PaRappa the Rapper

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PaRappa the Rapper
JPPaRappacover.jpg
Japanese cover art designed by Rodney Alan Greenblat
Developer(s) NanaOn-Sha
Publisher(s) Sony Computer Entertainment
Designer(s) Masaya Matsuura
Artist(s) Rodney Greenblat
Writer(s) Gabin Ito
Composer(s) Masaya Matsuura
Yoshihisa Suzuki
Platforms PlayStation, PlayStation Portable
Release date(s) PlayStation
      PlayStation Portable
      • JP/KR: 7 December 2006
          Genre(s) Rhythm
          Mode(s) Single-player

          PaRappa the Rapper (パラッパラッパー Parappa Rappā?) is a rhythm video game for the original PlayStation created by Masaya Matsuura (the former leader of the Japanese "Hyper Pop Unit" PSY S) and his NanaOn-Sha company. The game is remembered for its unique graphic design, its quirky soundtrack and its bizarre plot. Despite being made in Japan, all of the game's songs and dialogue are spoken in English in all versions, but has subtitles in languages such as Japanese and German. The game is named after its protagonist, Parappa, a rapping dog with the motto, "I gotta believe!".

          The game spawned a merchandising campaign in Japan, a spinoff in 1999, a TV series in 2001, and a direct sequel for PlayStation 2 in the same year. A PlayStation Portable port of the original game was released in Japan and Korea in December 2006 and in North America and Europe in July 2007.

          Gameplay

          PaRappa the Rapper is a rhythm game in which the main character, Parappa, must make his way through each of the game's six stages by rapping. Each stage constantly alternates between the stage's teacher and Parappa. As the teacher raps, a bar at the top of the screen will appear, showing symbols that match up to the teacher's lyrics. The player must then make Parappa rap in response to the teacher by pressing the buttons with the correct timing to match the teacher's line.

          During gameplay, a "U Rappin'" meter determines the player's performance, ranking it as either Awful, Bad, Good or Cool. By consistently staying on beat, players will stay in the Good ranking area. If the player performs a bad line, a lower ranking will flash, and if the players performs badly twice in a row, he will drop to Bad, followed by Awful. To retain a higher ranking, the player must play well twice in a row to move up a rank. To clear a stage, the player must have a Good ranking by the end of the song. If the player ends the song on a Bad or Awful ranking, or if he drops below Awful ranking at any point in the song, they will fail the song and have to start over. After the game has been cleared once, the player can attempt to achieve a Cool ranking. This is achieved by freestyling in a manner different from the predetermined lyric. If the player performs a successfully impressive freestyle when the Cool rank is flashing, they will enter Cool mode. In this mode, the teacher will leave the stage, allowing the player to rap freely and earn some large points. If the freestyling fails to impress twice in a row, the teacher will return and gameplay will resume in the Good ranking. Ending the stage with a Cool rank often results in a special level ending, and clearing all stages on Cool Mode unlocks a bonus mode featuring Katy Kat and Sunny Funny.

          Rank-changing aspects of a level are only apparent during the first of every two lines. If the player successfully times the first line of a pair, but fails on the second, the rank meter will not blink Bad or Awful. Likewise, once the game has been cleared, a Good play is only necessary on the first of every two lines to get a shot at Cool mode on the second line..

          Plot

          The player takes on the role of Parappa (Dred Foxx), a paper-thin rapping dog, who is trying to win the heart of a flower-like girl named Sunny Funny, (Kenya Hathaway). However, he is intimidated by the presence of Joe Chin, a rich, narcissistic dog who goes overboard with his attempts to impress Sunny. To impress Sunny Funny, PaRappa learns to fight at a kung-fu dojo, and takes a driver's education course to get his license. However, when he crashes his dad's car, he has to earn money at a flea market to pay for it. When Sunny's birthday comes up, Parappa has to get cake, but ends up ruining it after an encounter with Joe. He makes a new one by watching a cooking show and proceeds to eat a lot of it on the day. When spending some time alone with Sunny, he is suddenly overcome with the need to go to the bathroom and has to rap against his former teachers to get to the front of the queue. Then one night, Parappa is invited to Club Fun, and asks Sunny to go with him, to which she agrees. Parappa then raps on stage with everybody, rapping solo at the end of the song and expressing his feelings for Sunny.

          Development

          The unique visual style is that of Rodney Greenblat, an American graphic artist who is popular in Japan. Similar to the Paper Mario series by Nintendo, all of the characters appear to be two-dimensional beings cut from paper while the surroundings are primarily three-dimensional. On his website, Greenblat remembers that the idea to make the characters flat was Matsurra's idea, after creating a mock-up with characters from Greenblat's Dazzeloids CD-ROM.[2] While the setting is a bright interpretation of an urban city, the characters range from anthropomorphic animals such as frogs, beetles, and dogs, to lively versions of normally inanimate objects including onions, and flowers. Its also the first PlayStation game as well as one of the first E rated game to use ingame Motion Capture for more realistic dancing but only for characters like PaRappa and The Rap Masters (as they're the only in game characters).

          PSP version

          PaRappa the Rapper was released for PlayStation Portable in Japan in December 2006 and in North America and Europe in July 2007 for the game's tenth anniversary.[3] It is a port of the original game with an added ad hoc multiplayer mode for up to four players and an ability to download remixed versions of the existing songs.[4] However, it does not fix some of the faults of the previous game, such as missync in lipsync or the rank meter. In conjunction with the PSP release, Sony, for a limited time, freely released the soundtrack for the game through the PSP Fanboy website.[5] In a 2008 Famitsu interview, Masaya Matsuura revealed that a bonus song created for the PSP release, "Believe in Yourself," was cut due to development time constraints. The song featured Parappa training with Chop Chop Master Onion at a Buddhist temple on top of a mountain.[6]

          Reception and legacy

          Reception
          Aggregate score
          Aggregator Score
          Metacritic (PS) 92/100[7]
          (PSP) 67/100[8]
          Review scores
          Publication Score
          1UP.com B-[9]
          CVG 7.0/10[10]
          Eurogamer 7/10[11]
          Game Informer (PS) 8.25/10[12][13]
          (PSP) 8/10[14]
          GamePro (PS) 5/5 stars[15]
          (PSP) 3.5/5 stars[16]
          Game Revolution C-[17]
          GameSpot (PS) 8.5/10[18]
          (PSP) 6.5 out of 10[4]
          GameSpy 3.5/5 stars[19]
          GamesRadar 3.5/5 stars[20]
          GameTrailers 6.5/10[21]
          GameZone 6.9/10[22]
          IGN (PS) 9/10[23]
          (PSP) 6.8/10[24]
          OPM (US) 5/5 stars[25]
          PSM3 7.5/10[26]
          The New York Times (favorable)[27]

          PaRappa the Rapper sold 761,621 copies in Japan by 1997, making it the 7th best-selling game of the year in that region.[28] As of 26 December 2004, the original version of the game has sold 937,976 copies in Japan, while its PlayStation the Best re-release has sold 306,261 copies meaning it has sold nearly 1.4 Million copies total.[29]

          At the first annual Interactive Achievement Awards in 1998, PaRappa the Rapper won the awards for "Outstanding Achievement in Interactive Design" and "Outstanding Achievement in Sound and Music", and was nominated for "Interactive Title of the Year".[30] In the final issue of the Official UK PlayStation Magazine, the game was chosen as the 3rd best game of all time.[31]

          The game was featured as a challenge on the videogame show GamesMaster in 1998, where the contestants, a team of two people, were given an extra-large controller to make the game harder. The size of the buttons was that of the palm of a hand. Three sketches based on the game were featured in the Adult Swim show Robot Chicken. The first had Parappa and Master Onion appeal in court over a drug scandal, the second had Parappa working with 50 Cent after winning a rap battle, and the third featured him, along with Pac-Man, Cloud Strife from Final Fantasy VII, and other numerous video game characters in a "coming out of the closet" Broadway-style dance sequence.

          Sequels and spin-offs

          PaRappa the Rapper is regarded as the first "modern" popular rhythm game. It was followed by a spin-off titled UmJammer Lammy, which was released on 18 March 1999 in Japan.[32] The game featured a new cast of characters, multiplayer modes and focused on guitar play, but very similar game play. A bonus mode was included in which the entire game could be replayed with Parappa as the protagonist, complete with his own versions of the game's stages.[33] An arcade version of the game produced by Namco was also released.

          A direct sequel, PaRappa the Rapper 2, was released on 30 August 2001 in Japan then on 22 January 2002 in America for the PlayStation 2.[34] The franchise has spawned a large range of merchandising and a children's anime TV series of the same name, which aired on Fuji TV in Japan between April and January 2002.[35]

          Parappa also appears as a playable character in PlayStation All-Stars Battle Royale.[36] His play style revolves around using his Karate taught to him by Master Onion as well as moves inspired by his love of music and skateboarding.[37]

          Rodney Greenblat, the man responsible for PaRappa's art style, was asked about PaRappa being a playable fighter in PlayStation All-Stars Battle Royale. Greenblat was happy to see Parappa return to video games, but he was not happy to see him in a violent game. "I’m very happy that Parappa is making a bit of a comeback, but not so happy about him being in a weapon filled battle game. Actually the Battle Royale game is fun, and I have to do what I can to get Parappa back in the game scene. My hope is that Sony realizes the golden true potential of Parappa and asks me to design some new games. I’ve learned a lot, and I think Parappa could be great again," said Greenblat.[38]

          In November 2014, it was reported that a Sony insider leaked details about PaRappa the Rapper 3 for the PlayStation 4 and the PlayStation Vita.[39]

          Dred Foxx (the voice actor of the titular character) created a Facebook campaign which intended to convince Sony to create a new entry for the PaRappa the Rapper series.[40]

          References

          1. Computer and Video Games issue 193, page 17, Future Publishing, December 1997
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          31. Official UK PlayStation Magazine issue 108, page 28, Future Publishing, March 2004
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          External links