DND 3.5 Druid Spells
DND 3.5 Druid Spells
DND 3.5 Druid Spells
3.5
RANGES
BONUS SPELLS
LEVEL
CLOSE
MEDIUM
LONG
25 ft + 5 ft / 2 LVLS
100 ft + 10 ft / LVL
400 ft + 40 ft / LVL
SPELL SAVE DC
LEVEL 0
Spell
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Flare
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue
Description
Creates 2 gallons/lvl of pure water
Cures 1 point of damage
Detects spells and magic items
Detects poison in creature or item
Dazzles 1 creature (-1 attack)
+1 on 1 attack roll, save or check
You discern North
Item shines like a torch 20-ft glow
Makes minor repairs of item
Purifies 1 cu ft/lvl of food or water
Read scrolls and spellbooks
Target gains +1 on saves
Target gains 1 temporary hp
Schl
Conj
Conj
Div
Div
Evoc
Div
Div
Evoc
Trans
Trans
Div
Abjur
Trans
Comp
V,S
V,S
V,S
V,S
V
V,S
V,S
V,M/DF
V,S
V,S
V,S,F
V,S,M/DF
V,S,DF
Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
Range
Close
Touch
60-ft
Close
Close
Touch
Self
Touch
10-ft
10-ft
Self
Touch
Touch
Duration
Instantaneous
Instantaneous
Conc, 1 min/lvl (D)
Instantaneous
Inst (1 min)
1 min or till used
Instantaneous
10 min/lvl (D)
Instantaneous
Instantaneous
10 min/lvl
1 min
1 min
Save
Will half
Fort negs
Will negs
Will negs
Will negs
Will negs
Fort negs
SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
PHB
215
216
219
219
232
238
246
248
253
267
269
272
298
Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
Round
Range
Close
Close
Touch
Long
60-ft
Touch
Long
Long
Touch
Touch
Touch
Self
Touch
Touch
20-ft
Touch
0-ft
Touch
Self
Close
Duration
1 min/lvl
1 hr/lvl
Instantaneous
Conc, 10 min/lvl (D)
Conc, 10 min/lvl (D)
24 hours
1 min/lvl (D)
1 min/lvl (D)
1 day/lvl
10 min/lvl (D)
1 min/lvl (D)
1 hr/lvl (D)
1 min/lvl
30 min or till used
1 min/lvl
1 hr/lvl (D)
1 rnd/lvl (D)
1 min/lvl
1 min/lvl
1 rnd/lvl (D)
Save
Will negs
Will negs
Will half
Will negs
Ref part
Will negs
Will negs
Will negs
Will negs
Will negs
Will negs
-
SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
-
PHB
207
208
215
218
220
226
227
229
237
241
246
249
250
251
258
259
265
278
281
288
Time
1a
1a
1a
1a
1a
1a
1a
1a
10 min
1a
1a
1a
1a
1a
1a
1a
1a
1a
3 rnds
1a
1a
Round
Round
1a
1a
1a
Range
Close
Close
Touch
Touch
Touch
Touch
Close
Touch
Touch
0-ft
Medium
Medium
60-ft
Close
Medium
Touch
Touch
Touch
Touch
Close
Touch
Close
Close
Self
Close
Touch
Duration
1 day/lvl
Conc
10 min/lvl
1 min/lvl
1 min/lvl
1 min/lvl
7 rounds
1 hr/lvl
Till used
1 min/lvl (D)
1 rnd/lvl
10 min/lvl
1 min or till used
7 rounds
1 rnd/lvl (D)
1 min/lvl
1 hr/lvl (D)
10 min/lvl
Instantaneous
Instantaneous
10 min/lvl
1 rnd/lvl (D)
Conc + 2 rnds
1 hr/lvl (D)
Instantaneous
Instantaneous
Save
SR
Yes
Will negs Yes
Yes
Will negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
Fort negs Yes
Ref half
Yes
Yes
Ref negs Yes
Fort negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
Fort negs Yes
Fort negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
PHB
198
198
203
203
207
208
209
217
231
231
232
232
238
239
241
259
269
272
272
280
283
288
289
296
300
303
LEVEL 1
Spell
Calm Animals
Charm Animal
Cure Light Wounds
Detect Animals or Plants
Detect Snares and Pits
Endure Elements
Entangle
Faerie Fire
Goodberry
Hide from Animals
Jump
Longstrider
Magic Fang
Magic Stone
Obscuring Mist
Pass without Trace
Produce Flame
Shillelagh
Speak with Animals
Summon Nature's Ally I
Description
Calms 2d4+1/lvl HD of animals etc.
Makes animal your friend
Cures 1d8+1/lvl (+5)
Detects special animals or plant
Reveals natural or primitive traps
Protected in extreme temperatures
Plants entangle
Outlines target with light
2d4 berries each cure 1 hp
Indiscernible to animals
+10 jump checks,+20/5th, +30/9th
Movement increases +10-ft/rnd
Natural weapon +1 att/dmg
+1 att,1d6+1 dmg, 2d6+2 vs undead
Fog surrounds you, visibility 5-ft
Leave no tracks, trail or scent
1d6+1/lvl damage (5)
Weapon +1 att, damage 1d10+1
Communicate with animals
Calls creature to fight for you
Schl
Ench
Ench
Conj
Div
Div
Abjur
Trans
Evoc
Trans
Abjur
Trans
Trans
Trans
Trans
Conj
Trans
Evoc
Trans
Div
Conj
Comp
V,S
V,S
V,S
V,S
V,S
V,S
V,S,DF
V,S,DF
V,S,DF
S,DF
V,S,M
V,S,M
V,S,DF
V,S,DF
V,S
V,S,DF
V,S
V,S,DF
V,S
V,S,DF
LEVEL 2
Spell
Animal Messenger
Animal Trance
Barkskin
Bear's Endurance
Bull's Strength
Cat's Grace
Chill Metal
Delay Poison
Fire Trap
Flame Blade
Flaming Sphere
Fog Cloud
Gust of Wind
Heat Metal
Hold Animal
Owl's Wisdom
Reduce Animal
Resist Energy
Restoration, Lesser
Soften Earth and Stone
Spider Climb
Summon Nature's Ally II
Summon Swarm
Tree Shape
Warp Wood
Wood Shape
Description
Send a tiny animal to specific place
Fascinates 2d6 HD of animals
1+1/3lvls natural armour (5)
+4 Con
+4 Str
+4 Dex
Cold metal damages if touched
Stops poison from harming target
Opened item deals 1d4+1/lvl
Blade deals 1d8+1/2lvls
Burning globe, 2d6 dmg, 30-ft move
Fog limits vision to 5-ft
Blows away or knocks down creats
Hot metal damages if touched
Target becomes paralyzed
+4 Wis
Animal decreases one size category
Ignores 10 energy dmg/rnd
Restores 1d4 ability score loss
Stone to clay or dirt to sand/mud
Walk on walls/ceiling as a spider
Calls creature to fight for you
Swarm of small creatures
You look exactly like tree
Bends wooden item within 20-ft
Shape wooden items
Schl
Ench
Ench
Trans
Trans
Trans
Trans
Trans
Conj
Abjur
Evoc
Evoc
Conj
Evoc
Trans
Ench
Trans
Trans
Abjur
Conj
Trans
Trans
Conj
Conj
Trans
Trans
Trans
Comp
V,S,M
V,S
V,S,DF
V,S, DF
V,S,M/DF
V,S,M
V,S,DF
V,S,DF
V,S,M
V,S,DF
V,S,M/DF
V,S
V,S
V,S,DF
V,S
V,S,M/DF
V,S
V,S,DF
V,S
V,S,DF
V,S,M
V,S,DF
V,S,M/DF
V,S,DF
V,S
V,S,DF
LEVEL 3
Spell
Call Lightning
Contagion
Cure Moderate Wounds
Daylight
Diminish Plants
Dominate Animal
Magic Fang, Greater
Meld into Stone
Neutralize Poison
Plant Growth
Poison
Protection from Energy
Description
Lightning Bolt 3d6 (3d10 in storms)
Infects with chosen disease
Cures 2d8+1/lvl (+10)
60-ft radius of bright light
Reduces size of plants
Animal obeys mental commands
Natural weapon +1/4lvl att/dmg (5)
You and possessions meld into stone
Detoxifies venom in or on target
Grows vegetation, improves crops
Touch 1d10 Con dmg, repeats 1min
Absorbs 12 energy dmg/lvl (120)
Schl
Evoc
Necro
Conj
Evoc
Trans
Ench
Trans
Trans
Conj
Trans
Necro
Abjur
Comp
V,S
V,S
V,S
V,S
V,S,DF
V,S
V,S,DF
V,S,DF
V,S,M/DF
V,S,DF
V,S,DF
V,S,DF
Time
Round
1a
1a
1a
1a
Round
1a
1a
1a
1a
1a
1a
Range
Medium
Touch
Touch
Touch
Special
Close
Close
Self
Touch
Special
Touch
Touch
Save
Ref half
Fort negs
Will half
Will negs
Will negs
Will negs
Fort negs
Fort negs
SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
PHB
207
213
216
216
221
224
250
252
257
262
262
266
Up to 20-ft cube/lvl
One creature
40-ft radius
Vine, rope or thong
Caster
20-ft square/level
10 cu ft + 1 cu ft/lvl
3:1 2:1d3 1:1d4+1
Living creatures
10/lvl long,5/lvl high
Duration
1 min/lvl
Instantaneous
Instantaneous
10 min/lvl (D)
Instantaneous
1 rnd/lvl
1 hr/lvl
10 min/lvl
10 min/lvl
Instantaneous
Instantaneous
10 min/lvl or till
used
Instantaneous
Instantaneous
1 rnd/lvl
Until triggered
1 min/lvl
1 hr/lvl (D)
Instantaneous
1 rnd/lvl (D)
2 hr/lvl
1 rnd/lvl
Quench
Remove Disease
Sleet Storm
Snare
Speak with Plants
Spike Growth
Stone Shape
Summon Nature's Ally III
Water Breathing
Wind Wall
Extinguishes fire
Cures all diseases affecting target
Hampers vision and movement
Creates magical booby trap
Talk to plants and plant creatures
1d4 dmg/5-ft moved, may be slowed
Sculpts stone into any form
Calls creature to fight for you
Targets can breath underwater
Deflects arrows, small creatures, gases
Trans
Conj
Conj
Trans
Div
Trans
Trans
Conj
Trans
Evoc
V,S,DF
V,S
V,S,M/DF
V,S,DF
V,S
V,S,DF
V,S,M/DF
V,S,DF
V,S,M/DF
V,S,M/DF
1a
1a
1a
3 rnds
1a
1a
1a
Round
1a
1a
Medium
Touch
Long
Touch
Self
Medium
Touch
Close
Touch
Medium
Will negs
Fort negs
Ref part
Will negs
-
Yes
Yes
Yes
Yes
Yes
267
271
280
280
282
283
284
288
300
302
Range
Touch
10-ft
Touch
Close
Long
Touch
Medium
Medium
Prsl,touch
Close
Long
Touch
10-ft
Touch
Special
Medium
Close
Duration
10 min/lvl
10 min/lvl (D)
Instantaneous
1 day/lvl
10 min/lvl (D)
Instantaneous
Instantaneous
Instantaneous
10 min/lvl
1 min/lvl
1 round
Instantaneous
10 min/lvl (D)
1 rnd/lvl
1 min/lvl
1 hr/lvl (D)
1 rnd/lvl (D)
Save
Fort half
Will negs
Will half
Ref half
Will negs
Will negs
Will negs
Ref part
-
SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
-
PHB
196
200
206
211
214
216
223
231
233
235
243
270
271
273
274
283
288
Save
SR
Fort negs Yes
Yes
Will negs Yes
Fort negs Yes
Ref half
Yes
Fort negs Will half
Yes
Special
Sp
Will negs Yes
PHB
198
201
202
202
207
211
214
215
217
238
244
284
Special
Special
Special
-
289
295
295
296
297
298
300
LEVEL 4
Spell
Air Walk
Antiplant Shell
Blight
Command Plants
Control Water
Cure Serious Wounds
Dispel Magic
Flame Strike
Freedom of Movement
Giant Vermin
Ice Storm
Reincarnate
Repel Vermin
Rusting Grasp
Scrying
Spike Stones
Summon Nature's Ally IV
Description
Target treads on air as if solid
Barrier protects against plants
Plant takes 1d6/lvl
Plants animate and entangle
Raises, lowers or parts water
Cures 3d8+1/lvl (+15)
Cancels magical effects (+10)
Smites foes with divine fire 1d6/lvl (15)
Target moves and attacks normally
Turn insects into giant vermin
Hail does 3d6 bludgeon, 2d6 cold
Dead subject back in random body
Insects with HD<lvl/3 cannot enter
Your touch corrodes iron and alloys
Spies on target from a distance
1d8 dmg/5-ft moved, may be slowed
Calls creature to fight for you
Schl
Trans
Abjur
Necro
Trans
Trans
Conj
Abjur
Evoc
Abjur
Trans
Evoc
Trans
Abjur
Trans
Div
Trans
Conj
Comp
V,S,DF
V,S,DF
V,S,DF
V
V,S,M/DF
V,S
V,S
V,S,DF
V,S,M,DF
V,S,DF
V,S,M/DF
V,S,M,DF
V,S,DF
V,S,DF
Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
10 min
1a
1a
V,S,M/DF,F 1 hr
V,S,DF
1a
V,S,DF
Round
LEVEL 5
Spell
Animal Growth
Atonement
Awaken
Baleful Polymorph
Call Lightning Storm
Commune with Nature
Control Winds
Cure Critical Wounds
Death Ward
Hallow
Insect Plague
Stoneskin
Description
Animal/2 lvls increases size category
Removes burden of past misdeeds
Animal/tree gains human intellect
Target becomes a harmless creature
Lightning Bolt 5d6 (5d10 in storms)
Learn about terrain for 1 mile/level
Change wind direction and speed
Cures 4d8+1/lvl (+20)
Immunity to death spells/effects
Designates location as holy
Insect swarm
Damage reduction 10/adamantine
Schl
Trans
Abjur
Trans
Trans
Evoc
Div
Trans
Conj
Necro
Evoc
Conj
Abjur
Comp
V,S
Time
1a
V,S,M,F,DF,XP 1 hr
V,S,DF,XP 1 day
V,S
1a
V,S
Round
V,S
10 min
V,S
1a
V,S
1a
V,S,DF
1a
V,S,M,DF 1 day
V,S,DF
Round
V,S,M
1a
Range
Medium
Touch
Touch
Close
Long
Self
40-ft/lvl
Touch
Touch
Touch
Long
Touch
Conj
Trans
Trans
Trans
Evoc
Evoc
Conj
V,S,DF
V,S,M/DF
V,S,M/DF
V,S,DF
V,S,M
V,S,M/DF
V,S
Close
Medium
Medium
Self
Touch
Medium
Medium
Round
1a
1a
1a
1 day
1a
1a
Duration
1 min/lvl
Instantaneous
Instantaneous
Permanent
1 min/lvl
Instantaneous
10 min/lvl
Instantaneous
1 min/lvl
Instantaneous
1 min/lvl
10 min/lvl or till
used
5:1 4:1d3 1-3:1d4+1 1 rnd/lvl (D)
2 10-ft cubes/lvl
Permanent
2 10-ft cubes/lvl
Permanent
Caster
1 hr/lvl
40-ft/lvl radius
Instantaneous
20-ft/lvl or 5-ft/2 lvls Conc + 1 rnd/lvl
10-ft cube/lvl
10 min/lvl (D)
Sp
Yes
-
LEVEL 6
Spell
Antilife Shell
Bear's Endurance, Mass
Bull's Strength, Mass
Cat's Grace, Mass
Cure Light Wounds, Mass
Dispel Magic, Greater
Find the Path
Fire Seeds
Ironwood
Liveoak
Move Earth
Owl's Wisdom, Mass
Repel Wood
Spellstaff
Stone Tell
Summon Nature's Ally VI
Transport via Plants
Wall of Stone
Description
10-ft field excludes living creatures
+4 Con to 1 creature/lvl
+4 Str to 1 creature/lvl
+4 Dex to 1 creature/lvl
Cures 1d8+1/lvl (+25)
Cancels magical effects (+20)
Shows most direct way to location
Acorn and berries become bombs
Magical wood is strong as steel
Oak becomes treant guardian
Digs trenches and builds hills
+4 Wis to 1 creature/lvl
Pushes away wooden items
Stores one spell in quarterstaff
Talk to natural or worked stone
Calls creature to fight for you
Move instantly from plant to plant
Stone wall with 15 hp/4 levels
Schl
Abjur
Trans
Trans
Trans
Conj
Abjur
Div
Conj
Trans
Trans
Trans
Trans
Trans
Trans
Div
Conj
Trans
Conj
Comp
V,S,DF
V,S, DF
V,S,M/DF
V,S,M
V,S
V,S
V,S,F
V,S,M
V,S,M
V,S
V,S,M
V,S,M/DF
V,S
V,S,F
V,S,DF
V,S,DF
V,S
V,S,M/DF
Time
Round
1a
1a
1a
1a
1a
3 rnds
1a
1 m/lb
10 min
Special
1a
1a
10 min
10 min
Round
1a
1a
Range
10-ft
Close
Close
Touch
Close
Medium
Touch
Touch
0-ft
Touch
Long
Close
60-ft
Touch
Self
Close
Unlimited
Medium
Duration
10 min/lvl (D)
1 min/lvl
1 min/lvl
1 min/lvl
Instantaneous
Instantaneous
10 min/lvl
10 min/lvl
1 day/level (D)
1 day/level (D)
Instantaneous
1 min/lvl
1 min/lvl (D)
Till used (D)
1 min/lvl
1 rnd/lvl (D)
1 round
Instantaneous
Save
Will negs
Will negs
Will negs
Will half
Will negs
Ref half
Will negs
Will neg
Special
SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
-
PHB
199
203
207
208
216
223
230
230
246
248
257
259
271
282
284
289
295
299
Time
1a
Round
10 min
Round
1a
Range
Close
Touch
2 miles
Close
Close
Duration
1 rnd/lvl
1 hr/lvl (D)
4d12 hours
1 min/lvl
Instantaneous
Save
Will half
SR
Yes
PHB
199
208
214
215
216
Medium
Touch
Special
Close
60-ft
Long
Touch
Touch
2 10-ft cubes/level
One creature
Magical sensor
7:1 6:1d3 1-5:1d4+1
Line from hand
40-ft radius
One creature
You +1 creat/3 lvls
Instantaneous
Instantaneous
1 hr/lvl
1 rnd/lvl (D)
1 rnd/lvl or till used
Instantaneous
1 min/lvl
1 hr/lvl (D)
Ref half
Will negs
Will negs
Ref part
Will negs
Will negs
Yes
Yes
Yes
Yes
Yes
Yes
Yes
231
239
275
289
289
294
296
301
LEVEL 7
Spell
Animate Plants
Changestaff
Control Weather
Creeping Doom
Cure Moderate Wounds,
Mass
Fire Storm
Heal
Scrying, Greater
Summon Nature's Ally VII
Sunbeam
Transmute Metal to Wood
True Seeing
Wind Walk
Description
Animated plant
Your staff becomes a treant
Changes weather in local area
Carpet of insects at your command
Cures 2d8+1/lvl (+30)
Schl
Trans
Trans
Trans
Conj
Conj
Comp
V
V,S,F
V,S
V,S
V,S
Evoc
Conj
Div
Conj
Evoc
Trans
Div
Trans
V,S
V,S
Round
1a
V,S,M/DF,F 1 a
V,S,DF
Round
V,S,DF
1a
V,S,DF
1a
V,S,M
1a
V,S,DF
1a
LEVEL 8
Spell
Animal Shapes
Control Plants
Cure Serious Wounds,
Mass
Earthquake
Finger of Death
Repel Metal or Stone
Reverse Gravity
Summon Nature's Ally VIII
Sunburst
Whirlwind
Word of Recall
Description
1 ally/lvl polymorphs into animal
Talk and control plants and fungi
Cures 3d8+1/lvl (+35)
Schl
Trans
Trans
Conj
Comp
V,S,DF
V,S,DF
V,S
Time
1a
1a
1a
Range
Close
Close
Close
Duration
1 hr/lvl (D)
1 min/lvl
Instantaneous
Save
Will negs
Will half
SR
Yes
Yes
PHB
198
213
216
Evoc
Necro
Abjur
Trans
Conj
Evoc
Evoc
Trans
V,S,DF
V,S
V,S
V,S,M/DF
V,S,DF
V,S,M/DF
V,S,DF
V
1a
1a
1a
1a
Round
1a
1a
1a
Long
Close
60-ft
Medium
Close
Long
Long
Unlimited
80-ft/lvl radius
One living creature
60-ft line
10-ft cube/2 lvls
8:1 7:1d3 1-6:1d4+1
80-ft radius
10-30-ft wide, 30 tall
Willing creatures
1 rnd
Instantaneous
1 rnd/lvl (D)
1 rnd/lvl (D)
1 rnd/lvl (D)
Instantaneous
1 rnd/lvl (D)
Instantaneous
Special
Fort part
Ref part
Ref negs
Will negs
Yes
Yes
Yes
Yes
225
230
271
273
289
289
301
303
LEVEL 9
Spell
Antipathy
Cure Critical Wounds,
Mass
Elemental Swarm
Foresight
Regenerate
Shambler
Shapechange
Storm of Vengeance
Summon Nature's Ally IX
Sympathy
Description
Item or location repels creatures
Cures 4d8+1/lvl (+40)
Schl
Ench
Conj
Comp
V,S,M/DF
V,S
Time
1 hr
1a
Range
Close
Close
Duration
2 hr/lvl (D)
Instantaneous
Save
Will part
Will half
SR PHB
Yes 200
Yes 215
Conj
Div
Conj
Conj
Trans
Conj
Conj
Ench
V,S
V,S,M/DF
V,S,DF
V,S
V,S,F
V,S
V,S,DF
V,S,M
10 min
1a
3 rnds
1a
1a
Round
Round
1 hr
Medium
Prsl,touch
Touch
Medium
Self
Long
Close
Close
2+ creatures
Special
One living creature
3+ shamblers
Caster
360-ft radius
9:1 8:1d3 1-7:1d4+1
Location or item
10 min/lvl (D)
10 min/lvl
Instantaneous
7 days/months (D)
10 min/lvl (D)
Conc, 10 rnds (D)
1 rnd/lvl (D)
2 hr/lvl (D)
Will negs
Fort negs
Special
Will negs
Yes
Yes
Yes
Yes
http://www.irossco.com/dnd/index.htm
226
233
270
277
277
285
289
292
September 8, 2004