Basic Rocketry Aerodynamics
Basic Rocketry Aerodynamics
Basic Rocketry Aerodynamics
What is drag?
Drag is a component of aerodynamic force acting directly against a
rocket’s velocity by virtue of the rocket’s motion through surrounding
air. Drag acts as a brake on a rocket’s motion.
Lift
What is lift?
Lift is a component of aerodynamic force acting perpendicular to a
rocket’s velocity with respect to surrounding air. The lift causes a
rocket to pitch (pivot) around its center of gravity.
Drag
What is AOA?
AOA stands for Angle Of Attack. The angle of attack is the angle
between a rocket’s velocity vector and its centerline. AOA
What is stability?
Stability is a name given to how a rocket behaves when flying at
various angles of attack (AOA). A rocket can either be stable,
unstable or be neutrally stable:
1. Rocket is stable:
- If when flying at an AOA a pitching movement occurs on the rocket’s airframe that reduces
the AOA. This self corrects errant flight.
2. Rocket is unstable:
- If when flying at an AOA a pitching movement occurs on the rocket’s airframe that increases
the AOA. This makes errant flight worse.
In other words:
A stable rocket will automatically steer away any unwanted AOA. Its flight path may be
predicted by trajectory calculation.
If the rocket is not stable
however, its flight path will be
unpredictable. Unstable
rockets will "try to fly
backwards", entering a fierce
spinning movement in which
they are prone to break up.
The Mach velocity refers to the speed of sound in the fluid, and varies with the temperature.
For dry air we may write:
c 20.055 T
Where: c is the speed of sound in m/s; and T is temperature in Kelvin.
As with the Mach number, the Reynolds number is a dimensionless measure of velocity. It is
primarily used for determining whether the flow is laminar (smooth and coherent over a
surface) or turbulent (disrupted and disorganized over a surface) which then allows for an
estimation of skin friction.
For a rocket of length L, flying at velocity v in air of density , the Reynolds number is:
vL
Re
The quantity is the dynamic viscosity of the air. Some representative values of and are:
1.8*10-5 kg/(ms)
= 1.2 kg/m3
Reynolds numbers easily gets quite large - in the range of 105 - 108.
Reynolds numbers easily get quite large - in the range of 105 - 108.
Coefficients of lift and drag
For a rocket traveling at velocity v, in air with density , the aerodynamic forces may be
written as:
Lift ½ AClv 2
Drag ½ ACdv 2
The properties Cl and Cd are the coefficients of lift and drag. The property A is a reference
area. A is coupled to Cl and Cd in the following way: A might be chosen at random, but Cl
and Cd scale accordingly. Most commonly, A is chosen to be the largest cross sectional area
of a given rocket body.
The movement of the rocket through the air, creates sound waves. As the sound travels at
the same speed in every direction, the emitted sound will generate a spherical wavefront,
analogous to the circular wave created by interrupting a calm water surface in a single point.
If the rocket travels at a speed less than the speed of sound, the sound waves are able to
escape the rocket, and it emits sound like any other object we are used to. However, if the
rocket travels faster than the speed of sound, the sound waves does not escape from the
rocket in the usual maner. Instead, they add up to form a wavefront of conical shape with the
rocket in its vertex. This conical wavefront is often reffered to as the Mach cone. Note, that
this is analogous to the "V" shaped wavefront generated by a ship, that travels across a water
surface. The faster the rocket travels, the sharper Mach cone.
The Mach cone explanes why a supersonic object generates a sonic boom: all the acoustic
energy is compressed into one single wavefront. Anyone who are hit by the Mach cone will
percieve a short spike of noise - the sonic boom. The Mach cone also explains, that those
who stays in the viscinity of the launch tower when a supersonic rocket is launched will not
hear any sonic boom - they are at the inside of the Mach cone, and are never hit by the
wavefront.
Mach Cone
Sound Waves
Sound Waves
Rocket Rocket
θ
sinθ = 1/M
Speeds lower than the speed of sound (M < 1) are said to be subsonic - speeds higher than
the speed of sound (M > 1) are said to be supersonic. The flowpatterns of subsonic and
supersonic speeds are fundamentally different, however also within the subsonic or
supersonic regions there are subregions of different flow behavior.
At low subsonic speeds, the air has plenty of time to adapt to the rocket and generates a nice
flow around the rocket without any pressure build-up. This is the case for speeds roughly up
to half the speed of sound, and the flow is said to be incompressible. When the speed of the
rocket gets higher than roughly half the speed of sound, the air has no longer time for
creating ideal flow patterns. Instead the air in front of the rocket starts to compress, and the
coefficients of lift and drag increases (basically with a factor of 1 / 1 M 2 ) from their
incompressible values. This is the region of subsonic compressible flow.
As the air cannot move straight through the rocket, it has to move around it instead. Basically
it does that by slowing down and changing direction to get by the nosecone, accelerate to get
past the rocket body, and then again slowing down and changing direction for getting by the
base of the rocket. This means, that the speed of the air around the rocket is somewhere
higher and somewhere lower than the speed of the rocket with respect to the undisturbed air.
For this reason, the airflow can be partially subsonic and partially supersonic if the rocket flies
at high subsonic speeds (roughly 0.8M or higher) or at low supersonic speeds (roughly 1.2M
or lower). This is known as the transonic speed region. The actual limits of the transonic
region depends on the shape of the rocket. For most rockets, the coefficients of lift and drag
reaches their maximum in the transonic speed range.
In the supersonic speed region, the coefficients of lift and drag decreases (basically with a
factor of 1 / M 2 1 ) from their maximum, but at high supersonic speeds they approach
some constant nonzero values. At high supersonic speeds, the air simply has no time to
move away from the rocket, and it starts to act more like a bunch of independent air
molecules. High supersonic speeds are said to be hypersonic. Again the actual limit for
hypersonic flow depends on the shape of the rocket, but as a rule of thumb, hypersonic
conditions begin at five times the speed of sound.
Practical considerations
How do I check my rocket’s aerodynamic stability?
You need to determine the position of CP for the rocket and its center of gravity (CG) at any
condition throughout the rocket’s flight. CP is the resulting point on the rocket, where the lift
forces act. CG is the weight balancing point of the rocket. If CG is located forward of CP, then
the rocket is stable.
Note that CG and CP are not fixed in their locations but generally move with varying
conditions. CG moves as propellant is consumed whereas CP moves with the velocity of the
rocket and its AOA.
· VCP
· RocketCAD
· RockSim
· Aerolab
· Rogers Aeroscience Software (not shareware)
For rockets flying at speed higher than 180m/s (600fps) calculation of CP gets rather
complicated, and high speed CP calculation is not yet commonly included in rocketry
software. In general, rockets that are stable at low speeds will be stable until velocity gets in
the range of Mach 2 - however, rockets with fins with high thickness ratios might exhibit
stability problems in the transonic speed range (0.8-1.2 Mach).
The position of CP is also affected by angle of attack, commonly CP moves forward with
increasing AOA. If the rocket leaves its ramp at low speed in high winds, the resulting AOA
might be considerable and cause the rocket to be unstable.
Rocket movement further affects the position of CP. Pitching and rolling movements induce
additional velocity components around the different parts of the rocket. The induced velocities
vary with distance from CG and cause the different parts of the rocket to fly at different AOA,
thus affecting the position of CP.
In brief - the method of Barrowman
The most common method for determination of CP among model, High Power and amateur
rocketeers is the method of Barrowman. The method is based on scientific works, but is
greatly simplified in a way that makes it suitable for amateurs. It requires no more than a
pocket calculator, and college level mathematical skills.
In order to keep the method simple; Barrowmann makes some basic assumptions:
Barrowman divides a rocket into standard components - nosecones - fins - conical transitions -
and indirectly: cylindrical body tubes. For each component, he has established simple
expressions for the lift curve slope coefficient and the center of pressure for that particular type
of component. By combining theese, the resulting position of CP is easily calculated. According
to the assumptions, the AOA is unimportant, as it is the same for all components of the rocket.
Finally, the location shoul be verified by finding the weight balancing point of the actual rocket
- both with a fully loaded motor and with an empty motor.
Boattail
lift
If there are more than one set of fins, the most forward set of fins interrupt the airflow around
the fins behind them. This reduces their lift, thus reducing the stability of the rocket. Warning,
this effect is NOT covered by the Barrowman or cardboard cutout methods of determining
Cp.
Practical rules
When designing an airframe:
2) Use only one set of fins if possible. Otherwise, make the most aft set of fins larger than
indicated by Barrowman analysis.
4) On multistage rockets, make sure that the rocket is stable in any of its configurations
during flight.
It's worth noting that we can do any "worst combo" of breaking the rules if the design
equations say that it will fly correctly. The math is king of this hill, and the practical rules can
be violated and the rocket will be stable - if it is so designed.
Aerodynamic drag
The drag of a rocket depends on velocity (in terms of Mach and Reynolds numbers) and of
the angle of attack.
· skin friction
· pressure drag
· base drag.
Skin friction is not really friction between the rocket and the surrounding air, but rather friction
between air molecules moving at different speeds in the boundary layer that surrounds the
rocket. This effect is coupled to the overall surface area of the rocket. At subsonic speeds,
skin friction is normally the largest contributor to overall drag, and even at supersonic speeds,
it is a main contributor.
Pressure drag is the drag caused by a rocket "pushing the air in front of it aside". At subsonic
speeds, pressure drag normally contributes only slightly to the overall drag. At supersonic
speeds, pressure drag (then commonly named wave drag) can be significant, especially if the
forward facing parts of a rocket are blunt.
Base drag is created by the wake trailing behind a rocket. During powered flight, base drag is
significantly reduced as the wake tends to get filled by the exhaust from the motor. One
common way to reduce base drag is the use of a boattail that makes the rearmost cross
sectional area smaller than the cross sectional area of the main rocket body. The drawbacks
of boattails are that they tend to increase wave drag at high velocity and reduce stability of a
rocket due to their "negative" lift.
encountered.
For rockets spending most of their flight at subsonic speeds, the nosecones should be
rounded and they should have boattails. Similarly, the leading edges of the fins should be
rounded and have sharp trailing edges. Maximum fin thickness should be closer to the
leading edge, than to the trailing edge.
For rockets spending most of their flight at supersonic velocities it is essential that all forward
facing surfaces, i.e. nosecone and leading edges, are sharp. Boattailing and sharp trailing
edges are also desirable. The fins should be thin with maximum thickness midway between
leading and trailing edges.
Rockets that reaches transonic speeds might benefit from what is called the area rule: For
slender bodies - like most rockets - it turns out, that the transonic pressure drag does not
really depend on the actual shape of the body (ie. diameter versus length), but rather on its
distribution of cross sectional area (ie. cross sectional area versus length). The practical
consequence of this is, that when adding a set of fins to a rocket body, increase of the
rockets pressure drag can be avoided by reducing the rocket body diameter where the fins
are attached, so that the cross sectional area is unchanged.
In general, the total surface area of any rocket should be kept as small as possible. Also, the
cross-sectional area should be kept at its minimal practical value. Making a rocket very fat or
very long is undesireable.
When drag considerations contradict stability considerations, then stability conditions are of
greater importance.
Some rocketry software predicts the coefficient of drag for rockets, such as:
· Rocdrag
· Aerolab
· RockSim (maybe no the demo version)
· Rogers Aeroscience Software (not shareware)
After burnout, the trajectory is practically unaffected by the wind. However, stability might still
be in danger. It is sometimes observed that a rocket gets unstable at apogee due to the wind.
Guidelines
Design for stability
Stability is a necessary condition for successful flight. Unstable rockets are failures, and
may even be dangerous. Keep the design simple, with no unnecessary fins or transitions.
Place the fins only at the aft end of the rocket. Make the fins thin - but do not underestimate
the forces that act on them - they should be made from strong materials and thoroughly
attached to the rocket body.
Note on software:
The suggested software for stability and drag analysis are meant as examples only. There
might exist other excellent software for the same purposes.
Mechanics of Fluids
W. J. Duncan, A .S Thom, A. D. Young
Edward Arnold