Ian Bogost
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Ian Bogost | |
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Bogost with an Atari VCS joystick
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Occupation | Professor at Georgia Institute of Technology, co-founder of Persuasive Games |
Website | www.bogost.com |
Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.[1]
He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also released Cow Clicker, a satire and critique of the influx of social network games. His game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.[2]
Contents
Education
Bogost received his bachelor's in Philosophy and Comparative Literature from the University of Southern California in 1998. He then went on to get his masters in Comparative Literature from the University of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2008.[3]
Employment
In 2008, Bogost became an Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a Professor of Digital Media and an Adjunct Professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a Professor of Interactive Computing, both positions he still holds.
Bogost was also a Founding Partner of Persuasive Games LLC Atlanta, GA, and Persuasive Games Latin America SA. He is currently the Chief Designer for Persuasive Games LLC Atlanta, GA.[4]
Honors and awards
- TIME Magazine Best 50 Websites 2012, for persuasivegames.org
- Winner, Vanguard & Virtuoso Awards, Indiecade Festival 2010 (for A Slow Year)
- Finalist, Indiecade Festival 2010 (for A Slow Year)
- ELearners.com Mindshare Awards, first place, gaming category, for website bogost.com, 2010
- Finalist, Independent Game Festival 2010, Nuovo category
- Visiting Professor 2009 (summer), Faculty of Engineering and Information Technology, University of Technology Sydney [5]
Games
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Bogost has designed and developed a variety of video games since 2003, among which are:
Game | Release | Notes |
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Simony[6] | 2012 | Released as both an iOS game and an installation at the Museum of Contemporary Art Jacksonville |
A Slow Year: Game Poems[7] | 2010 | |
Cow Clicker[8] | 2010 | |
Guru Meditation[9] | 2009 | Also released for Atari VCS as a limited edition[10] |
Fatworld | 2007 | |
Cruel 2 B Kind[11] | 2006 | Concept and Design w/ Jane McGonigal[12] |
Jetset: A Game for Airports[13] | 2006 | |
The Howard Dean for Iowa Game[14] | 2003 | Concept and Design w/ Gonzalo Frasca[15] |
Media appearances
Ian was a guest on The Colbert Report on August 7, 2007, where he discussed his persuasive game concepts.[16]
Bibliography
- Lua error in package.lua at line 80: module 'strict' not found. (anthology, edited by Daniel Goldberg and Linus Larsson) (Bogost contributed the article "The Squalid Grace of Flappy Bird")[17]
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References
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External links
Wikimedia Commons has media related to Ian Bogost. |
- Official website
- Persuasive Games
- Ian Bogost talks about Serious Games at XML
- Bio at The Art History of Games Conference
- ↑ : "Bogost to Develop Center for Media Studies", Georgia Tech Press Release, 13 September 2012
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- ↑ Ian Bogost. Ian Bogost, 2014. Web. 29 Sept. 2014. www.bogost.com
- ↑ Ian Bogost. Ian Bogost, 2014. Web. 29 Sept. 2014. www.bogost.com
- ↑ Ian Bogost. Ian Bogost, 2014. Web. 29 Sept. 2014. www.bogost.com
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- ↑ “video of Ian Bogost interview on Colbert Report, 7 August 2007”
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- Pages with reference errors
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- American academics
- Georgia Institute of Technology faculty
- American video game designers
- Living people
- Game researchers