Ninja Gaiden (arcade)
Ninja Gaiden | |
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File:Ninja Gaiden arcade flyer.png
Sales flyer for the arcade game.
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Developer(s) | Tecmo |
Publisher(s) |
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Composer(s) | Mikio Saito Ryuichi Nitta |
Series | Ninja Gaiden |
Platforms |
Arcade
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Release date(s) |
October 1988
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Genre(s) | Beat 'em up |
Mode(s) | Two-player, co-op |
Ninja Gaiden, later released in Japan as Ninja Ryūkenden (忍者龍剣伝?, lit. "Ninja Dragon Sword Legend") and in Europe as Shadow Warriors, is a 1988 side-scrolling beat-'em-up originally released by Tecmo as a coin-operated arcade video game.[2] It was first released in North America, and Europe in 1988 and in Japan in 1989.[3] The Ninja Gaiden arcade game was produced and released almost simultaneously with its home console counterpart for the NES, although they are different games with only a few similarities.[4] The designer of the game is only credited as "Strong Shima", but Masato Kato, who worked on the NES Ninja Gaiden, identified him as one Mr. Iijima.[5]
Home versions of the Ninja Gaiden arcade game were released in Europe under the Shadow Warriors title in 1990 by Ocean Software for five different computer platforms (Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC) and in North America for IBM PC by Hi-Tech Expressions. An Atari Lynx version was also released. The arcade version of Ninja Gaiden is also included as a hidden bonus game in Ninja Gaiden Black for the Xbox in 2005.[6] The arcade game was published as a Virtual Console game for the Wii in 2009.
Contents
Gameplay
The arcade version of Ninja Gaiden is a side-scrolling beat-'em-up where players control a pair of ninjas hired to defeat an evil cult led by Bladedamus, a descendant of Nostradamus who seeks to fulfill his end of the world prophecies.[7][8] The first player controls a ninja dressed in blue, while the second player controls one dressed in orange. Like most beat-'em-ups, the player proceed through stages by defeating enemies scattered through each area.
The controls consists of an eight-way joystick with a button installed on top and two additional action buttons for attacking and jumping. The button on top of the joystick allows the player character to grab onto any overhead bar or tightrope and hang from there. There are five primary techniques performed by pressing the joystick and buttons individually or in combination with each other. These consists of the "Triple Blow Combination" (a series of punches and kicks that serve as the player's standard attack), the "Flying Neck Throw" (performed by attacking the enemy while jumping), the "Hang Kick" (performed by attacking the enemy while hanging from a bar), the "Tightrope Walk" (in which the player moves while hanging from or standing above a tightrope), and the "Phoenix Backflip" (a backflip performed after running into a wall).
The player can destroy certain objects in the environment (such as telephone booths, signposts, dumpsters) by knocking or throwing enemies onto them. These will uncover hidden items that will award the player with bonus points, health recovery, time extensions and even an extra life. One particular item will temporarily arm the player with a sword that can be used up to ten times before reverting back to his standard punches and kicks.
The game features a morbid continue screen, where the player character is tied to a table thrashing his head violently while a giant circular saw is being lowered towards him and what appears to be a crowd of enemies is watching in excitement in the background. If the player does not continue within the 10 second countdown, the screen fades to red, the ninja cries out in agony, and the words "GAME OVER" appears followed by dramatic music.
The first five stages are based on actual American cities and places such as Los Angeles, Brooklyn, Las Vegas, North Carolina, the Grand Canyon, and a transcontinental railroad. The sixth and final stage set inside the enemy's hideout. The recurring bosses includes a sumo wrestler; a pair of wrestlers resembling the tag team The Road Warriors; and a trio of claw-wielding masked acrobats. The final boss, Bladedamus, wields two swords and has a fire breath attack.
Version differences
Regional differences
Ninja Ryukenden, being the later version of the game, has the following differences from the other versions:
- The Ninja Ryukenden version has a copyright date of 1989 instead of 1988, suggesting it was a later release. The Famicom version of Ninja Ryukenden was already released when the arcade game was distributed in Japan.[8]
- The background music for Stage 4 was replaced.
- The enemy characters cause normal damage during the final stage, unlike the U.S. version, where at the last stage the standard enemies and the bosses just need to hit the player once to take off one or two life squares, and the last boss can kill the player's character with just one attack.
- A digitized voice shouts the game's title on the "stage clear" screen.
Virtual Console
This game has been ported to the Wii as a downloadable Virtual Console Arcade game. However this contains several differences.
- The boss music in Stages 2 and 5 has been omitted from this version (due to the similarity to Black Sabbath's "Iron Man"), in turn the regular background music will remain playing even after the bosses appear (which would normally prompt the quick music switch)
- The use of the Star of David in the game's imagery (such as the rug at the end of Stage 4) was edited out.
Preceded by | UK number-one Spectrum game October 1990-February 1991 |
Succeeded by Teenage Mutant Hero Turtles |
See also
References
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