Radical Rex

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Radical Rex
File:Radical Rex cover.jpg
North American SNES Cover art
Developer(s) Beam Software
Publisher(s) Activision
Producer(s) Tom Sloper
Composer(s) Marshall Parker
Platforms SNES, Sega Genesis, Sega CD
Release date(s)
      Genre(s) Action
      Mode(s) Single-player
      Multiplayer (Alternating turns)

      Radical Rex is a 1 or 2-player platforming video game released in 1994 for North America, Europe and Australia. It was published by Activision and developed by Australian game studio Beam Software for the Super Nintendo, Sega Mega Drive/Genesis, and Sega CD. The game stars Radical Rex, a skateboarding, fire-breathing Tyrannosaurus rex. During production, the game was originally titled: "Baby T-Rex".

      The Sega CD version of the game has a CD Redbook Audio quality soundtrack composed by Marshall Parker.

      Story

      Radical Rex must save his land, and his girlfriend Rexanne, from an evil magician named Sethron. In his way are dinosaurs, sea creatures, and other monsters.

      Gameplay

      Rex has a few abilities, including a roar that kills or hurts all enemies on screen, a fire breath which can temporarily immobilize enemies, and a bubble spray which he can use while under water. Sethron is replaced by a weasel like mammal named Skriitch in the Mega Drive/Genesis and Sega CD versions. Despite this, the weasel acts the same as its Super NES Counterpart,[1]

      Reception

      Lua error in package.lua at line 80: module 'strict' not found. The game has received mostly mixed reviews.

      For the Super Nintendo version, Electronic Gaming Monthly awarded the game a 5.5 out of 10.0, while Nintendo Power voted it a 3.4 out of 5.0.[2] GamePro complained that the music becomes repetitive and the player character's skateboard "goes so fast you often miss power-ups and jumps", but praised the cutesy and humorous graphics and the simple enjoyability of the gameplay, and summarized the game as "about as good and as endearing as the successful Joe and Mac games."[3]

      GamePro stated that the Genesis version has slightly less colorful graphics and more muffled sound effects than the Super Nintendo version, and is missing the entertaining intro rap, but that it retains all the essential elements that made the game fun. They concluded that it would appeal to younger gamers but is too easy and cutesy for older gamers.[4] They remarked of the Sega CD version, "Although some of the levels and enemies are new, the CD graphics and sounds are virtually identical to those on the SNES and Genesis."[5]

      Sega-16 gave the Mega-CD version a 4.0 out of 10.0 as it was criticized for utilizing the "extreme bad attitude" fad that was being popular through pop culture throughout the 1990s, that the game has offered and also claimed to have a lack of originality. It was also criticized for having repetitive straightforward platforming elements within its gameplay and graphics, cheap obstacles and frustratingly difficult bosses.[6]

      References

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      External links

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