Scorched Tanks

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Developer(s) Dark Unicorn Productions
Publisher(s) Dark Unicorn Productions
Producer(s) Shane Monroe
Designer(s) Michael P. Welch
Composer(s) Eric Gieseke
Platforms Amiga
Release date(s) 1994
Genre(s) Artillery
Mode(s) Competitive
Players: 1-4

Scorched Tanks is an artillery style game released for the Amiga platform in 1993.[1] The game is inspired by MS-DOS game Scorched Earth (1991).[2]

Gameplay

Between two and four human and computer-controlled opponents each control one stationary tank in a two-dimensional playfield of randomly generated mountainous terrain. The aim of the game is to destroy the other tanks by shooting, utilizing indirect fire.

Scorched Tanks is notable for a massive array of weapons and equipment. The game features 70 weapons and 13 types of shield, ranging from simple to the elaborate. Players purchase equipment before each round, and bonus cash is awarded for dealing damage to opponents.

Innovative weapons include the Liquid Nitrogen, which fills like a liquid and deals damage to tanks before it evaporates, and the Grab Bag, which fires a shot of a random weapon worth more than $4,000. Many weapons specifically destroy, create, move or ignore terrain.

Shields include the inexpensive Absorb, which absorbs damage, the Magnetic shield which deflects incoming warheads, and the X-tinguisher which absorbs weapons that make a direct hit and puts them into the target's own inventory.

Development

Scorched Tanks was developed by Dark Unicorn Productions. Dark Unicorn's membership also included Seumas McNally, after whom the Independent Games Festival's Seumas McNally Grand Prize is named. Scorched Tanks was written with AMOS Professional.

Version 0.50 added shields and improved graphics. Version 0.70 added music and several new weapons. Version 0.95 added parachutes, the Lava weapon and the Liquid Nitrogen weapon. Version 1.00 added computer controlled opponents and four new weapons: the Scatter Shot, Firecracker, Super Zapper, and Chain Reaction.

Version 1.15 added tank movement, new shield types and support for Amigas with only 512KB of chip RAM. Version 1.20 added configuration options, including settings for wind and explosion size, and added the Crimson Flood weapon. Version 1.75 added twenty new weapons, the Displacer and Feedback shield types, new death sequences, tank sliding, music by Eric "Sidewinder" Gieseke, and various minor improvements.

Version 1.85 and 1.90 added new music by Sidewinder, added 10 new weapons bringing the total to 70, and improved some graphics, including options for 16 and 64 colour graphics modes. Version 1.85 was uploaded to Aminet on 13 April 1995. Version 1.90 was made available to registered users only at the same time, and unlocked the load/save game function added in version 1.80 and the option to play more than five rounds.

The author intended to bring the game's total to 100 weapons, but did not release another Amiga version of the game.[3] However, the author later released a Scorched Tanks clone for Windows, Mac and iOS named Pocket Tanks, which including expansion packs features 250 weapons in all.

Other games

Mike Welch, Scorched Tanks' author went on to produce Pocket Tanks, a simpler clone of Scorched Tanks for Windows and Mac OS X. Pocket Tanks bears many similarities to its predecessor, including a massive array of weapons (60 in the main game, up to 250 with a series of expansion packs).

External links

See also

References

  1. http://hol.abime.net/3816
  2. From the game's documentation: "This game is related to a very popular game called Scorched Earth on MS-Dos machines. I've only played Scorched Earth maybe five times. But it impressed me so much that I decided that the Amiga needed a version too. Scorched Tanks is very similar yet VERY different to the MS-Dos game."
  3. From the game's documentation: "I plan to finish the 100 weapons that I promised. Modem play is still a possibility. AGA graphics would also be nice in future versions. And I'm still trying to give Scorched Tanks that commercial feel that I've wanted for so long. More graphics, more sounds, more music, more of everything that makes me glad that I own an Amiga."