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Youth Games Instructions

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Youth Games Instructions

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Youth Games Instructions 1)Guess the Person This game works best with smaller groups - around 8-12

people, so if you have a big group, it's best to split up and play multiple games. Each person should write down the names of 10 people - either famous people or people everyone in the group knows. Get people to cut their pieces of paper up so there's one name per piece of paper. Go around and collect them in a basket or hat. You should have quite a few names in the basket. Split into 2 or 3 teams (each team having around three or four members). Round One. Pick a team to start - one member of that team gets the basket of names, picks out a name, and has to try and describe that person to the other members of his team. Once they guess correctly, pull out another name from the hat and so on. The team has one minute to go through as many names as they can. If they get stuck on a name, they can pass and move onto the next name. Names that are guessed successfully, put in a separate pile, those that are 'passed' put back in the basket. When the minute is up, add up the total number of names guessed, and add that to the team's score. Move onto the next team who do the same as above. This continues until all the names have been used up or 'guessed'. Round Two. Similar to Round 1 but you can only use one word to describe the person to your group. The group will be aware of all the names in the basket (from round 1) so it is easier than it sounds. Score a point per name guessed as above. Round Three Same as previous rounds but this time, you have to 'act' out the person without speaking. Add up the scores at the end to see who wins! 2)Scatterball

Dodge ball with a twist. To start, everyone must have a hand on a nerf ball. Throw the ball up in the air and everyone scatters. Somebody grabs the ball in the air or off the ground. Whoever has the ball can only take two steps. After two steps, the player must throw the ball dodge ball style at another player. If the ball hits a player, that player sits down right where they are. BUT, they can still play, they just cant move from their seated spot. If a player is hit by the ball and catches it, then the throwing player sits down. At any time sitting players can snag the ball if it rolls by, and they can throw it at standing players trying to get them out. The game ends when only one player is standing. Hint: its a good game for larger groups but its lacking in action if you have less than 10 people.

3)Photo Scavenger Hunt Assign points for odd items that students can find to take a picture with around the Church property or within a designated area. Get creative with your lists. Plan to do this at a time like VBS when much of the church staff is present so you can include silly ones like do the air guitar with the worship pastor or do the disco with the childrens pastor. Give them a time limit and deduct points for every minute they are late returning. The added bonus of this game is you automatically have some great photos of your students that you can put in the youth group room. If your at Ichthus this is a great way to capture photos of the week.

4)Draw It Theres two teams, each with a white board. Give them an word and the team has to guess the word they drew. This would be a good ice breaker activity before a lesson if you tie in themes from the lesson into the drawings.

5)Tug of War This is another classic, but is always a hit with youth groups. Make it extra fun by doing it once a year and utilizing interesting competitions: students vs. leaders, boys vs. girls, senior high vs. junior high. The key to a good match-up is to put a small number of the strongest against a large number of the weakest. For example, take a handful senior high boys and place them against 30 middle schoolers.

6)Telephone This ones great because you dont need any supplies. Its like telephone but instead of whispering something, you use your finger and draw the word on the persons back. Everyone is in a straight line, with multiple teams doing this. First team that gets to the last person and has the correct word wins.

7)Name the Song! Divide students into teams and have one student face off against another student from the other team. Play five seconds of a popular song from iTunes and have them guess. If both students dont know, let anyone call it out.

8) Jeopardy Devise a number of questions and set up a board to play jeopardy. A fun twist to add is to create one or two categories that have nothing to do with the Bible. I always tried to add one about myself because the questions to think of were easy, and it helped new students get to know me.

9)Trust Walk Here is a simple but effective trust-building exercise you can use to bring teenagers together. All you need are blindfolds. Begin by asking each teenager to partner with another teen for this game. One person in each pair is then blindfolded, with the partner serving as guide for the blindfolded person. Guides then lead their blindfolded partners on a walk, offering instruction along the way. Examples: "Step over this board," or, "Now I'll be leading you up three steps." After a few minutes of this trust walk, partners trade places. This trust walk exercise is a meaningful way to lead into a discussion about faith, what it means to trust in Christ or even a discussion about the significance of helping each other. There are many possibilities with this one.

10)Shaving the Balloon

Divide into teams of two or three. Each group gets a chair, a water balloon, shaving cream, and a razor. One member of the team sits in a chair -- with a large water balloon on his or her head. The partner(s) cover the balloons with shaving cream, and with a single edged razor blade (just the blade) try to shave all the cream off of the balloon without breaking it. First to succeed is the winner. Careful -- if that balloon breaks, the shaving cream and water go everywhere! You might want to have towels handy. Lots of towels. And a tarp. A big tarp.

11)The Color Game Start with a color. Go around the room as fast as you can for each person to name something that is that color. Allow no more than three seconds to think. If a person cannot name something s/he is out of that round. Play until you have a winner for each color.

12)John Wayne Have someone think of a famous person (start with John Wayne). The next person has to come up with a famous name that uses either John or Wayne in the first or last place (John Legend or Elton John) The next person can use any of the names the last person did. Keep going until someone gets stuck. Names cannot be repeated. You can establish rules of your own, such as: they must be living persons, or no people from your church or school.

13)The Question Game Tell small groups to form a circle. One person will point to someone in the group and ask a question. That person doesn't answer, instead they point to someone else and ask them another question (and so on). You are out if: 1. You answer the question (that is asked of you) 2. You repeat a question (that's already been asked) 3. You hesitate more than 3 seconds before asking a question, or

4. You ask your question to the person who just asked you (unless there are only 2 of you left) Have people sit down when they're out. The last person left is the winner.

14) Find the Leader One person stands in the center of a circle with their eyes covered. The Youth Minister designates someone in the circle to be the leader without the person in the center seeing who it is. The person in the center uncovers their eyes while the whole circle begins to clap their hands. The leader can change what the group is doing at anytime (hopping on one foot, swinging arms, running in place, waving one hand, pulling on one ear, etc.) Everyone follows the leader's action. The objection is for the person in the center to discover who is the leader. If the leader is guessed, that person gets in the center and the game is played again with another designated leader.

15) No Rules Game The basic idea is to create rules within your group that you know will be broken. You'll begin with the person who was most into the acting on the last game, then move clockwise, with each person adding more rules. Each person creates a rule, and a consequence for breaking the rule. Again, make the rule something you think will be broken. An example could be: In our group, your feet can never touch the ground, and if they do, you have to stand up on your chair and cluck like a chicken. Or: in our group, you cannot use the word "and," but if you do, you have to run up to someone in another group and give them a hug. Your group should be selfmonitoring--you enforce your own rules. If someone's gone from your group carrying out a consequence, continue creating rules. It doesn't matter if they don't know the new rules--they still have to live by them. Ready? Go! (Play for approx 5 minutes, or until the room begins to get loud and a bit chaotic).

16)Banana Surgery This can either be played as an upfront game, or if you have a smaller group, you can have everyone play. Have a team peel and cut up a banana into equal parts. (Dont tell them what comes next until they're done.) Then tell them they must put

the banana back together using pins, needles, tape, or whatever. The team with the best reconstructed banana wins. If you do this with a big group, use a video feed to a big screen and time the "surgery" so it doesn't drag. The point: Things taken apart (relationships, reputations, etc.) aren't as easily put back together.

17)Blind Kickball This is one of those "trust" games that you can finish up with a short Bible study on faith. The game is simple and would work with any group of 18+. The rules are the same as kickball (3 outs/inning, foul balls, force outs, etc.). The twist is that the students play with a partner and one is blindfolded. At bat, the seeing player kicks the ball, but the blind player runs the bases. The seeing player can run alongside and coach, but may not touch the runner. In the field, the seeing player can catch or stop the ball, but not throw or tag a runner. They CAN, however, touch their own blind partner to guide them to throw the ball or lead them to tag the runner. Players alternate being blindfolded each inning. This game is HILARIOUS to watch! (We had an audience at the public park where we were playing.) The Point: Trust, faith, helping each other along in our faith journeys.

18) Bucket Balance Choose two teams of four. Have the teams lie on their backs in a circle with their feet raised to meet in the middle, balancing a bucket of water on their feet. Each team member must remove his/her shoes without spilling the water. This can be a class competition. Have towels handy.

19)Mute Organization Simply announce that you want everyone lined up across the room by birth date. Only catch: no talking. Once they are all lined up, ask certain people their birthdays just to be sure. You can have them do the same thing, but by shoe size, height, etc. The Point: Communication

20)Questionnaire Game For this game you'll need as many pens as students and a pre-typed/copied questionnaire. Have all your students fill out an anonymous questionnaire when they come in, with questions/statements like, "My favorite band is.." "My dream car is...". Once finished, pass the questionnaires out randomly (to someone different than the person who filled it out) and yell "Go!" Students have to walk around asking each other questions, trying to find whose questionnaire they have. The Point: Getting to know you

21) 500 This Game should be done Outside. Required: frisbee, softball, rubber ball, football, or any other throwing item. Instructions: The object is to catch the frisbee enough times to become the thrower. One person starts as the thrower and the other person gathers around the throwing distance from the thrower. The thrower yells out, "100" or "200" or any amount he wants the throw to be worth. Then, he throws the frisbee towards the group. Whoever catches the frisbee gains the stated points. The first person to reach 500 becomes the thrower. 22) Balloon Baseball Players are divided into two teams. Each team designates a pitcher who pitches to his own team. Each batter gets two pitches to hit a balloon with his fist. If the ball is hit, the fielding team tries to blow the balloon to the ground before the batter runs around the bases. If they do not, a run is scored. Play continues until everyone on the batting team has been "up to bat". Then, the inning is over and teams switch places. The game continues for a specified number of innings. 23) Bigger and Better Instructions:

How is it possible to turn a paper clip into a guitar, laundry machine, bicycle, or other huge objects like a yacht? Through a team-building activity called Bigger and Better! Split the teams into groups of two to ten, depending on the size of your overall group. Distribute paper clips (or some other small object) to each group. Clearly indicate the time limit for this activity (e.g. 2-3 hours), and let them go off to trade. The goal is to come back with the biggest, best, most creative object after a series of trading and upgrading. When the time expires, everyone reconvenes at a predefined location for the show-and-tell and judging process. Judges choose the best items on various criteria: size, value, creativity, and overall best. This game has benefits of having team members work together and think creatively on how to upgrade their items.

24) Eat the Donut Thread donuts (one donut for every two people) through a thick piece of string, and hang the string between two trees. Break off into boy/girl pairs, and see which pair can eat their donuts first without using their hands or arms. If the donut falls on the ground, the team is eliminated. 25) Perfect Impersonator Tell teens to think of a person to impersonate. The person can be anyone from a teacher to a friend's parent to a celebrity. Have the teens write down the name of the person they will impersonate and to put it in their pockets. Then, tell teens one by one that they can stand up and perform their impersonations. The teen must give his paper to the teen who guesses his impersonation correctly. The teen who guesses the most impersonations wins the game. 26) Word Back Have teens pair up. Ask a volunteer from each pair to come up front. Write down a word on a piece of paper and show it to the volunteers. The volunteers must keep the word a secret. Then, have the volunteers go back to their partners and trace the word on their partner's back with their finger. When the partner figures out the

word, he must be the first to raise his hand and share his answer. If the word is correct, the pair wins. If the word is incorrect, continue playing until the partner guesses the word correctly. 27) Hula Hoop Races Have Hula Hoop races where the teens have to get from one point to the other using the Hula Hoop in some way. For one race, the teens must keep the Hula Hoop moving around their waist. For another, you can have the teens use the Hula Hoop like a jump rope to skip across the yard. You can also put the teens into two teams for a Hula Hoop relay race, where each member of the team must Hula Hoop across the yard and return before another teammate can go. The first team to finish wins. 28) Skill Test Games Have the teens test their throwing accuracy by throwing lawn darts inside Hula Hoops placed on the ground. Have the teens stand behind a line and place the hoops several yards away at varying distances. Give point values for each hoop based on distance. The teens then throw lawn darts behind the line, trying to get it into the hoops with the furthest value. After the first round, advance the top five scorers, then the top two who go a final round to determine the winner. You can also have the teens race across an area covered with Hula Hoops, or "mines." Have enough hoops so there are more hoops than open space. The teens must try to get to the other side of the mine field as fast as they can without stepping on or inside a hoop. The teen with the shortest time wins. 29) Indoor Obstacle Course Plan a indoor obstacle course in which the kids must answer biblical-based questions correctly along the way. Teams will go through the obstacle one and a time. The course can be set up with simple obstacles, depending on the space you have indoors, such as tables to crawl under and large cardboard boxes to crawl through. One team of two or three goes through the course at time. Between each obstacle on the course, have people set up to ask the teams a biblical question. The questions can be anything from how "how many books are in the Bible" to "How much money did Judas betray Jesus for?" Teams that give the wrong answer must remain in that spot for another 10 seconds before being able to move on. The team that completes the course in the least amount of time wins. You can keep the obstacle course in one spacious room, or, if you are in a house, plan the obstacle course through several rooms, and have the teens answer a question in each one.

30) A Walk in The Dark This is a great game for use in a home or similar setting. You just need a group of three students to play. This game works best in the dark or at night. Put the three students in a line with the first one leading the way, the third one in the back, and the one in the middle, blindfolded as "it." With "It" wearing a blindfold, the other two players (one in front and one behind) walk through the whole house. During the first trip through the course, the other two students lead it through the whole house. When they get back where they started, it must do it all alone and try to remember their footsteps. If they do the whole thing correctly they win! If they don't, they must come back to the start and give another player a turn. Notes: Dont forget to switch up the routes between trips. This makes it a little harder. Also, you can do time trials. Have everyone run the same course, but put them on a stopwatch to see who can do it the quickest. The Point: This could be a discussion starter if talking about friendship or the Ecclesiastes principle of, Two is better than one. If they fall down . . . 31) Truth, Truth, Lie Each person has to tell at least one lie and two truths about him or herself. Then the group has to guess which statement was a lie. 32) I Never! Give each student 10 M&Ms or pennies as tokens. Each student tells the others something that he or she has never done. Whoever else has done it has to put one of their tokens in a bowl in the center. The last person holding tokens wins the game. 33) We Can This is one of the peer pressure games for young people that can be played by more than four people. The first step is to divide everyone into equal groups of members. Once the teams have been formed, one group head has to be appointed.

Each team is given a small problem and is asked to find out an appropriate solution to it. The following problems can be discussed: A friend of yours has started smoking. He wants you to try it out too. How will you act in such a situation? Will you try it out, or explain to him as to why he should not be doing it? All your friends are going for a late night movie. One of your friends will not be able to come, as his parents are not permitting him. What will you do in such a situation? A friend of yours has failed in an examination because he never liked the subject. He insists on quitting, as he is very disheartened. How will you tackle this situation? Once the problem has been solved, the team head is asked to justify the answer given by his team. This game focuses on team building and leadership. 34) Speak the Truth This is a game where people are made to sit in a circle. Each person gets to ask a question to the person sitting next to him / her. The rule is that nobody can skip the question. A true answer is a must. Following questions can be asked: Tell me two negative traits about yourself. Do you believe in ghost stories? If yes, why? Tell me two things which you are afraid of. Why? This game helps the individual to open up and discuss their fears, strengths and weaknesses. This is a game that can even be played with kids. 35) Decide at Once This is a game which children between the ages of 14 to 17 years can play. An anchor is appointed and he gives two choices. Each child has to quickly choose one of them. The room is divided into two parts, one for each choice. For example, if the anchor says "chocolates or ice-creams", then the children in support of chocolates move to the right and those in support of ice-creams move to the left. This way, a quick decision-making ability can be inculcated in them. As time passes, the questions can become tricky! The fact that some children simply move to a side because their friends have chosen that side, is clearly observed. 36) How to Say 'No' This is a game where a leader is appointed. He has a set of questions that are to be asked to the other players. The questions are such that their answers should be a negation. The leader and the players have to pretend as if it is a real life situation, and then act accordingly. This game teaches the players to say 'No' to certain

things. Many a time, people find it tough to refuse a proposal. This game will help them out! The following questions can be asked: I have a plan! We can bunk school tomorrow and go for a movie. Will you come with me? Will you complete my assignments for today? I have an important appointment to attend to. I hope you don't mind. You have a party at your place and you don't want to invite a particular person. That person comes to know about it and asks you whether he could come. Hence, this game tests your ability to refuse convincingly and not succumb to the peer pressure. 37) Dont Laugh Instruct youth to say the word Ha! without laughing and with solemn looks on their faces. Have the first person begin the game by saying Ha! Have the second person say, Ha! Ha! and so on. If there are twenty-five youth members I your group, the last person will say Ha! twenty-five times. Its unlikely that youll get all the way around the group before someone laughs and sparks the entire groups laughter. When this occurs, start over again! 38) Water Sponge How to Play: Teachers will split students into two teams. There will be a sponge with water next to each student starting. The first student in each line will get the sponge and soak up as much water as they can get and squeeze it into a jar. The first team to fill up the jar with water first wins. Additional Rules - Students that go past the starting line will have to have a 15 second wait for the whole team. - Make sure teachers keep refilling the water bucket so it'll never run out of water. - The jar should be far from the water stuff.

39) Bible Drill When youth leader says "draw weapons", each person sits on a pew or chair with their Bible held up in air with binding facing them (this is to keep people from putting their fingers IN the Bible while hold it up so there is no cheating). Youth Leader calls out a scripture (i.e. John 3:16), makes everyone cite it back to him and then will say "Charge". Everyone tries to find that scripture in the Bible. The first

person to find the scripture AND have his finger on the verse will stand up and start saying the scripture, if he is right, he gets one point. Play to whatever amount of points you would like - have a gift or a pat on the back for winner. 40) Actionary Firstly come up with a list of pictionary style words to use. Try to use words that might be easy enough to draw/scuplt/act. Divide the group into 4 teams and give each team a tray of play-doh, some paper and some pens. The leader who is running the game stands in the centre of the room, situated in between all of the groups. Then each team sends a volunteer up to the leader and they then get each player to roll the giant dice in turn. Either make your own dice with "act", "draw" and "sculpt" or just use a normal dice and designate two numbers to each type. Ie. 1, 2 = Charades 3,4 = Pictionary 5,6 = Sculptionary Then give all the players the first word from the list. The players will then go back to their group and act, draw or sculpt out the word, depending on what number they rolled. Once someone in their group guesses the word correctly, they go up and roll the dice again and receive the next word. The first team to get through the complete list of words wins! 41) $1000 Bill Exchange For this game you need to make your own money on your computer (be sure it's clearly phony or it might be a federal offense). Thumb wrestling Rock, paper, scissors Flipping a coin Rules: You must accept any challenge Sudden death, no two out of three Challenger has to have a coin and is "heads" on the coin toss. 42) Alphabet Getting to Know You Give each person 10 of the bills. They are to try to win as many as possible from

their peers by challenging them one on one doing one of three things: As people enter the room, give everyone a pre-typed sheet of paper with each letter of the alphabet (x-optional) on the vertical left side. Example: A____________ B____________ C____________ D____________ Everyone attempts to find out something about others that starts with one of the letters. Examples: Jamal broke his arm in 6th grade. Alana plays basketball. Nissas favorite candy is Snickers. Evans dad is a dentist. Put the persons name and info on a line. Cannot use the same person for more than four times. Set a 5-7 minute time limit and see who has the most. Have several (small group, have all) people share interesting discoveries about each other. The Point: Getting to Know You 43) Appointment Clock Create a clock with hands to each of the twelve hours. Give a copy of this clock and a pen/pencil to every student in the group. The hands of the clock act as blanks for the students to write each other's names on. Everyone goes around and has to 'make an appointment' with someone who has an opening at the same 'time' you do on your card. You go around till you fill out all 12 spots with names. After everyone is done the leader says, 'Ok, it's 3 p.m., time to find the person you made an appointment with." They find this person and then have to answer a goofy question and a serious question, both provided by the youth leader. Example of Goofy Qs What is your favorite restaurant? What is your MySpace? What was your most embarrassing moment?

What is your favorite food? Example of Serious Qs What is your biggest fear? What is your favorite Bible story? If you could meet one person in human history, who would it be? If there was one thing you could change about your friends, what would it be? 44) Candy Hunt Want a real quick, fun, and tasty way to break your audience up into smaller groups? Try this one! Gather a few distinctly different types of candy and tape them under the chairs of your audience before the meeting. Keep in mind when deciding how many types of candy you use that you will want the teams to be as evenly numbered as possible. Have your MC explain the activity as follows: 1. Groups must look underneath their seat, grab the candy bar (or individually wrapped small candy), and then find the other people in the room with that candy bar. 2. Once all team members have found their respective group, they must eat their candy and present their wrappers to one person on the team who will bring them all to the MC. This gets the crowd up and interacting and provides a boost of energy to your meeting. It is also a good idea to have some high energy background music. 45) Degrees of Separation First I start out by breaking the students into groups of no less than 3 and no more than 6. Each group is given a paper and pen and 3 minutes. You start off with a word like "Church". The students must come up with as many words that have to do with church as they possibly can. So words like Cross, Jesus, Bible, Guitar, Chairs, People... things like that... anything that would be associated with church (Some of my students get smart and start naming books of the bible!) See how many you can get in 3 minutes! I do this 2 or 3 times and then I move to the Degrees of Separation. Exact same thing, but they have to get as far away from the word as they possibly can! Every time they write a word that isn't associated with the previous set of words it is a degree of separation! See how many your students can get in 3 minutes. You will laugh at where their minds go. We went from

Church to Chuck Norris! Example Word: Church - Cross, Wood, Forest (Forest would be the 1st Degree of Separation) Forest, leaves, animals, Zoo (Zoo would be the 2nd Degree of Separation) and so on. The students absolutely love this game and when you start having them read their answers out loud, they will all be laughing and it will truly be a time to remember! 46) Find Someone Who Great for large or small groups. Give out the "Find Someone Who" list to students and have them go from student to student looking for someone who meets the descriptions on their list. Example: Find someone who is wearing blue pants. The student who fits this description signs their name. Students then go off to find someone else that meets another description on their list. The winner is the one who has their sheet filled out first and most accurately. You should read aloud the list with the person's name who signed it. Have the student who signed the list verify the information. Example: Find someone who can belch the alphabet. If Joe signed that item, have Joe come up and demonstrate. Items needed: Find Someone List (make one up and make enough copies for everyone.) Pencils or pens SAMPLE "FIND SOMEONE WHO" LIST: Find someone who has a birthday in February and have him/her sign their initials here. ______________________ Find someone who has been to Colorado before and leapfrog over him/her. Then have the person initial here._____________________ Get seven leaders to sign the back of this sheet. Find someone who has a birthday this month and sing "Happy Birthday" to them Have the person initial here.___________________ Find someone to listen to you say "toy boat" ten times quickly. Then have them

initial here.____________________ Get three other people to link arms with you and do the cheer "lean to the left, lean to the right, stand up, sit down, fight, fight, fight!" Have each person initial here.____________________________ Give someone your ugliest face and have them initial here.__________________ With two other people, face the front of the room, put your hand over your heart, and say the "Pledge of Allegiance" in unison. Initial each other's papers.___________________ Have someone tell you about the best Christmas gift they ever received. Then have them initial here.____________________ Get a hair over 5 inches long from someone else's head. Let them pull it out. Have the person initial here._________________ Give someone a backrub and have them initial here.___________________ Find someone who has blue eyes and have them initial here.__________________ Find someone who is left-handed and have them initial here.________________ 47) Guess My Name Each player writes a name on a slip of paper and then passes it to the judge. After the judge receives all the slips, he mixes them up and writes the names on the board. The judge picks a person to start. This person chooses someone in the game and guesses what their name might be. "'Bob', I think you're Cinderella." If they are correct, 'Bob' is now on that person's team. Later, if that person's name is guessed, both they and Bob join the other's team. That person continues to guess people's names until he guesses wrong. The last person he asks now gets to guess. Play continues until all but two players have been guessed. The winner is the player with the most people on his team. If this is a new, unaquainted group, have people write their actual names so everyone can get to know each other. If everyone pretty much knows each other, have people write funny, fake names.

48) Spider Web This fun activity works well as a mixer. All you need is a ball of yarn about the size of a softball. Heres how you do it. Sit your students in a circle. (Use chairs if available.) Hand the ball of yarn to one student in the circle and ask him to answer the following questions (or make some up some questions of your own): 1. What is your name? 2. How old are you? 3. What school are you in? 4. What is your favorite TV show? 5. What do you like to do for fun? When the student has answered all of the questions, he then picks another person in the circle, and throws the ball of yarn to him or her, WHILE HOLDING ON TO THE END OF THE YARN. That person must then answer all of the questions. When she is done, she picks someone else in the circle, and throws the ball of yarn to him or her, while still holding onto the yarn. This repeats until ALL students in the circle have answered the questions. The mixer gets its name from the fact that the activity makes a spider web of sorts from the yarn that is woven from person to person. NOTE: If you have a large group you may want to break them up a little. It is best if the group is not more than 10 students big. So if you have 50 kids, break them up into about 5 groups. If you do have to break them up into smaller groups, make sure to have a ball of yarn for each group. 49) A Song For My Leader This is a fantastic way to help strengthen the relationships between the teenagers and the adult leaders that serve in your youth ministry. Heres what you do. Divide the kids into teams of 4-5 (based on how many kids you have, and how many adult leaders you have). Have each group of students write a song of at least 15 lines long about one of the leaders set to the tune of a children's song, like Mary Had a Little Lamb, or Twinkle, Twinkle Little Star. (Any well-known song will work.) Tell the students that the best song will win a prize, and they get extra points for

including: 1. Their leaders middle name 2. The state they were born in 3. The leaders occupation Give the teams between about 10 minutes to write their song. When they are done, have each team select one person from their group to go up front and sing the song for the rest of the group. NOTE: This is one of those moments you definitely want to videotape. Who knows when this kind of footage could come in really handy. 50.Blind Draw Great game for a small group. Everyone in the group is given a sheet of paper and a pen. They are given 3 minutes or more to draw what they want. But the lights are all turned out during the time of drawing. The pictures are judged and winner gets a prize. 51) Blinded By Money Divide your group into pairs. Issue each pair two pennies. Have everyone form a giant circle. Place a big garbage can or cardboard box in the center. One person tilts head back and places pennies over each closed eye (Contact lens wearers be careful). The object is for each person to drop (dump) their pennies in the container, following the verbal direction of their partner, who may not touch them. The Point: Kickstarter for discussion on money, greed, priorities, friends, or hearing Gods voice. Point out the confusion that may have occurred with all the pairs going at once, crowding around the container, blinded by money, trying to hear their partners directions. 52) Charade Wars The idea of this game is to have multiple teams playing charades at the same time with the same clues, in a race to see who can finish first. That means you will have to have teams with the same number of players on them. Before you begin, come up with a list of action clues that the teams must guess ("Walking the dog", "Eating peanut butter" - it works best to have each one include

a verb and a noun that must both be guessed correctly!) Make as many copies of the clues as you'll have teams playing, and have the clues on slips of paper in RANDOM order - that is, each team's clues are in a different order. Dont tell them that every team has the same clues; just give the clues to the teams. Here are some ideas: 1. 2. 3. 4. 5. 6. Washing the car. Sleeping on the top bed in a bunk. Playing cricket. Taking a geometry test. Picking peas. Writing a love note.

After you break up your students into teams, have them create a rotation that they must stay in throughout the game. When the game begins, the first person takes the first clue from their stack and acts it out using normal charades rules. Once their team guesses the clue, the next person in line can get up and do theirs, and so on until one team makes it through all of their clues and wins! Since the clues are in a random order, teams can choose to "cheat" and watch other teams to get an idea of what clues might be coming up...but if they do then they won't be paying attention to their own team so it may end up costing them in the end. Also, if someone gets stuck, they can pass to the next person in line, but that person MUST do that clue and the person who passed MUST do the next one neither one can pass. It may help to have a leader assigned to each team to verify that each clue is guessed correctly and help direct traffic - especially when someone passes. The first team to successfully guess each charade, wins. 53) Fact or Fiction? This is a great game for small to medium sized groups that not only offers the prospect of winning a prize, but also provides a "unique" learning experience. Only a few supplies are needed. Objective: Teens will be given an opportunity to exercise their mental faculties by determining whether a story is either Fact or Fiction. The teens who get the most

answers correct will win prizes. Supplies: For this game, you will need to have a sheet of paper with "FACT" printed on one side and "FICTION" printed on the other. Then make enough copies for all participants to have one each. You also need to find a number of myths and true (but weird) stories. You can find this kind of stuff on numerous websites. The Discovery Channel Mythbusters site has a number of ready-made quizzes you could use. I'll provide some myths/stories below (enough for a couple of games). Finally, you need to have a few prizes on hand to give away to the first, second, and third place finishers. (Dont forget about the possibility of a tie!) Optional: One option is to put the myths and answers in a Powerpoint presentation, so that on one slide, the myth is presented, and on the next slide the answer is revealed. Playing The Game: Explain to the teens that they will be presented with myths and true stories and will have to choose whether it is FACT or FICTION. If they think its FACT, they hold up that side of their paper toward the youth pastor. If its FICTION, they show that side to the youth pastor. (Have an adult volunteer or two on hand to help keep score.) Most correct answers wins. Here are a few ideas to get you started. Round 1: 1. If you are stung by a jellyfish while swimming in the ocean, you should have someone urinate on the sting. (FICTION) 2. Eating bananas will attract mosquitoes, while eating garlic will repel them. (FICTION) 3. Young trick-or-treaters have actually found razor blades in apples and pins in candy bars in their Halloween loot. (FACT) 4. A man was enjoying a lollipop while driving when he got into an accident. The airbag deployed, forcing the lollipop down his throat and choking him to

death. (FICTION) 5. Several people have been pronounced dead and buried while still alive. (FACT) 6. There was once a haunted-house attraction in Ohio that claimed to be so frightening that anyone who made it all the way through would get a full refund of the admission fee. No one ever did. (FICTION) 7. Many animal shelters will not allow any black cats to be adopted right before Halloween. (FACT) 8. Play-Doh was originally invented as a wallpaper cleaner. (FACT)

9. Toys placed in a donation bin for needy kids at a Wal-Mart store were returned to the shelves and re-sold. (FACT) 10. In the 80s, if a child sent a damaged Cabbage Patch Kid back to the manufacturer for repairs, he or she would receive a death certificate in return. (FICTION) 11. Cabbage Patch Kids were designed to resemble what children would look like after a nuclear holocaust. (FICTION) 12. The yo-yo was originally developed as a weapon in the Philippines. (FICTION)

Round 2: 1. PROGRAMMER POPS QUESTION IN VIDEO GAME Bernie Peng reprogrammed Tammy Li's favorite video game, "Bejeweled," so a picture of a wedding ring and a marriage proposal would show up on the screen when she reached a certain score. (FACT- It took him over a month to program the game and she said yes.) 2. STAYING UP LATE SAVES MAN'S LIFE Dan Kidder doesn't go to bed earlymaybe that's why he's still alive. A .38 caliber bullet went through the wall of his house and through the headboard on his bed about 9pm.

(FACT- His neighbor didn't think his gun was loaded.) 3. IN ACT OF REVENGE, CHICKEN POISONS FARMER David Wallace, a farmer with prior charges of animal abuse, was found dead Tuesday morning, slumped over a half-eaten omelette. Forensic analysis revealed the eggs contained toxic levels of fertilizer, resulting from one of Wallace's own chickens that had eaten the fertilizer, tainting its egg production. Marvelously, the chicken was not adversely affected by the poisonous levels of fertilizer. (FICTION! Entirely made up!) 4. DEAD MAN ISSUED TICKET FROM TRAFFIC OFFICER An Australian traffic officer slapped a parking ticket on a car parked outside a shopping mall, which had its dead driver slumped over the steering wheel. (FACT! The officer failed to notice the man inside and issued the parking fine TWO DAYS before the body was discovered.) 5. DAY CARE PUTS KIDS IN 8-HOUR COMA! A government-funded day-care center outside of Washington D.C. has was shut down after discovery that drugs, music and hypnotism were used to keep children in a comatose state for up to eight hours at a time. (FICTION! Entirely made up!) 6. NEW COMPANY RENTS OUT HUMAN MOSQUITO BAIT FOR OUTDOOR EVENTS Founded by Denise Frank, MOSQUITO GAL is a new company that rents out people who have been tested and found to attract mosquitoes. Used at parties and other events, these decoys are then preyed upon by the mosquitoes, which leaves the invited guests virtually undisturbed by nuisances. Frank discovered her own attractiveness to mosquitoes as a toddler, when any time outside left her covered with red welts. When friends and family jokingly suggested she hire herself out for outdoor parties as a mosquito magnet, she took the joke seriously. Her first gig brought her $100 for a night's work. Her new business now charges $150 an hour. (FICTION! Entirely made up!) 7. COUPLE MAKE BURGLAR CLEAN THEIR HOME AT GUNPOINT An American couple turned the tables on a burglar they caught ransacking their home by dispensing their own form of justice. Without waiting for the law to arrive, the pair doled out their own punishment to the surprised criminal. "We made this man clean up all the mess he made, piles of stuff, he had thrown out of

my drawers and cabinets onto the floor". (FACT! When police arrived, the burglar actually complained to them about being forced to do chores. Officers laughed and told him he was lucky he wasn't shot.) 8. FOREST TURNS PURPLE FROM POLLUTION Botanists in Madrid have discovered that trees growing in polluted areas of the country are becoming ill and turning a sickly purple. The scientists have appealed to the government to cut back on the use of fossil fuels to save what are jokingly referred to as "never-green" trees (FICTION! Entirely made up!) 9. NEIGHBORS COMPLAIN! MAN CAN NO LONGER RAISE LION IN BACKYARD Forget about barking dogs. Police in Romania say they have had to investigate complaints from neighbors about constant roaring from a lion in the man's backyard. The three-year-old lioness, a pet, was found caged in the yard along with two deer, a stag and two peacocks. (FACT! The 28-year old man is being charged with illegal possession of wild animals and could be sentenced to up to a year in jail.) 10. NEW ALARM CLOCK OFFERS PLENTY OF OPTIONS A Springfield, Illinois company called AlaREM has built a new alarm clock to give people greater control over their sleeping habits. The clock is produced with new settings. In addition to five minutes of 'snooze', they allow for 'nod' (only a minute delay), 'doze' (thirty minutes more sleep), and 'nap' (two hours more rest). (FICTION! Entirely made up!) 11. WOMAN BLAMES ALIENS FOR ETERNAL BAD HAIR DAY Just days after claiming to have been abducted by aliens, Lexington, Nevada resident Louise Dalton's hair began changing minute by minute from curly to straight. Doctors are baffled and while most women would die for the ability to change hairstyles so easily, Dalton wants to find a cure to her 'alien disease'. (FICTION! Entirely made up!) 54) Gargle a Tune Bring 3 students up front. Hand them each a glass of water. Then, one at a time, show only the person doing the gargling the name of a familiar song. It could be a nursery rhyme or any other familiar song. Have the person take a drink of water and attempt to gargle the tune you have showed them. The rest of the students in the room should be listening close so they can guess the song. Be ready for water through the nose.

55) Movie Game Have someone give a line from a popular movie. The first person to say the movie title the line is from gets to share a line from a movie. Same thing until you've had enough. Fun once you get going. Just tell students to have a line in mind because it becomes boring when someone takes 5 minutes to come up w/a line. You can pass a bowl of candy and let whoever gets the right answer pick a candy. 56) Sentence/Picture Game The only thing you need for this game is a pen and a half of a sheet of piece paper for each student. Begin by handing the first student a random sentence on a piece of paper, then passes the stack of paper to the person on their right. That person looks at the sentence and then puts that piece of paper to the bottom on the pile of paper. On the new piece of paper they draw a picture of the sentence then pass the stack to the next person. The third person looks at the picture and then puts the paper on the bottom of the pile, and writes a sentence about the picture and passes the stack on. Do this until they all have their sentence back. It's extremely funny what becomes of the sentence. 57) Whats That On Your 4 Head? This game makes a great audience game for those times when you need to keep your crowd together. It will work for any size crowd; just know that the larger the crowd, the longer the game. Have an adult volunteer come up front to be the "caller". Ask all the students in the room to stand up. Tell them to pick a number between 1 and 5 and then put that number of fingers up to their forehead and hold it there. Count 1-2-3, hold. (Students should now have their number set on their forehead.) The "caller" (who is facing the opposite direction and can't see the crowd) calls out a number between 1 and 5. Anyone holding up the number that was called out must sit down. At this point, students are allowed to pick another number (or keep the same one) and the game continues. If a students number is called out, they are out of the game. Continue until there are only 2 students left. They can have the same number, and risk BOTH being eliminated, or choose separate numbers and try to

win it all. Give out a prize to the winner.

58) Sit Down If Ask the entire group to stand. Tell them to sit down when the statement characterizes them. Once seated, they must remain seated. Encourage them to be honest. If you have trouble because most are not sitting down, give them general characteristics ("Sit down if you are under 15, if you have on white socks, if you are in love," etc.). Sit Down Mixer Number 1 Sit down if: You haven't used deodorant in a week ... two days. You have never worn the same socks two days in a row. You sing in the shower. You drive a Volkswagon. Your belly button is an outie. You haven't taken a shower in a week. You didn't use mouthwash today. You are a girl and you didn't shave your legs today. You are a guy and you didn't shave your legs today. Sit Down Mixer Number 2 Sit down if: Your nose is crooked. You believe each person should pay expenses on the first date. You still suck your thumb. Your socks don't match. You are ticklish. You wear baby doll pajamas. You weigh less than 100 pounds. Your nose is running and you don't have a handkerchief. You're going steady but you wish you weren't. You are good-looking but not conceited. Sit Down Mixer Number 3

Sit down if: You have ever eaten snails. You are cross-eyed. Your mother still dresses you. You use Speed Stick deodorant. You have never lied to your mother. You have a hole in your sock. Your zipper is open. You got a traffic ticket lately. You are on a diet. You have never stolen a street marker. You have a false tooth. You are really good looking. 59) Glow Stick Tag Set up: You need a large field and several bright glow sticks. The neck glow sticks work great for this game. It needs to be fairly dark outside. The moon should be just enough. The game: It is just like tag only they use glow sticks. The player that is it will have a red glow stick and the other players will have yellow or green glow sticks. The red player must tag the green players and when he does, they trade glow sticks. "IT" always wears the red glow stick. Players must show glow sticks AT ALL TIMES! The red player must show his/hers but can hide behind things that will cover it up. The leader's role: The leaders can play, but must watch the game and make sure everyone is showing their glow sticks during play. The leader could also have more than one it person in the game at once. Each additional "it" must have a red glow stick, though. NOTE: Play in a safe location where there are no trip hazards! 60) Mess Mix Get 30 cut-up pieces of paper. Have 10 blank and on the other 20 put different types of Mess (examples: Pie in face, Syrup on head, etc.). Be prepared for a big mess by telling kids to wear old clothes, and be ready to hose them off after. Put the papers in a bucket. Pass the bucket around and tell people to get 1 piece out. Ask one person what their paper says. Whatever it says, they have to do it. Go around until everyone has been called on. The 10 with the blank pieces win a big

prize. Whats the prize, you ask? Why, its a Big Ol' Bucket of Green Pudding over their heads! Suggested Mess items: 2 eggs smashed on head Choco Syrup on head Pie in Face Pudding on Head Cake on Head Shaving cream Hairdo Ranch Dressing Hairdo Water and Flour Slime Wild Card (Your choice) Mix of all the stuff in a slime form Peanut Butter (Gets real sticky!) Apple sauce PB and J Sandwich on head Coca Cola Butter Water Mud Honey Toothpaste Pizza Sauce Ice Cream Mayonnaise Spaghetti Syrup Ketchup Pancake Batter 61) Mud-O-War This gross game is played up front or in the middle of your room with 5-10 people on each team while the crowd watches. Tug-of-War in mud or through a Jello kiddy pool . . . you name it! 62) Slimy Slip & Slide Take a Slip and Slide and pour buckets of slime over it (flour, water, and green food coloring). The students slide through the slime, grab a flag at the other side and bring it back to where they started. They can only grab one flag at a time and

must get as many as they can within a designated amount of time. 63) Wrestling In Creamed Corn Just how it sounds! Get a kiddie pool, fill it with can after can after can of creamed corn...and then have a wrestling match. It is now legendary at our church! NOTE: If you do this game inside, make sure to lay down a tarp to protect the carpet. Also have towels ready to give to contestants. 64) Questions Under Fire! Loud, fast, funny game w/a point! Choose 4 volunteers from 4 different grades. Bring them up one at a time to ask 14 questions (see below). Whichever contestant can answer 10 of them in 90 seconds wins (candy, pop, $1-5). They may pass as many times as they want and come back to a question later. Where the audience comes in is as soon as you begin the questions, they can distract the contestant by yelling out random statements, answers, or noises. They can even get out of their seats and do goofy things as long as they dont get in the persons face or touch them. Below are 4 sets of questions. You may switch questions around or make up your own. We suggest having easier questions for younger students on at least one list. Some of the questions have definite answers; some are random or silly. The point: Its hard to focus on what matters when we surround ourselves with distractions. 1st contestant What did Jesus call His followers? (Disciples) How many lives do cats have? (1) What letter comes after V? (W) Is a snake a reptile or amphibian? (Reptile) How many ounces in a gallon? (128) What is the name of this Youth group?

How many stripes on the US flag? (13) What shape is the earth? (Round/sphere) What color are your eyes? What is your neighbors address on the left? What color is good milk? (White) How many appendages do you have? (4-arms/legs) What is Garfields owners name? (John) What do you put on popcorn? 2nd contestant How many ounces in a half gallon? (64) How many disciples did Jesus have? (12) What is 37 - 24 + 19? (32) What is your moms middle name? How many phalanges do you have? (20-fingers/toes) What is your or your friends cell phone number? What branch of military service mans submarines? (Navy) What color is blue? (Blue)

How many stars are on the US flag? (50) How do you make a tuna sandwich?(Any combination: bread, tuna, knife, mayo, relish) When Moses parted the Red Sea, who were the Israelites escaping from? (Egyptian Army)

What US president died in June 2004? (Ronald Reagan) How many wheels on a car? (4 - or 5 if including the spare) On what does a rolling chair move? (Wheels) 3rd contestant Say hello in Spanish. (Hola) Which candle burns longer pink or blue? (Neither; they both burn "shorter"-like all candles do) How many megabytes does your computer have? What does the acronym ASAP mean? (As soon as possible) Eat a what a day to keep the doctor away? (Apple) Rendezvous is French for what? (To meet) Who sewed the first US flag? (Betsy Ross) When King David danced in the buff, who got ticked? (Michael, his wife) What size shoe do you wear? What is the exact time? What is perfect vision? (20/20) Count from 10 backwards. Who is the lead (senior) pastor at this church? Give me a prime number between 1 and 10. (2, 3, 5, 7) 4th contestant What show says, Wont you be my neighbor? (Mr. Rogers Neighborhood)

Count to 10 in any foreign language. How many books in the Bible? (66) What 3 colors are on the US flag? (Red, white, & blue) What color is the stem of a red rose? (Green) How do you get skunk smell off? (Tomato Juice) How do you spell Mississippi without is? ("Mss ss pp" - also counts if they cover their eyes and spell it!) Which is bigger a deer tick or a wood tick? (Wood tick) Say the alphabet backward. the alphabet!) (Z..y..x.. - also counts if they turn around a recite

Who is your favorite youth pastor (leader)? Which way do hands turn on a clock? (Clockwise) What is 1800 in civilian time? (6:00 p.m.) What is JVC? (a name brand of electronics or stereos; not junior varsity cheerleaders) What is a Hemi? (Engine - high performance) Alternate Questions: What disease can you get from a deer tick? (Lime disease) What size shoe do you wear? 65) Number Ball Everyone stands in a circle with one person in the centre to start. Each child is given a number. The person in the middle throws the ball up high in the air and shouts a number. The child, whose number is called out, then has to run into the circle and catch the ball. They then throw the ball again and shout another number. If anyone drops the ball they are then out of the game.

66) Traffic Lights An easy warm-up game to play, which is ideal for younger children. On the word, red the children have to stand very still. On the word, amber they walk around. On the word, green they start to run. If any of the participants do the wrong thing they are out and can act as a judge for the remainder of the game. The leader can make things confusing by shouting, Speed camera - slow motion, roundabout sit and spin etc. .

67) The Last Line Split everyone up into groups and give them a silly sentence on a piece of paper. Tell the group that they have to make up a story, act it out, and have the story end with the sentence that you have given them.

68) Brain Teasers and Answers Question) A woman is travelling around London when she passes Trafalgar Square she is sent straight to jail but she has done nothing wrong. Why is this? Answer) She is playing monopoly. Question) A cowboy rides into town on Friday he spends two nights there. Then leaves on Friday. How is this possible? Answer) His horse is called Friday. Question)Two fathers and two sons go fishing they each catch a fish and return with three fish only why? Answer) There was a grand father a father and a son. Question) A man is travelling towards the centre of a field; he knows that when he gets there he is going to be badly injured. Why does he know this? Answer) He has jumped from an aeroplane and his parachute has failed to open. Question) A man lives on the 20th floor of a block of flats every night when he returns home he takes the lift up 10 floors and walks the rest of the way but in the

morning he takes the lift from the 20th floor to the ground floor. Why does he do this? Answer) The man is very short and cannot reach the button that takes him to the 20th floor. Question)There are twenty sick sheep grazing in a field, over night three sheep sadly die leaving 17 sheep. How is this possible? Answer) 20 sick will be heard as 26. Question)A man is stuck inside a concrete dome; the dome has no windows and no doors. All he has is a cake and a penknife. How does he escape? Answer) He cuts the cake in to halves. Two halves make a hole and he crawls out though the hole. Question) Each morning I appear to lie at your feet. All day I will follow you no matter how fast you run. Yet I nearly perish in the midday sun. Answer) Shadow Question) You can see nothing else when you look in my face. Ill look you in the eye but will never lie. Answer) Reflection Question) At the sound of me, men may dream or stamp their feet. At the sound of me, women may laugh or sometimes weep Answer) Music Question) Until I am measured I am not known, yet how you miss me when I have flown away. Answer) Time Question) What occurs once in a minute, twice in a moment but never in an hour? Answer) The letter m Question) I go up and down stairs without moving. Answer) A carpet Question) Give it food and it will live. Answer) Fire

69) Balloon Artists Have each player draw a self-portrait on his balloon. Put all balloons in a pile and then have players guess who it is for each balloon you hold up.

70) Deal or No Deal

A participant chooses a number from 1 to 20. He wins whatever prize is hidden behind that number. He can stop or choose a different number if he hopes to improve his prize. Limit each participant to 3 choices to keep the game interesting.

71) Blind Volleyball Have your group split up into two teams and set up like they are going to play volley ball. Then take and set up the net and put the sheet over it so each team cannot see the other team and tell the kids to play volley ball. Pretty funny to see the reactions as the ball comes over the net. Also, you can have the kids stay on their knees or make them sit down to play. If inside you can use different types of balls like nerf stuff but I would not recommend balloons it does not move fast enough.

72) Jelly Bobbing Jelly bobbing is like bobbing for apples... only we're using jelly instead of water and lollies instead of apples. Give each contestant a bowl full of jelly and hide some lollies in it (*It's a good idea to use a lolly with a similar colour the jelly). The first player to find and eat all the lollies without using any hands wins!

73) Bible Rap-Off

Create 2 groups of as many as possible and give them a long bible verse each tell the two groups they have a couple of minutes to transform that verse into a quick rap the best rap will win you can have as many groups as you want.

74) Giver or Taker Everyone sits in a circle like playing "duck, duck, goose!" the leader reads a story. Throughout the story it says "left" or it will say "right" the leader picks a boy and a girl to give the wrapped good and bad presents too. When the leader says "right" the girl and boy pass the present right. If the leader says "left" they pass it to the left. When the story is over the two students with the good and bad present win and get to keep the presents!

75) Animal, Bird, Fish Sit everyone in a circle, and select someone to start. This person (a) walks up to any other person (b) in the group and says either animal" "bird"or "fish." The person (b) must then name a specific one of these that has not yet been said during the game, before (a) counts to 10. If (b) succeeds, (a) stays in the middle and quickly approaches a new victim. If (b) cannot think of one in time, he or she goes to the middle, and (a) returns to his seat.

76) Categories Everyone needs a piece of paper and pen for this one. Down the left hand side, write the following categories: TV Show Singer Food Animal Colour

Place Type of car Sport Famous person etc Read out a letter, and people have to quickly write down something that matches each category. For example, the letter M TV Show = Mash Singer = Madonna Food = Mashed Potatoes Animal = Monkey Colour = Mauve Place = Melbourne Type of car = Mitsibishi Magna Sport = Marbles Famous person = Michael Jordan Depending on the size / age / competitiveness of your group, you can either have people in teams and make it the first team to finish, or do it by individuals, etc.

77) Celebrity Head An oldie but a goodie! For this game, you need three headbands or head pieces onto which you slot or stick a piece of paper or card. The person wearing the headband should not be able to see what's written on the card. Make sure you have 10-15 cards, and write the name of a celebrity in big letters on each card. Then choose three volunteers to sit in front of the group. Put a head piece on each volunteer. Be careful not to let them see the name of the person on their head piece. It's then their job to guess which name is on their head, but the catch is the answer can only be yes or no. For example, "Am I a male"? "Am I on TV" etc. Each person can ask as many questions as they want until they get a "No" answer,

then it goes to the next person and so-on until eventually someone guesses and they are declared the winner! This works well if you throw in a 'local' celebrity (such as the Youth Pastor, etc)

78) Frisbee Golf As the name suggests, this game is just like golf, but with frisbees for balls and baskets for holes. Get hold of as many baskets (eg Laundry Baskets) as you can, and stick numbers on them to indicate the hole number. You may need to weigh the baskets down with something heavy if it's windy. Design the holes so there's different variations - longer or shorter holes, some with obstacles (trees) in the way, etc. The kids take turns at throwing the frisbee at the hole. Every throw represents one hit, with the aim to get the frisbee in the hole with the minimum number of throws.

79) Heads Down, Thumbs Up I can clearly remember playing this game when I was about 9 or 10 years old. It was my favorite game to play at school (in the classroom that is). Ideally this works best if you have kids sitting down at desks. Depending on the size of your group, pick 3-4 people to stand at the front of the room. Everyone else then puts their "heads down and thumbs up". By "heads down", we also mean eyes closed so they cannot see what is happening in the room. By "thumbs up", we mean having their thumb pointing up so it can be grabbed. The 3 or 4 people up the front sneak up and squeeze the thumb of someone in the room, and then sneak back to the front of the room. Once that's done, everyone opens their eyes and the people who's thumbs were

squeezed have to pick which one of the 3/4 people it was that squeezed their thumbs. If they guess right, they get to go up the front and the person who was 'guessed' sits down. Repeat as many times as necessary (or until it gets old)

80) Pillow Basketball Split your group into teams A and B. With each team having an equal amount of girls and guys. The guys from team A take the court first. All they have to do is make as many points as possible, (lay-ups, jumpers, three-pointers are all allowed) The girls from team B are to take the court armed with pillows. Their job is to do their best to make the guys miss, by beating the snot out of them with the pillows. They can hit the ball away, or just haul off and hit the fellas as they are shooting. After 2-3 minutes have the teams switch, team B's boys go on the court to shoot while team A's girls get the pillows. The time limit of 2-3 minutes is best cause, the girls don't realize how incredibly tired they get swinging pillows. It's a blast and the girls absolutely love getting a chance to beat on the guys and get away with it.

81) Create A Commercial This game can either be done using a video camera and a TV, or just acted out on the spot. Split your group up into teams and give each team a random object which they will need to advertise and maybe something like a theme (ie "school" or "hospital") that they will need to run with. Send each team off to prepare their commericial then either get each team to individually film their ad, or just bring them all back to the hall and get them to act it out in front of each other.

82) Cup Stack Relay Line two teams up next to each other with a table a few metres away from the start of the line, each team has 15 cups stacked up like a pyramid. The first player will run to the table then collapse the pyramid so that all the cups now sit inside each other. Then the player will proceed to restack all the cups back into the pyramid formation before running back to their team for the next player to do the same. The first team to run through all their players wins. I got the idea from speed stacking its on YouTube if youre unsure.

83) Ultimate Camp Resource Form two teams each at opposite ends of a table with hands held behind their backs. A ping pong ball is placed in the middle and the teams will try to blow the ball off of the other teams side of the table. If the ball falls off the side of the table it gets placed back in the middle and play resumes. 84) Four Corners One person is "it" and closes their eyes. The rest of the class goes to one of the 4 corners (or 4 designated spots) of the room. "It" calls a number and children in that corner sit down. If they don't sit down, they are 'out'. Continue until there are 6 or 8 left, then you tell them there must be only 2 in each corner or, when 4 left, - one in each corner. The last person left gets to be "it". 85) Hot Seat Have one person sit facing the group. (This person is in the "hot seat.") The counselor will write a vocabulary word on a piece of paper and hold it up behind the contestant in the hot seat for everyone to see. Then the group has to try and get the hot seat contestant to guess the word by giving hints and clues.

86) Name Three Sit in a circle with one camper in the middle that hides his eyes while the others pass a passable object. When the center camper says "Stop" the person with the object names a letter and passest the object. The middle camper then has to name three foods/toys/names etc that start with that letter before the object gets back to the letter-namer. 87) Touch That Tell the kids something to run to and touch -- like something blue, a tree, someone's elbow. Keep the touchables coming fast and see who can keep up. 88) Stand up, Sit Down The kids can start out in a standing or sitting position. Ask them questions, such as "do you have a sister?" or "are you wearing pink?" If their answer is "Yes," they change to the other position. If "No," then they stay the same. 89) Tongue Twister Race Description Everyone should be in a circle. Begin by handing each person a tongue twister. Choose one person to go first. That person recites their tongue twister. If the group votes that they read it both accurately and quickly enough they can stay in the circle. If not the group "banishes" them to the middle of the circle for the rest of the game. The next person reads their tongue twister out loud. Keep going around the circle until there is one person left. The last person in the circle wins.

90) What am I? Description 1. Children sit in circle. 2. Give each child a post-it note and ask them to write any noun on it (examples like cat, table, chair....). This is done in SECRET. 3. The children place the post-it note on the forehead of the person to the left/right of him her. 4. In turns child has to ask closed (yes / no) questions about who or what they are: am I in this classroom? Do you use me to write? Can I talk? Am I alive?.... each child asks 3 questions and the game continues until they guess what they are. It's fun and easy to prepare. 91) Whats the Object? This is a simple game which requires good describing skills. Children should be organized into teams (with approximately three children per team). One child from each team should be given a card. They should then try to describe what is on the card, but they are not allowed to use the words which are written on the card. 92) Red Rover Divide the group of kids into two teams. The kids then form two lines holding hands and facing each other. The lines should be 30-50 feet apart. The team chosen to go first calls for a runner from the other line, saying, Red Rover, Red Rover, let Thomas come over! Thomas then takes off running and tries to break through the other line. If he breaks through, he chooses one of the kids that he broke through to take back to his team. If he doesnt break through, he has to stay with the other team. The game ends when everyone is in one line.

93) Backlash Divide the group into two teams, then divide each team into pairs. This is a relay race, and the race course can extend across a large field or around a building. Mark a start and finish line. Teams of pairs space themselves equally from one end of the racecourse to the other. Pairs stand back to back with elbows linked. Blow up 4 large balloons and give two each to the first pair from each team. One balloon is held in each hand of each player. When the leader says "Go", the first two pairs make their way to the next pair of linked players. The first pair transfers its balloons to the next pair. The first team to cross the finish line wins. 94) Button, Button One person sits in the middle of a circle of children. A button is passed around behind the backs of the children. The child in the center closes her eyes while the passing continues. When everyone says, "Button, Button, who has the button? She opens her eyes. She then has three chances to guess who has the button. 95) Cups and Downs This game is best played with a small group. Place 20 or more cups in the middle of the room, put half of them upside down and the other half the right way up. Divide the group into 2 teams and give each team a name (ie ups or downs) - the 'up' team needs to turn as many cups up the right way as possible, and the 'down' team needs to flip them upside down.

When the allocated time limit is over, count all the cups and whichever team has the most turned up their way wins. 96) Fishing for Marbles Divide the youth into 2 or more teams. Place the bucket in the middle of the room, then put the Ice in, and fill with water. Now poor the marbles into the Bucket (about 50 is good). Get all the youth to take off their shoes and socks. Taking it in turns, each team sends a player to the bucket. They then have 30 seconds to get as many marbles from the bottom of the bucket with their toes. Once everyone has had a go, the team with the most marbles to their name wins! Tip: If you get a wide bucket/bowl with curved sides, the inventive players can scoop the marbles out from inside without having to grip them individually. 97) In the Tomb, Out of the Tomb Draw a long line using yarn or masking tape. Have the children line up in a straight line facing the leader on the right side of the line. The right side of the line is called "In the tomb" and the left side of the line is named "out of the tomb". The leader yells "out of the tomb or in the tomb". Upon hearing the command the children jump from one side to the other. If the children jump in the wrong direction or don't jump to the other side when it's a vaild command they are out of the game. The last player in wins the game. The leader will try and get the players to miss jump by pointing to one side as they yell to jump to the opposite side or by repeating the same side and/or changing the pace.

98) Black Light Dodgeball Hang black lights in the gym and use black light reflective tape on the court lines and the balls (spray paint can fade by the end of the game, then you can't see the balls). Have the kids wear white shirts and socks so they have clear targets to hit

with the balls. Provide glow bracelets, if possible. 99) Over and Under 1. Split everyone into two equal teams. Have both teams line up in parallel lines. Drop a sponge ball into a bucket of water, and hand the bucket to the first person in line. 2. Everyone in line needs to be facing the front. When you say go, the first person of both lines needs to take out the sponge ball from the bucket and pass the ball over the head to the person behind them. 3. The second person in line must pass the sponge ball between their legs to the third person behind them. The third person passes the ball over their head to the next person, and so forth in the same over-under pattern. 4. At the very end of the line, the last person has to pass it forward in the same pattern as before. The first team that passes the ball back to the first person wins the game. 100) Rocket Experiment Preparation: -Long balloon- A couple of balloons for each team -String- At least 3x the length of the room for each team -Clothespins- One for each team -Straw- One for each team -Scissors- One for each team -Tape- One for each team Split all materials evenly, to be distributed to each team. 1. Arrange everyone into groups of about 4. Explain that you are providing a set of items to each team. Their goal is to figure out how to deliver a rocket from one side of the room and back. The teams cannot drag the rocket with their handsthey must remain on one side of the room when launching their rocket. Tell them that they have 35 minutes until they have to build and launch their rocket. 2. The correct way to build their rocket can be found

here: http://www.thinkingfountain.org/r/rocket/rocket.html . To deliver the rocket back, the students must tape string to the balloon and drag it back to their side. The first team to correctly figure out this method wins the game.

101) The Memory Game Preparation: - Download Powerpoint - Download and print the list of items - Laptop - Projector and Screen - Cable to connect laptop to projector - Timer/Watch - Paper and pen for each team 1. Separate everyone into teams of 3. Give each team a piece of paper and pen. The object of the game is to remember as many items from the Powerpoint as possible as a group, within 3 minutes. For this first round, there is no talking. Show the second slide. 2. After 3 minutes, click Enter to go to the blank slide. 3. Have each team collaborate on what items they remember and have them list them down a piece of paper. Give them a couple of minutes to do this. 4. Afterwards, ask everyone to stop writing. Each correct item that they write on the paper is worth 2 points. Name the items from the list aloud. 5. After naming the items, ask all the teams how many points they received. Next, the teams will complete the game again with the next slide, with exception that all the teams are allowed to talk and collaborate. Go onto the fourth slide and give the teams about 3 minutes to talk and try to remember all the items. 6. Afterwards, go to the blank slide and have all the teams write down what they remember. After 5 minutes, name the items in the List #2. Each correct item will be 1 point. Whoever has the most points wins the game.

102) The Best Game 1. Arrange everyone into groups of 4 or 5. Everyone has to participate in at least one round. Explain the rules: You will be announcing a contest category for the group (for example, The Tallest). Each group needs to select one person who they think will win the category. There'll be a category contest and if a person has "the best" within the category, his or her team gets a point. 2. Each group needs to select one person from their group who they think will win the category. 3. Reveal the specific action or measurement the selected people have to do to win the contest (example: Whoever has the The Tallest thumb). The person with the best action or measurement wins a point for their team. The team with the most points wins the game.

103) Noughts and Crosses Draw a noughts and crosses grid on the board. Write number 1 9 in the corner of each square. Divide the class into two teams. One team is X and the other O. Decide on the topic of the questions you will ask they could refer to the previous unit in the course book, be general questions about English, be on general knowledge or on subjects the children study on anything at all. In turn each team decides which square they want to nominate. Teacher asks a question. If the team get it right their symbol is written in that square. The first team to get a line of three symbols in any direction across the grid is the winner. You can play this game any number of times and keep score. 104) Parachute Fun for kids of all ages, this game involves a large round parachute, preferably with handles, with people holding the parachute all around the edges. It helps if someone is in charge telling people what to do. Players can just ruffle the parachute up and down a little bit, they can go all the way up and all the way down, or all the way up and then run underneath, sitting on the edge of the parachute, which can create a bubble of air with everyone inside. Players can also place light objects such as wiffle balls or beanbags on top of the parachute, and

make them jump by ruffling the parachute. Also, one person can sit in the middle of the parachute and everyone ruffles it near the ground. If there is a smooth floor and a light child, the child can sit in the middle on top of the parachute and everyone else can walk partway around still holding the parachute edge. Then everyone pulls backward, spinning the child. There are countless variations. 105) Mother, May I This game is set up in the same way as Red Light Green Light. One person in the group asks the person in the front, Mother, may I take <insert number> steps forward? The person at the front then says, Yes, you may. or No, you may not. You can vary your requests by including options such as taking baby steps, spinning steps, leaps or whatever strikes your fancy. Again, the first person to tag the person in the front wins and is the next person in the front. 106) Freeze Dance Choose one person to be in charge of the music. When the music starts, everyone else dances, the crazier the better. When the music stops, the dancers must freeze in their position. Anyone caught moving after that is out. Play continues until there is one person left, the winner. 107) Cotton Ball Pick Up In this game you place the pan and cotton balls on the table. Blindfold one teen and give them the spatula. The object of the games is for the teen to get as many cotton balls in the pan as possible. Give each teen a turn. What you'll need: -Bag of cotton balls -Table -Baking pan or frying pan -Spatula -Blindfold -Fun loving teens; at least 3

108) Unwrap It This game is similar to musical chairs. The players sit in a circle and pass around the gift until the music stops. The one holding the gift when the music stops unwraps one layer. The music then starts and the game is continued until the lucky player who unwraps the last layer and wins the gift. 109) Badminton Badminton is an exciting indoor or outdoor racquet sport you can play for fun with friends and family. The game is played by hitting a birdie or shuttle back and forth over a net with a racquet. The first to score 15 points wins. 110) Egg in a Spoon Race All you need to play this potentially messy game is, you guessed it, an egg and a spoon (and your running shoes)! 111) Sack Race From an individual race to a relay, the sack race can be fun, entertaining and extremely comical! And all you need is a strong sack! 112) Scavenger Hunt Divide players into teams. A good team has 2-4 people on it. Make a list of items to be found. Send the teams searching around the house or around the neighborhood for the items on the list. Set a time limit. The team that returns with the most items on the list is the winner. 113) Three Legged Race Simply choose a partner, stand next to him/her and tie both inner legs together. Then, find a team to race you!

114) Wheelbarrow Race The hardest part of this game is for each team of two to decide which one of their pair will be the wheelbarrow! The "wheelbarrow" puts his or her hands on the ground while the other teammate holds his or her feet into the air. They then match up against other teams, racing on their hands to the finish line. 115) Paper Bag Guess Label paper bags with each letter of the birthday child's name and put objects that start with the corresponding letter in the bag. For instance, for "Amy" you could have a bag labeled "A" with an apple in it, a bag labeled "M" with a mug in it, and a bag labeled "Y" with a Yo Yo in it. Players try to guess what's in each bag. The player with the most correct answers wins. Prizes could be the content of the bags. 116) Walking the Plank You need two planks per team similar to the above picture. Three 8-10mm rope loops are secured through holes drilled in each plank for the teens to hold onto. Alternately fit rope loops to go over their feet. Use other ropes and pegs to demarcate the start and finish lines of the relay course. Divide the group into teams of even multiples of three. The relay is run over a short distance with half of the team at each end of the course. Team members from each end alternately step onto the plank and hold the the ropes while they walk the planks and "race" over the course. Prizes are awarded to the winning team. 117) MYSTERY BALLOON PINATA

Use black balloons, as many balloons as the amount of guests. Fill 1/3 of the balloons with some sticky, gooey, slimy stuffing cooked spaghetti (still in a bit of water) works well or it can be wet and sticky (use a syringe) such as fruit juice, milkshake, give your imagination free reign depending on the crowd. Fill 1/3 with candy and the last 1/3 with money notes, notes with prizes or notes with instructions to do something funny to the party host/hostess. Inflate the balloons. Hang a rope in the garden between two tall objects and attach all the balloons to the rope. Players are lined up at a distance. Each player receives a sharp object

like a toothpick or wooden kebab stick. All players pick a balloon and run towards it at the same time, puncturing the balloon they have chosen. Some get candy (if the others do not grab it before them), some notes, and a few lucky ones covered in goo! Using messy stuffing like pasta sauce is better advised for a pool party! 118) America's Got Talent! You know the show Now let your friends show off their stuff. Have each guest get up in front of the group and show off their most bizarre talent. Maybe they can twist themselves into a pretzel, maybe they know how to burp the alphabet. Everyone has a talent, no matter how strange it maybe. Have everyone vote and give out trophies/prizes:

Funniest Wierdest Most likely to get you in trouble one day Best 119) Group Juggling Arrange the group in a circle. Depending on the size of your group, you may need to have the kids form one or more circles. Try to have approximately ten people in each circle. Kids should stand about an arm's length away from the person to the right and left of them. Include yourself in the circle. The leader will choose someone who is across the circle from them to throw a ball to. As the person catches the ball, he or she will say his or her name, choose someone else from across the circle and throw the ball to that person. Play continues in this manner until each person has caught and thrown the ball once. The last person will throw the ball back to the leader. Explain to the group that the pattern is now set; they will be throwing to the same exact person each time. Ask the group to repeat the throwing pattern several times until everyone is comfortable with the routine.

Introduce more balls and let the fun begin! If more than one group is participating you can add a level of competitiveness to the game by seeing which group can juggle the most balls without dropping them. 120) Most Popular Before starting this game, print and cut out one set of the Question Cards. During class, ask for three volunteers (two if you have a small class) to be contestants on a make believe show called Most Popular. Place the cards upside down on a table. One at a time, the contestants will pick one of the cards and hand it to the host (leader). The host will read the question on the card out loud to the entire class. Everyone in the audience will silently write down their answer to the question. Then, the contestant guesses what the most popular answer is, and says it out loud. Everyone in the audience who also wrote down that answer must raise their hand, and be counted. The contestant receives the number of points to equal the number of hands raised. Then the next contestant picks a card, and the same process is followed. There are twelve cards, so each contestant gets four attempts to pick the most popular answer, and rack up points. The contestant with the most points at the end wins the game. 121) Mud Volleyball Start by sectioning off an area of ground to provide a 30-by-60 foot pit. Remove the sod, till the remaining dirt to about 12 inches deep and fill with water. In no time, you have a soupy mix of mud and an inviting place for teens to have fun. Just add the net and you are ready to go. Hook up several hoses for clean-up after the game, and have plenty of refreshments on hand.

Be sure to promote the game. Make sure to announce it to everyone in church, even the adults, and to the surrounding neighborhoods. Encourage everyone in your youth group to invite all their un-churched friends and relatives. Play any volleyball rules you like, but encourage fair and friendly competition. Mix up the players so each team has an equal number of girls and guys. Dress should be very modest, no short shorts, or skimpy tops. Have of plenty of adult supervision. After a dirty game of mud volleyball, its time for clean-up. The clean-up can be as much fun as the game. Turn on the hoses and let the water pour in all directions. Its not easy to get rid of all the mud. 122) Pass it On Divide into team of 3, 4, or 5. All teams need to have the same number of players. If your class only has five people, you can do it as a non-competitive game. Give each team a baseball cap and a balloon. Set up two markers at oposite ends of the room. You can use chairs, orange cones, or whatever is handy for markers. The cap can be dented or shaped in a certain way to hold the balloon. The first player at the start of the game places the balloon on the cap. The goal is for each team member, one at a time, to walk from one marker to the other and back while balancing the balloon on his or her hat. Then, they must pass the hat, with the balloon, to the next player. This is difficult, but possible. The first team to have each member complete the walk is the winner. When passing the hat, players cannot touch the balloon, only the hat. They can lift the hat off their heads, and place it on the next player's head. If the balloon falls off the hat at any time, either while passing to the next player or walking from one marker to the other, the player making the error must start over. Play until you have a winner, or as time permits.

123) The Spirit Who Guides Us Get into two teams. Give each team a paper plate and one set of the five different items. Let the students know they will be creating a work of art using these items, and give them a few minutes to study them. The two teams must face the opposite way, or you can also place a curtain between the two teams. The object is for the members of team "A" to place the items on their paper plate in a creative way, and for the members of team "B" to duplicate the same design the best they can without looking. They can only receive verbal instructions from team "A." First, let the members on team "A" work together to create a design. Then have them tell the members of team "B" what to do. The members of team "B" can ask as many questions as they want to get a better understanding of how to place the items on their plate. The ultimate objective is for both creations to end up looking identical. After everyone believes the items are in the right place, have the teams compare the two plates and see how well they did. Then switch sides, and let team "A" attempt to duplicate a different design created by team "B" in the same way. 124) Six Degrees Based on the book Six Degrees of Separation, it is said that any person is connected to another person via six people. Choose pairs of famous people, whether it is biblical figures, actors, musicians, leaders, or more, and have small groups compete against one another to see who can come up with the connections fastest.

125) Blow the Ball Place a ping-pong ball on the edge of the table. The person is blindfolded. He/she stands along with his/her back to the table. At the command he/she makes five steps forwards, turns around 3 or 4 times, comes back to the table and blows the ball off the table. Fairly often after the whirling around the players suffer the loss of their orientation. Then it is very funny to watch the person who tries to blow the ball off the place when the ball is in another place. 126) Flour Tag A fun tag game where you get tagged with flour filled nylon sacks You need Dark shirts (buy some cheap t-shirts) and Flour filled Nylon stockings Choose a person to be the referee. Determine a jail area. Each player must have a dark T-shirt on (black or navy blue work well). Give each player a nylon that is filled with flour. Tie the nylon at the end to make it into a ball shape. The group plays tag as normal but players are knocked out by throwing the flour torpedoes at each other. You will be able to see who has been hit because they will be hit with a flour mark. The referee must keep their eye on the players and call out those who are hit to the jail area. Keep a damp rag handy to clean up the shirts between rounds. A variation is to make two teams. Set up a flag at each end of the playing field. Have the teams have to get the flag from their opponents side with out being tagged. 127) Balloon Stick Team wraps a member in tape, sticky side out. All the other members then must blow up balloons and get them to stick on the player. This whole process may take five minutes. After five minutes, no more balloons may be placed on the person

and the person running the gamecounts up the number of balloons stuck to the player. 128) Birdie on a Perch All players are asked to find a partner. Upon finding a partner, the facilitator should find some way of distinguishing who is the "birdie" and who is the "perch". The "perches" then form a circle and the "birdies" form a larger circle around them. When the music starts, the circles walk opposite of one another so that partners are no longer together the whole time. The facilitator then stops the music and the "birdies" and "perches" need to find their corresponding partner as fast as possible. The "perch" should get down on one knee and the "birdie" should sit on the "perch's" raised knee. The last few pairs to find one another and assume the "birdie on a perch" position are eliminated from the game. It is helpful if the facilitator has helpers to call players out. 129) British Bulldog All the players line up on one end zone of a field. Five preselected players are in the middle and they are the "bulldogs". Those 5 yell out "1-2-3 British Bulldog!" At that point all of the players run from one side of the field to the other. The bulldogs are trying to "capture" the players before they get to the other side. In order to capture a player, the bulldogs must lift the player off the ground completely and while they are in the air say "1-2-3 British Bulldog". Bulldogs may team up in order to lift a player off the ground. If a player is captured, they then become bulldogs.

The last player or last few players to not get captured are declared the winners.

130) Egg Drop Teams (or individuals) build a protective shield around their egg out of the materials they are given within a predetermined time span. When time is up, the eggs are dropped from a medium height. Least damaged eggs result in winners. Some example supplies include: soda straws scotch tape newspaper 131) Teen Choice Awards In this game your friends will get to cast their votes and win trophies for different zany topic. Some fun categories might be : MOST LIKELIES Most likely to be famous one day Most likely to be on Jerry Springer one day Most likely to travel the world Most likely to get fall asleep first tonight 132) Sing Your Heart Out Group splits into multiple teams. At least 4 teams are required and ideal team size is 5 - 8 people. The facilitator yells out one word for all the teams to hear. The

teams then have 2 minutes to write down all the songs they can think of involving that word. (For instance, if the word is \"love\", the teams may write down \"Can you Feel the Love Tonight\", \"The Barney Song\", \"I Knew I Loved You Before I Met You\". After the 2 minutes are up, all the teams stand up. The facilitator then points at a team that starts and they need to sing at least 6 words from one of their songs, including the selected word in their song. The facilitator then points at the next team and that team must do the same. The facilitator continues doing, cycling through all the teams, until a team either repeats a song or does not have a song to sing. If this happens, the team must sit and the remaining teams continue on. The last team standing wins.

133) Skits in a Bag Players divide into teams of 4-7 people. The facilitator gives each person 3 props and tells the team they need to develop a skit. It can be helpful if the facilitator gives some options for the storyline. Things like (worst day ever, treasure hunt, or school dance). The facilitator should tell the teams they have 20 minutes to be ready to give the skit. After 20 minutes, everyone gathers around and the teams present their skits in front of the other teams. 134) Gummy Bear Contest This teen party game is HILARIOUS!! With their hands behind their backs your friends will dive face first into a pie tin full of whip cream to retrieve the gummy bears. Place 10 gummy bears in the bottom of each pie tin and cover with whip cream. On the start of go everyone dives in to get their gummy bears out as fast as possible No hand allowed! The first person to retrieve all their gummy bears

wins! Make sure you have a camera, because youre going to want to get lots of pics

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