CDtob General Ref Card NBRD
CDtob General Ref Card NBRD
CDtob General Ref Card NBRD
Hidden Stand
is:
Success
Organic Artillery
1-5
Supporting Arty.
1-3
Firer
Modier
Med. cover
-2
Pinned
-2
Hard cover
-3
vs Weak AFV
+1
Fortications
-5
vs
All AFV
-Weight
Concealed
Halve distance
if Spotter:
Personnel Vehicles
or Gun I-II*
III-VI*
12
Pinned and/or
Suppressed,
Non-Recon
Vehicle only**
2-5
6+
10
Trained
1-2
3-6
7+
10
Regular
1-3
4-6
7+
10
Experienced
1-4
5-7
8+
10
Veteran
1-5
6-7
8+
10
Elite
1-6
7-8
9+
10
@Contact Veh.
Stat. in Open or
Move Concealed
12
24
Firing in conceal.
24
36
M & F in
36
@60+
Halve twice if
Pinned/Suppressed
Non-Recon Vehicle!
@60+
@60+
M or F in Open
Terrain Type
Dense
Open Blocking
Edge*
Line of Sight
Half Distance
Cautious Adv.
No
1x
Yes
4B) & Indirect (see chart at left 1A, 0 ROF only +1); place Suppression
Markers [13.1.2, 17.5, 20] including vehicles within 12 of Pers. in cover
Bonuses
Modier
Passenger*
-1
+1
Multiple Targets
-1#
Pers. CA vs AFV
1 max.
Bn. Gun
1 max.
No
Yes (-2)
Disengage+
1x-2x^
No
Yes(-2)*
None
Yes
Yes
No
Yes(-2)*
Rally/Regroup [Adv]
None
No
Yes(-2)*
Woods
x1
x2
x4
x2
x2
x4
x2
Cliff/Escarpment
x2
x2
x2*
x2*
x2*
x2*
Modier
+1
1x - 2x
None
Penalties
Elite
Take Command
Armor Value
-AV
Wpn. Pen.
+/- Pen.
CA = Close Assault
*No +1 Op. Fire bonus, does not include mounted cavalry, bicycles or motorcycles # = unless in contact [16.3]
roll requires a ammo depletion roll: depletes if less than or equal to the caliber/10
(drop fractions e.g. 75mm = roll of 1-7) with Modiers: Armored Cars +1;
Tanks -1; Artillery with multiple targets in template requires only 1 of dice
(different color) to deplete (no depletion for H&I); Flame (no resupply after
1-3 res): pers.-carried 1, vehicle 2, trailer 3; Following both deplete
automatically- Rocket Launchers resupply only once per game and
Special/Limited Ammo (like Smoke) cannot be resupplied during game
(do not also roll for general ammo depletion). Stand resupplied when it ends
a later turn within 6 of battalion ammo truck, pack animal or porter.
Op. Fire
Hold
Modier
Penalties
Modier
*A natural (unmodied) 10 for Penetration (numeric anti-armor value) roll, Elimination at Close Range or at least Forced
Back at other ranges. No modiers for non-AP weapons.
Bonuses
@ Movement Phase
transport vehicles may return to passengers (no load/move this turn).
Forced
Eliminated *
Back
Conceal.
Target Stands
No Effect
Troop Quality Rating
Forced Back
Each stand/vehicle
Eliminated
Modier
Enemy
Modier
+2*
Pers. within
-1
-1**
AFV within
-2
-2**
Air Attack
-2
12 & LOS
12 & LOS
within 12
In Road
March [Adv. 23.1.2]
-2
Targeted by TOT
Mission [Adv 28.3.1]
-2
Pinned [21.3.2]
-2
Shaken [21.3.3]
-3
Demoralized [21.3.4] #
-4
Modier
Firer
Modier
Patrol [24]
-1*
+1
Pinned Pers.
-1*
Veteran/Elite
+1
Light Cover
-1*
Trained/Green
-1
Exceed Morale
Result
-2*
Suppressed
-2
1-2
Hasty Advance
-2
3-4
5-6
Pers. in Cover:
Medium
-2
Pinned
-2
Hard
-3
-2
Fortication
-5
-3
-Weight
Class
7+
Eliminated or Surrenders
C) Occupy abandoned ground [16.7, 21.7]
D) FOW pick/discard phase (3 card max.) [5]
E) Declare Road March/Entrench/Banzai [Adv 23]
F) Move TURN MARKER, reinforcement/game end?