The Design Funnel Stephen Hay: A Manifesto For Meaningful Design
The Design Funnel Stephen Hay: A Manifesto For Meaningful Design
The Design Funnel Stephen Hay: A Manifesto For Meaningful Design
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Design legend Paul Rand once said that design is the method of putting form and content together.
This implies that content is as important as form. Design is not a purely visual exercise. The results
are visual, but the entire process of design is not.
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Generate ideas
Design stuff
Produce it
These steps are implied in the Design Funnel, but the problem is defining the problem.
Ever heard a client say theyd like a modern design? How about something dynamic?
Or professional? Well, what are these people talking about? Dont worry about it. Were at step 1.
Our job is to aggregate everything the client (or you, if youre designing for yourself) can give
you, no matter how vague.
Ask the client what they want to accomplish, communicate, sell, or tell. Ask them for keywords
describing their company, product, services, values, and most importantly, ask them for keywords
describing how they would describe the ideal design for this project.
Remember that clients often offer solutions to problems instead of simply stating their problems.
Theyll say, We want the focus to be on the brand, so the logo should be pretty big.
Dont fire your client just yet. Just get this stuff down.
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Ask lots of questions. To whom are we communicating? Are there any branding guidelines?
Who will be making decisions regarding the design? Are there any restrictions whatsoever? Technical?
Creative? What are they? How will success be judged? Whats the budget? What design work do you
like? What dont you like? Why?
Once you get the answers to these questions, go home. Review your notes, and then do nothing for
a day or two. Let these things incubate. Youll start to form ideas about what the client is looking for.
Often, its not necessarily what the client says it is.
Do look at what the competition is doing design-wise, but see this simply as an orientation exercise.
Note the things that work and the things that dont. You will not be copying what the competition
does. That would be design sameness. Read that sentence about five million times.
VERIFY: Reformulate the client goals in your own words, as YOU think they should be, based on
your findings. Just goals, no solutions yet. Make the goals measurable, and give them a deadline.
Present this to the client and ask if you understood them correctly. If the client agrees with you, go
on to step 2. If not, review your notes again, think again, ask more questions, reformulate.
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by considering the end result for step 1. When put up to the light of the client goals and values,
which associations hold up and which dont? Discard the ones that dont.
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Again, generate as many ideas as you can. Choose the one or two which arouse the associations
you defined in step 2, and which still hold true to the client goals and values. Note that you are
still not designing visually. You could, however, work out some conceptual sketches or mood boards
along with a written (it helps) description of your concept(s).
Youve proven that design is not easy, and that more than Photoshop and some cool freeware fonts
are required. Youve already done a lot of the hard work. Revisit some of your discarded ideas or try
some other techniques to come up with a few new ones. Sometimes its a numbers game. The more
ideas you generate, the higher the chance a winner is in there somewhere. And if you really keep the
original goals and values in mind, you wont be far from home.
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with what youve done, show the client. If they accept, go to step 5. If they dont... boy, clients are a
pain, arent they? Hear them out, go back and come up with a solution which makes you both happy.
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5. Design it
Ah, the fun part. Use your visual language and speak. Tell your story. Now that you have approved
mockups, it shouldnt be hard to do.
During this phase you will often be required to design things you havent really considered thoroughly.
How errors are presented on an incompletely filled contact form on a website, for example.
Now that you have a visual language in place, its simply a matter of finding the right words to use.
Because of all the homework youve done, youll find this step quite fun and a lot easier to do than
if you had just started designing.
Go and create some meaningful design.
This process is about design that communicates. Design that stands out. Design that will be
considered more creative than most because it is based on ideas rather than design trends and cool
techniques. This process starts at zero for every project. Nothing is determined beforehand, and
youre free to create something unique to fit each specific project. Dont be afraid of the thinking,
the brainwork. As with anything, the more you do it, the better youll become.
In college, my acting coach said that most actors have a bag of tricks, a set of gestures, voice
inflections and expressions which they could pull out at any time because they know exactly
what response theyll get. Designers have their own bags-of-tricks as well. Good designers leave
their bags unattended, or dispose of them altogether. You should do the same.
And when people ask you how you get all these creative ideas, you can say that they usually just
come to you during your morning shower.
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About the Author
Stephen Hay is co-founder and Creative Director of Cinnamon Interactive, one of the first web design and
development firms to successfully combine professional visual design with open web standards and
accessibility best practices. A native Californian now living and working in the Netherlands, he worked as
art director at a Dutch advertising agency for 8 years before moving full time to web development in 2000.
Stephen was instrumental in the development of the Web Guidelines of the Dutch Government for the
accessibility and sustainability of government websites. Aside from his client work, he speaks and writes
on the subjects of web accessibility, open standards, design and creativity. Visit Stephen Hay online.
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This document was created on July 9, 2008 and is based on the best information available at that time.
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