O-code
Lua error in package.lua at line 80: module 'strict' not found. O-code is an intermediate language emitted by the BCPL compiler. It is then compiled into the machine code for the computer which is intended to run the program. This method of compiling allowed the original BCPL compiler to be ported to new machines very easily and as a result it became widespread. The idea has since been used by many more recent compilers. However most of them interpret their equivalent of O-code on a virtual machine rather than compiling it as was originally the case.
O-code machine
The O-code machine is a virtual machine that was developed by Martin Richards in the late 1960s to give machine independence to BCPL, the low-level forerunner to C and C++. The concept behind the O-Code machine was to create O-code output (O stands for Object) through the BCPL compiler. The O-code was then either interpreted or, more normally, compiled to machine specific code. This idea was used in later compilers, such as p-code for some Pascal compilers and the JVM code for Java compilers. O-code allowed Richards to separate general compilation issues from machine specific implementation issues when writing the BCPL compiler. Its use in the BCPL compiler made the compiler easy to port and as a result BCPL quickly became available for many machines.
References
- "The Portability of the BCPL Compiler", Martin Richards, Software - Practice and Experience, Vol. 1, No. 2, pp. 135–146, 1971
- BCPL - the language and its compiler, M. Richards and C. Whitby-Strevens, Cambridge University Press, Cambridge, 1980
External links
- The BCPL Cintcode System and Cintpos User Guide by Martin Richards (672KB pdf format)
- Bootstrapping the BCPL Compiler using INTCODE - definitive document explaining the history of OCODE and INTCODE, by Martin Richards.
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