Unification Mod - Dawn of War: SoulStorm
Real Time StrategyThe UTTERMOST Dawn of War races(factions) combiner, vanilla races revamp, AND MORE. Search no further. Really. (Latest Unification version: 7.3.1 - (28/9/2024...
Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
The UTTERMOST Dawn of War races(factions) combiner, vanilla races revamp, AND MORE. Search no further. Really. (Latest Unification version: 7.3.1 - (28/9/2024...
This mod adds the Jokaero race to the game. This mod is amateur made and all the data is taken from the Unification mod. I made the mod for fun so some...
The goal of this mod is to make combat faster, larger scale, and lore accurate while still being balanced. Campaign and multiplayer supported.
Buildings and Units For DOW Filling in the gaps left by other people
The Age of Darkness approaches, will you remain loyal? Hi there visitor! This mod will contain the eras of the Unification Wars, Great Crusade, and the...
Presenting the CornCobMod or the CornCobMan's FunMod (I'm really creative and original with names you see).
As the current version is just a test and doesn't have proper unit descriptions in-game yet this article will act as a guide for anyone who's interested...
A variety of Pseudo-Mechanical Constructs similar to those found within the depths of the Blackstone fortress at Precipice; This variety, seemingly spawned by a warp fuelled mechanism beneath the surface of the planet Tartarus, appears to have been be slightly more aggressive, their motives are unknown and their numbers are rapidly growing, there is but one saving grace; that by the Emperor's mercy the Aeldari who awakened them were unable to control them and have suffered the brunt of the initial casualties.
Commander, equipped with a range of weapons, very powerful, can produce "Hover Drones" to protect itself from combat damage. Appears to join the battlefield from the vicinity of Web-way gates.[in 'assassinate' the player starts with a damaged-Guardian-Drone instead)
Small drones that become a problem in large numbers, there appear to be a variety of Hover Drones in use
The version Produced by the Guardian Drone to defend itself, bulkier than the others and seemingly unwilling to act independently from the Guardian it protects, appears to be fashioned from the more basic Hover Drone types, perhaps represents an intermediary stage in whatever assembly process creates it's more vicious Spindle-Drone counterparts.
Frequently encountered capturing areas of strategic importance, these swarms seem to be made up of smaller sub-swarms of around 4 Drones each, the drones in each sub-swarm appear to discharge some form of conducted energy weapon between their bodies dealing damage to their target at close range. [a very large swarm can be surprisingly dangerous, thankfully they're vulnerable to massed ranged firepower.]
A single drone resembling the ones found in a swarm, these independent drones lack apparent combat capabilities, though they seem able to act as spotters for other drones, they appear able to secure objectives, though they lack the means to capture one already held by an opponent.
Normally found emerging from the race's 'Webway Gates', drone's briefly become stronger each time another Spindle Drone is slain, have both ranged and melee combat capabilities and are capable of capturing objectives.
Appears to be mainly tasked with building and maintaining structures, but also serves as a shock troop, it disgorges a tiny ball of red light that abruptly releases a lethal electrical discharge into it's vicinity, it is also capable of teleportation; caution is advised when engaging large numbers of this construct in battle.
Can enter a state that allows it heal itself and reduce incoming damage at the expense of reducing it's movement-speed and building-speed.
The first of the accursed drone constructs encountered on the battlefields of the planet Tartarus; in some ways more closely resembles an Aeldari wraith-lord and is likely the direct result of their tampering with part of the suspected "drone-forge" beneath the planets surface. It now serves as a standard walker unit, has 3 ranged weapons, each emitting one of two distinct types of warp-based projectile, at times the device's weapons can appear somewhat inaccurate. [note: sometimes a drone swarm seems to emerge from this entity, it likely harbours some degree of transport capability], is also capable of stamping on enemy troops who engage it in melee combat.
produces Trudger Drone, Drone:Arch-i-Tect[builder], Hover-Drone-Scout, Lite-Hover-Drone-Swarm. contains squad and support cap research. Generates both requisition and power resource.
Generates the power resource at a higher rate. Produces Drone:Sub-I-Tect[builder/attachable healer], Spindle-Drones, Guardian-Drones[commander]. can transport some units between gates. Contains additional squad and support cap research.
Pit-Fall:
Just a minefield at the moment.
builds on strategic points.
Thermo-Plasma-generator:
builds on slag deposits.
Clockwork and where he is at with the UA team. What is next.
It gives us as the Dawn of Darkness Mod Team a great joy and pleasure to welcome and wish you all a Happy New Year. We are making gradual, yet assured...
Official release date for Dawn of War: Calamity announced.
Mostly fixes for minor issues and missing sounds, updated models and new weapon upgrades for Tau Vespids and Kroot Carnivores.
This mod adds the Jokaero race to the game. This mod is amateur made and all the data is taken from the Unification mod. I made the mod for fun so some...
This is an updated version of the annihilation mod originally uploaded by Mr.-D for dark crusade, it adds a few features such as more win conditions...
Slight improvement to Blackstone Race, animations added to HQ, Listening Post and WebWay Gate buildings, HQ, Listening Post and WebWay Gate retextured.
Test version 2, slight alterations to tech tree for 'Blackstone' Race and Imperial Guardsmen race, slight adjustment to unit vis scales for 'Blackstone...
This Version of the mod can Run in both Dark Crusade and Soul Storm, no new ai yet in this version,
This version adds the Ally & Bases Addon from Nikasik. Details are in the readme.
There has been a mod #1 for some time now that enables you to play the campaign of the main game and its add-on Winter Assault in Soulstorm. But is there also a mod that enables you to play the Dark Crusade campaign in Soulstorm? This would greatly increase / improve the selection and up-to-dateness of the mods with which you can play this campaign.
#1 Moddb.com
I wish we have a Hivefleet Tyranid based mods that's specialize bioforms.
what the hell happens to unification mod? no reviews? no comments?
and also not lore friendly?
They began to block clearly dissatisfied users with the quality of unification and what kind of **** they have been doing lately.
when you say **** you mean anime BIG ****!? yeah thats right
there has been some very very weird inclusions in it recently...
Hey guys i was thinking how about making race mods of other games?
Like starcraft, C&C, quake strogg saga, battlefront 2 classic and halo?
I have a question, will you add more variation of the rules of the game by the type of Commander Reinforcement, where only commanders get more hp and morale? And how to develop for the race 13 company HQ?
Im looking for a mod that is like FoK but has a campaign, any ideas? I don't care if it has titans, extra superheavies or new races, but I want 10 man space marine squads, lore-friendly things, that kinda stuff.
Maybe try Advanced Campaign? It isn't a straight adaption of tabletop (it uses 5-man marine squads rather than 10-man, for instance), but it does feel very lore-friendly.
well there is the ultimate apolocypse mod
(buried)
tbh 10-man space marine squads arent lore-friendly lol, mods with 4-5 marines are more lore-friendly