Facultytrainingpaper Final
Facultytrainingpaper Final
Facultytrainingpaper Final
Table of Contents
Design Overview .................................................................................................................................... 3
Background ......................................................................................................................................... 3
Needs. .............................................................................................................................................. 3
Purpose and Goals. .......................................................................................................................... 3
Community Members/Learners....................................................................................................... 3
Contextual Information. .................................................................................................................. 4
Design Framework .............................................................................................................................. 4
Design.............................................................................................................................................. 4
Assessment. ..................................................................................................................................... 5
Formative. ....................................................................................................................................... 5
Theories/Rationale. ......................................................................................................................... 6
Tools. ............................................................................................................................................... 7
References .............................................................................................................................................. 8
Appendix ................................................................................................................................................ 9
Blog ..................................................................................................................................................... 9
Example. ........................................................................................................................................ 11
Guidance. ...................................................................................................................................... 15
Concept Map. .................................................................................................................................... 15
Example. ........................................................................................................................................ 17
Guidance. ...................................................................................................................................... 18
End of Instruction Essay ................................................................................................................... 19
Guidance. ...................................................................................................................................... 21
Website ............................................................................................................................................. 21
Example. ........................................................................................................................................ 24
Guidance. ...................................................................................................................................... 24
Discussions ....................................................................................................................................... 25
Guidance. ...................................................................................................................................... 27
Podcast .............................................................................................................................................. 27
Example. ........................................................................................................................................ 29
Guidance. ...................................................................................................................................... 29
Evaluation Plan ................................................................................................................................. 30
Self-Evaluation ................................................................................................................................. 30
Evaluation Instrument ...................................................................................................................... 35
Design Overview
Background
Needs.
This faculty training for eLearning program is rooted within the development of the Digital
Initiative set forth by the Provost at the University of Oklahoma (OU). Within this initiative, there
was a significant push to create and develop an xMOOC environment. This was started as a
collaboration of Next Thought (NT) and OU. The current system is called Janux. With this being
said, the need for a more comprehensive and holistic approach to developing this training program for
faculty will become aware of the pedagogical and technological principles for developing online
courses.
Purpose and Goals.
The goals of this faculty training are centered on the faculty, but aimed at teaching
effectiveness in online learning environments, which will undoubtedly impact the learners
understanding of the content.
There are two main purposes for the faculty training sessions:
1. On a macro scale, the purpose is to propel instruction at the university forward in online
education.
2. On a micro scale, it is to prepare the existing and incoming faculty with the tools necessary to
carry out the broader organizational mission of the university.
There are two main goals for this training session:
1. Provide faculty with the knowledge necessary to make decision on content, and interaction
based on and grounded in theory.
2. Provide faculty the online learning technical skills required for them to develop meaningful
interactions in their respective classes, and domain of knowledge.
Although the purpose and goals are condensed into two superordinate purposes and goals, this
does not mean that there cant be subordinate goals and purposes throughout developmental process
of the training program.
Community Members/Learners.
Design Framework
Design.
For this faculty training program I have designed an eLearning environment that is comprised
of adjunct and full-time faculty that have participated in or will be scheduled to participate in delivery
or development of an online class. According to Riel and Polin (2004), my community is categorized
as a practice based learning community. Typically, members of this Virtual Learning Community
(VLC) have a high degree of education, and have a high degree of motivation to learn about
pedagogy and technology application in eLearning. According to Jonassen (1999), motivation is
critical when problems are ill-defined or ill-structured. Furthermore, the crux of learning, according
to Riel and Polin (2004), are reification and participation. Therefore, the proliferation of
documentation will be a critical component of my learning community. For this, I often think of
STAR Legacy, which emphasizes an iterative approach by researching, reflecting, collaborating, and
publicizing your documentation.
I am anticipating a diverse population of learners and of all knowledge levels, based on a
continuum of novice to expert in the eLearning field today. With this in mind, Brown, Collins and
Duguid (1989), article on situated cognition and culture of learning will be an overarching principle
of the discussion board. Similar to many trade professions, such as electricians, and how knowledge
was transferred for thousands of years before the advent of main stream education; first, I will pair a
novice and expert together, which will be based on a self-selected survey. Learners will be given a set
of guiding questions that will be designed for engaging higher order thinking skills, and then each
learner will be asked to share with their discussion partner their response, which will also be visible
Assessments will happen throughout the process of the discussion boards, which are expected
to be of rich and vibrant content, of which, much weight will be carried on the interaction of the
learners. The reason for this is the deeper the interaction, deeper the conversation, the deeper the
learners knowledge can go by responding and reflecting on the VLCs collective knowledge
progression. The learners will also be assessed on their ability to effectively create, and provide
discussion within the VLC. Their peers will provide feedback based their collective knowledge of
eLearning principles. Also, they will be required to develop a presentation, with thorough rationale,
and deliver to the other classmates via Adobe Connect. The presentation should consider visual
literacy and text presentation items, such as contiguity and modality principles. Furthermore, the
learners would need to be cognizant of Mayer (2001), which outlines presentation guidelines for
more effective content transfer.
Formative.
For the formative piece of assessment, the majority of the focus will be on the quality of the
interactions within the framework of the activities. There will be several methods used for formative
Theories/Rationale.
There are several key theories that are leaned on during the design and development of this
course. These are: Social Constructivism, Reciprocal Teaching, Authentic/Situated Learning, and
Cognitive Apprenticeship.
Social Constructivism.
Social constructivism is rooted in Vygotsky s Zone of Proximal Development (ZPD)
(Vygotsky, 1962). There are several other key components of his theory. These are social interaction,
cognitive reflection, and dialogue, which have been proven to be effective if provided in an
appropriate ZPD for the learners knowledge level (Powell & Kalina, 2009). I plan to use a similar
test to place novice and experts together to obtain more information related to domain knowledge, so
the ZPD can be used for a basis to start, especially, with the more novice learners.
Reciprocal teaching.
Reciprocal teaching began to show up in the early 1980s in a body of research hat was
focused on the need to continually monitor internal processes when performing a learning task.,
which was supported by Vygotsky, which is summed up by Palinscar & Brown (1984), Children
first experience a particular set of cognitive activities in the presence of experts, and only gradually
come to perform these functions by themselves. This will play a key role in the VLC, as I plan to
utilize the more experienced learners. For instance, one of the discussions will be a discovery based
reading by the novice, and then the novice will be required to teach the expert about his or her
discovery based reading.
Authentic/Situated learning.
Situated, authentic learning, as described by Brown, Collins, & Duiguid (1989), describes the
process of learning in the moment or, in situ, and, enculturation of processes, in many cases, is lost
from traditional schooling, which erodes the transfer of this knowledge by artificially creating an
unrealistic environment where the problem rest. For example, they study just plain folks (JPF),
Students and Practitioners. They found that JPFs and the Practitioners solve problem remarkably
similar, when compared to students. Ultimately, they argue, JPFs and Practitioners are more
According to Brown, Collins, & Holum (1991), there are four critical components of
apprenticeship, which are modeling, scaffolding, fading, and coaching. Each stage is vitally important
for the novice to learn from the expert in their craft. For instance, early on in the process, the
modeling behavior component is key for the novice to learn, initial expectations, and helps with the
enculturation process Brown, Collins, & Duiguid (1989); experts does this by making the process and
the rationale along the way visible for the learner to understand within the context of the real problem
and process. Next, the novice has some rudimentary skill level, and can perform the task, but with
some help or scaffolding. The second phase of this would be continued practice, and appropriate
fading to ensure the difficulty level is appropriate for the novice, systematically reducing the
scaffolding as necessary. This is often referred to as fading. Coaching is the final stage of cognitive
apprenticeship, where the expert modeled the desired behavior or knowledge, provided necessary
scaffolding to support the learner along the way, and faded the scaffolding appropriately, then
sustained this knowledge by providing ongoing knowledge coaching.
Within the faculty training program, we will pair novice and expert together through the
majority of assignment and activities to indoctrinate this kind of activity based interaction. We feel
that the more experienced within the class can provide valuable knowledge to the less experience,
without creating a high load on the instructors teaching the course. Although, this is not to say the
instructors dont plan to be involved with the learning process, but should be considered the
facilitator of the course and content.. Another added benefit of pairing faculty together, will be the
ability to build relationships between faculty members, departments, and colleges, which could
possibly lead to more cross training, which should be mutually beneficial to the departments,
colleges, and the university.
Tools.
The tools used to augment the eLearning experience are: podcast, discussion boards, blogs,
concept maps, and a website. Each one of the tools plays an important role for the learners to develop
knowledge of eLearning principles of activity, and help promote interactivity within the
novice/expert groups. Some of the specific tools we will be using will be audacity, Weebly, D2L,
BlogSpot, LinkedIn, Twitter, Instagram, Adobe Connect, and for the more advanced and
technologically savvy faculty, iBooks author and ePub3 formatting.
References
Bonk, C. J., & Zhang, K. (2008). Empowering online learning: 100+ activities for reading,
reflecting, displaying, and doing. San Francisco, CA: Jossey-Bass.
Brown, J.S., Collins, A., & Duiguid, P. (1989). Situated learning and the Culture of Learning.
Educational Researcher, 18(1), 32-42.
Clark, R. C., & Mayer, R. E. (2011). E-learning and the science of instruction: Proven
guidelines for consumers and designers of multimedia learning. John Wiley & Sons.
Collins, A., Brown, J.S., & Holum, A. (1991). Cognitive Apprenticeship: Making thinking
Visible.American Educator, 15(3), 6-11.
Jonassen, D. (1999). Designing constructivist learning environments. Instructional design
theories and models: A new paradigm of instructional theory, 2, 215-239.
Palinscar, A. S., & Brown, A. L. (1984). Reciprocal teaching of comprehension-fostering and
comprehension-monitoring activities. Cognition and instruction, 1(2), 117-175.
Powell, K. C., & Kalina, C. J. (2009). Cognitive and Social Constructivism: Developing tools for
an effective classroom. Education, 130(2), 241-250.
Mayer, R. E. (2001). The Cambridge Handbook of Multimedia Learning. New York:
Cambridge University Press
Mayer, R. E. (Ed.). (2005). The Cambridge handbook of multimedia learning. Cambridge
University Press.
Reigeluth, C.M. (Ed.). (1999). Designing constructivist learning environments. Instructional
Design Theories
Riel, M., & Polin, L. (2004). Online learning communities: Common ground and critical
differences in designing technical environments. Designing for virtual communities in the
service of learning, 16-50.
Vygotsky, L.S. (1962). Thought and Language. Cambridge, MA: MIT Press
Appendix
Blog
Activities and Strategies
(Artifacts) Worksheet
Directions: This worksheet is intended to help you work through the Artifacts assignments.
You may either submit the assignments using this worksheet or in the format of a narrative
essay.
How can I integrate *(technology) for the Community (name of the community) I am going to
build?
Required Components
Technology created
(attach it to this
assignment) or selected
(e.g., as a result of
online search; provide
link or attach the
deliverable to this
assignment)
Purpose for the
community (specify the
audience)
Information /
Description
I will build
a blogbrief
to explore
faculty traininginstead
programs
in higher
(*Need
description/narration
of bulleted
education.
points)
The audience for this blog would be for learners who have some stake
and interest in training, especially, teacher and faculty programs and
how to determine their needs, learning objectives, and develop tools
paired with pedagogy for robust and meaningful learner interactions.
Strategies in
integrating the chosen
technology to support
the learning
objectives described
above
Which level of
technology use
according to the
SAMR model?
Theoretical support for this will lie in Banduras social learning theory.
This process will enable learners to observe, read, reflect, and respond
to critiques with ample to have metacognition.
Multimedia
principles applied
in this assignment
http://alechaggard.blogspot.com/
Example.
Guidance.
Concept Map.
Activities and Strategies
(Artifacts) Worksheet
Directions: This worksheet is intended to help you work through the Artifacts assignments. You
may either submit the assignments using this worksheet or in the format of a narrative essay.
How can I integrate *(technology) for the Community (name of the community) I am going to
build?
Required Components
Technology created
(attach it to this
assignment) or selected
(e.g., as a result of
online search; provide
link or attach the
deliverable to this
assignment)
Information /
Description
The technology
created
is a concept map.
(*Need
brief description/narration
instead of bulleted
points)
Learning objectives or
skills to be targeted on
(higher--order thinking
skills)
Skills to be targeted for the C-Map activity will be reasoning and metacognition.
Strategies in
integrating the chosen
technology to support
the learning objectives
described above
The C-Map activity will require the requiring some doing. They will be
required to use their knowledge to create a C-Map, and then reflecting to
create an essay explaining what they like about other C-Maps, and what
they would possibly do to revise their own C-Map.
Which level of
technology use
according to the
SAMR model?
The C-Map activity will target the problem based learning, and social
learning theories.
Multimedia
principles applied in
this assignment
Example.
Guidance.
For the concept map activity, the learners will be required to develop a concept map with a
group of their self-identified knowledge group. At a minimum, their needs to be three learners per
subordinate group, and if there are more than seven in any subordinate group, the group will need to
split into two. The reasoning behind this is to provide multiple group perspectives. There will be at
least two superordinate groups: novice and expert; However, an intermediate knowledge group(s)
could also be created to further unpack and delineate the knowledge groups.
1. After the learners break into their respective knowledge groups, they will be required
to produce a concept map using a collaborative tool. (Googledocs, Prezi, PowerPoint,
or bubbl.us, etc.)
2. They will have two days to have the completed C-Map posted (or a link to it) in D2L
on the discussion board
How can I integrate *(technology) for the Community (name of the community) I am going to
build?
Required Components
Technology created
(attach it to this
assignment) or selected
(e.g., as a result of
online search; provide
link or attach the
deliverable to this
assignment)
Information /
Description
The technology
is an end of instruction
essayof(EOI).
(*Needcreated
brief description/narration
instead
bulleted
points)
The targeted learning objective for this activity is providing faculty the
necessary knowledge and tools to appropriately develop eLearning
classes, and by reading and reflecting the EOI will provide a summative
evaluation tool for the faculty.
Strategies in
The strategies that will lend us support in the development of this
integrating the chosen module is reading and reflecting.
technology to support
the learning
objectives described
above
Which level of
technology use
according to the
SAMR model?
The EOI is geared to allow the learners to summarize what they have
learned through the process of the eLearning training. They will have one
week to complete, with an emphasis on reading the first two days, and
then writing the latter three to reflect upon their reading and experiences
throughout the training course.
This artifact will possess pieces from authentic learning and social
constructivist learning; however, the learners will not be actively
engaged in these processes at the time of this activity, they will be
required to provide instances where the group provided insight and
multiple perspectives on several topics in their reflective EOI.
Multimedia
principles applied
in this assignment
Guidance.
The EOI essay will be an opportunity to synthesize your learning throughout the eLearning
training course. For this, the first two days you will be encouraged to re-read the books, and articles
provided to you throughout the duration of this course. When you are reading these, pay close
attention to how these would have impacted your activities you completed, and how the interaction
with your colleagues have helped shaped your knowledge. Furthermore, please provide some detail
on at least three of the most meaningful learning theories, and explain, in detail, how you will create
these environments in your upcoming eLearning class. The EOI essay will need to be at least 10
pages in length, single spaced, and use at least five of the sources provided, and five sources you have
found during your discovery reading activities.
Website
Activities and Strategies
(Artifacts) Worksheet
Directions: This worksheet is intended to help you work through the Artifacts assignments.
You may either submit the assignments using this worksheet or in the format of a narrative
essay.
How can I integrate *(technology) for the Community (name of the community) I am going to
build?
Required Components
Information /
Description
(*Need brief description/narration instead of bulleted
points)
Strategies in integrating
the chosen technology to
support the learning
objectives described
above
Which level of
The development of the website will enable reflection by the learner
technology use according doing. By providing feedback through the doing part, and then asking
the learner to write a small reflection piece on lessons learned, it
to the SAMR model?
should greatly enhance their level on the SAMR ladder. The website
design will be developed with modification of the learning occurring,
but I would not be surprised if a well-designed learner website, with
appropriate scaffolding, and training can lead the learners into a more
redefinition phase of learning through technology.
Design rationale and
This artifact will possess component of community of learner,
theoretical support (What cognitive apprenticeship, and social/cultural learning theories.
learning theory supports
this activity?)
Example.
Guidance.
Website Instructions
(Facilitation guide)
The website you create must be used to engage the learner in a number of ways. By creating a
website in Weebly, you can easily design and develop your website to include your blogs, twitter,
LinkedIn, and other social media and informational sites. You should use your website to describe
yourself, your interests, and any important information. For example, you could create a site that
contains your recent research for people to learn more about.
The main idea here is to develop deliverables to engage and interact with the learning
community. For example, you could create a blog in your Weebly website on technology since the
2000s. You will be required to have at least three pages, have a link to two social networking site,
and post 3 times during the course of the training program.
Discussions
Activities and Strategies
(Artifacts) Worksheet
Directions: This worksheet is intended to help you work through the Artifacts assignments.
You may either submit the assignments using this worksheet or in the format of a narrative
essay.
How can I integrate *(technology) for the Community (name of the community) I am going to
build?
Required Components
Technology created
(attach it to this
assignment) or selected
(e.g., as a result of
online search; provide
link or attach the
deliverable to this
assignment)
Information /
Description
(*Needcreated
brief description/narration
of bulleted
The technology
is a discussion boardinstead
for faculty
training class.
points)
Strategies in integrating
the chosen technology
to support the learning
objectives described
above
Which level of
technology use
according to the SAMR
model?
Multimedia principles
applied in this
assignment
Guidance.
Discussions Instructions
(Facilitation guide)
Participants will complete the reading, and be required to post a thread in the discussion
forum based on the guiding questions. There should be syntheses of material and compare/contrasting
of concepts and examples. Each learner will be required to post on two other discussions, and will
have 1 week (after they reply to at least two other learners) to post a reflective summary.
Podcast
Activities and Strategies (Artifacts)
Worksheet
Directions: This worksheet is intended to help you work through the Artifacts assignments.
You may either submit the assignments using this worksheet or in the format of a narrative
essay.
How can I integrate *(technology) for the Community (name of the community) I am going to
build?
Required Components
Information /
Description
brief
description/narration
of bulleted
A Podcast(*Need
will be
created
using Audacityinstead
for instructional
points)
purposes.
Domain/Subject/Context
Faculty training for online learning in higher
education
Learning objectives or
skills to be targeted on
(higher--order thinking
skills)
Multimedia principles
applied in this assignment
Guidance.
Podcast Instructions
(Facilitation guide)
The podcast will be used an introduction to the training program, and will highlight some of the key
component of the class. For example, it will have information on Bonks R2D2 model, and address some of
the multimedia principles the learner will need to be aware of. The podcast will need to be, at a minimum,
two minutes and, at a maximum, four minutes.
Self-Evaluation
Designer's Name(s):
Project Title and Link:
Evaluators (Signed by):
Please write evaluation comments in response to each of the following questions and suggest a
rating for the item.
1.
or shared
e.g.,
Discussion forums
Vchat; teacher-student, studentstudent
journals,
blogs, podcasts or
videocasts
Videoconferencing
Audio chat
Shared workspace
documents
Q & A section
or shared
17. The site is easy to navigate and materials and resources are easily accessible.
5_ of 5
Note: Feel free to add any items that you think is important but missing from
this evaluation instrument.
5 of 5
Evaluation Instrument
Designers Name(s):
Project Title and Link:
Evaluators (Signed by):
__________________________________________
__________________________________________
__________________________________________
Please write evaluation comments in response to each of the following questions and
suggest a rating for the item.
__ of 5
2. The learning objectives and outcomes are clearly defined and measurable.
__ of 5
3. The learning activities are aligned with the learning objectives and outcomes. __ of 5
4. There are a range of learning objectives & outcomes, from lower level declarative to higherlevel procedural, problem-solving, evaluation, and metacognitive. __ of 5
14. Scaffolding mechanism is self-evident given the learning goals and objectives.: e.g.,
technology help/manual, podcast, links, tutorials, templates, simulations, synchronous
coaching/help desk, etc. __ of 5
15. Course pages have links that are self-describing and meaningful. __ of 5
17. The site is easy to navigate and materials and resources are easily accessible. __ of 5
__ of 5