptation was in the planning stages at Studio Deen, they were planning an original story with Shielder, a heroine later used in Fate/Grand Order, as an important character, instead of adapting the events of the source material.[45] It was produced by the Fate Project, and included Geneon Entertainment, TBS, CREi, Type Moon, and Frontier Works. Kenji Kawai composed the original music for the series.

The series later received its international television premieres on the anime television network Animax in 2007, its English-language television premiere occurring on Animax's English networks in Southeast Asia in June, as well as its other networks in South Korea, Hong Kong and other regions.[46] Geneon USA also licensed the series for distribution across North America. The English dub was produced at Bang Zoom! Entertainment. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment retained the license, Funimation Entertainment assumed exclusive rights to the manufacturing, marketing, sales, and distribution of select titles. Fate/stay night was one of several titles involved in the deal.[47] Sentai Filmworks has since licensed the TV series and re-released the series on DVD and for the first time on Blu-ray Disc in January 2013.[48] Fate/stay night started airing in North America on the Anime Network On Demand channel on February 7, 2013.

The television series was re-released in Japan on January 22, 2010, in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film Fate/stay night: Unlimited Blade Works.[49] Fate/stay night TV reproduction I and II each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs by Jyukai and Sachi Tainaka. The opening song "disillusion -2010-" is a re-recording of the "disillusion" theme song from the television series.

An animated film based on the storyline of the Unlimited Blade Works route from the visual novel was released in Japanese theaters on January 23, 2010, and produced by Studio Deen. The staff from the anime television series, including director Yūji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles.[50] The film earned 280 million yen at the Japanese box office.[51] Sentai Filmworks has licensed the Unlimited Blade Works film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom![52] The film has been shown on the Anime Network.

Following an anime adaptation of the Fate/Zero novel series, which aired between October 2011 and June 2012, Ufotable produced a second Fate/stay night anime television series based on the Unlimited Blade Works route from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen Fate/stay night anime and the Fate/Zero anime reprise their roles in the new anime.[53][54] The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015.[55] An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea.[56] Aniplex of America has acquired streaming and home video rights to the 2014 series for North America,[57] and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015.[58][59] A ten-minute original video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "sunny day".[60]

Ufotable also released a film trilogy based on the Heaven's Feel route, the first of which is titled Fate/stay night: Heaven's Feel I. presage flower and was released in Japan on October 14, 2017, and in the United States in November and December 2017.[61][62] The film was released again in the United States on June 5 and June 7, 2018, with an English dub.[63] The second film, titled Fate/stay night: Heaven's Feel II. lost butterfly was released in Japan on January 12, 2019.[64] The third film, titled Fate/stay night: Heaven's Feel III. spring song was released in Japan on August 15, 2020.[65]

Light novels

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On November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zero,[66] which is a prequel to Fate/stay night, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast to Fate/stay night, Fate/Zero is a series of light novels instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer, Nitroplus, and was written by Gen Urobuchi.[67] The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007.[67] The fourth and final volume was released on December 29, 2007, along with the Fate/Zero Original Image Soundtrack "Return to Zero".[68] A manga adaptation began serializing in February 2011, followed by an anime adaptation by Ufotable, marking their debut with the franchise.

A light novel titled Fate/Apocrypha was also released.[69] It revolves around a parallel universe in which the events of Fate/stay night and Fate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012.[70] The second volume was released on August 16, 2013. The third volume was released on December 29, 2013. The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation by A-1 Pictures was announced for July 2017.[71]

Spin-off series

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Characters from the Fate/stay night series appear alongside other Type-Moon characters in the gag manga series Carnival Phantasm, released by Ichijinsha between July 2004 and 2005. An original video animation series produced by Lerche was released between August 12, 2011, and July 7, 2012.[72] A spin-off manga series written by Hiroshi Hiroyama, titled Fate/kaleid liner Prisma Illya, began serialization in Kadokawa Shoten's Comp Ace magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einzbern as she becomes a magical girl.[73] Several anime series and a film have been produced by Silver Link.[74][75] Another spin-off, the slice of life and food-centric Today's Menu for the Emiya Family by TAa, has been serialized on Kadokawa Shoten's Young Ace Up website since January 26, 2016, and has been collected in seven tankōbon volumes as of October 8, 2021. Set in an alternate universe where the Fifth Holy Grail War resolved with most of the characters surviving and later becoming friends and neighbors, it revolves around Shiro and other characters preparing various dishes for their friends and family. A thirteen-episode original net animation adaptation by Ufotable aired monthly from January 25, 2018, to January 1, 2019, and a video game was also released for the Nintendo Switch.

Video games

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In 2007, Fate/tiger colosseum, a 3D fighting game based on Fate/stay night, was released for the PlayStation Portable by Capcom and cavia, inc. in cooperation with TYPE MOON.[76] The characters are all rendered in a super deformed style. A sequel, Fate/tiger colosseum Upper, was released on August 28, 2008.[77]

Another fighting game based on the franchise titled Fate/unlimited codes debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed by Capcom in conjunction with Cavia and Eighting.[78] The game was released in the arcades and had an exclusive PlayStation 2 release on December 18, 2008.[79][80] A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009.[81] A digital download of the game was released in North America on September 3, 2009.[82][83] and in Europe on September 10, 2009[84]

A dungeon RPG adaptation of the series was announced in Famitsu and is produced by Image Epoch and Marvelous Entertainment titled Fate/Extra.[85] Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Type-Moon Box" editions. The limited, Type-Moon Box edition includes a Saber Figma figure from the game itself, a visual book and a limited edition soundtrack.[86] While the original release was set for March 2010, the release date was pushed back to July 22, 2010, for further testing.[87] In July 2011, Aksys Games confirmed it would be publishing Fate/Extra in North America.[88] Saber appears as playable character in the Nitroplus fighting game Nitroplus Blasterz: Heroines Infinite Duel based on her appearance in Fate/Zero.[89] An anime television series adaptation, titled Fate/Extra Last Encore and produced by Shaft, was announced for 2017.[90]

An online free-to-play RPG was released based on the franchise at large, titled Fate/Grand Order. The game is centered around turn-based combat where the player, who takes on an unnamed male or female Master, summons and commands Servants in the battle against enemies. The story narrative is presented in a visual novel format, and each Servant has a scenario that the player explores. Many Servants are featured; some are original, while others return from preceding Fate works. It was first released on July 29, 2015, on Android, with a subsequent release on August 12 on iOS.[91]

An action role-playing game, titled Fate/Samurai Remnant, was released on September 28, 2023 for Windows, Switch, PlayStation 4 and PlayStation 5.[92]

Music

There is a soundtrack to the game, called Fate/Stay Night Original Sound Track.[93] There is also an arranged soundtrack of the game music, titled Avalon - Fate/Stay Night. It is arranged by WAVE and K. JUNO and features two English arranged versions of "This Illusion" titled "Illusion/Vision" and "Illusion/Fate". The anime original soundtrack was arranged and composed by Kenji Kawai.[94] In addition, there are image albums Wish and WHITE AVALON as well as various remix albums Fate another score, Fate/extended play, and Emiya #0. There are also numerous fanmade arrangements: Exodus: Fake/ever since, Iriya 51, Broken Phantasm, fragments, and 17 Division.

Aside from Fate/stay night, the other games in the series have their soundtracks. There is a Fate/tiger coliseum OST and an imaged soundtrack for Fate/Zero titled Return to Zero.

Game themes
Title Composition and Arrangement Lyrics Performance Type
"This Illusion" Number201 Keita Haga M.H. Opening theme
"Days" Number201 Keita Haga Chino Ending theme
"Ōgon no Kagayaki" (黄金の輝き Golden Glitter?) Number201 Keita Haga Maki Opening theme (Réalta Nua)
"Link" Number201 Keita Haga Rhu Ending theme (Réalta Nua)
"Arcadia" Rico Earthmind Opening theme (Réalta Nua PSV, Fate route)
"Horizon" Earthmind Opening theme (Réalta Nua PSV, Unlimited Blade Works route)
"Another Heaven" Earthmind Opening theme (Réalta Nua PSV, Heaven's Feel route)
Anime themes
Title Composition Arrangement Lyrics Performance Single Release Date Type
"Disillusion"
(episodes 1–14)[95]
Number201 Kenji Kawai Keita Haga Sachi Tainaka February 22, 2006 Opening theme
"Kirameku Namida wa Hoshi ni" (きらめく涙は星に?,
lit. Glittering Tears Change To Stars)
(episodes 15–23)[96]
KATE Sogawa Tomoji, Number201 Keita Haga Sachi Tainaka May 31, 2006 Opening theme
"Anata ga Ita Mori" (あなたがいた森?,
lit. The Forest In Which You Were)
(episodes 1–13, 15–23)[97]
Manami Watanabe Jyukai March 15, 2006 Ending theme
"Hikari" (ヒカリ?, lit. Light)
(episode 14)
Manami Watanabe Jyukai Ending theme
"Kimi to no Ashita" (君との明日?, lit. Tomorrow with You)
(episode 24)[98]
Sachi Tainaka Kaneko Takahiro Sachi Tainaka Sachi Tainaka February 7, 2007 Ending theme
"Disillusion2010" (OVA) Number201 Ayumi Miyazaki Manami Watanabe Sachi Tainaka January 22, 2010 Opening theme
"With..." (OVA, Episode 1) Number201 Jyukai feat. Sachi Tainaka Ending theme
"Kumo no Kakera" (雲のかけら, lit Fragments of Clouds) (OVA, Episode 2) Number201 Ayumi Miyazaki Manami Watanabe Sachi Tainaka feat. Jyukai Ending theme

Reception

When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com.[99] Readers of Dengeki G's Magazine ranked the game second in a list of "most interesting bishōjo games" in August 2007.[100] The original PC version of the visual novel sold 400,000 copies.[101] On the PlayStation 2, the 2007 release sold 184,558[102] and the 2009 re-release sold 21,937.[103] On the PlayStation Vita, the game sold 58,157 in 2013,[104] and 86,836 as of 2014.[105] This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.[106]

In early 2007, the popularity of Fate/stay night and the anime Japanese voice actors led to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of Kana Ueda (Rin) and Ayako Kawasumi (Saber). In 2011, the writers Chris Klug and Josiah Lebowitz in their book Interactive storytelling for video games praised Fate/stay night as a strong example of branching storylines and interactive storytelling, comparing its depth and complexity to that of a traditional novel.[107] In 2019, the franchise took first place in the Comiket event.[108] The spin-off Fate/Grand Order was also a commercial success, surpassing the gross revenue of the video game franchise Metal Gear in four years.[109] As of July 2021, Fate/Grand Order grossed $5.6 billion worldwide, making it the seventh highest-grossing mobile game of all time.[110]

Critical response

Fate/stay night is, according to various estimates, one of the most famous representatives of its genre.[111][112][113] It has also been described as "among the most well-received visual novels ever published".[114]

Rice Digital claimed the sexual scenes were given a deep theme, most notably in Heaven's Feel when the heroine, Sakura, is treated differently due to her backstory, which makes her uneasy.[115] It was also noted that using the heroes of the legends of antiquity can also encourage acquaintance with their sources.[116] Uno Tsunehiro from Kyoto University compared Shirou's traumatic background in regards the city's fire to survivors from the September 11 attacks while also showing different ways the Japanese society used to take care of their lives in such time. As a result, Tsunehiro views Shirou's change in each route as a way to recover from the trauma, grow up and become an independent person.[117] According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used since the concept of several plot arcs stretched the exposition of elements important for a common understanding of the plot and supported reader interest.[118] The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles.[119] A large number of sudden deaths, coupled with a strong effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists.[120] Despite the linearity of the passage of the story arcs, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events".[121][122] Story twists were called by various observers "relevant and exciting".[123] The darker narrative "Heaven's Feel" takes in comparison to "Fate" and "Unlimited Blade Works" resulted in the route being compared to the horror genre.[124]

The visual component of the novel and character design were regarded by critics as successful for 2004.[125] Musical accompaniment and audio effects, according to critics, successfully performed their role in creating the right atmosphere during the narration and skillfully emphasized the textual description of the scenes.[125]

Critics and scholars praised Shirou. Gamasutra regarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and continuing this goal while growing up. The site added that the player's in-game choices make Shirou's character arcs change dramatically and allow Nasu to convey a different aspect of his ideal.[4] The novelist Shūsei Sakagami praised how the user can witness Shirou's "gradual change from a robot to becoming a human" through the three routes, developing distinctive traits in each one.[126] In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a “champion of justice” a direct analogy with the traditional view of the life of bodhisattvas in Mahayana Buddhism, seeking to save other people at the cost of their own efforts and suffering.[127] In Kuroda's view, Buddhist concepts are opposed to the elements of Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted the sins of others in the name of salvation.[128] In the story aspect, the reviewers considered Shirou's behavior and his attitude to his own ideals as the most interesting and well-developed part of the whole novel.[129][130] The main character in each of the story arcs was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ("Fate"), to conduct a theoretical understanding of the ideals of the character ("Unlimited Blade Works"),[131] to face the problems of their implementation ("Heaven's Feel") and, having combined this, to understand the details of his image.[129]

The images of Rin, Saber, and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arc is "Heaven's Feel," which is largely due to the sharp and versatile disclosure of the image of Sakura Matou,[132][133] and her romantic line with Shirou is the most "adult" among all the heroines.[133] According to Gen Urobouchi, the author of the Fate/Zero prequel, the relationship between the main character and Saber resembled the relationship "between a boy and a boy who became a girl" and more "corresponded to the ancient Greek understanding of love".[133] The very image of Saber was considered by some reviewers to be "full of dignity and not falling into banality",[134] others "acquiring feminine features with close interaction with Shirou".[135] According to some reviewers, Rin Tohsaka "emphasized a different opinion about the ideals of Shirou",[136] and her romantic line looked "most realistic",[136] where Rin and the main character "compensated for the shortcomings and increased the virtues of each other".[133]

Notes

  1. Ported to PlayStation 2 and Vita by HuneX
  2. Through Madman Anime.

References

Citations

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Sources

  • Makoto Kuroda . Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night: // Existence, Phenomenon and Personality. 2013. pp. 42–100.
  • Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. New York: Elsevier, 2011. 320 p. ISBN 978-0-240-81717-0.
  • Fate/Complete Material: II Character Material. / Type-Moon. Tokyo: Enterbrain, 2010. 258 p. ISBN 978-4047266803.
  • Fate/Complete Material: III Material World : / Type-Moon. Tokyo: Enterbrain, 2010. 315 p. ISBN 978-4047269026.
  • Fate/Side Material: / Type-Moon. Winfanworks, 2004. 100 p.
  • Fate/stay night: Anime Spiritual. Tokyo: Kadokawa Shoten, 2006. 144 p. ISBN 978-4048539937.
  • Fate/stay night: Visual Story / Type-Moon. Tokyo: Enterbrain, 2007. 256 p. ISBN 978-4757737235.
  • Fate/secret book: / Type-Moon. Tokyo: Kadokawa Shoten, 2005. 100 p.
  • Fate/Zero material: / Type-Moon. Winfanworks, 2008. 147 p.
  • Prototype material: / Type-Moon. Colophon, 2011. 68 p.
  • NewtypeSpecial 劇場版「Fate/stay night[Heaven's Feel]」 I.presage flower // Newtype. Tokyo : Kadokawa Shoten, 2018. 104 pp. ISBN 978-4041062203.

External links

Games

Anime

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