DND 3.5 Druid Spells

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Druid Spells

3.5

SPELLS PER DAY

RANGES

BONUS SPELLS
LEVEL

CLOSE

MEDIUM

LONG

25 ft + 5 ft / 2 LVLS

100 ft + 10 ft / LVL

400 ft + 40 ft / LVL

SPELL SAVE DC

LEVEL 0

Spell
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Flare
Guidance
Know Direction
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

Description
Creates 2 gallons/lvl of pure water
Cures 1 point of damage
Detects spells and magic items
Detects poison in creature or item
Dazzles 1 creature (-1 attack)
+1 on 1 attack roll, save or check
You discern North
Item shines like a torch 20-ft glow
Makes minor repairs of item
Purifies 1 cu ft/lvl of food or water
Read scrolls and spellbooks
Target gains +1 on saves
Target gains 1 temporary hp

Schl
Conj
Conj
Div
Div
Evoc
Div
Div
Evoc
Trans
Trans
Div
Abjur
Trans

Comp
V,S
V,S
V,S
V,S
V
V,S
V,S
V,M/DF
V,S
V,S
V,S,F
V,S,M/DF
V,S,DF

Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a

Range
Close
Touch
60-ft
Close
Close
Touch
Self
Touch
10-ft
10-ft
Self
Touch
Touch

Target, Effect, Area


Up to 2 gallons/lvl
One creature
Cone
Creat,obj or 5-ft cube
Burst of light
One creature
Caster
One item
Item, 1 lb
1 cu ft/lvl
250 words/min
One creature
One creature

Duration
Instantaneous
Instantaneous
Conc, 1 min/lvl (D)
Instantaneous
Inst (1 min)
1 min or till used
Instantaneous
10 min/lvl (D)
Instantaneous
Instantaneous
10 min/lvl
1 min
1 min

Save
Will half
Fort negs
Will negs
Will negs
Will negs
Will negs
Fort negs

SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes

PHB
215
216
219
219
232
238
246
248
253
267
269
272
298

Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
Round

Range
Close
Close
Touch
Long
60-ft
Touch
Long
Long
Touch
Touch
Touch
Self
Touch
Touch
20-ft
Touch
0-ft
Touch
Self
Close

Target, Effect, Area


Animals in 30-ft
Person or animal
One creature
Cone
Cone
One creature
40-ft radius
Creatures in 5-ft
2d4 fresh berries
One creature/lvl
One creature
Caster
One living creature
1-3 Stones
20-ft radius
One creature/lvl
Flame in hand
Oak club/quarterstaff
Caster
One creature

Duration
1 min/lvl
1 hr/lvl
Instantaneous
Conc, 10 min/lvl (D)
Conc, 10 min/lvl (D)
24 hours
1 min/lvl (D)
1 min/lvl (D)
1 day/lvl
10 min/lvl (D)
1 min/lvl (D)
1 hr/lvl (D)
1 min/lvl
30 min or till used
1 min/lvl
1 hr/lvl (D)
1 rnd/lvl (D)
1 min/lvl
1 min/lvl
1 rnd/lvl (D)

Save
Will negs
Will negs
Will half
Will negs
Ref part
Will negs
Will negs
Will negs
Will negs
Will negs
Will negs
-

SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
-

PHB
207
208
215
218
220
226
227
229
237
241
246
249
250
251
258
259
265
278
281
288

Time
1a
1a
1a
1a
1a
1a
1a
1a
10 min
1a
1a
1a
1a
1a
1a
1a
1a
1a
3 rnds
1a
1a
Round
Round
1a
1a
1a

Range
Close
Close
Touch
Touch
Touch
Touch
Close
Touch
Touch
0-ft
Medium
Medium
60-ft
Close
Medium
Touch
Touch
Touch
Touch
Close
Touch
Close
Close
Self
Close
Touch

Target, Effect, Area


One tiny animal
Animals, Int 1 or 2
One living creature
One creature
One creature
One creature
Creat/2 lvls / 25 lb/lvl
One creature
One item
Swordlike Beam
5-ft sphere
20-ft radius
Blast of air
Creat/2 lvls / 25 lb/lvl
One animal
One creature
One willing animal
One creature
One creature
10-ft sq/lvl
One creature
2:1 1:1d3
See MM for effect
Caster
Small item/lvl
10 cu ft + 1 cu ft/lvl

Duration
1 day/lvl
Conc
10 min/lvl
1 min/lvl
1 min/lvl
1 min/lvl
7 rounds
1 hr/lvl
Till used
1 min/lvl (D)
1 rnd/lvl
10 min/lvl
1 min or till used
7 rounds
1 rnd/lvl (D)
1 min/lvl
1 hr/lvl (D)
10 min/lvl
Instantaneous
Instantaneous
10 min/lvl
1 rnd/lvl (D)
Conc + 2 rnds
1 hr/lvl (D)
Instantaneous
Instantaneous

Save
SR
Yes
Will negs Yes
Yes
Will negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
Fort negs Yes
Ref half
Yes
Yes
Ref negs Yes
Fort negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
Fort negs Yes
Fort negs Yes
Will negs Yes
Will negs Yes
Will negs Yes
Will negs Yes

PHB
198
198
203
203
207
208
209
217
231
231
232
232
238
239
241
259
269
272
272
280
283
288
289
296
300
303

LEVEL 1

Spell
Calm Animals
Charm Animal
Cure Light Wounds
Detect Animals or Plants
Detect Snares and Pits
Endure Elements
Entangle
Faerie Fire
Goodberry
Hide from Animals
Jump
Longstrider
Magic Fang
Magic Stone
Obscuring Mist
Pass without Trace
Produce Flame
Shillelagh
Speak with Animals
Summon Nature's Ally I

Description
Calms 2d4+1/lvl HD of animals etc.
Makes animal your friend
Cures 1d8+1/lvl (+5)
Detects special animals or plant
Reveals natural or primitive traps
Protected in extreme temperatures
Plants entangle
Outlines target with light
2d4 berries each cure 1 hp
Indiscernible to animals
+10 jump checks,+20/5th, +30/9th
Movement increases +10-ft/rnd
Natural weapon +1 att/dmg
+1 att,1d6+1 dmg, 2d6+2 vs undead
Fog surrounds you, visibility 5-ft
Leave no tracks, trail or scent
1d6+1/lvl damage (5)
Weapon +1 att, damage 1d10+1
Communicate with animals
Calls creature to fight for you

Schl
Ench
Ench
Conj
Div
Div
Abjur
Trans
Evoc
Trans
Abjur
Trans
Trans
Trans
Trans
Conj
Trans
Evoc
Trans
Div
Conj

Comp
V,S
V,S
V,S
V,S
V,S
V,S
V,S,DF
V,S,DF
V,S,DF
S,DF
V,S,M
V,S,M
V,S,DF
V,S,DF
V,S
V,S,DF
V,S
V,S,DF
V,S
V,S,DF

LEVEL 2

Spell
Animal Messenger
Animal Trance
Barkskin
Bear's Endurance
Bull's Strength
Cat's Grace
Chill Metal
Delay Poison
Fire Trap
Flame Blade
Flaming Sphere
Fog Cloud
Gust of Wind
Heat Metal
Hold Animal
Owl's Wisdom
Reduce Animal
Resist Energy
Restoration, Lesser
Soften Earth and Stone
Spider Climb
Summon Nature's Ally II
Summon Swarm
Tree Shape
Warp Wood
Wood Shape

Description
Send a tiny animal to specific place
Fascinates 2d6 HD of animals
1+1/3lvls natural armour (5)
+4 Con
+4 Str
+4 Dex
Cold metal damages if touched
Stops poison from harming target
Opened item deals 1d4+1/lvl
Blade deals 1d8+1/2lvls
Burning globe, 2d6 dmg, 30-ft move
Fog limits vision to 5-ft
Blows away or knocks down creats
Hot metal damages if touched
Target becomes paralyzed
+4 Wis
Animal decreases one size category
Ignores 10 energy dmg/rnd
Restores 1d4 ability score loss
Stone to clay or dirt to sand/mud
Walk on walls/ceiling as a spider
Calls creature to fight for you
Swarm of small creatures
You look exactly like tree
Bends wooden item within 20-ft
Shape wooden items

Schl
Ench
Ench
Trans
Trans
Trans
Trans
Trans
Conj
Abjur
Evoc
Evoc
Conj
Evoc
Trans
Ench
Trans
Trans
Abjur
Conj
Trans
Trans
Conj
Conj
Trans
Trans
Trans

Comp
V,S,M
V,S
V,S,DF
V,S, DF
V,S,M/DF
V,S,M
V,S,DF
V,S,DF
V,S,M
V,S,DF
V,S,M/DF
V,S
V,S
V,S,DF
V,S
V,S,M/DF
V,S
V,S,DF
V,S
V,S,DF
V,S,M
V,S,DF
V,S,M/DF
V,S,DF
V,S
V,S,DF

LEVEL 3

Spell
Call Lightning
Contagion
Cure Moderate Wounds
Daylight
Diminish Plants
Dominate Animal
Magic Fang, Greater
Meld into Stone
Neutralize Poison
Plant Growth
Poison
Protection from Energy

Description
Lightning Bolt 3d6 (3d10 in storms)
Infects with chosen disease
Cures 2d8+1/lvl (+10)
60-ft radius of bright light
Reduces size of plants
Animal obeys mental commands
Natural weapon +1/4lvl att/dmg (5)
You and possessions meld into stone
Detoxifies venom in or on target
Grows vegetation, improves crops
Touch 1d10 Con dmg, repeats 1min
Absorbs 12 energy dmg/lvl (120)

Schl
Evoc
Necro
Conj
Evoc
Trans
Ench
Trans
Trans
Conj
Trans
Necro
Abjur

Comp
V,S
V,S
V,S
V,S
V,S,DF
V,S
V,S,DF
V,S,DF
V,S,M/DF
V,S,DF
V,S,DF
V,S,DF

Time
Round
1a
1a
1a
1a
Round
1a
1a
1a
1a
1a
1a

Range
Medium
Touch
Touch
Touch
Special
Close
Close
Self
Touch
Special
Touch
Touch

Target, Effect, Area


Vertical bolt/lvl (10)
One living creature
One creature
Item 60-ft radius
Special
One animal
One living creature
Caster
Creat / obj 1 cu ft/lvl
Special
One living creature
One creature

Save
Ref half
Fort negs
Will half
Will negs
Will negs
Will negs
Fort negs
Fort negs

SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

PHB
207
213
216
216
221
224
250
252
257
262
262
266

Up to 20-ft cube/lvl
One creature
40-ft radius
Vine, rope or thong
Caster
20-ft square/level
10 cu ft + 1 cu ft/lvl
3:1 2:1d3 1:1d4+1
Living creatures
10/lvl long,5/lvl high

Duration
1 min/lvl
Instantaneous
Instantaneous
10 min/lvl (D)
Instantaneous
1 rnd/lvl
1 hr/lvl
10 min/lvl
10 min/lvl
Instantaneous
Instantaneous
10 min/lvl or till
used
Instantaneous
Instantaneous
1 rnd/lvl
Until triggered
1 min/lvl
1 hr/lvl (D)
Instantaneous
1 rnd/lvl (D)
2 hr/lvl
1 rnd/lvl

Quench
Remove Disease
Sleet Storm
Snare
Speak with Plants
Spike Growth
Stone Shape
Summon Nature's Ally III
Water Breathing
Wind Wall

Extinguishes fire
Cures all diseases affecting target
Hampers vision and movement
Creates magical booby trap
Talk to plants and plant creatures
1d4 dmg/5-ft moved, may be slowed
Sculpts stone into any form
Calls creature to fight for you
Targets can breath underwater
Deflects arrows, small creatures, gases

Trans
Conj
Conj
Trans
Div
Trans
Trans
Conj
Trans
Evoc

V,S,DF
V,S
V,S,M/DF
V,S,DF
V,S
V,S,DF
V,S,M/DF
V,S,DF
V,S,M/DF
V,S,M/DF

1a
1a
1a
3 rnds
1a
1a
1a
Round
1a
1a

Medium
Touch
Long
Touch
Self
Medium
Touch
Close
Touch
Medium

Will negs
Fort negs
Ref part
Will negs
-

Yes
Yes
Yes
Yes
Yes

267
271
280
280
282
283
284
288
300
302

Range
Touch
10-ft
Touch
Close
Long
Touch
Medium
Medium
Prsl,touch
Close
Long
Touch
10-ft
Touch
Special
Medium
Close

Target, Effect, Area


One creature
10-ft radius
Plant
2 HD/lvl in 30-ft
10ftx10ftx2ft/lvl
One creature
Special
10-ft radius
One creature
1-3 vermin in 30-ft
20-ft radius
Dead willing creature
10-ft radius
Ferrous obj/creat
Magical sensor
20-ft square/level
4:1 3:1d3 2-1:1d4+1

Duration
10 min/lvl
10 min/lvl (D)
Instantaneous
1 day/lvl
10 min/lvl (D)
Instantaneous
Instantaneous
Instantaneous
10 min/lvl
1 min/lvl
1 round
Instantaneous
10 min/lvl (D)
1 rnd/lvl
1 min/lvl
1 hr/lvl (D)
1 rnd/lvl (D)

Save
Fort half
Will negs
Will half
Ref half
Will negs
Will negs
Will negs
Ref part
-

SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
-

PHB
196
200
206
211
214
216
223
231
233
235
243
270
271
273
274
283
288

Target, Effect, Area


1 animal/2 lvls
One living creature
Animal or tree
One creature
Vertical bolt/lvl (15)
Caster
40-ft/lvl radius
One creature
One living creature
40-ft radius
1 swarm/3lvls
One creature

Save
SR
Fort negs Yes
Yes
Will negs Yes
Fort negs Yes
Ref half
Yes
Fort negs Will half
Yes
Special
Sp
Will negs Yes

PHB
198
201
202
202
207
211
214
215
217
238
244
284

Special
Special
Special
-

289
295
295
296
297
298
300

LEVEL 4

Spell
Air Walk
Antiplant Shell
Blight
Command Plants
Control Water
Cure Serious Wounds
Dispel Magic
Flame Strike
Freedom of Movement
Giant Vermin
Ice Storm
Reincarnate
Repel Vermin
Rusting Grasp
Scrying
Spike Stones
Summon Nature's Ally IV

Description
Target treads on air as if solid
Barrier protects against plants
Plant takes 1d6/lvl
Plants animate and entangle
Raises, lowers or parts water
Cures 3d8+1/lvl (+15)
Cancels magical effects (+10)
Smites foes with divine fire 1d6/lvl (15)
Target moves and attacks normally
Turn insects into giant vermin
Hail does 3d6 bludgeon, 2d6 cold
Dead subject back in random body
Insects with HD<lvl/3 cannot enter
Your touch corrodes iron and alloys
Spies on target from a distance
1d8 dmg/5-ft moved, may be slowed
Calls creature to fight for you

Schl
Trans
Abjur
Necro
Trans
Trans
Conj
Abjur
Evoc
Abjur
Trans
Evoc
Trans
Abjur
Trans
Div
Trans
Conj

Comp
V,S,DF
V,S,DF
V,S,DF
V
V,S,M/DF
V,S
V,S
V,S,DF
V,S,M,DF
V,S,DF
V,S,M/DF
V,S,M,DF
V,S,DF
V,S,DF

Time
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
1a
10 min
1a
1a
V,S,M/DF,F 1 hr
V,S,DF
1a
V,S,DF
Round

LEVEL 5

Spell
Animal Growth
Atonement
Awaken
Baleful Polymorph
Call Lightning Storm
Commune with Nature
Control Winds
Cure Critical Wounds
Death Ward
Hallow
Insect Plague
Stoneskin

Description
Animal/2 lvls increases size category
Removes burden of past misdeeds
Animal/tree gains human intellect
Target becomes a harmless creature
Lightning Bolt 5d6 (5d10 in storms)
Learn about terrain for 1 mile/level
Change wind direction and speed
Cures 4d8+1/lvl (+20)
Immunity to death spells/effects
Designates location as holy
Insect swarm
Damage reduction 10/adamantine

Schl
Trans
Abjur
Trans
Trans
Evoc
Div
Trans
Conj
Necro
Evoc
Conj
Abjur

Comp
V,S

Time
1a
V,S,M,F,DF,XP 1 hr
V,S,DF,XP 1 day
V,S
1a
V,S
Round
V,S
10 min
V,S
1a
V,S
1a
V,S,DF
1a
V,S,M,DF 1 day
V,S,DF
Round
V,S,M
1a

Range
Medium
Touch
Touch
Close
Long
Self
40-ft/lvl
Touch
Touch
Touch
Long
Touch

Summon Nature's Ally V


Transmute Mud to Rock
Transmute Rock to Mud
Tree Stride
Unhallow
Wall of Fire
Wall of Thorns

Calls creature to fight for you


Transforms sand or mud to soft stone
Transforms unworked stone to mud
Step from tree to another tree
Unholy local, magic circle, -4 turning
2d4 dmg within 10-ft, 1d4 within 20-ft
Thorns dmg moving creatures 25-AC

Conj
Trans
Trans
Trans
Evoc
Evoc
Conj

V,S,DF
V,S,M/DF
V,S,M/DF
V,S,DF
V,S,M
V,S,M/DF
V,S

Close
Medium
Medium
Self
Touch
Medium
Medium

Round
1a
1a
1a
1 day
1a
1a

Duration
1 min/lvl
Instantaneous
Instantaneous
Permanent
1 min/lvl
Instantaneous
10 min/lvl
Instantaneous
1 min/lvl
Instantaneous
1 min/lvl
10 min/lvl or till
used
5:1 4:1d3 1-3:1d4+1 1 rnd/lvl (D)
2 10-ft cubes/lvl
Permanent
2 10-ft cubes/lvl
Permanent
Caster
1 hr/lvl
40-ft/lvl radius
Instantaneous
20-ft/lvl or 5-ft/2 lvls Conc + 1 rnd/lvl
10-ft cube/lvl
10 min/lvl (D)

Sp
Yes
-

LEVEL 6

Spell
Antilife Shell
Bear's Endurance, Mass
Bull's Strength, Mass
Cat's Grace, Mass
Cure Light Wounds, Mass
Dispel Magic, Greater
Find the Path
Fire Seeds
Ironwood
Liveoak
Move Earth
Owl's Wisdom, Mass
Repel Wood
Spellstaff
Stone Tell
Summon Nature's Ally VI
Transport via Plants
Wall of Stone

Description
10-ft field excludes living creatures
+4 Con to 1 creature/lvl
+4 Str to 1 creature/lvl
+4 Dex to 1 creature/lvl
Cures 1d8+1/lvl (+25)
Cancels magical effects (+20)
Shows most direct way to location
Acorn and berries become bombs
Magical wood is strong as steel
Oak becomes treant guardian
Digs trenches and builds hills
+4 Wis to 1 creature/lvl
Pushes away wooden items
Stores one spell in quarterstaff
Talk to natural or worked stone
Calls creature to fight for you
Move instantly from plant to plant
Stone wall with 15 hp/4 levels

Schl
Abjur
Trans
Trans
Trans
Conj
Abjur
Div
Conj
Trans
Trans
Trans
Trans
Trans
Trans
Div
Conj
Trans
Conj

Comp
V,S,DF
V,S, DF
V,S,M/DF
V,S,M
V,S
V,S
V,S,F
V,S,M
V,S,M
V,S
V,S,M
V,S,M/DF
V,S
V,S,F
V,S,DF
V,S,DF
V,S
V,S,M/DF

Time
Round
1a
1a
1a
1a
1a
3 rnds
1a
1 m/lb
10 min
Special
1a
1a
10 min
10 min
Round
1a
1a

Range
10-ft
Close
Close
Touch
Close
Medium
Touch
Touch
0-ft
Touch
Long
Close
60-ft
Touch
Self
Close
Unlimited
Medium

Target, Effect, Area


10-ft radius
Creature/lvl in 30-ft
Creature/lvl in 30-ft
Creature/lvl in 30-ft
Creature/lvl in 30-ft
Special
One creature
1-4 acorns/1-8berries
5 lb of wood/lvl
Tree
750-ft sq, 10-ft deep
Creature/lvl in 30-ft
60-ft line
Wooden Quarterstaff
Caster
6:1 5:1d3 1-4:1d4+1
Willing creatures
5-ft sq/lvl

Duration
10 min/lvl (D)
1 min/lvl
1 min/lvl
1 min/lvl
Instantaneous
Instantaneous
10 min/lvl
10 min/lvl
1 day/level (D)
1 day/level (D)
Instantaneous
1 min/lvl
1 min/lvl (D)
Till used (D)
1 min/lvl
1 rnd/lvl (D)
1 round
Instantaneous

Save
Will negs
Will negs
Will negs
Will half
Will negs
Ref half
Will negs
Will neg
Special

SR
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
-

PHB
199
203
207
208
216
223
230
230
246
248
257
259
271
282
284
289
295
299

Time
1a
Round
10 min
Round
1a

Range
Close
Touch
2 miles
Close
Close

Target, Effect, Area


1 plant/3lvls
Staff
2 mile radius
One swarm/2lvl
Creature/lvl in 30-ft

Duration
1 rnd/lvl
1 hr/lvl (D)
4d12 hours
1 min/lvl
Instantaneous

Save
Will half

SR
Yes

PHB
199
208
214
215
216

Medium
Touch
Special
Close
60-ft
Long
Touch
Touch

2 10-ft cubes/level
One creature
Magical sensor
7:1 6:1d3 1-5:1d4+1
Line from hand
40-ft radius
One creature
You +1 creat/3 lvls

Instantaneous
Instantaneous
1 hr/lvl
1 rnd/lvl (D)
1 rnd/lvl or till used
Instantaneous
1 min/lvl
1 hr/lvl (D)

Ref half
Will negs
Will negs
Ref part
Will negs
Will negs

Yes
Yes
Yes
Yes
Yes
Yes
Yes

231
239
275
289
289
294
296
301

LEVEL 7

Spell
Animate Plants
Changestaff
Control Weather
Creeping Doom
Cure Moderate Wounds,
Mass
Fire Storm
Heal
Scrying, Greater
Summon Nature's Ally VII
Sunbeam
Transmute Metal to Wood
True Seeing
Wind Walk

Description
Animated plant
Your staff becomes a treant
Changes weather in local area
Carpet of insects at your command
Cures 2d8+1/lvl (+30)

Schl
Trans
Trans
Trans
Conj
Conj

Comp
V
V,S,F
V,S
V,S
V,S

Deals 1d6 damage/lvl (20d6)


Cures 10/lvl (150)
Spies on target from a distance
Calls creature to fight for you
Blinds, 4d6 dmg, 1 beam/3 lvls (6)
All metal becomes wood
See all things as they really are
Become vapours and move at 60 mph

Evoc
Conj
Div
Conj
Evoc
Trans
Div
Trans

V,S
V,S

Round
1a
V,S,M/DF,F 1 a
V,S,DF
Round
V,S,DF
1a
V,S,DF
1a
V,S,M
1a
V,S,DF
1a

LEVEL 8
Spell
Animal Shapes
Control Plants
Cure Serious Wounds,
Mass
Earthquake
Finger of Death
Repel Metal or Stone
Reverse Gravity
Summon Nature's Ally VIII
Sunburst
Whirlwind
Word of Recall

Description
1 ally/lvl polymorphs into animal
Talk and control plants and fungi
Cures 3d8+1/lvl (+35)

Schl
Trans
Trans
Conj

Comp
V,S,DF
V,S,DF
V,S

Time
1a
1a
1a

Range
Close
Close
Close

Target, Effect, Area


One creature/lvl
2 HD of plants/lvl
Creature/lvl in 30-ft

Duration
1 hr/lvl (D)
1 min/lvl
Instantaneous

Save
Will negs
Will half

SR
Yes
Yes

PHB
198
213
216

Intense tremor causes cave-in 8d6 dmg


Kills target else does 3d6+1/lvl dmg
Repel metal or stone at 40-ft/round
Items and creatures fall upward
Calls creature to fight for you
Blinds all within, 6d6 damage
Cyclone 1d8 dmg, picks up creatures
Teleports you to designated place

Evoc
Necro
Abjur
Trans
Conj
Evoc
Evoc
Trans

V,S,DF
V,S
V,S
V,S,M/DF
V,S,DF
V,S,M/DF
V,S,DF
V

1a
1a
1a
1a
Round
1a
1a
1a

Long
Close
60-ft
Medium
Close
Long
Long
Unlimited

80-ft/lvl radius
One living creature
60-ft line
10-ft cube/2 lvls
8:1 7:1d3 1-6:1d4+1
80-ft radius
10-30-ft wide, 30 tall
Willing creatures

1 rnd
Instantaneous
1 rnd/lvl (D)
1 rnd/lvl (D)
1 rnd/lvl (D)
Instantaneous
1 rnd/lvl (D)
Instantaneous

Special
Fort part
Ref part
Ref negs
Will negs

Yes
Yes
Yes
Yes

225
230
271
273
289
289
301
303

LEVEL 9
Spell
Antipathy
Cure Critical Wounds,
Mass
Elemental Swarm
Foresight
Regenerate
Shambler
Shapechange
Storm of Vengeance
Summon Nature's Ally IX
Sympathy

Description
Item or location repels creatures
Cures 4d8+1/lvl (+40)

Schl
Ench
Conj

Comp
V,S,M/DF
V,S

Time
1 hr
1a

Range
Close
Close

Target, Effect, Area


Location or item
Creature/lvl in 30-ft

Duration
2 hr/lvl (D)
Instantaneous

Save
Will part
Will half

SR PHB
Yes 200
Yes 215

Summons 2d4 Large, 1d4 Huge


6th sense warns of danger
Target's severed limbs grow back
Summon 1d4+2 (11HD) shamblers
Transform into new form
Storm rains acid, lightning, hail
Calls creature to fight for you
Attracts certain type of creatures

Conj
Div
Conj
Conj
Trans
Conj
Conj
Ench

V,S
V,S,M/DF
V,S,DF
V,S
V,S,F
V,S
V,S,DF
V,S,M

10 min
1a
3 rnds
1a
1a
Round
Round
1 hr

Medium
Prsl,touch
Touch
Medium
Self
Long
Close
Close

2+ creatures
Special
One living creature
3+ shamblers
Caster
360-ft radius
9:1 8:1d3 1-7:1d4+1
Location or item

10 min/lvl (D)
10 min/lvl
Instantaneous
7 days/months (D)
10 min/lvl (D)
Conc, 10 rnds (D)
1 rnd/lvl (D)
2 hr/lvl (D)

Will negs
Fort negs
Special
Will negs

Yes
Yes
Yes
Yes

http://www.irossco.com/dnd/index.htm

Dungeons and Dragons 3.5 Druid Spells

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September 8, 2004

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