DiceGames For Kids
DiceGames For Kids
DiceGames For Kids
This e-book has been produced by Activity Village Publications. Lindsay Small 2001. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means without the prior permission of the copyright owner. You may reproduce the pages of this book for your own personal use as many times as you wish but you must not profit from them in any way.
Introduction
Dice games are fun! Not many would disagree! They are also one of the oldest of all kinds of games: there are records of dice being played over 5,000 years ago! Dice have been found in Egyptian tombs and were very popular in Roman times . You can discover more about Roman dice and how they were used here. Dice games are versatile! They can be based on luck, or on skill and planning. You can find games to play with two players or twenty, on a table or on the floor, with 3-year olds and with 70-year olds! Dice games are educational! They are educational in obvious ways, for example encouraging counting and numbers in little children and quick mental addition in older children. But they are also excellent at reinforcing the concept of taking turns, scoring (both mental and on paper), winning and losing gracefully, patience and so much more. By the time your child reaches 7 or so they may even be able to resist hurling the dice onto the floor or all over the table on each and every go (although it is at this point that the temptation to try and manipulate the dice also begins to show itself!) Most of the games in this book depend mainly on luck, although some of the later games begin to introduce strategic thinking and planning. These skills will be developed further in our follow-on e-book, Dice Games for Bigger Kids! Dice games are portable! You can always find room for a few dice in the bottom of a handbag or pocket, and most games require no more than a paper and pencil to go with them. Or you can pre-package some of your favourite games with a stack of printouts, small pencils, dice and any other necessary equipment in a ziploc bag or box and include it easily in an overnight case for traveling. Dice games are satisfying. There are so many different kinds of dice to choose from now readily available in the shops or by mail order. Most children love the look and feel of dice and are happy to build up a collection - and are likely to choose a few particular dice to be their favorites, too. Dice are cheap! You probably have a number of interesting dice lurking in existing family games, and you can certainly pick up more very cheaply these days through stationers, discount stores, gaming shops, educational catalogues or garage sales. We have been known to buy an old board game for cents from a garage sale just to acquire its dice! Dice are collectible! Build up your store and keep them in their own box with a stack of counters and favorite playing pieces (unusual beads, plastic figures and animals, etc) and perhaps a shaker or two. Encourage the children to get them out and make up their own games with them ... .anything goes!
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Introduction
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Tips and Tricks
Crazy Faces!
Age guide 3+
Skills: Colors Equipment: One die * One set of printable game pieces per player
This game is just plain fun! And of course it is ideal for teaching very little children to recognize their colors. The die
Below you will find some colored circles for adapting a die to match the colored game pieces. You can cover each side with a small piece of clear contact paper to protect the die from moisture.
The game
Put the game pieces in the center of the table and give the die to the youngest player. He rolls and hopes for one of the four colored spots on the die, which will allow him to take a face on which to build. A white spot represents an eye, but you must have a face on which to place the eye before you can claim it. If you do not have an appropriate face, you miss that go. No face can have more than 2 eyes! A pink spot represents a set of lips. If you roll a color which you already have in front of you, you will also miss that go. The object of the game is to build a set of four different-colored Crazy Faces. Depending on the age of the child, you can declare a winner when any number of faces are complete.
Variations
This game is great (and more tactile) with the playing pieces cut out of craft foam or felt. The children can help you make the pieces. If you have large google eyes you can use them for added silliness!
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Crazy Faces
Crazy Faces game pieces: Print out one set of game pieces for each player and laminate if possible. There are extra eyes because they go missing easily and it gives the children freedom to create some really crazy faces!
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Crazy Faces print out
Farmyard
Age guide 3-5
Skills: Counting Counting on Visualizing numbers Equipment: One die 1-3 twice* Printable game board (optional) Plastic farm animals
The more hands-on practice young children have with counting, the easier it becomes to visualize numbers and give meaning to them. This farmyard game makes early learning fun! If you dont have farm animals, use dinosaurs, cars, or anything else you have to hand. The die
You will need to doctor a die so that it has 2 each of the numbers 1 to 3. You can do this easily by covering over the faces of an ordinary die with small plain stickers. You may want to write the number 1s in one color, 2s in another color and so on. You can protect the die from moisture by using small pieces of clear contact paper as well.
The game
You will need one game board for each player, and lots of farm animals. Choose the game board which you feel is most appropriate for your child: younger children may benefit from having the numbers written onto their field. Put the animals in the center of the table where all the children can reach them. The youngest child starts by rolling the die and selecting the appropriate number of animals to go into his field. If you are using the numbered game board, he should place them in the correct order. The first child to 10 wins. Encourage lots of counting along the way and ask plenty of questions (How many more animals will Mary need to get to 10?).
Variations
Older children can be encouraged to roll the correct number to reach 10 exactly. Turn the game round and start with 10 animals in the field. The first to take all the animals away is the winner.
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Farmyard
Farmyard game board 1: Print onto card stock if possible, and laminate. Alternatively, print onto paper and attach to cardboard or a file folder.
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Farmyard Game Board 1
Farmyard game board 2: Print onto card stock if possible, and laminate. Alternatively, print onto paper and attach to cardboard or a file folder.
1 4 5
2 3 6 7
8 9 10
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Farmyard Game Board 2
Teddy Bear, Teddy Bear is an ideal introduction to dice games for very young children. They can learn to count the dots on the die and begin to recognise the patterns on the die by looking for the matching pattern on the teddies.
Board game
Follow the instructions to make your game board. Give each player a small pile of counters in one color. Youngest child rolls first. He places his counter on the teddy with the corresponding number, then passes the die to the next player. If there is already a counter on the appropriate teddy, you miss your go. When all the teddies are covered, count up the counters. Whoever has placed the most counters is the winner. Note: To save printer ink you can of course have the children color in the black and white version of Teddy Bear, Teddy Bear and use that as your game board.
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Teddy Bear, Teddy Bear
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Teddy Bear, Teddy Bear print out
Teddy Bear, Teddy bear game board: Print onto card stock if possible, and laminate. Alternatively, print onto paper and attach to cardboard or a file folder.
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Teddy Bear, Teddy Bear game board
Number Chicks
Age guide 3+
Skills: Number recognition Pencil control Counter play
Similar to Teddy Bear, Teddy Bear, Number Chicks concentrates on number recognition (rather than counting dots) and includes a fast and fun variation for older kids.
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Number Chicks!
Number Chicks!
1 6 4 2 3 5
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Number Chicks print out
Number Chick game board: Print onto card stock if possible, and laminate. Alternatively, print onto paper and attach to cardboard or a file folder.
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Number Chicks game board
Balloons!
Age guide 3+
Skills: Number recognition Pencil control Equipment: One die Printable sheet Coloring pencils
There are a number of ways to play this game. Print out a stack of Balloons! printable sheets (you can use the economy setting on your printer) and choose the most appropriate variation for your child. Variation 1
Roll the die. Color a balloon of the correct number. There are no winners or losers just aim for a colorful picture! Try to have colored at least one balloon of each number before stopping the game.
Variation 2
A competitive game! The first child to color in a line of three balloons with the same number wins.
Variation 3
Play until one player has three full lines of balloons colored in (or for a specified time). This player is not necessarily the winner! Total up your score by adding the numbers on the colored balloons. The winner has the highest score.
Variation 4
As Variation 3 above, but in this game if you already have a line of three balloons colored in and throw the same number again, you must pop one of those balloons by crossing it out! That balloon no longer counts towards the final score.
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Balloons
Balloons!
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Balloons print out
Mouse!
Age guide 3+
Skills: Number recognition Pencil control
This game may be familiar already - it is certainly an old favorite from my childhood. It can be enjoyed by any number and age of child and needs nothing but a scrap of paper, a pencil and a die. How to play
The aim of the game is to be the first to complete a Mouse. Each roll of the die enables a particular body part to be drawn as follows: 6 = body 5 = nose 4 = whiskers 3 = eyes 2 - ears 1 = tail The body must be drawn before the other body parts are added to it, so players must therefore roll a 6 to start. Once the body has been drawn, the other parts of the mouse may be added in any order. If you roll a number which relates to a part you have already added, you miss your go and pass the die on. Younger children may like to trace their mouse using the printable page provided. Older children may find it useful to have one copy of the Mouse! printout in the middle of the table as a reminder for which body part relates to which number on the die.
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Mouse
Mouse!
Roll 6 - draw body Roll 5 - add nose Roll 4 - add whiskers Roll 3 - add eyes Roll 2 - add ears Roll 1 - add tail
Roll 6 - draw body Roll 5 - add nose Roll 4 - add whiskers Roll 3 - add eyes Roll 2 - add ears Roll 1 - add tail
Roll 6 - draw body Roll 5 - add nose Roll 4 - add whiskers Roll 3 - add eyes Roll 2 - add ears Roll 1 - add tail
Roll 6 - draw body Roll 5 - add nose Roll 4 - add whiskers Roll 3 - add eyes Roll 2 - add ears Roll 1 - add tail
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Mouse print out
Whats Your Number? can be enjoyed by all ages of children - and any number up to 6. It is an exciting and popular race game and is sure to become one of your favorites!
How to play
The youngest player rolls one die and writes the number down. This is his special number. Each player then finds their own special number, rolling as many times as necessary to find one which has not been used by another player. If lots of children are playing, simply assign each one a number ..... it simplifies the process! You can also assign a child a number which they are currently learning or having difficulty with. The player with the lowest number starts by rolling two dice. If your special number is rolled, you may begin to complete your picture (use our printouts or devise your own picture before you start the game). It doesnt matter who actually rolls the dice; each player is allowed to fill in one of their lines if their number comes up, or two lines if a double is thrown. The first to complete their picture wins the game.
Pictures
We have two sets of printouts which you can use, or you may, of course, design your own. Our house is popular with younger children and makes an easy, fast game. The straight lines are good practice for little kids, too! Write your own special number in the door. There are nine lines in total. Our cheerful bug has 12 parts to complete and is suitable for older children (as well as being perfect for the two or three player variation below).
Variations
Using one die throughout the game will slow it down; using three will speed it up! You can play additional rounds and keep score by giving the winner the total of the lines left incomplete around the table. Or give everyone their own score of incomplete lines, and the overall winner is the one with the lowest total at the end of the game. For a fast two or three player game, choose two numbers each. If you are using the bug printout, write one number on each of the wings to help you remember!
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Whats Your Number?
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Whats Your Number house printout
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Whats Your Number bug printout
Ten Down
Age guide 4+
Skills: Adding Subtraction
Its possible to make a game out of basic maths drills, and this game does just that! As you are making your own dice (see Tips and Tricks) you can tailor this game precisely to the age and level of your child. How to play
Use 3 blank dice, or adapt existing dice with small stickers, to make this game. On the first you put 3 plus signs and 3 minus signs. Number the other 2 dice from 0 to 5. Put the 10 counters in a row in the middle of the players. The youngest starts and rolls all the dice, then does the problem (you may need to remind younger children to put the largest number first in a subtraction problem!). The answer to the sum is that players score. Each player takes a turn and the winner of the round (the player with the highest score) takes a counter or toy from the middle. Play until all the counters have gone and count up to declare an overall winner.
Tip
Rather than using counters, find a collection of 10 small toys which are close to your childs heart and rename the game to match. We have used a set of small trolls (found in cereal packets last year) to create a rousing game of Troll! for an older child, and a little bundle of treasured possession (beads, pebbles etc) to create Treasure for a younger child.
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Ten Down
Mountain!
Age guide 4+
Skills: Number recognition Manipulating numbers Strategy (variations) Equipment: 2-3 dice Paper and pencil Printable (optional)
Mountain is a well-known game which is called by many names. Its simplicity makes it ideal for younger players, but with its variations it is popular with all ages.
How to play
The object of the game is to be the first to climb your mountain, in number order, and then descend the other side. Give each player a print-out (or simply write the appropriate numbers yourself on a scrap of paper), a pencil and 2 dice. Allow the youngest player to start. He rolls the dice and hopes for a 1, which will allow him to cross the number 1 off his mountain. He must ascend in numerical order, so cannot cross off the 2 until he has crossed off the 1. If he rolls a 1 and a 2, however, he can cross both numbers off in one turn. Play continues until someone has made it all the way up their mountain and down the other side in the correct order.
Variations
Introduce adding For a quicker game, allow the players to add their dice together to produce another number. For example, a throw of 1 and 2 would allow that player to cross off the 1, the 2 and the 3, all in one turn. Climb a higher mountain If you decide to play by adding the dice together, it can be fun to increase the height of the mountain (try 9, 10 or 12) - but we suggest increasing the number of dice to 3. Random order The character of the game can be changed completely by allowing the players to cross off their numbers in random order. However, all the numbers on the ascent must still be crossed off before a player can begin to descend the mountain. Play this variation with 3 dice and the numbers to 12. Each die may only be used once (but does not have to be used) in each go. This introduces a strategic element to the game. Children will soon realise that it is better to cross off the higher numbers first. Tip: Try laminating the printables and using a washable pen. Pack a set in a ziploc bag for an easy portable game or time-filling activity in the classroom.
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Mountain
6 5 4 3 2 1 5 4 3 2 1 1 2 3 4 5
6 5 4 3 2 1
6 5 4 3 2 1 5 4 3 2 1 1 2 3 4 5
6 5 4 3 2 1
6 5 4 3 2 1 5 4 3 2 1 1 2 3 4 5
6 5 4 3 2 1
6 5 4 3 2 1 5 4 3 2 1 1 25
Mountain to 6 printable
6 5 4 3 2 5 4 3 2 1
8 7 6 5 4 3 2 1
8 7 6 5 4 3 2 1 1 2 3 5 4
8 7 6
8 7 6 5 4 3 2 1
8 7 6 5 4 3 2 1
8 7 6 5 4 3 2 1 1 2 3 4 6 5
8 7
8 7 6 5 4 3 2 1
8 7 6 5 4 3 2 1
8 7 6 5 4 3 2 1 26 1 2 3 4 6 5
8 7
8 7 6 5 4 3 2 1
Mountain to 9 printable
12 11 10 9 8 7 6 5 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1 11 10 9 8 7 6 5 4 3 2 1 27
Mountain to 12 printable
12 11 10 9 8 7 6 5 4 3 2 1 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1 4 3 2 1 12 11 10 9 8 7 6 5 4 3 2 1 11 10 9 8 7 6 5 4 3 2 1 11 10 9 8 7 6 5 4 3 2 1 11 10 9 8 7 6 5 4 3 2 1
11 10 9 8 7 6 5
11 10 9 8 7 6 5
This is one of our favorite family dice games. Children love the surprises that the game produces, with some turns ending abruptly and some going on for ever and ever......!
How to play
The aim of the game is to achieve the highest score. You can only score on a roll which does not include the numbers 2 and 5. Any dice which show a 2 or a 5 become stuck in the mud. Choose a player to start. Roll all 5 dice. If you have rolled any 2s or 5s, you do not score any points for this throw. If you have not rolled any 2s or 5s, add up the total of the dice and remember it. Set aside any 2s and 5s, and throw the remaining dice. Again, if you have rolled any 2s or 5s you fail to score this turn. Throws without 2s and 5s are added to your previous total. Continue in this way until all your dice are stuck. Write down your score, and pass the dice to the next player. Agree a number of rounds (five works well) and total up the score. You can use the score charts we have provided. You will be surprised at how much the score can vary and just how tricky the dice can be!
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Stuck in the Mud
Three or More
Age guide 5+
Skills: Addition (scoring)
This game is simple, fun and popular. It also introduces a number of the concepts of more advanced dice games.
Equipment: 5 dice Paper and pencil to score Printable scoring chart (optional)
How to play
The object of the game is to get 3 or more of a kind. The more that you get, the more you score. The player with the highest score after a fixed number of rounds (5 works well) is the winner. Roll the dice. You must have 2 of a kind to continue playing. If you dont, write 0 for your score for this round and pass the dice to the next player. If you rolled 3, 4 or 5 of a kind on that first roll, score as below: 3 of a kind = 3 points 4 of a kind = 6 points 5 of a kind = 12 points If you rolled only 2 of a kind, you have one more turn to improve your score. Put those 2 dice aside and roll the others again. If you succeed, score as above. If you dont, you get no score this turn! Using our simple score charts is a good idea for younger children. Older children can of course make do with a pencil and paper!
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Three or More
Player 1 Player 2
Player 3 Player 4
Player 1 Player 2
Player 3 Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Total Winner Player 1 Player 2 Player 3 Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Total Winner Player 1 Player 2 Player 3 Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Total Winner Player 1 Player 2 Player 3 Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Total Winner Player 1 Player 2 Player 3 Player 4
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Score Chart (5 rounds, black and white)
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
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Score Chart (5 rounds, colour)
This scorechart and the 10-round version on the following page are designed for younger children, or for laminating. If you laminate them as they are or attach them to a file folder and cover with clear contact paper you will be able to use them repeatedly.
Player 1
Player 2
Player 3
Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Total Winner Player 1 Player 2 Player 3 Player 4
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Score chart (5 rounds, colour, large)
Player 1
Player 2
Player 3
Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
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Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
Player 1 Player 2
Player 3 Player 4
Player 1 Player 2
Player 3 Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
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Score Chart (10 rounds, black and white)
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
Player 1
Player 2 Player 3
Player 4
Player 1
Player 2 Player 3
Player 4
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10 Total Winner
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Score Chart (10 rounds, colour)
Catch Up!
Age guide 5+
Skills: Patience! Rhythm and chanting
This is a great game for groups of children and works with mixed ages well. You will need at least 4 children and up to 8 (any more than that and you should split them into two groups). How to play
The object of the game is to be the first to win 3 counters. The children sit in a circle around a table or on the floor. Split the dice so that the oldest child has one and the child sitting opposite has the other. Put the counters in the middle. The children who do not have the dice begin to create a rhythm by first slapping their knees (or the table) once and then clapping their hands once. When all children are synchronized they begin to chant as follows: [Each section of the chant is marked by / and takes two beats] / Are you / ready? / Are you / ready? / / If ~ / so ~ / lets ~ / go! ~ / / Roll now! / slap clap / What have you got? / slap clap / / Must you pass? / slap clap / Hope not! / Repeat the chant over as play continues Play can get quite hectic at this stage! At the Roll now! command, the children with the dice roll - hoping for anything but a 6! If it is 6, they must pass the die to the player on their left and take up the chant. A child wins the round when he is still in possession of a die and is passed another from the child on his right. The first to collect 3 counters wins!
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Catch up!
Quickies!
Beat That!
Age guide 4+ 2 dice (up to 7 dice for older players)
Roll the dice and put them in order to make the highest number possible. If you roll a 4 and an 6, for example, your best answer would be 64. Using 3 dice, a roll of 3,5 and 2 should give you 532, and so on. Write down your answer, pass the dice, and challenge the next player to Beat That! Play in rounds and assign a winner to each round. For a change, try making the smallest number possible! This is a great game for reinforcing the concept of place value. If you are playing with younger children, explain your reasoning out loud and encourage them to do the same.
Going to Boston
Age guide 5+ 3 dice, pencil and paper or score chart
Roll the dice and keep the highest. Roll the remaining dice and again set aside the highest. Roll the last die, and add up your total. Write down your score. Play a number of rounds and then either total your points for the winner or simply count how many rounds were won by each player. Beat That! Run for it! Going to Boston
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