Cp2020 - Chrome Books 1-4 (Shadowrun Conversion)
Cp2020 - Chrome Books 1-4 (Shadowrun Conversion)
Cp2020 - Chrome Books 1-4 (Shadowrun Conversion)
, , &
Conversions By Gurth
CONTENTS
GENERAL NOTES....................... Diving Suit................................. TimesSquare Plus™..................
Book Dates................................ IR Combat Cloak....................... Wearman Mark II.......................
Previous Releases..................... Slosh Bag.................................. Tazer Grip..................................
Updates.................................. Travel Kit.................................... EMonitor...................................
Book Data.................................. Medieval Armor......................... MagDuct™ Spots.....................
CONVERSION NOTES................ Power Grid® SolarElectric GyroStabilizer...........................
Cyberdecks................................ Panel......................................... Dodgeball™...............................
Full ’Borgs.................................. ShowerinaCan........................ Video Cam/Transmitter..............
Vehicles..................................... Flavored Cigarettes................... Video Imager.............................
Weapons................................... BarinaBriefcase...................... Frequency Changer...................
VEHICLES.................................... Cyberoptic Teargas Sprayer......
CHROMEBOOK 1...........
Bensen Cascade ...................... Lifesaver™ Skinweave..............
ELECTRONICS &
BMW 9018s .............................. AntiPlague Nanotech................
MISCELLANEOUS TECHWARE
HarleyDavidson Thundergod ... Gang Jazzler.............................
Advanced Communications
Kundalina Roadworks Shiva® . . WEAPONS...................................
Suitcase.....................................
Pedicab ..................................... Militech Crusher SSG................
Line Tap Detector......................
Ambunaught ............................. Budgetarms LaserNiner............
Linozap™..................................
Arasaka RiotVIII ....................... Malorian Arms Sliver Gun..........
Office Communications Suite....
GM/Hyundai Worker Bee .......... Colt AlphaOmega.....................
Cab Hailer..................................
Bell SpyEye 18 ........................ Glock Thirty Machine Pistol.......
Headgear™ Cybermodem
SikorskyMitsubishi Dragon ...... SetsukoArasaka “PMS”
Helmet.......................................
AV9 .......................................... Advanced SMG.........................
Life/Support®............................
Punknaught .............................. GonczTaurus Pistol...................
NetRunner™ Cybermodem
CYBERWARE.............................. Malorian Arms Heavy Flechette
Utility Suit...................................
Psiberstuff® Independant Pistol..........................................
Smartlock Door Security
Cyberhand................................. Militech M31a1 Advanced
System.......................................
Kiroshi® OptiShields®............... Infantry Combat Weapon...........
MiniPrinter................................
Digits® Cyberfingers ................ Militech MiniGrenade Launcher
Paper Shredder.........................
Dartgun Cyberfinger Darts........ Militech MiniGrenade Launcher
EBM Carfaxx© 2002..................
Finger Bomb.............................. HEP (HighExplosive Cratering)
Sonar Scanner...........................
WatchMan®.............................. grenade.....................................
Auto Punchout...........................
Skate Foot®............................... Fragmentation grenade.............
DataTel’s Mapmaker®...............
Whip.......................................... AntiPersonnel Flechette...........
Netrunner Flip Switch................
LimbLink.................................... Beretta M24 Advanced SMG....
Deck Security System...............
Magnetic Feet/Hands ............... EMP Grenade............................
Image Wallet..............................
Gas Jet...................................... DCR Rifle Grenade....................
Newsviewer...............................
Flashbulb™............................... 22mm Muzzle Adaptor...............
DPI Drumsticks..........................
Wet Drive .................................. FEN Dz 22 “Saucer Grenades”.
Sleep Inducer............................
Voice Pattern............................. FEN Dz25 “Det Card”................
Fireproof Clothing......................
Forked Tongue........................... Malorian Arms SubFlechette
Digital Recording Studio............
Mace Hand................................ Gun............................................
Digital Weapon Uplink...............
Icer™......................................... MultiFlechette Ammo................
DUD Smartgun Controller.........
Cutting Torch............................. GPz78 Minigrenade................
Cybercam EX.1..........................
Derringer.................................... Kendachi Dragon.......................
ID Badgemaker..........................
Rebreathers............................... BiotechAskari Motion
Speedholster.............................
Decentralized Heart................... Restraints..................................
Detcord High Explosive.............
Pacesetter® Sport Heart........... Militech Military/Police Shotgun.
Temperfoam Furniture...............
Pacesetter 2000™ Overdrive Stundart Pistol...........................
Advanced Alarm Removal Kit....
Heart.......................................... Stundart Rounds.......................
Personal Body Alarm.................
TMAXX “Cyberliver”.................. Rostovic Wrist Racate...............
2
Rostovic Wrist Racate Mister Lover Chip....................... Cyphire Remote Eye..................
Ammunition................................ Biofeedback Chips.................. Upgraded Skinweave.................
Techtronica BlackZap Glove..... Stress Chip................................ EQUIPMENT................................
DarraPolytechnic M9 Assault Adrenalin/Endorphin Surge....... Biotechnica Nutrisupplement.....
Rifle........................................... Increased Neural Feedback Biotechnica Nymph Perfume.....
HollowPoint Ammunition.......... Option........................................ Geotech Enviroscanner.............
Militech MiniGat Machine Ambidexterity Chip.................... Nikkon America Campod...........
Carbine...................................... Deathtrance............................... SecSystems Protection Field.....
H&K G6 Advanced Squad Redundancy Loop..................... Mead Electronic Notebook........
Automatic................................... “Fish N’ Chips”........................... DataTel 2350A Vidphone ..........
Militech10 SMG........................ Visual Recognition Chips....... Microtech Virtual Reality BBS ...
Federated Arms 454 DA “Super Techie Chip................................ Frostech Portable Cryogenic
Chief”......................................... Corporate Officer Chip............... Case..........................................
Malorian Arms 3516................... Police......................................... Portable Electropack.................
APEX Mobile Point Defense Military....................................... Kiroshi Optics Remote
System....................................... Rocker....................................... CyberCam 20............................
Federated Arms Light Assault Secretarial................................. SecSystems Detention Collar....
15............................................... HOUSING..................................... DDI Prayerware.........................
Stein & Wasserman Model F Araska Sleep Facility................. SecSystems Maglock................
“Cyborg Assault” Weapon Security Services, Inc. Computers & Periphals...........
System....................................... Professional Apartments........... Zetatech “EBook” Microcomp...
HEP (HighExplosive Cratering) Harris & Company Masterpiece. EBM “PCX” Minicomp................
ArmorPiercing Incendiary......... Silverhand Studios..................... Microtech IIKL4 WorkStation....
Acid Shell................................... New American Motor’s Drifter.... Telectronics “Black Book”
Kendachi MonoTwo.................. SOFTWARE................................. Microcomp.................................
Kendachi M33 Powersword...... Wolf .......................................... Language Processors................
FASHION...................................... GuardDog ................................ WorldSat Communications
Psiberstuff Cyberarm................. Bulldog and Smarteye .............. Flopscreen™.............................
NuTek Wearman Series............ Termite ...................................... Direct Dataware EXPERT
Uniware..................................... Psychodrome............................. Series Computer Skill
Image Fashionware................... Vampyre II and Bunnies ........... Programs ..................................
ICON America........................... Fatal Attractor ........................... Datatel “Treasurer” Datawatch...
Gibson Battlegear...................... Tritech Datashielding.................
CHROMEBOOK 2...........
Takanaka ¬Exec¬ Line............ Kiroshi Optics HeadsUp
CYBERWARE..............................
Eji of Japan................................ Display.......................................
Dynalar Technologies “Digits”
SERVICES.................................... Datatel Modem Units ................
Cyberfingers .............................
CHIPWEAR.................................. Zetatech CompuMods™ ...........
Kiroshi OptiShield Options.........
Security & Operative Chips.... Hybrid™ Wearable Computer....
Winch.........................................
M.O. Chips................................. MedicGear Combat Medical
Cytech Custom Cyberhands......
Courier Chips ............................ Armor.........................................
Anchoring Cyberfeet..................
Security Chip............................. Security Scanners &
Quickdraw Armholster...............
DigiTone ID............................... Equipment................................
Kill Display.................................
Special Operative Chip.............. Telectronics Tattletale® Voice
Cyphire TriDart Launcher.........
Poser Impersonation Chip......... Stress Analyzer.........................
Wetdrive Access Link ...............
Storage, Entertainment and CCI BRl3014 Window Trembler
Color Gland Control...................
Information Chips.................... Bug Detector..............................
Gradiated Subdermal Armor
PhotoMemory RAM Chip........... Bug Jammer..............................
(Torso).......................................
Memory Compression............... Arasaka “Komaku” Laser Mikes.
Subdermal Armor (Skull) ..........
Programmable Chipware .......... Omega Phone Tap By Tritech....
Subdermal Viewscreen..............
Mind Games®........................... Arasaka OmniTec Radar
Zetatech BodyComp..................
Business Trip Chip..................... Detector.....................................
Nanooptical Upgrade.................
Tourism Chip............................. Telectronics “Scout” Signal
Retractable Vampires................
Space Chip ............................... Tracker.......................................
Total Body Plating......................
3
Arasaka JetSetter Executive Explosive ammo (LAPHE)......... Slamdance Inc. Spawnblade.....
Briefcase.................................... Arasaka RDAK Spy & Kendachi Monowhip..................
NachtJager Gas......................... Assassination Remote .............. Kendachi Monowire...................
WorldSat Communications Consumer Electronics............. Taser Wallet...............................
Linear Beam Commlink............. Autotanner................................. Mystic Technologies Spring
Arasaka ECM Comm Phone Upgrades........................ Knife..........................................
Scrambler.................................. Rush® Virtual Entertainment DrugaThug™...........................
Tritech “Mumbler” White Noise System....................................... Taser II™...................................
Generator.................................. Total Environment™.................. Skunker.....................................
Telectronics ScanMan™ Full MultiPlayer Adaptor.................. Ammunition..............................
Indentity Scanner....................... Video Wall™.............................. DualPurpose Rounds...............
Arasaka “Scanway” Scanner SegAtari Virtual Villains............. API – ArmorPiercing
Gates......................................... Scholar™ Home Learning Incendiary..................................
Cyberdecks & NetStuff.......... System ...................................... Kendachi Fragmentation
Raven Microcyb NetVision™ WEAPONS................................... Flechettes..................................
IGAlgorithm Glasses ............... Tsunami Arms Ramjet Rifle....... Rubber Bullets...........................
Zetatech Deckmate .................. Ramjet ammo............................ Stinger Shotgun Shells..............
Zetatech D23000 Armdeck....... Polymer OneShot Cannon....... Gas Shotgun Shells...................
MusicTech & Militech Cyborg Rifle.................. Flare Shotgun Shells.................
Instrumentation........................ Stein & Wasserman “TriStar” Smoke Shotgun Shells..............
DPI “Black Box” Backup Revolver..................................... Flash Shotgun Shells.................
Synthamp.................................. #000 Triplex ammo.................... Propelled/Hand Grenade
DPI Body Rythm™ Dance Pursuit Security Incorporated Types.........................................
Bracelets.................................... Webgun..................................... Urban Technologies Slasher.....
Washburn Soundmachine Carbosteel Wire Net.................. Splatshell...................................
Guitar......................................... FEN Dz55 DetWeb.................. Militech Muzzle Adaptor............
Chameleon Clothing and Rhinemetall EMG85 Kinetic Militech 25mm PistolGrenades.
Stealth Armor........................... Energy Railgun.......................... Micromissiles.............................
Militech M96 “Ghostsuit” Luigi Franchi “King Buck” Multi Scatter Grenade........................
Chameleon Clothing.................. Magnum..................................... Stench Bomb.............................
Gibson Battlegear “Sneak Suit”. Underbarrel Capacitor Laser..... Flashbang Grenade...................
Militech M73 “Mirage Gear” Techtronica M40 “Pulse Rifle”.... Spraypaint Grenade..................
Environmental Assimilation Nova .338 Citygun..................... Weapon Modifications.............
System....................................... ColtMauser M2X Cannon......... NineEleven Chip.......................
Armored Stockings.................... Extra High Impact ammunition. . Security Chipping......................
Holography............................... Militech AM3 “AntiMatter Rifle” GunCam...................................
Holoscreen Holographic Militech Urban Missile Launcher Electrothermal Ammo
Viewers ..................................... MicroMissile Pod...................... Enhancement............................
DataTel Holotanks..................... Militech PDU3 MultiPurpose TEAMS.........................................
Eastman KodaGraphix Perimeter Defense Unit............. Sphere ......................................
Holographic Cameras................ Tsunami Arms “Airhammer” Lifetime Escort Service .............
Eastman Arts Mindscape® 5.3mm Air Pistol........................ CTeam .....................................
Cyberholo Art Imager................ Kendachi Fragmentation Cybernetic Intervention
Remotes & Drones................... Flechette.................................... Services ....................................
Flechette.................................... Orion .........................................
Remote Control Systems ..........
JellSluggs.................................. Autojoks ....................................
Bell “Bumblebee” Remote
Gas............................................ FULL BODY REPLACEMENT.....
Rotocraft ...................................
Practice...................................... Alpha Class ..............................
Mitsubishi “Rover” Wheeled
Techtronica Model 009 Volt Aquarius ...................................
Remote .....................................
Pistol.......................................... Copernicus ...............................
Militech RPV400 Light Combat
Arasaka “Nauseator” Riot Eclipse ......................................
Tiltrotor Remote ........................
Control Device™....................... Enforcer ....................................
2barrel HMG Chaingun............
IMI “ChainKnife”......................... Brimstone .................................
Light ArmorPiercing/High
4
Gemini ...................................... The Bear Necissities ................. Gmbh.........................................
Wingman .................................. The Superman .......................... Fax Plus 1000™ Fax Machine...
Samson .................................... Hold That Tiger! ........................ ThunderArc Industries ThreeD
Dragoon .................................... Bug Out! ................................... Holophone.................................
Options for Full Body Slightly Buggy......................... More Cell Phone Options!.........
Conversions............................. Bughouse................................ Miniature Copier........................
Stylization ................................. Aquaforms ................................ Datatel Rotowrighter..................
Increased SP ............................ Merman................................... Telectronics® Modulation Chip .
Increased SDP ......................... Sharkman............................... Yamaha RX4000 “Hurricane”
Increased Stats ......................... The Faithful Dog (p.109)............ Ultrasynth..................................
Shielding ................................... Minor....................................... Midnight Arms Smart Glove ......
QuickChange Mounts .............. Major....................................... Arasaka R101 Lie Detector.......
Interchangable Biopod .............. Here There Be Dragons ........... The Great Outdoors.................
Longevity Module ..................... Playbeing ................................. Everest VentureWare Grapple
VEHICLES.................................... CHROMEBOOK 3........... Line............................................
Aerodynes................................ EQUIPMENT, ITEMS, AND Everest VentureWare Climbing
AV3 “Aerocop” ......................... Spikes........................................
STUFF..........................................
Family Flier ............................... Esporma Environment Suit........
Midnight Arms Smartgoggle
Nissan Ford FanMaster ............ The Automapper™ by
Mirrorshades..............................
Mach ......................................... ThunderArc................................
Utopian “Small Wonders”
Swan ......................................... Geotech Enviroscanner.............
NanoAgents...............................
Ground Cars............................. Pharmaceuticals......................
Arc Furnace...............................
Crowder .................................... Militech Combat Drugs .............
Communications Accessories. . .
The Max Interceptor ................. Trauma Drugs ...........................
Raven® Interface Monitor..........
The ToyoChevrolet ’17 Chevy .. Surveillance Kit..........................
Telectronics® Micromanipulator
Motorcycles.............................. Visual Adaptor ..........................
Rig.............................................
The Ashigaru ............................ SecSystems Detection Wand....
Medtech....................................
The Bermuda ............................ Optitech MagViewer..................
Archaesthetic.............................
The Darkwing ........................... IEC Domitic System...................
RapiDetox..................................
Aircraft and MiniJets.............. Virtual Ventures, Ltd. ................
Blood Substitute .......................
Royo Bodyfree Masks................
GD F36 Comet ........................ LPTU™ Limb Preservation and
Optical Remote..........................
MDD F33 Wasp ....................... Transport Unit ...........................
IEC Solodrinker.........................
FedBoeing Falcon ................... Bodyweight Portable Intern Unit
GD Hummingbird ...................... CYBERWARE..............................
Aesculapius Incorporated
LockheedCessna Pinto ........... Sycust “FleshWeave”.................
Cybercast..................................
Dynalar Technologies “Digits®”
Airships..................................... Masetto Tech Clothing............
Cyberfingers..............................
India SkyBarge ........................ ‘Alessio’ Coveralls......................
Cyclops International “Bug Eye”
“Madison Avenue” Blimp ........... ‘Lano’ Armour Coveralls............
Raven Microcyb Supercompact
Sky Queen CruiseLiner ........... ‘Guercio’ Helmet........................
Braindance Recorder.................
EXOTICS...................................... ‘Gianni’ Helmet..........................
Smartgun 2® SmartPlate
Minor Exotic Package Deals... ‘Pinamonte’ Boots......................
Weapons Link ...........................
MeYow ..................................... ‘Ciampolo’ Gloves......................
Leg Boosters.............................
Hickory, dicoky, dock ................ ‘Francesca’ Tech Scanner.........
Cyberoptic Compass.................
Do the Bunney Hop .................. ‘Farinata’ Tech Tool Kit..............
Mediaware Cellular Phone........
Hissssss ............................... ‘Venedico’ Electronics Tool Kit...
Kiroshi® LaserComm Optic......
Fantasy Packages.................... Raven® “Tripod” Waldo Set.......
LiveWires...................................
Elf ............................................. Raven® “Spider” MicroWaldo
SuperSized Arms.......................
Dwarf or Halfling ....................... Bracer........................................
The Bonespike...........................
Ork/Goblin ................................ Techtronica “Mite” Diagnostic
Bodyweight AutoInjector............
Troll/Ogre .................................. Remote......................................
Bodyweight Pacemaker
Fishman .................................... CTS, plc ‘Pembroke’
Coprocessor..............................
Graftables ................................. Techscanner..............................
Dynalar Web Hand....................
Major Exotic Packages............ Tool Kits by Buchsterhude
5
Fresco’s Personal Nano Roadcar .................................... Personal Comp..........................
Groomers................................... Scion Technologies New Cyberdecks......................
CapsuleCo CyberPillow™......... Dunemaster .............................. EBM PNI 210.............................
CyberPillow Cases by GMI HovTransport .................... Zetatech Parraline 5700............
KraftMatrix................................. Tetracorp Fei Lien 100 Raven Microcyb Rook................
Cyphire “Spitting Cobra”............ Aerodyne .................................. Lang ConproII Masterdeck.......
Optical Interface........................ Hyundai Minicopter ................... Zetatech Parraline 5800............
Kiroshi Optics Cyberoptic New American Motors Nautilus EBM PNI 412.............................
Interferomerty System............... Mini RoadHome ....................... Omnibus Cyberspace Explorer
Kiroshi Optics “Tricloptics™” Kundalini Roadworks “Dart” ...... One............................................
Third Eye Cyberoptic Implant.... Kundalini “Torpedo” Police PCT Danzig...............................
Dynalar Technologies “Endo Interceptor Cycle ....................... Raven Microcyb Eagle...............
Frame” CyberSkeletal ATF37B Thunderhawk ............. Zetatech Virocana.....................
Enhancement............................ New American Motors Raven Microcyb Kestrel.............
Husqvarna ChainRipp®............. “Armadillo” Armored Road EBM PNI 724π...........................
Dermatech CamOSkin............ Home ........................................ Jeweldecks................................
Slamdance Spyke!™ Furniture.. New American Autoworks Raven Microcyb Owl..................
Wyzard Technologies “Vulture” Heavy Tow Truck ........ Dantech Cacciaguida................
“Romanova” Cyberlegs.............. Sport Eurasia “Microbike” ......... Aztec 600 Assault Programmer.
Wyzard Technologies Verbal Brennan “Hermes” Courier Lang presents “The Green
Eyes™ series “Windows of the Motorcycle ................................ Knight”.......................................
Soul”.......................................... M62 “Volcano” SAM Launcher. Computer Improvements........
Cyberfacial Remounts............... Bell UH10 PAPC ...................... Protective/Utility Items ..............
Retro Cyberware...................... Spinelli Autotech “Nomad” ........ Hardware Options .....................
Kiroshi Model 100 Interface Brennan Cycles “Ares” Combat Option Slot Items ......................
Plugs.......................................... Bike ........................................... Cybermodem Enhancements.
BioDyne Systems “Enable” BMW Burowagen HSR ............. TightBeam Radio Relay ...........
cyberlimbs................................. Vehicular Options.................... Batteries ...................................
General Products Exoskeleton Civilian Navigation System ....... Zetatech Diagnet™ ...................
Series........................................ PunctureProof Tires ................ Dead Man’s Handle ..................
AuraSound “Spectrum” Bulletproof Glass ...................... EBM 99080 “Muse” ...................
cyberaudio implant.................... MiniComp ................................ Datawalls & Code Gates ..........
GeneTeck’s SeeIt™ Winch System ........................... Software....................................
transparent skin......................... External Vidcam ....................... Flip Switch 2.0 ..........................
Dermatech Mood Skin............... Chute ........................................ Dummy .....................................
Life Vision “Revelation” Loudspeaker ............................. Multinetter .................................
cyberoptic implant...................... Ram .......................................... Cascade ...................................
Lead’s TurnOn Nails................. Gas Spectrometer .................... π in the Face .............................
Lead’s ShowOff Nails............... Radiation Detector .................... Clairvoyance (SeeYa 3.0) .........
BioTec Σ “SomaWare” Sleep Homing Beacon/Tracer ............. Hellburner .................................
Induction Chip............................ Firing Port ................................. Thug .........................................
Direct Dataware Mine Layer ................................ George ......................................
Navigation/Orientation Chip ...... Minelayer Munitions Options..... Looking Glass ...........................
Direct Dataware Crypto Chips... COMPUTERS, CYBERDECKS, Dazzler .....................................
DataEdge Inc. Stutter Chipping. SOFTWARE AND Pile Driver .................................
New Martial Arts Forms ............ PERIPHERALS............................ Sledgehammer .........................
Auditory Recognition Chips....... Daemon Netrunning ................. Flare Gun ..................................
VEHICLES.................................... New Personal Computers....... Ball and Chain ..........................
Bensen Violator Hovercycle ...... Zetatech® PS4040 Dupré ........................................
Takaya Daimyo ......................... Portastation............................... Cry Baby ...................................
Cadence Industries Wanderer . . Zetatech® PDA+........................ Evil Twin and Shadow ..............
Mitsubishi Portabike ................. Microtech “PCZ Super” Laptop. . Typhoid Mary ............................
New American Autoworks Wyzard Electronics “HandBox” Possessor .................................
6
Exorcist to Stationary ............... Arasaka Mfg. Type17k ChipLok.....................................
Threat ....................................... “Guardian” Assisted Combat Facedown Chip..........................
Knevil ........................................ Personal Armor ......................... Speedreading Chip....................
Terminator to Black Sky ........... Militech & Trauma Team Tb/0 Home Chip.................................
Cartographer ............................ “Lifeline” Assisted Combat Dream Suppressant Chip..........
Dogcatcher ............................... Personal Armor ......................... BIOWARE & NANOTECH...........
Outjack ..................................... WADs (Working Assistant Otec Nitrogen Binders...............
CYBERPETS................................ Droids)....................................... Advanced Muscle and Bone
Animal Stats ............................. Duroi/Janvier “Frelon”................ Lace...........................................
Animal Cyberware .................... Fiat “Nova”................................. Replitech “TuffBone” Skeletal
Berserk Chip.............................. International Electric “Newport Enhancement and Bodyweight,
IFF Chip..................................... Mk. II”......................................... Inc. “Metaheme” Hemological
Watchdog Chip.......................... Duroi/Janvier “Scarabee”........... Replacement ............................
External Weapon Harness......... Biotechnica NeoAppendix.........
CHROMEBOOK 4...........
Sample Animals......................... NanoAuditory Rebuild................
CYBERWARE& CHIPWARE.......
The Digital Watchdog ............... Biotechnica “Sunblocker”
Extra Twist™ Joint Addition.......
Perfect Pets .............................. Sunscreen ................................
Dynalar Technologies “Digits”
The Cyberpred .......................... Biotechnica NeoLung ...............
Cyberfingers .............................
Animal Eyes .............................. DornierBauer Biotechnische
Flesh Mount............................
ROBOTS, CYBERFORMS, Neural Bridge and Circulatory
OneShot Special....................
FULL ’BORGS AND POWERED Sphincters .................................
Ballpoint Finger.......................
ARMOR........................................ Revolution Genetics Poison
NovelTech Corvette Cyberlegs. .
Bots........................................... Glands.......................................
Donner Savage Medical
BrandtNeumann Washbot........ Revolution Genetics Tailored
Modular Hand............................
Carolli Mbot.............................. Pheromones..............................
Catspaw™ Stealth Foot.............
Carolli Vbot............................... NA C “Kaloric” Secondary Gut,
Sycust Extending Leg Units.......
MiniCyberforms...................... “Freezeban” Bioconstruct and
Sycust Joint Options..................
“QuickClot” Hemofribrinic
MiniCyberform Model A2 Soviet Cyberware......................
Nodes........................................
“Tarantula” ................................ Dynalar NewTeeth.....................
Revolution Genetics Flashlite
MiniCyberform Model B2 Dynalar PowerJaw.....................
Implant.......................................
“Centipede” ............................... Dakai Soundsystems
Replitech Toxin Screen and T
MiniCyberform Model A3 NewThroat.................................
MAXX Ileocecal Siphon.............
“Beetle” ..................................... Dakai Soundsystems Scramble.
Physiology Tailoring and
Full Body Conversions............ Kiroshi Monovision....................
Adaptations................................
Moore Technologies “Sheol” Bodyweight VariableChamber
Bioenhancement Tablets...........
Hazardous Operations Full Heart Option..............................
Neurochemical Memory Tabs ...
Conversion ............................... Nikkon America DoubleSplit
VEHICLES....................................
MD Tech, Inc. “Kildare” Medical Pupil...........................................
Full Conversion ......................... Bodyweight Vein Clips...............
Cycles........................................
Adrek Robotics “Burroughs” Stinger....................................... Mitsuzuki C21 Kenada ..............
Mars Operations Standard Full BigRipp...................................... Mitsuzuki MSX900 “Bakushin” ..
Conversion ............................... High Five, AKA The Palm Bomb Honda R400 Trail ......................
Militech Cybernetics Radine Laboratories VMW “Volksrad” ........................
International “Spyder” Blitzkrieg™ Arc Thrower............ Kundalina Roadworks
Reconnaissance Duty Full Dermatech LogoLine™ Tattoos GSR1200 Tetsuo ......................
Conversion ............................... Techtronica Echolocation Cars, Vans, Trucks...................
Raven Microcybernetics System Coprocessor................. ToyoChevrolet Hopper .............
“Wiseman” Cyberspace NuTek TVSkin........................... VMW Cohort .............................
Commando Full Conversion ..... Militech CyberDetection GMI Sierra Hatch ......................
New Full’Borg Options........... Computer (MCDC)..................... GMI Sierra GL ..........................
Eelskin ...................................... Taste Boost................................ Mitsuzuki Fuji ............................
CyberSteroids ........................... Lockdown.................................. Mitsuzuki Bushi .........................
Shape Recognition Chipware.... Gaz/Lada Cossack ...................
Powered Armor........................
7
ToyChevrolet Corpora ............. FASHION...................................... Aztechnology GCR50 ..............
MACDeux “Monster” ................ Leisurewear .............................. Beechcraft Model 2400
Kundalina Roadworks RecreaTech Powerblades....... Starship 10 ................................
“Bedouin” Truck ........................ Shock Touch™ Personal Dune Buggy ..............................
Imperial Metropolitan Protection Gloves.................... GMCBeachcraft Striker ...........
Agriculture Nomad .................... EQUIPMENT................................ Mil62 ........................................
Spinelli Autotech Shiltron Twin Tritech Echolocation Goggles.... Mostrans KVT2 ........................
Cab ........................................... Pressure Trigger........................ Patrol Vehicle ............................
MacLaren/Jaguar XJ220CP Protective Headgear Insert........ Piper Montebank ......................
Police Interceptor ...................... TechJager AntiPursuit Liquids.. Suzuki 500ET ...........................
Spinelli Autotech Spirit .............. Stephenson Technologies Paranoid Animals of North
Tetracorp DR2100 Multifuel Sound Optimization System...... America.....................................
Longnose .................................. NanoPaper............................... Aston Martin “Whisper” G12P ...
Military Vehicles....................... Wutani Sensors Motion Tracker. BMW “VIP” 9000L ....................
Paneurope VBL APC ................ EnduroDrink............................... Ferrari “Ghost” 679 ...................
Paneurope Zobel (EuroLAV II) . Wall Speakers............................ Jaguar XXJ10 ...........................
Hovers/GEVs............................ ArmorSaver Drink...................... Mazda “Commando” XV ...........
Kundalina Roadworks Gevhog . ThermiteinaTube.................... Mercedes “Mirage” Limousine . .
Cadence Industries HoverVan . . TechJager Plugin Air Foulers. . . Porsche “Cannon Ball” 971 .......
Aerodynes................................ Kevlar Backpacks...................... SAMPLE CHARACTERS. .
BellBoeing Aircar ..................... Bodyweight InterFlex™ Cyberpirate..........................182
British Aerospace AV FAB ........ Cybergenics Machine................ Former Simsense Star...............
Mexican Metals Llama .............. Bodyweight InterFlex Prime™... Free Trader..........................185
MacLaren/Jaguar Sports SOURCEBOOK UPDATES Technomancer.....................186
Aerodyne .................................. Running Gear........................... EQUIPMENT TABLES......
NETGEAR & SOFTWARE........... ChryslerNissan Python Turbo .. Lifestyle...................................
Shadowdeck to Microtech Eurocar 3000 ............................ Biotech....................................
Residence.................................. Fledermaus PKF40 Ausf. B ...... Melee Weapons......................
Programs.................................. McDonnell Douglas C111 .......... Projectile Weapons.................
New Programming Modifier: Bell Boeing V22B Osprey ........ Firearms..................................
Code Optimization .................... Bell F152 Autogyro .................. Weapon Accesories................
Mirror ........................................ Honda Metrocar ........................ Ammunition and Explosives....
Weed ........................................ McDonnellDouglas AV4 Clothing and Armor.................
Ninja ......................................... Tactical Urban Assault Vehicle . Cyberware..............................
RedOut .................................... AV6 Combat Assault Vehicle ... Bioware...................................
The Audio Virus ........................ ToyoChrysler Omega ............... Chips.......................................
Translator 2000 ......................... Toyota Avante ........................... Security and
DeckShield One ........................ Tech Specs............................... Countermeasures...................
Igor ........................................... UH90 Utility/Squad Helicopter . Cyberdecks and Programs
Guest Book ............................... YakurichiUral BR70 Heavy (SRII)......................................
A Picture’s Worth ...................... Transporter ............................... Cyberdecks and Programs
Superballs ................................. AllTerrain Bike .......................... (SR3)................................233
Swarm ...................................... Project 3.................................... Vehicles (SRII)........................
Grid Wave ................................. Ares Coyote Attack Helicopter . . Vehicles (SR3)........................
Scribe .......................................
Credits
Conversions, Writing, Editing, Layout,
etc. etc. etc.
Gurth <gurth@xs4all.nl>
Traditional Thanks
The Chromebook designers — without them,
8
this book wouldn’t exist in the first place.
James Ojaste for writing The Shop, which Now I Feel You’ve Left Me Standing
allowed me to create the Rigger 2 vehicle stats In A World That’s So Demanding
much faster than when I would have had to do all
Chromebook, Cyberpunk 2020, and a whole
calculations by hand.
load of other terms probably used in this book, are
Jani Fikouras for the color version of Rogue.
trademarks or registered trademarks of R. Talsori-
an Games.
Traditional Greets in No Particular Shadowrun and Matrix are registered trade-
Order marks of FASA Corporation. Many other names and
Joe & Sue Cotton, Lady Jestyr, the former BOE terms mentioned in this book are trademarks of
(Garmt Meulendijks, Hilde Hoogland, Michel FASA Corporation.
Platteeuw, Martijn Weezepoel), Danny Schog (non- Either way, no violation of anybody’s trade-
BOE :), Marc Heerkens, Dvixen, Ed Mayhall, Martin marks or copyrights is intended (though I’m sure
& Karina Steffens, Erik Jameson, Adam J., the you can find that even if you don’t look very hard).
GenCon ’98-ers (Bull, Mongoose, Tony Glinka, Loki, This file may not be distributed in any way (as
Bookworm, Jett, Rookie, Tim Kerby, Chris Maxfield, software or in hardcopy form) if you intend to
K, Herc, Caric, NightLife, Tricia Jones, Jon Szeto, charge money for it, or will gain any other profit
Steve Kenson, Vael, Shadorat (okay, so I don’t from it except deep, personal satisfaction from
remember talking to you…:), Zach Bush, Teeg, knowing that you’ve Done The Right Thing™.
Victor Fisher, but certainly not that girl who played To any other legal stuff I can only say that I’m
in our SR tournament team), Mark Steedman, all not a lawyer and don’t exactly feel like writing a
on NERPS and ShadowRN, and not to mention 240-page book with trademark warnings, copy-
whoever I forgot (who I’m not going to mention): . right notices, and other bullshit just to keep every-
body happy.
Geek Code v3.1:
GAT/! d–(dpu) s:– ! ANYWAY… you’re not allowed to modify this
file except for your own personal use. You may
a>? C+(++)@ U P
modify the file all you like, as long as you don’t
L E? W(++) N o? K– give modified copies to anyone else. The reason
w+ O V? PS+ PE Y for this condition is because I want to see my work
PGP- t(+) 5++ distributed complete and not in parts or whatever.
X++ R+++>$ For this reason, and this reason alone, I, the per-
tv+(++) b++@ DI? son you know as Gurth@xs4all.nl, claim copyright
D+ G(++) e h! ! © 1995 to 1999 on this file and its contents.
r(–––) y?
Plastic Warriors Net Presence
To contact Plastic Warriors, send an email to
gurth@xs4all.nl, preferably with something like
“Plastic Warriors” or the title of a Plastic Warri-
ors book in the subject line.
On the world wide web, visit the all-new site at
http://shadowrun.html.com/plasticwarriors.
9
S
A
o, what’s this all about, then?
Chromebooks? What the hell are those
S
anyway? And how useful are they in Shad-
owrun?
As most Cyberpunk 2020 players can
tell you, they’re probably the coolest
A
sourcebooks around for that particu- lar
game system, with loads of goodies,
weapons, cyberware, drugs, chips, hous-
ing — you name it, if it’s useful in a dark
future, it’s probably in one of the
Chromebooks.
FASA has never introduced equi- val-
ents of most Chromebook items, even
though almost all are very usable in Shad-
owrun after a few modifications. One per-
son even commented that he
avoided playing Shadowrun in part be-
cause Cyberpunk had the Chrome- books,
and Shadowrun didn’t. Until he found earlier
versions of these adaptations…
Short History
These conversions first came about in late 1993 or early ’94,
when I bought the first Chromebook with an eye on integrating
it into my Shadowrun campaign. I had never played Cyberpunk
2020, I’d never even seen the rulebook up close, but started
converting anyway; this was never published but was used in
my own campaign. Later, I decided to buy the Cyberpunk 2020
main rulebook, which gave me some insight into the actual
game mechanics behind the Chromebook equipment. Chrome-
book 2 followed some time later again, using the newly-learned
game mechanics from Cyberpunk 2020 to update the earlier
Chromebook 1 conversions. The results were uploaded, as AS-
CII files, to the cerebus.acusd.edu ftp site, in June 1994—at the
time, the place to go for Shadowrun files on the Internet.
Later again, in early 1995, I bought the Chromebook 3, which
had recently been released, and started conversions for it as
well. I took the opportunity to revise the earlier conversions,
making the Shadowrun items more loyal to what they do in Cy-
berpunk. Then Chromebook 4 conversions were added in 1997
(but not released), and finally in 1998-99 the whole set of con-
versions was updated to conform to FASA’s recent releases that
overhauled and/or added major rules for cyberware, the Matrix,
vehicles, and eventually the whole system.
10
—Gurth
11
G ENERAL
Each item from the three Chromebooks is listed
NOTES
The current file also has conversions for
below, in the following format: the item’s name is Chromebook 4 and updates the previous release to
listed at the start of the description. Behind this, in correspond to the rules laid out in the Shadowrun
brackets, is the page of the Chromebook on which books Cybertechnology, Virtual Realities 2.0, and
the item can be found. Rigger 2, as wel as the third edition of the main
Next, at the right-hand side of the line is Shad- rules.
owrun’s Legality rating (see pp. 101 to 108 of Items in this book that have been changed from
Shadowtech). Since SR3 revised the legality code the previous version are marked with a symbol.
(see p. 274, SR3), the letter for the legality code
under SR3 rules follows in parentheses after the
Shadowtech code. The numerical rating stays un-
changed.
Next follow the alterations to the description of
the item, needed for Shadowrun, Second Edition
and Shadowrun, Third Edition, or the note “No
changes.” which means that the item’s description
from the Chromebook in question can be used
without modifications. If the description lists “Not
available,” it means that the item is not usable in
Shadowrun. After this come the Shadowrun game
statistics. All statistics are for the second and third
editions of Shadowrun—there are very few differ-
ences, but any there are will be clearly indicated.
Also listed are some items that appear in the de-
scriptions of other items in the Chromebooks.
These mainly consist of new ammunition and gren-
ade types.
Book Dates
For gamemasters running a campaign where
new sourcebooks are introduced when the cam-
paign’s timeline matches the dates in the source-
books, the following dates are suggested for intro-
ducing the Chromebooks into the campaign.
Chromebook 1: 2052
Chromebook 2: 2053
Chromebook 3: 2055
Chromebook 4: 2057
Previous Releases
The conversions for the Chromebook and
Chromebook 2 were first released as ASCII files
around June 1994 on the (now defunct) cerebus.a-
cusd.edu ftp site, and after that they were incorpor-
ated into a single file together with the Chrome-
book 3 conversions and released in 1995 on the
Plastic Warriors site.
12
Updates
Book Data
For many items, mainly Matrix-related gear and
vehicles, two sets of data are given. The reason for The books for which conversions are presented
this is that Virtual Realities 2.0 has changed the here should be available from most game stores,
Matrix rules so much that new rules and game and are published by R. Talsorian Games, Inc., P.O.
stats are needed compared to SRII and the original Box 7356, Berkeley, CA 94707, USA. You are
Virtual Realities rules (which are basically the strongly encouraged to buy them if you intend to
same). The same happened with vehicles when use these adaptations in a Shadowrun game.
Rigger 2 was published. R. Talsorian Games nor FASA Corporation have
In cases where two sets of game stats are given, anything to do with these conversions, so don’t
the ones under the heading SRII are for use with bother them about it. Instead, questions, remarks,
the older rules; for vehicles, this means Shadowrun and so on can be addressed to Gurth@xs4all.nl.
Second Edition and/or the Rigger Black Book, while
for matrix-related items it means Shadowrun
Second Edition and/or the original Virtual Realities.
For Matrix-related items, SR3 indicates stats for
use with Shadowrun, Third Edition and/or Virtual
Realities 2.0 (even if used with second-edition
rules) while for vehicles it indicates stats for use
with Shadowrun, Third Edition and/or Rigger 2.
Any data or rules that is not preceded by such a
heading applies no matter which set of rules is
used.
13
C ONVERSION NOTES
Just so you know how this all came to be. I must SHADOWRUN STAT EQUALS CP2020
place a note here that all this is on a “I did it like STAT(S)
this (most of the time)” basis, and not “this is writ- MPCP Data Walls × .75
ten in stone.” Hardening Data Walls × .25
Active Memory Memory × MPCP
Cyberdecks Storage Memory Memory × .5 × MPCP2
Since Virtual Realities 2.0 has come out after Response Speed [note: maximum Re-
the original release of these conversions, two sets sponse is MPCP × 4]
of cyberdeck stats are needed: one for use with Load (Speed – Response) × 7.5
Shadowrun, Second Edition and/or the original Vir- I/O (Speed – Response) × 5
tual Realities, and one for the revised Virtual Real-
ities 2.0 and Shadowrun, Third Edition. As a sample conversion, if you have a deck
with Speed +3, 20 MU memory, and Data Walls
Shadowrun, Second Edition Stats +5, it would look like this (approximately):
Data Walls +5 translates to an MPCP of 5 x
For cyberdeck stats, I took the Data Walls
.75 = 3.75 = 4. There is 1 point of Data Walls
strength as the base for both the MPCP rating and
left, which goes to a Hardening rating of 1. The
Hardening of the Shadowrun deck. I multiplied the
Speed is +3, so the deck would have 3 levels of
Data Walls rating by .75 to find the MPCP, and
Response Increase; since the maximum pos-
used the remaining part as Hardening.
sible is 1, there are 2 points left over. 2 x 7.5 =
Memory is used to find the deck’s Active and
15, so the Load rating is 15. The I/O rating is
Storage Memory ratings: the CP2020 deck’s
then 2 x 5 = 10. The deck has 20 MU memory,
Memory is multiplied by the Shadowrun deck’s
which translates to 20 x 4 = 80 Mp Active
MPCP rating and out comes the deck’s Active
Memory, and 20 x .5 x 42 = 20 x .5 x 16 = 10 x
Memory. The CP2020 deck’s Memory is then di-
16 = 160 Mp Storage.
vided by 2 and multiplied by the square of the
MPCP and becomes the Storage Memory rating.
Memory ratings are normally rounded off to the Shadowrun, Third Edition & Virtual
nearest multiple of 5 megapulses. Realities 2.0 Stats
The CP2020 Speed rating is used to find the All cyberdecks listed in the Chromebook Con-
level of Response Increase, Load, and I/O. The versions should be considered off-the-shelf decks
Speed is exactly equal to the level of Response In- that anybody can buy in a shop, and as such their
crease, or at least as far as possible (to get level 2 costs are calculated using the tables on page 89 of
response increase, you need an MPCP rating of 8). Virtual Realities 2.0. The way to calculate the
Any Speed left over is used to find Load and I/O Shadowrun stats is as follows:
ratings as follows: the remaining Speed is multi-
plied by 7.5 to find the Load rating, while to find SHADOWRUN STAT EQUALS CP2020
the I/O, multiply the remaining Speed by 5. If STAT(S)
Speed is 0 or less, I took it to be 1 to calculate MPCP Data Walls
Load and I/O ratings. Hardening Data Walls × .25 (round up or
Usually. down as you prefer)
Active Memory Memory × MPCP x 10
Storage Memory Memory × 5 × MPCP2
Response Speed [note: maximum Re-
sponse is MPCP ÷ 4]
I/O (Speed – Response) × 50
14
intended for hot-shot corp deckers, though. Simil- (Structural Damage Points) by 25, rounding off to
arly, only assault decks will have Hardening and the nearest whole number. Armor is found by di-
the other good stuff deckers want… Most decks viding the vehicle’s SP (Stopping Power) by 10,
have cool ASIST filters, too. All decks come with rounding off.
Basic casing, providing 1 point of Impact armor. Signature, Autopilot, and cargo/storage ratings
Unless mentioned otherwise, of course. are more difficult, and are generally arbitrarily set,
Availability is equal to the deck’s cost divided taking into account the corresponding values (if
by 55,000 (round nearest, minimum is 4) and a re- any) from the CP2020 stats.
quired time of 7 days. Street Index is 1 for all Handling is taken from the Maneuverability stat,
decks. Costs for cyberdecks do not include the by using Handling = 4 – (Maneuver ÷ 2). Fuel ca-
10% reduction for buying a complete deck. pacity was determined by taking the maximum
range of the vehicle, and then by using a suitable
Full ’Borgs economy rate, fuel capacity can be calculated. For
The ’borg’s Shadowrun Attributes are converted vehicles from Chromebook 2, fuel efficiency rates
from the varying CP2020 stats as follows: are given, so these were converted directly. The
fuel type is IC for most vehicles, MultiF for CHOO-
SHADOWRUN STAT EQUALS CP2020 STAT(S) H2-powered ones, and Elec or ImpElec for most of
Body Body ÷ 2 (round down) the others.
Quickness Movement Allowance × 0.4 Seating and access are pretty obvious by look-
(round off normally) ing at the pictures, stats, and descriptions. Sensors
Strength Lift ÷ 50 (round off nor- and ECM/ECCM were also decided upon using
mally) fuzzy-logic (that is, depending on the mental
Ballistic armor average of all SPs ÷ 10 health of the author, currently prevailing wind dir-
(round off normally) ection, time of day, and/or position of the moon).
Impact armor average of all SPs ÷ 10 Special equipment is easy enough to convert to
(round off normally) Shadowrun by using corresponding accessories
from the Rigger Black Book.
Essence Cost is based on the Essence cost of
four cyberlimbs, a cybertorso, and a cyberskull Shadowrun, Third Edition & Rigger 2
(from Cybertechnology), plus the Essence cost of Stats
the “accessories” the ’borg is equipped with.
Each vehicle was designed using the system on
Vehicles pages 108 through 147 of Rigger 2, using an ap-
propriate chassis and engine as the basis, and se-
Just as Virtual Realities 2.0 forced a revision of lecting design options and vehicle modifications as
cyberdeck stats, Rigger 2 made it necessary to re-
appropriate to the ones listed in the Chromebooks.
design the vehicle stats. The original ones are in- Attempts were made to get stats that were as
cluded as well, for those who don’t own Rigger 2
close as possible to the SRII/Rigger Black Book
and still use Shadowrun, Second Edition or Rigger stats, though this was not alway fully possible.
Black Book vehicle rules.
Some new chassis and engines needed to be in-
troduced, as it proved impossible to create satis-
Shadowrun, Second Edition & Rigger factory versions of absolutely all vehicles with the
Black Book Stats ones provided in Rigger 2.
Parts of these are easy, parts are tough. For
starters, the CP2020 game stats have changed Weapons
over the time the various Chromebooks came out, These are a bit difficult, because both Cyber-
so the vehicles in Chromebook 1 have only basic punk and Shadowrun don’t have consistent dam-
stats such as top speed, armor ratings, and the ages. For example in Shadowrun, a typical subma-
number of people that can ride in it. By Chrome- chine gun does 6M damage, while a heavy pistol
book 3, stats also include maneuverability, accel- does 9M. In real life, they’d probably fire the same
eration/deceleration, cargo, special equipment, ammo, but the SMG has a longer barrel, so it
and so on. would do greater damage (because the bullet has
To convert this all to Shadowrun stats, things a higher velocity when it leaves the weapon). Sim-
like speeds are easy: converting the CP2020 speed ilarly, in Cyberpunk a 10 mm medium SMG has a
from miles per hour to meters per 3-second turn is damage of 2D6+3, similar to a medium pistol, but
done easily enough by multiplying by 1.6 and then a 7.62 mm assault rifle does 6D6+2.
dividing by 1.2—in short, by multiplying the miles What I have done is as follows: the CP2020
per hour speed by 1.33. This is Shadowrun’s Max weapon type was converted to the closest Shad-
Speed. Cruise Speed is generally one-third this owrun equivalent, usually according to the table
number, of for aircraft, between one-third and one- below. If the CP2020 damage is average for the
half the Max Speed. weapon type, I used an average Shadowrun dam-
Body is calculated by dividing the vehicle’s SDP age; a high CP2020 damage means a high Shad-
owrun damage, and so on.
15
Chromebook
1
E
TECHWARE
Advanced Communications Suitcase (p. 4)
LECTRONICS
MISCELLANEOUS
&
This suitcase contains a Pocket Computer with 100 Mp memory, a handset cellphone with booster pack, a
printer (all items p. 259, SRII/p. 287, SR3), and the equivalent of a Radio Shack PCD-100 cyberdeck, in the
Legal
tortoise variety, i.e. no plugging in (p. 262, SRII); for SR3, consider this an MPCP-2/3/0/0/3 deck with 10 Mp
active memory, 50 storage, and an IO speed of 5. Add 800¥ for short-wave radio. For SRII, this radio is the
equivalent of the headware radio (p. 260, SRII), while for SR3 it’s equivalent to a rating 2 transceiver (p. 290,
SR3).
17
Headgear™ Cybermodem Helmet (p. 6) as cyberdeck
This helmet houses a cyberdeck. The helmet has armor ballistic 1, impact 1. The user must have a data-
jack in order to use the Cybermodem helmet. There is a chance that the deck inside the helmet gets dam-
aged. Whenever the wearer of this helmet gets shot at by a weapon with a base Wound Level of Serious or
Deadly, roll 1D6. If the roll is a 1, the cyberdeck has been shot. Treat it as a piece of cyberware, and roll for
damage as described on page 40 of Shadowtech. Light damage adds +1 to all target numbers, Moderate
damage adds +2, Serious damage adds +4, and Deadly damage adds +8. A Destroyed result means the cy-
berdeck has been destroyed completely.
SRII STATS
Conceal Ballistic Impact WeightAvailability Cost Street Index
— 1 1 4.5 6/8 days 9,000¥ 1.1
Persona Hardening Memory Storage Load I/O
2 1 20 20 15 5
SR3 STATS
Active Storage Street
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Index
2/1/1/0/1 1 200 200 Cool No 100 0 4/7 days 12,855¥ 1
SRII STATS
Conceal Ballistic Impact Weight Availability Cost Street Index
2 3 2 3.25 5/14 days 10,000¥* 1
Persona Hardening Memory Storage Load I/O
2 1 40 40 8 5
* the Cellular costs 14,500¥
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response AvailabilityCost Street In-
dex
Standard 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 28,005¥ 1
Cellular 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 30,270¥ 1
SRII STATS
A decker using this device may roll a number of dice equal to twice his Willpower when trying to jack out
while under attack by Black IC (p. 21, Virtual Realities/p. 171, SRII).
The Punchout must be located between the decker and his cyberdeck. Installing it requires a successful
Computer (B/R) roll with a target number of 3. The user’s Initiative is reduced by –5 when this device is
present.
SR3 STATS
In function this is much the same as an ICCM filter (Virtual Realities 2.0 p. 86), but it reduces the decker’s
Initiative by –5 when switched on.
19
Netrunner Flip Switch (p. 9) 4-CD(S)
No changes.
SRII STATS
Conceal Rating Weight Availability Cost Street Index
— — — 4/24 hrs 1,350¥ .9
SR3 STATS
SOFTWARE TASK COOK TASK INSTALLATION TASK
Rating: MPCP rating Time: Program rating × 2 days Time: Program Rating × 1 days
Multiplier: 2 Test: Computer B/R (Program Rating) Test: Computer B/R (Program Rating)
Test Test
Parts: OCC @ program size Parts: PLC @ Program Rating2; DTC
Tools: Personal Computer (Memory: @ Program Rating
flip switch rating); Microtronics Shop; Tools: Microtronics Kit
Optical Chip Encoder Off-The-Shelf Cost: MPCP Rating2 ×
(PF + 10)¥; PF Basis: MPCP Rating
SRII STATS
Conceal Rating Weight Availability Cost Street Index
Retinal — 1 — 6/4 days 1,000¥ 1.6
Thumbprint — 2 — 4/4 days 400¥ 1.5
SR3 STATS
SOFTWARE TASK COOK TASK INSTALLATION TASK
None None Time: 12 hours
Test: Computer B/R (4) Test
Parts: Appropriate deck security sys-
tem (retinal @ 1,000¥ or thumbprint
@ 400¥).
Tools: Microtronics Kit
Off-The-Shelf Cost: Parts cost +
100¥
21
Speedholster (p. 13) Legal
A pistol-sized weapon (Concealability 4 or higher) held in a speedholster may be quick-drawn (SRII p. 82/p.
107, SR3) in a Free Action. This requires a Reaction (4) test to successfully draw the weapon; if the test fails,
the weapon cannot be drawn in a Free Action but must be drawn normally (the character may not spend a
Simple Action to try quick-drawing it again).
A weapon’s Concealability is increased by +1 if it is held in this holster.
V EHICLES
SRII STATS
Handling Speed B/A Sig Apilot Cost
23
Cascade 7 115/350 2/1 2 2 200,000¥
Seating: twin bucket seats + bench Access: 2 standard + hatchback
Economy: 5 km per liter Fuel: IC/300 liters
Cargo/Storage: 3 CF trunk + 2 CF underseat Accessories: APPS™, datajack link
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 180 10 4 1 0
Autonav Pilot Sensor Cargo Load
2 — 0 46 360
Seating: 2 bucket + 2 bench Setup/Breakdown: None
Entry Points: 2 doors + 1 trunk Landing/Takeoff: NA
Fuel: Diesel (400 liters) Economy: .5 km/liter
Point Value: 580 Cost: 145,000¥
Template: Medium Hovercraft Reference: Chromebook 1
Other Features: APPS™, concealed armor (1), datajack port,
turbocharging (2)
SRII STATS
Handling Speed B/A Sig Apilot Cost
9018s 3/8 90/280 4/2 2 3 500,000¥
Seating: twin + quad bucket seats Access: 2 + 2 standard
Economy: 20 km per liter Fuel: IC/80 liters
Cargo/Storage: 4 CF trunk
Accessories: Rigger control gear, plus anything desired (at appropriate cost)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/8 190 14 4 2 0
Autonav Pilot Sensor Cargo Load
3 — 0 4 180
Seating: 2 bucket + 2 bucket + 2 bench Setup/Breakdown: None
Entry Points: 2+2 doors + 1 trunk Landing/Takeoff: NA
Fuel: Gasoline ((80 liters) Economy: 7 km/liter
Point Value: 1,212 Cost: 121,200¥
Template: Limousine Reference: Chromebook 1
Other Features: Datajack port, rigger adaptation, turbocharging (2)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Thundergod 4/5 50/150 1/0 3 2 15,000¥
Seating: 1 front + 1 rear Fuel: MultiF/10 liters
Economy: 60 km per liter Options: Datajack link plus rigger control gear available
for
Cargo/Storage: 4 CF underseat + 2 CF per sidebox 4,000¥. This reduces the underseat storage to 0 CF.
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/5 100 4 2 0 2
Autonav Pilot Sensor Cargo Load
0 — 0 1 80
Seating: 2 bucket (1 front, 1 rear) Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (44 liters) Economy: 13.65 km/liter
Point Value: 194 Cost: 15,000¥
Template: Chopper Reference: Chromebook 1
Other Features: improved suspension (1), off-road suspension (1)
Options: Datajack port, rigger control adaptation, and sensors (1)
increases cost to 23,750¥ and reduces Load to 58 kg.
CHROMEBOOK
SRII STATS
Handling Speed B/A* Sig Apilot Cost
Shiva® 2/6 70/210 1/1 2 2 12,000¥
Seating: 1 front + 1 rear Access: Full canopy*
Economy: 40 km per liter Fuel: IC/10 liters
Cargo/Storage: 1 CF underseat
Accessories: Datajack link, improved suspension (1), performance
tires
* The rider and passenger are completely enclosed within the hull of the bike. The armor of the bike protects them
as well as the bike.
SR3 STATS
Handling Speed Acceleration Body Armor Signature
2/6 140 16 2 0 2
Autonav Pilot Sensor Cargo Load
1 — 0 0 40
Seating: 1 bucket Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: NA
Fuel: Gasoline (30 liters) Economy: 13.2 km/liter
Point Value: 194 Cost: 12,000¥
Template: Racing Bike Reference: Chromebook 1
Other Features: Datajack port, improved suspension (1),
performance tires
SRII STATS
Handling Speed B/A Sig Apilot Cost
Pedicab 3/7 10/30* 1/0 10 0 1,200¥
Seating: 1 front + 1 rear Cargo/Storage: 1 CF sidebox
* Proper motivation can get the speed up to 15/45
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/7 20* 1 1 0 10
Autonav Pilot Sensor Cargo Load
0 — 0 1 50
Seating: 2 bucket (1 front + 1 rear) Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: NA Economy: NA
Point Value: ? Cost: 1,200¥
Template: none Reference: Chromebook 1
Other Features: none
* Proper motivation required to get up to maximum speed
SRII STATS
Handling Speed B/A Sig Apilot Cost
Ambunaught 4/8 30/95 5/4 1 2 200,000¥
Seating: twin bucket seats + 4 stretchers + bench Access: 2 standard + double-sized rear
Economy: 15 km per liter Fuel: MultiF/80 liters
Cargo/Storage: 5 CF in assorted stowage lockers Accessories: Crash cage, EnviroSeal™ (gas + water
seal), life
Additional features: Rear area contains medical gear and support system (16 man-hours)
room for four stretchers and two paramedics.
25
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/6 64 6 7 8 2
Autonav Pilot Sensor Cargo Load
2 — 0 6 1570
Seating: 1 bucket, 2 buckets, 4 stretchers Setup/Breakdown: NA
Entry Points: 2 doors + 1 double-sized gate Landing/Takeoff: NA
Fuel: Diesel (800 liters) Economy: 2 km/liter
Point Value: 1,137 Cost: 200,000¥
Template: Wheeled APC Reference: Chromebook 1
Other Features: Concealed armor, EnviroSeal™ (gas), life support
(16 man-hours), roll bars
SRII STATS
Handling Speed B/A Sig Apilot Cost
Riot-VIII 4/9 55/160 8/3 1 3 250,000¥
Seating: twin bucket seats + 6 folding bench Access: 2 standard + 1 rear hatch
Economy: 10 km per liter Fuel: IC/100 liters
Cargo/Storage: 300 CF Accessories: Datajack link, micro turret with water can-
non
Sensors: Enhanced (1) (enough water for 50 shots), rigger control gear
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/6 85 8 7 6 0
Autonav Pilot Sensor Cargo Load
3 — 1 10 2058
Seating: 1 bucket, 9 bench Setup/Breakdown: NA
Entry Points: 1 hatch + 1 rear ramp Landing/Takeoff: NA
Fuel: Diesel (800 liters) Economy: 1.9 km/liter
Point Value: 1,336 Cost: 335,000¥
Template: Wheeled APC Reference: Chromebook 1
Other Features: Datajack port, remote micro turret, rigger
adaptation, turbocharging (1)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Worker Bee 4/10 10/30 2/2 1 3 150,000¥
Seating: single bucket seat Access: open top
Economy: 10 km per liter Fuel: MultiF/100 liters
Cargo/Storage: 1 CF trunk Sensors: Advanced (3)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/12 20 3 3 0 2
Autonav Pilot Sensor Cargo Load
2 3 1 1 2,000
Seating: 1 bucket Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Diesel (500 liters) Economy: 1 km/liter
Point Value: ? Cost: 150,000¥
Template: special Reference: Chromebook 1
Other Features: Crane (Strength 3), mechanical arms (Strength 3),
remote-control interface
CHROMEBOOK
Bell Spy-Eye 18 (p. 26)
SRII STATS
Optional IR baffling gives the vehicle a Security I (1) ECM system, and increases the signature by +1. It
also adds +2 to the target numbers of anyone using purely thermographic vision to target or spot the heli-
copter. This costs 35,000¥.
Handling Speed B/A Sig Apilot Cost
Spy-Eye 18 2 185/370 3/1 4 2 500,000¥
Seating: twin + twin bucket seats Access: 2 + 2 standard
Economy: 1 km per liter Fuel: IC/500 liters
Cargo/Storage: 4 CF Sensors: Security I (4)
Landing/Take-off Profile: VTOL/VTOL Accessories: Bucket seats have Armor 2, integrated
controls
SR3 STATS
IR baffling is level 1 thermal baffles (p. 130, Rigger 2). It adds 18,750¥ to the cost and lowers Load to 435
kg.
Handling Speed Acceleration Body Armor Signature
4 245 10 4 1 3
Autonav Pilot Sensor Cargo Load
2 — 4 13 458
Seating: 2 buckets, 2 buckets Setup/Breakdown: NA
Entry Points: 2+2 doors Landing/Takeoff: NA
Fuel: Jet (2,000 liters) Economy: .25 km/liter
Point Value: 3,386 Cost: 850,000¥
Template: Utility Helicopter Reference: Chromebook 1
Other Features: Concealed armor, armored bucket seats (2)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Dragon 4 280/560 8/9 2 4 5,000,000¥
Seating: twin bucket seats +20 bench Access: 2 standard + double-sized rear
Economy: 1 km per liter Fuel: 1,000 liters
Cargo/Storage: 900 CF Landing/Take-off Profile: VTOL/VTOL
Sensors: Security II (5) ECM/ECCM: Military I (4)/Security III (3)
Accessories: Crash cage, datajack link, 8 Hardpoints (forward-
firing), rigger control gear
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 350 13 7 9 3
Autonav Pilot Sensor Cargo Load
4 — 5 51 494
Seating: 2 bucket seats + 20 folding bench Setup/Breakdown: NA
Entry Points: 2 doors + 1 double-sized Landing/Takeoff: NA
Fuel: Jet (1,000 liters) Economy: .2 km/liter
Point Value: 6511 Cost: 5,000,000¥
Template: Cargo Helicopter Reference: Chromebook 1
Other Features: Datajack port, ECM (4), ECCM (3), 1 firmpoint
(external, forward-firing), 3 hardpoints (external, forward-firing),
rigger adaptation
27
AV-9 (p. 28)
This vehicle has two remotely-controlled micro turrets (one mounted to the right and one to the left, with a
180° traverse each), with a Grenade Launcher (belted ammunition, firing mode FA) and 120 rounds of ammo
each. There is one Firmpoint per wing, each mounted to fire forward.
The basic AV-9 airframe (without any modules) has a cockpit with the two crewmembers sitting behind
each other under a full canopy; other seating is provided by the interchangeable modules. The AV-9 is Vec-
tored-Thrust Vehicle.
SRII STATS
Handling Speed B/A Sig Apilot Cost
AV-9 5 270/530 7/5 2 4 30,000,000¥
Seating: 1 + 1 bucket seats Access: full canopy
Economy: 1 km per liter Fuel: 600 liters
Cargo/Storage: 5 CF Landing/Take-off Profile: VSTOL/VSTOL
Sensors: Military II (7) ECM/ECCM: Military II (5)/Military II (5)
OPTIONS:
Gunship module: Seating: 1 + 1 bucket seats; Access: full canopy;
each weapon system is provided with an additional 5 CF of
dedicated ammo storage; 2 extra forward-mounted Hardpoints
Troop carrier module: Seating: 1 + 1 bucket seats + 6 bench;
Access: full canopy + 2 standard; Storage: 300 CF
Command module: Seating: 1 + 1 bucket seats + 4 bucket seats;
Access: full canopy + 1 standard
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 530 35 6 5 1
Autonav Pilot Sensor Cargo Load
4 — 7 66 8,730
Seating: 1 + 1 ejection seats Setup/Breakdown: NA
Entry Points: full canopy Landing/Takeoff: VTOL
Fuel: Jet (3,000 liters) Economy: .2 km/liter
Point Value: 9,070 Cost: 30,000,000¥
Template: Thunderbird Reference: Chromebook 1
Other Features: ECM (5), ECCM (5), 2 firmpoints (external,
forward-firing, fitted with LMGs and 200 rounds), 2 remote
micro-turrets (with FA grenade launcher, 180° arc of fire, 120
rounds)
Gunship Module: increases LMG ammo capacity to 500 rounds each.
Troop Carrier Module: adds 4 reinforced bench seats and 2
rear doors.
Command Module: adds 4 bucket seats and rear door.
C YBERWARE
Note: For various systems, the Essence costs is in parentheses. The Essence loss only apply when the
system is installed in a natural limb; when placed in a cyberlimb, Essence cost is 0.
a) Dartgun 5P-CC(R)
This finger fires a single dart at the following ranges: Short 1, Medium 2, Long 3, Extreme 5. See below for
the darts.
b) Lockpick 6-CA(N)
No changes.
29
Watch-Man® (p. 33) Legal
No changes.
Type Conceal Ammo Mode Damage Weight Essence Availability Cost Street Index
Light Pistol 12 2 (m) SA 6L .5 (.2) 8/7 days 220¥ 2
31
Pacesetter® Sport Heart (p. 37) Legal
The character may roll an additional die in all Athletics-based Success Tests, while his Body and Quickness
are increased by 1. This Quickness modifier only applies to how far the character may move in a turn, not to
other things.
After four minutes, roll 1D6. If the roll is less than the character’s natural Body attribute, there is no effect.
Roll again every four minutes, but add 1 to the die roll for every additional roll made. If the roll exceeds the
character’s natural Body, natural Body is halved for the next four minutes.
33
W EAPONS
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Shotgun 5 6 (c) SA 6S/8M 3 6/48 hrs 1,450¥ 1.5 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Light Pistol 5 15/35 (c) SA/BF/FA 6L 1.5 4/36 hrs 675¥ 1.2 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 4 7 (c) SA 6S(f) 2.5 6/72 hrs 1,375¥ 3 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 4 10 (c) SA 9M 2.5 5/24 hrs 500¥ 1 1
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 6 20/30 (c) SA/BF 9M 2.5 6/36 hrs 705¥ 2 2
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
SMG 4 40 (c) SA/BF 6M 3.5 4/72 hrs 1,150¥ 1 —
CHROMEBOOK
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 5 see above SA 9M 2.5 9/48 hrs 1,595¥ 2 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 1 150 (c) SA/BF/FA 6M 6.5 20/28 days 1,695¥ 4.5 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Grenade Launcher3 4 (m) SA grenade 3.5 10/6 days 2,550¥ 3 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Grenade Launcher1 16 (c) SA grenade 5 24/12 days 4,750¥ 5 —
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
8 10S –1 per meter .1 9/5 days 60¥ 2.5
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
8 10D(f) –1 per .5 meter .1 8/4 days 50¥ 3
35
Anti-Personnel Flechette (p. 46) 2-I(J)
This is not really a grenade, but more a flechette round fired from a grenade launcher. It uses the flechette
ammo rules (p. 93, SRI/p. 116, SR3I), but does not suffer the normal minimum ranges for grenade launchers
(p. 88, SRII/p. 110, SR3), nor does it scatter as a grenade would. It also uses the shotgun rules for the spread
of the shot (see Shotguns, p. 95, SRII or p. 117, SR3, with a choke of 10). It is only available for grenade
launchers.
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
8 10D(f) — .1 9/14 days 100¥ 3.5
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
SMG 4 50 (c) BF/FA 7M 3.5 6/4 days 1,250¥ 1.25 —
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
6 special — .3 10/10 days 400¥ 4
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
Anti-Tank 4 16D –8 per meter .5 8/8 days 100¥ 2
Concussion 4 12M Stun –1 per meter .5 8/8 days 50¥ 2
Defensive 4 10S –1 per .5 meter .5 8/8 days 50¥ 2
Offensive 4 10S –1 per meter .5 8/8 days 50¥ 2
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
7 8S –1 per meter .25 6/10 days 65¥ 3
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
SMG 3 10/30 (c) BF/FA 6M 4 4/24 hrs 795¥ 1 3
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 see above .5 5/48 hrs 100¥ 1
Per grenade:
Conceal Damage Power Level Weight Availability Cost Street Index
8 8M –1 per .5 meter .1 4/60 hrs 40¥ 1.5
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Special 3 4 (m) SS 10M 4.25 10/5 days 1,660¥ 4.5 —
Per grenade:
Conceal Rating Weight Availability Cost Street Index
6 — .5 6/48 hrs 60¥ 2
10 gauge model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Shotgun 2 6 (m) SA 10S 4.5 4/60 hrs 800¥ 1 —
12 gauge model:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Shotgun 2 8 (m) SA 8S 4.5 4/60 hrs 800¥ 1 —
37
Stundart Pistol (p. 49) 5P-E(E)
This weapon uses the Shock Weapons rules, p. 103 of SRII/p. 124, SR3, but does not use the normal taser
ammunition. Instead, it fires a round that works on the same principle but is of Heavy Pistol caliber. These
rounds can not be fired from other Heavy Pistols. It can also use normal HP ammo, but if this is done, roll
1D6. On a roll of 1 to 5, the round misfires and causes 9M damage to the firer (armor is only half effective),
which also destroys the pistol. When normal HP ammo is fired, the weapon has a base Damage Code of 9M,
modified by the ammunition type. With its own shock ammo, it uses the listed Damage Code. The ammuni-
tion is listed below.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 3 2 (b) SS 10S Stun 3.5 8/4 days 1,090¥ 2 —
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 10S Stun .75 6/72 hrs 80¥ 2
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Shotgun 6 6 (m) SA/BF 9S 2.5 18/20 days 3,800¥ 3.5 —
Per 6 rounds:
Conceal Damage Power Level Weight Availability Cost Street Index
5 9S –3 per meter 1.25 14/20 days 200¥ 3.5
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 3 40 (c) SA/FA 8M 3.75 3/36 hrs 1,300¥ .9 —
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 +1 Damage .5 4/24 hrs 25¥ .8
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
SMG 1 120 (c) BF/FA 6L 5.75 20/14 days 2,695¥ 5 —
CHROMEBOOK
H&K G-6 Advanced Squad Automatic (p. 51) 2-H(H)
This LMG comes equipped with an internal smartlink II (p. 57, Fields of Fire) and rating 2 thermographic
telescope sight. It fires caseless SMG ammo (p. 77, Fields of Fire) at super machinegun rates (p. 81, Fields of
Fire).
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Light MG — 100 (c) FA 7M 7 14/21 days 2,050¥ 3.5 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
SMG 2 30 (c) BF/FA 6M 7 5/72 hrs 3,455¥ 3 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 3 5 (cy) SS 12M 3.5 5/36 hrs 1,375¥ 1.25 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy 4 6 (c) SS 12M 3 — 4,525¥ — —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle — 400 (belt) FA 8M 20 11/21 days 25,000¥ 4 6
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 3 30 (c) BF/FA 8M 3.5 4/36 hrs 400¥ 1.25 —
Stein & Wasserman Model F “Cyborg Assault” Weapon System (p. 54) 1-G(G)
It costs a Simple Action to select an ammo type, or a Free Action if the weapon is controlled through a
smartlink. Although it is an Assault Rifle, it uses Sporting Rifle ammo. The weapon is equipped with a 22 mm
Muzzle Adaptor (p. 47, Chromebook).
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 4 8 (c) SS 8S 4 10/5 days 1,650¥ 2.5 —
39
HEP (High-Explosive Cratering) (p. 54) As Weapon
This ammunition increases its Power Level by 1, as with regular explosive rounds, but one-half (round up)
of the damage is Physical, while the remaining half is Stun. As an example, a character who would take a
Moderate wound from this ammo, takes two boxes of Physical and one box of Stun damage instead. Armor is
only one-half effective (use Ballistic and round down). These rounds can misfire in the same way as explosive
ammo (p. 93, SRII/p. 116, SR3).
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 +1 Power .75 5/36 hrs 60¥ 1.1
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 see above .25 16/14 days 80¥ 4.5
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 as weapon .5 14/8 days 100¥ 4
F ASHION
41
Nu-Tek Wearman Series (p. 58) Legal
No changes.
S ERVICES
C HIPWEAR
All these chips must be plugged into a chipjack or softlink. Use the normal rules for skillsofts (p. 48, Shad-
owtech or pp. 295-296, SR3). The “Memory” rating is how much memory the data on the chip requires when
uploaded into headware memory.
S E C U R I T Y & O P E R AT I V E C H I P S
43
Willpower (6) test may be made once per week. If successful, the character regains his personality.
SRII STATS
Type Rating Memory Availability Cost Street Index
special 4 500 Mp 8/6 days 60,000¥ 2
SR3 STATS
Type Rating Memory Availability Cost Street Index
special 4 144 Mp 8/6 days 14,400¥ 2
SRII STATS
Without Habits skill:
Type Rating Memory Availability Cost Street Index
Active see above 320 Mp 20/20 days 30,000¥ 1
With Habits skill:
Type Rating Memory Availability Cost Street Index
Active see above 440 Mp 24/20 days 40,000¥ 1
SR3 STATS
Without Habits skill:
Type Rating Memory Availability Cost Street Index
Active see above 80 Mp 20/20 days 9,600¥ 1
With Habits skill:
Type Rating Memory Availability Cost Street Index
Active see above 112 Mp 24/20 days 14,400¥ 1
CHROMEBOOK
S T O R A G E , E N T E RTA I N M E N T AND I N F O R M AT I O N C H I P S
SRII STATS
Type Rating Memory Availability Cost Street Index
special 4 424 Mp 6/4 days 42,500¥ 1
SR3 STATS
Type Rating Memory Availability Cost Street Index
special 4 128 Mp 6/4 days 12,000¥ 1
SRII STATS
Type Rating Memory Availability Cost Street Index
special 4 344 Mp 6/4 days 42,500¥ 1
SR3 STATS
Type Rating Memory Availability Cost Street Index
special 4 128 Mp 6/4 days 12,000¥ 1
45
Mister Lover Chip (p. 74) Legal
SRII STATS
Increases Charisma and Social Skills by its rating, but only when attempting to seduce another person.
Type Rating Memory Availability Cost Street Index
Active 1-3 rating × 5 mp 5/48 hrs rating × 100¥ .9
SR3 STATS
Works as a complimentary skill (p. 97, SR3) to Charisma and Social Skills tests, but only when attempting
to seduce another person.
Type Rating Memory Availability Cost Street Index
Active 1-6 rating × rating 5/48 hrs Mp × 100¥ .9
× 2 Mp
BIOFEEDBACK CHIPS
V I S UA L R EC O G N I T I O N C H I P S
In order to use one of these chips, the character makes an Intelligence test, adding the chip’s rating to the
character’s Intelligence. (In SR3: the chip is used as a complementary skill, as explained on page 97, SR3.)
The target number is determined according to the following table (this is only a guideline. Gamemasters may
alter target numbers as appropriate).
To make full use of these chips, TimeSquare Plus cyberware (p. 38, Chromebook) is needed. If this is not
present, the chip functions at one-half its normal rating (round down), and add +4 to the target number.
47
Secretarial (p. 76) Legal
No changes.
H OUSING
Getting at the trideo or radio requires an Electronics skill test, with a target number of 8 (= the Barrier
Rating of the cubicle). The casing has a rating 1 Anti-tamper system. See Keypads, p. 86 of Neo-Anarchists’
Guide to Real Life or p. 235, SR3. To find equipment such as a gun or similar piece of hardware, make an
Etiquette (Street) skill test with a target number of 5, If successful, make the usual Availability test. If not suc-
cessful, nobody is present to sell guns to the character. Finding someone to do a crime has a target number
between 3 and 8 (or higher), depending on the severity of the crime. Finding a street doc has a target num-
ber of 10.
The phone lines are tapped by a rating 4 dataline tap (p. 258, SRII/p. 292, SR3). The security consists of
the following: the ultrasonic sensor is a rating 6 vibration detector (p. 87, Neo-Anarchists’ Guide to Real Life);
the IR-beams are IR lasers (p. 17, Neo-Anarchists’ Guide to Real Life; also see that page for the pressure de-
tectors built into the doors and windows).
The safe in the apartment is Barrier Rating 12, while the safe in the guard’s room is Barrier Rating 18.
Each year an artist spends in such a community gives the character a one-point reduction in the Karma
cost to increase any one artistic skill.
SRII STATS
Handling Speed B/A Sig Apilot Cost
Drifter 4/8 35/105 3/1 2 2 90,000¥
Seating: Twin bucket seats + bench Access: 2 + 1 standard
Economy: 5 km per liter + 1 PF per km Fuel: MultiF/230 liters + 320 PF
Cargo/Storage: 10 CF in assorted lockers
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 70 2 4 1 3
Autonav Pilot Sensor Cargo Load
2 — 0 10 120
Seating: 2 bucket seats + bench Setup/Breakdown: NA
Entry Points: 2 doors + 1 door Landing/Takeoff: NA
Fuel: Methane (1,000 bars) + Electric (320 PF) Economy: 1.15 km/bar (Methane), 1 km/PF (Electric)
Point Value: 1,668 Cost: 167,000¥
Template: Van Reference: Chromebook 1
Other Features: Concealed armor, living amenities (basic, 3
people)
S OFTWARE
Wolf (p. 91) has Moderate staging (p. 20, Virtual Realities).
Wolf is mobile.
Target: Bod
SRII STATS
Load Rating: Rating + 1
This gray IC is usually disguised as white IC, un-
til it attacks. To identify it as Wolf, the decker must SR3 STATS
successfully execute an Analyze utility against the
Not available (treat it as Killer).
IC. If the utility succeeds, the IC is detected as ac-
tually being Wolf, and Wolf gets no bonuses. If the Guard-Dog (p. 91)
utility fails, Wolf gets an extra 1D6 for Initiative
and –1 to all its target numbers during the first SRII STATS
turn it attacks. In all next turns, it has normal Initi-
This white IC is most often encountered in I/O
ative and target numbers. It fights like Killer, but
49
ports and SANs. If it detects someone using that out, once per day. If he fails, he can not jack in to
node, it reports that to the system. It is then up to the Matrix that day. If he achieves at least three
the system operator to decide whether or not the successes, he need not roll again until he is
system is being threatened. To see if Guard-Dog knocked out of the Matrix again by another Psy-
detects a decker, it must roll an opposed test, chodrome.
between its rating and the decker’s Masking rat-
ing. If the test yields at least one success, the
decker has been detected, and his presence is re-
ported to the system operator. The IC then stops
interrogating the decker. If the initial test fails, the
IC may attempt again on its next action, but with a
+2 to its target number for each new attempt.
Guard-Dog is normally not visible, except as a
flicker at the horizon or edge of the node. If detec-
ted (by Analyze or similar software), it appears
near the decker.
Guard-Dog is not mobile.
Target: Masking
Load Rating: 1/3 Rating (round down)
SR3 STATS
Once activated, this white IC makes a test
against the decker’s Detection Factor every time
the decker makes a System Test. If the Guard Dog
Test is successful, the system operator is warned
that a decker may be active in the system. The
sysop can then decide to take action or not. Note
that Guard Dog does not directly trigger either a
passive or active alert.
SR3 STATS
Termite is an Operational Utility, and can be
used to lower the target number for Access Tests
in Logon-type system operations only. However, it
cannot work together with other programs that
normally do this job (like Deception).
Multiplier: 1
System Operations: Logon to Host, Logon to LTG,
Logon to RTG
SRII STATS
This Black IC always causes Stun damage. If the
decker manages to jack out, the IC rolls a test us-
ing its rating against a target number equal to the
decker’s Willpower. This test is unresisted. The
decker is unconscious for a number of hours equal
to the number of successes generated.
If the decker has jacked out, he must make a
Willpower test with a target number equal to the
rating of the Psychodrome IC that knocked him
CHROMEBOOK
SR3 STATS Fatal Attractor (p. 92)
A form of non-lethal black IC that attacks just
like any other of its kind, doing Stun damage. If it SRII STATS
causes Deadly damage to its target, the target re- This gray IC appears as the persona of another
main unconscious for (IC Rating) hours, minus one decker, and is very friendly to its target. It accom-
hour per success on a Willpower (IC Rating) test. A panies its target for 1D6+1 turns, but then attacks
decker who has been dumped from the Matrix in like Blaster, with Serious staging (p. 20, Virtual
this way must roll a Willpower (IC Rating) test each Realities).
day, if he fails he cannot make himself jack into Fatal Attractor is mobile.
the Matrix that day. Once a roll is made, he can Target: Evasion
enter the Matrix normally, until the next time he Load Rating: 2 × Rating
gets hit in a similar manner.
SR3 STATS
Vampyre II and Bunnies (p. 92)
When activated, this gray IC looks like another
Not available. persona for 1D6+1 turns, after which it attacks like
Blaster. Detecting that it is IC requires a successful
Analyze IC or Analyze Persona system operation.
51
Chromebook
2
C YBERWARE
Note: For various systems, the Essence costs is in parentheses. The Essence loss only apply when the
system is installed in a natural limb; when placed in a cyberlimb, Essence cost is 0.
b) Vidcam Legal
Functions as a cyberoptic (p. 89, Shadowbeat), but reduce the Impact of all Pix Tests (pp. 40-41, Shadow-
beat) by –4 due to the unstable mounting in the finger. The finger can be fitted with one of the following:
Thermographic 200¥, Magnification (10×) 225¥, Low-light 100¥. Images are stored in headware memory, or
in external memory through a Datajack.
f) Lighter Legal
Has a Firesetting Rating of 2 (see Tech Specs, page 72). Extra fuel is 1¥ per refill.
53
Kiroshi OptiShield Options (p. 5) Legal
These options can only be built into the Kiroshi OptiShield (p. 31, Chromebook). They cannot be fitted into
a cybereye. The Essence Cost is subtracted from the .3 points of Essence that the OptiShields can accom-
modate. Once .3 points are filled, no more options can be installed.
Level Concealability Essence Body Ballistic Impact Availability Cost Street Index Legality
1 12 .1 +0 0 1 3/10 days 3,500¥ .9 9P-CA
2 11 .3 +0 1 1 3/10 days 5,000¥ 1 8P-CA
3 10 .5 +1 1 1 4/12 days 6,500¥ 1 6P-CA
4 9 .8 +1 1 2 4/12 days 8,000¥ 1.1 6P-CA
5 8 1 +2 1 2 4/12 days 10,000¥ 1.1 5P-CA
6 6 1.2 +2 2 2 5/12 days 11,000¥ 1.2 4P-CA
7 5 1.4 +2 2 3 5/12 days 12,000¥ 1.3 3P-CA
8 4 1.6 +3 2 3 6/12 days 14,500¥ 1.4 3-CA
9 3 1.9 +3 3 3 8/12 days 17,500¥ 1.5 2-CA
55
Cyphire Remote Eye (p. 9) Legal
This eye is removable, and comes with built-in camera and transmission equipment. The user must have a
headware radio or radio receiver if the images transmitted by the camera are to be recorded. Recording one
minute of video takes up 1 Mp, while about 60 still shots can be stored in 1 Mp. Detaching the eye costs a
Simple Action, and the user must have at least one hand free. Essence Cost below is for one eye, and the eye
can hold up to .2 Essence Points in additional cyberware.
Level Concealability Body Cost Ballistic Impact Availability Cost Street Index
1 12 .5 1 0 8/8 days 25,000¥ .8
2 10 1 1 1 8/8 days 60,000¥ .8
3 8 1.5 2 1 8/8 days 100,000¥ .9
4 6 2 2 2 9/8 days 150,000¥ 1
5 6 2.5 3 2 10/10 days 225,000¥ 1.2
6 4 3 3 3 12/14 days 300,000¥ 1.5
E QUIPMENT
57
C O M P U T E R S & P ER I P H A L S
59
Rating Availability Cost Street Index
Voice Stress Analyzer 1-3 (rating × 2)/48 hrs rating × 300¥ 2
Lie Detector 1-3 (rating × 3)/48 hrs rating × 600¥ 2
Bug Detector 1-10 rating/48 hrs rating × 600¥ 1.5
Bug Jammer 1-10 rating/72 hrs rating × 600¥ 1.5
Radar Detector 1-10 rating/72 hrs rating × 450¥ 1.5
Signal Tracker 1-10 rating/48 hrs rating × 900¥ 1.5
Medscanner 1-4 rating/24 hrs rating × 750¥ 1.5
Techscanner 1-4 rating/24 hrs rating × 750¥ 1.5
Drug Analyzer 1-4 rating/48 hrs rating × 225¥ 2
Credit Transactor — 2/24 hrs 750¥ 1
S EC U R I T Y S C A N N E R S & E Q U I P M E N T
61
the subject has undergone body sculpting).
C Y B E R D EC K S & N ET -S T U FF
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
3 1 45 70 15 10 4/7 days 22,200¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
4/3/0/0/3 0 600 1,200 Cool No 150 1 4/7 days 67,465¥ 1
M U S I C -T EC H & I N S T RU M E NTAT I O N
Militech M73 “Mirage Gear” Environmental Assimilation System (p. 28) Legal
If the wearer is standing still, observers get a +2 modifier to all target numbers to spot him, +1 if he is
moving.
H O LO G R A P H Y
63
Eastman Arts Mindscape® Cyberholo Art Imager (p. 30) Legal
Gives an extra die to roll for painting or drawing skills. Requires the artist to jack into the device.
SRII STATS
Handling Speed B/A Sig Apilot Cost
Bumblebee 5 80/160 1/1 4 2 8,000¥
Operational Duration: Fuel-limited Set-up/Breakdown Time: 5 minutes
Store: 6 CF Landing/Take-off Profile: VTOL/VTOL
Economy: 10 km per PF Fuel: 40 PF
Sensors: Standard (1)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 107 7 1 1 7
Autonav Pilot Sensor Cargo Load
— 2 1 0 10
Seating: None Setup/Breakdown: 5 minutes
Entry Points: None Landing/Takeoff: VTOL
Fuel: Electric (160 PF) Economy: 2.5 km/PF
Point Value: 1,068 Cost: 27,000¥
Template: Small rotary-wing UAV Reference: Chromebook 2
Other Features: Engine customization (Speed, level 1, already
factored in)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Rover 6/9 20/60 2/2 3 2 9,000¥
Operational Duration: Fuel-limited Set-up/Breakdown Time: 2 minutes
Store: 10 CF Cargo/Storage: 1 CF storage
Economy: 10 km per liter Fuel: MultiF/30 liters
Sensors: Enhanced (2) Accessories: Micro-turret
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 40 2 2 2 5
Autonav Pilot Sensor Cargo Load
— 2 2 0 22
Seating: None Setup/Breakdown: 2 minutes
Entry Points: None Landing/Takeoff: NA
Fuel: Methane (150 bars) Economy: 2 km/bar
Point Value: 890 Cost: 22,250¥
Template: Wheeled remote patrol vehicle Reference: Chromebook 2
Other Features: Mini-turret
SRII STATS
Has one centerline Hardpoint (2 CF dedicated ammo storage) and one Firmpoint, both firing forward. The
Hardpoint is normally fitted with a 2-barrel HMG Chaingun (see below).
CHROMEBOOK 2
Handling Speed B/A Sig Apilot Cost
RPV-400 4 140/280 3/3 4 4 150,000¥
Operational Duration: Fuel-limited Set-up/Breakdown Time: 10 minutes
Store: 40 CF Cargo/Storage: 4 CF storage
Economy: 2.5 km per liter Fuel: IC/300 liters
Sensors: Advanced (3) Landing/Take-off Profile: VTOL/VTOL
Accessories: centerline Firmpoint, centerline Hardpoint (all
forward-firing)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 187 6 3 3 4
Autonav Pilot Sensor Cargo Load
— 4 3 4 32
Seating: None Setup/Breakdown: 10 minutes
Entry Points: None Landing/Takeoff: VTOL
Fuel: Jet (800 liters) Economy: 0.9 km/liter
Point Value: 4,248 Cost: 265,500¥
Template: Large tilt-wing UAV Reference: Chromebook 2
Other Features: centerline Firmpoint, centerline Hardpoint (all
forward-firing)
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
HMG — 2× belt FA 10S 20 26/21 days 6,500¥ 2 —
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 see above .75 16/14 days 100¥ 2.5
SRII STATS
Armor is not hardened.
Handling Speed B/A Sig Apilot Cost
RDAK 4 12/36 1/1 18 1 12,000¥
Operational Duration: 5 hours Set-up/Breakdown Time: none
Store: 1 CF (or in your pocket)
Economy: .5 km/PF Fuel: ImpElec/40 PF
Sensors: Standard (1)
65
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 12 1 0 0 8
Autonav Pilot Sensor Cargo Load
— 1 1 0 5
Seating: None Setup/Breakdown: None
Entry Points: None Landing/Takeoff: NA
Fuel: Electric (40 PF) Economy: .5 km/PF (idle: 2 min/PF)
Point Value: 295 Cost: 2,950¥
Template: Micro Walker Reference: Chromebook 2
Other Features: none
CONSUMER ELECTRONIC S
a) Voicemail (40¥/month)
No changes.
i) Cybermodem Interface
Not available.
W EAPONS
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Sniper Rifle — 9 (c) SA/BF* see above 5 16/14 days 7,380¥ 4 1
* Can fire one burst per Complex Action
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 normal .5 8/72 hrs 100¥ 2
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 5 1 SS 5S 1.5 3/12 hrs 190¥ .6 —
67
Militech Cyborg Rifle (p. 36) 3-J(K)
This weapon fires LMG ammo, but uses assault rifle ranges. It includes a rating 2 gas vent on the barrel.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 2 30 (c) SA 6S 7.5 10/7 days 800¥ 2.5 2
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 3 6 (cy) SS 10M 2.5 6/24 hrs 375¥ 1.5 —
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 6L/pellet .5 4/60 hrs 50¥ 1.25
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 3 1 (m) SS as net 3.5 6/3 days 500¥ 2.5 —
Per net:
Conceal Damage Weight Availability Cost Street Index
5 10S Stun 1 6/48 hrs 100¥ 2
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Cannon — 5 (m) SS 25D 35 — 113,700¥ — 5
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Shotgun 1 4 (m) SA 9S 7 12/4 days 800¥ 2.1
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Light Pistol –2 2 or 20 SA 10M 5 24/21 days 95,000¥ 3.5 —
The M40 uses a 6-shot battery for “ammunition.” This costs 50¥, Availability 10/7 days, Street Index 3.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 1 6 (c) SS special 8.5 — 3,500¥ — —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 5 7 (c) SA 10M 2.5 4/24 hrs 460¥ 1 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Cannon — 8 (c) SS 18D 23 20/14 days 6,100¥ 2 1
69
Militech AM-3 “Anti-Matter Rifle” (p. 41) 1-J(K)
If the target is missed (i.e., no successes are rolled on the Gunnery skill test to fire this weapon), the firer
must resist 6L Stun damage with his Body, using one-half Impact armor. If all ones are rolled on this test, the
weapon is dropped.
If the firer is standing up during firing, he must roll a Body test, target number 6, to avoid being knocked
over. If knocked over, the target is automatically missed, and the firer must resist 6M Stun, in addition to the
6L Stun for missing the target.
The AM-3 has a magnification 3 telescope sight (top mount), shock pads (stock mount), internal smartlink,
and a gas vent rating 2 (barrel mount). It uses Missile Launcher ranges, though the weapon is an assault can-
non.
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Cannon — 5 (c) SS 20D 26 20/14 days 8,000¥ 3 3
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Assault Rifle 3 12 (c) SA missile 3.5 10/7 days 4,500¥ 2 —
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index
Assault Rifle –2 1 (m) SS missile .75 8/5 days 2,000¥ 1.9
Mark 1:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 5 5 (cy) SA see above 1.5 11/14 days 325¥ 2.5 —
Mark 2:
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy Pistol 6 7 (cy) SA see above 1.5 12/14 days 400¥ 3 —
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
9 +1 Power .15 6/48 hrs 15¥ 2
CHROMEBOOK 2
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
9 normal .15 6/48 hrs 15¥ 2
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
9 –2 Power, .25 8/60 hrs 20¥ 1.5
Stun damage
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
9 special .25 8/4 days 40¥ 2
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
9 3L .15 4/24 hrs 15¥ 1.5
Type Conceal Ammo Mode Damage Weight Availability Cost Street Index RC
Heavy 3 6 (c) SS 10S Stun 3.5 8/72 hrs 1,950¥ 2.5 —
Creatures with wide-band hearing get a +2 modifier to the Body Test target number. Targets equipped
with hearing improvements also get modifiers to the Body test, per the next table:
Cyberware Modifier
High Level Hearing +2
Low Level Hearing +1
Hearing Amplification +2
Damper –4
Select Sound Filter –rating (if switched on)
71
Conceal Rating Weight Availability Cost Street Index
— 6 25 14/7 days 19,000¥ 4
AMMUNITION
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 see above .5 16/14 days 80¥ 4
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 see above .25 16/14 days 80¥ 4.5
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 +1 Power .5 12/10 days 100¥ 4.5
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 Stun .5 3/12 hrs 10¥ .75
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 Stun .5 4/18 hrs 30¥ 1
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 gas .5 6/48 hrs 50¥ 1.1
73
Flare Shotgun Shells (p. 47) As Weapon
Only available for Shotguns. Works like a micro flare (p. 46, Street Samurai Catalog/p. 295, SR3). Damage
is 6M if fired against a living target. The flare also has a Firesetting Rating 5 (see p. 72, Tech Specs).
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 6M .5 4/24 hrs 50¥ 1
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 none .5 3/12 hrs 40¥ .8
Per 10 rounds:
Conceal Damage Weight Availability Cost Street Index
8 none .5 4/24 hrs 60¥ 1
P R O P E L L E D /H A N D G R E N A D E T Y P E S
Per round:
Conceal Damage Weight Availability Cost Street Index
8 11S .1 14/10 days 75¥ 2.5
Per round:
Conceal Damage Weight Availability Cost Street Index
8 splatballs .1 6/48 hrs 10¥* 1
* plus cost of splatballs
b) Incendiary 3-I(J)
Has a Firesetting Rating of 6.
f) Concussion 4-I(J)
No changes.
Type Conceal Damage Power Level Weight Availability Cost Street Index
HEP (Cratering) 8 4S — .1 4/6 days 30¥ 1.5
Incendiary 8 6M –6 per meter .1 8/7 days 30¥ 2
Offensive Frag 8 6S –3 per meter .1 5/7 days 25¥ 2
Defensive Frag 8 6M –3 per meter .1 5/7 days 20¥ 2
Smoke/Tear Gas 8 gas — .1 6/7 days 20¥ 2.5
Concussion 8 8M Stun –2 per meter .1 5/6 days 15¥ 2
Flash Bomb 8 4L –1 per meter .1 4/72 hrs 15¥ 1.2
75
Stench Bomb (p. 49) Legal
Anyone in the area must roll a Willpower (8) test every turn. If no successes are rolled, the person must
leave the area on his next action. Characters with a switched-on olfactory booster (p. 62, Shadowtech) add
the booster’s rating to the target number, while characters with some sort of filter mask may have a lower
target number (gamemaster’s discretion).
W E A P O N M O D I F I C AT I O N S
T EAMS
Convert all prices from eurodollar (eb) to nuyen (¥) on a one-to-one ratio. Stats for NPCs are for humans;
apply metahuman Attribute modifiers as appropriate.
The BI and In Attributes stand for Body Index and Initiative Dice, respectively. If an “H” appears behind
the NPC’s armor ratings, the armor is Hardened—that is, attacks with a Power Level less than or equal to the
armor’s rating will cause no damage to the wearer at all.
Sphere Driver/Representative
B Q S C I W E M R BI In Armor
4 4 4 3 3 3 3.4 — 3 — 3+1D6 3/2
Skills: Athletics 4, Car 6, Etiquette (Corporate) 2, Firearms 3, Unarmed Combat 2, Winged 2
Cyberware: Chipjack, Cybereyes with Flare Compensation and Low-light, Datajack, Vehicle Control Rig (1)
Gear: Light Armor Jacket (3/2), Pocket Computer (50 Mp), Sternmeyer Stakeout 10 [Shotgun, 10 (m), SA, 9S,
10/20/50/100, 50 Regular rounds], Vehicle (type and model vary)
Threat/Professional Rating: 2/3
77
Commo/ECM Trooper
B Q S C I W E M R BI In Armor
4 4(5) 4(5) 2 4 3 1.55 — 4(6) .8 6+2D6 6/5 Hardened
Skills: Cybertechnology 2, Electronics 4, Electronics (B/R) 5, Firearms (B/R) 1, one Vehicle skill (conc. Remote Oper-
ations) 3
Cyberware: Chipjack, Cyberears with Damper, Cybereyes with Flare Compensation, Low-light and Thermographic,
Datajack, Dermal Plating (1), Radio with Commlink-VIII and Crypto Circuit HD (7), Smartlink, Wired Reflexes (1)
Bioware: Muscle Augmentation (1)
Gear: Assault Rifle with 10 clips Regular, Electronics Toolkit, Head-up Display (50 Mp), MetalGear (6/5 Hardened),
Remote Control Deck (2), Weapons Toolkit, Wrist Computer (100 Mp)
Threat/Professional Rating: 3/3
Common Trooper
B Q S C I W E M R BI In Armor
4 4 4 2 5 3 .45 — 4(6) 0 6+2D6 6/5 Hardened
Skills: Armed Combat 4, Athletics 4, Demolitions 4, Firearms 4, Gunnery 4, Military Theory 2, Stealth 4, Unarmed
Combat 4
Cyberware: Chipjack, Cyberarms (both arms), Cyberears with Damper, Cyber-eyes with Flare Compensation, Low-
light and Thermographic, Datajack, Dermal Plating (1), Smartlink, Wired Reflexes (1)
Gear: Assault Rifle with 20 clips Regular, Knife [4L], 4 Offensive Grenades, MetalGear (6/5 Hardened), Ration Bars
(20 days), 3 Smoke or Gas Grenades, Survival Kit
Threat/Professional Rating: 5/3
EMP grenade (p. 47, Chromebook), Biotech-Askari motion restraint bombs (p. 48, Chromebook), Sharpwire
net underbarrel mount (p. 58, Chromebook 2), Pursuit Security, Inc. webgun (p. 37, Chromebook 2), Techtron-
ica M-40 pulse rifle (p. 39, Chromebook 2)
Team Leader
B Q S C I W E M R BI In Armor
5(6)5(6) 5(6) 3 5 5 .7 — 5 1.6 5+2D6 6/5 Hardened
Skills: Armed Combat 5, Athletics 6, Etiquette (Corporate) 4, Etiquette (Street) 5, Firearms 6, Leadership 6, Military
Theory 4, Stealth 7, Unarmed Combat 5
Cyberware: Boosted Reflexes (1), Bone Lacing (1), Chipjack, 2× Datajack, Muscle Replacement (1), Olfactory
Booster (4), Smartlink, Vehicle Control Rig (1)
Bioware: Orthoskin (2), Pain Editor
Gear: Arasaka WSA [Heavy Pistol, 15 (c), SA, 9M, 5/15/30/50, Internal Smartlink, Silencer, 3 clips Regular ammo],
MetalGear (6/5 Hardened), Militech Bulldog [Shotgun, 21 (c), SS/BF/FA, 9S, 10/20/50/100, Internal Smartlink, 5 clips
APDS]
Pocket Computer (50 Mp), Smartgoggles with Low-light, Tanaka *Exec* Line suit (0/0), Wrist-Model Phone with Flip-
Up Screen
Threat/Professional Rating: 4/3
MedTech
B Q S C I W E M R BI In Armor
4 4 4 3 4(5) 4 4.3 — 4 0 4+1D6 3/1
Skills: Biology 5, Biotech 7, Cybertechnology 6
Cyberware: Cyberhand with Air Hypo, 2x Datajack, Encephalon (1), Skillwires (3), Softlink (2)
Gear: Malorian Arms Sub-Flechette Gun [SMG, 10/30 (c), BF/FA, 6S(f), Improved Gas Vent (3), 5 clips Flechette],
MedicGear Combat Medical Armor, Medkit, Medkit Supplies, Skillsofts [Firearms 3, Unarmed Combat 3, Stealth 3],
Smartgoggles with Low-light and Thermographic, Stabilization Unit (2)
Threat/Professionality Rating: 3/3
CHROMEBOOK 2
Basic Operative
B Q S C I W E M R BI In Armor
5 5 5 3 4 4 4.3 — 4 0 4+1D6 6/5 Hardened
Skills: Armed Combat 4, Athletics 5, Etiquette (Street) 4, Firearms 4, Stealth 6, Unarmed Combat 5
Cyberware: Chipjack, Datajack, Muscle Replacement (1), Retractable Spurs
Gear: 4× AFR-7 Flash Grenade, 4× Defensive Grenade, 2× EMP Grenade, Federated Arms Light Assault 15 [AR, 30
(c), SA/BF, 8M, 15/40/100/250, Internal Smartlink, 10 clips APDS], MetalGear (6/5 H)
Threat/Professional Rating: 4/3
Netrunner
B Q S C I W E M R BI In Armor
4 4 3 4 5 4 4.1 — 4 .6 4+1D6 3/0
Skills: Computer 8, Computer (B/R) 7, Cybertechnology 5, Electronics 6
Skillsofts: Firearms (SMG) 3, Stealth 4
Cyberware: 3× Datajack, Encephalon (1), Skillwires (4)
Bioware: Pain Editor
Gear: Armor Clothing (3/0), Fuchi Cyber-6 Cyberdeck [Bod-5, Evasion-5, Masking-5, Sensors-5, Analyze-4, Attack-6,
Deception-6, Sleaze-6, Slow-5], Militech Viper [SMG, 40 (c), SA/BF/FA, 6M, 10/40/80/150, 5 clips Regular]
Threat/Professionality Rating: 4/3
A Typical Autojok
B Q S C I W E M R BI In Armor
3 3 2 4 5 4 5.2 — 4 0 4+1D6 5/3
Skills: Computer (Software) 6, Computer (B/R) 7, Electronics 6, Etiquette (Street) 4, Firearms (Pistol) 4, Unarmed
Combat 3
Cyberware: Chipjack, 3× Datajack
Gear: Arasaka WSA [Heavy Pistol, 15 (c), SA, 9M, 5/15/30/50, Internal Smartlink, Silencer, 3 clips Regular ammo],
Concealable Holster, Fuchi Cyber-4 Cyberdeck [Response Increase (2), Bod-6, Evasion-6, Masking-8, Sensors-7, Ana-
lyze-5, Attack-6, Browse-8, Deception-6, Medic-5, Mirrors-4, Sift-3, Sleaze-6]
Threat/Professional Rating: 4/3
F ULL BODY
REPLACEMENT
Full borgs are described adequately on pp. 63-65 before being transformed into a full borg, the
of Chromebook 2, but the following additions need gamemaster decides for each item whether or not
to be made for their use in Shadowrun. it can stay. Mostly, things that don’t affect the brain
Full ’borgs can only be created by clinics capable and/or digestive system must be removed while
of cybermancy. Since there are about 5 or 6 of others can be left in place, though the doctors may
these in the world, don’t expect to see ’borgs on simply decide to remove everything. Instead of
every street corner just yet… Even if, due to the each ’borg having a rating that indicates for how
character taking custom-grade cyberware, the Es- many Body and Essence points of bioware and cy-
sence cost drops to or below 6, cybermancy is still berware can be installed, the ’borg has been given
required. an Essence cost, very simple. You can install as
Body, Quickness, and Strength are those listed much extra cyberware and bioware as you want (up
in the ’borg’s stats; these figures totally replace to gamemaster’s discretion, as always) but must
those of the original character (hey, you are repla- pay the normal Body or Essence costs for it, getting
cing almost all of your meat…). The character’s yourself further in trouble as far as cybermancy is
Mental Attributes remain as they were. concerned…
If the character had any bioware or cyberware All full ’borgs come equipped as standard with
79
an automatic-medication system and an invoked km/h (equivalent to Quickness 35, counts as
memory stimulator (see Cybertechnology page 80 running) underwater. Essence cost: 1.2
for both). These are not listed in their descriptions Long-Range Radio: Range 50 km, with 10 chan-
but you can bet your ass they’re included in the nels. Essence cost: .75
overall product. Yes, even if the ’borg’s Essence
cost is less than 6. Copernicus (p. 69)
Although all full ’borgs have a nuyen price listed The dual-purpose limbs can act just like arms,
in their description, ignore this. FASA has given no but at a +2 modifier to all target numbers due to
prices for cybermancy because it’s so damn ex- inferior dexterity.
pensive that no runner can pay for it anyway, and
anyone foolish enough to pay for a shadowrunner Body: 6
getting a full body conversion can pay the bill for Quickness: 7 ×3
the ’ware involved easily. Strength: 10
Essence Cost: 17.9
The Essence costs given below have been calcu- Unarmed Combat Damage: (str)M Stun
lated by adding up all the cyberware fitted into the Armor (B/I): 3/3
’borg in question. Each ’borg is assumed to have
four cyberlimbs, a cybertorso, a cyberskull, a data- OPTIONS PACKAGES
jack, and an invoked memory stimulator (a total Sensor Options
cost of 6.7 Essence), onto which the other bits are Flare Compensation: Essence cost: .1
added. Essence cost is for standard-grade cyber- Radar Sensor: 2 km range. Essence cost: .3
ware; if you want alpha, beta, or delta grade simply Radio Beacon: 100 km range. Essence cost: 1
multiply the entire ’borg’s Essence cost by the ap-
propriate multiplier for that cyberware. Most full
’borgs would be built at least as beta-grade, to cut
down on the Essence loss, and thereby making he
surgeon’s task easier. Full ’borgs are not available
as second-hand models.)
OPTIONS PACKAGES
Sensor Options
Sonar: 1 km range. If a full-power sonar pulse
(“ping”) is directed at a human at close range
(20 m), the person must resist 10L Stun dam-
age. Essence cost: .3
Spotlights: 100 m range, varies depending on
conditions. When used at close ranges, can
function the same way as a flash grenade (p.
44, Street Samurai Catalog). This only works
above water. Essence cost: .4
Weapon Options
Electrified Hull: Use requires a successful melee
attack. Damage is 10S Stun + Shock Weapon
rules (p. 103, SRII/p. 124, SR3). This electrifies
the entire surface of the borg. Essence cost: .6
Other Options
Caterpillar Drive: Maximum speed is approx. 45
CHROMEBOOK 2
Spotlights: 500 m range, varies depending on in ruthenium polymers (p. 94, Shadowtech)
conditions. When used at close ranges, can giving observers a +4 modifier to target num-
function the same way as a flash grenade (p. bers to spot the Eclipse. Essence cost: —
44, Street Samurai Catalog). Essence cost: .4
Other Options
Dual-Purpose Limbs: These can act just like arms,
but at a +2 modifier to all target numbers due
to their inferior dexterity. Essence cost: 1 per
limb
Electromagnetic Shielding: Hardened surface and
heat-reflective surface. Essence cost 1
Grapple Line: 20 m range, otherwise treat as
grapple gun (p. 43, Street Samurai Catalog/p.
195, SR3). Essence cost: .7
Gyroscope: Gives the user an additional die for all
Athletics-based skill tests, and also an addi-
tional die to remain standing after taking dam-
age (Stopping and Knockdown, p. 91, SRII or
Knockdown, p. 124, SR3). Essence cost: .1
Maneuver Verniers and Back Thruster: This sys-
tem gives –2 modifier to the target number of
any test made to maneuver in zero-G, and al-
lows acceleration of 5 m/s2. There are 20
seconds of burn for the thruster, and 12 hours
of maneuvering for the verniers. Refuelling
pods cost 5,000¥ each. Essence cost: 2
Magnetic Hands & Feet: Essence cost: .2
Toolhand: Contains a powerful screwdriver, a vac-
solderer, a micro-probe, and a small wirecutter.
Essence cost: .3
OPTIONS PACKAGES
Sensor Options
Damper: p. 260, SRII/p. 299, SR3. Essence cost: .1
Hearing Amplification: p. 78, Street Samurai Cata-
log. Essence cost: .2
Homing Tracer: A standard signal locator, p. 258,
SRII/p. 292, SR3. Essence cost: .2
Radio with level 4 Crypto Circuit HD: p. 260,
SRII/p. 298, SR3 and p. 77, Street Samurai
Catalog. Essence cost: .75 for radio, .1 for
Crypto Circuit HD
Weapon Options
Dartgun, Finger-Bomb, Gas Sprayer, and Lock-Pick
Fingers: see p. 32, Chromebook. Essence cost:
—
Retractable Monoblade: A retractable hand blade,
p. 36, Cybertechnology/p. 302, SR3. Essence
cost: .25
Silenced Pop-Up Gun: A Light Pistol cybergun (p.
86, Street Samurai Catalog) with silencer and
smartlink. Essence cost: .35 for pistol, .1 for si-
lencer, .25 for smartlink
Venomhand: Not available.
Other Options
Chameleon Covering: The whole body is covered
81
ECM Generator: Gives the Eclipse an ECM/ECCM
rating of 4 (p. 184, SRII/p. 289, SR3). Essence Brimstone (p. 74)
cost: .7 Body: 7
Gyro-Balancer: Gives the user an additional die Quickness: 7 ×3
for all Athletics-based skill tests, and also an Strength: 11
additional die to remain standing after taking Essence Cost: 16.15
damage (Stopping and Knockdown, p. 91, SRII Unarmed Combat Damage: (str)M Stun
or Knockdown, p. 124, SR3). Essence cost: .1 Armor (B/I): 3/3
Grip Foot: Gives the user an extra die for Athletics
(Climbing) skill tests. Essence cost: .6 OPTIONS PACKAGES
IR Thermal Dam: Gives all observers using Ther- Sensor Options
mographic vision a +5 modifier to all target Hearing Amplification with Damper and level 5
numbers to spot the Eclipse. Essence cost: .5 Select Sound Filter: pp. 78 and 82, Street
Pain Editor: p. 26, Shadowtech. Body cost: .6 Samurai Catalog and p. 260, SRII/p. 299, SR3.
Secret Spaces: 5 cm × 15 cm × 5 cm large, one in Essence cost: .2 for Hearing Amplification, .1
each leg. Essence cost: — for Damper, .2 for Select Sound Filter.
Sound Canceller: Gives all listeners a +3 modifier Radar Sensor: 100 m range. Essence cost: 1
to all target numbers to hear the Eclipse. Es- Radio: p. 260, SRII/p. 298, SR3. Essence cost: .75
sence cost: .5 Other Options
Stealth Foot: Gives the user an extra die for CO2 Fire Extinguisher: If used as a weapon, target
Stealth skill tests in order to move silently. Es- must roll a Quickness (6) test to avoid being
sence cost: .2 blinded for 1D6÷2 turns. Essence cost: .7
Wired Reflexes level 1: p. 261, SRII/p. 302, SR3. Light Bars: These can not be used to blind, just as
Essence cost 2 signals. Essence cost: .2
Pain Editor: p. 26, Shadowtech. Body Cost: .6
Enforcer (p. 73) Waterhose System: See water cannon, p. 253,
Body: 6 SRII/p. 307, SR3. Essence cost: 1.3
Quickness: 10 ×4
Strength: 10 Gemini (p. 76)
Essence Cost: 15.6 To notice that this is not a real human requires a
Unarmed Combat Damage: (str+2)M Stun Perception (10) test. If using thermographic vision
Armor (B/I): 3/3 or a Scanman, or other such sensors, the target
number drops to 3. Astral perception immediately
OPTIONS PACKAGES reveals the Gemini to be a ‘borg. The actual Body
Sensor Options and armor ratings can not be increased.
Thermographic, Low-light, and Flare Compensa-
tion: p. 260, SRII/p. 300, SR3. Essence cost: .2 Body: 6
Vision Magnification level 1: p. 85, Street Samurai Quickness: 7 ×3
Catalog/p. 300, SR3. Essence cost: .1 Strength: 10
Video Recorder: A Video Link, p. 84, Street Essence Cost: 11.7
Samurai Catalog. Essence cost: .5 Unarmed Combat Damage: (str)M Stun
Weapon Options Armor (B/I): 3/3
Grenade Storage: Can hold 3 hand grenades or
bombs of any type. Essence cost: .3 OPTIONS PACKAGES
Leg Holster: Can hold any type of pistol or small Other Options
SMG (gamemaster’s decision), as well as a “Disguise” Option: This allows the cyborg to alter
spare clip of ammo. Essence cost: .4 its skin tone and facial features, effectively giv-
Taser Grips: Cyberarm Tasers, p. 36, Cybertechno- ing the borg 2 extra dice to roll on a skill test to
logy. Essence cost: 0 disguise itself. This is not a standard feature,
Other Options but costs 10,000¥. Essence cost: .5
Black Book Micro-Computer: See p. 15, Chrome- Sexual Implant: No changes. Essence cost: .5
book 2. Essence cost: .4
Boosted Reflexes level 1: p. 87, Street Samurai
Catalog/pp. 302-303, SR3. Essence cost: .5
Headware Memory: 120 Mp headware memory, to
store video images. Essence cost: 1.2
Light Bars: Cannot be used as blinders, just as
signals. Essence cost: .2
Striptape Dispenser: Holds 12 plastic restraints (p.
258, SRII/p. 294, SR3). Essence cost: .2
CHROMEBOOK 2
Wingman (p. 77) Dragoon (p. 81)
Body: 6 Use the full Impact armor value against lasers,
Quickness: 7 ×3 instead of halving it. The Behavioral Inhibitor Pro-
Strength: 10 gram does what is described on p. 82 of the
Essence Cost: 16.8 Chromebook 2, but also effectively halves the Bor-
Unarmed Combat Damage: (str–1)M Stun g’s Intelligence stat (rounding up).
Armor (B/I): 3/3
Body: 10
OPTIONS PACKAGES Quickness: 17 ×4
Sensor Options Strength: 16
Flare Compensation: p. 260, SRII/p. 300, SR3. Es- Essence Cost: 19.9
sence cost: .1 Unarmed Combat Damage: (str)M Stun
Locator Beacon: A radio signal with 100 km range. Armor (B/I): 4/4 (Hardened)
Essence cost: .3
Optical Magnification level 3: p. 85, Street OPTIONS PACKAGES
Samurai Catalog/p. 300, SR3. Essence cost: .2 Sensor Options
TimeSquare Plus: p. 38, Chromebook. Essence Cyberaudio: has the following audio installed
cost: .3 (cannot be changed): hearing amplification,
Weapon Options damper, eadio, crypto circuit HD (9), commlink
Leg Holster: Can hold any pistol or small SMG, (6). Total Essence cost: 1.45
plus one clip of ammo. Essence cost: .4 Front Optic Mount: has the following optics in-
Survival Blade: A retractable spur, p. 261, SRII/p. stalled (cannot be changed): low-light, thermo-
302, SR3. Essence cost: .3 graphic, electronic magnification (3), flare
Other Options compensation, TimeSquare Plus. Total Essence
Datajacks: Two extra datajacks, p. 260, SRII/p. cost: .9
298, SR3. Essence cost: .2 per datajack Twin Sensory Booms: No changes. Essence cost:
Gyroscope: Gives the user an additional die for all —
Athletics-based skill tests, and also an addi- Weapon Options
tional die to remain standing after taking dam- none installed, but all four limbs have quick-
age (Stopping and Knockdown, p. 91, SRII or change mounts.
Knockdown, p. 124, SR3). Essence cost: .1 Other Options
Parachute: Cannot work under 70 m. Essence Ambidexterity Subprocessor No changes. Essence
cost: 1 cost: .1
Vehicle Control Rig level 2: p. 261, SRII/p. 302, Ammo Hopper: No changes. Essence cost: —
SR3. Essence cost: 3 Autoinjector: No changes. Essence cost: .1
Black Box Recorder Every minute of recording re-
Samson (p. 79) quires 1 Mp; comes with 60 Mp memory. Es-
Body: 9 sence cost: 1
Quickness: 7 ×3 Chipware Socket: Level 4 skillwires with built-in
Strength: 14 chipjack (p. 261, SRII/pp. 298 and 302, SR3).
Essence Cost: 15.8 Total Essence cost: .8
Unarmed Combat Damage: (str+2)M Stun Combat Crystal: +1 to Initiative and 1 extra die
Armor (B/I): 3/3 for Perception tests. Essence cost: .4
Chronometer: No changes. Essence cost: —
OPTIONS PACKAGES Environmental Assimilation System: If the Dra-
Sensor Options goon is standing still, observers get a +2 modi-
Flare Compensation: p. 260, SRII/p. 300, SR3. Es- fier to all target numbers to spot it, +1 if it is
sence cost: .1 moving. Essence cost: 1.1
Radiation Detector: No changes. Essence cost: .7 IFF Transponder: No changes. Essence cost: .15
TimeSquare Plus: p. 38, Chromebook. Essence Interchangable Biopod: No changes. Essence cost:
cost: .3 2
Other Options IR Thermal Dam: Gives all observers using Ther-
Arc Welder: Can cut through Barrier Rating 12, mographic vision a +5 modifier to all target
and does 8D damage if used as a weapon (use numbers to spot the Dragoon. Essence cost: .5
one-half Impact armor). Has a Firesetting rat- Locator Beacon: A rating 5 standard tracking sig-
ing of 6. Essence cost: 1.2 nal (p. 258, SRII/p. 292, SR3). Essence cost: .05
Radiation Shielding: No changes. Essence cost: — Micro-Computer: No changes. Essence cost: .4
Techscanner: Allows the user to roll 1 extra die for Pain Editor: p. 26, Shadowtech. Body cost: .6
any Build/Repair skill. Essence cost: .6 Satellite Link: No changes. Essence cost: .5
Toolhands: No changes. Essence cost: .3 per hand Shielding: No changes. Essence cost: —
83
OPTIONS FOR F U L L B O DY C O N V E R S I O N S
V EHICLES
A E R O DY N E S
All aerodynes are vectored thrust low-altitude vehicles, similar to T-birds but for civilian applications. They
are extremely uncommon in Shadowrun, for this reason double their Availability target number and time, as
well as their Street Index.
JET TURBINES
Aerodyne (S) 80/200 80/650 28 70 3,000 10,000 2 0.2 0.3 700 1,000
Aerodyne (M)100/225100/700 25 65 5,000 15,000 1 0.1 0.3 1,000 1,500
Aerodyne (L) 100/200100/650 20 55 7,500 22,500 1 0.1 0.25 1,200 2,200
Zeppelin (M) 105 375 8 23 7,000 20,000 1 0.25 0.5 2,000 750
Zeppelin (L) 70 350 5 17 7,000 50,000 1 0.10 0.25 2,000 1,000
SRII STATS
Handling Speed B/A Sig Apilot Cost
Aerocop 4* 330/465* 4/2 4* 3 1,500,000¥
Seating: twin bucket seats (ejection) + twin bench Access: 2 standard
Economy: .5 km per liter Fuel: IC/1,200 liters
Cargo/Storage: 5 CF trunk
Accessories: crash cage, computer link to police HQ, loudspeaker,
police strobe lights, radio, spotlight
* when on the ground (using its wheels), the AV-3 has Handling 4/8, Speed 80/200, and Signature 7
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 100/310 65 4 2 1
Autonav Pilot Sensor Cargo Load
3 — 0 0 4,670
Seating: 2 ejection bucket seats + 2 bench Setup/Breakdown: NA
Entry Points: 2 Landing/Takeoff: VSTOL
Fuel: Jet (1,000 liters) Economy: .1 km/liter
Point Value: 3,720 Cost: 1,860,000¥
Template: Aerodyne (M) Reference: Chromebook 2
Other Features: Concealed armor, crash cages (front seats only),
electronics port, remote mini turret (excl. weapon)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Family Flier 5 100/200 3/1 0 2 500,000¥
Seating: twin + quad bucket seats Access: 2 standard + double-size rear
Economy: 1 km per liter Fuel: IC/400 liters
Cargo/Storage: 4 CF trunk Accessories: APPS™
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 100/225 33 4 1 1
Autonav Pilot Sensor Cargo Load
2 — 0 4 4,320
Seating: 2 bucket + 2 bucket + 2 bucket Setup/Breakdown: NA
Entry Points: 2 doors + 2 double-sized Landing/Takeoff: VSTOL
Fuel: Jet (1,070 liters) Economy: .3 km/liter
Point Value: 3,738 Cost: 935,000¥
85
Template: Aerodyne (M) Reference: Chromebook 2
Other Features: APPS™, concealed armor
SRII STATS
The FanMaster can not float if more than 100 CF of cargo is loaded. The enclosed-van model costs 20,000¥
extra.
Handling Speed B/A Sig Apilot Cost
FanMaster 5* 35/135* 3/2 4 2 200,000¥
Seating: triple bucket seats Access: 2 standard
Economy: 8 km per liter Fuel: IC/100 liters
Cargo/Storage: 300 CF storage Accessories: boat hull modification
* in water, Handling is 6, and Speed is 3/7.
SR3 STATS
The FanMaster can not float if more than 250 kg of cargo is loaded. The enclosed-van model costs 20,000¥
extra.
Handling Speed Acceleration Body Armor Signature
4 90 10 4 2 2
Autonav Pilot Sensor Cargo Load
2 — 0 100 750
Seating: 3 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Diesel (400 liters) Economy: 2 km/liter
Point Value: 866 Cost: 220,000¥
Template: Medium Hovercraft Reference: Chromebook 2
Other Features: Concealed armor, hovercraft water seals
SRII STATS
Handling Speed B/A Sig Apilot Cost
Mach 3 265/665 2/1 2 3 1,300,000¥
Seating: twin bucket seats Access: 2 standard
Economy: .5 km per liter Fuel: IC/1,200 liters
Cargo/Storage: 2 CF trunk Accessories: audio and video entertainment system
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 100/445 65 4 1 1
Autonav Pilot Sensor Cargo Load
3 — 0 5 5,020
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: VSTOL
Fuel: Jet (1,200 liters) Economy: .3 km/liter
Point Value: 3,990 Cost: 1,500,000¥
Template: Aerodyne (M) Reference: Chromebook 2
Other Features: Audio and video entertainment system,
concealed armor
SRII STATS
Handling Speed B/A Sig Apilot Cost
Swan 5 135/265 3/2 4 3 800,000¥
Seating: twin + single bucket seats Access: 2 standard
Economy: .6 km per liter Fuel: IC/1,200 liters
Cargo/Storage: 5 CF trunk Accessories: APPS™, crash cage
CHROMEBOOK 2
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 100/265 45 4 2 1
Autonav Pilot Sensor Cargo Load
3 — 0 5 4,830
Seating: 2 bucket seats + 1 bucket seat Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: VSTOL
Fuel: Jet (1,200 liters) Economy: .3 km/liter
Point Value: 3,810 Cost: 1,450,000¥
Template: Aerodyne (M) Reference: Chromebook 2
Other Features: APPS™, crash cage
GROUND CARS
SRII STATS
Handling Speed B/A Sig Apilot Cost
Crowder 5/10 25/55 1/1 6 1 9,000¥
Seating: twin bucket seats Access: 2 standard
Economy: 2 PF per km Fuel: Elec/250 PF
Cargo/Storage: 2 CF trunk
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 75 4 3 0 5
Autonav Pilot Sensor Cargo Load
0 — 0 2 40
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Electric (320 PF) Economy: 1 km/PF
Point Value: 255 Cost: 25,500¥
Template: Commuter/Subcompact Reference: Chromebook 2
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
Max Interceptor3/8 65/240 2/2 2 2 140,000¥
Seating: twin bucket seats + bench Access: 2 standard
Economy: 8 km per liter Fuel: MultiF/160 liters
Cargo/Storage: 2 CF trunk
Accessories: both bucket seats have Armor 2, fire extinguisher,
loudspeaker, police radio, police strobe light, satellite uplink for
onboard computer, spotlight
87
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/8 160 12 3 1 2
Autonav Pilot Sensor Cargo Load
2 — — 2 5
Seating: 2 bucket seats + 1 bench Setup/Breakdown: NA
Entry Points: 2 standard Landing/Takeoff: NA
Fuel: Gasoline (160 liters) Economy: 8.1 km/liter
Point Value: 514 Cost: 51,500¥
Template: Sportscar Reference: Chromebook 2
Other Features: Armored bucket seats (armor 2), fire extinguisher,
loudspeaker, police radio, police strobe light, satellite uplink for
onboard computer, spotlight
SRII STATS
Handling Speed B/A Sig Apilot Cost
’51 Chevy 3/7 40/120 2/0 5 1 35,000¥
Seating: twin bucket seats + twin bench Access: 2 + 2 standard
Economy: 12 km per liter Fuel: MultiF/40 liters
Cargo/Storage: 6 CF trunk
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/7 120 6 3 0 4
Autonav Pilot Sensor Cargo Load
1 — 0 6 60
Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA
Entry Points: 2+2 doors Landing/Takeoff: NA
Fuel: Methane (500 bars) Economy: 1 km/bar
Point Value: 165 Cost: 16,500¥
Template: Sedan Reference: Chromebook 2
Other Features: none
M O T O RC YC L E S
SRII STATS
Handling Speed B/A Sig Apilot Cost
Ashigaru 3/8 40/95 1/0 6 1 3,500¥
Seating: 1 front + 1 rear Cargo/Storage: 1 CF underseat
Economy: 1 PF per km Fuel: ImpElec/280 PF
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 63 4 2 0 5
Autonav Pilot Sensor Cargo Load
1 — 0 1 25
Seating: 1 bench Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Electric (115 PF) Economy: .5 km/PF
Point Value: 70 Cost: 3,500¥
Template: Scooter Reference: Chromebook 2
Other Features: none
CHROMEBOOK 2
SRII STATS
Handling Speed B/A Sig Apilot Cost
Bermuda 3/5 60/205 2/0 2 1 15,000¥
Seating: 1* Cargo/Storage: 0 CF*
Economy: 25 km per liter Fuel: MultiF/20 liters
Accessories: off-road suspension (1)
* the standard model can carry only one passenger. For 1,000¥ extra, the bike can be fitted with a special seat
which allows carrying another passenger or 4 CF of cargo.
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/5 137 10 2 0 2
Autonav Pilot Sensor Cargo Load
1 — 0 0 50
Seating: 1 bucket Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (30 liters) Economy: 16 km/liter
Point Value: 209 Cost: 10,500¥
Template: Racing Cycle Reference: Chromebook 2
Other Features: none
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/4 90 4 2 1 4
Autonav Pilot Sensor Cargo Load
1 — 0 1 40
Seating: 1 bucket Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Methane (300 bars) Economy: 2 km/bar
Point Value: 254 Cost: 12,500¥
Template: Off-Road Bike Reference: Chromebook 2
Other Features: Concealed armor, off-road suspension (1)
89
A I RC R A F T AND M I N I -J ET S
SRII STATS
The aircraft carries a centerline hardpoint and one firmpoint on each wing. All are mounted forward. The
hardpoint has 3 CF of dedicated ammo storage, and is normally fitted with a Victory rotary assault cannon (p.
124, Rigger Black Book). Each firmpoint has 1 CF of dedicated ammo storage.
SR3 STATS
The aircraft carries a centerline hardpoint and one firmpoint on each wing. All are mounted forward. The
hardpoint has 3 CF of dedicated ammo storage, and is normally fitted with a Victory rotary assault cannon (p.
92, Rigger 2) with 1,000 rounds of ammunition.
SRII STATS
Comes with a forward-mounted centerline Hardpoint (with 3 CF of dedicated ammo storage), as well as
two firmpoints (with 1 CF of ammo storage each) on each wing. All fire forward. The hardpoint normally
mounts a Vigilant rotary autocannon (p. 124, Rigger Black Book).
SR3 STATS
Comes with a forward-mounted internal hardpoint mounting a Vigilant rotary autocannon (p. 92, Rigger 2)
with 500 rounds of ammo, as well as two firmpoints on each wing.
SRII STATS
Handling Speed B/A Sig Apilot Cost
Falcon 4 135/400 4/1 4 2 2,500,000¥
Seating: twin buckets seats + 6 bench Access: 2 standard + double size rear
Economy: 2 km per liter Fuel: 600 liters
Cargo/Storage: 50 CF cargo Landing/Take-off Profile: VSTOL/VSTOL
Sensors: Enhanced (2)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 135/280 20 6 1 4
Autonav Pilot Sensor Cargo Load
2 — 2 50 495
Seating: 2 bucket seats + 6 folding benches Setup/Breakdown: NA
Entry Points: 2 doors + 1 double-sized Landing/Takeoff: VSTOL
Fuel: Jet (600 liters) Economy: 2 km/liter
Point Value: 1,391 Cost: 350,000¥
Template: Twin Engine (Jet Propeller) Reference: Chromebook 2
Other Features: Concealed armor
SRII STATS
Handling Speed B/A Sig Apilot Cost
Hummingbird 3 400/800 4/2 2 3 1,500,000¥
Seating: twin + eight bucket seats Access: 2 standard
Economy: .25 km per liter Fuel: 4,000 liters
Cargo/Storage: 5 CF storage Landing/Take-off Profile: VTOL/VSTOL
Sensors: Enhanced (2) ECM: Security II (2)
Accessories: EnviroSeal™, fire extinguisher, Life Support System
(100 man-hours), telecom with 100 Mp, wet-bar
91
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3 535 30 6 2 3
Autonav Pilot Sensor Cargo Load
3 — 2 4 400
Seating: 2 bucket seats + 8 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: VSTOL
Fuel: Jet (2,400 liters) Economy: .5 km/liter
Point Value: 2,968 Cost: 1,113,000
Template: Twin Engine (Turbine) Reference: Chromebook 2
Other Features: Concealed armor, EnviroSeal™, fire extinguisher,
life support system (100 man-hours), telecom with 100 Mp, wet-bar
SII STATS
Has two forward-mounted hardpoints in the fuselage, and carries two firmpoints under each wing, also for-
ward-firing. Each hardpoint and each firmpoint has 2 CF of dedicated ammo storage. Each hardpoint is nor-
mally fitted with a Victory rotary assault cannon (p. 124, Rigger Black Book).
SR3 STATS
Has two forward-mounted hardpoints in the fuselage, and carries one firmpoint under each wing, also for-
ward-firing. Each hardpoint is fitted with a Victory rotary assault cannon (p. 92, Rigger 2) with 2,000 rounds
of ammunition.
AIRSHIPS
SRII STATS
Can carry up to 6,000 CF worth of cargo, strung underneath the ship, without speed loss. Speed is de-
creased to 30/60 when carrying up to 10,000 CF underneath the ship.
SR3 STATS
Handling Speed Acceleration Body Armor Signature
6 80 6 11 6 2
Autonav Pilot Sensor Cargo Load
2 — 1 338 11,270
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: VTOL
Fuel: Jet (12,000 liters) Economy: 1 km/liter
Point Value: 6,170 Cost: 925,500¥
Template: Jet Propeller Medium Zeppelin Reference: Chromebook 2
Other Features: concealed armor, living amenities (improved,
6 people)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Madison Avenue 6 20/45 5/1 9* 3 2,500,000¥
Seating: 1 bench Access: 1 hatch
Economy: .5 km per liter Fuel: IC/2,000 liters
Accessories: 6 m × 12 m electronic projection screens,
spotlights, video cameras
* Signature drops to 2 when the projection screens are turned on.
SR3 STATS
Handling Speed Acceleration Body Armor Signature
6 45 8 8 1 2
Autonav Pilot Sensor Cargo Load
1 — 1 52 830
Seating: 1 bench Setup/Breakdown: NA
Entry Points: hatch Landing/Takeoff: VTOL
Fuel: Jet (2,000 liters) Economy: .5 km/liter
Point Value: 1,835 Cost: 183,500¥
Template: Jet Propeller Zeppelin Reference: Chromebook 2
Other Features: Concealed armor, electronic port
SRII STATS
Handling Speed B/A Sig Apilot Cost
Sky Queen 5 55/135 10/9 7 4 20,000,000¥
Seating: twin + twin bucket seats Access: 2 + 4 standard
Economy: .1 km per liter Fuel: 32,000 liters
Cargo/Storage: 50 CF Accessories: 3 bars, crew compartment for 20 people,
sleeping accommodations for 150 people, 2 restaurants
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 135 5 15 9 1
Autonav Pilot Sensor Cargo Load
4 — 1 215 37,500
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 4 doors Landing/Takeoff: VTOL
Fuel: Jet (32,000 liters) Economy: .1 km/liter
Point Value: 22,981 Cost: 5,745,000¥
Template: Turbine Large Zeppelin Reference: Chromebook 2
Other Features: Concealed armor, ECM (3), internal rocket
mounts (6), living amenities (basic, 20 people; high, 150 people)
93
E XO T IC S
Cyberpunk 2020 uses different names for sur- Movement Multiplier remain the same) whenever
gery, so use the following conversion chart to the user is on his feet. If acquired with a tail, the
change them over to Shadowrun terms. See page legs allow one extra meter of movement. Digiti-
53 of Cybertechnology and page 114 of SRII for de- grade Legs cost 100,000¥, not 4,000¥.
tails about these types of surgery. (Unfortunately, I: Fur/Scales/Skinchange: if 3 or less is rolled
SR3 doesn’t include details for elective surgery, so on 2D6, the subject develops cancer. Curing takes
you’ll have to refer to one of the other books.) 1D6 months and costs 2,000¥ to 12,000¥.
J: Heavy Scales: gives Ballistic and Impact ar-
Cyberpunk Shadowrun mor ratings of 1, cumulative with worn armor.
Negligible (N) Minor Cosmetic K: Exoskeleton: gives Ballistic and Impact ar-
Minor (M) Minor Invasive mor ratings of 2, cumulative with worn armor, and
Major (MA) Major Invasive reduces Quickness by 2 (never below 1).
Critical (CR) Drastic Invasive M: Behavior Chip: removing a chip requires a
Willpower(6) test; each new attempt gets a +1 to
As far as therapy is concerned, use the rules giv- the Target Number, with a maximum of +6. The
en on pp. 101-102 of Chromebook 2, but convert chips have the following ratings (see p. 87, Shad-
the Eurodollar (eb) prices to nuyen on a 1:1 ratio. owtech): Addiction 6M, Tolerance 1, Strength 10.
The “Humanity Points Regained” part of the Ther- These things are almost BTLs, and are not so very
apy Costs And Effects table is not used. legal in most places.
N: ArmorWeave: an addition to orthoskin (p.
The table for exotic cyberware (p. 102 of 17, Shadowtech) and bone lacing (p. 42, Shadow-
Chromebook 2) remains in use, but convert the tech), this gives the user +1 Body, +1 Impact ar-
prices as listed above. The “HL” section of the table mor, and –1 Quickness. The subject must already
is converted as follows: divide the maximum that have orthoskin and bone lacing (both of any level)
can be rolled on the listed dice by 20 to find the to buy armorweave.
Body or Essence cost of the item (HL = 3D6, for in- O: Speed Grafts: Increases the Movement Mul-
stance, gives a Body or Essence cost of (3 × 6) ÷ tiplier for running by +1.
20 = .9). All items are considered to be bioware
(thus having a Body cost), except for natural fangs
and claws, retractable claws, digitigrade legs, exo- M I N O R E XO T I C P A C K A G E D E AL S
skeleton, frame alteration, behavior chip, and
speed grafts. These therefore have an Essence
cost. Me-Yow (p. 104)
The surgery type and cost is determined accord- Surgeries: Minor Cosmetic, 2× Major Invasive
ing to the rules on p. 114, SRII, and p. 6, Shadow- Total surgery cost: 51,000¥
tech). Availability is 6/7 days, and Street Index is 1 Body cost: 1.95
for all conversions. Essence cost: —
The notes remain large unchanged, though Price: 13500¥
some need minor adjustments:
Hickory, dicoky, dock (p. 104)
B: Mandibles: do (str)L damage in melee com- Surgeries: Minor Cosmetic, Major Invasive
bat, but have –1 Reach. Total surgery cost: 26,000¥
C: Natural Fangs: do no damage. Body cost: 1.05
D: Natural Claws: +2 to all Target Numbers re- Essence cost: —
quiring use of fingertips. Price: 11,000¥
G: Combat Tail: does (str)M Stun damage in
melee combat, with a +1 Reach. Tails with poison Do the Bunney Hop (p. 105)
stingers do (str)L for the stingers, plus the poison The bunny tail has a Body Cost of .1, cost 250¥)
damage. A stinger tail costs 500¥ more than a reg- Surgeries: 2× Minor Cosmetic
ular tail. Total surgery cost: 2,000¥
H: Digitigrade Legs: if acquired without a tail, Body cost: .25
reduces the number of meters that may be moved Essence cost: —
per turn by half (though actual Quickness and Price: 1,200¥
CHROMEBOOK 2
Hiss-s-s-s-s (p. 105) Graftables (p. 106)
The olfactory boost is a level 3 olfactory booster includes orthoskin (1), bone lacing (1), and wol-
(p. 62, Shadowtech) installed separately, and not vers (Tech Specs p. 17)
included in the minor facial modification. Surgeries: 2× Major Invasive, Drastic Invasive
Surgeries: Minor Cosmetic, Minor Invasive, Total surgery cost: 300,000¥
Drastic Invasive Body cost: 1.4
Total surgery cost: 256,000¥ Essence cost: 1.4
Body cost: 1.05 Price: 104,250¥
Essence cost: .8
Price: 14,500¥
M A J O R E X O T I C P AC K A G E S
F A N TA S Y P AC K A G E S
The Bear Necissities (p. 106)
Some races will need frame alteration in addi- Includes muscle augmentation level 2.
tion to anything listed below; use common sense: a Surgeries: 3× Drastic Invasive
troll converted into a dwarf…? Total surgery cost: 750,000¥
Body cost: 3.1
Elf (p. 105) Essence cost: 1.8
Surgeries: Minor Cosmetic Price: 113,500¥
Total surgery cost: 1,000¥
Body cost: .15 The Superman (p. 107)
Essence cost: — Includes muscle augmentation (2), bone lacing
Price: 1,000¥ (2), boosted reflexes (1), pain editor, Pacesetter
2000 heart, rebreather lungs, Lifesaver SinkWeave,
Dwarf or Halfling (p. 105) speedgrafts, and retinal modifications (low-light
–1 Quickness due to shorter legs, and Movement and thermographic).
Multiplier becomes 2. Surgeries: 6× Drastic Invasive
Surgeries: Minor Cosmetic, Major Invasive Total surgery cost: 1,500,000¥
Total surgery cost: 26,000¥ Body cost: 6.25
Body cost: .15 Essence cost: 2.05
Essence cost: .6 Price: 426,750¥
Price: 9,000¥
Hold That Tiger! (p. 107)
Ork/Goblin (p. 106) Surgeries: Minor Invasive, 3× Drastic Invasive
–1 Charisma. Total surgery cost: 755,000¥
Surgeries: Minor Invasive, Major Invasive, Body cost: 2.1
Drastic Invasive Essence cost: 3
Total surgery cost: 276,000¥ Price: 115,000¥
Body cost: 1.2
Essence cost: 1.2 Bug Out! (p. 108)
Price: 20,500¥
Slightly Buggy
Troll/Ogre (p. 106)
Includes cybereyes.
–1 Charisma.
Surgeries: Minor Invasive, 2× Major Invasive
Includes muscle replacement (1) and dermal
Total surgery cost: 55,000¥
plating (1), p. 261, SRII.
Body cost: 1.2
Surgeries: Minor Cosmetic, Major Invasive, 2×
Essence cost: .2
Drastic Invasive
Price: 17,000¥
Total surgery cost: 526,000¥
Body cost: .15
Essence cost: 2.7 Bughouse
Price: 35,500¥ Includes boosted reflexes (1), olfactory booster
(3), cybereyes with low-light, and cyberears.
Fishman (p. 106) Surgeries: 4× Drastic Invasive
Includes a rating 6 artificial gill (a variant of the Total surgery cost: 1,000,000¥
air filtration system, p. 261, SRII/p. 302, SR3). Body cost: 1.5
Surgeries: 2× Minor Cosmetic, Drastic Invasive Essence cost: 3
Total surgery cost: 252,000¥ Price: 64,500¥
Body cost: 1.05
Essence cost: .6 Aquaforms (p. 108)
Price: 101,000¥
Merman
95
The gill is a rating 6 artificial gill (a variant of the
air filtration system, p. 261, SRII/p. 302, SR3).
Surgeries: 2× Drastic Invasive
Total surgery cost: 500,000¥
Body cost: .9
Essence cost: 1.8
Price: 116,000¥
CHROMEBOOK 2
97
Chromebook
3
E QUIPMENT,
STUFF
Midnight Arms Smartgoggle Mirrorshades (p. 3)
ITEMS, AND
Can hold two vision-enhancing options such as low-light or thermographic, each option costing the same
4P-CA(N)
as for goggles, as on page 257 of SRII or p. 290, SR3. Only available in smartlink level 1 technology (p. 261,
SRII/p. 282, SR3).
Fibre-Optic Cable
Costs about 0.10¥ per meter for normal-quality cable. High-quality cable gives +1 Reaction to all deckers
and IC, as long as the entire cable route consists of this type of cable, which costs 1¥ per meter.
Repeaters
SRII STATS
This is a dedicated data line junction (p. 12, Virtual Realities), and is used purely for signal amplification.
The “right glitch” requires a successful Computer (10) test in the repeater’s node.
CHROMEBOOK 3
SR3 STATS
Not available.
Junctions
Not available (in Virtual Realities, use a dataline junction instead).
99
Raven® Interface Monitor (p. 5) Legal
Gives a –1 target number modifier while repairing cyberware.
MEDTECH
M A S E T T O T EC H C LO T H I N G
101
Raven® “Spider” MicroWaldo Bracer (p. 11) Legal
The user must jack into this waldo as well, and it basically provides another pair of hands. A cyberarm ver-
sion is also available.
Normal version:
Conceal Rating Weight Availability Cost Street Index
— — 2 6/72 hrs 7,000¥ 3
Cyberarm version:
Conceal Rating Weight Availability Cost Street Index
— — 2 8/72 hrs 8,000¥ 3.25
Normal version:
Conceal Rating Weight Availability Cost Street Index
— — 1 6/72 hrs 4,000¥ 3
Cyberarm version:
Conceal Rating Weight Availability Cost Street Index
— — 1 8/72 hrs 5,000¥ 3.25
Tight Beam
This has a range of about 1.5 kilometers. (In SR3, it has a Flux Rating of 2.)
Call Waiting
No changes.
Call Forwarding
No changes.
CHROMEBOOK 3
Weight Availability Cost Street Index
Tight Beam 3 2/12 hrs 200¥ 2
Call Waiting — always 50¥* —
Call Forwarding — always 50¥* —
* per month
T H E G RE AT O U T D O O R S
103
Esporma Environment Suit (p. 16) Legal
The suit provides a Barrier Rating of 6 to corrosive chemicals. Closing one “breathing” panel costs a
Simple Action. The sealed suit has a wearing time of 45 minutes, plus 15 minutes per two panels kept open.
Every 15 minutes over the duration, the wearer must roll a Body (4) test, otherwise all his or her Physical At-
tributes are halved for as long as he or she continues to wear the suit.
P H A RM A C E U T I C A L S
Timewarp 3-M1(X)
AddictionTolerance Strength Speed Vector Duration Availability Cost/dose Street Index
4P 3 5 1 turningestion, injection1D6+1 minutes 14/7 days 300¥
3
Effects: +2 Initiative
Crash Effects: 6L Stun damage [resist with Willpower]
Berserker 3-M1(X)
AddictionTolerance Strength Speed Vector Duration Availability Cost/dose Street Index
6P 3 3 immediate injection 1D6+1 minutes 14/7 days 400¥ 3
Effects: +1 Body, +1 Strength, +1 Willpower, +1 Reaction
Crash Effects: 6L damage [resist with Body]
Permanent Effects: Essence reduced by 1D6÷20 [resist with Willpower (6) test]
Stim 4P-M1(X)
AddictionTolerance Strength Speed Vector Duration Availability Cost/dose Street Index
— — — 1 turn injection 1D6+1 minutes 4/6 hrs 50¥ 2
Effects: negates injury modifiers to target numbers only, not to initiative
Crash Effects: Light Stun wound
CHROMEBOOK 3
Surge 4P-M1(X)
AddictionTolerance Strength Speed Vector Duration Availability Cost/dose Street Index
2P 4 5 1D6 minutes injection 1D6+1 hours 4/6 hrs 75 2
Effects: ignore food and sleeping needs, –1 target number to resist any Stun damage.
Crash Effects: all Attributes are halved [sleep 5 hours to get rid of this reduction]
Trauma I 4P-M1(X)
AddictionTolerance Strength Speed Vector Duration Availability Cost/dose Street Index
4P 2 10 immediate injection 1D6+1 turns 4/6 hrs 60¥ 2
Effects: as Trauma Patch
105
IEC Solodrinker (p. 20) Legal
Convert all prices from eb to nuyen at a 1:1 ratio. Availability for all is Always, Street Index is .75.
C YBERWARE
Note: For various systems, the Essence costs is in parentheses; in such a case, the Essence loss only ap-
ply when the system is installed in a natural limb; when placed in a cyberlimb, Essence cost is 0.
Flasher Legal
Functions as a flash pak (p. 45, Street Samurai Catalog/p. 283, SR3). Replacement bulbs are 25¥.
Flare Legal
Functions as a micro flare (p. 46, Street Samurai Catalog/p. 295, SR3). Replacement flares cost 75¥.
Ranges are Short 1-2m, Medium 3-15m, Long 16-40m, Extreme 41-80m.
Normal model:
Essence Cost Availability Cost Street Index
.1 4/24 hrs 3,000¥ .9
Logcompass:
Essence Cost Availability Cost Street Index
.2 6/24 hrs 3,000¥ .9
107
Bodyweight AutoInjector (p. 25) As Drug
For and additional 200¥, the AutoInjector can be wired to a Biomonitor. The reservoir can be refilled by
making a successful Biotech (3) skill test.
Kiroshi Optics “Tricloptics™” Third Eye Cyberoptic Implant (p. 28) Legal
One or more cybereyes in your forehead. Each eye can accommodate up to .25 points of Essence in addi-
tional vision enhancements.
Per eye:
Essence Cost Availability Cost Street Index
.1 2/24 hrs 5,000¥ .9
Wyzard Technologies Verbal-Eyes™ series “Windows of the Soul” (p. 32) Legal
Basic Option
Simply cybereyes. If the character already has cybereyes, this is a retrofit at the same cost (but no extra
Essence loss).
109
Essence Cost Availability Cost Street Index
Basic .2 3/24 hrs 7,500¥ .9
Video Imager .5 4/48 hrs 22,000¥ 1
Customized .5 4/48 hrs 24,000¥ .9
R ET R O C Y B E R WA R E
Though Shadowrun doesn’t mention any actual dates from which cyberware became common, it is sug-
gested to add approximately 25 years to all dates mentioned in this section of the Chromebook 3.
Block Choke Dodge Escape Grapple Hold Kick Strike Sweep Throw
Arasake-Te +1 +2 +1 +1 +1 +1 +1 +1 +1
Thamoc +1 +2 +2 +1 +1
111
Auditory Recognition Chips (p. 39) Legal
See the Visual Recognition Chips on page 47 of this book and page 76 of the Chromebook for details on
these chips’ usage. The only difference is that these are used to recognize sounds instead of pictures.
V EHICLES
SRII STATS
Handling Speed B/A Sig Apilot Cost
Violator 4 65/200 1/0 2 2 100,000¥
Seating: 1 front + 1 rear Cargo/Storage: 4 CF storage
Economy: 2 km per liter Fuel: IC/320 liters
Accessories: Datajack link, radio
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3 200 9 3 0 3
Autonav Pilot Sensor Cargo Load
1 — 0 5 390
Seating: 1+1 bucket seats Setup/Breakdown: NA
Entry Points: Landing/Takeoff: NA
Fuel: Methane (2,560 bars) Economy: 0.25 km/bar
Point Value: 368 Cost: 100,000¥
Template: Small Hovercraft Reference: Chromebook 3
Other Features: Datajack port, electronics port
SRII STATS
Handling Speed B/A Sig Apilot Cost
Daimyo 3/8 65/200 2/0 4 3 44,000¥
Seating: front + rear twin bucket seats Access: 2 standard + open top
Economy: 40 km per liter Fuel: IC/12 liters
Cargo/Storage: 2 CF underseat + 5 CF trunk Accessories: Anti-theft system (2), cellular phone, crash
cage, entertainment system
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/8 137 10 3 0 2
Autonav Pilot Sensor Cargo Load
3 — 0 6 50
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + open top Landing/Takeoff: NA
Fuel: Gasoline (60 liters) Economy: 8 km/liter
Point Value: 280 Cost: 28,000¥
Template: Sedan Reference: Chromebook 3
Other Features: Anti-theft system (2), crash cage, electronics port
CHROMEBOOK 3
SRII STATS
Handling Speed B/A Sig Apilot Cost
Wanderer 6/10 35/105 2/2 3 3 50,000¥
Seating: twin bucket seats + 3 bench Access: 2 + 1 standard
Economy: 25 km per liter Fuel: MultiF/30 liters
Cargo/Storage: 25 CF storage Accessories: Anti-theft system (4), cellular phone, crash
cage, environmental control system, fold-down bed
(sleeps two), radio
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/10 107 4 4 2 2
Autonav Pilot Sensor Cargo Load
3 — 0 232 430
Seating: 2 bucket seats + 3 bench Setup/Breakdown: NA
Entry Points: 2 doors + 1 door Landing/Takeoff: NA
Fuel: Diesel (250 liters) Economy: 4 km/liter
Point Value: 517 Cost: 52,000¥
Template: Van Reference: Chromebook 3
Other Features: Anti-theft system (4) with shock option,
concealed armor, crash cage, electronics port, EnviroSeal™ (gas),
living amenities (basic, 2 people)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Portabike 3/9 10/35 1/0 7 0 250¥
Seating: 1
Economy: 1 PF per km Power: Elec/215 PF
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 22 3 1 0 5
Autonav Pilot Sensor Cargo Load
0 — 0 0 10
Seating: 1 Setup/Breakdown: 1 minute
Entry Points: open Landing/Takeoff: NA
Fuel: Electric (125 PF) Economy: 2 km/PF
Point Value: ? Cost: 250¥
Template: none Reference: Chromebook 3
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
Roadcar 4/8 35/105 1/0 3 1 11,000¥
Seating: twin bucket seats Access: 2 standard
Economy: 35 km per liter Fuel: MultiF/30 liters
Cargo/Storage: 3 CF trunk Accessories: Crash cage
113
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 71 6 3 0 4
Autonav Pilot Sensor Cargo Load
1 — 0 3 0
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Methane (450 bars) Economy: 2.125 km/bar
Point Value: 179 Cost: 18,000¥
Template: Commuter/Subcompact Reference: Chromebook 3
Other Features: Crash cage
SRII STATS
Handling Speed B/A Sig Apilot Cost
Dunemaster 4/3 45/135 2/1 1 1 40,000¥
Seating: twin bucket seats Cargo/Storage: 2 CF cargo
Economy: 25 km per liter Fuel: IC/40 liters
Accessories: Long-range radio, roll bars
SR3 STATS
Dunemaster
Handling Speed Acceleration Body Armor Signature
4/3 90 10 3 1 2
Autonav Pilot Sensor Cargo Load
1 — 0 13 255
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (80 liters) Economy: 12 km/liter
Point Value: 269 Cost: 32,500¥
Template: Sand Buggy Reference: Chromebook 3
Other Features: Concealed armor, roll bars
Dust Devil
Handling Speed Acceleration Body Armor Signature
4/3 71 9 3 2 2
Autonav Pilot Sensor Cargo Load
1 — 1 11 98
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (80 liters) Economy: 12 km/liter
Point Value: 368 Cost: 92,000¥
Template: Sand Buggy Reference: Chromebook 3
Other Features: Concealed armor, pintle mount, roll bars
CHROMEBOOK 3
SRII STATS
Handling Speed B/A Sig Apilot Cost
HovTransport 5 65/200 4/4 4 2 720,000¥
Seating: twin bucket seats + 10 bench Access: 2 standard
Economy: 0.5 km per liter Fuel: IC/1,280 liters
Sensors: Advanced (3) ECM: Security I (1)
Accessories: Crash cage, datajack link, EnviroSeal™, life support Cargo/Storage: 10 CF storage
system (10 man-hours), micro-turret, rigger control gear
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 133 5 5 4 1
Autonav Pilot Sensor Cargo Load
2 — 3 32 198
Seating: 2 bucket seats + 6 bench seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Diesel (1,280 liters) Economy: .5 km/liter
Point Value: 3,377 Cost: 2,120,000¥
Template: Large Hovercraft Reference: Chromebook 3
Other Features: Crash cage, datajack port, EnviroSeal™ (gas), life
support (10 man-hours), 2× pintle mount with Vindicator minigun,
rigger adaptation, small turret with Vengeance minigun
SRII STATS
Handling Speed B/A Sig Apilot Cost
Fei Lien 100 4 300/600 2/3 1 3 1,290,000¥
Seating: front + rear twin bucket seats Access: 2 + 2 standard
Economy: 1 km per liter Fuel: IC/1,250 liters
Cargo/Storage: 5 CF trunk Landing/Take-off Profile: VTOL/VTOL
Accessories: Anti-theft system (4), cellular phone, crash cage,
datajack link, ejection seats, EnvrioSeal™, seat massagers, VR
holosystem
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 400 25 4 3 1
Autonav Pilot Sensor Cargo Load
3 — 0 5 4,590
Seating: 2 bucket seats (ejection) + 2 bucket seats (ejection) Setup/Breakdown: NA
Entry Points: 2+2 doors Landing/Takeoff: VSTOL
Fuel: Jet (1,250 liters) Economy: .2 km/liter
Point Value: 4,176 Cost: 1,044,000¥
Template: Aerodyne (M) Reference: Chromebook 3
Other Features: Anti-theft system (4) with shock option,
concealed armor, crash cage, datajack port, electronics port,
EnviroSeal™ (gas)
115
Hyundai Minicopter (p. 46)
No changes.
SRII STATS
Handling Speed B/A Sig Apilot Cost
Minicopter 4 70/160 1/1* 2 1 155,000¥
Seating: single bucket seat Access: full canopy
Economy: 4 km per liter Fuel: MultiF/80 liters
Cargo/Storage: 2 CF storage Landing/Take-off Profile: VTOL/VTOL
Sensors: Standard (1)
* Armor is not Hardened.
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 107 15 3 1 4
Autonav Pilot Sensor Cargo Load
1 — 1 2 18
Seating: 1 bucket seat Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: VTOL
Fuel: Jet (250 liters) Economy: .4 km/liter
Point Value: 340 Cost: 85,000¥
Template: Autogyro Reference: Chromebook 3
Other Features: Concealed armor (not hardened)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Nautilus 6/10 35/105 2/1 1 0 32,000¥
Seating: twin bucket seats + bench Access: 2 standard
Economy: 30 km per liter Fuel: MultiF/20 liters
Cargo/Storage: 5 CF storage Accessories: Fold-down bed, one-person/week water
supply, radio, refrigerator, small bathroom, trideo
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/10 71 2 4 1 3
Autonav Pilot Sensor Cargo Load
0 — 0 240 600
Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Methane (1,000 bars) Economy: .6 km/bar
Point Value: 280 Cost: 28,000¥
Template: Van Reference: Chromebook 3
Other Features: Concealed armor, electronics port, living
amenities (Basic, 1 person)
SR3 STATS
Normal Handling is 4/6, but for Handling tests involving stability, it is 3/6.
SRII STATS
Handling Speed B/A Sig Apilot Cost
Torpedo 4/6 (3/6) 65/190 1/2 3 2 36,000¥
Seating: 1 Access: full canopy
Economy: 45 km per liter Fuel: IC/10 liters
Sensors: Standard (1) Accessories: 2 forward-firing Firmpoints (no weapons in-
stalled), long-range radio
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/6 (3/6) 128 10 2 2 2
Autonav Pilot Sensor Cargo Load
1 — 1 0 118
Seating: 1 bucket seat Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: NA
Fuel: Gasoline (36 liters) Economy: 12 km/liter
Point Value: 395 Cost: 70,000¥
Template: Chopper Reference: Chromebook 3
Other Features: 2× firmpoint
SRII STATS
Handling Speed B/A Sig Apilot Cost
ATF-37B 3 600/1385 8/2 5 5 12,500,000¥
Seating: single bucket seat Access: full canopy
Economy: .5 km per liter Fuel: 8,500 liters
Sensors: Military II (7) ECM/ECCM: Military III (6)/Military II (5)
Landing/Take-off Profile: Normal/Normal
Accessories: crash cage, datajack link, ejection seat, EnviroSeal™,
4 forward-firing Firmpoints, 2 forward-firing Hardpoints (one
Victory cannon with 1 CF dedicated ammo storage each), life
support system (10 man-hours), rigger control gear
117
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3 925 80 7 2 5
Autonav Pilot Sensor Cargo Load
5 — 5 0 6,825
Seating: ejection seat Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: Standard
Fuel: Jet (8,850 liters) Economy: .3 km/liter
Point Value: 5,340 Cost: 3,337,500¥
Template: Jet Fighter Reference: Chromebook 3
Other Features: Crash cage, datajack port, EnviroSeal™
(overpressure), ECCM (5), ECM (7), 3× external firmpoint
(forward-firing), 2× external hardpoint (forward-firing), life
support system (10 man-hours), rigger adaptation
SRII STATS
Handling Speed B/A Sig Apilot Cost
Armadillo 6/10 35/105 4/3 1 1 85,000¥
Seating: triple + twin bucket seats Access: 2 standard
Economy: 30 km per liter Fuel: IC/25 liters
Cargo/Storage: 10 CF storage
Accessories: Anti-theft system (2), 2 fold-down beds, galley,
radio, six-person/week water supply, small bathroom, trideo
with satellite dish
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/10 71 4 4 3 2
Autonav Pilot Sensor Cargo Load
1 — 0 230 210
Seating: 3 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Diesel (250 liters) Economy: 4 km/liter
Point Value: 354 Cost: 35,500¥
Template: Van Reference: Chromebook 3
Other Features: Anti-theft system (2), living amenities (Basic,
2 people)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Vulture 6/11 35/105 5/4 2 0 215,000¥
Seating: twin bucket seats Access: 2 standard
Economy: 20 km per liter Fuel: IC/40 liters
Accessories: Heavy winch, long-range radio, micro-turret (comes
without weapons), remote-controlled tow connector
CHROMEBOOK 3
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5/12 71 3 5 4 1
Autonav Pilot Sensor Cargo Load
0 — 0 0 6,967
Seating: 2 bucket seats Setup/Breakdown:
Entry Points: 2 doors Landing/Takeoff:
Fuel: Diesel (750 liters) Economy: 3 km/liter
Point Value: 5,567 Cost: 557,000¥
Template: Tractor Reference: Chromebook 3
Other Features: Concealed armor, internal firmpoint (remote
micro turret), winch (5)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Microbike 4/12 35/105 1/0 5 0 1,000¥
Seating: 1
Economy: 50 km per liter Fuel: MultiF/4.5 liters
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 71 8 2 0 4
Autonav Pilot Sensor Cargo Load
0 — 0 0 60
Seating: bucket seat Setup/Breakdown: 1 minute
Entry Points: open Landing/Takeoff: NA
Fuel: Methane (175 bars) Economy: 1.25 km/bar
Point Value: 55 Cost: 2,750¥
Template: Scooter Reference: Chromebook 3
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
Hermes 3/6 30/95 1/0 2 0 12,500¥
Seating: 1 Cargo/Storage: 1 CF cargo (see above)
Economy: 90 km per liter Fuel: MultiF/5 liters
Accessories: Cellular phone, radio
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 64 8 2 0 4
Autonav Pilot Sensor Cargo Load
0 — 0 1 60
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Methane (300 bars) Economy: 1.44 km/bar
Point Value: 121 Cost: 6,500¥
Template: Scooter Reference: Chromebook 3
Other Features: Cellular phone, electronics port, radio
119
M-62 “Volcano” SAM Launcher (p. 51)
This vehicle has two 5-shot missile launchers, which are normally loaded with SAMs (p. 59, Street Samurai
Catalog). They can, however, also fire other missiles. Each missile can be aimed at a different target if re-
quired. Each launcher can fire all its missiles in one Combat Phase, with no recoil.
SRII STATS
Handling Speed B/A Sig Apilot Cost
Volcano 3/4 20/55 6/4 5 2 9,500,000¥
Seating: 1 + 2 bucket seats Access: 1 front hatch, 1 double-size rear hatch
Economy: 2 km per liter Fuel: IC/240 liters
Sensors: Security II (5)
Accessories: Amphibious operations package (1), EnviroSeal™,
fire extinguisher, life support system (10 man-hours), small turret
with twin 5-barrel missile launcher, vehicle smoke generator
(6-shot model)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/4 36 5 7 4 1
Autonav Pilot Sensor Cargo Load
2 — 2 0 2,530
Seating: 3 bucket seats Setup/Breakdown: NA
Entry Points: 1 hatch + 1 double-size Landing/Takeoff: NA
Fuel: Diesel (800 liters) Economy: 2 km/liter
Point Value: 1,481 Cost: 460,000¥
Template: Tracked APC Reference: Chromebook 3
Other Features: Amphibious operations package (1), EnviroSeal™
(gas), fire extinguisher, life support system (10 man-hours), small
turret with twin 5-barrel missile launcher, vehicle smoke generator
(6-shot model)
SRII STATS
Handling Speed B/A Sig Apilot Cost
UH-10 5 90/180 8/4 5 4 1.85M¥
Seating: twin bucket seats Access: Full canopy
Economy: .5 km per liter Fuel: 3,200 liters
Sensors: Military I (6) ECM: Military I (4)
Landing/Take-off Profile: VTOL/VTOL Accessories: Ejection seats
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5 120 10 7 4 3
Autonav Pilot Sensor Cargo Load
4 — 6 30 5,000
Seating: 2 ejection bucket seats Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: VTOL
Fuel: Jet (6,400 liters) Economy: .25 km/liter
Point Value: 6,329 Cost: 4,000,000¥
Template: Cargo Helicopter Reference: Chromebook 3
Other Features: ECM (4)
CHROMEBOOK 3
SRII STATS
Handling Speed B/A Sig Apilot Cost
Nomad 4/2 45/135 2/1 3 2 55,000¥
Seating: twin bucket seats Access: 2 standard
Economy: 25 km per liter Fuel: MultiF/30 liters
Cargo/Storage: 80 CF rear Accessories: Amphibious operations package (1), crash
cage, EnviroSeal™, long-range radio
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/2 89 5 4 1 3
Autonav Pilot Sensor Cargo Load
2 — 0 17 530
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Methane (1,230 bars) Economy: .65 km/bar
Point Value: 670 Cost: 67,000¥
Template: Pickup Reference: Chromebook 3
Other Features: Amphibious operations package, concealed
armor, crash cage, EnviroSeal™ (gas), off-road suspension (1)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Ares 3/7 40/125 1/1 1 1 21,000¥
Seating: 1 Cargo/Storage: 1 CF storage
Economy: 40 km per liter Fuel: IC/5 liters
Options: without cannon, the bike costs 17,500¥ Accessories: Hardpoint (forward-firing) with automatic
assault cannon and 1 CF of dedicated ammunition stor-
age
SR3 STATS
Without cannon, the bike costs 29,250¥.
Handling Speed Acceleration Body Armor Signature
3/6 84 7 2 1 2
Autonav Pilot Sensor Cargo Load
1 — 0 2 50
Seating: 1 bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (20 liters) Economy: 10.35 km/liter
Point Value: 234 Cost: 35,750¥
Template: Off-Road Motorcycle Reference: Chromebook 3
Other Features: Concealed armor, hardpoint (forward-firing with
full-automatic assault cannon), sidecar (small)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Burowagen HSR3/10 50/145 3/1 2 4 900,000¥
Seating: twin + quad bucket seats Access: 2 + 2 standard
Economy: 30 km per liter Fuel: MultiF/10 liters
Cargo/Storage: 5 CF trunk
Accessories: Anti-theft system (4), APPS™, datajack link,
EnviroSeal™, entertainment system, satellite uplink, video display
system, rigger control gear
SR3 STATS
Handling Speed Acceleration Body Armor Signature
121
3/8 100 11 4 1 2
Autonav Pilot Sensor Cargo Load
4 — 0 5 310
Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Gasoline (60 liters) Economy: 8 km/liter
Point Value: 1,213 Cost: 184,000¥
Template: Limousine Reference: Chromebook 3
Other Features: Anti-theft system (4), APPS™, concealed armor,
datajack port, electronics port, EnviroSeal™ (gas), entertainment
system, satellite uplink, video display system, rigger adaptation
V E H IC U L A R O P T I O N S
123
Gas Spectrometer (p. 57)
This device uses the rules for the cyberware gas spectrometer (p. 61, Shadowtech). Maximum level is 6. It
can be linked to a life support system (p. 117, Rigger Black Book or p. 128, Rigger 2).
Anti-Personnel Mine
Concealability is 16 or higher when buried. For a character stepping directly on the mine, armor does not
resist the damage, but it does for anyone else in the blast radius.
Conceal Damage Power Level Weight Availability Cost Street Index
4/16 7D(f) –1 per meter .1 10/7 days 350¥ 3
Antitank Mine
This mine has an armor-piercing anti-vehicle warhead. Concealability is 16 when buried.
Conceal Damage Power Level Weight Availability Cost Street Index
4 14D –7 per meter 15 10/7 days 400¥ 3
C
AND PERIPHERALS
Daemon Netrunning (p. 58)
OMPUTERS,
CYBERDECKS, SOFTWARE
125
Disguise For IC to spot that the frame is not what it ap-
This option can be made in any required rating, pears to be requires an Opposed Test between the
from 1 upward. It adds (rating × 3)% to a frame’s Disguise rating and the IC rating. If the IC has
size, and also adds one-half its rating (round up) to more net successes than the number rolled by the
the target number to program the frame. It allows frame on its Analyze or Sensor test, it recognizes
the frame to take on the identity of another pro- the frame for what it is. Deckers use their Sensor
gram, including codes, passwords, and appear- rating to make the same test.
ance of the imitated program.
In Virtual Realities, to do this requires the frame Doppleganger
to make a test using its Analyze or Sensor rating As for Disguise, Doppleganger can be made in
(as appropriate to the thing being imitated, IC or any rating required. It adds (rating × 5)% to the
decker) against a target number equal to the IC’s frame’s size, and increases the target number for
rating or the decker’s Evasion. If the test suc- programming the frame by its rating. It functions
ceeds, the frame looks like what it tries to re- in the same way as Disguise, but a frame with
semble. Keep track of the number of successes Doppleganger not only looks like something else,
rolled by the frame. but can also act like it, albeit at a rating equal to
In Virtual Realities 2.0, the frame uses its DINAB the number of successes rolled on the imitation
rating to make the same test. test, and never at a higher rating than the item
being imitated.
N E W C Y B E R D EC K S
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
2 0 20 20 8 3 4/7 days 7,590¥ 1
CHROMEBOOK 3
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
2/1/0/0/1 0 200 200 Tortoise No 0 0 4/7 days 7,400¥ 1
127
Zetatech Parraline 5700 (p. 63) 4P-CD(S)
Comes with a vidscreen.
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
2 1 20 20 8 3 4/7 days 8,200¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 17,890¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
2 1 20 20 8 3 4/7 days 11,500¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 20,555¥ 1
SRII STATS
When trying to control a slave module, this deck gives a –1 to the decker’s target number. This deck also
has a satlink as standard.
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
8 3 120 480 8 3 6/7 days 328,500¥ 1
SR3 STATS
Has casing level 1, satlink interface, system-control rig emulator (Internal, p. 78, Corporate Security Hand-
book), and provides a –1 target number modifier when making Slave tests
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
10/6/6/0/6 3 1,500 7,500 Hot Yes 200 0 24/7 days 1,972,940¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
5 2 75 190 15 5 4/7 days 58,500¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
6/4/0/0/4 1 900 5,400 Cool Yes 100 1 4/7 days 153,795¥ 1
CHROMEBOOK 3
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
3 1 30 45 15 5 4/7 days 18,000¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
4/2/0/0/2 0 400 800 Hot No 100 0 4/7 days 49,590¥ 1
SRII STATS
Not available.
SR3 STATS
Originals cost about 150,000 nuyen.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
2/1/0/0/1 0 200 200 Tortoise No 25 0 4/7 days 8,250¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
2 1 20 20 8 3 4/7 days 7,625¥ 1
SR3 STATS
Actual price is 19,720¥, but listed cost is because this is a cheap deck.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
3/2/0/0/2 1 300 450 Cool No 30 0 4/7 days 17,748¥ 1
SRII STATS
The deck is armored to ballistic/impact ratings 3/3
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
5 1 100 250 15 5 4/7 days 90,135¥ 1
SR3 STATS
This deck has a casing level 3.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
5/3/3/0/3 2 1,000 2,500 Cool No 100 1 4/7 days 143,970¥ 1
129
Zetatech Virocana (p. 66) 4P-CD(S)
This is both a cyberdeck and a conventional (table-top) computer. The computer uses the cyberdeck’s
memory as it needs to, and has a printer and a scanner. The whole assembly is locked by a rating 4 thumb -
print scanner (p. 86, Neo-Anarchists’ Guide to Real Life/p. 235, SR3), and the deck has level 1 response in-
crease and a vidscreen built-in.
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
6 2 120 360 8 3 4/7 days 94,700¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
8/6/0/0/6 0 1,600 12,800 Cool No 250 0 10/7 days 441,330¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
3 1 30 45 30 10 4/7 days 30,000¥ 1
SR3 STATS
The casing is level 1.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
4/2/0/0/2 1 400 800 Cool No 150 1 4/7 days 61,465¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
5 2 100 250 23 8 4/7 days 65,400¥ 1
SR3 STATS
This deck has a level 2 casing.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
7/4/4/0/4 2 1,400 4,900 Hot No 150 1 10/7 days 378,460¥ 1
SRII STATS
Just because you might like to know, the construction cost of this deck in Virtual Realities is 5,692¥. The
model listed here has level 1 response increase.
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
4 1 60 120 8 3 — see above —
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
5/3/0/0/3 0 750 1,875 Hot No 100 0 — half a million nuyen and UP!
CHROMEBOOK 3
SRII STATS
The deck comes with satlink gear, and always has a Sleaze-3 program running, hardwired into the deck,
and as such taking up no memory of any kind.
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
3 1 30 45 8 3 4/7 days 25,550¥ 1
SR3 STATS
The deck comes with satlink interface, and always has a Sleaze-4 (not 3) program running, hardwired into
the deck, and as such taking up no memory of any kind.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
4/2/0/2/2 1 400 800 Hot No 50 0 4/7 days 67,700¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
4 1 40 80 8 3 4/7 days 29,100¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
5/3/0/0/3 0 500 1,250 Cool No 50 0 4/7 days 91,650¥ 1
SRII STATS
This deck does not have the Deckmate system, but does have the other options described. It also has a
vidscreen, level 1 response increase, and the outer casing has armor ratings Ballistic/Impact 4/4.
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
4 1 100 200 8 3 4/7 days 37,400¥ 1
SR3 STATS
Has a level 3 casing, a satlink interface, and a vidscreen.
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
5/3/3/3/3 2 1,250 3,125 Hot Yes 100 1 4/7 days 157,795¥ 1
SRII STATS
Persona Hardening Memory Storage Load I/O Availability Cost Street Index
6 3 60 180 8 3 4/7 days 95,000¥ 1
SR3 STATS
Active Storage
MPCP Hardening Memory Memory ASIST ICCM I/O Response Availability Cost Street Index
8/6/0/0/6 2 800 3,200 Cool Yes 50 0 12/7 days 511,290¥ 1
131
C O M P U T E R I M P R OV EM E N T S
SOFTWARE TASK
Protective/Utility Items (p. 69) Rating: Power Strip Rating
Multiplier: 5
Power Strip 2020 As Deck COOK TASK
This protects the user from Black IC by dumping Time: Power Strip Rating × 3 days
him. The device rolls an opposed test against the Test: Avg. Computer B/R and Biotech (Power Strip
IC’s rating each time Black IC attacks the decker, Rating) Test
using 4 dice for the Power Strip. If the Strip wins, Parts: OCC @ Power Strip program size
the decker is dumped and takes no damage, but if Tools: Personal Computer (Memory: Power Strip size);
the IC wins it can damage the decker as normal. Microtronics Shop; Optical Chip Encoder
INSTALLATION TASK
SRII STATS Time: Power Strip rating × 2 days
Conceal Rating Weight Test: Avg. Computer B/R and Biotech (Power Strip
— 4 — rating) Test
Availability Cost Street Index Parts: PLC @ Program Rating2; DTC @ Program Rat-
6/7 days 5,000¥ 1 ing2
Tools: Microtronics Kit
SR3 STATS Off-The-Shelf Cost: Power Strip Rating2 × [(4 × PF)
+ 120]¥; PF Basis: Power Strip rating
This is much like an ICCM filter as far as func-
tion is concerned. The difference is that Power Smartstrip
Strip 2020 has it own rating, independent of MPCP
Not available.
or any other components in the deck. When the
decker comes under attack by Black IC, it rolls a Hardware Options (p. 70)
test using its rating in dice, against the Ice’s rating
Not available.
as the target number. If the test succeeds, the
decker is dumped and suffers from dump shock Option Slot Items (p. 70)
(page 124, Virtual Realities 2.0/p. 227, SR3) but is
subject to none of the effects of the Black IC. Note Modems
that the Power Strip even attempts to dump the
Not available.
decker if the IC did not attack successfully. The
device can be switched on and off by the decker Memory Upgrades Legal
spending a Free Action; however if it is not
Every memory board adds 10 Mp to the com-
switched on in a Combat Phase before the Ice at-
puter’s memory.
tacks, the decker does not receive the benefits.
The maximum rating Power Strip that can be in- External Memory Modules Legal
stalled is equal to the MPCP rating, and Power Strip See Memory Upgrades, above. Weight is 0.25
counts against the same limit as Persona pro- kg.
grams. For instance, take an MPCP 6/3/4/3/3 deck
—the Persona programs add up to 13 points, with Dataports Legal
the limit of their total rating being 18, so a Power No changes.
Strip of a maximum rating of 5 can be installed in
this deck. Decks equipped with a Power Strip can- Chipreader
not be run in “Power Strip Mode.” Not available (standard on most Shadowrun
computers).
Databases
Not available.
Availability Cost Street
Index
Memory Upgrades always 200¥ .75
External Memory always 200¥ .75
Dataports always 100¥ .75
CHROMEBOOK 3
C Y B E RM O D E M E N H A NC E M E NT S
SRII STATS
Base Time: 1 day
Cook Time: None required
Appropriate Skill: Computer B/R
Skill Target: 6
Cost: MPCP × 1,000¥
Required Tools: Mictrotronics Tool Kit
Upgrade Procedure: Install new unit
Limits: None
SR3 STATS
SOFTWARE TASK
Rating: MPCP Rating
Multiplier: 4
COOK TASK
Time: MPCP Rating × 1 day
Test: Computer B/R (MPCP Rating) Test
Parts: OCC @ program size
Tools: Personal Computer (Memory: Dead Man’s
Handle program size); Microtronics Shop; Optical Chip
Encoder
INSTALLATION TASK
Time: 1 day
Test: Computer B/R (MPCP Rating) Test
Parts: PLC @ MPCP Rating; DTC @ MPCP Rating
Tools: Microtronics Kit
Off-The-Shelf Cost: MPCP Rating × 1,000¥
SRII STATS
Base Time: Mp ÷ 75 (round down)
133
S O F T WA R E
135
nodes the decker passes through if it rolls at least
one success on a test (using its rating for the num- Typhoid Mary (p. 77)
ber of dice) against the decker’s MPCP rating. In
order to dump it from the deck, the decker must SRII STATS
kill it or reboot the deck. This IC has a size of (rat- Typhoid Mary is gray IC that attacks like a Killer-
ing2) MP when in a cyberdeck. M (p. 171, SRII), and will dump the decker as nor-
Load Rating: 1/2 rating (round down). mal if it inflicts Deadly damage to the deck.
However, if Typhoid Mary is successfully at-
SR3 STATS tacked by the decker, but less than Deadly dam-
Make a Cry Baby Test against the decker’s De- age is caused to it, Typhoid Mary “crashes,” ap-
tection Factor every time he makes a System Test. pearing as if it has taken Deadly damage. At this
If successful, Cry Baby installs itself in the deck’s point, roll a test using Typhoid Mary’s rating
active memory, taking up memory equal to its rat- against the deck’s MPCP rating plus its Hardening
ing, squared. Once there it decreases the deck’s rating. Each success allows Typhoid Mary to delete
Trace Factor by its rating. Removing Cry Baby from one utility from the deck’s active memory, chosen
memory requires a Computer (Software) Test randomly.
against Cry Baby’s rating; this costs a Complex Ac- Target: Bod
tion. Load Rating: 1.5 × rating
At the gamemaster’s discretion, Cry Baby can
be programmed to only work in systems belonging SR3 STATS
to certain companies or organizations—for ex- Typhoid Mary is white IC that attacks like a
ample, a Cry Baby that will only work if it is in a Killer (p. 41, Virtual Realities 2.0/p. 228, SR3), and
Mitsuhama system. This feature adds 1 to the ef- will dump the decker as normal if it inflicts Deadly
fective rating to determine the size it takes up in damage to the deck.
the cyberdeck’s memory. However, if Typhoid Mary is successfully at-
tacked by the decker, but less than Deadly dam-
Evil Twin (p. 76) and Shadow (p. 77) age is caused to it, Typhoid Mary “crashes,” ap-
Not available. pearing as if it has taken Deadly damage. At this
point, roll a test using Typhoid Mary’s rating
against the deck’s MPCP rating plus its Hardening
rating. Each success allows Typhoid Mary to delete
one utility from the deck’s active memory, chosen
randomly.
SR3 STATS
Multiplier: 15
Target: IC
Options: chaser, DINAB, limit, one-shot, optimiza-
tion, sensitive
A special offensive utility, that attacks as nor-
mal, but once it crashes IC, that IC comes under
control of the decker, who can let it perform its
normal functions as if he were the host. Any dam-
age done by Possessor to the IC is gone, and re-
mains gone when Possessor is released from the
IC. Each Possessor can only control one piece of IC,
and once the IC is released, it will start performing
its normal functions again. If an attack is made
against either Possessor or the Ice it controls, roll
1D6; 1-3 = IC gets hit, 4-6 = Possessor gets hit.
Possessor is reportedly in use by combat deck-
ers from major corporations.
137
C YBERPETS
Sample Animals
Below follow the sample animals from Chromebook 3. Costs are including surgery, healing costs, training,
you name it, except for the animal it is to be put into.
139
R FULL ’BORGS AND
POWERED ARMOR
OBOTS, CYBERFORMS,
BOTS
M I N I -C Y B E RF O R M S
SRII STATS
Handling Speed B/A Sig Apilot Cost
Tarantula 3/4 10/20 1/0 7 3 14,000¥
Operational Duration: 8 hours Set-up/Breakdown Time: none
Store: 1 CF Sensors: Standard (1)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/4 13 1 0 0 8
Autonav Pilot Sensor Cargo Load
— 3 1 0 5
Seating: none Setup/Breakdown: NA
Entry Points: none Landing/Takeoff: NA
Fuel: Electric (40 PF) Economy: .75 km/PF
Point Value: 622 Cost: 6,220¥
Template: Micro Walker Reference: Chromebook 3
Other Features: Remote-control interface, rigger adaptation
CHROMEBOOK 3
Mini-Cyberform Model B-2 “Centipede” (p. 91)
The mandibles inflict 4M damage (versus Impact armor) on a successful hit, but have a –1 Reach. The air-
gun’s rounds are treated as needle ammunition (p. 30, Neo-Anarchists’ Guide to Real Life), and refer to p. 59,
Chromebook 2 for information on the micro missiles. The Centipede’s outer coating gives a +3 penalty to
sound, vision, or thermal-based Perception tests to spot the Centipede.
SRII STATS
Adapting the Centipede for zero-G operations costs 12,500¥, after which it can move at speed 10/25
through space.
Handling Speed B/A Sig Apilot Cost
Centipede 4/4 8/15 1/0 6 3 25,000¥
Operational Duration: 30 days Set-up/Breakdown Time: none
Store: 3 CF Sensors: Enhanced (1)
SR3 STATS
Adapting the Centipede for zero-G operations costs 12,500¥, after which it can move at speed 17 through
space.
Handling Speed Acceleration Body Armor Signature
4/4 10 1 0 0 8
Autonav Pilot Sensor Cargo Load
— 3 1 0 5
Seating: none Setup/Breakdown: NA
Entry Points: none Landing/Takeoff: NA
Fuel: Electric (3,000 PF) Economy: 1 km/PF
Point Value: 1,825 Cost: 18,250¥
Template: Micro Walker Reference: Chromebook 3
Other Features: Remote-control interface, rigger adaptation
Missile launcher:
Type Conceal Ammo Mode Damage
Assault Rifle — (m) SS missile
SRII STATS
Handling Speed B/A Sig Apilot Cost
Beetle 4/5 5/10 1/0 7 3 25,000¥
Operational Duration: 30 days Set-up/Breakdown Time: none
Store: 2 CF Sensors: Standard (1)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/4 7 1 0 0 8
Autonav Pilot Sensor Cargo Load
— 3 1 0 5
Seating: none Setup/Breakdown: NA
Entry Points: none Landing/Takeoff: NA
Fuel: Electric (3,000 PF) Economy: 1 km/PF
Point Value: 1,819 Cost: 18,190¥
Template: Micro Walker Reference: Chromebook 3
Other Features: Remote-control interface, rigger adaptation
Laser:
Type Conceal Ammo Mode Damage
Light Pistol — 2 SA 8M
141
F U L L B O DY C O N V E R S I O N S
Refer to the adaptations on page of this book Other Options
for details on what’s what with these. Stim System: no changes. Body Cost: .5
Medical Shielding: no changes. Essence Cost: —
Left and Right Medical Hands: the laser scalpel
Moore Technologies “Sheol” Hazard- does (str)L when used as a weapon, the stand-
ous Operations Full Conversion (p. 93) ard scalpel does (str÷2)L, while the buzz saw
Body: 9 does (str–1)L. Essence Cost: .3 per hand
Quickness: 7 ×3 Injector Reservoir: no changes. Essence Cost: .1
Strength: 14 per reservoir
Essence Cost: 12.9 Blood/IV Supply: no changes. Essence Cost: .1 per
Unarmed Combat Damage: (str+1)M Stun reservoir
Armor (B/I): 3/3
Adrek Robotics “Burroughs” Mars Op-
OPTIONS PACKAGES erations Standard Full Conversion (p.
Sensor Options 97)
Times Square Plus: p. 38, Chromebook. Essence Body: 6
Cost: .3 Quickness: 7 ×3
Radiation Detector: 10 meters range. Essence Strength: 10
Cost: .4 Essence Cost: 11.75
Toxin Scanner: a Chemical Analyzer (p. 60, Shad- Unarmed Combat Damage: (str+1)M Stun
owtech). Essence Cost: .2 Armor (B/I): 4/4
Other Options
Radiation Shielding: provides almost complete OPTIONS PACKAGES
protection against radiation. Essence Cost: — Sensor Options
Toxin Shielding: provides a complete EnviroSeal™ Radio Beacon/Detector: a headware radio (p. 260,
system. Essence Cost: — SRII/p. 298, SR3) combined with a rating 4
Acid Shielding: provides almost complete protec- tracking signal (p. 258, SRII/p. 292, SR3). Es-
tion from all known acids. Essence Cost: — sence Cost: .8
Squirters: these use the following ranges: Short 1- Other Options
2, Medium 3, Long 4, Extreme 5 meters, and Goop Ball Launcher: each shot can seal up to a 5
have a 5-shot “magazine.” Essence Cost: — cm hole, but does no damage. It holds 1 shot,
and uses Taser ranges. Essence Cost: .25
MD Tech, Inc. “Kildare” Medical Full Radiation Shielding: provides almost complete
Conversion (p. 95) protection against radiation. Essence Cost: —
Body: 6 Sand Feet: No changes. Essence Cost: —
Quickness: 7 ×3 Temperature Control: this system gives the Bur-
Strength: 10 roughs +1 Impact armor to resist heat-based
Essence Cost: 15.45 weapons and spells. Essence Cost: —
Unarmed Combat Damage: (str)M Stun Increased SP: not available.
Armor (B/I): 2/2
Militech Cybernetics International
OPTIONS PACKAGES “Spyder” Reconnaissance Duty Full
Sensor Options Conversion (p. 99)
Medical Scanner: a built-in medkit (p. 263, SRII/p. Body: 6
304, SR3). Essence Cost: .3 Quickness: 13 ×3
Times Square Plus: p. 38, Chromebook. Essence Strength: 10
Cost: .3 Essence Cost: 21.2
Micro-Optics: no changes. Essence Cost: .1 Unarmed Combat Damage: (str)M Stun
Enhanced Thermographic Sensor: gives the Kil- Armor (B/I): 3/3
dare cybernetic thermographic vision (p. 89,
SRII/p. 112, SR3). Essence Cost: .2 OPTIONS PACKAGES
Phone Splice: a headware telephone (p. 260, Sensor Options
SRII/p. 300, SR3). Essence Cost: .5 Front Optic Mount: a set of cybereyes, with the
Radio Link: a headware radio (p. 260, SRII/p. 298, following options: flare compensation, low-
SR3). Essence Cost: .75 light, optical magnification (3), smartlink, ther-
Image Enhancement: Electronic magnification mographic (all p. 260, SRII/pp. 298-302, SR3),
level 2 (p. 85, Street Samurai Catalog/p. 300, and Times Square Plus (p. 38, Chromebook).
SR3). Essence Cost: .1 Essence Cost: 1.1
Amplified Hearing: Hearing amplification (p. 78,
Street Samurai Catalog/p. 299, SR3). Essence
Cost: .2
CHROMEBOOK 3
Right Head Sensory Extension: mounts a single Cost: —
cybereye, a single cyberear (p. 260, SRII/pp. IR Thermal Dam: +4 target number to spot the
299-300, SR3), and a video link with internal Spyder by thermographic vision only. Essence
transmitter (p. 84, Street Samurai Catalog). Es- Cost: —
sence Cost: .85 Environmental Assimilation System: Allows the
Left Head Sensory Extension: mounts a single Spyder to camouflage itself in almost any ter-
cybereye with low-light, a single cyberear (p. rain. See p. 77, Fields of Fire. Essence Cost: .1
260, SRII/pp. 299-300, SR3), and a video link Expert System: not available.
(p. 84, Street Samurai Catalog). Essence Cost:
.55 Raven Microcybernetics “Wiseman”
Right Shoulder Sensory Extension: mounts a Cyberspace Commando Full Conver-
single cybereye with flare compensation and
low-light, and a single cyberear (p. 260, sion (p. 104)
SRII/pp. 299-300, SR3). Essence Cost: .2 Body: 6
Left Shoulder Sensory Extension: mounts a single Quickness: 7 ×3
cybereye, a single cyberear (p. 260, SRII/pp. Strength: 10
299-300, SR3), and a LOS tight-beam laser Essence Cost: 22.1
communicator. Essence Cost: .4 Unarmed Combat Damage: (str)M Stun
Acoustic Alarm System: a rating 3 select sound fil- Armor (B/I): 3/3
ter (p. 82, Street Samurai Catalog/p. 299, SR3),
hearing amplification (p. 78, Street Samurai OPTIONS PACKAGES
Catalog/p. 299, SR3), and damper (p. 260, Sensor Options
SRII/p. 299, SR3). Essence Cost: .7 Video Imager: p. 39, Chromebook. Essence Cost:
Military Radio: a headware radio (p. 260, SRII/p. .25
298, SR3) with crypto circuit HD level 6 (p. 77, Net-Vision: not available.
Street Samurai Catalog) and commlink-VIII (p. Times Square Plus: p. 38, Chromebook. Essence
76, Street Samurai Catalog). Essence Cost: .9 Cost: .3
Parabolic Microphone: a rating 5 shotgun micro- Micro Video Optic: a video link (p. 84, Street
phone (p. 258, SRII/p. 292, SR3). Essence Cost: Samurai Catalog). Definitely not unlimited re-
.2 cording time. Essence Cost: .5
Cellular Phone: a headware telephone (p. 260, Micro Recorder Link: included in the micro video
SRII/p. 298, SR3). Essence Cost: .5 optic’s system.
Satellite Uplink: no changes. Essence Cost: — Phone Splice: a headware telephone (p. 260,
Raser™ Scanner: negates all camouflage modifi- SRII/p. 298, SR3). Essence Cost: .5
ers. Essence Cost: .2 Scrambler: a rating 4 crypto circuit HD (p. 77,
A/V Recorder: a level 2 softlink (p. 46, Shadow- Street Samurai Catalog). Essence Cost: —
tech). Essence Cost: .2 Tight Beam Radio Link: a headware radio (p. 260,
Sniffer: a rating 4 olfactory booster (p. 62, Shad- SRII/p. 298, SR3). Essence Cost: .75
owtech). Essence Cost: .2 Other Options
Radiation Detector: rating 3. Essence Cost: .2 INT-3 Computer: p. 8, Chromebook 2. Essence
Remote Targeting Link: no changes. Essence Cost: Cost: .5
.25 DataShielding: p. 17, Chromebook 2. Essence
Motion Detectors: rating 4. Essence Cost: .3 Cost: .4
Magnetometer: a rating 2 MAD. Essence Cost: .4 Wet Drive Access Link: a level 1 encephalon (p.
Radar Suite: rating 3. Essence Cost: .4 49, Shadowtech). Essence Cost: .5
Laser Detector: rating 3. Essence Cost: .25 TechScanner & CTD CompuMods: allows the Wise-
Weapon Options man to read (and write) credsticks and key-
Quick-Change Mount: this pod holds one Militech cards. Essence Cost: .3
M31a1 rifle with grenade launcher (p. 45, Chip Ports: A rating 4 softlink (p. 46, Shadowtech).
Chromebook). Essence Cost: — Essence Cost: .3
Other Options Chronometer: no changes. Essence Cost: .05
Variable Spectrum Spotlight: has a 1-5 on 1D6 Cybermodem Link: a level 4 datajack (p. 45,
chance of blinding unshielded organic eyes. Es- Shadowtech). Essence Cost: .25
sence Cost: — Cellular Cybermodem: not cellular, but this is a C2
EMP Shielding: level 4 shielding against electrical deck (pp. 54-59, Shadowtech) with the follow-
shocks. Essence Cost: .5 ing stats. This deck comes with a level 6 per-
Gyro-Balancer: –2 target number to any test made sona module (p. 55, Shadowtech).
involving balance. Essence Cost: .3 Persona Hardening Memory Storage
Parasail: cannot work under 60 meters. Essence 6 2 240 1440
Cost: — Load I/O ResponseEssence Cost
23 8 1 7.4
Climbers: -2 target number for climbing tests.
Extra Databanks: these extra 720 Mp are already
They do (str)M damage in melee combat. Es-
figured into the Storage of the deck.
sence Cost: .3
Auto Punchout Option: p. 8, Chromebook. Essence
Grappling/Rapelling Cable: no changes. Essence
Cost: .2
143
Flip Switch: p. 9, Chromebook. Essence Cost: .2
N E W F U L L -’B O RG O P T I O N S
POWERED ARMOR
Powered armors are full-body, powered suits that are worn by combat soldiers, and are a step up from the
military armors presented in Fields of Fire (p. 54) Someone must sit inside one, and most are made in “hu-
man” size, so dwarves and trolls will not normally fit into them.
For game purposes, powered armors are treated like normal clothing, except that they can give modifiers
to Attributes, and have lots of things—such as weapons—built into them. The suit’s weight is not a burden to
the person inside it, but it will be to anyone trying to lift the suit up. All powered armors have Hardened ar-
mor.
If a weapon has belted ammunition stored anywhere on the armor, it can use that ammo at all times; oth-
erwise, the weapon uses normal clips.
Arasaka Mfg. Type-17k “Guardian” Assisted Combat Personal Armor (p. 108)
This suit adds +5 to the wearer’s Strength.
Head Right arm Left arm Right leg Left leg Torso
HUD (150 Mp) Grapple gun Heavy Machine Gun Black Book 10 clips Flechette
Life-sign monitor
Thermographic Ingram Valiant LMG Ares Viper pistol 100 rounds LMG ammo for Viper
Cellular phone
Laser detector (4) Volt Pistol Retina Scanner (3) ammo Smoke grenade Mapmaker + GPS
Radio Fire Extinguisher Flash Pak 10 Plastic Restraints
Searchlight
Militech & Trauma Team Tb/0 “Lifeline” Assisted Combat Personal Armor (p. 110)
This suit adds +6 to the wearer’s Strength. The climbing claws add -1 target number for climbing tests.
The Lifeline is equipped with EnviroSeal™ and 10 man-hours of life support.
Head Right arm Left arm Right leg Left leg Torso
HUD (300 Mp) Militech M-31 rifle Grapple gun Flask Pak Smoke grenade Medkit
Crypto Circuit (4) Fire extinguisher Mini Comp 10 Climber claws Climber claws
Radio Medkit Power saw [6S]
Ares Viper pistol Basic toolkit Climber claws
Searchlight Climber claws
WAD S (W O R K I N G A SS I S TA N T D R O I D S )
WADS are treated like any other drone. Construction of them, as given in Chromebook 3, is not possible.
All come with remote contol gear installed.
145
Chromebook
4
C YBERWARE& CHIPWARE
147
Donner Savage Medical Modular Hand (p. 5) Legal
Using this hand negates the +4 modifier for not having a medkit handy during first aid.
149
the coprocessor’s Essence cost cannot be taken from the “free” Essence space provided by the eyes and
ears. Once installed, it works like an ultrasound sight (p. 36, Street Samurai Catalog/p. 282, SR3).
151
pages 40 and 38 of Paranoid Animals of North America.1
1 Hey, can we help it that Talsorian picked up on Morninman’s bioware net.supplement after Plastic War-
riors did the Shadowrun conversions? :)
CHROMEBOOK 4
153
Physiology Tailoring and Adaptations (p. 29) See below
This stuff comes from Japan, not Europe. It is only available in beta-grade and higher clinics, and is always
custom bioware (already factored into the Body and nuyen costs). The +1 Racial Body Maximum adds 1 to
the maximum Body the character can have (normally 6 for humans, it would become 7 by this “bioware”),
but does not add 1 to the character’s actual Body—that requires the normal expenditure of Good Karma to
achieve. Each of these enhancements may be taken only once.
V EHICLES
C YC L E S
SRII STATS
Handling Speed B/A Sig Apilot Cost
C21 Kenada 2/6 69/205 1/0 1 0 15,100¥
Seating: 1 Storage: 1 CF underseat
Economy: 85 km per liter Fuel: IC/10 liters
Options: Datajack link (3,000¥)
CHROMEBOOK 4
SR3 STATS
Handling Speed Acceleration Body Armor Signature
2/6 138 16 2 0 2
Autonav Pilot Sensor Cargo Load
0 — 0 1 50
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (53 liters) Economy: 16 km/liter
Point Value: 269 Cost: 13,500¥
Template: Racing Cycle Reference: Chromebook 4
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
MSX900 3/6 85/255 1/0 1 0 13,200¥
Seating: 1 Storage: 1 CF underseat
Economy: 75 km per liter Fuel: IC/8.5 liters
Options: Datajack link (2,600¥)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 170 13 2 0 2
Autonav Pilot Sensor Cargo Load
0 — 0 1 50
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (42 liters) Economy: 15.2 km/liter
Point Value: 270 Cost: 13,500¥
Template: Racing Cycle Reference: Chromebook 4
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
R400 Electric 4/2 53/160* 1/0 5 0 6,000¥
Seating: 1 Storage: 1 CF underseat
Economy: 1 PF per km Fuel: ImpElec/250 PF
Accessories: Off-road suspension (1)
* Off-road speed 43/130
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/3 90 6 2 0 5
Autonav Pilot Sensor Cargo Load
0 — 0 1 15
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Electric (320 PF) Economy: 2 km/PF
Point Value: 493 Cost: 25,000¥
Template: Off-Road Motorcycle Reference: Chromebook 4
Other Features: Off-road suspension (2)
Methane Variant
155
Handling Speed Acceleration Body Armor Signature
4/3 90 6 2 0 4
Autonav Pilot Sensor Cargo Load
0 — 0 1 60
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Methane (320 bars) Economy: 2 km/bar
Point Value: 266 Cost: 13,500¥
Template: Off-Road Motorcycle Reference: Chromebook 4
Other Features: Off-road suspension (2)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Volksrad 5/3 27/80* 1/0 3 0 2,300¥
Seating: 1 Storage: 1 CF underseat
Economy: 90 km per liter Fuel: MultiF/7 liters
Accessories: Off-road suspension (1)
* Off-road speed 17/50
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5/3 53 5 2 0 4
Autonav Pilot Sensor Cargo Load
0 — 0 0 60
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Methane (310 bars) Economy: 2 km/bar
Point Value: 190 Cost: 9,500¥
Template: Scooter Reference: Chromebook 4
Other Features: Off-road suspension (2)
SRII STATS
Handling Speed B/A Sig Apilot Cost
GSR1200 2/8 91/272 1/1 1 1 25,000¥
Seating: 1 Storage: 2 CF underseat
Economy: 95 km per liter Fuel: IC/9 liters
Sensors: Standard (1)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
2/6 181 17 2 0 2
Autonav Pilot Sensor Cargo Load
1 — 1 1 38
Seating: bucket seat Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (61 liters) Economy: 14 km/liter
Point Value: 403 Cost: 20,500¥
Template: Racing Cycle Reference: Chromebook 4
Other Features: none
CHROMEBOOK 4
C A R S , V A N S , T RU C K S
SRII STATS
Handling Speed B/A Sig Apilot Cost
Hopper 4/8 22/66 1/0 3 1 16,250¥
Seating: twin bucket seats + folding bench Access: 2 + 2 standard
Economy: 60 km per liter Fuel: MultiF/8 liters
Storage: 3 CF (5 CF with bench folded down) trunk
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 100 6 3 0 4
Autonav Pilot Sensor Cargo Load
1 — 0 6 60
Seating: 2 bucket seats + folding bench Setup/Breakdown: NA
Entry Points: 2 + 2 doors Landing/Takeoff: NA
Fuel: Methane (500 bars) Economy: 1 km/bar
Point Value: 75 Cost: 7,500¥
Template: Sedan Reference: Chromebook 4
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
Cohort 4/8 35/105 1/0 2 1 22,000¥
Seating: twin bucket seats + folding bench Access: 2 standard + hatchback
Economy: 40 km per liter Fuel: IC/12 liters
Storage: 5 CF (7 CF with bench folded down) trunk
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 105 8 2 0 2
Autonav Pilot Sensor Cargo Load
1 — 0 6 60
Seating: 2 bucket seats + folding bench Setup/Breakdown: NA
Entry Points: 2 doors + double-sized trunk door Landing/Takeoff: NA
Fuel: Gasoline (60 liters) Economy: 8 km/liter
Point Value: 90 Cost: 9,000¥
Template: Sedan Reference: Chromebook 4
Other Features: non
SRII STATS
Handling Speed B/A Sig Apilot Cost
Sierra Hatch 4/8 35/105 1/1 2 2 27,900¥
Seating: twin bucket seats + folding bench Access: 2 + 2 standard + hatchback
Economy: 40 km per liter Fuel: MultiF/12 liters
Storage: 5 CF (7 CF with bench folded down) trunk Accessories: anti-theft system (2), APPS™
Options: Datajack link (2,500¥)
157
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 105 6 2 1 4
Autonav Pilot Sensor Cargo Load
2 — 0 4 145
Seating: 2 bucket seats + folding bench Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors + double-sized trunk door Landing/Takeoff: NA
Fuel: Methane (500 bars) Economy: 1 km/bar
Point Value: 186 Cost: 19,000¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (2), APPS™ (driver’s seat only),
concealed armor
SRII STATS
Handling Speed B/A Sig Apilot Cost
Sierra GL 5/9 35/105 1/1 2 2 40,700¥
Seating: twin bucket seats + folding bench Access: 2 + 2 standard
Economy: 40 km per liter Fuel: MultiF/12 liters
Storage: 5 CF (7 CF with bench folded down) trunk Sensors: 1
Accessories: anti-theft system (2), APPS™, datajack link
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 105 6 2 1 4
Autonav Pilot Sensor Cargo Load
2 — 1 4 133
Seating: 2 bucket seats + folding bench Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Methane (500 bars) Economy: 1 km/bar
Point Value: 261 Cost: 26,500¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (2), APPS™ (driver’s seat only),
concealed armor, datajack port
SRII STATS
Handling Speed B/A Sig Apilot Cost
Fuji 4/8 33/100 2/1 3 2 17,450¥
Seating: front/rear twin bucket seats Access: 2 + 2 standard
Economy: 50 km per liter Fuel: IC/10 liters
Storage: 6 CF trunk Accessories: Anti-theft system (2), crash cage for all
four seats
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 100 8 3 1 2
Autonav Pilot Sensor Cargo Load
2 — 0 4 245
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Gasoline (60 liters) Economy: 8 km/liter
Point Value: 201 Cost: 20,500¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (2), concealed armor, crash cage
CHROMEBOOK 4
SRII STATS
Handling Speed B/A Sig Apilot Cost
Bushi 4/8 27/80 2/2 2 1 27,000¥
Seating: twin front + triple rear bucket seats Access: 2 + 2 standard
Economy: 55 km per liter Fuel: IC/9 liters
Accessories: Anti-theft system (2), crash cage for front two seats Options: Datajack link (6,000¥)
SR3 STATS
A datajack port costs 2,500¥.
Handling Speed Acceleration Body Armor Signature
4/8 80 8 3 2 2
Autonav Pilot Sensor Cargo Load
1 — 1 2 38
Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Gasoline (60 liters) Economy: 8 km/liter
Point Value: 326 Cost: 33,000¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (2), concealed armor, crash cage
SRII STATS
Handling Speed B/A Sig Apilot Cost
Cossack 5/4 33/100* 3/2 1 0 34,000¥
Seating: twin bucket seats + twin bench Access: 2 + 2 standard
Economy: 30 km per liter Fuel: MultiF/25 liters
Sensors: 1
Cargo: 40 CF rear Accessories: Off-road suspension (1)
*Off-road speed 23/70
SR3 STATS
Handling Speed Acceleration Body Armor Signature
5/4 67 6 3 2 4
Autonav Pilot Sensor Cargo Load
0 — 1 26 98
Seating: 2 bucket seats + 2 bench Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Methane (500 bars) Economy: 1.61 km/bar
Point Value: 458 Cost: 46,000¥
Template: Sedan Reference: Chromebook 4
Other Features: Concealed armor, off-road suspension (1)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Corpora 4/8 35/105 2/2 1 2 41,000¥
Seating: front/rear twin bucket seats Access: 2 + 2 standard
Economy: 40 km per liter Fuel: IC/8 liters
Storage: 5 CF trunk Sensors: 1
Accessories: Anti-theft system (2), datajack link, radio
159
Handling Speed B/A Sig Apilot Cost
Corpora Sport 4/8 35/105 2/2 1 2 46,000¥
Seating: front/rear twin bucket seats Access: 2 standard
Economy: 40 km per liter Fuel: IC/8 liters
Storage: 5 CF trunk Sensors: 1
Accessories: Anti-theft system (2), APPS™, datajack link, radio
SR3 STATS
Corpora
Handling Speed Acceleration Body Armor Signature
4/8 71 8 3 2 2
Autonav Pilot Sensor Cargo Load
2 — 1 5 138
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 standard Landing/Takeoff: NA
Fuel: Gasoline (40 liters) Economy: 8 km/liter
Point Value: 208 Cost: 31,500¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (2), concealed armor, datajack
port, electronics port
Corpora Sport
Handling Speed Acceleration Body Armor Signature
4/8 71 12 3 2 2
Autonav Pilot Sensor Cargo Load
2 — 1 5 138
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 standard Landing/Takeoff: NA
Fuel: Gasoline (40 liters) Economy: 8 km/liter
Point Value: 276 Cost: 41,500¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (2), APPS™ (front seats),
concealed armor, datajack port, electronics port
SRII STATS
Handling Speed B/A Sig Apilot Cost
Monster 4/8 44/133 7/2 1 3 240,000¥
Seating: triple bucket seats + folding bench Access: 2 standard + roof hatch
Economy: 8 km per liter Fuel: IC/160 liters
Storage: 4 CF storage Sensors: Standard (1)
Accessories: Anti-theft system (3), APPS™, EnviroSeal™, pintle Options: Rigger control gear (17,000¥)
mount
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/8 89 3 6 2 2
Autonav Pilot Sensor Cargo Load
3 — 1 304 5,228
Seating: 3 bucket seats + folding bench Setup/Breakdown: NA
Entry Points: 2 doors + hatch Landing/Takeoff: NA
Fuel: Diesel (425 liters) Economy: 3 km/liter
Point Value: 905 Cost: 226,500¥
Template: Heavy Transport Reference: Chromebook 4
Other Features: Anti-theft system (3), APPS™ (all seats),
EnviroSeal™ (gas), concealed armor, living amenities (basic),
pintle mount (without weapon)
CHROMEBOOK 4
SRII STATS
Handling Speed B/A Sig Apilot Cost
Bedouin 6/2 27/80 4/2 1 3 105,000¥
Seating: twin + quad bucket seats Access: 2 + 1 standard
Economy: 20 km per liter Fuel: MultiF/40 liters
Cargo/Storage: 60 CF cargo/2 CF storage Sensors: Enhanced (2)
Accessories: Anti-theft system (5), off-road suspension (2),
pintle mount with LMG
SR3 STATS
Handling Speed Acceleration Body Armor Signature
6/2 53 5 4 2 4
Autonav Pilot Sensor Cargo Load
3 — 2 19 565
Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 1 door Landing/Takeoff: NA
Fuel: Methane (1,000 bars) Economy: .81 km/bar
Point Value: 1,236 Cost: 124,000¥
Template: RV Reference: Chromebook 4
Other Features: Anti-theft system (5), concealed armor,
electronics port, off-road suspension (2), pintle mount with LMG
SRII STATS
Handling Speed B/A Sig Apilot Cost
Nomad 6/2 33/100 3/2 1 2 51,000¥
Seating: triple bucket seats Access: 2 + 1 standard + double-size rear
Economy: 25 km per liter Fuel: MultiF/20 liters
Cargo: 40 CF cargo Accessories: off-road suspension (2)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
6/2 67 4 4 2 4
Autonav Pilot Sensor Cargo Load
2 — 0 40 1,060
Seating: 3 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 1 door + 1 gate Landing/Takeoff: NA
Fuel: Methane (835 bars) Economy: .58 km/bar
Point Value: 786 Cost: 79,000¥
Template: RV Reference: Chromebook 4
Other Features: concealed armor, living amenities (basic,
2 people), off-road suspension (2)
SRII STATS
Handling Speed B/A Sig Apilot Cost
Shiltron 6/9 31/93 3/1 1 2 40,000¥
Seating: front/rear twin bucket seats Access: 2 standard + 1 double-sized
Economy: 25 km per liter Fuel: IC/20 liters
Cargo: 40 CF cargo Options: (total cost of vehicle rises to 55,000¥) Anti-
theft system (3), autopilot (2), datajack link, sensors (1)
161
SR3 STATS
A version without the anti-theft system, autonav, datajack port, and sensors costs 26,500¥ (262 points),
and has Load 1,080 kg.
Handling Speed Acceleration Body Armor Signature
4/10 62 6 4 1 2
Autonav Pilot Sensor Cargo Load
2 — 1 40 1,058
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 1 gate Landing/Takeoff: NA
Fuel: Gasoline (96 liters) Economy: 5 km/liter
Point Value: 347 Cost: 35,000¥
Template: Van Reference: Chromebook 4
Other Features: Anti-theft system (3), concealed armor, datajack
port
SRII STATS
Handling Speed B/A Sig Apilot Cost
XJ220C-P 3/6 75/225 4/3 3 2 165,000¥
Seating: twin crash cage bucket + bucket seat Access: full canopy
Economy: 55 km per liter Fuel: IC/10 liters
Storage: 10 CF trunk Sensors: Advanced (3)
Accessories: Anti-theft system (3), crash cages for front seats,
rigger control gear
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 151 12 3 3 2
Autonav Pilot Sensor Cargo Load
2 — 3 10 130
Seating: 2 bucket seats + 1 bucket seat Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: NA
Fuel: Gasoline (65 liters) Economy: 8.8 km/liter
Point Value: 848 Cost: 85,000¥
Template: Sedan Reference: Chromebook 4
Other Features: Anti-theft system (3), concealed armor, crash
cages (front seats), datajack port, electronics port, rigger adaptation
SRII STATS
Handling Speed B/A Sig Apilot Cost
Spirit 3/6 44/133 4/4 4 3 235,000¥
Seating: twin bucket + quad crash cage bucket seats Access: 2 + 2 standard
Economy: 20 km per liter Fuel: IC/21 liters
Cargo/Storage: 6 CF trunk Accessories: Crash cage for four rear seats,
EnviroSeal™
Sensors: Advanced (3) ECM: Security I (1)
Options: Datajack link, hardpoint with full-automatic grenade
launcher with 30 rounds
CHROMEBOOK 4
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3/6 89 11 4 4 2
Autonav Pilot Sensor Cargo Load
3 — 3 6 13
Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Gasoline (53 liters) Economy: 8 km/liter
Point Value: 1,666 Cost: 416,500¥
Template: Limousine Reference: Chromebook 4
Other Features: Concealed armor, crash cages (rear seats),
datajack port, ECM (1), EnviroSeal™ (gas), internal hardpoint
(full-automatic grenade launcher with 30 rounds)
SRII STATS
Handling Speed B/A Sig Apilot Cost
DR2100 6/10 45/135 6/4 2 2 200,000¥
Seating: twin bucket seats Access: 2 standard + roof hatch
Economy: 5 km per liter Fuel: MultiF/415 liters
Standard Load: 1,500 CF Sensors: Enhanced (2)
Accessories: EnviroSeal™, life-support (20 man-hours) Options: Pintle mount (500¥ + weapon cost), rigger con-
trol gear (14,000¥)
SR3 STATS
A pintle mount costs 500¥, a datajack port plus rigger adaptation is 6,000¥ and reduces Load to 11,095
kg.
Handling Speed Acceleration Body Armor Signature
5/10 90 3 5 4 2
Autonav Pilot Sensor Cargo Load
2 — 2 305 11,105
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 standard + hatch Landing/Takeoff: NA
Fuel: Diesel (695 liters) Economy: 3 km/liter
Point Value: 2,003 Cost: 200,500¥
Template: Heavy Transport Reference: Chromebook 4
Other Features: Concealed armor, EnviroSeal™ (gas), life support
(20 man-hours), living amenities (basic, 1 person)
M I L I TA RY V E H IC L E S
SRII STATS
Handling Speed B/A Sig Apilot Cost
VBL 4/4 31/93 3/4 4 3 1,450,000¥
Seating: twin bucket seats + bench Access: 2 standard + double-sized rear
Economy: 5 km per liter Fuel: IC/140 liters
Cargo: 200 CF rear
Sensors: Security I (4) ECM: Military I (4)
Accessories: Ablative vehicle armor (1), amphibious operations Options: Pintle mount with grenade launcher
(5,000¥), heavy
package (1), datajack link, off-road suspension (1), 8 smoke machine gun (5,000¥), or medium machine gun
(1,700¥)
dischargers
* Off-road speed is 26/68, water speed is 21/63
163
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/4 62 7 7 4 2(3)
Autonav Pilot Sensor Cargo Load
3 — 4 3 2,180
Seating: 2 bucket seats + bench Setup/Breakdown: NA
Entry Points: 2 doors + gate Landing/Takeoff: NA
Fuel: Diesel (350 liters) Economy: 2 km/liter
Point Value: 3,059 Cost: 765,000¥
Template: Wheeled APC Reference: Chromebook 4
Other Features: Ablative armor (1), amphibious operations
package (1), datajack port, ECM (4), pintle mount, thermal
baffling (1), 8× smoke discharger
SRII STATS
Handling Speed B/A Sig Apilot Cost
EuroLAV II 4/4 27/80* 3/4 5 3 1,050,000¥
Seating: twin bucket seats + bench Access: 2 standard + double-sized rear
Economy: 5 km per liter Fuel: IC/140 liters
Cargo: 200 CF rear
Sensors: Security II (5) ECM: Military I (4)
Accessories: Ablative vehicle armor (1), amphibious operations Options: Pintle mount with grenade launcher
(5,000¥), heavy
package (1), datajack link, off-road suspension (1), 8 smoke machine gun (5,000¥), or medium machine gun
(1,700¥)
dischargers
* Off-road speed is 22/65, water speed is 17/50
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4/4 53 5 7 4 2
Autonav Pilot Sensor Cargo Load
3 — 5 12 2,395
Seating: 2 bucket seats + bench Setup/Breakdown: NA
Entry Points: 2 doors + gate Landing/Takeoff: NA
Fuel: Diesel (250 liters) Economy: 2.8 km/liter
Point Value: 2,916 Cost: 730,000¥
Template: Wheeled APC Reference: Chromebook 4
Other Features: Ablative armor (1), amphibious operations
package (1), datajack port, ECM (4), off-road suspension, 8×
smoke discharger
H OV ER S /GEV S
SRII STATS
Handling Speed B/A Sig Apilot Cost
Gevhog 5 40/120 1/0 1 0 16,100¥
Seating: 1 front + 3 rear Storage: 10 CF rear
Economy: 3 km per liter Fuel: IC/215 liters
Options: Datajack link (6,240¥)
CHROMEBOOK 4
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3 80 5 3 0 2
Autonav Pilot Sensor Cargo Load
0 — 0 10 300
Seating: 1 bucket seat + 3 bucket seats Setup/Breakdown: NA
Entry Points: open Landing/Takeoff: NA
Fuel: Gasoline (400 liters) Economy: 1.625 km/liter
Point Value: 375 Cost: 93,750¥
Template: Small Hovercraft Reference: Chromebook 4
Other Features: none
SRII STATS
Handling Speed B/A Sig Apilot Cost
HoverVan 5 33/100 2/2 1 2 105,000¥
Seating: front/rear twin bucket seats Access: 2 standard + double-sized rear
Economy: 2 km per liter Fuel: IC/320 liters
Cargo: 55 CF rear
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 67 5 4 2 2
Autonav Pilot Sensor Cargo Load
2 — 0 55 1,330
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + gate Landing/Takeoff: NA
Fuel: Diesel (400 liters) Economy: 1.6 km/liter
Point Value: 598 Cost: 150,000¥
Template: Medium Hovercraft Reference: Chromebook 4
Other Features: Concealed armor, electronics port
A E R O DY N E S
SRII STATS
Handling Speed B/A Sig Apilot Cost
Aircar 3 240/480 2/1 1 4 3,000,000¥
Seating: twin + quad crash cage bucket seats Access: 2 double-sized
Economy: .75 km per liter Fuel: 2,850 liters
Cargo/Storage: 0 CF Landing/Take-off Profile: VTOL/VTOL
Sensors: Advanced (2) Accessories: EnviroSeal™
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3 320 9 5 1 2
Autonav Pilot Sensor Cargo Load
4 — 2 0 180
Seating: 2 bucket seats + 4 bucket seats Setup/Breakdown: NA
Entry Points: 2 double-sized Landing/Takeoff: VSTOL
Fuel: Jet (2,850 liters) Economy: .75 km/liter
Point Value: 4,870 Cost: 1,217,500¥
Template: Aerodyne (L) Reference: Chromebook 4
Other Features: Concealed armor, crash cages for all seats,
EnviroSeal™ (overpressurization)
165
SRII STATS
Handling Speed B/A Sig Apilot Cost
AV FAB 4 150/300 10/3 1 4 8,400,000¥
Seating: twin crash cage ejection seats + quad bucket seats Access: 2 standard
Economy: .5 km per liter Fuel: 5,100 liters
Standard Load: one 500 CF cargo container Landing/Take-off Profile: VTOL/VTOL
Sensors: Enhanced (3) ECM: Security III (3)
Accessories: Crash cage for ejection seats, EnviroSeal™, life Options: rigger control gear (42,000¥)
support (16 man-hours), small turret with Victory rotary assault
cannon (1,100 rounds)
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 200 20 5 3 0
Autonav Pilot Sensor Cargo Load
4 — 3 0 6,745
Seating: 2 ejection bucket seats + 4 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: VSTOL
Fuel: Jet (6,400 liters) Economy: .25 km/liter
Point Value: 7,661 Cost: 4,800,000¥
Template: Aerodyne (L) Reference: Chromebook 4
Other Features: Concealed armor, crash cage for ejection seats,
ECM (3), EnviroSeal™ (gas), life support (16 man-hours), small
turret with Victory rotary assault cannon (1,100 rounds)
Military Version
Handling Speed Acceleration Body Armor Signature
4 240 20 5 4 0
Autonav Pilot Sensor Cargo Load
4 — 6 3 6,555
Seating: 2 ejection bucket seats + 4 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: VSTOL
Fuel: Jet (6,400 liters) Economy: .25 km/liter
Point Value: 9,151 Cost: 6,000,000¥
Template: Aerodyne (L) Reference: Chromebook 4
Other Features: Concealed armor, crash cage for ejection seats,
datajack port, ECM (4), EnviroSeal™ (gas), life support (16 man-
hours), rigger adaptation, small turret with Victory rotary assault
cannon (1,100 rounds), 8× smoke discharger
SRII STATS
Handling Speed B/A Sig Apilot Cost
Llama 4 60/133 1/0 3 1 330,000¥
Seating: front ejection seat + rear bucket seat Access: full canopy
Economy: .75 km per liter Fuel: 1,700 liters
Storage: 7 CF storage Landing/Take-off Profile: VTOL/VTOL
Accessories: Datajack link
SR3 STATS
Handling Speed Acceleration Body Armor Signature
4 89 21 3 0 5
Autonav Pilot Sensor Cargo Load
1 — 0 1 240
Seating: ejection bucket seat + bucket seat Setup/Breakdown: NA
CHROMEBOOK 4
Entry Points: canopy Landing/Takeoff: VSTOL
Fuel: Jet (1,700 liters) Economy: .75 km/liter
Point Value: 1,742 Cost: 435,500¥
Template: Aerodyne (S)
Other Features: Datajack port
SRII STATS
Handling Speed B/A Sig Apilot Cost
Sports Aero. 3 500/1,080 2/1 3 5 15,000,000¥
Seating: twin crash cage ejection seats Access: full canopy
Economy: .5 km per liter Fuel: 2,400 liters
Sensors: Enhanced (3) Landing/Take-off Profile: VTOL/VTOL
Accessories: Anti-theft system (8), crash cage for both ejection
seats, datajack link
SR3 STATS
Handling Speed Acceleration Body Armor Signature
3 720 65 5 1 1
Autonav Pilot Sensor Cargo Load
5 — 3 0 4,875
Seating: 2 ejection bucket seats Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: VSTOL
Fuel: Jet (2,800 liters) Economy: .3 km/liter
Point Value: 7,115 Cost: 1,800,000¥
Template: Aerodyne (M) Reference: Chromebook 4
Other Features: Anti-theft system (8) with shock option,
concealed armor, crash cages, datajack port, engine customization
(speed, level 1, already factored in)
Shadowdeck to Microtech Residence the program is increased by 50% for design pur-
(p. 46-48) poses, but the actual memory taken up by the pro-
gram is only one-half the actual rating. Also see
Not available.
Options on page 42 of Virtual Realities.
In Virtual Realities 2.0, this option already ex-
P R O G R AM S ists; see the Optimization option on page 104 of
that book.
Program costs are calculated per Virtual Realit-
ies 2.0, by multiplying the square of the program’s
Mirror (p. 49)
rating by the Multiplier listed to find the program’s When an attack hits the decker’s persona while
size in megapulses, and then using the Program Mirror is in active memory, the decker may roll a
Prices Table on page 107 to find the Availability, test using Mirror’s rating against the rating of the
Cost, and Street Index. attacking utility or IC. Reduce the attacker’s suc-
cesses by those achieved on the Mirror Test; if
New Programming Modifier: Code there are any excess successes in favor of Mirror,
the original attacker suffers an attack from his or
Optimization (p. 48) her own program, with a number of successes
In Shadowrun, Second Edition and Virtual Real- equal to one-half (round down) the excess suc-
ities, Code Optimization means that the rating of cesses on the Mirror Test.
167
Mirror loses 1 Rating Point every time it is used, Target: Deckers, frames, IC, SKs
whether successfully or unsuccessfully. A decker Options: area, chaser, DINAB, limit, one-shot, optim-
may load a fresh copy in memory in the normal ization, penetration, targeting
way. Ninja is an Attack (Serious) utility with the Skulk
Note: Do not confuse Mirror with the Mirrors option at a level equal to one-half (round up)
utility that already exists in Shadowrun. Ninja’s rating. For this reason, multiply the utility’s
rating by 1.5 and round up before calculating the
SRII STATS program’s cost.
Options: one-shot
Size: Rating2 × 5 Mp Red-Out (p. 49)
Treat as Restrict, p. 37 of Virtual Realities or p.
SR3 STATS 99 of Virtual Realities 2.0.
Type: Defensive
Multiplier: 5 The Audio Virus (p. 50)
Options: one-shot, optimization When a decker makes a successful attack using
The Audio Virus, it plays an old tune. The exact ef-
Weed (p. 49) fects are up to the gamemaster, though –1 Intelli-
gence and the loss of one initiative die is recom-
SRII STATS mended, as well as losing 1 point off Reaction for
To use Weed, the decker must roll a test using every 2 successes rolled for the virus.
Weed’s rating against a target number equal to The song to be played can be selected by the
the System Rating of the node it is used in. Every decker, and the list of available songs can be mod-
two successes reduce the initiative of all IC in that ified. Every minute of music adds 1 megapulse to
node by –1. If used in the CPU, the initiative of all the program’s memory requirement.
IC in the system is reduced in this way, not just the
IC in the CPU. SRII STATS
Options: mobility, one-shot Options: area-effect, one-shot
Size: Rating2 × 3 Mp Target: Evasion
Size: Rating2 × 9 Mp
SR3 STATS
Type: Offensive (special) SR3 STATS
Multiplier: 3 Type: Offensive
Target: Hosts Multiplier: 9
Options: DINAB, one-shot, optimization Target: Deckers
Deckers use Weed to attack the host’s ability to Options: area, one-shot, optimization, targeting
control IC. The decker rolls a Control test, using
Weed to reduce the target number. Every 2 net Translator 2000 (p. 50)
successes on this test reduce the initiative of all IC Not available.
in the host by –1; this is cumulative with previous
successful Weed attacks. However, every 2 suc- DeckShield One (p. 50)
cesses also add 1 to the Security Tally, in addition Against attacks by Blaster, and other IC or utilit-
to the tally’s normal increase. ies that attempt to destroy the decker’s cyber-
System operators or deckers may delete Weed deck, add DeckShield One’s rating to the target
from a system by performing a Disinfect operation number for the IC’s effects. For example, Blaster’s
against the host’s Control rating. target number is the deck’s MPCP; on a deck with
DeckShield One in active memory, the target num-
Ninja (p. 49) ber is the MPCP rating plus DeckShield One’s rat-
ing.
SRII STATS Every time DeckShield One helps defend
Ninja is an Attack utility that works against the against IC, its rating is reduced by 1. This can be
lower of the target’s Bod and Evasion ratings, or restored to full by loading a new copy into active
the node’s Security Rating for IC. It always has the memory.
Serious-staging option added in. (See Virtual Real-
ities p. 43. For SRII users, the program always SRII STATS
causes at least Serious damage to its target when Options: none
it hits; extra successes add one box per success as Size: Rating2 × 5 Mp
normal.)
Options: area-effect, mobility, one-shot, penetration SR3 STATS
Target: Bod or Evasion (against deckers), Security Type: Offensive
Rating (against IC) Multiplier: 5
Size: (Rating+3)2 × 3 Mp Options: none
169
F ASHION
In this section, convert eurodollar (eb) to nuyen (¥) prices by multiplying them by 2. Availability is Always
for all items and Street Index is 1. Armor ratings can be found by dividing the SP (Stopping Power) value by
10 and rounding to the nearest whole number; this is the value for both the Ballistic and Impact ratings of the
armor. For example, an SP 15 armor costing 200 eb would have Ballistic 2/Impact 2, and cost 400¥.
E QUIPMENT
171
TechJager Anti-Pursuit Liquids (p. 69) 3-M2(Y)
Effects are as follows:
Stickum: characters stepping in the liquid must make a Strength (8) test to get free.
BadFumes: characters must make a Body or Willpower (whichever is higher) test to avoid nausea.
FireFun: the fire causes 6M damage for 10 turns.
173
Sourcebook
Updates
This section provides updated game statistics for vehicles, cyberdecks, and programs published in earlier
Plastic Warriors books. They are listed in the same order as in the book they originally appeared in.
RUNNING GEAR
174
CHROMEBOOK 4
Bell-15
Handling Speed Acceleration Body Armor Signature
4 320 10 3 0 4
Autonav Pilot Sensor Cargo Load
1 — 0 1 15
Seating: 1 bucket seat Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: VTOL
Fuel: Jet (200 liters) Economy: .4 km/liter
Point Value: 454 Cost: 113,500¥
Template: Autogyro Reference: Cyberpunk 2020/Running Gear
Other Features: Engine customization (level 4, already factored in)
175
Honda Metrocar (p. 51)
Handling Speed Acceleration Body Armor Signature
4/8 40 6 3 0 4
Autonav Pilot Sensor Cargo Load
0 — 0 2 40
Seating: bench Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: NA
Fuel: Methane (500 bars) Economy: 2 km/bar
Point Value: 60 Cost: 6,000¥
Template: Commuter/Subcompact Reference: Cyberpunk 2020/Running Gear
Other Features: none
Military/Security Variant
Handling Speed Acceleration Body Armor Signature
5 300 35 4 6 1
Autonav Pilot Sensor Cargo Load
2 — 0 19 4,500
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors + gate Landing/Takeoff: VSTOL
Fuel: Jet (2,000 liters) Economy: .3 km/liter
Point Value: 4,130 Cost: 2,600,000¥
Template: Aerodyne (M) Reference: Cyberpunk 2020/Running Gear
Other Features: 2× firmpoint (forward-firing)
176
CHROMEBOOK 4
Autonav Pilot Sensor Cargo Load
1 — 0 5 45
Seating: 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors Landing/Takeoff: NA
Fuel: Gasoline (125 liters) Economy: 7.2 km/liter
Point Value: 473 Cost: 120,000¥
Template: Sportscar Reference: Cyberpunk 2020/Running Gear
Other Features: Concealed armor, datajack port
T EC H S P EC S
PROJECT 3
177
Seating: 1 bucket seat + 1 bucket seat Setup/Breakdown: NA
Entry Points: canopy Landing/Takeoff: VTOL
Fuel: Jet (4,000 liters) Economy: .3 km/liter
Point Value: 9,124 Cost: 5,702,500¥
Template: Attack Helicopter Reference: Project 3 (Aaron Wigley)
Other Features: Datajack port, ECCM (4), ECM (4), electronics
port (1), EnviroSeal™ (overpressurization), life support (40 man-
hours), remote micro turret (rear), remote small turret (chin),
rigger adaptation
PARANOID ANIMALS OF N O RT H A M E R I C A
179
Autonav Pilot Sensor Cargo Load
3 — 0 5 85
Seating: 2 bucket seats + 2 bucket seats Setup/Breakdown: NA
Entry Points: 2 doors + 2 doors Landing/Takeoff: NA
Fuel: Gasoline (70 liters) Economy: 9.6 km/liter
Point Value: 625 Cost: 94,000¥
Template: Luxury sedan Reference: Paranoid Animals of North America (Steam-
er)
Other Features: Anti-theft system (4), APPS™, concealed armor
181
Sample
Characters
Some sample charactes, all of them making use of the Chromebooks for equipment,
cyberware, vehicles, and so on, as well as using some things from regular Shadowrun
sourcebooks. All characters were created using Shadowrun, Third Edition character
generation rules, and will need some adjusting for use with second edition rules.
GEAR
CYBERPIRATE Arasaka OmniTec Radar Detector
3× Biotech-Askari Motion Restraints
DDI Prayerware
RACE (D) Everest VentureWare Grapple Line
Dwarf 10× FEN Dz 22 “Saucer Grenades”
ATTRIBUTES (A) DICE POOLS
Body: 6 Combat: 8
Quickness: 6
Strength: 7
Charisma: 4
Intelligence: 5
Willpower: 6
Body Index: 0.6
Essence: 5.45
Magic: —
Reaction: 5
Initiative: 5+1D6
ACTIVE SKILLS (B) KNOWLEDGE SKILLS
Cyber-Implant Weapons: 4 Famous Pirates: 4
Diving: 5 Motorboat Background:
3
Etiquette (Maritime): 3(5) Navigation: 3
Heavy Weapons: 4 Pirate Bars: 3
Intimidation: 4 Pirate Identification: 4
Motorboat: 6 Politics: 2
Ship: 3 Sea Monsters: 2
Shotguns: 5 Smuggling Routes: 4
Throwing: 4
CYBERWARE
Mace Hand
Nikkon America Double-Split Pupil
BIOWARE
Otec Nitrogen Binders
CONTACTS
3 other Cyberpirates
Fence
Fixer
Mafia Boss
Mechanic
Snitch
CHROMEBOOK 4
PLAYING A CYBERPIRATE
Cyberpirates can be found all over the world,
stealing cargo from ships—or simply the ships
themselves—to stay alive. They’re in it for the
money, and because it’s the only way they know
to make a living.
(See Cyberpirates for more information.)
183
STARTING CASH
FORMER SIMSENSE STAR 8,896¥ +
(3D6x100¥)
185
2× Expendable Spell Focus (Detection Spells,
TECHNOMANCER Force 5)
2× Expendable Spell Focus (Illusion Spells, Force
4)
RACE (E) MAGIC (A) Hermetic Library (Conjuring, rating 6)
Human Full Magician Hermetic Library (Sorcery, rating 6)
ATTRIBUTES (C) DICE POOLS Miniature Copier
Body: 3 (4) Combat: 7 Mitsuzuki Bushi
Quickness: 5 Spell: 7 Optitech MagViewer (with Digital Camera, IR, and
Strength: 4 Low-Light)
Charisma: 3 Ordinary Clothing
Intelligence: 4 SecSystems Protection Field
Willpower: 5 Sleep Inducer
Body Index: 0 Stein & Wasserman “Tri-Star” Revolver (with 50
Essence: 5.15 rounds #000 Triplex ammunition and Speedhol-
Magic: 5 ster)
Reaction: 4 Telectronics “Black Book” Microcomp
Initiative: 4+1D6 Telectronics Tattletale® Voice Stress Analyzer
ACTIVE SKILLS (D) KNOWLEDGE SKILLS ThunderArc Industries Three-D Holophone
Assault Rifles: 4 English: 6 LIFESTYLE STARTING CASH
Aura Reading: 3 English Read/Write: 3 Middle (3 months) 4,427¥ + (3D6x100¥)
Conjuring: 6 Electronics Back-
ground: 3 PLAYING A TECHNOMANCER
Cyber-Implant Weapons: 3 Magic Background: 4 Unlike many magicians, the Technomancer
Etiquette (Street): 1(3) Math: 5 makes active use of all the latest technology;
Interrogation (Machine- Modern Technology: 3
most magicians do use modern technology—it is
Aided): 3(4) Psychology: 2
hard not to when living in the Sixth World—but
Pistols: 3 Spirit Types: 3
Sorcery: 5
Technomancers try to integrate magic and tech-
CYBERWARE nology as far as possible. They use electronic
Gradiated Subdermal Armor (level 3) items as fetishes and foci, learn spells that affect,
Kiroshi® OptiShields® (with Low-Light, Magnifica- or can be used with, technological devices, and
tion (3), and TinesSquare Plus) many even have cyberware implanted into their
Psiberstuff® Independant Cyberhand (with Wol- bodies.
vers) However, they are not burnouts, and try to
SPELLS CONTACTS keep a careful balance between invasive techno-
Analyze Device: 6 Fixer (level 1) logy and their magical capabilities, so as to avoid
Chaos: 4 Street Mage (level 2) losing their abilities altogether. Still, this does not
Combat Sense: 4 Talismonger (level 1) stop them from using any non-implant technology
Lightning Bolt: 5 they feel is necessary to accomplish their goals.
Magic Fingers: 5 Some even attempt to learn decking or rigging
Stealth: 4 skills, with varying success.
GEAR Technomancers are relatively rare in the shad-
Arasaka JetSetter Executive Briefcase (with silent ows, and in the world in general in fact, but many
alarm and NachtJager gas trap) believe they are the wave of the future—after all,
Darra-Polytechnic M-9 Assault Rifle (with laser they reason, technology will march on and magic
sight and 3 clips and 120 rounds hollow-point will have to somehow integrate with it if it is to
ammunition) survive as well.
2× Elemental Conjuring Materials (6)
Equipment
Tables
Following are the game stats for all items from the four Chromebooks, plus those from the other Plastic
Warriors releases, updated to include Paranoid Animals of North America and the conversions for Black-
hand’s Street Weapons. The Book notation gives the book in which the item can be found, together with the
relevant page number in that book: BSW = Blackhand’s Street Weapons 2057, CB1 = Chromebook 1, CB2 =
Chromebook 2, and CB3 = Chromebook 3, CB4 = Chromebook 4, P3 = Project 3, PA = Paranoid Animals of
North America, RG = Running Gear; TS = Tech Specs. (For items that appear in multiple books, only one is
listed.)
Firearm names often have a code following them to indicate any accessories that come standard with the
weapon. This code is as follows: b = bipod, c = caseless ammo, et = electro-thermal ammo enhancement,
g# = gas vent level #, l = laser sight, ll = low-light, m# = magnification level #, p = shock pads, r# = in-
ternal recoil compensation level #, rf = rangefinder, rg = rangefinder grenade link, ss = silencer/suppresser,
s# = smartlink level #, t = thermographic. Codes are separated by commas to avoid confusion between sim-
ilar ones.
LIFESTYLE
General Items Concealability Rating Weight Availability Cost Street Index Book
Armament Suitcases
Armament Briefcase — amor 0/2 1.5 4/36 hrs 500¥ 2 RG
p.28
Computer Case — — 1.5 4/36 hrs 450¥ 2 TS
p.29
Guitar Case — — 3.5 5/36 hrs 700¥ 2 TS
p.29
Keyboard Case — — 3 6/36 hrs 700¥ 2 TS
p.29
Large Suitcase — — 3 6/36 hrs 600¥ 2 TS
p.29
Small Suitcase — — 2.5 5/36 hrs 500¥ 2 TS
p.29
Tool Case — — 1 4/36 hrs 400¥ 2 TS
p.29
Violin Case — — 2 6/36 hrs 650¥ 2 TS
p.29
ArmorSaver Drink — — — 6/72 hrs 50¥ per can 2 CB4 p.72
Autotanner 3 — 1 always 200¥ .9 CB2 p.33
Bar-In-A-Briefcase 3 — 5 6/36 hrs 100¥ .75 CB1 p.16
Biotech Nutrisupplement — — .5 always 10¥ .8 CB2 p.11
Biotech Nymph Perfume — — — always 200¥ .9 CB2 p.11
Bodyweight InterFlex™ Cybergenics Machine — — — 6/7 days 2,800¥ .9 CB4
p.74
Bodyweight InterFlex Prime™ — — — 6/7 days 4,400¥ .9 CB4 p.75
Boyo Bodyfree Masks 8 — — — 600¥ 1 CB3 p.20
Filter mask +50¥
DDI PrayerWare 7 — — on payment 120¥ — CB2 p.13
EnduroDrink — — — 2/3 hrs 8¥ per can .75 CB4 p.71
Everest VentureWare Climbing Spikes 3 –1 — 2/24 hrs 75¥ 1 CB3 p.15
Everest VentureWare Grapple Line 2 — 3 always 240¥ 1 CB3 p.15
Flavored Cigarettes — — — always 2¥ per pack .8 CB1 p.16
Folding Pocket Optical Binoculars 8 7× — always 50¥ 1 P3 p.17
Image Fasionware
Heat-sensitive Color Changers — — — 3/24 hrs 120¥ 1 CB1
p.60
Stars & Shapes — — — 2/24 hrs 50¥ 1 CB1
EQUIPMENT TABLES
p.60
Trademarks & Logos — — — 4/24 hrs 100¥ 1 CB1
p.60
Life/Support® 4 — 1.5 5/36 hrs 500¥ .9 CB1 p.6
Nano-Paper — — — 8/14 days 30¥ per sheet 3 CB4 p.70
Light 8 — — 5/72 hrs 10¥ 1.5 CB4
p.70
RadTech Rechargeable Battery Pack 11 — .1 2/36 hrs 50¥ .8 RG p.94
RadTech SmartWheel — +1 — 6/36 hrs 90¥ 1.2 RG p.95
RadTech Surface Imaging Sonar/SmartLogic — –2 .1 6/36 hrs 210¥ 1.2 RG
p.95
RecreaTech Powerblades — — 2.5 3/48 hrs 400¥ 1 CB4 p.56
Shower-In-A-Can 8 — .5 2/12 hrs 3¥ 1 CB1 p.16
Skunker 7 — .25 5/60 hrs 70¥ 1.3 CB2 p.45
Sleep Inducer 6 4 .5 6/4 days 85¥ 2 CB1 p.11
Slosh Bag 2 — 2 4/72 hrs 65¥ 1 CB1 p.16
Sonic-II SkateBoard 2 — 2 8/48 hrs 750¥ 2 RG p.95
Spider-IX SkateBoot 2 — 2 9/60 hrs 1,900¥ 2.1 RG p.95
Swiss Army Kife — — — always 30¥ 1 P3 p.17
Taser Wallet 10 — — 5/48 hrs 165¥ 1.5 CB2 p.45
TechJager Anti-Pursuit Liquids
BadFumes — — — 6/72 hrs 500¥ 2 CB4
p.69
FireFun — — — 8/72 hrs 700¥ 3 CB4
p.69
Stickum — — — 6/72 hrs 400¥ 2 CB4
p.69
188
LIFESTYLE (continued)
General Items Concealability Rating Weight Availability Cost Street Index Book
TechJager Plug-in Air Foulers
Burnt Almond Scent 4 — — 8/10 days 700¥ 3 CB4
p.73
Hickory Smoke 4 — — 8/10 days 575¥ 3 CB4
p.73
Potpourri 4 — — 8/10 days 550¥ 3 CB4
p.73
Spring Breeze 4 — — 8/10 days 650¥ 3 CB4
p.73
Wintergreen 4 — — 8/10 days 550¥ 3 CB4
p.73
Temperfoam Furniture — — varies 2/24 hrs 80¥ to 140¥ .5 CB1 p.13
Thermite-in-a-Tube — — — 5/7 days 90¥ per tube 3.5 CB4 p.72
Travel Kit 3 — 5 always 500¥ 1 CB1 p.16
Utopian “Small Wonders” NanoAgents — — — 4/60 hrs 500¥ 2 CB3 p.4
ELECTRONICS (memory capacityConcealability Rating Weight Availability Cost Street Index Book
In parentheses where applicable)
Advanced Communications Suitcase 3 — 6 8/48 hrs 8,000¥ 1.5 CB1 p.4
Cab Hailer 10 — — upon payment 150¥ 1 CB1 p.5
Computer Upgrades
Dataports — — — always 100¥ .75 CB3
p.70
External Memory — — .25 always 200¥ .75 CB3
p.70
Memory Upgrades (+10 Mp) — — — always 200¥ .75 CB3
p.70
DataTel RotoWrighter 8 — .25 always 20¥ 1 CB3 p.13
DataTel “Treasurer” Datawatch (1 Mp) 12 — — always 55¥ 1.5 CP2 p.16
EBM Carfaxx® 2002 — — — — 500¥ — CB1 p. 8
EBM “PCX” Minicomp
Cyber-PCX (25 Mp) 3 — 1 3/24 hrs 3,500¥ 1.5 CB2
p.14
PCX (25 Mp) 3 — 1 always 2,500¥ 1 CB2
p.14
Enhanced Sunglasses
Flare Compensation 12 — .1 5/24 hrs 2,000¥ 1.5 P3
p.13
Smartgun 12 — .1 4/24 hrs 1,950¥ 1 P3
p.13
Thermographic 12 — .1 4/24 hrs 2,600¥ 1.25 P3
p.13
Fax Plus 1000™ Fax Machine 6 — .5 always 300¥ 1 CB3 p.12
Hybrid™ Wearable Computer (25 Mp) 6 — 2 10/8 days 3,000¥ 2 CB2 p.19
MedicWare 6 Biotech: 3 2 10/8 days 3,500¥ 2 CB2
p.19
IEC Domitic System — — — 2/48 hrs2D6x50¥/sq. meter — CB3 p.19
Image Wallet 8 1 .1 4/36 hrs 250¥ 1 CB1 p.10
EQUIPMENT TABLES
Kiroshi Optics Heads-Up Display
Goggles — — 1 8/7 days 150¥ 3.5 CB2
p.17
Mirrorshades — — — 8/7 days 300¥ 3.5 CB2
p.17
Monocle — — — 8/7 days 200¥ 3.5 CB2
p.17
Language Processors — 4 — always +40% 1 CB2 p.15
Mastoid Commo 8 — — 2/12 hrs 1,000¥ .6 RG p.49
Mead Electronic Notebook (30 Mp) 4 — 1 always 3,000¥ 1 CB2 p.12
Microtech IIKL-4 Workstation
Cyber model (40 Mp) — — 10 3/36 hrs 1,120¥ 1 CB2
p.15
IIKL-4 (40 Mp) — — 10 always 800¥ .75 CB2
p.15
Microtech “PCZ Super” Laptop (30 Mp) 1 — 3 always 750¥ .75 CB3 p.62
Miniature Copier 3 — .5 2/12 hrs 230¥ .8 CB3 p.13
Mini-Printer 3 — .5 always 125¥ 1 CB1 p.8
Office Communications Suite — — — 10/10 days 10,000¥ 2.5 CB1 p.5
Optical Remote — — — 4/12 hrs 100¥ .7 CB3 p.20
Orientation Unit 6 — .5 5/4 days 1,500¥ 1 P3 p.13
Paper Shredder — — 2.5 always 500¥ 1 CB1 p.8
190
LIFESTYLE (continued)
ELECTRONICS (memory capacityConcealability Rating Weight Availability Cost Street Index Book
In parentheses where applicable)
Phone Upgrades
Call Forwarding — — — always 50¥/month — CB3
p.13
Call Waiting — — — always 50¥/month — CB3
p.13
Conference Calling — — — always 50¥/month 1 CB2
p.33
Digital Recorder — — — 6/36 hrs 2,500¥ 1 CB2
p.33
ECM Scrambler — — — always 25¥ 1 CB2
p.33
Emergency Dialer — — — always 150¥ 1 CB2
p.33
Fax Interface — — — always 150¥ 1 CB2
p.33
Privacy Plus™ — — — always 3,000¥ 1 CB2
p.33
Split Line — — — always 100¥ 1 CB2
p.33
Tight Beam — — 3 2/12 hrs 200¥ 2 CB3
p.13
Video Option — — — always 450¥ 1 CB2
p.33
Voicemail — — — always 40¥/month 1 CB2
p.33
Pocket Commo 7 — .1 always 500¥ .5 RG p.50
Power Grid® Solar-Electric Panel 2 — 1 4/36 hrs 100¥ 1.1 CB1 p.16
Pressure Trigger 8 — — 6/4 days 150¥ 3 CB4 p.69
Techtronics “Black Book” Microcomp (12 Mp) 4 — — always 5,750¥ 1.6 CB2
p.15
ThunderArc Industries Three-D Holophone — — 1 3/24 hrs 9,000¥ 1.25
CB3 p.13
Tritech Datashielding — — +1 5/48 hrs +20% 1.2 CB2 p.17
Tritech Echolocation Goggles — — .5 3/36 hrs 2,500¥ 1 CB4 p.68
Wutani Sensors Motion Tracker 6 2 4 4/72 hrs 770¥ 3 CB4 p.71
Wyzard Electronics “Handbox” Computer 3 — 1 2/6 hrs 6,700¥ 1.25
CB3 p.63
Zetatech “E-Book” Microcomp
Cyber model (12 Mp) 4 — — 3/36 hrs 6,720¥ 2 Cb2
p.14
E-Book (12 Mp) 4 — — always 4,800¥ 1.5 CB2
p.14
Zetatech CompuMods™
Bug Detector — 1-10 — rating/48 hrsrating x600¥ 1.5 CB2
p.18
Bug Jammer — 1-10 — rating/72 hrsrating x600¥ 1.5 CB2
p.18
Credit Transactor — — — 2/24 hrs 750¥ 1 CB2
p.18
Drug Analyzer — 1-4 — rating/48 hrsrating x225¥ 2 CB2
p.18
Lie Detector — 1-3 — (rating x3)/48 hrsrating x600¥ 2
CB2 p.18
Medscanner — 1-4 — rating/24 hrsrating x750¥ 1.5 CB2
p.18
Radar Detector — 1-10 — rating/72 hrsrating x450¥ 1.5 CB2
p.18
Signal Tracker — 1-10 — rating/48 hrsrating x900¥ 1.5 CB2
p.18
Techscanner — 1-4 — rating/24 hrsrating x750¥ 1.5 CB2
p.18
Voice Stress Analyzer — 1-3 — (rating x2)/48 hrsrating x300¥ 2
CB2 p.18
Zetatech® PDA+ (20 Mp) — — 1.1 always 3,000¥ 1 CB3 p.62
Zetatech® PS-4040 Portastation (30 Mp) — — 3 always 1,600¥ .75 CB3
p.61
WORKING GEAR Concealability Rating Weight Availability Cost Street Index Book
Arc Furnace — — — 6/7 days 10,000¥ 1 CB3 p.4
Barbed Wire (per 100 meters) — 3L 20 always 25¥ .75 P3 p.53
Buchsterhude GmbH Tool Kits — — 5 6/48 hrs 1,000¥ 2 CB3 p.12
CTS, PLC ‘Pembroke’ Techscanner — –1 5 9/72 hrs 1,500¥ 3.5 CB3 p.12
Duct Tape — — — always 10¥ per 35 meters 1 P3 p.17
‘Farinata’ Tech Tool Kit 3 — 5 5/48 hrs 350¥ 2 CB3 p.9
EQUIPMENT TABLES
‘Francesca’ Tech Scanner 3 — 5 5/48 hrs 1,200¥ 2 CB3 p.8
Frostech Portable Cryogenic Case 2 armor 2/2 2 6/12 hrs 250¥ 1.2 CB2 p.13
Geotech Enviroscanner 5 3 1 8/7 days 45,000¥ 3 CB3 p.16
Geotech Enviroscanner 6 4 1 4/24 hrs 1,400¥ 1.2 CB2 p.11
Kendachi Monowire — — — 8/7 days 60¥ per meter 2.5 CB2 p.44
Microtech Virtual Reality BBS — –1 — 6/7 days 10,000¥ 1 CB2 p.12
Monowire (per meter) — — — always 2¥ 1 P3 p.17
Portable Electropack 3 — 2 always 100¥ 1 CB2 p.13
Portable Fire Extinguisher 2 4 9 2/12 hrs 150¥ .8 P3 p.74
Raven® Interface Monitor 5 –1 1 6/48 hrs 8,000¥ 1 CB3 p.5
Raven® “Spider” Microwaldo Bracer
Cyberarm version — — 2 8/72 hrs 8,000¥ 3.25 CB3
p.11
Normal version — — 2 6/72 hrs 7,000¥ 3 CB3
p.11
Raven® “Tripod” Waldo Set — — 25 10/7 days 8,000¥ 3.5 CB3 p.10
Razor Wire (per 100 meters) — 3M 25 3/48 hrs 75¥ 1 P3 p.53
Swiss Army Chronograph — — — always 120¥ 1 P3 p.18
Techtronica “Mite” Diagnostic Remote
Cyberarm version — — 1 8/72 hrs 5,000¥ 3.25 CB3
p.11
Normal version — — 1 6/72 hrs 4,000¥ 3 CB3
p.11
Telectronics® Micromanipulator Rig — — — 8/72 hrs 3,000¥ 3 CB3 p.5
‘Venedico’ Electronics Tool Kit 3 — 5 5/48 hrs 1,350¥ 2 CB3 p.9
192
LIFESTYLE (continued)
MEDIA EQUIPMENT Concealability Rating Weight Availability Cost Street Index Book
Digital Recording Studio — — — 8/14 days 12,000¥ 1.1 CB1 p.12
Fibre-Optic Cable — — — always 0.10¥ per meter 1 CB3 p.4
Kiroshi Optics Remote Cybercam 20 — — 1 2/48 hrs 1,350¥ 1 CB2 p.13
Nikkon America Campod — — 2 4/72 hrs 2,000¥ 1 CB2 p.11
WorldSat Communications Flopscreen™— — 1 always 4,500¥ 1.1 CB2 p.16
MUSICAL INSTRUMENTS Concealability Rating Weight Availability Cost Street Index Book
DPI “Black Box” Backup Synthamp 4 — 3 6/48 hrs 8,000¥ 1.3 CB2 p.25
Datachips — — — 6/48 hrs 100¥ 1.3 CB2
p.25
DPI Body Rythm™ Dance Bracelets (per pair) — — — always 400¥ 1 CB2
p.26
DPI Drumsticks 4 — .25 3/36 hrs 800¥ 1 CB1 p.11
Washburn Soundmachine Guitar — +1 3.5 5/60 hrs 1,000¥ 1 CB2 p.26
Yamaha RX4000 “Hurricane” Ultrasynth— +4 — always 9,380¥ 1 CB3 p.14
BIOTECH
BIOTECH (continued)
Miscellaneous Concealability Rating Weight Availability Cost Street Index Book
Aesculapus Incorporated Cybercast 3 +2 1.5 3/12 hrs 3,000¥ 2 CB3 p.7
Archaesthetic — –1 1 6/7 days 10,000¥ 4 CB3 p.6
Bodyweight Portable Intern Unit 2 1 2 3/24 hrs 120¥ 1.5 CB3 p.7
RapiDetox — — 5 5/4 days 1,500¥ 3 CB3 p.6
MELEE WEAPONS
Conceal Reach Damage Weight Availability Cost Street Index Book
Axe 2 1 (str)S 2.5 2/4 hrs 60¥ 1 BSW p.2
Bayonet 8 0 (str)L .25 2/8 hrs 35¥ .8 TS p.22
Bayonet/Survival Knife 8 0 (str)L .25 2/8 hrs 35¥ .8 BSW p.2
Bear-Knife 3 0 (str+2)M 1 6/48 hrs 2,000¥ 1 P3 p.44
Bio-Injector 8 0 5L — 14/7 days 15,000¥ 3 TS p.29
Bio-Injector 8 0 5L + drug .5 10/96 hrs 15,000¥ 1 PP3 p.9
Bowie Knife 6 0 (str+2)L 1 3/24 hrs 50¥ .8 P3 p.74
Brass Knuckles 10 0 (str+1)M Stun .2 2/24 hrs 20¥ .75 BSW p.2
Brass Knuckles 16/4 0 (str+1)M Stun .2 2/24 hrs 20¥ .75 P3 p.9
Broadsword 4 1 (str+1)M 2 6/48 hrs 1,000¥ 3 P3 p.47
Bullwhip 8 2 (str)L 1 6/48 hrs 100¥ 1 P3 p.46
Cane Knife 2 1 (str+1)M 1 10/7 days 600¥ 2 P3 p.10
Cane Sword 2 1 (str+1)M 1 10/7 days 600¥ 2 P3 p.10
Cat With Nine Tails 5 2 (str+2)M 3 6/48 hrs 1,000¥ 3 P3 p.46
Club 5 1 (str+1)M Stun 1.5 2/6 hrs 10¥ 1 P3 p.44
Chainsaw — 1 6S 4 3/6 hrs 500¥ 1 BSW p.2
Decapitator battleaxe — 2 (str+4)S 11 6/48 hrs 2,000¥ 3 P3 p.43
Devil’s Star mace — 2 (str)S 10 6/48 hrs 1,500¥ 3 P3 p.44
DinaTech F5C 8 0 (str÷2)L or (str)L — 10/14 days 350¥ 3 P3 p.56
Drug-A-Thug™ 6 0 drug .5 3/8 hrs 150¥ 2 CB2 p.45
Dynatech Industries Hand Taser 7 0 9S Stun .5 5/36 hrs 500¥ 2 BSW p.6
Entrenching Tool 3 0 (str)M .75 3/16 hrs 50¥ 1 BSW p.2
Excalibur Nightstick 5 1 1 4/48 hrs 1,800¥ 2 BSW p.2
Basic-type (str+1)M Stun
Mace-type mace
Taser-type 8S Stun
Fashion Gloves — 0 (str+1)M Stun .2 4/36 hrs 350¥ 1 P3 p.16
Flail 3 2 (str+1)M Stun .75 4/12 hrs 50¥ 1 P3 p.10
Flogger whip 6 2 (str)M 1 6/48 hrs 500¥ 3 P3 p.46
Gasher battleaxe 2 1 (str)S 2 6/48 hrs 1,000¥ 3 P3 p.43
Gutter dagger 8 0 (str)M .5 6/48 hrs 1,000¥ 1 P3 p.44
Halberd 2 2 (str)S 6 6/48 hrs 1,000¥ 3 P3 p.46
IMI “Chainknife” 6 0 (str+5)L .75 6/48 hrs 120¥ 1.2 CB2 p.44
Katana 3 1 (str+3)M 2 6/48 hrs 2,000¥ 3 P3 p.47
Kendachi M-33 Powersword 4 1 (str+1)S 3 8/14 days 1,860¥ 3 CB1 p.55
Kendachi MonoKatana® 3 1 (str+4)M 1 8/5 days 1,200¥ 2.5 RG p.52
Kendachi Monoknife® 7 0 (str+1)L .5 6/60 hrs 200¥ 1 RG p.52
Kendachi Mononaginata 2 1 (str+2)L .5 6/60 hrs 300¥ 1 RG p.52
Kendachi Monosword Cane 2/10 0 (str+1)M .75 8/72 hrs 1,020¥ 1 BSW p.3
Kendachi Mono-Two 5/48 hrs 1,650¥ 2.1 CB1 p.55
Long Sword 3 1 (str+3)M 1
Short Sword 5 0 (str+1)M .75
Kendachi Monowhip 9 3 10S — 26/14 days 3,500¥ 3 CB2 p.44
Kitchen Sink — 0 ((2× Strength)–6)S10 always 100¥ 1 P3 p.57
Stun
Lance — 2 (kph÷5)M 2 4/12 hrs 60¥ 1 P3 p.10
Long Spear 2 2 (str)S 4 6/48 hrs 1,000¥ 3 P3 p.46
Longsword 4 1 (str+2)M 2 6/48 hrs 1,000¥ 1 P3 p.47
Mace 2 1 (str)M 5 6/48 hrs 700¥ 3 P3 p.44
Mace 4 1 (str+1)M Stun 1 2/6 hrs 40¥ 1 P3 p.10
Mersch MX-23 Stunlance 2 2 point: (str+2)L 3 5/48 hrs 2,500¥ 1 RG p.22
taser: 9S Stun
Militech Electronics Taser II™ 7 0 5S Stun .5 4/24 hrs 300¥ 1 BSW p.7
Mjolnir warhammer — 2 (str+4)D 15 6/48 hrs 2,000¥ 3 P3 p.45
Morning Star 2 1 (str+1)M 7 6/48 hrs 1,000¥ 3 P3 p.44
Mystic Technologies Spring Knife 8 0 (str+2)L .75 4/12 hrs 125¥ 1.2 CB2 p.45
Mystic Technologies Nunchaku/Blade 4 1 .5 3/8 hrs 800¥ .75 BSW
p.3
Nunchaku (str+2)M Stun
Sword (str+3)M
Naginata 2 1 (str+1)L 1.5 4/12 hrs 50¥ 1 BSW p.2
Nomad Smartwhip 6 2 (str+3)L 1 6/72 hrs 600¥ 1 BSW p.3
Nunchaku/Tonfa 7 1 (str+2)M Stun .5 3/8 hrs 40¥ .75 BSW p.2
Powell Knife Pistol 8 0 (str)L .5 5/48 hrs 250¥ 1 P3 p.10
194
Rapier 5 1 (str+2)M 2 6/48 hrs 1,000¥ 3 P3 p.47
EQUIPMENT TABLES
MELEE WEAPONS (continued)
Conceal Reach Damage Weight Availability Cost Street Index Book
Rippers cyberweapons 6 0 (str÷2)M — 5/3 days 8,000¥ 1 TS p.16
Scimitar 4 1 (str+2)M 1.5 6/48 hrs 1,000¥ 3 P3 p.47
Scratchers cyberweapons — 0 (str+1)L — 4/3 days 5,000¥ 1 TS p.17
Scythe — 2 (str+1)S 7 6/48 hrs 1,000¥ 3 P3 p.46
Shock Touch™ Personal Protection
Gloves 9 0 6S Stun — 5/48 hrs 720¥ 2 CB4
p.56
Shortsword 5 1 (str)M 2 6/48 hrs 1,000¥ 3 P3 p.47
Skull Crusher warhammer 2 1 (str)S 5 6/48 hrs 1,000¥ 3 P3 p.45
SlamDance, Inc. Hyper-Hammer 1 1 (str+2)D 8 20/21 days 2,000¥ 2.5 BSW p.38
Slamdance Inc. Spawnblade 8 0 (str)L .5 4/72 hrs 100¥ 1.1 CB2 p.44
Sledgehammer 1 1 (str+2)S Stun 3 2/4 hrs 50¥ 1 BSW p.2
SPM-1 Battleglove — 0 (str+3)M 1.5 10/7 days 900¥ 2 BSW p.4
Staff 2 2 (str+3)M Stun 2 3/24 hrs 100¥ 1 P3 p.46
Stiletto 10 0 (str)L .3 6/48 hrs 1,000¥ 1 P3 p.44
Stiletto 14 0 (str–1)L .1 2/24 hrs 10¥ .5 P3 p.9
Switchblade 9 0 (str–1)L .1 2/6 hrs 25¥ .75 BSW p.2
Taser II™ 7 0 5S Stun .5 4/24 hrs 300¥ 1 CB2 p.45
Techtronica Black-Zap Glove 4 0 9S Stun 1 6/48 hrs 1,200¥ 2.2 CB1 p.49
Tetsubo — 2 (str+3)S 3 5/24 hrs 500¥ 1 P3 p.11
Two-Handed Sword 2 1 (str+3)S 5 6/48 hrs 3,000¥ 3 P3 p.47
Utility Sword/Machete 4 1 (str+2)M .75 4/24 hrs 60¥ 1 BSW p.4
Whip 6 2 (skill÷2)L .5 5/24 hrs 200¥ 1 P3 p.11
PROJECTILE WEAPONS
BOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book
Arasaka Arms Half-Bow 3/6/10 3 6M 1.25 6/7 days 300¥ 1.5 BSW p.4
Eagletech “Bearcat” Self Bow 2/4 5 9M 1.25 6/72 hrs 500¥ 1.75 BSW p.4
Eagletech “Tigercat” Comp. Bow 1 5 8M 1.5 6/72 hrs 500¥ 1.75
BSW p.4
Eagletech “Tomcat” Comp. Bow2 5 9M 1.5 6/48 hrs 750¥ 1 BSW p.4
Eagletech “Wildcat” Sport Bow 4 3 5M 1 3/36 hrs 350¥ 1 BSW p.4
LIGHT CROSSBOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book
Eagletech Handbow 5 1 3M .5 2/24 hrs 75¥ 1 BSW p.5
Cyberarm model (12-shot) 5 1 3M .5 2/24 hrs 3,000¥ 1 BSW
p.5
Nomad Hand Crossbow — 1 3M .5 10/7 days 100¥ 1 BSW p.5
MEDIUM CROSSBOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book
Eagletech “Arbelest” 2 5 7M 3 8/7 days 500¥ 1 BSW p.5
Eagletech “Stryker” 2 2 4M 3.25 6/48 hrs 440¥ 1 BSW p.5
HEAVY CROSSBOWS Conceal Str. Min. Damage Weight Availability Cost Street Index Book
Eagletech “Scorpion” — 5 8S 5 8/7 days 1,500¥ 1 BSW p.5
THROWN WEAPONS Conceal Str. Min. Damage Weight Availability Cost Street Index Book
Nomad Boomerang 5 — (str)M .25 3/36 hrs 30¥ 2 BSW p.7
Nomad Sling 12 1 (str ÷ 2)L — 6/5 days 10¥ 1 BSW p.8
FIREARMS
HOLD-OUT PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Astra Style-6 9 6 SA 4L .5 3/12 hrs 75¥ .75 BSW p.10
BudgetArms C-13 8 8 (c) SA 4L .5 2/8 hrs 150¥ .75 RG p.53
Ceska Diplomat 8 6 (cy) SS 4L .5 3/12 hrs 250¥ 1 RG p.34
Colt Take-Down 8 2 (b) SA 7M .5 4/12 hrs 150¥ .8 RG p.5
Dai Lung Cybermag 15 7 10 (c) SA 4L .5 3/12 hrs 100¥ .7 RG p.53
Federated Arms X-22 7 10 (c) SA 4L .5 2/12 hrs 300¥ .8 RG p.53
Hämmerli Model 520 [r1] 4 6 (c) SA 4L 1.25 8/4 days 1,000¥ 1 RG p.6
Militech Silver Shadow Flechette Pistol 5 10 (c) SA 4M(f) 1 5/72 hrs 300¥ 2 BSW
p.12
North Industries Firing Knife 6 5 (cy) SA 4L .5 5/12 hrs 250¥ 1 RG p.6
Star Model DWT 7 6 (c) SA 5L .5 3/18 hrs 300¥ .8 RG p.7
LIGHT PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Ares AMP [g2] 6 40 (c) SA/BF/FA 6L 2.75 8/36 hrs 1,000¥ 2 RG p.7
Ares Black Widow 6 21 (c) SA/BF 6L 1 14/7 days 1,500¥ 3 P3 p.54
Ares Hornet 8 7 (cy) DAR 7L 2 4/48 hrs 250¥ .8 P3 p.52
Ares Scorpion 8 7 (cy) DAR 7L 2.25 4/48 hrs 275¥ 1 P3 p.52
Beretta M97P [c,l] 4 18 (c) SA 7L 1.75 3/24 hrs 480¥ 1.25 BSW p.11
BudgetArms Laser-Niner [c,l] 5 (4) 15/35 (c) SA/BF/FA 6L 1.5 4/36 hrs 675¥ 1.2 CB1 p.42
CCMMC Goaxing Xiuxi CM-3 5 8 (c) SA 6L 1 — 75¥ — BSW p.11
196
Colt Protector 8 6 (cy) SS 6L .75 2/12 hrs 300¥ .7 P3 p.55
Dai Lung Streetmaster 6 12 (c) SA 6L 1 3/12 hrs 325¥ .8 RG p.54
Derringer cybergun 12 2 (m) SA 6L .5 8/7 days 220¥ 2 CB1 p.36
EQUIPMENT TABLES
FIREARMS (continued)
LIGHT PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Fashion Gun 9 7 7 (c) SA 6L 1 2/18 hrs 160¥ 1 BSW p.11
Federated Arms X-9mm 5 12 (c) SA 6L 1 3/12 hrs 450¥ .75 RG p.54
Glock 19 Mk. IV 5 17 (c) SA 6L 1 8/24 hrs 750¥ 2 P3 p.56
H&K P7S15 6 15 (c) SA 6L 1 4/24 hrs 400¥ 1 P3 p.57
H&K P11M8 8 8 (c) SA 6L 1 5/36 hrs 600¥ 1.25 RG p.7
H&K P11M13 8 13 (c) SA 6L 1 5/36 hrs 650¥ 1.25 RG p.7
H&K VP80Z 6 21 (c) SA/BF 6L 1.25 6/48 hrs 1,200¥ 3 P3 p.57
Micro Uzi III [l] 6 16 (c) BF 6L 1.5 6/36 hrs 750¥ 1 RG p.8
Militech Arms Avenger 6 10 (c) SA 6L 1 3/12 hrs 325¥ .8 RG p.54
Militech Black Widow Flechette Pistol 5 10 (c) SA 6M(f) 1 6/72 hrs 400¥ 1.5 BSW
p.12
Powell Knife Pistol 8 1 (b) SS 6L .5 5/48 hrs 250¥ 1 P3 p.10
Ruger P-4 4 100 (c) BF 7L 1.25 8/48 hrs 1,350¥ 2.25 TS p.22
Ruger P-8 8 10 (c) SA 7L .75 4/24 hrs 395¥ 1 TS p.22
S&W Model 6739 8 5 (cy) SS 6L .75 3/36 hrs 250¥ .9 RG p.8
Sci Fi Starrior 4 [l] 4 12 (c) SA 6L 1.5 3/36 hrs 640¥ 1 BSW p.13
Seco Quickfire [l] 5 18 (c) SA/BF/FA 6L 1.5 5/24 hrs 750¥ 2 RG p.35
Thumper 6 10 (c) SA 5L Stun 1.25 3/12 hrs 120¥ .75 TS p.23
Towa Manufacturing Type-12
Police Pistol 5 6 (cy) SS 6L .75 4/24 hrs 450¥ 1 BSW
p.10
Towa Manufacturing Type-12
Police Pistol [s1] 5 6 (cy) SS 6L .75 4/24 hrs 810¥ 1 BSW
p.10
Towa Manufacturing Type-14
Police Pistol 5 16 (c) BF/FA 6L 1.5 6/48 hrs 520¥ 2.75 BSW
p.13
Towa Manufacturing Type-14
Police Pistol [s1] 5 16 (c) BF/FA 6L 1.5 6/48 hrs 820¥ 2.75 BSW
p.13
Tsunami Express Racegun [et,g1] 3 24 (c) SA 9L 1.25 8/7 days 5,300¥ 3 BSW
p.14
Wondernines 5 1D6+14 (c) SA 6L 1 2/24 hrs (1D6×10)+240¥ .8 BSW p.14
HEAVY PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
454 Magnum Disposable 7 2 SS 10M .75 8/4 days 100¥ 1.5 BSW p.16
Ameritech Magnum 4 5 (cy) SS 10M 2.75 — 1,000¥ — BSW p.16
Arasaka WSA Autopistol 5 15 (c) SA 9M 2 4/24 hrs 400¥ .9 BSW p.10
Ares Constrictor 6 6 (cy) DAR 10M 2.5 7/7 days 400¥ 2 P3 p.52
Ares Jaguar 5 6 (cy) DAR 10M 2.5 5/4 days 300¥ 1 P3 p.52
Ares Predator III 4 15 (c) SA 9M 2.5 6/36 hrs 700¥ 1 P3 p.54
Ares Stingray 4 6 (cy) DAR 10M 2.75 7/7 days 500¥ 3 P3 p.52
Armalite 44 4 8 (c) SA 9M 2.25 4/24 hrs 450¥ 1 RG p.54
Beretta Model 95S [g2,s2] 5 15 (c) SA 9M 2.5 3/24 hrs 500¥ 1 RG p.9
Beretta Model 95S-B [g2,s2] 5 15 (c) SA/BF 9M 2.5 6/72 hrs 750¥ 1.75 RG p.9
Beretta 100S [l] 5 15 (c) SA 9M 2.5 5/36 hrs 650¥ 1.5 RG p.35
Beretta 100S [s1] 5 15 (c) SA 9M 2.5 5/36 hrs 1,300¥ 1.5 RG p.35
Beretta Model 110-T [l] 5 16 (c) SA 9M 2 3/24 hrs 400¥ 1 RG p.9
Bond & Carrington MP-11 [g2,l]4 15/30 (c) SA/BF 9M 3 8/36 hrs 1,200¥ 2 RG p.36
Bond & Carrington MP-11 [g2,s1] 4 15/30 (c) SA/BF 9M 3 8/36 hrs 2,000¥ 2 RG
p.36
Browning Defender 10 5 15 (c) SA/BF 9M 2 5/36 hrs 900¥ 2 RG p.36
Browning Defender 10 [s1] 5 15 (c) SA/BF 9M 2 5/36 hrs 1,800¥ 2 RG p.36
BudgetArms Auto 3 5 8 (c) SA 9M 2.25 4/12 hrs 350¥ .7 RG p.55
BudgetArms C-41 [g1,s1] 5 10 (c) SA/BF 9M 1 6/36 hrs 500¥ 1 BSW p.11
Colt Alpha-Omega [g1,s1] 4 10 (c) SA 9M 2.5 5/24 hrs 500¥ 1 CB1 p.43
Colt AMT Model 2000 5 8 (c) SA 9M 2.5 5/24 hrs 500¥ 1 RG p.55
Colt Enforcement 10 Sidearm 5 14 (c) SA 9M 2 6/48 hrs 550¥ 1.5 BSW p.11
Colt Enforcement 10 Sidearm [s1] 5 14 (c) SA 9M 2 6/48 hrs 1,050¥ 1.5 BSW
p.11
Colt Manhunter S 5 16 (c) SA 9M 2.25 4/24 hrs 600¥ 1 P3 p.55
Colt Manhunter S+ 5 16 (c) SA 9M 2.25 6/48 hrs 800¥ 1 P3 p.55
Colt Peacemaker 4 6 (cy) SS 10M 2.75 3/24 hrs 350¥ .9 P3 p.55
Colt Penetrator 5 12 (c) SA 9M 2 4/24 hrs 600¥ 1.5 RG p.37
Constitution Arms Multi-
Ammunition Pistol 4 5 (cy) SS 9M 2.25 6/60 hrs 525¥ 2 BSW
p.16
Dai Lung Magnum 6 10 (c) SA 9M 2 2/12 hrs 240¥ .8 BSW p.14
DinaTech F5A 10 1 SS 10M — 10/14 days 500¥ 3 P3 p.55
DinaTech F5B 10 1 SS 7S — 12/14 days 700¥ 3 P3 p.55
Espinoza One Shot 5 1 SS 10M 2.5 2/24 hrs 75¥ 1 BSW p.14
Federated Arms 454 DA 3 5 (cy) SS 11M 3.5 5/36 hrs 1,375¥ 1.25 CB1 p.52
Fichetti Hurricane 5 14/30 (c) SA/BF 9S(f) 2 3/48 hrs 600¥ 1 RG p.37
Fichetti Military XI [g1,l] 4 18 (c) SA/BF 9M 2.25 5/36 hrs 900¥ 2 RG p.37
198
Fichetti Military XI [g1,s1] 4 18 (c) SA/BF 9M 2.25 5/36 hrs 1,800¥ 2 RG p.37
FN Browning “3-Spot” MP [c] 4 24 (c) BF 9M 2 8/60 hrs 425¥ 2 BSW p.11
Glock 22 Mk. III 4 15 (c) SA 9M 2.5 6/24 hrs 600¥ 1.5 P3 p.56
Glock Thirty Machine Pistol [g2]6 (5) 20/30 (c) SA/BF 9M 2.5 6/36 hrs 705¥ 2 CB1 p.43
Goncz-Taurus Pistol 6 (5) 15/30 (c) SA 9M 2 4/48 hrs 500¥ 1 CB1 p.44
Goncz-Taurus Pistol (Select.) 6 (5) 15/30 (c) SA/FA 9M 2 8/72 hrs 700¥ 1.75 CB1 p.44
H&K “Blaster” 4 6 (m) SS 12M 3 — — — P3 p.56
H&K OHWS [l] 5 12 (c) SA 9M 1.2 18/14 days 2,500¥ 2 RG p.38
EQUIPMENT TABLES
FIREARMS (continued)
HEAVY PISTOLS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
IMI Gamad [l] 6 7/15 (c) SA 8M 1.25 8/7 days 575¥ 2 BSW p.12
IMI Gamad [s1] 6 7/15 (c) SA 8M 1.25 8/7 days 575¥ 2 BSW p.12
Ingram Mk IV [g3] 4 16 (c) SA/BF 10M 3 18/14 days 2,500¥ 3 RG p.38
Kang Tao Type 97 6 10 (c) SA 9M 2.25 3/24 hrs 280¥ .9 BSW p.12
LeRoi Maxi-10 4 10 (c) SA 9M 2 4/24 hrs 150¥ 1 BSW p.12
Malorian Arms 3516 [s2] 4 6 (c) SS 12M 3 — 4,525¥ — CB1 p.52
Malorian Arms Heavy Flechette
Pistol [s1] 5 special SA 9M 2.5 9/48 hrs 1,595¥ 2 CB1 p.45
Malorian Arms Sliver Gun 4 7 (c) SA 6S(f) 2.5 6/72 hrs 1,375¥ 3 CB1 p.42
Mustang Arms “Mark II” [g1] 4 (3) 12/20 (c) SA 9M 1.75 6/48 hrs 425¥ 1.25 BSW p.15
Nomad .357 Magnum Autoloader 4 8 (c) SA 9M 1.75 5/36 hrs 300¥ 1 BSW
p.12
Nomad .357 Magnum Revolver 4 6 (cy) SS 9M 1.75 5/36 hrs 250¥ 1 BSW p.13
Nomad .44 Magnum Revolver 4 6 (cy) SS 10M 2.5 6/48 hrs 375¥ 1 BSW p.17
Nova .338 City Gun 5 7 (c) SA 10M 2.5 4/24 hrs 460¥ 1 CB2 p.40
Nova Model 757 Cityhunter 3 18 (m) SS 9M 2.75 6/4 days 480¥ 2 BSW p.15
Nova Arms Plasmatic™ Revolvers
“Arno” .454 [et] 3 6 (c) SS 16M 3 10/7 days 1,799¥ 2 BSW
p.17
“Bronson” .41 [et] 4 6 (c) SS 15M 2.5 8/7 days 1,199¥ 2 BSW
p.17
“Eastwood” .44 [et] 3 6 (c) SS 15M 2.5 9/7 days 1,499¥ 2 BSW
p.17
“Stallone” .357 [et] 4 6 (c) SS 14M 2.25 8/7 days 999¥ 2 BSW
p.17
Phoenix Gyroc 3 3 (b) SA ammo 3 8/7 days 10,000¥ 2 TS p.23
Polymer One-Shot Cannon 5 1 SS 5S 1.5 3/12 hrs 190¥ .6 CB2 p.36
Riot Gun 8 3 (c) SA 9S(f) 2 4/48 hrs 500¥ 1 P3 p.36
Royal Enfield Ordnance Spitfire4 12 (c) SA 10M 2.5 6/60 hrs 550¥ 2.5 BSW p.17
Royal Enfield Ordnance Spitfire [s1] 4 12 (c) SA 10M 2.5 6/60 hrs 700¥ 2.5 BSW
p.17
Ruger M45 6 18 (c) SA/FA 9M 2 8/60 hrs 860¥ 3 P3 p.60
Ruger P-105 4 10 (c) SA 10M 2.5 4/24 hrs 600¥ 1 RG p.39
Ruger Warhawk 5 6 (cy) SS 9M 2 3/24 hrs 250¥ 1 RG p.10
S&W Bi-Power Handcannon 2 3 8/5 days 850¥ 1.5 BSW p.15
Barrel 1 6 (cy) SS 10M
Barrel 2 10 (c) SA 8M
S&W “Tri-Star” [l] 3 6 (cy) SS 10M 2.5 6/24 hrs 375¥ 1.5 CB2 p.37
Sig Sauer P300 [c,l,ss] 4 18 (c) SA 9M 3.25 8/48 hrs 800¥ 2 RG p.10
SMF ‘Interdictor’ 3 5 (cy) SS 11M 3.5 10/7 days 950¥ 2 P3 p.41
SternMeyer Type 35 5 8 (c) SA 9M 2.5 4/36 hrs 400¥ 1 RG p.55
Sternmeyer P-41 Autoloading Pistol 5 12 (c) SA 9M 2 5/36 hrs 275¥ 1.25
BSW p.13
Stolbovoy St-2 Pistol 5 14 (c) SA 9M 2.25 8/7 days 450¥ 1.5 BSW p.13
Stolbovoy St-2 Pistol [s1] 5 14 (c) SA 9M 2.25 8/7 days 850¥ 1.5 BSW p.13
SuperEagle 4 7 (c) SA 11M 2.75 6/48 hrs 600¥ 1.5 RG p.10
Surprising Stranger [l] 4 4 (b) SA 9M 2.5 3/24 hrs 180¥ .9 BSW p.13
Teen Dreem 6 10 (c) SA/FA 9M 2.5 4/48 hrs 290¥ 1.5 BSW p.13
Towa Manufacturing Type-13
Police Pistol 5 12 (c) SA 9M 1.5 6/48 hrs 500¥ 1.75 BSW
p.13
Towa Manufacturing Type-13
Police Pistol [s1] 5 12 (c) SA 9M 1.5 6/48 hrs 800¥ 1.75 BSW
p.13
Tsunami Arms “Raimei” Ramjet
Pistol [m2] 3 6 (c) SA see above 2 16/14 days 2,150¥ 4 BSW
p.16
Tsunami Arms “Raimei” Ramjet
Pistol [s1] 3 6 (c) SA see above 2 16/14 days 2,150¥ 4 BSW
p.16
Wolf™ 5 17 (c) SA/BF 9M 2.5 5/48 hrs 800¥ 1.5 P3 p.59
Zastava Magnum Mod.2054 5 7 (cy) SS 9M 1.75 4/36 hrs 350¥ .9 RG p.11
SPECIAL WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Apex Mobile Point Defense System — 400 (belt) FA 8M 20 11/21 days 25,000¥ 4 CB1
p.53
Arasaka Restraint Caster 5 4 (m) SS special 1 6/72 hrs 200¥ 2 BSW p.6
Arasaka WXA Computer-Aimed
Weapon [r6] — 500 (belt) FA 7S 50 12/21 days 30,000¥ 4 BSW
p.6
Avante P-1135 Needlegun 5 15 (c) SA 5L 1 2/12 hrs 200¥ .75 TS p.21
Colt TP-6A taser 7 6 (m) SS 8S .75 6/24 hrs 550¥ 1 RG p.11
Enerts AKM Power Squirt 5 50 (m) SS drugs 1 always 15¥ 1 TS p.21
Flamethrower cyberweapon — 4 SS 10M 3 10/7 days 1,200¥ 2 TS p.15
200
Hammer M-11 Bolt Pistol 5 10 (c) SA 9L 1.5 12/14 days 320¥ 3 BSW p.12
Highway-Hawk Mark-II PoonGlove 7 1 (m) SS 6L 1 10/5 days 1,680¥ 3.75
RG p.96
Hughes Rocket Rifle — 3 (m) SS 12S 5.5 16/21 days 750¥ 5 BSW p.31
Kendachi Dragon flamethrower3 4 (m) SS 10M 4.25 10/5 days 1,660¥ 4.5 CB1 p.48
M-99 EVAW — 30 (c) SA 7S 7 — 5,000¥ — BSW p.31
Grenade Launcher 10 (c) SS grenade
Micromissile Launcher
cyberweapon — 4 (m) SA micromissile .5 10/7 days 4,500¥ 1.1 TS
p.16
Micro-Missile Pod (–2) 1 (m) SS micromissile .75 8/5 days 2,000¥ 1.9 CB2 p.41
Militech Urban Missile Launcher3 12 (c) SA micromissile 3.5 10/7 days 4,500¥ 2 CB2 p.41
Miltech Electronics Taser 6 10 (m) SS 8S Stun 1.5 5/36 hrs 600¥ 1.4 RG p.55
Mitsubishi Taser 6 12 (c) SS 8S Stun 1.5 6/4 days 1,000¥ 1 BSW p.7
FIREARMS (continued)
SPECIAL WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Mystic Technologies Arrow Gun 2 8 (m) SS 8M 2 4/48 hrs 1,000¥ 1.5 BSW p.7
Nelspot “Wombat” Airpistol 4 20 (c) SA 4L Stun 1.5 2/24 hrs 200¥ .75 TS p.21
Nomad Pneumatic Bolt Gun — 4 (m) SS 9M 3.5 10/7 days 350¥ 1 BSW p.7
Pursuit Security Webgun 3 1 (m) SS as net 3.5 6/3 days 500¥ 2.5 CB2 p.37
Pursuit Security Beanbag Gun 4 1 (m) SS special .5 2/12 hrs 100¥ .75 BSW p.8
Rostovic Wrist Racate 6 6 (m) SA/BF 9S 2.5 18/20 days 3,800¥ 3.5 CB1 p.49
Sonic Stunner 6 10 SA 15M 2 6/36 hrs 1,000¥ 1.5 RG p.22
StreetMaster PoonGun 3 1 (m) SS 6L 3.5 8/72 hrs 980¥ 2.2 RG p.96
Streettech “Burst” 8 1 SS 5S .1 2/24 hrs 33¥ 1.5 BSW p.8
Stundart Pistol 3 2 (b) SS 10S Stun 3.5 8/4 days 1,090¥ 2 CB1 p.49
Techtronica Model 009 Volt Pistol 3 6 (c) SS 10S Stun 3.5 8/72 hrs 1,950¥ 2.5 CB2
p.43
Techtronica M40 “Pulse Rifle” 1 6 (c) SS special 8.5 — 3,500¥ — CB2 p.39
Texas Arms Model-351 Gyrojet Pistol 5 8 (c) SA 6L 1 8/5 days 420¥ 2 BSW
p.13
Tsunami Arms “Airhammer”
Mark 1 [l] 5 5 (cy) SA special 1.5 11/14 days 325¥ 2.5 CB2 p.42
Mark 2 [s1] 5 7 (cy) SA special 1.5 12/14 days 400¥ 3 CB2 p.42
UrbanTech “Lance” Mini-Missile5 1 SS 6S (–6/meter) .5 5/48 hrs 1,000¥ 3 BSW p.10
Underbarrel Capacitor Laser (–2) 2/20 SA 10M 5 24/21 days 95,000¥ 3.5 CB2 p.39
SUBMACHINE GUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Arasaka Minami 10 6 40 (c) SA/BF/FA 7M 3.25 3/24 hrs 1,000¥ .9 RG p.56
Arasaka Minami 10 [ss] 4 40 (c) SA/BF/FA 7M 3.75 5/48 hrs 1,400¥ .9 BSW p.18
Beretta M-24 Advanced 4 50 (c) BF/FA 7M 3.5 6/4 days 950¥ 1.25 CB1 p.46
Beretta M-24 Advanced [s1] 4 50 (c) BF/FA 7M 3.5 6/4 days 1,250¥ 1.25 CB1 p.46
Buzzsaw 4 1,000 (c) FA 7L 5.5 12/14 days 215¥ 1 TS p.24
CCMMC Tuzi-7 4 30 (c) SA/FA 7M 3.25 — 125¥ — BSW p.20
Ceres Tri-Barrel 2 36 (c)/belt BF/FA 6L 4.5 9/60 hrs 1,000¥ 3 TS p.24
Chadran Arms City Reaper 2 5.75 8/10 days 950¥ 2 BSW p.20
Shotgun section 10 (c) SA 8S
SMG section 40 (c) SA/FA 7M
Constitution Arms Deluge Crowd
Control Weapon — 400 (c) FA 5D Stun 12 9/14 days 8,000¥ 2.5 BSW
p.33
Defiance AT-900 [g2,l] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 900¥ 1 RG p.39
Defiance AT-900 [g2,s1] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 1,800¥ 1 RG p.39
Defiance AT-900 fold. stock [g2,l] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 1,000¥ 1 RG
p.39
Defiance AT-900 fold. stock [g2,s1] 4 30 (c) SA/BF/FA 6M 3.75 5/36 hrs 1,900¥ 1 RG
p.39
Eagle™ 4 50 (c) SA/FA 6M 3 5/3 days 900¥ 1 P3 p.60
Federated Arms Tech-Assault 4 30 (c) SA/FA 6L 3.5 4/36 hrs 640¥ 1 BSW p.17
Federated Arms Tech Assault II 5 50 (c) SA/FA 6L 2.5 4/36 hrs 600¥ 1 RG p.56
FN P55 [g2,m2] 5 50 (c) SA/BF/FA 8M 3.5 8/4 days 650¥ 2.5 RG p.12
FN P55 [g2,s1] 5 50 (c) SA/BF/FA 8M 3.75 9/4 days 900¥ 2.75 RG p.12
H&K MP-9 [g3,s1] 4 25 (c) SA/BF 7M 3.75 5/36 hrs 900¥ 1 RG p.40
H&K MP-2013 3 35 (c) SA/BF/FA 6M 2.75 5/48 hrs 900¥ 1.1 RG p.56
H&K MPK9 5 35 (c) SA/BF 7M 3 5/36 hrs 1,040¥ .8 RG p.57
H&K MPK-11 4 30 (c) SA/FA 7M 3.5 5/48 hrs 1,400¥ 1.2 RG p.57
Ingram MAC-14 6 20 (c) SA/FA 7M 3 4/36 hrs 650¥ 1 RG p.57
Ingram MAC-20 5 SA/FA 6/48 hrs 700¥ 1.5 RG p.13
Heavy Pistol ammo 20 (c) 9M 3.75
SMG ammo 16/32 (c) 7M 3.5
IMI “Gamdaii” — 2× 35 (c) SA/FA 6M 4.5 5/60 hrs 950¥ 3 BSW p.19
Grenade Launcher 1 (m) SS grenade
Malorian Arms Sub-Flechette
Gun [c,g3] 3 (2) 10/30 (c) BF/FA 6M 4 4/24 hrs 795¥ 1 CB1
p.48
Militech-10 [m1,ss] 2 30 (c) BF/FA 6M 7 5/72 hrs 3,455¥ 3 CB1 p.51
Grenade Launcher 4 (m) SA grenade
EQUIPMENT TABLES
Militech Mini-Gat Machine Carbine [c] 1 120 (c) BF/FA 6L 5.75 20/14 days 2,695¥ 5 CB1
p.50
Militech Viper Submachinegun 5 40 (c) SA/BF/FA 6M 2.5 6/5 days 600¥ 3 BSW p.19
Mustang Arms ARS-5C 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 600¥ 1.75 BSW p.19
Mustang Arms ARS-5C [l] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 700¥ 1.75 BSW p.19
Mustang Arms ARS-5C [m1] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 700¥ 1.75 BSW p.19
Mustang Arms ARS-5C [s1] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 1,200¥ 1.75 BSW p.19
Mustang Arms ARS-5C [ss] 3 40 (c) SA/BF/FA 7M 3.75 6/72 hrs 650¥ 1.75 BSW p.19
Nomad “Personal Weapon” Derivatives
Heavy Pistol ammo variant 4 50 (c) SA/BF 9M 3.5 8/7 days 500¥ 1 BSW
p.31
SMG ammo variant 4 50 (c) SA/BF 7M 3.5 8/7 days 500¥ 1 BSW
p.31
Sandler Model II [l,g2] 3 30 (c) BF/FA 6M 3.75 4/24 hrs 700¥ 1 RG p.40
Setsuko-Arasaka “PMS” [c,ss] 4 40 (c) SA/BF 6M 3.5 4/72 hrs 950¥ 1 CB1 p.44
Setsuko-Arasaka “PMS” [c,s1,ss] 4 40 (c) SA/BF 6M 3.5 4/72 hrs 1,150¥ 1 CB1 p.44
Suranam Machine Pistol 5 (3) 25/50 (c) SA/FA 8L 2 4/4 days 375¥ 1.5 BSW p.18
“Sten” 3 30 (c) SA/FA varies 3.5 3/24 hrs 200¥ 1 BSW p.19
Sternmeyer SMG 21 4 30 (c) SA.BF/FA 7M 3.25 4/36 hrs 1,000¥ 1.1 RG p.58
Steyr MP i 25 [g1,l] 4 35 (c) SA/BF/FA 6M 3.75 5/60 hrs 725¥ 2 RG p.12
Stolbovoy StS Submachinegun 4 35 (c) SA/FA 7M 3 8/7 days 600¥ 2 BSW p.20
202
FIREARMS (continued)
SUBMACHINE GUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Stolbovoy StS Submachinegun [s1] 4 35 (c) SA/FA 7M 3 8/7 days 1,200¥ 2 BSW
p.20
Uzi 3S 5 24 (c) SA/BF 6M 2.5 10/36 hrs 900¥ 2 P3 p.8
Uzi IV [g2,l] 4 30 (c) SA/BF/FA 6M 3 6/60 hrs 1,000¥ 1 RG p.12
Uzi IV [g2,s1] 5 30 (c) SA/BF/FA 6M 3.25 8/60 hrs 1,200¥ 1.25 RG p.12
Uzi Miniauto 9 5 30 (c) BF/FA 6M 3 4/36 hrs 700¥ 1 RG p.58
Walther S900 [g2,l] 4 30 (c) SA/BF 6M 3 5/36 hrs 900¥ 1 RG p.40
ASSAULT RIFLES Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
AKR-20 [g1,l] 3 30 (c) SA/BF/FA 8M 4 5/48 hrs 1,000¥ 2 RG p.59
Anti-Vehicular Rifle 3 10 (c) SA/BF 8S 5.3 14/16 days 6,000¥ 3.2 P3 p.74
Arasaka WAA Bullpup Assault
Weapon [m2,s2] 2 5/15/30 (c) BF/FA 8M 4.25 6/72 hrs 1,600¥ 2.25 BSW
p.27
CCMMC Jinhua M-9 1 35 (c) SA/FA 8M 4 — 250¥ — BSW p.27
Chadran Arms Jungle Reaper — 60 (c) SA/FA 6M 5.75 12/14 days 3,100¥ 3 BSW p.27
Grenade Launcher 6 (m) SA grenade
Colt M18 Assault Weapon 2 35 (c) SA/BF/FA 8M 3.5 4/48 hrs 1,500¥ 2 BSW p.27
Darra-Polytechnic M-9 [c,m1] 3 40 (c) SA/FA 8M 3.75 3/36 hrs 1,300¥ .9 CB1 p.50
Fábrica de Armes M-2012 [c,l,m1] 3 30 (c) SA/BF 8M 5 4/60 hrs 1,400¥ 2 BSW
p.28
Fábrica de Armes M-2012HB SAW 2 30/100 (c)SA/BF/FA 8M 5.2 6/3 days 1,700¥ 2.25
BSW p.33
FA Light Assault 15 [c,m1] 3 30 (c) BF/FA 8M 3.5 4/36 hrs 400¥ 1.25 CB1 p.54
FA Light Assault 15 [c,m1,s1] 3 30 (c) BF/FA 8M 3.5 4/36 hrs 400¥ 1.25 CB1 p.54
FN AGRL [g2,l,m2] — 40 (c) SA/BF/FA 8M 5 5/36 hrs 2,000¥ 2 RG p.44
Grenade Launcher 6 (m) SS grenade
FN RAL [m1] 3 30 (c) SA/FA 8M 5 5/60 hrs 1,200¥ 2 RG p.59
H&K HK 70 [g2] 2 (1) 20/45 (c) SA/BF/FA 8M 3.75 8/7 days 950¥ 2 RG p.17
H&K HK 70 K [g2] 3 (2) 20/45 (c) SA/BF/FA 8M 4 8/7 days 950¥ 2.25 RG p.17
Heckler & Koch HK77UK 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 750¥ 1.75 BSW p.30
Heckler & Koch HK77UK [s1] 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 1,350¥ 1.75 BSW p.30
Heckler & Koch HK77UK [s1,ss]3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 1,550¥ 1.75 BSW p.30
Heckler & Koch HK77UK [ss] 3 30/45 (c) SA/BF/FA 8M 4 6/72 hrs 950¥ 1.75 BSW p.30
Honda AR-1 [m1] 3 28 (c) BF/FA 8M 4.25 9/6 days 1,000¥ 2 RG p.18
Kalashnikov A-80 1 35 (c) SA/FA 8M 4.5 4/36 hrs 1,100¥ 2.5 RG p.60
Kalishnikov AK-100 [g2] — 30 (c) SA/BF/FA 8M 5.75 5/36 hrs 1,000¥ 2 RG p.43
Kalishnikov AK-100 [g2,s1] — 30 (c) SA/BF/FA 8M 5.75 5/36 hrs 2,000¥ 2 RG p.43
Kalishnikov AK-101 [g2,l] 2 30 (m) SA/BF/FA 8M 5.5 8/4 days 1,600¥ 2 RG p.43
Kalishnikov AK-101 [g2,s1] 2 30 (m) SA/BF/FA 8M 5.5 8/4 days 3,200¥ 2 RG p.43
Maramont LR 3 36 (c) BF/FA 8M 4.25 6/4 days 1,400¥ 2.5 P3 p.58
Militech Cyborg Rifle [g2] 2 30 (c) SA 6S 7.5 10/7 days 800¥ 2.5 CB2 p.36
Militech Dragon Light Assault
Weapon [g2] 4 35 (c) SA/FA 7M 3 12/14 days 700¥ 3.5 BSW
p.28
Militech High Power 15 1 180 (c)/belt SA/BF/FA 6M 5.5 15/8 days 3,200¥ 4.25 BSW p.33
Militech M-31a1 AICW 1 150 (c) SA/BF/FA 6M 6.5 20/28 days 1,695¥ 4.5 CB1 p.45
Grenade Launcher 4 (m) SA grenade
Militech M-232 Squad Assault/
Automatic Weapon [b] 2 35 (c)/belt FA 8M 7.25 6/72 hrs 2,000¥ 2.5 BSW
p.34
Militech Mk IV Assault Weapon
(Revised) [g2] 2 35 (c) SA/FA 8M 4 12/14 days 800¥ 3 BSW
p.28
Militech Ninja [c,ss] 1 30 (c) SA/BF/FA 5L 4.5 12/7 days 2,100¥ 3.75 BSW p.31
Militech Renegade SAW [b,g3] — 35 (c)/belt SA/FA 9M 6.5 16/14 days 2,200¥ 3.5 BSW p.34
Militech Ronin Light Assault [l] 1 35 (c) SA/BF/FA 8M 3.5 4/48 hrs 900¥ 2 RG p.60
Mossberg M-712 [m2,s1] 3 6 12/7 days 4,000¥ 3 RG p.42
Assault rifle section [g2] 35 (c) SA/BF/FA 8M
Shotgun section 15 (c) SA 10S
Nomad .357 Magnum Automatic
Carbine 3 30 (c) SA/BF 9M 3 5/48 hrs 400¥ 1 BSW
p.31
Nomad .357 Magnum Lever-
Action Carbine 3 9 (m) SS 9M 3 5/48 hrs 300¥ 1 BSW
p.31
Nomad .44 Magnum Lever-Action
Carbine 3 8 (m) SS 10M 3 5/48 hrs 650¥ 1 BSW
p.31
Nomad 7.62mm Bolt-Action Rifle 1 6 (m) BA 7S 6.5 6/48 hrs 500¥ 1 BSW
p.31
Panther™ 1 5.25 8/7 days 4,000¥ 3 P3 p.59
Assault rifle section 40 (c) SA/FA 8M
Shotgun section 25 (c) SA/BF 8S
Royal Enfield Ordnance Liquid
EQUIPMENT TABLES
Propellant Assault Rifle [r1]— 2× 45 (c) SA/BF/FA 6L/6M/9M 5 18/1 mth 1,800¥ 6 BSW p.29
S&W Model F “Cyborg Assault” 4 8 (c) SS 8S 4 10/5 days 1,650¥ 2.5 CB1 p.54
SIG 88x-series
880 [g2,l] 2 30 (c) SA/BF 8M 4 4/36 hrs 850¥ 2 RG
p.18
882 [g2,l] 3 30 (c) SA/BF 8M 4 5/36 hrs 850¥ 2 RG
p.18
883 [b,g3,l,p] 1 30/50 (c) SA/FA 9M 6.5 6/48 hrs 1,000¥ 2.5 RG
p.18
883 SP [m2,p] 2 5/30 (c) SA 9M 4.25 3/36 hrs 950¥ 1.5 RG
p.18
Seco M-995 [g3,l,rf,rg] — 30 (c) SA/BF/FA 8M 5.75 10/4 days 3,000¥ 3 RG p.44
Grenade Launcher 6 (m) SS grenade
204
FIREARMS (continued)
ASSAULT RIFLES Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Seco M-995 [g3,rf,rg,s1] — 30 (c) SA/BF/FA 8M 5.75 10/4 days 6,000¥ 3 RG p.44
Grenade Launcher 6 (m) SS grenade
Sternmeyer M95A4 (CG-13B) [m1] 2 90 (c) SA/BF/FA 6M 3.7 14/9 days 3,000¥ 4 BSW
p.29
Sternmeyer M95A4 [m1,l] 2 90 (c) SA/BF/FA 6M 3.7 14/9 days 3,150¥ 4 BSW p.29
Stolbovoy St-5 Assault Rifle 2 30 (c) SA/FA 8M 4.25 10/7 days 900¥ 3 BSW p.29
Stolbovoy St-5 Assault Rifle [s1] 2 30 (c) SA/FA 8M 4.25 10/7 days 1,800¥ 3 BSW
p.29
Stolbovoy St-5 Assault Rifle (short) 3 30 (c) SA/FA 7M 4.25 10/7 days 900¥ 3 BSW
p.29
Towa Manufacturing Type-20
AICW [b,s2] 1 100 (c) BF/FA 7M 4.75 12/14 days 4,200¥ 3.5 BSW
p.29
Grenade Launcher 4 (m) SA grenade
Towa Manufacturing Type-99 [b,s2] 3 35 (c) BF/FA 8M 3.75 10/14 days 1,500¥ 1.75
BSW p.29
SNIPER RIFLES Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Arasaka WSSA Sniper
System [ll,m3,rf,s2,ss] — 40 (c) SA 14S 3.8 16/14 days 9,600¥ 4.5 BSW
p.29
Barrett M-90 Sniper Rifle — 10 (c) SS 12D 7.5 14/10 days 3,000¥ 5 BSW p.30
Barrett M-90 Sniper Rifle [s1] — 10 (c) SS 12D 7.5 14/10 days 5,000¥ 5 BSW p.30
FR-F6 [b,l,m2,ss] — 10 (c) SA 14S 5 12/7 days 4,400¥ 4 BSW p.30
H&K PSG-65 [g2,ll,m3,s1,t] — 20 (m) SA 14S 6 12/7 days 7,000¥ 4 RG p.40
Nomad 15mm “Long Rifle” [b,ll,m3] — 9 (c) SS 14D 12 14/30 days 3,000¥ 5 BSW
p.30
RAI Model 1050 [l,ll,m3,p] — 5 (c) SA 15S 5.25 14/10 days 6,000¥ 4 RG p.14
Remington Gyro-Sniper Rifle [ll,s2,t] — 6 (m) SS 10S/14S 7 12/10 days 5,000¥ 4.75
BSW p.30
SMF K6 — 30 (c) SA/FA 10S 5 14/21 days 2,000¥ 3 P3 p.41
Towa Manufacturing Type-00-Kai
[et,s1] — 6 (c) SS 21S 6.25 15/7 days 6,000¥ 4.5 BSW
p.30
Tsunami Arms Ramjet Rifle
[b,m3,r1,s2] — 9 (c) SA/BF special 5 16/14 days 7,380¥ 4 CB2
p.36
SHOTGUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Arasaka Rapid Assault Shot 12 1 20 (c) SA/FA 8S 5.5 8/10 days 1,800¥ 2.25 RG p.58
Ares Wippet 4 6 (m) SA shot 6M 2 5/36 hrs 1,500¥ 1.5 RG p.41
slug 9M
Autoshot Riot Gun 2 20 (c) SA/FA 9S 4.5 10/7 days 1,500¥ 2 P3 p.35
Chandler Capture 100 [g2,p] 3 10 (m) SA 10S 4 4/24 hrs 1,500¥ 2 RG p.41
Chandler Capture 100 [g2,p,s1]3 10 (m) SA 10S 4 4/24 hrs 2,200¥ 2 RG p.41
CCMMC Qi-15 — 15 (c) SA/FA 9S 4.5 — 150¥ — BSW p.21
Cobra™ 2 (4) 10 (c) SA 10S 4.5 4/60 hrs 1,200¥ 1 P3 p.60
Constitution Arms Hurricane
Assault Weapon [r1] — 40 (c) SA/FA 8S 5 14/21 days 1,000¥ 4 BSW
p.21
Enfield-Ubichi LastChance 5 1 SS 10S .5 4/48 hrs 60¥ 1 BSW p.21
Holland & Holland .600 NE — 2 (b) SA 12S 4.5 call H&H 10,000¥ — RG p.15
Kimatsuhama Under-Barrel Shotguns
UBS-5 (–2) 4 (m) SS 7S 2.25 5/48 hrs 500¥ 1.1 RG
p.16
UBS-6 (–2) 6 (m) SA 7S 2.5 6/48 hrs 750¥ 1.1 RG
p.16
UBS-7 (–3) 2× 4 (m) 2× SS 7S 3.5 10/7 days 1,700¥ 1.25 RG
p.16
Luigi Franchi P.16 4 20 (c) SA/FA 8S 3.75 8/12 days 980¥ 2.5 BSW p.21
Luigi Franchi “King Buck” Magnum 1 4 (m) SA 9S 7 12/4 days 800¥ 2.1 CB2
p.38
MetaCorp Warhammer™ — 16 (c) SA/BF 10S 3.25 8/72 hrs 700¥ 2.75 BSW p.21
Military M-12 Close Assault
Weapon — 20 (c) SA/BF/FA 9S 4.25 6/7 days 950¥ 3 BSW
p.22
Militech .477 Boomer Buster 4 4 (m) SS see above 3 6/48 hrs 450¥ 2 BSW p.17
Militech Bulldog Compact
Assault Shotgun [g1,l] 2 21 (c) SS/BF/FA 9S 6.5 12/9 days 1,000¥ 3 BSW
p.22
Militech Bulldog Compact
Assault Shotgun [g1,s1] 2 21 (c) SS/BF/FA 9S 6.5 12/9 days 1,500¥ 3 BSW
p.22
Militech Crusher SSG 5 6 (c) SA 6S/8M 3 6/48 hrs 1,450¥ 1.5 CB1 p.42
Militech Military/Police Shotgun
EQUIPMENT TABLES
10 gauge 2 6 (m) SA 10S 4.5 4/60 hrs 800¥ 1 CB1
p.48
12 gauge 2 8 (m) SA 8S 4.5 4/60 hrs 800¥ 1 CB1
p.48
Mustang Arms Close-Control 203 15 (c) SA 8S 4 9/7 days 350¥ 1.25 BSW p.22
Mustang Arms “Raider” Riot Shotgun 1 5(c) or 9(m) SA 8S/9S 3.75 5/60 hrs 400¥ 1 BSW
p.22
Polymer One-Shot Cannon 3 1 SS 5S 1.5 3/12 hrs 190¥ .6 BSW p.32
Ranger Arms Security 12 [g2,l] 3 15 (c) SA/BF/FA 10S 4.5 10/8 days 2,000¥ 2 RG p.41
Remington 1628 4 8 (m) SS 8S 3 3/24 hrs 500¥ 1 RG p.42
Remington Rapid Assault 12 [s1] 3 15 (c) SA/BF 10S 4.5 12/8 days 2,000¥ 2 RG
p.42
Sandler “Mad Max” 5 2 (b) SA 6S 2.25 4/48 hrs 400¥ 1 RG p.17
Sternmeyer Stakeout 10 4 10 (m) SA 9S 3.75 8/7 days 900¥ 1.5 RG p.58
Tsunami Arms “Ragnarok” Close
Assault Weapon [et] — 40 (c) SA/FA 12S 4.75 16/21 days 4,500¥ 5 BSW
p.22
Vehicular Shotgun 1 10 (c) SA 9S 8.5 8/72 hrs 2,500¥ 1.75 P3 p.62
Wristbreaker I 2 (3) 2× 10 (m) 2x SA/FA 8S 4.25 14/14 days 1,450¥ 3 TS p.25
Wristbreaker II 3 (4) 2× 5 (m) 2x SA 8S 2.75 8/10 days 1,450¥ 1.5 TS p.25
206
FIREARMS (continued)
LIGHT MACHINE GUNS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Constitution Arms Cyclone
Squad Support Weapon [b,c] — 100 (c) FA 7S 8 8/7 days 1,200¥ 2 BSW
p.32
H&K G-6 ASA [c,m2,s2,t] — 100 (c) FA 7S 7 14/21 days 2,050¥ 3.5 CB1 p.51
IWS Mini-5 [l] — belt FA 7S 14 24/14 days 13,000¥ 2 RG p.45
IWS Mini-5 [s1] — belt FA 7S 14 24/14 days 26,000¥ 2 RG p.45
Sternmeyer M-5A SAW [b] — belt FA 7S 8.75 6/6 days 2,000¥ 2 BSW p.34
Tiger™ — 40 (c)/belt SA/FA 7S 8.25 7/7 days 3,000¥ 2 P3 p.59
HEAVY WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
2-Barrel HMG Chaingun — belt FA 9S 20 26/21 days 6,500¥ 2 CB2 p.31
60mm Light Mortar — 1 SS mortar round 15 12/14 days 1,500¥ 2 BSW p.34
Ares MP Maser — 20 SA 10M + special 25 — 750,000¥ — RG p.19
Barrett-Arasaka Light 20mm — 10 (c) SS 18D 19 15/14 days 6,000¥ 2 RG p.61
Colt-Mauser M2X Cannon [m2,p] — 8 (c) SS 18D 23 20/14 days 6,100¥ 2 CB2
p.40
Dover GA-1112 Autogun [s1] — 400 (c) FA ×2 9S 15 25/1 mth 11,100¥ 4 BSW p.33
Vehicle-mounted variant [s1] — 400 (c) FA ×2 9S 15 25/1 mth 17,600¥ 4 BSW
p.33
Flechette Gun — 20 (c) SA/FA 9D(f) 45 14/14 days 17,000¥ 1.5 P3 p.62
FN MG-6 “One-on-One” — 100 (c) FA ×2 8M 8.5 6/7 days 1,800¥ 2.5 BSW p.33
Gauss Gun — 10 (c) SS 11S 135 — 500,000¥ — P3 p.62
General Products Rocket Launchers
7.62cm 10-Barrel — 10 (m) FA 7.62cm rocket 30 22/14 days 9,500¥ 4 TS
p.25
7.62cm Single Barrel — 1 (m) SA 7.62cm rocket 2.5 10/10 days 1,000¥ 1.75 TS
p.25
12.7cm 10-Barrel — 10 (m) FA 12.7cm rocket 35 24/14 days 12,000¥ 4 TS
p.25
12.7cm Single Barrel — 1 (m) SA12.7 cm rocket 3 11/10 days 1,250¥ 1.75 TS
p.25
Hellblazer Mk.II Flamethrower — 4 (cy) SS/FA 10M 9.5 18/14 days 6,500¥ 4
Infrared Laser normal normal normal normal normal +4/+7 daysdouble normal +1 P3 p.63
IWS Assault 20 [g4,p] — 20 (m) SA 18D 16 16/14 days 7,200¥ 2 RG p.46
Kenshiri-Adachi F-253 Flamethrower — 10 SS 6S/9L 15 — 4,500¥ — BSW
p.34
Laser LAW 2 1 (m) SS 12M 5 24/21 days 75,000¥ 3 P3 p.74
Laser VLAW 4 1 (m) SS 10M 3.5 24/21 days 60,000¥ 3 P3 p.74
Light Anti-tank Weapons
HLAW — 1 SS 16D (–4/m) 5 8/48 hrs 1,600¥ 2 BSW
p.35
LAW 2 1 SS 12D (–6/m) 2 6/48 hrs 600¥ 2 BSW
p.35
M2A5 Browning .50cal HMG — belt FA 10S 20 17/14 days 4,000¥ 2 BSW p.33
M10A Light Recoilless Rifle — 1(b SS lt. rcl. grenade 6.5 12/14 days 2,000¥ 2 TS p.26
M-60D Medium Machine Gun — belt FA 9S 9.5 16/14 days 2,000¥ 2 BSW p.33
M400 HMG [g3] — 2× belt FA 10S 18.5 22/21 days 5,500¥ 2 RG p.20
M400 HMG [g3,s2] — 2× belt FA 10S 19 24/21 days 7,500¥ 2.5 RG p.20
Militech 20L Autocannon — belt FA 18D 60 — 90,000¥ — BSW p.34
Militech AM-3 [g2,m3,p,s1] — 5 (c) SS 20D 26 20/14 days 8,000¥ 3 CB2 p.41
Militech Electronics LaserCannon — special SA 3M to 15M 25 26/21 days 130,000¥ 3.25
TS p.21
Militech Hotshot L-ATGM — 1 SS 20D (–5/m) 3 8/48 hrs 2,500¥ 2 BSW p.35
Militech Rocket-Grenade Launcher — 1 (m) SS missile 4.5 9/14 days 4,500¥ 2.5 RG
p.61
NR-10 Multi-Barrel HMG — 35 (c)/belt FA 10S 41 28/30 days 75,000¥ 3 P3 p.58
Panther Heavy Recoilless Rifle — 1 (b) SShvy. rcl. grenade 10 14/14 days 4,000¥ 3 TS p.26
Rhinemetall EMG-85 Railgun [s2] — 5 (m) SS 25D 35 — 113,700¥ — CB2
p.38
Royal Enfield Ordnance 25mm
Cockerill Assault Cannon — 12 (c) SS 18D 20 18/14 days 7,400¥ 2 BSW
p.36
Scorpion 16 Missile Launcher — 1 (b) SS missile 5 10/14 days 6,000¥ 2 RG p.61
Towa Manufacturing Type-8 [c] — 100 (c) FA 9S 12.5 18/14 days 5,000¥ 3 BSW p.34
Tsunami Arms Type-17 Anti-
Armor Rifle [b,s2] — 12 (c) SS 18D 20 18/14 days 7,500¥ 2 BSW
p.37
Twin Laser — special SA 18S 340 — 700,000¥ — P3 p.63
Whitney-Morgan Caseless MMG— belt FA 9S 35 26/30 days 25,000¥ 4 RG p.21
GRENADE LAUNCHERS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
Ares Suppressor — 12 (c) SA/BF grenade 7 18/14 days 3,400¥ 3 RG p.45
Ares Suppressor [rf,rg] — 12 (c) SA/BF grenade 7 18/14 days 4,300¥ 3 RG p.45
Ares Suppressor [s1] — 12 (c) SA/BF grenade 7 18/14 days 6,800¥ 3 RG p.45
Ares Suppressor [rf,rg,s1] — 12 (c) SA/BF grenade 7 18/14 days 7,700¥ 3 RG p.45
EQUIPMENT TABLES
Grenade Launcher (–2) 1 (m) SS grenade 1 6/4 days 1,250¥ 2.75 RG p.61
Grenade Launcher cybergun — 1 (m) SS grenade .25 10/7 days 2,500¥ 2 TS p.16
Hand-Held Grenade Launcher 2 5 (c) SS grenade 2.5 9/5 days 2,300¥ 3 P3 p.73
M-32 Auto Grenade Launcher — belt FA grenade 12 18/21 days 5,000¥ 3.5 BSW p.35
M-205 3/(–2) 1 (b) SS grenade 1 6/4 days 500¥ 2 BSW p.35
M-212 — 8 (cy) SA grenade 3 10/5 days 2,000¥ 2.5 BSW p.35
Militech “Cowboy” U-55 — 12 (m) SA/BF grenade 3.25 8/48 hrs 1,600¥ 3 BSW p.35
Militech Mini-Grenade Launcher
Drum variant 1 (–4) 16 (c) SA grenade 5 24/12 days 4,750¥ 5 CB1
p.46
Pump variant 3 (–2) 4 (m) SA grenade 3.5 10/6 days 2,550¥ 3 CB1
p.46
Rockwell AGL-113 — 20 (c)/belt FA grenade 50 24/21 days 15,000¥ 4 RG p.19
Towa Manufacturing Type-9 — 8 (cy) SA grenade 3.5 9/7 days 1,750¥ 2 BSW p.37
Tsunami Arms Type-18 — 30 (m) FA grenade 25 12/7 days 4,000¥ 3.5 BSW p.37
208
FIREARMS (continued)
FULL ’BORG WEAPONS Conceal Ammo Mode Damage Weight Availability Cost Street Index Book
12.7mm “Assault Rifle” — 50 (c) SA/BF/FA 9S 10 16/21 days 2,000¥ 5 BSW p.38
14.5mm “Assault Rifle” — 50 (c) SA/BF/FA 10S 15 18/21 days 2,500¥ 5 BSW p.38
Arasaka “Pocket Tsunami”
Grenade Launcher — 6 (cy) SS grenade 8 14/14 days 1,250¥ 4 BSW
p.37
Arasaka “Rage” Submachinegun 2 10/20/50 (c)SA/FA 6S 8 14/14 days 4,500¥ 4 BSW
p.37
Caseless “SMG” 2 50 (c) SA/FA 8M 4 14/14 days 1,200¥ 4 BSW p.37
HiVel Caseless Auto-GL — 25 (c) SA/FA grenade 12.5 17/21 days 2,000¥ 5 BSW p.38
Magnum Opus “Big Government” 4 13 (c) SA 13M 3 10/14 days 2,000¥ 3 BSW
p.38
Magnum Opus “Hellbringer” 2 3 (m) SS 7S 4.25 15/14 days 4,000¥ 3.5 BSW p.38
Malorian 3600 Super-SMG 3 20 (c) SS/BF 7S 5.75 16/14 days 3,000¥ 4 BSW p.38
“Pistol” 3 9 (c) SA 8S 3.25 11/14 days 1,000¥ 3.5 BSW p.38
Tsunami Arms Helix [l,r6] — 60 (c) FA 10S 15 30/30 days 9,000¥ 4 BSW p.38
United Armaments CLAW — 28 (c) FA 9D 16 28/1 mth 1,600¥ 8 BSW p.39
WEAPON ACCESORIES
Mount Conceal Rating Weight Availability Cost Street Index Book
22mm Muzzle Adaptor Barrel — — — 6/48 hrs 100¥ 3 CB1 p.47
Ares MirrorSmarts — 10 — — 6/60 hrs 6,500¥ 2 TS p.28
Composite Clip — — — .25 6/72 hrs 50¥ 2 PA p.24
Digital Weapon Uplink Top or Under –1 — .5 6/6 days 500¥ 2 CB1 p.12
DUD Smartgun ControllerTop or Under –1 3 .25 8/6 days 5,000¥ 2.5 CB1 p.12
Electrothermal Ammo Enhance.— — — .5 10/7 days +150% 2 CB2 p.50
Finishes
Camouflage — — — — +1/normal +100% normal PA
p.24
Chrome/Pearl/Gloss — — — — +1/normal +100% normal PA
p.24
Hypo-Allergenic — — — — +2/×2 +100% normal PA
p.25
Natural Colors — — — — +1/normal +10% normal PA
p.25
Neon-Glow — — — — +2/×1.5 +150% normal PA
p.25
Oil-Resistant — — — .1 8/7 days +200% 2 PA
p.25
Printless — — — — +4/×2 +200% normal PA
p.25
Wood Furniture — — — — normal/×2 2000¥+ normal PA
p.25
Flashlight Top or Under –1 — .25 2/24 hrs 50¥ .9 PA p.21
Flashlight + Smart Focus Top or Under –1 — .25 4/24 hrs 100¥ 2 PA p.21
Flash Suppressor Barrel –1 — .2 6/48 hrs 250¥ 1 PA p.22
Gun Cam Top or Under –1 — .25 3/36 hrs 100¥ 1.2 CB2 p.50
Gun Camera Top or Under –1 — .25 2/24 hrs 300¥ .5 RG p.23
Infrared Top –2 — .25 8/4 days 1,800¥ 1 PA p.21
IR Laser Sight Top or Under –1 –1 .25 6/48 hrs 1,000¥ 1 PA p.21
LaserEdge® melee weapons –1 +1 Damage .25 6/5 days 700¥ 2 P3 p.61
Luminous Sight Inserts — — –1 — 2/24 hrs 50¥ 1 PA p.21
Midnight Arms Smartgoggle
Mirrorshades — 5 — — 3/36 hrs 4,500¥ 1 CB3 p.3
Militech Muzzle Adaptor Barrel — — — 4/48 hrs 200¥ .9 CB2 p.48
Modifications
Alternative Feed — — — .25 6/72 hrs 500¥ 1.5 PA
p.24
Barrel Re-bore — — — — 2/24 hrs 100¥ 1 PA
p.24
Barrel Replacement — — — — 3/36 hrs50% of weapon cost 1 PA
p.24
BF Macroplast Casing — — — — +6/×2 +100% 2 PA
p.24
FA Macroplast Casing — — — — +4/×1.5 +75% 2 PA
p.24
Caliber Modifications — Gamemaster’s discretion, both up and down — PA p.24
Ceramic Casing — — — — +12/×3 +200% 3 PA
p.24
Electric Feed — — — — 6/72 hrs 500¥ 2 PA
p.24
Battery Pak — –1 — .25 6/72 hrs 500¥ 2 PA
p.24
Battery Clip — — — .25 6/72 hrs 50¥ 2 PA
p.24
EQUIPMENT TABLES
Extra-Heavy Bolt — — — .25 6/48 hrs 500¥ 1 PA
p.24
Fire Rate
Alternative ROF — — — — 4/48 hrs 400¥ 1 PA
p.25
Floating Breech — — — — 8/7 days 1,000¥ 2 PA
p.25
Locking Bolt — — — — 6/36 hrs 500¥ 1 PA
p.25
Selective ROF — — — .1 4/48 hrs 500¥ 1 PA
p.25
Short-Burst — — — — 4/36 hrs 500¥ 1 PA
p.25
Heavy Bolt — — — — 3/36 hrs 250¥ 1 PA
p.24
Long Barrel — –1 — .2 6/36 hrs +50% 1 PA
p.24
Short Barrel — +1 — –.2 6/36 hrs +50% 1 PA
p.24
Selective Feed — — — .25 6/72 hrs 1,000¥ 2 PA
p.24
Snap-Down, Normal — — — — +6/×2 +100% 2 PA
p.25
Snap-Down, Rugged — — — — +12/×3 +200% 3 PA
p.25
Solenoid Trigger — — — — 6/72 hrs +100% 1 PA
p.25
Nikkon COT Top –2 3 1 8/4 days 8,000¥ 2 PA p.21
Nine-Eleven Chip Top or Under –1 — — call Lone Star 1,750¥ — CB2 p.50
Optical Infrared Top –3 — .5 4/48 hrs 4,000¥ 1 PA p.21
Optical Low-Lite Top –3 — .5 4/48 hrs 3,000¥ 1 PA p.21
210
WEAPON ACCESORIES (continued)
Mount Conceal Rating Weight Availability Cost Street Index Book
Optical Ultra-Violet Top –3 — .5 4/48 hrs 4,000¥ 1 PA p.21
Revolver Silencer Barrel –3 — 1 6/60 hrs 700¥ 3 RG p.23
Security Chipping Top or Under — 10 — 4/72 hrs 1,250¥ 1 CB2 p.50
Sharpwire Net Mount Under –2 — 2 5/4 days 450¥ 2 CB2 p.58
Sighting Band Top — –1 .25 4/24 hrs 20¥ 1 P3 p.61
Silencers/Sound Suppressors
Improved Silencer Barrel –2 +1 .2 8/72 hrs 5,000¥ 2 P3
p.8/9
Improved Sound Suppressor Barrel –2 +1 .5 8/72 hrs 7,500¥ 2 P3
p.8/9
Mini Barrel — –1 .1 6/48 hrs 2,500¥ 1 P3
p.8/9
Shhh 7000 Sound SuppressorBarrel –3 +2 1 9/72 hrs 11,250¥ 2.5 P3 p.9
Short Silencer Barrel –1 — .1 6/72 hrs 750¥ 2 PA
p.22
Short Suprpessor Barrel –1 — .3 6/48 hrs 1,000¥ 2 PA
p.22
Slimline Barrel –1 — .2 6/48 hrs 2,500¥ 2 P3
p.8/9
Smartscope
No magnification Top –2 –1/0 1 5/60 hrs 3,250¥ 1 RG
p.24
Magnification 1 Top –2 –1/1 1 5/60 hrs 3,500¥ 1 RG
p.24
Magnification 2 Top –2 –1/2 1 5/60 hrs 3,750¥ 1.1 RG
p.24
Magnification 3 Top –2 –1/3 1 5/60 hrs 4,250¥ 1.1 RG
p.24
Speedholster — +2 — .25 4/24 hrs 200¥ 1.25 CB1 p.13
Speedloader — 8 — .5 2/24 hrs 10¥ .75 P3 p.9
SumnerTech Gyro-Mount 1S Under –3 3 2.5 6/48 hrs 2,000¥ 1 RG p.24
Ultra-Violet Top –2 — .25 8/4 days 1,800¥ 1 PA p.21
UV Laser Sight Top or Under –1 –1 .25 6/48 hrs 1,000¥ 1 PA p.21
Xenon Projector Top or Under –1 — .25 8/7 days 1,500¥ 2 PA p.21
Xenon Proj. + Smart FocusTop or Under –1 — .25 10/7 days 1,600¥ 2 PA p.21
212
AMMUNITION AND EXPLOSIVES (continued)
SHOTGUN AMMO (per 10 rounds)Conceal Damage Weight Availability Cost Street Index Book
Dragon’s Breath 8 fire .75 12/7 days 90¥ 3 TS p.26
Flare 8 6M .5 4/24 hrs 50¥ 1 CB2 p.47
Flash/Flash-Bang 8 none .5 4/24 hrs 60¥ 1 CB2 p.47
Gas 8 gas .5 6/48 hrs 50¥ 1.1 CB2 p.47
HE 8 8S (–16/m) .75 12/14 days 100¥ 2 BSW p.45
HEAT 8 8S(–16/m) .75 14/14 days 200¥ 4 BSW p.45
Smoke 8 none .5 3/12 hrs 40¥ .8 CB2 p.47
Stinger 8 Stun .5 4/18 hrs 30¥ 1 CB2 p.47
Stundart 8 10S Stun + shock .75 6/72 hrs 80¥ 2 BSW p.45
Thermite 8 see above .5 8/7 days 300¥ 3 BSW p.45
PRE-LOADED CLIPS (per round in clip) Conceal Damage Weight Availability Cost Street
Index Book
Hermetically Sealed Disposable Macroplast Clips
Explosive ammo normal normal normal 5/4 days 12¥ 1 P3
p.10
Flechette ammo normal normal normal 5/4 days 22¥ 1 P3
p.10
Gel ammo normal normal normal 6/4 days 8¥ 1.5 P3
p.10
Needle ammo normal normal normal 6/3 days 10¥ 1.5 P3
p.10
Standard ammo normal normal normal 4/3 days 6¥ 1 P3
p.10
Stun ammo normal normal normal 6/4 days 22¥ 1.5 P3
p.10
Tracer ammo normal normal normal 6/3 days 8¥ 1 P3
p.10
ARROWS (per arrow) Conceal Damage Weight Availability Cost Street Index Book
Broadhead 3 +1 Damage .1 4/36 hrs 15¥ 1 BSW p.46
Spinner 3 +2 Power, +1 Damage .1 4/48 hrs 15¥ 1 BSW p.46
Stun 3 Stun .1 3/36 hrs 10¥ 1 BSW p.46
Warhead 1 as pistol grenade .2 6/7 days 35¥ 2 BSW p.46
CROSSBOW BOLTS (per BOLT) Conceal Damage Weight Availability Cost Street Index Book
Broadhead 3 +1 Damage .05 6/36 hrs 8¥ 1 BSW p.46
Spinner 3 +2 Power, +1 Damage .05 6/48 hrs 8¥ 1 BSW p.46
Stun 3 Stun .05 5/36 hrs 5¥ 1 BSW p.46
Warhead 1 as pistol grenade .1 8/7 days 30¥ 2 BSW p.46
ASSAULT CANNON (per 10 rounds)Conceal Damage Weight Availability Cost Street Index Book
Armor-Piercing 3 3/4 armor 1.5 12/7 days 1,000¥ 3 PA p.28
Armor-Piercing Discarding Sabot 3 1/2 armor 1 24/21 days 1,500¥ 5.5 PA p.28
AP Fin-Stablized Discarding Sabot 3 1/3 armor 1 30/30 days 2,750¥ 9 PA p.30
Chemical (C = chemical’s stats) 3 –2 Damage .75 C+2/C×2 C+250¥ C+.25 PA p.30
Extra High Impact 3 special 1.5 8/4 days 1,000¥ 2.25 CB2 p.40
High-Explosive Anti-Tank 3 1/2 armor (–4 per m) 1.25 24/21 days 1,750¥ 5.5 PA p.30
Shot 3 normal, use Shotgun rules1.25 6/4 days 500¥ 2 PA p.30
LAUNCHED GRENADES (per grenade) Conceal Damage Weight Availability Cost Street
Index Book
Anti-Armor Grenade 8 10S (–5/m) .1 8/5 days 125¥ 3.5 RG p.25
Anti-Personnel Flechette 8 10D(f) .1 9/14 days 100¥ 3.5 CB1 p.46
Bean Bag 8 12S Stun .1 6/4 days 100 2 BSW p.42
Classic Rifle Grenades
Chemical 3 — .5 6/8 days 50¥ 2 BSW
p.41
HE 3 10S (–1/.5 m) .5 6/8 days 50¥ 2 BSW
p.41
HEAT 3 14D (–14/m) .5 6/8 days 50¥ 2 BSW
p.41
DCR Rifle Grenade
Anti-Tank 4 16D (–8/m) .5 8/8 days 100¥ 2 CB1 p.47
Concussion 4 12M Stun (–1/m) .5 8/8 days 50¥ 2 CB1 p.47
Defensive 4 10S (–1/.5 m) .5 8/8 days 50¥ 2 CB1 p.47
Offensive 4 10S (–1/m) .5 8/8 days 50¥ 2 CB1 p.47
Flash-Bang 8 12M Stun (–2/m) .1 10/6 days 160¥ 3.25 BSW p.42
Heavy Recoilless Rifle Grenades
Anti-Armor 5 18D (–6/m) 3 5/36 hrs 200¥ 3 TS
p.28
Anti-Personnel 5 18D(f) (–1/.5 m) 3 5/36 hrs 150¥ 3 TS
p.28
High Explosive 5 18S (–1/.5 m) 3 5/36 hrs 150¥ 3 TS
p.28
EQUIPMENT TABLES
Smoke 5 — 2.5 4/36 hrs 125¥ 2.5 TS
p.28
HEP 8 8S .1 6/6 days 60¥ 2.5 BSW p.42
Illumination 7 6M .1 7/36 hrs 150¥ 2 BSW p.42
Light Recoilless Rifle Grenades
Anti-Armor 5 12D (–6/m) 3 5/36 hrs 200¥ 3 TS
p.28
Anti-Personnel 5 12S(f) (–1/.5 m) 3 5/36 hrs 150¥ 3 TS
p.28
High Explosive 5 12S (–1/.5 m) 3 5/36 hrs 150¥ 3 TS
p.28
Smoke 5 — 2.5 4/36 hrs 125¥ 2.5 TS
p.28
Mikrogranate (for Wirtz “DemoControl” only)
Defensive 9 10S (–5/m) .1 6/36 hrs 80¥ 1.5 TS
p.36
Offensive 9 10S (–3/m) .1 6/36 hrs 80¥ 1.5 TS
p.36
Schock 9 12M Stun (–2/m) .1 8/36 hrs 80¥ 1.5 TS
p.36
214
AMMUNITION AND EXPLOSIVES (continued)
LAUNCHED GRENADES (per grenade) Conceal Damage Weight Availability Cost Street
Index Book
Militech 25mm Launched Grenades
Chemical 6 — .25 8/8 days 30¥ 2.5 BSW
p.41
Flechette 6 (2D6)S(f) .25 8/8 days 30¥ 2.5 BSW
p.41
Fragmentation 6 8S(f) (–1/1.5 m) .25 8/8 days 30¥ 2.5 BSW
p.41
HEP 6 8S .25 8/8 days 30¥ 2.5 BSW
p.41
Militech 25mm Pistol-Grenades
Concussion 8 8M Stun (–2/m) .1 5/6 days 15¥ 2 CB2
p.48
Defensive Frag 8 6M (–3/m) .1 5/7 days 20¥ 2 CB2
p.48
Flash Bomb 8 4L (–1/m) .1 4/72 hrs 15¥ 1.2 CB2
p.48
HEP (Cratering) 8 4S, 1/2 is Stun .1 4/6 days 30¥ 1.5 CB2
p.48
Incendiary 8 6M (–6/m) .1 8/7 days 30¥ 2 CB2
p.48
Offensive Frag 8 6S (–3/m) .1 5/7 days 25¥ 2 CB2
p.48
Smoke/Tear Gas 8 gas .1 6/7 days 20¥ 2.5 CB2
p.48
Net 6 — .25 8/48 hrs 300¥ 3 BSW p.42
Rostovic Wrist Racate Ammo (per 6 rounds) 5 9S (–3/m) 1.25 14/20 days 200¥ 3.5 CB1
p.49
Shotgun Minigrenades (for Shotguns only)
Concussion 8 10M (–1/m) .2 7/4 days 600¥ 3 RG
p.47
Defensive 8 8S (–1/.5 m) .2 6/4 days 600¥ 3 RG
p.47
Offensive 8 8S (–1/m) .2 6/4 days 600¥ 3 RG
p.47
SplatShell 8 splatballs .1 6/48 hrs 10¥ 1 CB2 p.47
Tränengas-Minigranate 8 8M .15 4/24 hrs 50¥ 1.5 TS p.36
Urban Technologies Slasher (for Shotguns,
MMGs, HMGs, and Grenade Launchers) 8 11S .1 14/10 days 75¥ 2.5 CB2
p.47
THROWN GRENADES (per grenade)Conceal Damage Weight Availability Cost Street Index Book
Anti-Tank 4 15S (–3/m) 1 6/7 days 120¥ 3.5 BSW p.39
Biotech-Askari Motion Restraints 6 — .5 6/48 hrs 60¥ 2 CB1 p.48
Concussion Grenade 7 10M Stun (–2/m) .25 6/72 hrs 40¥ 1.2 P3 p.68
Crawler Grenade 6 as normal .25 20/14 days 150¥ 6 P3 p.41
CS Grenade 5 tear gas .5 6/4 days 75¥ 2.5 RG p.25
EMP Grenade 6 special .3 10/10 days 400¥ 4 CB1 p.47
Explosive Grenade 7 6M (–1/m) .25 6/72 hrs 25¥ 1.5 P3 p.68
FEN Dz 22 “Saucer Grenades” 7 8S (–1/m) .25 6/10 days 65¥ 3 CB1 p.47
Finger Bomb 10 8M (–1/m) .1 6/6 days 35¥ 1.5 CB1 p.32
Flashbang Grenade 6 12M Stun (–2/m) .25 8/6 days 80¥ 2.25 CB2 p.49
Foam Grenade 6 — .25 3/48 hrs 30¥ .9 P3 p.69
Fragmentation mini-grenade 8 10D(f) (–1/.5 m) .1 8/4 days 50¥ 3 CB1 p.46
Gas Grenade 5 Neuro-Stun VIII .5 5/4 days 60¥ 2 RG p.26
GPz-78 Grenade 8 8M (–1/.5 m) .1 4/60 hrs 40¥ 1.5 CB1 p.48
Green Ring 4 6 gas .25 10/6 days 80¥ 2.5 P3 p.11
HEP (High-Explosive Cratering) mini-grenade 8 10S (–1/m), 1/2 is Stun .1 9/5 days 60¥
2.5 CB1 p.46
Incendiary Grenade 6 10M (–1/.5 m) + .25 10/8 days 100¥ 3 P3 p.49
10L per turn
Mace XII 6 gas .25 8/6 days 50¥ 2 P3 p.11
Militech PDU-3 8 10S (–2/.5 m) .25 10/7 days 150¥ 2.5 CB2 p.42
Mini gas (any but Green Ring 4) 8 gas .1 10/6 days 100¥ 2 P3 p.11
Mini Green Ring 4 8 gas .1 14/6 days 120¥ 3 P3 p.11
Mini smoke 8 — .1 10/6 days 50¥ 2 P3 p.11
Neurostun IX 6 gas .25 6/6 days 50¥ 2 P3 p.11
Neurostun-Minigranate 8 8M + gas .15 12/4 days 200¥ 3 TS p.36
Ninja Smoke Pellets 10 — .1 4/48 hrs 25¥ per 5 pellets 1 BSW p.40
Niref D 6 gas .25 10/6 days 80¥ 2 P3 p.11
Paint Grenade 6 — .25 3/48 hrs 20¥ 2 P3 p.69
Scatter Grenade 6 — .25 3/48 hrs 70¥ 1.5 CB2 p.49
Scatter Grenade 5 3 charges .5 6/5 days 100¥ 2.25 RG p.27
Concussion charge 8M Stun (–1/m)
High Explosive charge 7S (–1/m)
EQUIPMENT TABLES
Smoke —
Smoke 6 — .25 4/4 days 30¥ 2 P3 p.11
Sonics 6 special .5 8/72 hrs 80¥ 2 BSW p.39
Spraypaint Grenade 6 — .25 2/3 days 20¥ .9 CB2 p.49
Stench Bomb 6 — .25 3/48 hrs 20¥ .8 CB2 p.49
Thermal Smoke 6 — .25 5/4 days 40¥ 2 P3 p.11
COMMERCIAL EXPLOSIVES Conceal Rating Weight Availability Cost Street Index Book
Detcord (per 10 meters) 6 6 5 10/48 hrs 900¥ 1.5 CB1 p.13
FEN Dz 25 “Det Card” 10 4 .02 8/5 days 120¥ 4 CB1 p.47
Shaped Charge 4 15D (–5/m) 1 12/48 hrs 500¥ 2.5 RG p.28
216
AMMUNITION AND EXPLOSIVES (continued)
MISSILES Conceal Damage Weight Availability Cost Street Index Book
Anti-Power-Plant Rocket — 12M 2 6/48 hrs 2,500¥ 1.3 P3 p.66
Armor-Piercing Missile — 16D (–8/m) 2.5 10/6 days 4,500¥ 3 P3 p.66
Armor-Piercing Rocket — 16D (–8/m) 3 12/6 days 3,500¥ 2.5 P3 p.66
Baffler — 8M Stun 2.5 6/3 days 3,000¥ 2 P3 p.67
Fireball Special Missile — 12D (–6/m) 2.5 12/7 days 4,500¥ 2.5 P3 p.67
Fireball Special Rocket — 12D (–6/m) 2.5 10/4 days 3,500¥ 2.3 P3 p.67
Micromissiles
Anti-Armor (Intelligence 2) 10 12M (–12/m) .25 16/14 days 750¥ 2 CB2
p.49
HEP 10 14M, 1/2 is Stun .25 12/14 days 200¥ 2 CB2
p.49
Normal (Intelligence 2) 10 12M (–6/m) .25 14/14 days 500¥ 2 CB2
p.49
Puff Dragon Missile — 8M Stun 2.5 10/72 hrs 3,200¥ 2 P3 p.67
Puff Dragon Rocket — 8M Stun 2 9/72 hrs 2,200¥ 2 P3 p.67
Smoking Jenny — 8M Stun 2 8/72 hrs 2,000¥ 1.8 P3 p.67
OTHER EXPLOSIVES Conceal Damage Weight Availability Cost Street Index Book
C-6 “Flatfire” Plastic Explosive 6 as rating 8 explosive 1 8/48 hrs 100¥ 1.25 BSW p.43
Cloud Bomb — 6S (–1/.5 m) 45 10/7 days 1,000¥ 4 P3 p.63
218
CLOTHING AND ARMOR (continued)
Conceal Ballistic Impact Weight Availability Cost Street Index Book
Gibson Battlegear “Sneak Suit”
Combat Helmet — +1 +0 1.5 10/5 days 1,185¥ 2.5 CB2
p.28
Diving Suit +4 0 0 2 12/7 days 35,000¥ 3.5 CB2
p.28
Flak Vest +2 2 1 1.5 8/5 days 1,375¥ 2 CB2
p.28
Sneak Suit +4 1 0 1 8/5 days 1,560¥ 3 CB2
p.28
Space Suit +4 1 1 10 14/7 days 25,000¥ 4.5 CB2
p.28
Heavy Leather (Jacket or Pants) — 0 2 1 always 750¥ .75 RG p.48
Helmet
Nylon — +1 +1 — 12/14 days 200¥ 1.5 RG
p.49
Steel — +1 +2 — 14/14 days 250¥ 1.75 RG
p.49
ICON America
Bomber Jacket — 0 2 1.5 always 900¥ .9 CB1
p.61
Boots — 0 0 1 always 450¥ .8 CB1
p.61
Gun Belt — 0 0 .25 3/24 hrs 180¥ .9 CB1
p.61
“Gunfighter” Hat — 0 0 .5 always 300¥ .8 CB1
p.61
Half Boots — 0 0 .75 always 300¥ .8 CB1
p.61
Long Duster — 0 1 1.5 always 1,500¥ .8 CB1
p.61
Long Skirt — 0 0 1 always 600¥ .8 CB1
p.61
Miniskirt — 0 0 .5 always 300¥ .8 CB1
p.61
Pants — 0 0 1 always 750¥ .8 CB1
p.61
Tunic — 0 1 1 always 660¥ .8 CB1
p.61
IR Combat Cloak +4/+2 0 0 2 6/48 hrs 450¥ 2 CB1 p.15
Kelmar Police Armor (Hardened)
Light 2 3 5 2.5 20/14 days 10,000¥ 3 RG
p.29
Heavy 1 5 7 4 24/20 days 12,500¥ 3.5 RG
p.29
Helmet — +0 +1 .75 20/14 days 2,000¥ 3.5 RG
p.29
Kevlar Armor Jacket
Light 8 3 2 1 2/36 hrs 600¥ .8 RG
p.48
Medium 6 4 3 1.5 3/36 hrs 800¥ .8 RG
p.48
Heavy 5 5 4 2 3/36 hrs 1,000¥ .8 RG
p.48
Kevlar Backpack
With inserts — 3 2 2 5/72 hrs 100¥ 1.5 CB4
p.73
Without inserts — 1 0 .5 5/72 hrs 50¥ 1.5 CB4
p.73
Kevlar Blanket — 2 0 — always 500¥ 1 P3 p.18
Kevlar T-Shirt/Vest 11 2 0 1 4/48 hrs 220¥ 2 RG p.48
Masetto Tech Clothing
‘Alessio’ Coveralls — — — — always 200¥ 1 CB3
p.7
‘Ciampolo’ Gloves — — — — always 40¥ 1 CB3
p.8
‘Gianni’ Helmet — — +1 1 4/48 hrs 3,500¥ 2 CB3
p.8
‘Guercio’ Helmet — — +1 1 3/48 hrs 600¥ 2 CB3
p.8
‘Lano’ Armour Coveralls 6 3 2 1 always 1,600¥ 1 CB3
p.7
‘Pinamonte’ Boots — — — — always 50¥ 1 CB3
p.8
MedicGear Combat Medical Armor 5 3 1 4 10/14 days 3,400¥ 2 CB2 p.19
Medieval Armor (Maximillian) — 3 4 14 10/4 days 10,600¥ 1 CB1 p.16
EQUIPMENT TABLES
Medieval Armor (Standard) — 2 3 10 8/48 hrs 3,500¥ 1 CB1 p.16
MetalGear™ (Hardened; add ratings of components together)
Arm 2 1.5 1.25 2 10/7 days 2,000¥ 3 RG
p.49
Helmet — 1 1 1.5 10/7 days 2,000¥ 3 RG
p.49
Leg 2 1.5 1.25 3 10/7 days 2,000¥ 3 RG
p.49
Torso 3 2 1.5 4 10/7 days 2,000¥ 3 RG
p.49
Military Chemsuit — — — Body × 1.5 18/14 days 15,000¥ 2 P3 p.16
Militech M73 “Mirage Gear” Environmental
Assimilation System
Combat Helmet — +1 +0 1 9/4 days 700¥ 2.5 CB2
p.28
Flak Vest — 2 1 1.5 7/4 days 1,275¥ 2.5 CB2
p.28
“Mirage Gear” +2 1 0 1.5 5/48 hrs 1,050¥ 3 CB2
p.28
Militech M96 “Ghostsuit” Chameleon Clothing
“Ghostsuit” +4 2 1 3 6/14 days 53,000¥ 8 CB2
p.27
Helmet — +1 +0 1.5 8/14 days 6,000¥ 8 CB2
p.27
Nu-Tek Wearman Series
Jacket — 0 0 1 3/48 hrs 300¥ .9 CB1
p.58
Skirt — 0 0 .75 3/48 hrs 200¥ .9 CB1
p.58
Protective Headgear Insert 9 +1 +1 .25 8/7 days 50¥ 1.75 CB4 p.69
Ruthenium Clothing — — — — 5/48 hrs 30,000¥ you’re kidding, PA p.32
right?
Shadow Suit 12 4 1 1.5 6/48 hrs 800¥ 1 P3 P.16
Sneak Suit +4 0 0 2 8/14 days 50,000¥ 7.5 RG p.29
Spidersilk Armor
Jumpsuit — 7 5 Body ÷ 3 18/1 mth Body x 750¥ 3 TS
p.32
Under-clothing 12 4 1 Body ÷ 4 14/14 days Body x 500¥ 3 TS
p.32
220
CLOTHING AND ARMOR (continued)
Conceal Ballistic Impact Weight Availability Cost Street Index Book
Takanaka ¬Exec¬ Line
Briefcase — 0 0 1.5 5/72 hrs 600¥ .8 CB1
p.63
Cape — 0 0 1.5 6/72 hrs 900¥ .9 CB1
p.63
Cologne — — — — 6/72 hrs 150¥ .9 CB1
p.63
Cravat — 0 0 .5 6/72 hrs 100¥ .9 CB1
p.63
Full Armored Topcoat 10 4 1 2.5 8/72 hrs 2,000¥ .9 CB1
p.63
Jacket — 0 0 1 6/72 hrs 800¥ .9 CB1
p.63
Monogram Shirt — 0 0 .75 7/72 hrs 200¥ 1.1 CB1
p.63
Opera Cloak 10 3 1 2.5 8/72 hrs 1,200¥ .9 CB1
p.63
Pants — 0 0 1 6/72 hrs 700¥ .9 CB1
p.63
Scarf — 0 0 .25 6/72 hrs 75¥ .9 CB1
p.63
Sword Case — — — .5 8/72 hrs 300¥ 1 CB1
p.63
Tie — 0 0 — 6/72 hrs 100¥ .9 CB1
p.63
Top Coat — 0 0 1.5 6/72 hrs 1,000¥ .9 CB1
p.63
Vest — 0 0 .75 6/72 hrs 500¥ .9 CB1
p.63
Thermal Regulation Suit 14 — — 2 6/48 hrs 8,000¥ 2 P3 p.15
Uniware
Armored Jacket 7 3 2 1.5 10/4 days 800¥ 1.3 CB1
p.59
Armored Trenchcoat 7 4 3 2 10/4 days 900¥ 1.3 CB1
p.59
Blouse/Shirt — 0 0 .75 8/4 days 40¥ 1.2 CB1
p.59
Boots — 0 0 1 4/4 days 60¥ 1.2 CB1
p.59
Dress — 0 0 1.5 6/4 days 100¥ 1.2 CB1
p.59
Jumpsuit — 0 0 1.5 8/4 days 150¥ 1.2 CB1
p.59
Legpads 8 2 2 1.5 9/4 days 300¥ 1.3 CB1
p.59
Pants — 0 0 1 8/4 days 70¥ 1.2 CB1
p.59
Skirt — 0 0 .75 8/4 days 70¥ 1.2 CB1
p.59
Torso Armor 8 2 2 2 10/4 days 300¥ 1.3 CB1
p.59
Utility Belt — 0 0 .5 5/4 days 30¥ 1.1 CB1
p.59
Vest — 0 0 .5 8/4 days 50¥ 1.2 CB1
p.59
Urban Brawl Body Armor
Light — 3 2 1.25 4/48 hrs 700¥ 1 P3
p.36
Medium — 4 3 1.5 4/48 hrs 750¥ 1 P3
p.36
Heavy — 6 4 2.5 4/48 hrs 1,000¥ 1 P3
p.36
Helmet — +1 +1 .5 5/48 hrs 600¥ 1 P3
p.36
CYBERWARE
Essence Cost Availability Cost Street Index Book
Anchoring Cyberfeet — 3/4 days 4,000¥ 2 CB2 p.5
Ares Duo-Smart — 8/48 hrs +200% 2 PA p.26
Aurasound “Spectrum” Cyberaudio Implant .3 4/24 hrs 4,500¥ 1 CB3 p.35
Omnidirectional +.5 +1/normal +1,500¥ 1 CB3 p.35
Balance Tail .5 5/36 hrs 3,000¥ 1 PA p.31
BigKnucks .15 4/48 hrs 5,000¥ 1 TS p.15
BigRipp .4 3/72 hrs 12,000¥ 1 CB4 p.11
EQUIPMENT TABLES
Biodyne Systems “Enable” Cyberlimb.5 (Body Cost: .5) 6/7 days 100,000¥ 1 CB3 p.34
Biomonitor .1 always 1,000¥ 1 TS p.5
Biomonitor .5 4/36 hrs 40,000¥ 1 P3 p.16
Bodyweight Autoinjector .1 2/6 hrs 750¥ .9 CB3 p.25
Bodyweight Pacemaker Coprocessor .2 6/24 hrs 1,500¥ 2 CB3 p.26
Bomb Implant .5 20/14 days 500,000¥ 1 TS p.34
Bug Detector (ratings 1 to 6) .05 + (rating÷20) (rating+1)/12 daysrating × 12,500¥ 1.75 TS p.13
Buzz Hand — 8/6 days 24,000¥ 1 TS p.10
Capsuleco CyberPillow™ — always 800¥ .75 CB3 p.26
Cyberpillow cases — always 100¥ .75 CB3 p.26
Catspaw™ Stealth Foot — 4/7 days 7,500¥ 1.5 CB4 p.6
ChemSkins .5 3/24 hrs 6,000¥ 1.1 TS p.5
ChipLok — 4/24 hrs 150¥ 1.25 CB4 p15
Clock Radio .5 2/24 hrs 3,000¥ .8 P3 p.51
Color Control Gland .02 4/36 hrs 2,500¥ 1 CB2 p.6
Color Shift cybereyes .25 3/24 hrs 6,000¥ .9 TS p.14
Contraceptive Implant .05 6/4 days 1,000¥ 1.25 TS p.6
Cordless Smartlinking
Level 1 +.1 6/48 hrs +200% 2 PA p.26
Level 2 +.1 8/72 hrs +200% 2 PA p.26
Cutting Torch .4 6/48 hrs 3,500¥ 2 CB1 p.36
Cyberarm Add-In Options
Bio-Injector — 14/96 hrs 30,000¥ 1 P3 p.16
Shock Inducer — 8/48 hrs 2,000¥ 1 P3 p.16
Taser Touch — 8/4 days 2,000¥ 2 P3 p.16
222
CYBERWARE (continued)
Essence Cost Availability Cost Street Index Book
Cyberfacial Remounts
Evileye (armor +0/+1) .15 6/48 hrs 15,000¥ 1 CB3 p.33
Jigsaw (armor +1/+1) .25 6/48 hrs 25,000¥ 1 CB3 p.33
Twoface .5 8/48 hrs 35,000¥ 1 CB3 p.33
Cyberlimb Coverings
Plastic — 2/24 hrs 40¥ to 8,000¥ .8 TS p.9
RealSkinn™ — 5/7 days 8,000¥ 1.5 TS p.9
Superchrome® — 4/5 days 8,000¥ 1.2 TS p.9
Cyberoptic Compass
Logcompass .2 6/24 hrs 3,000¥ .9 CB3 p.24
Normal model .1 4/24 hrs 3,000¥ .9 CB3 p.24
Cyberoptic Teargas Sprayer .2 6/24 hrs 2,000¥ 1 CB1 p.39
Cyclops International “Bug Eye” .25 2/24 hrs 7,500¥ 1 CB3 p.23
Cyphire Remote Eye .15 6/48 hrs 15,000¥ 2 CB2 p.9
Cyphire “Spitting Cobra” .1 3/36 hrs 4,000¥ 2 CB3 p.27
Cyphire Tri-Dart Launcher .5 10/60 hrs 3,000¥ 3 CB2 p.6
Cytech Custom Cyberhands — 5/4 days 9,000¥ 1 CB2 p.5
Dakai Soundsystems NewThroat .25 6/10 days 8,500¥ 2 CB4 p.8
Dakai Soundsystems Scramble .1 6/60 hrs 10,000¥ 1 CB4 p.8
Dermatech Logo-Line™ Tattoos .05 2/4 hrs 100-2,000¥ .75 CB4 p.13
Dermatech Mood Skin (per m2) .25 4/36 hrs 200¥ .8 CB3 p.35
Derringer .2 8/7 days 220¥ 2 CB1 p.36
Dodgeball™ .3 6/72 hrs 14,500¥ 1.5 CB1 p.39
Donner Savage Medical Modular Hand .35 5/4 days 58,500¥ 2 CB4 p.5
Dynalar Digits® Cyberfingers
Air Hypo .15 3/24 hrs 600¥ 1.25 CB2 p.4
Ballpoint Finger .15 3/24 hrs 250¥ .8 CB4 p.4
Dartgun .15 8/48 hrs 1,000¥ 2.5 CB1 p.32
Finger Bomb .15 10/7 days 1,500¥ 3 CB1 p.32
Flare .15 6/48 hrs 200¥ 1.5 CB3 p.22
Flasher .15 4/36 hrs 750¥ 1 CB3 p.22
Flesh Mount — +1/normal 100¥ 1 CB4 p.4
IR/UV Flashlight .15 4/36 hrs 200¥ 1 CB3 p.22
Laser Pointer .15 5/36 hrs 750¥ 1.25 CB3 p.22
Light Pen .15 4/36 hrs 450¥ .9 CB1 p.32
Lighter .15 2/12 hrs 250¥ .9 CB2 p.4
Lockpick .15 6/48 hrs 500¥ 1.5 CB1 p.32
Mace Sprayer .15 8/6 days 1,500¥ 2.5 CB1 p.32
Mini Light .15 4/36 hrs 250¥ .9 CB1 p.32
One-Shot Special .15 6/5 days 500¥ 2 CB4 p.4
Parabolic Microphone .15 2/48 hrs 3,500¥ 1.5 CB3 p.22
Probe Link .15 2/12 hrs 1,500¥ 1 CB3 p.22
Quick-Change Mount — 2/12 hrs 150¥ 1 CB2 p.4
Scissors/Wire Cutters .3 6/48 hrs 500¥ 1.25 CB1 p.32
Self-Propelled Grenade .15 12/8 days 2,000¥ 3.5 CB2 p.4
Storage .15 4/48 hrs 150¥ 1 CB3 p.22
Tracking Device .15 9/7 days 1,500¥ 2.5 CB2 p.4
Vidcam .15 5/10 days 8,000¥ 1.5 CB2 p.4
Dynalar “Endo-Frame” Cyberskeletal
Enhancement 1.25 6/14 days 100,000¥ alpha clinics CB3 p.28
Dynalar NewTeeth .05 3/24 hrs 2,000¥ 1 CB4 p.7
Dynalar PowerJaw .1 3/24 hrs 1,000¥ 1 CB4 p.7
Dynalar Web Hand — 4/36 hrs 10,000¥ 1 CB3 p.26
E-Monitor .2 4/5 days level × 2,000¥ 1 CB1 p.38
Extension Hand — 5/6 days 14,000¥ 1 TS p.10
Extra Twist™ Joint Addition — 6/6 days +30% of limb cost 1 CB4 p.3
Flamethrower .9 10/7 days 1,200¥ 2 TS p.15
Flashbulb .3 6/72 hrs 2,500¥ 2 CB1 p.35
Frequency Changer .25 4/48 hrs 30,000¥ 1.35 CB1 p.39
Gang Jazzler .2 10/24 days 6,000¥ 1 CB1 p.40
Gas Jet .5 8/6 days 3,000¥ 2.5 CB1 p.34
General Products Exoskeletons
Series-A 2 6/14 days 240,000¥ 2 CB3 p.34
Series-B 2.5 8/14 days 300,000¥ 2 CB3 p.34
Gene-Teck’s See-It™ Transparent
Skin (per square meter) .5 4/24 hrs 1,000¥ .9 CB3 p.35
EQUIPMENT TABLES
CYBERWARE (continued)
Essence Cost Availability Cost Street Index Book
Gradiated Subdermal Armor
level 1 (+0 Body; 0/1 armor) .1 3/10 days 3,500¥ .9 CB2 p.7
level 2 (+0 Body; 1/1 armor) .3 3/10 days 5,000¥ 1 CB2 p.7
level 3 (+1 Body; 1/1 armor) .5 4/12 days 6,500¥ 1 CB2 p.7
level 4 (+1 Body; 1/2 armor) .8 4/12 days 8,000¥ 1.1 CB2 p.7
level 5 (+2 Body; 1/2 armor) 1 4/12 days 10,000¥ 1.1 CB2 p.7
level 6 (+2 Body; 2/2 armor) 1.2 5/12 days 11,000¥ 1.2 CB2 p.7
level 7 (+2 Body; 2/3 armor) 1.4 5/12 days 12,000¥ 1.3 CB2 p.7
level 8 (+3 Body; 2/3 armor) 1.6 6/12 days 14,500¥ 1.4 CB2 p.7
level 9 (+3 Body; 3/3 armor) 1.9 8/12 days 17,500¥ 1.5 CB2 p.7
Grapple Hand — 6/6 days 14,000¥ 1.1 TS p.10
Grenade Launcher .5 10/7 days 2,500¥ 2 TS p.16
Grip Foot — 4/4 days 20,000¥ 1 TS p.12
Gyro-Stabilizer .1 5/48 hrs 10,000¥ 1.2 CB1 p.38
Hammer Hand — 8/6 days 24,000¥ 1 TS p.11
Headware Pocket Secretary .6 4/48 hrs 10,000¥ 1 PA p.32
High Five, AKA The Palm Bomb — 12/14 days 3,550¥ 1 CB4 p.11
Husqvarna Chainripp® .6 8/72 hrs 12,500¥ 1.5 CB3 p.29
Hydraulic Rams (level 1 to 5) .25 5/6 days level × 4,500¥ 1 TS p.10
Icer™ .4 4/24 hrs 2,000¥ 1.25 CB1 p.36
Image Enhancements .15 6/48 hrs 3,000¥ 1.5 TS p.14
Kerenzikov Boosterware
Level 1 .6 5/48 hrs 15,000¥ 1 TS p.8
Level 2 1.15 6/60 hrs 25,000¥ 1.25 TS p.8
Kill Display .3 5/60 hrs 1,000¥ .9 CB2 p.6
Kiroshi Laser-Comm Optic .3 6/60 hrs 4,250¥ 1.5 CB3 p.24
Kiroshi Model 100 Interface Plugs .25 3/24 hrs 1,000¥ 1 CB3 p.33
Kiroshi Monovision .3 4/48 hrs 6,500¥ 1 CB4 p.9
Kiroshi Optics Cyberoptic
Interferometry System .1 5/48 hrs 3,000¥ 1 CB3 p.27
Kiroshi Optics “Tricloptics™”
Third Eye Cyberoptic Implant .1 2/24 hrs 5,000¥ .9 CB3 p.28
Kiroshi® Optishield® .05 5/48 hrs 1,000¥ 1 CB1 p.31
Infrared .1 6/36 hrs 3,000¥ 1.25 CB2 p.5
Low-light .1 6/36 hrs 3,000¥ 1.25 CB2 p.5
Magnification (1) .1 6/48 hrs 2,500¥ 1 CB2 p.5
Magnification (2) .1 6/48 hrs 4,000¥ 1 CB2 p.5
Magnification (3) .1 8/48 hrs 6,000¥ 1 CB2 p.5
Time/Day Display .05 4/24 hrs 1,000¥ .9 CB2 p.5
TimesSquare .05 5/36 hrs 3,000¥ 1 CB2 p.5
TimesSquare Plus .15 8/72 hrs 15,000¥ 1.5 CB2 p.5
Lead’s Show-Off Nails .1 per pair of limbs always 45¥ per nail, 425¥ per 10 .75 CB3 p.36
Lead’s Turn-On Nails .05 per pair of limbs always 25¥ per nail, 200¥ per 10 .75 CB3 p.36
Leg Boosters — 6/6 days 5,000¥ 1 CB3 p.24
Life Vision “Revelation” Cyberoptics .25 3/24 hrs 6,000¥ .8 CB3 p.36
Light Tattoos .05 always 10¥ to 200¥ .6 TS p.6
LimbLink .15 5/4 days 1,000¥ 1 CB1 p.34
LiveWires .35 3/48 hrs 4,000¥ .9 CB3 p.24
Lockdown — 16/21 days 30,000¥ 3 CB4 p.15
Mace Hand .5 8/5 days 10,000¥ 3 CB1 p.36
Mag-Duct™ Spots .2 2/6 hrs 2,200¥ 1 CB1 p.38
Magnetic Feet/Hands .4 6/48 hrs 500¥ 1 CB1 p.34
Mediaware Cellular Phone .5 3/24 hrs 5,000¥ .9 CB3 p.24
Micromissile Launcher 1.1 10/7 days 4,500¥ TS p.16
Militech Cyber-Detection Computer
Level 1 1 8/7 days 300,000¥ 3 CB4 p.14
Level 2 1.5 9/7 days 400,000¥ 3 CB4 p.14
Level 3 2 10/10 days 575,000¥ 3.5 CB4 p.14
Modular Hand — 6/5 days 24,000¥ 1 TS p.11
Mr. Studd/Midnight Lady .35 3/48 hrs 3,000¥ 2 TS p.6
Nasal Filters (level 1 to 4) .1 × level 4/4 days level × 600¥ 1 TS p.13
Nikkon America Double-Split Pupil .05 5/36 hrs 2,000¥ 1 CB4 p.10
NovelTech Corvette Cyberlegs
Advanced System 2.2 8/6 days 250,000¥ 1.5 CB4 p.5
Basic System 2 6/6 days 225,000¥ 1.5 CB4 p.5
Nu-Tek TVSkin .5 2/60 hrs 6,000¥ .9 CB4 p.14
Optical Interface .2 3/36 hrs 6,000¥ 1 CB3 p.27
Pain Editor .6 5/6 days 60,000¥ 1.2 TS p.14
Program Carrier .2 4/48 hrs 25,000¥ 1 TS p.34
Psiberstuff Cyberarm 1 6/72 hrs 170,000¥ 1 CB1 p.57
Psiberstuff® Independent Cyberhand .3 3/4 days 10,000¥ 1 CB1 p.31
Quick-change Mount — 3/24 hrs 8,000¥ 1 TS p.10
Quickdraw Armholster — 6/72 hrs 400¥ 1.3 CB2 p.6
224
CYBERWARE (continued)
Essence Cost Availability Cost Street Index Book
Radine Labs Blitzkrieg™ Arc Thrower — 6/4 days 2,100¥ 1.5 CB4 p.12
Raven Microcyb Supercompact
Braindance Recorder 2 8/12 days 450,000¥ 3 CB3 p.23
Retractable Vampires .2 5/48 hrs 500¥ 1 CB2 p.9
Extended Canines .1 5/48 hrs 1,000¥ 1 CB2 p.9
Sharkgrin .1 5/48 hrs 500¥ 1 CB2 p.9
Sharkgrin Special .2 5/48 hrs 1,400¥ 1 CB2 p.9
Ripper Hand — 6/4 days 24,000¥ 1 TS p.11
Rippers .2 5/3 days 8,000¥ 1 TS p.16
Saeder-Krupp Smart-Ware
Headware Level 1 .25 4/36 hrs 1,500¥ 1 PA p.25
Headware Level 2 .25 7/48 hrs 2,100¥ 1 PA p.25
Palmlink Level 1 .25 4/36 hrs 1,000¥ 1 PA p.25
Palmlink Level 2 .25 7/48 hrs 1,100¥ 1 PA p.25
Sandevistan Reflexes
Level 1 1.8 5/8 days 53,000¥ 1 PA p.25
Level 2 2.7 6/8 days 157,000¥ 1 PA p.25
Level 3 4.5 10/14 days 475,000¥ 1 PA p.25
Scratchers .1 4/3 days 5,000¥ 1 TS p.17
Shape Recognition Chipware .25 8/72 hrs 5,000¥ 1.75 CB4 p.15
Shift-tacts .05 2/6 hrs 10¥ to 200¥ .8 TS p.6
Skate Foot® — 4/24 hrs 10,000¥ 1 CB1 p.33
Skinwatch .1 always 500¥ .9 TS p.6
Smartball System .5 4/48 hrs 4,000¥ 1 P3 p.35
Speedware 1.7 4/8 days 50,000¥ 1 TS p.9
Spike Hand — 5/3 days 20,000¥ 1 TS p.11
Spike Heel — 6/4 days 20,000¥ 1 TS p.12
Standard Hand — 4/4 days 6,000¥ 1 TS p.12
Stinger .1 6/60 hrs 2,000¥ 1.35 CB4 p.10
Subdermal Armor .5 6/7 days 12,000¥ 1.5 TS p.7
Subdermal Viewscreen .25 3/24 hrs 500¥ 1 CB2 p.8
SuperSized Arms 1 made to order 120,000¥ to 150,000¥ — CB3 p.25
Sycust Extending Leg Units — 9/14 days 40,000¥ 1.25 CB4 p.6
Sycust “FleshWeave” — 6/36 hrs 2,000¥ + 20% of limb cost 1.5 CB3 p.21
Sycust Joint Options
360° Rotating Joint — 6/6 days 6,000¥ 1.25 CB4 p.6
Double Joints (per two limbs) — 6/6 days 100,000¥* 1.25 CB4 p.6
Locking Joint — 6/6 days 5,000¥ 1.25 CB4 p.6
Synthskins .8 5/48 hrs 12,000¥ 1.2 TS p.7
Tactile Boost (level 1 to 6) .2 5/6 days level x 1,500¥ 1 T p.15
Talon Foot — 5/4 days 24,000¥ 1 TS p.12
Taste Boost .2 4/6 days 1,000¥ 1 CB4 p.15
Tazer Grip .25 8/8 days 3,000¥ 2 CB1 p.38
Techhair .1 2/12 hrs 10¥ to 200¥ .75 TS p,7
Techtronica Echolocation Coprocessor .1 3/36 hrs 1,800¥ 1 CB4 p.13
TimesSquare™ Marquee .1 5/36 hrs 3,000¥ 1 TS p.15
TimesSquare Plus™ .3 6/72 hrs 15,000¥ 1.5 CB1 p.38
Tool Foot — 3/4 days 12,000¥ 1 TS p.13
Tool Hand — 3/4 days 8,000¥ 1.25 TS p.12
Total Body Plating 3 6/14 days 68,000¥ 1.1 CB2 p.9
Ultrasound Vision Modification .8 14/7 days 25,000¥ 1.5 P3 p.17
Ultra Violet .2 4/36 hrs 3,000¥ 1.25 TS p.15
Vampires
Canines .05 2/12 hrs 200¥ 1 TS p.8
Sharkgrin .1 3/12 hrs 300¥ 1 TS p.8
Video Cam/Transmitter .8 6/48 hrs 33,000¥ 1 CB1 p.39
Video Imager .25 4/48 hrs 3,500¥ 1.5 CB1 p.39
Voice Pattern
Rating 1 .25 3/36 hrs 35,000¥ 1.1 CB1 p.35
Rating 2 .3 4/48 hrs 50,000¥ 1.1 CB1 p.35
Rating 3 .35 5/60 hrs 65,000¥ 1.25 CB1 p.35
Rating 4 .45 6/72 hrs 85,000¥ 1.5 CB1 p.35
Rating 5 .6 8/6 days 110,000¥ 1.75 CB1 p.35
Voice Synthesizer .15 (rating+2)/24 hrs 40,000+ 1+(rating ÷ 6) TS p.8
(rating x15,000)¥
Watch-Man® — 3/36 hrs 1,800¥ 1 CB1 p.33
Wearman Mark II — 2/12 hrs 200¥ .75 CB1 p.38
Web Foot — 4/5 days 20,000¥ 1 TS p.13
Whip .25 12/7 days 4,000¥ 2 CB1 p.34
Winch — 4/60 hrs 5,000¥ 1.1 CB2 p.5
Wolvers .3 5/3 days 8,000¥ 1 TS p.17
Wyzard Technologies “Romanova”
Cyberlegs (per pair) 2 6/7 days 250,000¥ 1 CB3 p.31
EQUIPMENT TABLES
CYBERWARE (continued)
Essence Cost Availability Cost Street Index Book
Wyzard Technologies Verbal Eyes™
Series “Windows of the Soul”
Basic .2 3/24 hrs 7,500¥ .9 CB3 p.32
Customized Images .5 4/48 hrs 24,000¥ .9 CB3 p.32
Video Imager .5 4/48 hrs 22,000¥ 1 CB3 p.32
Zetatech BodyComp .8 3/24 hrs 9,000¥ 2 CB2 p.8
BIOWARE
Body Cost Availability Cost Street Index Book
Advanced Muscle and Bone Lace
Level 1 .5 6/14 days 10,000¥ 1.5 CB4 p.17
Level 2 1.5 7/14 days 15,000¥ 1.5 CB4 p.17
Level 3 2.5 8/14 days 30,000¥ 1.75 CB4 p.17
Anti-Plague Nanotech .4 6/7 days 17,500¥ 1.5 CB1 p.39
Arcane Biological “Enduro” Arterial Pumps .25 6/7 days 6,800¥ 1.5 PA p.37
Biomod, Inc. “Sunblocker” Sunscreen .9 3/5 days 20,000¥ .8 PA p.41
Biotechnica NeoAppendix .3 5/7 days 15,000¥ 2 CB4 p.19
Bodyweight Vein Clips .75 8/7 days 7,000¥ 1.75 CB4 p.10
Bodyweight Variable-Chamber Heart Option 1 10/10 days 45,000¥ 3 CB4 p.9
Bonespike .3 5/72 hrs 10,000¥ 1.5 CB3 p.25
Claviswate “Metaheme” Hemological Replacement .4 6/4 days 13,000¥ 1 PA p.38
Compound Eyes (level 1-5) .3 6/60 hrs 3,000¥/level 1.25 TS p.33
Ultra-Violet — 6/60 hrs +4,500¥ 1.25 TS p.33
ConGen “Bodyblade” Spur .1 4/4 days 13,000¥ 1 PA p.43
Hollow version (for use with Venom Glands) .1 4/4 days 15,000¥ 1 PA p.43
ConGen Circulatory Sphincters .8 6/7 days 32,000¥ 2 PA p.38
ConGen “Exotica” Tail
Level 1 .2 4/7 days 3,000¥ 1 PA p.42
Level 2 .7 6/7 days 15,000¥ 1.25 PA p.42
ConGen Ileocecal Siphon 1.25 8/7 days 120,000¥ 3 PA p.45
GonGen ‘Intimidator” Incisors .1 6/6 days 10,000¥ 1 PA p.43
Hollow version (for use with Venom Glands) .1 6/6 days 11,000¥ 1 PA p.43
ConGen “Kiten” Dermal Plating 1.25 10/7 days 30,000¥ 2 PA p.41
ConGen Neural Bridge .2/level 10/6 days 15,000¥/level 3 PA p.35
ConGen “PowerAct” Muscle Tissue
Level 1 .7 5/7 days 40,000¥ 1 PA p.40
Level 2 1.3 6/7 days 93,000¥ 1 PA p.40
ConGen “PowerMax” Exoskeletal Rebuild
Level 1 .7 5/7 days 36,000¥ 1 PA p.40
Level 2 1.4 6/7 days 69,000¥ 1 PA p.40
ConGen “Raptor” Claws .2 6/4 days 15,000¥ 1 PA p.43
Hollow version (for use with Venom Glands) .2 6/4 days 16,000¥ 1 PA p.43
ConGen “Seabreath” Secondary Gills 2 8/8 days 30,000¥ 1 PA p.42
ConGen “Viper” Retractable Fangs .2 8/7 days 30,000¥ 1.25 PA p.44
Decentralized Heart 2 14/24 days 130,000¥ 4 CB1 p.37
Dermatech Cam-O-Skin 1.5 6/72 hrs 8,500¥ 2 CB3 p.30
Fluid Rerouter .2/level 6/48 hrs 2,500¥/levek 1 P3 p.50
Forked Tongue .35 5/72 hrs 12,500¥ 2 CB1 p.35
Fresco’s Personal Nano-Groomers .1 3/12 hrs 4,000¥ .8 CB3 p.26
Genetek “Afterburner” Symbiotic Digester .4 4/3 days 4,000¥ 1.25 PA p.39
Genetek Neo-Myelin .4 4/5 days 7,000¥ 1.5 PA p.35
Genetek Optimmunal Nodes 1.75 10/14 days 400,000¥ 4 PA p.45
Genetek Toxin Screen .1/level (2+level)/5 days 34,000¥/level .9 PA p.39
Genetek “TuffBone” Skeletal Enhancement
Level 1 .5 6/14 days 12,000¥ 1 PA p.40
Level 2 1 6/14 days 23,000¥ 1 PA p.40
Gohisuro Genetics “Needleskin” Quills
Level 1 .15 6/10 days 2,000¥ 1 PA p.44
Level 2 .25 6/10 days 3,000¥ 1 PA p.44
Every quill after the first +0.05 normal +100¥ normal PA p.44
Grafted Muscle 1 8/14 days 100,000¥ 1.25 TS p.17
Independant Air Supply .7 4/7 days 50,000¥ 1 TS p.17
Lifesaver™ Skinweave 2 12/10 days 45,000¥ 2 CB1 p.39
Low-Light .2 5/36 hrs 4,500¥ 1.25 TS p.33
Morris Biosystems “Optitect” Eye Shield .2 6/4 days 2,200¥ 1.75 PA p.45
Myogi SK “Kaloric” Secondary Gut .75 4/6 days 3,000¥ 1 PA p.39
NanoAuditory Rebuild .3 6/72 hrs 9,000¥ 1.5 CB4 p.20
Nanooptical Upgrade .2 6/48 hrs 7,500¥ 1.25 CB2 p.8
Otec Nitrogen Binders .6 6/4 days 32,000¥ 1.5 CB4 p.17
Pacesetter 2000™ Overdrive Heart 1.6 14/10 days 98,500¥ 3.5 CB1 p.37
Pacesetter® Sport Heart 1.3 10/10 days 90,000¥ 3 CB1 p.37
226
BIOWARE (continued)
Body Cost Availability Cost Street Index Book
Physiology Tailoring and Adaptations
+1 Quickness .3 16/30 days 200,000¥ 4 CB4 p.29
+1 Racial Body Maximum 0 16/30 days 300,000¥ 4 CB4 p.29
+1 Reaction .3 16/30 days 200,000¥ 4 CB4 p.29
Reduce Oxygen Lungs .3 16/30 days 200,000¥ 4 CB4 p.29
Skin Armor (Ballistic 2) .75 16/30 days 250,000¥ 4 CB4 p.29
UV Resistance .2 16/30 days 175,000¥ 4 CB4 p.29
Rebreathers .75 5/4 days 95,000¥ 1 CB1 p.36
Regal Biotract “Love Lure” Pheromone Glands
Level 1 .25 10/14 days 18,000¥ 2 PA p.42
Level 2 .45 11/14 days 24,000¥ 2 PA p.42
Same-sex Effectiveness normal normal +1,000¥ normal PA p.42
Revolution Genetics Flashlite Implant .1 6/4 days 2,900¥ 1.5 CB4 p.26
Revolution Genetics Poison Glands
Hands .5 8/10 days 5,000¥ 1.5 CB4 p.23
Hands with Biotoxin I .5 8/10 days 11,000¥ 1.5 CB4 p.23
Hands with Hallucinogen .5 8/10 days 8,000¥ 1.5 CB4 p.23
Teeth .3 8/10 days 5,000¥ 1.5 CB4 p.23
Teeth with Biotoxin I .3 8/10 days 10,000¥ 1.5 CB4 p.23
Revolution Genetics Tailored Pheromones
Level 1 .2 12/14 days 10,000¥ 2 CB4 p.23
Level 2 .3 12/14 days 22,500¥ 2 CB4 p.23
Shukutei Biomed “FastPath” Neural Replacement
Level 1 .3 4/4 days 8,000¥ 1.25 PA p.35
Level 2 .45 5/4 days 15,000¥ 1.25 PA p.35
Shukutei Biomed “Freezeban” Bioconstruct .7 6/6 days 35,000¥ 1 PA p.45
Shukutei Biomed “HiMem” Memory Utility
Level 1 1 18/14 days 240,000¥ 4 PA p.36
Level 2 2 24/18 days 440,000¥ 4 PA p.36
Shukutei Biomed “Kickstart” Adrenal Maximizer 1.1 10/14 days 56,000¥ 2.75 PA
p.46
Shukutei Biomed “Mentor” Cerebral Enhancement
Level 1 .3 6/14 days 30,000¥ 2 PA p.37
Level 2 .6 6/14 days 55,000¥ 2 PA p.37
Level 3 .9 10.20 days 100,000¥(?) 3(?) PA p.37
Shukutei Biomed “Phibia” Aquatic Webbing
Level 1 .6 4/5 days 5,000¥ 1 PA p.43
Level 2 1.2 5/5 days 8,000¥ 1.25 PA p.43
Shukutei Biomed “QuickClot” Hemofibrinic Nodes .5 4/7 days 25,000¥ 2 PA p.38
Shukutei Biomed Torso Endoarmor
Level 1 1 8/8 days 50,000¥ .8 PA p.41
Level 2 1.75 9/8 days 80,000¥ .9 PA p.41
Level 3 2.5 10/9 days 120,000¥ 1 PA p.41
Shukutei Biomed Venom Gland .3 10/4 days 22,000¥ + (20× cost 3 PA p.44
of 1 dose of toxin)
Skin Weave .5 8/8 days 60,000¥ .8 TS p.18
T-MAXX “Cyberliver” .1 + (.1 × level) 6/4 days 60,000¥/level 1.1 CB1 p.37
T-MAXX II .1 + (.15 × level) 6/4 days 120,000¥/level 1.1 CB1 p.37
Upgraded Skinweave
Level 1 (1/0 armor) .5 8/8 days 25,000¥ .8 CB2 p.9
Level 2 (1/1 armor) 1 8/8 days 60,000¥ .8 CB2 p.9
Level 3 (2/1 armor) 1.5 8/8 days 100,000¥ .9 CB2 p.9
Level 4 (2/2 armor) 2 9/8 days 150,000¥ 1 CB2 p.9
Level 5 (3/2 armor) 2.5 10/10 days 225,000¥ 1.2 CB2 p.9
Level 6 (3/3 armor) 3 12/14 days 300,000¥ 1.5 CB2 p.9
CHIPS
Type Rating Memory Availability Cost Street Index Book
Adrenalin/Endorphin Surge special 1-6 rating × 150 Mp (rating+5)/ rating 2 CB1 p.75
73 hrs × 12,500¥
Ambidexterity Chip
Rating 1 Active 1 10 Mp 6/4 days 1,000¥ 1.25 CB1
p.75
Rating 2 Active 2 20 Mp 6/4 days 2,000¥ 1.25 CB1
p.75
Rating 3 Active 3 30 Mp 6/4 days 3,000¥ 1.25 CB1
p.75
Rating 4 Active 4 200 Mp 6/4 days 20,000¥ 1.25 CB1
p.75
Rating 5 Active 5 250 Mp 6/4 days 25,000¥ 1.25 CB1
p.75
Auditory Recognition Chips Know 1-4 rating × 50 Mp 7/4 days memory × 150¥ 1.5 CB3 p.39
Business Trip Active/Lingua 4 424 Mp 4/24 hrs 42,500¥ 1 CB1 p.74
DataEdge Inc. Stutter
EQUIPMENT TABLES
Chipping Know — 20 Mp 4/48 hrs 3,100¥ 1.5 CB3
p.38
DeathTrance Active 1 50 Mp 20/10 days 5,000¥ .9 CB1 p.75
Digi-Tone ID Know 1-6 rating × 2 Mp rating/4 daysrating × 70¥ 1 CB1 p.73
Direct Dataware Crypto ChipsLingua any +10 Mp +1/normal +600¥ normal CB3 p.37
228
CHIPS (continued)
Type Rating Memory Availability Cost Street Index Book
Dream Suppressant Chip special — — 8/7 days 3,000¥ 2 CB4 p.16
Facedown Chip Know +1 50 Mp 5/4 days 7,500¥ 1.5 CB4 p.16
“Fish N’ Chips” special — 20 Mp 4/4 days 1,000¥ 1 CB1 p.75
Home Chip special 1-10 normal 5/5 days normal 1.5 CB4 p.16
Increased Neural Feedback
Option any 1-10 as normal as normal half normal 1.1 CB1
p.75
Memory Compression any — –25% +2/×2 +3,000¥ +.5 CB1 p.74
Mind Games® Know — depends on game always 500¥ to 1,000¥ .6 CB1 p.74
Mister Lover Active 1-3 rating × 5 Mp 5/48 hrs rating × 100¥ .9 CB1 p.74
M.O. Know — 300 Mp 10/14 days 12,000¥ 10 CB1 p.73
PhotoMemory RAM Data “–2” — 6/72 hrs 16,000¥ 1.25 CB1 p.74
Poser Impersonation
With Habits skill Active 4 and 6 440 Mp 24/20 days 40,000¥ 1 CB1
p.73
Without Habits skill Active 4 and 6 320 Mp 20/20 days 30,000¥ 1 CB1
p.73
Redundancy Loop any 1-10 as normal as normal 75% of normal .9 CB1 p.75
Security
Type I +1/×1.5 +50¥ +.25 CB1
p.73
Type II +1/×1.5 +75¥ +.25 CB1
p.73
Special Operative Active/Know/Lingua4 500 Mp 8/6 days 60,000¥ 2 CB1 p.73
Speedreading Chip Active 1-10 normal 6/4 days normal 1.25 CB4 p.16
Stress special — 20 Mp 4/36 hrs 3,500¥ 1 CB1 p.75
Tourism Active/Lingua 4 344 Mp 4/24 hrs 42,500¥ 1 CB1 p.74
Visual Recognition Chips
Corporate Officer Know 1-4 rating × 40 Mp 10/4 daysmemory × 150¥ 1.5 CB1
p.76
Military Know 1-4 rating × 100 Mp 12/6 daysmemory × 150¥ 2.5 CB1
p.76
Police Know 1-4 rating × 65 Mp 10/4 daysmemory × 250¥ 2.5 CB1
p.76
Rocker Know 1-4 rating × 50 Mp 5/4 days memory × 150¥ 1.5 CB1
p.76
Secretarial Know 1-4 rating × 50 Mp 8/4 days memory × 150¥ 1.5 CB1
p.76
Techie Know 1-4 rating × 50 Mp 6/4 days memory X 150¥ 1.5 CB1
p.76
230
SECURITY AND COUNTERMEASURES (continued)
Conceal Rating Weight Availability Cost Street Index Book
Magnetic Anomaly Detector 3 1-4 1 8/4 days rating × 5,000¥ 1 P3 p.14
MS 1803 Panoramic Motion Sensor 2 5 2.5 8/48 hrs 1,000¥ 2 TS p.31
Omega Phone Tap 5 6 .5 10/10 days 35,000¥ 2 CB2 p.21
Optitech MagViewer 4 20× 1 always 375¥ .8 CB3 p.18
Digital Camera with 5 Mp memory +75¥
Infrared +100¥
Low-light +125¥
PanicButton™ Jammer — — — 8/48 hrs 200¥ 1 P3 p.12
Personal Body Alarm — — — on payment varies — CB1 p.14
Portable Motion Detector — 1-5 2 4/24 hrs rating × 200¥ 1.25 P3 p.13
Portacom Jammer — — — 4/24 hrs 20¥ 1 P3 p.12
Radio Jammer — — — 5/36 hrs 100¥ 1 P3 p.12
Radio Transmission Scrambler
Level 1-4 — 1-4 — 5/24 hrs level × 1,000¥ 1 P3
p.12
Level 5-7 — 5-7 — 5/24 hrs level × 2,000¥ 1.25 P3
p.12
Level 8-9 — 8-9 — 6/36 hrs level × 3,000¥ 1.5 P3
p.12
Level 10 — 10 — 8/36 hrs 50,000¥ 1.25 P3
p.12
Retinal Pattern Duplicator 3 1-10 1 14/10 daysrating × 60,000¥ 1 P3 p.11
Retinal Pattern Input Device 4 1-9 .5 10/6 daysrating × 1,000¥ 4 P3 p.11
S91KA Remote Heat Sensor 4 8 .5 4/48 hrs 2,000¥ 1.5 TS p.32
Scramble Breaker
Level 1-4 — 1-4 — 5/36 hrs level × 2,000¥ 1.5 P3
p.13
Level 5-7 — 5-7 — 5/36 hrs level × 4,000¥ 1.75 P3
p.13
Level 8-9 — 8-9 — 6/36 hrs level × 5,000¥ 1.75 P3
p.13
Level 10 — 10 — 9/36 hrs 60,000¥ 1.7 P3
p.13
SecSystems Detection Wand 4 2 .5 2/12 hrs 10,000¥ 1 CB3 p.18
SecSystems Detention Collar 4 — .5 8/10 days 260¥ 3 CB2 p.13
SecSystems Maglock 3 3 1 4/72 hrs 300¥ 1 CB2 p.13
SecSystems Protection Field 8 6L Stun 1.5 6/36 hrs 750¥ 1.5 CB2 p.12
See Through Paper Spray — — — always 15¥ per can 1 P3 p.18
Smartlock Door Security System — 1-8 — 5/72 hrs rating × 250¥ 1.5 CB1 p.8
Sonar Scanner 4 3 .2 5/48 hrs 50¥ 1.2 CB1 p.8
Superball (per meter) — 1-10 — (rating ×2)/rating × 50¥ 3 RG p.30
48 hrs
Surveillance Kit — — 6.5 6/5 days 98,000¥ 2 CB3 p.18
Synthetic Print Duplcation Equipment — — — 4/12 hrs 500¥ 1 P3 p.17
Supplies — 1-4 — 412 hrs rating × 200¥ 1 P3
p.17
Telectronics “Mumbler” White Noise Generator 3 4 1 4/72 hrs 6,000¥ 1.5 CB2
p.22
Telectronics Scanman™ Full Identity Scanner 4 5 2.5 14/14 days 21,000¥ 5 CB2
p.22
Telectronics “Scout” Signal Tracker 3 3 2 3/48 hrs 3,000¥ 1.5 CB2 p.21
Telectronics Tattletale® Voice Stress Analyzer 8 –1 .5 3/48 hrs 400¥ 1.8 CB2
p.20
Interfaced version 8 –1 .5 3/48 hrs 500¥ 1.8 CB2
p.20
Thermographic Camouflage Dye — +4 — 6/24 hrs 20¥ per dose 1 RG p.30
ThunderArc Automapper™ 7 — .5 6/48 hrs 600¥ 1 CB3 p.16
Ultrasound Detector/Distorter 8 — .2 8/48 hrs 1,500¥ 1.5 P3 p.12
U-Open-It® 2 1-5 5 6/48 hrs rating × 75¥ 2 P3 p.54
WorldSat Communications Linear Beam Commlink — — — 6/72 hrs 2,000¥ 2.5 CB2
p.22
CYBERDECKS AND PROGRAMS — Data for Shadowrun, Second Edition & Virtual
Realities
Persona Hardening MemoryStorage Load I/O Availability Cost Street Index Book
Allegiance Beta 3 1 50 100 10 5 5/7 days 29,500¥ 1 PA p.48
Allegiance Epsilon 4 1 75 155 25 10 7/7 days 44,200¥ 1 PA p.48
Aztec 600 Assault Programmer 4 1 100 200 8 3 4/7 days 37,400¥ 1 CB3 p.68
Dantech Cacciaguida 4 1 40 80 8 3 4/7 days 29,100¥ 1 CB3 p.68
EBM PNI 210 2 0 20 20 8 3 4/7 days 7,590¥ 1 CB3 p.63
EBM PNI 412 3 1 30 45 15 5 4/7 days 18,000¥ 1 CB3 p.65
EBM PNI 724π 5 2 100 250 23 8 4/7 days 65,400¥ 1 CB3 p.67
Fairlight Interface Nova 14 6 700 1,500 125 60 29/7 days 14,587,500¥ 1 PA p.48
Fairlight Tempest 10 5 350 1,000 80 50 17/7 days 3,875,500¥ 1 PA p.48
EQUIPMENT TABLES
Fuchi Cyber-9 11 4 300 1,400 70 45 15/7 days 2,315,000¥ 1 PA p.48
Headgear™ Cybermodem Helmet 2 1 20 20 15 5 6/8 days 9,000¥ 1.1 CB1
p.6
Jeweldecks 4 1 60 120 8 3 — half a million and UP— CB3 p.67
Kirama LPD-12 1 0 20 20 10 5 4/7 days 4,815¥ 1 TS p.18
Lang Conpro-II Masterdeck 8 3 120 480 8 3 6/7 days 328,500¥ 1 CB3 p.64
Lang “Green Knight” 6 3 60 180 8 3 4/7 days 95,000¥ 1 CB3 p.69
MCT 672 4 1 70 400 15 10 4/7 days 17,800¥ 1 P3 p.50
Mitsuhama Dragon 7 2 130 250 30 25 7/7 days 122,300¥ 1 PA p.48
Mitsuhama Phoenix 8 3 150 500 40 30 8/7 days 256,000¥ 1 PA p.48
Mitsuhama Tiger 5 2 80 175 30 20 5/7 days 94,000¥ 1 PA p.48
Net-Runner™ Cybermodem
Utility Suit 2 1 40 40 8 5 5/14 days 10,000¥ 1 CB1 p.7
PCT Danzig 2 1 20 20 8 3 4/7 days 7,625¥ 1 CB3 p.65
232
CYBERDECKS AND PROGRAMS — Data for Shadowrun, Second Edition & Virtual
Realities (continued)
CYBERDECKS Persona Hardening MemoryStorage Load I/O Availability Cost Street Index Book
Radio Shack Tandy TRX 3 0 50 120 15 5 4/7 days 22,000¥ 1 PA p.48
Raven Microcyb Eagle 5 1 100 250 15 5 4/7 days 90,135¥ 1 CB3 66
Raven Microcyb Kestrel 3 1 30 45 30 10 4/7 days 30,000¥ 1 CB3 p.66
Raven Microcyb Owl 3 1 30 45 8 3 4/7 days 25,500¥ 1 CB3 p.67
Raven Microcyb Rook 2 1 20 20 8 3 4/7 days 11,500¥ 1 CB3 p.64
Renraku LRX-34 4 1 75 150 30 20 4/7 days 94,000¥ 1 PA p.48
Renraku LRX-66 6 2 100 200 40 25 5/7 days 88,600¥ 1 PA p.48
Renraku LRX-89 7 2 100 300 50 30 6/7 days 174,600¥ 1 PA p.48
Renraku LRX-110 8 3 125 400 55 30 8/7 days 275,600¥ 1 PA p.48
Renraku LRX-155 9 4 150 600 60 35 11/7 days 831,700¥ 1 PA p.48
SGI Technologies “Elysia” 4 1 80 160 15 10 4/7 days 38,675¥ 1 TS p.18
Sony CTY-340 4 2 35 75 15 10 4/7 days 71,400¥ 1 PA p.48
Texas Instruments TI-4500 3 0 30 65 10 10 4/7 days 15,000¥ 1 PA p.48
Texas Instruments TI-4550 3 1 45 100 15 10 4/7 days 22,525¥ 1 PA p.48
Texas Instruments TI-5700 4 0 50 100 20 12 4/7 days 32,000¥ 1 PA p.48
Texas Instruments TI-5770 4 1 75 150 25 15 5/7 days 38,500¥ 1 PA p.48
Texas Instruments TI-8280 5 2 125 250 30 20 6/7 days 81,400¥ 1 PA p.48
Texas Instruments TI-9400 6 2 150 350 40 25 6/7 days 96,300¥ 1 PA p.48
Zetatech D2-3000 Armdeck 3 1 45 70 15 10 4/7 days 22,200¥ 1 CB2 p.25
Zetatech Parraline 5700 2 1 20 20 8 3 4/7 days 8,200¥ 1 CB3 p.63
Zetatech Parraline 5750 3 1 30 45 15 10 4/7 days 19,230¥ 1 TS p.18
Zetatech Parraline 5800 5 2 75 190 15 5 4/7 days 58,500¥ 1 CB3 p.64
Zetatech Virocana 6 2 120 360 8 3 4/7 days 94,700¥ 1 CB3 p.66
DECK OPTIONS Concealability Rating Weight Availability Cost Street Index Book
Auto Punchout — — .1 8/14 days 330¥ 5 CB1 p.8
Deck Security System
Retinal — 1 — 6/4 days 1,000¥ 1.6 CB1 p.9
Thumbprint — 2 — 4/4 days 400¥ 1.5 CB1 p.9
Netrunner Fip Switch — — — 4/24 hrs 1,350¥ .9 CB1 p.9
Power Strip 2020 — 4 — 6/7 days 5000¥ 1 CB3 p.69
UTILITIES Size (in Mp) Book UTILITIES Size (in Mp) Book
Audio Virus Rating2 × 9 CB4 p.50 Ninja Rating2 × 3 CB4 p.49
Ball and Chain Rating2 × 4 CB3 p.75 Pile Driver (Rating+5)2 × 3 CB3 p.75
Cartographer Rating2 × 4 CB3 p.80 Sledgehammer (Rating+2)2 × 2 CB3 p.75
Cascade Rating2 × 2 CB3 p.73 Superballs Rating2 × 3 CB4 p.50
DeckShield One Rating2 × 5 CB4 p.50 Termite Rating2 CB1 p.91
Flip Switch 2.0 Rating2 CB3 p.72 Thug Rating2 × 3 CB3 p.74
Grid Wave Rating2 × 30 CB4 p.53 Weed Rating2 × 3 CB4 p.49
Mirror Rating2 × 5 CB4 p.49
CYBERDECKS AND PROGRAMS — Data for Shadowrun, Third Edition & Virtual
Realities 2.0
MPCPHardeningActiveStorage ASIST ICCM I/O ResponseAvailabilityCost St. Index Book
Aztec 600 Assault Programmer5/3/3/3/32 1,250 3,125 Hot Yes 100 1 4/7 days 157,795¥ 1 CB3 p.69
Dantech Cacciaguida 5/3/0/0/3 0 500 1,250 Cool No 50 0 4/7 days 91,650¥ 1 CB3 p.68
EBM PNI 210 2/1/0/0/1 0 200 200 Tortoise No 0 0 4/7 days 7,400¥ 1 CB3 p.63
EBM PNI 412 4/2/0/0/2 0 400 800 Hot No 100 0 4/7 days 49,590¥ 1 CB3 p.65
EBM PNI 724π 7/4/4/0/4 2 1,400 4,900 Hot No 150 1 10/7 days378,460¥ 1 CB3 p.67
Headgear™ Cybermodem
Helmet 2/1/1/0/1 1 200 200 Cool No 100 0 4/7 days 12,855¥ 1 CB1 p.6
Jeweldecks 5/3/0/0/3 0 750 1,875 Hot No 100 0 —half a million nuyen and UP! CB3 p.67
Lang Conpro-II Masterdeck10/6/6/0/6 3 1,500 7,500 Hot Yes 200 0 24/7 days1,972,940¥ 1 CB3 p.64
Lang “Green Knight” 8/6/0/0/6 2 800 3,200 Cool Yes 50 0 12/7 days511,290¥ 1 CB3 p.69
Net-Runner™ Cyber-
modem Utility Suit 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 28,005¥ 1 CB1 p.7
Cellular version 3/2/2/0/2 1 600 900 Hot No 50 0 4/7 days 30,270¥ 1 CB1 p.7
Omnibus Cyberspace Explorer
One 2/1/0/0/1 0 200 200 Tortoise No 25 0 4/7 days 8,250¥ 1 CB3 p.65
PCT Danzig 3/2/0/0/2 1 300 450 Cool No 30 0 4/7 days 17,748¥ 1 CB3 p.65
Raven Microcyb Eagle 5/3/3/0/3 2 1,000 2,500 Cool No 100 1 4/7 days 143,970¥ 1 CB3 p.66
Raven Microcyb Kestrel 4/2/0/0/2 1 400 800 Cool No 150 1 4/7 days 61,465¥ 1 CB3 p.66
Raven Microcyb Owl 4/2/0/2/2 1 400 800 Hot No 50 0 4/7 days 67,700¥ 1 CB3 p.67
Raven Microcyb Rook 3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 20,555¥ 1 CB3 p.64
Zetatech D2-3000 Armdeck4/3/0/0/3 0 600 1,200 Cool No 150 1 4/7 days 67,465¥ 1 CB2 p.25
Zetatech Parraline 5700 3/2/0/0/2 0 300 450 Cool No 50 0 4/7 days 17,890¥ 1 CB3 p,.63
Zetatech Parraline 5800 6/4/0/0/4 1 900 5,400 Cool Yes 100 1 4/7 days 153,795¥ 1 CB3 p.64
Zetatech Virocana 8/6/0/0/6 0 1,600 12,800 Cool No 250 0 10/7 days441,330¥ 1 CB3 p.66
EQUIPMENT TABLES
CYBERDECKS AND PROGRAMS — Data for Shadowrun, Third Edition & Virtual
Realities 2.0 (continued)
UTILITIES Multiplier Book UTILITIES Multiplier Book
Audio Virus 9 CB4 p.50 Knevil 4 CB3 p.79
Ball and Chain 5 CB3 p.75 Mirror 5 CB4 p.49
Cartographer 6 CB3 p.80 Ninja 4 CB4 p.49
Cascade 4 CB3 p.73 Outjack 6 CB3 p.80
DeckShield One 5 CB4 p.50 π in the Face 3 CB3 p.73
Dummy 4 CB3 p.72 Pile Driver 4 CB3 p.75
Dupré 1 CB3 p.76 Possessor 15 CB3 p.77
Flare Gun 3 CB3 p.75 Superballs 3 CB4 p.52
Flip Switch 2.0 — CB3 p.72 Termite 1 CB1 p.91
Grid Wave 30 CB4 p.53 Thug 8 CB3 p.74
Hellburner 25 CB3 p.74 Weed 3 CB4 p.49
VEHICLES — Data for Shadowrun, Second Edition & Rigger Black Book
CARS Handling Speed Body Armor Signature APilot Cost Book
Ashton Martin “Whisper” G12P 4/8 80/250 2 3 2 3 250,000¥ PA p.10
BMW 9018s 3/8 90/280 4 2 2 3 500,000¥ CB1 p.19
BMW Burowagen HSR 3/10 50/145 3 1 2 4 900,000¥ CB3 p.55
BMW “VIP” 9000L 4/8 65/180 2 3 1 3 130,000¥ PA p.10
Cadence Industries Wanderer 6/10 35/105 2 2 3 3 50,000¥ CB3 p.42
Crowder 5/10 25/55 1 1 6 1 9,000¥ CB2 p.91
Chrysler-Nissan Python Turbo 3/8 65/195 2 0 3 2 85,000¥ RG p.31
Dune Buggy 5/4 40/120 3 0 1 1 15,000¥ P3 p.20
Eurocar 3000 3/8 60/180 2 0 3 3 75,000¥ RG p.31
Ferrari “Ghost” 679 3/5 110/300 3 1 3 4 650,000¥ PA p.10
Gaz-Lada Cossack 5/4 33/100 3 2 1 0 34,000¥ CB4 p.36
GMI Sierra GL 5/9 35/105 1 1 2 2 40,700¥ CB4 p.34
GMI Sierra Hatch 4/8 35/105 1 1 2 2 27,900¥ CB4 p.34
Honda Metrocar 4/10 20/60 1 0 5 0 7,000¥ RG p.51
Jaguar XXJ10 4/8 70/180 3 6 1 3 260,000¥ PA p.11
Mazda “Commando” XV 4/7 80/200 3 3 2 3 110,000¥ PA p.11
Mercedes “Mirage” Limousine 4/6 55/160 4 1 3 4 350,000¥ PA p.11
Mitsuzuki Bushi 4/8 27/80 2 2 2 1 27,000¥ CB4 p.35
Mitsuzuki Fuji 4/8 33/100 2 1 3 2 17,450¥ CB4 p.34
New American Autoworks Roadcar 4/8 35/105 1 0 3 1 11,000¥ CB3 p.42
New American Motor’s Drifter 4/8 35/105 3 1 2 2 90,000¥ CB1 p.88
New American Motors “Armadillo” 6/10 35/105 4 3 1 1 85,000¥ CB3 p.49
New American Motors Nautilus 6/10 35/105 2 1 1 0 32,000¥ CB3 p.46
Porsche “Cannon Ball” 971 4/8 90/270 2 0 1 3 120,000¥ PA p.11
Spinelli Autotech Spirit 3/6 44/133 4 4 4 3 235,000¥ CB4 p.40
Takaya Daimyo 3/8 65/200 2 0 4 3 44,000¥ CB3 p.41
Toyo-Chevrolet ’51 Chevy 3/7 40/120 2 0 5 1 35,000¥ CB2 p.92
Toyo-Chevrolet Corpora 4/8 35/105 2 2 1 3 41,000¥ CB4 p.36
Toyo-Chevrolet Corpora Sport 4/8 35/105 2 2 1 3 46,000¥ CB4 p.36
Toyo-Chevrolet Hopper 4/8 22/66 1 0 3 1 16,250¥ CB4 p.33
Toyo-Chrysler Omega 4/8 50/150 2 0 2 1 20,000¥ RG p.52
Toyota Avante 3/8 95/285 2 1 1 3 480,000¥ RG p.52
VMW Cohort 4/8 35/105 1 0 2 1 22,000¥ CB4 p.33
234
EQUIPMENT TABLES
VEHICLES — Data for Shadowrun, Second Edition & Rigger Black Book (continued)
TRUCKS Handling Speed Body Armor Signature APilot Cost Book
Ambunaught 4/8 30/95 5 4 1 2 200,000¥ CB1 p.23
GM/Hyundai Worker Bee 4/10 10/30 2 2 1 3 150,000¥ CB1 p.25
Imperial Metropolitan Agriculture Nomad 6/2 33/100 3 2 1 2 51,000¥ CB4 p.38
Kundalina Roadworks “Bedouin” 6/2 27/80 4 2 1 3 105,000¥ CB4 p.38
MAC-Deux “Monster” 4/8 44/133 7 2 1 3 240,000¥ CB4 p.37
New American Motors “Vulture” 6/11 35/105 5 4 2 0 215,000¥ CB3 p.50
Spinelli Autotech “Nomad” 4/2 45/135 2 1 3 2 55,000¥ CB3 p.53
Spinelli Autotech Shiltron Twin Cab 6/9 31/93 3 1 1 1 40,000¥ CB4 p.38
Tetracorp DR2100 Multi-fuel Longnose 6/10 45/135 6 4 2 2 200,000¥ CB4 p.40
Yakurichi-Ural BR70 3/6 50/150 4 4 2 4 120,000¥ TS p.20
WINGED PLANES Handling Speed Body Armor Signature APilot Cost Book
Beechcraft 2400 Starship 10 5 460/585 6 1(3) 4 4 ? P3 p.20
Fed-Boeing Falcon 4 135/400 4 1 4 2 2,500,000¥ CB2 p.96
GD Hummingbird 3 400/800 4 2 2 3 1,500,000¥ CB2 p.97
Piper Montebank 2 300/500 3 0 3 2 50,000¥ P3 p.22
VECTORED THRUST Handling Speed Body Armor Signature APilot Cost Book
AV-4 5 150/450 5 6 3 2 1,500,000¥ RG p.51
Aztlan Metals Llama 4 60/133 1 0 3 1 330,000¥ CB4 p.45
Bell-Boeing Aircar 3 240/480 2 1 1 4 3,000,000¥ CB4 p.43
British Aerospace AV FAB 4 150/300 10 3 1 4 8,400,000¥ CB4 p.44
Family Flier 5 100/200 3 1 0 2 500,000¥ CB2 p.88
Mach 3 265/665 2 1 2 3 1,300,000¥ CB2 p.89
MacLaren/Jaguar Sports Aerodyne 3 500/1080 2 1 3 5 15,000,000¥ CB4 p.45
Swan 5 135/265 3 2 4 3 800,000¥ CB2 p.90
Tetracorp Fei Lien 100 4 300/600 2 3 1 3 1,290,000¥ CB3 p.45
Hovercraft
GMC-Beachcraft Striker 4 80/200 4 6 5 2 500,000¥ P3 p.20
GMI HovTransport 5 65/200 4 4 4 2 720,000¥ CB3 p.44
Aircraft
Ares Coyote Attack Helicopter 5 200/400 5 12 5(2) 5 ? P3 p.19
ATF-37B Thunderhawk 3 600/1385 8 2 5 5 12,500,000¥ CB3 p.48
AV-3 “Aerocop” 4 330/465 4 2 4 3 1,500,000¥ CB2 p.87
ground mode 4/8 80/200 7
AV-6 5 210/630 6 9 3 3 3,500,000¥ RG p.51
AV-9 5 270/530 7 5 2 4 30,000,000¥ CB1 p.28
Bell UH-10 PAPC 5 90/180 8 4 5 4 1,850,000¥ CB3 p.52
British Aerospace AV FAB military 4 180/360 10 4 1 4 31,500,000¥ CB4 p.44
Fledermaus PKF-40 Ausf. B 3 440/880 3 1 4 4 2,500,000¥ RG p.32
GF F-36 Comet 1 830/1860 7 2 5 3 4,500,000¥ CB2 p.95
236
VEHICLES — Data for Shadowrun, Second Edition & Rigger Black Book (continued)
MILITARY/SECURITY (Aircraft) Handling Speed Body Armor Signature APilot Cost Book
Lockheed-Cessna Pinto 3 265/600 6 2 4 2 10,500,000¥ CB2 p.98
McDonnell Douglas C111 4 120/275 3 4 3 3 750,000¥ RG p.33
MDD F-33 Wasp 2 730/1660 8 2 3 3 3,500,000¥ CB2 p.96
Mil-62 4 240/480 4 8 4 3 1,900,000¥ P3 p.21
Sikorsky-Mitsubishi Dragon 4 280/560 8 9 2 4 5,000,000¥ CB1 p.27
UH-90 Utility/Squad Helicopter 4 230/270 4 3 3 3 1,000,000¥ TS p.20
BIKES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
All-Terrain Bike (bicycle) 3 specialspecial 1 0 6 0 — 0 650¥ TS p.35
Ashigaru 3/6 63 4 2 0 5 1 — 0 3,500¥ CB2 p.93
Bermuda 3/5 137 10 2 0 2 1 — 0 10,500¥ CB2 p.94
Brennan Cycles “Ares” 3/6 84 7 2 1 2 1 — 0 35,750¥ CB3 p.54
Brennan “Hermes” 3/6 64 8 2 0 4 0 — 0 6,500¥ CB3 p.50
Darkwing 4/4 90 4 2 1 4 1 — 0 12,500¥ CB2 p.94
Harley-Davidson Thundergod 4/5 100 4 2 0 2 0 — 0 15,000¥ CB1 p.20
Honda R400 Trail (electric) 4/3 90 6 2 0 5 0 — 0 25,000¥ CB4 p.32
Honda R400 Trail (methane) 4/3 90 6 2 0 4 0 — 0 13,500¥ CB4 p.32
Kundalina Roadworks “Dart” 4/6 (3/6) 105 10 2 1 2 0 — 0 16,500¥ CB3 p.46
Kundalina Roadworks GSR1200 Tetsuo 2/6 181 17 2 0 2 1 — 1 20,500¥ CB4 p.33
Kundalina Roadworks Shiva® 2/6 140 16 2 0 2 1 — 0 12,000¥ CB1 p.21
Mitsubishi Portabike 3/6 22 3 1 0 5 0 — 0 250¥ CB3 p.42
Mitsuzuki C21 Kenada 2/6 138 16 2 0 2 0 — 0 13,500¥ CB4 p.30
Mitsuzuki MSX900 “Bakushin” 3/6 170 13 2 0 2 0 — 0 13,500¥ CB4 p.31
Pedicab 3/7 20* 1 1 0 10 0 — 0 1,200¥ CB1 p.22
Scion Technologies Dunemaster 4/3 90 10 3 1 2 1 — 0 32,500¥ CB3 p.43
Dust Devil 4/3 71 9 3 2 2 1 — 1 92,000¥ CB3
p.43
Sport Eurasia “Microbike” 3/6 71 8 2 0 4 0 — 0 2,750¥ CB3 p.50
Suzuki 500ET 3/6 180 17 2 2 2 3 — 0 18,000¥ P3 p.22
VMW “Volksrad” 5/3 53 5 2 0 4 0 — 0 9,500¥
CB4 p.32
EQUIPMENT TABLES
VEHICLES — Data for Shadowrun, Third Edition & Rigger 2 (continued)
TRUCKS Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Ambunaught 4/6 64 6 7 8 2 2 — 0 200,000¥ CB1 p.23
GM/Hyundai Worker Bee 4/12 20 3 3 0 2 2 3 1 150,000¥ CB1 p.25
Imperial Metropolitan Agriculture Nomad 6/2 67 4 4 2 4 2 — 0 79,000¥ CB4 p.38
Kundalina Roadworks “Bedouin” 6/2 53 5 4 2 4 3 — 2 124,000¥ CB4 p.38
MAC-Deux “Monster” 4/8 89 3 6 2 2 3 — 1 226,500¥ CB4 p.37
New American Motors “Vulture” 5/12 71 3 5 4 1 0 — 0 557,000¥ CB3 p.50
Spinelli Autotech “Nomad” 4/2 89 5 4 1 3 2 — 0 67,000¥ CB3 p.53
Spinelli Autotech Shiltron Twin Cab 4/10 62 6 4 1 2 2 — 1 35,000¥ CB4 p.38
Tetracorp DR2100 Multi-fuel Longnose 5/10 90 3 5 4 2 2 — 2 200,500¥ CB4 p.40
Yakurichi-Ural BR70 3/6 100 3 6 4 2 4 — 3 365,000¥ TS p.20
HOVERCRAFT Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Bensen Cascade 4 180 10 4 1 0 2 — 0 145,000¥ CB1 p.18
Bensen Violator Hovercycle 3 200 9 3 0 3 1 — 0 100,000¥ CB3 p.40
Cadence Industries HoverVan 4 67 5 4 2 2 2 — 0 150,000¥ CB4 p.42
Kundalina Roadworks Gevhog 3 80 5 3 0 2 0 — 0 93,750¥ CB4 p.42
MosTrans KVT-2
Nissan Ford FanMaster 4 90 10 4 2 2 2 — 0 220,000¥ CB2 p.89
WINGED PLANES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Beechcraft 2400 Starship 10 5 135/390 24 6 1 4 4 — 1 349,000¥ P3 p.20
Fed-Boeing Falcon 4 135/280 20 6 1 4 2 — 2 350,000¥ CB2 p.96
GD Hummingbird 3 535 30 6 2 3 3 — 2 1,113,000¥ CB2 p.97
Piper Montebank 2 60/333 21 3 0 2(4) 2 — 0 350,000¥ P3 p.22
VECTORED THRUST Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
AV-4 5 300 35 4 6 1 2 — 0 1,030,000¥ RG p.51
Aztlan Metals Llama 4 89 21 3 0 5 1 — 0 435,500¥ CB4 p.45
Bell-Boeing Aircar 3 320 9 5 1 2 4 — 2 1,217,500¥ CB4 p.43
British Aerospace AV FAB 4 200 20 5 3 0 4 — 3 4,800,000¥ CB4 p.44
Family Flier 5 100/225 33 4 1 1 2 — 0 935,000¥ CB2 p.88
Mach 5 100/445 65 4 1 1 3 — 0 1,500,000¥ CB2 p.89
MacLaren/Jaguar Sports Aerodyne 3 720 65 5 1 1 5 — 3 1,800,000¥ CB4 p.45
Swan 5 100/265 45 4 2 1 3 — 0 1,450,000¥ CB2 p.90
Tetracorp Fei Lien 100 Aerodyne 5 400 25 4 3 1 3 — 0 1,044,000¥ CB3 p.45
ROTORCRAFT Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Bell-15 4 320 10 3 0 4 1 — 0 113,500¥ RG p.50
Bell Boeing V-22B Osprey 5 340 13 5 0 4 3 — 1 344,000¥+ RG p.50
Bell Spy-Eye 18 4 245 10 4 1 3 2 — 4 850,000¥ CB1 p.26
Hyundai Minicopter 4 107 15 3 1 4 1 — 1 85,000¥ CB3 p.46
AIRSHIPS Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
India Sky-Barge 6 80 6 11 6 2 2 — 1 925,500¥ CB2 p.99
“Madison Avenue” Blimp 6 45 8 8 1 2 1 — 1 183,500¥ CB2 p.100
Sky Queen 5 135 5 15 9 1 4 — 1 5,745,000¥ CB2 p.100
MILITARY/SECURITY VEHICLES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Ground Vehicles
Arasaka Riot-VIII 4/6 85 8 7 6 0 3 — 1 335,000¥ CB1 p.24
Kundalina “Torpedo” Motorcycle 4/6 (3/6) 128 10 2 2 2 1 — 1 70,000¥ CB3 p.47
M-62 “Volcano” SAM Launcher 3/4 36 5 7 4 1 2 — 2 460,000¥ CB3 p.51
MacLaren/Jaguar XJ220C-P Interceptor 3/6 151 12 3 3 2 2 — 3 85,000¥ CB4 p.39
Max Interceptor 3/8 160 12 3 1 2 2 — — 51,500¥ CB2 p.92
Paneurope VBL APC 4/4 62 7 7 4 2(3) 3 — 4 765,000¥ CB4 p.41
Paneurope Zobel (EuroLAV II) 4/4 53 5 7 4 2 3 — 5 730,000¥ CB4 p.41
Hovercraft
GMC-Beachcraft Striker 4 130 8 3 6 1 3 — 3 1,132,000¥ P3 p.20
GMI HovTransport 5 133 5 5 4 1 2 — 3 2,120,000¥ CB3 p.44
Aircraft
Ares Coyote Attack Helicopter 5 267 30 5 12 2 5 — 7 5,702,500¥ P3 p.19
ATF-37B Thunderhawk 3 925 80 7 2 5 5 — 5 3,337,500¥ CB3 p.48
AV-3 “Aerocop” 5 100/310 65 4 2 1 3 — 0 1,860,000¥ CB2 p.87
AV-4 Military/Security Variant 5 300 35 4 6 1 2 — 0 2,600,000¥ RG p.51
AV-6 5 420 30 4 9 0 3 — 2 3,950,000¥ RG p.51
AV-9 5 530 35 6 5 1 4 — 7 30,000,000¥ CB1 p.28
Bell F-152 Aerogyro 4 320 10 3 0 4 1 — 4 620,000¥ RG p.50
Bell UH-10 PAPC 5 120 10 7 4 3 4 — 6 4,000,000¥ CB3 p.52
British Aerospace AV FAB military 4 240 20 5 4 0 4 — 6 6,000,000¥ CB4 p.44
Fledermaus PKF-40 Ausf. B 3 880 50 7 1 5 4 — 6 7,300,000¥ RG p.32
GF F-36 Comet 2 150/1,865 55 7 2 5 3 — 6 16,500,000¥ CB2 p.95
238
VEHICLES — Data for Shadowrun, Third Edition & Rigger 2 (continued)
the
MILITARY?SECURITY (Aircraft)
END (for now)
Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Lockheed-Cessna Pinto 3 135/400 20 6 2 4 2 — 7 6,400,000¥ CB2 p.98
McDonnell Douglas C111 4 120 10 7 4 3 3 — 1 440,000¥+ RG p.33
MDD F-33 Wasp 3 150/1,105 55 7 2 5 3 — 6 12,500,000¥ CB2 p.96
Mil-62 4 320 20 5 8 3 3 — 6 3,300,000¥ P3 p.21
Sikorsky-Mitsubishi Dragon 4 350 13 7 9 3 4 — 5 5,000,000¥ CB1 p.27
UH-90 Utility/Squad Helicopter 4 180 16 4 3 2 3 — 3 1,300,000¥ TS p.20
DRONES Handling Speed Accel Body Armor Sig Autonav Pilot Sensor Cost Book
Arasaka RDAK 4 12 1 0 0 8 — 1 1 2,950¥ CB2 p.32
Aztechnology GCR-50 4/4 15 2 2 3 7 — 1 1 3,920¥ P3 p.19
Bell “Bumblebee” Rotorcraft 4 107 7 1 1 7 — 2 1 27,000¥ CB2 p.31
Militech RPV-400 Tiltrotor 4 187 6 3 3 4 — 4 3 265,500¥ CB2 p.31
Mitsubishi “Rover” Wheeled Remote 3/6 40 2 2 2 5 — 2 2 22,250¥ CB2 p.31
NAVAL VEHICLES Handling Speed Accel Hull Bulwark Sig Autonav Pilot Sensor Sonar Book
Mostrans KVT-2 5 105 3 5 4 2/2 3 — 4 0 P3 p.21
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