eNewsNov Heading Ex101201
eNewsNov Heading Ex101201
eNewsNov Heading Ex101201
A sample practice session for ages U10U14 by Frank Engel, head coach, German U18 mens national team The first touch is critical. You already know how true that is for receiving and controlling the ball, but its true for heading too, just in a different way: A childs first experience of heading should never be painful! A coach who expects his young players to bravely go after every cross with eyes wide open needs to lay the proper foundations first. If youre teaching heading to beginners, always use lightweight balls and make sure all techniques are correctly executed.
WARM-UP Warm-up 1: Team heading
Setup
Station 1: Mark out two grids. Station 2: Mark out one grid. Divide players into two groups, one for each station.
Sequence (Station 1)
Number the players in each group. Players pass back and forth while moving around their grids. The coach calls the name of one player, who prepares for a high ball
in the air. This player has to head the ball to the next player in the sequence. The first team to complete the task scores one point.
Sequence (Station 2)
Two players stand outside the grid with one ball each, and two more
stand inside.
The players inside the grid call for serves to their heads. They either
head the ball directly back to the server or control it with their heads and then pass it back. Players switch positions after one minute.
Youth U10U14
Technique: Passing/Receiving
Sequence (Station 2)
One team (taggers) stands outside the grid. The remaining players
Setup
Stations and groups remain the same.
get to tag their opponents. If at least eight headers have been completed, the taggers get 30 seconds; otherwise they get 45. The tagging team scores one point per tag. Teams switch roles after each round.
Sequence (Station 1)
Players head the ball to each other inside their grids. As soon as one team drops the ball, the other gets 45 seconds to
then runs around it. He scores one point for each cone he passes.
Blue passes the ball to the outside and runs toward the goal. The outside player dribbles toward the baseline and crosses to his
Sequence (Station 2)
Position players as shown in the diagram. Player A throws the ball to B, who heads directly to C. C controls the ball and finishes after dribbling a short distance
Setup
Station 1: Set up a goal with goalkeeper and mark out a grid. Station 2: Set up a goal with goalkeeper and set out cones as
Afterward, each player rotates to the next position. Switch sides after two or three rounds.
shown. Divide players into two groups, one for each station.
stops inside the grid; otherwise the attacking team scores a point.
Variation: Runners only score if the attack is unsuccessful.
goal.
Sequence (Station 2)
Player A bounces the ball hard to B, who has to jump up to head it
to C.
C controls the ball, turns, dribbles a short distance toward the goal
and finishes.
Afterward, each player rotates to the next position. Switch sides after two or three rounds.
Setup
Stations and groups remain the same.
Here, the header is used not for finishing but for setting up shots.
Depending on their ability level, players can do headers from a
Sequence (Station 1)
The basic sequence is the same as before, except now the runner
follows his pass onto the field and tries to block the pass to the
Variations
Servers must take two touches. Headers count double. The players on the field are limited to three touches. Servers are not allowed to pass the ball back to the passer.
Setup
Mark out one field with two standard goals. Divide the field into halves and mark out throw-in zones. Each team has three servers outside the field (two passers and
one thrower).