Grainger Lavee Nightmare 2005

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DEFENSIVE AND COMPETITIVE BIDDING

LEADS AND SIGNALS

OVERCALLS (Style; Responses; 1/2 Level; Reopening)

OPENING LEADS STYLE

overcalls 6-18 HCP, new suit forcing by unpassed hand

Lead

In Partner's Suit
Same

WBF Convention Card 2.18

cuebid = limit raise+

Suit

3rd from 4, 6, 8... low from 3,5,7

jump cuebid = 4 card constructive raise

NT

4th best from Txxx or better... 2nd fromHigh with no honor, low from honor

Category:

splinters

Subseq

original 4th, or top if shorter

Country:

Canada

fit showing jumps

Other:

Event:

WJBC

Players:

David Grainger and Daniel Lavee

same

1NT OVERCALL (2ND/4TH Live; Responses; Reopening)

LEADS

15-18 HCP, balanced, by unpassed hand. Transfers, stayman, etc. on.

Lead

Vs. Suit

Vs. NT

GENERAL APPROACH AND STYLE

4 card major and 5+ minor by passed hand after one opp bid

Ace

AKx Ax A

AKJ AKTx AK Ax

Nightmare club

unbid suits with, less strength more shape than double, after two opp bids

King

KQx

KQT/KQ9

Weak Notrumps

11-15 HCP , balanced, when balancing. Transfers, stayman, etc. on

Queen

QJ

QJT/QJ9 or KQT9

2/1 after 1M openings

Jack

AJT or KJT

AJT or KJT

JUMP OVERCALLS (Style; Responses; Unusual NT)

10

HT9 or T9

HT9 or T9

1-Suit:

weak jump overcalls, new suit force by unpassed hand

9x or 9 or 98

9x or 9

2-Suit:

2NT shows 2 lower unbid suits, any strength

Hi-x

Doubleton or singleton

bad suit

1NT Openings:

Lo-x

singleton or length

good suit

2 OVER 1 ResponsesGame Forcing

Reopen: suit jump = intermediate, good suit. 2NT = mid to max values

SYSTEM SUMMARY

SIGNALS IN ORDER OF PRIORITY

DIRECT and JUMP CUE BIDS (Style; Responses; Reopen)


1M-2M = 5+ other major and 5+ in 1 minor, any strength

Suit:1st

Declarer's Lead

Discarding

after 1M-DBL or 1x-1M-DBL, all bids over except 1 over 1, through 2 of bid major

attitude

count

atitude

are transfers to next suit, showing either a lead directing raise of the major,

suit preference

R-count/SP

or a desire to play in that suit at the 2 level. Bidding 2 of the same major

SP

shows a weak raise with no lead director. Bidding the step below 2 of the
same major shows a constructive raise.

2nd

count

1m-3m = Nat, Pre-emptive

3rd

suit preference

NT: 1st

VS. NT (vs. Strong / Weak; Reopening; PH)


vs. Strong: 2 = + 1 minor

vs. Weak:

2 = + 1 minor

SPECIAL BIDS THAT MAY REQUIRE DEFENCE

Partners Lead

1m-2m = 5+-5+ in both majors, any strength


1M-3M asks for stopper to bid 3NT

11-14 HCP (10+ nvul) (see note #20)

attitude

count/rev smith

attitude

2nd

count

suit preference

R-count/SP

3rd

suit preference

SP

2 = + 1 minor

2 = + 1 minor

2 = 1 suited major

2 = 1 suited major

suit preference in trumps

(1NT)-2 shows 1 major

2 = both majors

2 = both majors

Reverse Smith vs NT

2 opening is a preempt in either major

Dbl = 4 card major + longer minor

Dbl = penalty

Signals (including Trumps): upside down count and atitude

1m-(1)-1 shows 0-3 spades with takeout values.

DOUBLES

2 opening shows 11-15 with 3 suits, short 's (could have 3M and 5)

2NT always = minors

TAKEOUT DOUBLES (Style; Responses; Reopening)

2 opening is weak with 5+spades and 4+ in a minor

VS. PREEMPTS ( Doubles; Cue-bids; Jumps; NT bids)

Negative Doubles through 4

Dbl = takeout through 4

Support Doubles through 2/ [depending on which is bid suit]

Cuebid = both majors over minors, other major and 1 minor over minors

Responsive Doubles through 4

4 minorover 2/2 = strong hand with 5+ other major, and 5+ bid minor

Majority of doubles at low levels are takeout/card showing

VS. ARTIFICIAL STRONG OPENINGS

SPECIAL, ARTIFICIAL AND COMPETITIVE DOUBLES/REDOUBLES

vs strong 1: X = majors, 1NT = minors

Dbl of splinter shows desire to sacrifice in that suit

SPECIAL FORCING PASS SEQUENCES

Dbl of our bid suit denies wanting that suit led

OVER OPPONENTS' TAKE OUT DOUBLE

Rdbl of cuebid when there is agreed suit shows 1st round control

IMPORTANT NOTES THAT DON'T FIT ELSEWHERE

Rdbl of artificial bid (e.g. transfers, stayman) = penalty

Invitational jump shifts (see note #1), pattern out in GF auctions

Dbl of strong 1C/2C = majors

ingberman, wolff signoff, unusual over unusual, lebensohl (see notes #2-5)

Transfers over majors (see special bids)

when opps bid p-1x-p-1y bidding x or y is natural. Also see note #6

Rdbl = 10+ HCP

Psychics:

Fit Showing Jumps, 2N = lmt+


Systems on after 1-X, see note#11-12 for other int after 1m

Rare

OPENING BID DESCRIPTIONS


Opening

Artificial

Min.

Neg Dble thruDescription

yes

mildly

thru 4

10-21 HCP unbal with or 18-19 ba1NT = constructive opp 18-19, rev flannery

no

thru 4

natural, 10-21 HCP

inv jump shifts, forcing NT, Jacoby 2NT, Splinters note102-way nmf (note #24)over 1NT (14-17)rebids, Bart (note #reverse drury, fit showing jumps (see note #8)

no

thru 4

natural, 10-21 HCP

same as 1 (see note #7 for raises)

1NT

no

thru 3

10+-14 HCP, (semi)-balanced

2-way stayman, see note #20

no

no

natural, 10-15 HCP, 6+ or 5+ + 4M 2 asks, 2M = 1 rd force, 3M = force

yes

no

preemptive in 1M, 5-10 HCP

yes

no

3-suiter, short , 11-15

2/3 to play, 2NT asks

note #18

same as unpassed hand

no

no

preemptive, 5-10 HCP, 4+ in a minor3 = P/C, 2NT asks

note #19

same as unpassed hand

2NT

no

no

20-21 HCP, balanced

jacoby, texas, stayman, 3S = MSS

smolen, after 3S-3NT: 4M=shortness, 4m=Nat

same as unpassed hand

no

no

preemptive

new suit forcing below game, all games to play, 4 KC

cuebids

forces off

no

6-7

no

preemptive

same as 3, except 4 = KC

same as 3

same as 3

no

6-7

no

preemptive

same as 3

same as 3

same as 3

no

6-7

no

preemptive

same as 3

same as 3

same as 3

3NT

yes

no

solid minor, no side A or K buph

4C=pass or correct, 4D = sngltn ask, 4M = to play

show suit or singleton

same as unpassed hand

no

7-8

no

preemptive/destructive

4 = force, 4M to play, 4NT = keycard

none

same as unpassed hand

no

7-8

no

preemptive/destructive

4M to play, 4NT keycard

none

same as unpassed hand

no

no

preemptive

4 to play, 4NT keycard

none

same as unpassed hand

no

no

preemptive

4NT keycard

none

same as unpassed hand

4NT

yes

no

specific A ask

5C = no ace, 5suit = that ace, 5NT = AC

none

same as unpassed hand

no

no

preemptive

5NT grand slam force, new suit to play

none

same as unpassed hand

no

no

preemptive

same as 5

none

same as unpassed hand

no

no

asks for A or K

none

none

same as unpassed hand

no

no

asks for A or K

none

none

same as unpassed hand

5NT

Not used

artificial, 15+ HCP (see note #13 )

HIGH LEVEL BIDDING


1430 Roman Keycard Blackwood, 0314 exclusion Blackwood
When 5NT = GSF see note #9 for responses
Gerber over NT openings or rebids, except 1N-4 =
4 agreed minor = blackwood in several auctions (e.g. 1m-2S-4m, etc.)
over interference: Dbl = first step, pass = second step
over dbl, Rdbl = first step, pass = second step with desire to play 4NT Rdbl
Many 4NT bids in competition are takeout
4 over non club preempt and 4 over 2/3 opening = keycard (see note # )
2-4 = transfer to your suit

Responses

Subsequent Auction

Passed Hand Bidding

transfer responses, 1 denies 4card M. (see note #14 ) show either strong NT, good hand with clubs or 22+ any same as unpassed hand
1NT rebid shows 18-19 See note #24 for full system

same as unpassed hand, except 2 is inv+

same as 1, Bart (see note #21)

same as 1

note #16

same as unpassed hand

any M bid thru 4= pass/correct, 2NT asks, 3 asks OM note #17

same as unpassed hand

Supplementary notes file (graingerlavee.txt) David Grainger and Daniel Lavee (Canada)
1.Inv jump shifts: over 1M, jumps to minors when there is no competition show a
good 6 card suit and
invitational values
2.Ingberman: over reverses, 2NT = relay to 3 to show bad hand [only non-GF
except 2 first bid major]
3.Wolff signoff: after 1x-1y-2NT: 3 = relay to 3 to sign off with weak hand
[or to show singleton ]
3 = checkback stayman [game force]
Other suits = Nat, force
4.Unusual over unusual: when opp makes two suit showing bid in comp [Michaels,
2NT, etc.]
bidding the lower of their suits shows the lower
remaining suit [forcing]
bidding higher of their suits shows higher remaining
suit [forcing]
bidding other suit shows moderate values only
5.Lebehnsohl: after interference over 1NT openings, or after takeout Dbl's of
weak 2's, 2NT = relay
to 3 to show limited hands, while other bids become invitational.
6.Cuebids: - generally lots of cuebidding
- in GF cuebidding auctions with fit, 3NT often temporizing, looking
for lowest suit cuebid
7.Major suit raises: 1M-2M = constructive raise [8-10 HCP]by unpassed hand
1M-3M = preemptive at all times
1M-2NT = 4+ card game forcing raise
1M-1NT-2x-3M = 3 card limit raise
1-2 or 1-3 = 4+ card limit raise
8.by passed hand over 1M: 2 = Drury [8+ HCP]
Jumps to new suit = invitational, natural, with fit
2NT = fit showing in clubs
3 = natural [like
normal 2]
9.Grand slam force responses
If trump: 6 = Ace
If trump: 6= Ace
6= Ace
6 = King
6 = King or Queen
none
6 = Queen
6 = None
6 = None
7 = any 2
7 = any 2

If trump:
6 = K,Q or
7 = any 2

10.Impossible 2
1 - 1NT
1 - 1NT
2m - 2S= good raise for minor
2 - 2 = weak with both minors or 2
limit raise
2NT = Inv. [tends to have
shortness]
3m = to play
11. Natural Interference after 1m openings:
1-(1)- X = 5+
1-(1)- X = 4-5
1-(1)- X = 4
1-(2)- X = 7+ hcp
1 = 5+
1 = 0-3, values
1NT= Nat, inv
2 = 5+ GF or 6+
1 = 4
1NT= Nat, inv
2 = 5+ GF or
6+ any
2 = 5+ GF or 6+
1NT= Nat, inv
2 = nat
2 = 5+ GF or
6+ any
2 = bal GF
2 = nat
2 = nat
2 = 5+ GF
2NT= 5+, 4M 4-7
2 = 4+,4+
2 = 6+
2NT= 5+, 5+
wk
3 = 5+ GF
2 = 4, 8+
2 = bal 10+
3 = 5+, 5+
wk
3 = 6+D Inv
2 = bal, 10+
2NT= bal 10+
X's when opps bid and raise a suit shows 2- in partner's suit and 3+ in theirs.
1-(1)- X = 4-5
after 1-(1) 2 and 2 are switched buph,
3 is lmt+ for .
1 = 0-3, values
1NT= nat, GF opp 18-19
2m = nat
2 = 6+
2 = GF, bal
2NT= inv
3 = lmt+
3 = wk
12. Artificial Interference over 1: X = 7+, 1 level bids = natural, 1NT through
2 = transfers 5+ GF or 6+,
jumps to 3 level bids are inv, and 2N is a weak 2 suiter.

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13. 1 opening shows one of: 15-17 balanced, 15+ with 's, any 22+
14. responses to 1: 1 = 4+; 1 = 4+; 1 shows no 4cM; 1NT = 5+/4+ majors 0-6
or 5+/5+ 10+; 2 = GF, 's;
2 = GF, 's; 2 = 5+, 4+ , Inv; 2 = 6+, 4, Inv; 2NT = 13-15, Jx or
worse , 3 = 5/5 minors, wk
3 = both m's,short both M's; 3 = both m's,short ; 3 = both m's, short
See note #22 for full system
15. 3 - 4 or 3x-4 is keycard, repsponses: 0, 1 - Q, 1 + Q, 2 - Q, 2 + Q
16. 2 - 2 = asks: 2 = either 4cM, 2 = unbal max, 2N = bal max, 3 = min
2/2 = 1 round force, natural
2NT= relay to 3; either to play or 3 = 5+/5+, 3 = 5+/5+, 3 =
5+/5+, GF's
3 = relay to 3; either to play 3 or show Inv in or
3/3 = Nat, GF
4 = pre
17. 2 - 2M = pass/correct, as with 3M
2NT= asks; 3 = min, 3 = med , 3 = med , 3 = max , 3NT = max ;
3 over 3 asks suit again.
3 = nat, forcing
3 = asks about other major. bid 3M with shortness in other major, 3NT
Hx or xxx
4 = transfer to your suit
4 = bid your suit
4M = to play
18. 2 - 2 = to play
2NT= asks; 3 = any min, 3 = 4414, 3 = 4315, 3 = 3415, 3NT = 4405;
after 3, 3 asks again: 3 = 4315, 3 = 3415, 3NT = 4414, 4 =
4405
3 = to play
3 = Nat, Inv
3M = inv
19. 2 - 2NT= asks; 3 = min, ; 3 = min, ; 3 = max, ; 3 = max,
3m = pass or correct
3 = nat, force
3 = to play
20. 1NT - 2 = nf stayman
2 = forcing stayman
2M = to play
2NT= relay to 3, to play in 3m
3 = 5/5 minors, wk
3 = 5/5 minors, str
3 = 31(54) GF
3 = 13(54) GF
4 = transfer to
4 = transfer to
3N/4/4 = to play
21. Bart: 1-1NT
1-1NT
1-1NT
2-2 = transfer to 2, wk 2-2 = 's
2-2 =
transfer to 2, wk
2 = 8-10 with 2 's
2 = transfer to 2, wk
2 = 810 with 2 's
2 = 8-10 with 2 's

22.Modified Nightmare 1 full notes


1= Forcing One Round, 3 hand types...
1. bal./semi-bal. 15-17
2. 4+, usually 15+ but could be less with distribution
3. a Standard American 2 opening
________________________________________________________________________________
_
1 - 1= 4+

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1= 4+
1= no major
1N= 5+, 5+, 0-6(could be 5-4 either way) or 10+
2= GF with 6+, Good suit
2= GF with 6+, Good suit
2= 5+/4+ INV (but not 64)
2= 6+/4 INV
2N= GF, 13-15, Jx in or worse
3= 5+, 5+, 0-5
3= 1165 or 1156, serious slam try
3= 5+, 5+, shortness, serious slam try
3= 5+, 5+, shortness, serious slam try
________________________________________________________________________________
__
1 - 1
1= 3, 15-17
1= F1, 15+, 4+, 4+, unbal. or 4225
1N= 15-17, denies 3h
2= 22+ hand, F1
2= 5+, 4+, (2s=leb.)
2= 4, 15-17
2= 18+, 3/4
2N= 18-21, 6+ (not 3)
3= 15-17, 6+ (not 3)
3= NF, 6+, 5+ (3=grope or GF with , 4=only NF bid)
3= 17-19, 4, always unbalanced or 2425 (3 asks:1st=low sing.2nd=high
sing.3rd=serious 2425)
3= void
3N= to play
4= 2416, Qx or worse
4= void
4= 1426, Qx or worse
________________________________________________________________________________
__
1 - 1
1 - 1= relay to 1nt
1N= mild inv.
2= nat. GF (may only have 4, if 5)
2= nat. GF (may only have 4, if 5)
2= to play
2= GF, bal., relay to 2nt
2N= GF, bal., i want to play it
3= 5+, 5+, GF
3= 5+, 5+, GF
3= slam try, good trumps
3= fit, void
3N= to play
4= fit, void
4= fit, void
4= to play
4= exclusion
5m= exclusion
1 - 1
1 - 1
1N - 2= puppet to 2 (either to play 2/3 OR inv. with preference to 4/4)
2= GF, waiting
2= Inv. preference to 3nt
2= Inv. 4, 4 preference to 3nt
2N= Inv.
3= Inv. 6, 4
3= Inv. 6, 4
3= mild slam try, undisclosed shortness (next step asks)
3= serious slam try, undisclosed shortness (next step asks)
3N= to play
4= key-card for
1 - 1
1 - 1
1N - 2
2 - 2= Inv. preference to 4
2= Inv. 4, 4/5 prefer to play suit contract.
2N= Inv, 4, wants to play 4
3= to play (usually pass 1)
________________________________________________________________________________
__
1 - 1
1 - 1N= 5-7
2= to play (default bid)
2= transfer to 2 {5-7 Spade raise, or any GF(not 5/5+)}
2= 6+, 4-7
2= to play (default bid with 4)
2N= Inv bal.
3= INV
3= GF, 5-5+
3= Inv. Good 6+
3= Inv.
3N= to play
________________________________________________________________________________
__

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1 - 1
1N - 2= relay to 2d
2= transfer to 2h (followed by 3=GF, sets )
2= 4, GF
2= transfer to
2N= transfer to
3= GF, 5+, 5+, playable suit
3= GF, 5+, 5+, playable suit
3= GF, 6+, i want to play it
1 - 1
1N - 2
2 - 2= Inv.
2= 4, 4/5, Inv.
2N= Inv.
________________________________________________________________________________
__
1 - 1
2 - 2= GF, waiting
2= 5, bust
2= bust
2N= really good
3m= 6+m
1 - 1
2 - 2
2= 3 unbal. or 25+ bal. (puppet to 2s)
2= GF with
2N= 22-24 bal.
3= GF with
3= GF with
3= 4+, semi-bal.
3= sets trump
3N= 4+, shortness
4= 4+, shortness
4= 4+, shortness
1 - 1
2 - 2x
2N - 3= stayman (mod. puppet)
3= transfer
3= 1444 or 04(54)
3= puppet to 3nt
3N= to play
4= gerber
4= transfer
________________________________________________________________________________
__
1 - 1
2 - 2= relay, game try or better, typically bal.
2N= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= to play
3= shortness, 6+
3N= strong suggestion to play
4= shortness, 6+
4= shortness, 6+
4= to play
4= exclusion
4N= RKCB
5m= exclusion
1 - 1
2 - 2
2N= bal. non-min
3= 3-suiter, GF
3= 5431, GF
3= min., semi-bal
3= A435
3N= 3433, max., strong suggestion to play
4= 2425, concerntated values, no control in doubleton
4= 34A5
4= 2425, concerntated values, no control in doubleton
1 - 1
2 - 2
2N - 3= GF, asking
3= minor suits game try, or cuebid
3= major suits game try
3= cuebid
3N= to play
1 - 1
2 - 2
2N - 3
3= 4, 4
3= 4, 4
3= 4, 4
3N= 3433
4= 2425

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1 - 1
2 - 2
3 - 3= asking
3= 4414
3= 1444
3N= 4405
4= 0445
4= 44A4
4= A444
1 - 1
2 - 2
3 - 3= asking
3= 3415
3N= 1435
________________________________________________________________________________
__
1 - 1
2 - 2N= GF, relay
3= NF
3= 5+, Splinter
3= NF
3= 5+, Splinter
3N= To play, I dont care what your hand is! (otherwise, start with 2nt)
4= 5+, Splinter
1 - 1
2 - 2N
3= 6+, 3
3= 5+, 4+, 3
3= 5+, 4, 3
3= 4, short
3N= 4, serious slam try, no shortness
4= 2416, Kx or better
4= 4, short
4= 1426, Kx or better
1 - 1
2 - 2N
3 - 3= sets , relay (4 steps)
3= sets , relay (4 steps)
3= catch all
3N= to play
4= keycard
1 - 1
2 - 2N
3 - 3/
1st= low shortness
2nd= high shortness
3rd= serious slam try, no shortness
4th= non-serious, no shortness
1 - 1
2 - 2N
3 - 3= whats the right game? (could be slam try)
3= sets , relay (4 steps)
3N= to play
4= keycard
4= only way to raise
4= to play
________________________________________________________________________________
__
1 - 1
1= 3, 15-17
1N= 15-17, semi-bal., denies 3
2= 22+ hand, F1
2= 16+, any unbal. hand without 3 (excluding 2nt and 3c bids)
2= 18-21, 3/4
2= 4, 15-17, bal.
2N= 18-21, 6+ (could have 3 if GF)
3= 15-17, 6+
3= NF, 6+, 5+ (3=grope or GF with , 4=only NF bid)
3= NF, 6+, 5+ (4=GF with , 4=NF)
3= 17-19, 4, always unbal. or 4225 (3N asks:1st=low sing.2nd=high
sing.3rd=serious 4225.
4= 4216, Qx or worse
4= void
4= void
4= 4126, Qx or worse
________________________________________________________________________________
__
1 - 1
1 - 1N= mild Inv.
2= relay to 2d
2= GF, waiting
2= GF with good 6+m, otherwise start with 2d
2= to play
2N= GF, i want to play it

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3= GF, 5+, 5+
3= GF, 5+, 5+
3= fit, void
3= slam try, good trumps
3N= to play
4= fit, void
4= fit, void
4= exclusion
4= to play
5m= exclusion
1 - 1
1 - 2
2 - 2= Inv, 4, i dont want to play it
2= Inv, 5+
2N= Inv, 4, i want to play it
3= Inv. 6, 4
3= Inv. 6, 4
3= mild slam try, undisclosed shortness (next step asks)
3= serious slam try, undisclosed shortness (next step asks)
3N= to play
4= key-card for
________________________________________________________________________________
__
1 - 1
1N - 2= relay to 2d, INV hands or weak with a minor
2= GF, waiting
2= transfer to 2s
2= transfer to
2N= transfer to , INV+
3= GF, 5+, 5+ playable suit
3= GF, 5+, 5+ playable suit
3= GF with 6+
1 - 1
1N - 2
2 - 2= Inv. with 5+, you play it
2= Inv. with 5+, i play it
2N= Inv.
3= to play
________________________________________________________________________________
__
1 - 1
2 - 2= GF, waiting
2= bust
2= 6+, good suit
3m= 6+m, good suit
1 - 1
2 - 2
2= 25+ bal. or + // (puppet to 2s)
2= 4+, semi bal.
2N= 22-24 bal.
3= GF with
3= GF with
3= sets , start cuebidding
3= 4+, unbal.
1 - 1
2 - 2
2N - 3= stayman (mod. puppet)
3= 4144 or 40(54)
3= transfer
3= puppet to 3nt
3N= to play
4= gerber
4= transfer
________________________________________________________________________________
__
1 - 1
2 - 2= GF, relay
2= NF, 0-7
2N= NF, 5-7
3= NF, 0-7
3= GF, 6+, 4
1 - 1
2 - 2
2= 5+, 4+ (could be 1444)
2N= 5+, 4
3= 7+
3= 6+, 5+ (big hand)
3= 6+, 5+ (big hand)
________________________________________________________________________________
__
1 - 1
2 - 2= NF
2N= GF, relay
3= NF
3= 5+, shortness

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3= 5+, shortness
3N= to play
4= 5+, shortness
1 - 1
2 - 2N
3= 6+, 3
3= 5+, 4+, 3
3= 5+, 4, 3
3= 4, undisclosed shortness (3N asks: 1st=low sing. 2nd=high sing. serious
3rd=high sing. non)
3N= 4225
4= 4216, Kx or better
4= void
4= void
4= 4126, Kx or better
1 - 1
2 - 2N
3 - 3= sets (1st= low sing. 2nd= high sing. 3rd= serious bal. 4th= non bal.)
3= catch all bid
3= set (4 steps)
3N= to play
4= keycard
________________________________________________________________________________
__
1 - 1
2 - 2N= relay, game try or better, typically bal.
3= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= to play
3N= strong suggestion to play
4= shortness, 6+
4= shortness, 6+
4= shortness, 6+
4= exclusion
4N= RKCB
5m= exclusion
5= exclusion
1 - 1
2 - 2N
3= bal. non-min
3= 3-suiter, GF
3= 5431, GF
3= min., semi-bal
3N= 4333, max., strong suggestion to play
4= 4225, concerntated values, no control in doubleton
4= 43A5
4= 4A35
4= 4225, concerntated values, no control in doubleton
1 - 1
2 - 2N
3 - 3= GF, asking
3= minor suits game try
3= major suits game try
3N= to play
1 - 1
2 - 2N
3 - 3
3= 4m, 4 (3 asks--> 3N= 4c, 4= 4d)
3= 4, 4
3N= 4333
4= 4225
1 - 1
2 - 2N
3 - 3= asking
3= 4414
3N= 4144
4= 4405
4= 4045
4= 44A4
4= 4A44
1 - 1
2 - 2N
3 - 3= asking
3N= 4315
4= 4135
________________________________________________________________________________
__
1 - 1
1N= 15-17
2= 15-17 6+
2= 22+ hand, F1
2= nat. reverse, Always genuine (2s=leb.)
2= nat. reverse, Always genuine (2nt=leb.)
2N= 18-21, BAL 3 bid, Qx or better in both majors

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3= 18-21, unbal. (stoppers next)


3= NF, 5+, 4+
3= GF, Autosplinter, 6+
3= GF, Autosplinter, 6+
3N= to play
________________________________________________________________________________
__
1 - 1
1N - 2= to play
2= to play
2= Inv+ with 6+ (can be 5 if GF)
2= Inv+ with 6+ (can be 5 if GF)
2N= Inv.
3= 5+, 5+, Inv
3= 5+, 5+, GF
3= GF, 3-1-(5-4)
3= GF, 1-3-(5-4)
3N= to play
4= gerber
1 - 1
2 - 2= relay to 2h, for Inv hands (steps 1-3) OR looking for stoppers up the
line
2= GF with
2= GF with 5+
2N= GF bal, still looking for right game/slam
3= to play
3= splinter for
3= splinter for
3= splinter for
3N= to play
4= key-card
4//= exclusion

1 - 1
2 - 2
2 - 2= Inv. bal. you play it (2 followed by 3= transfer to 3nt)
2N= Inv. bal i play it
3= Inv.
3= stopper
3= stopper, denies
3= stopper, denies , and
3N= mild slam try
________________________________________________________________________________
__
1 - 1
2 - 2= GF, waiting
2= bust
2N= 5+, 5+, 8+
3= 6+, good suit
3= 6+, good suit
3= 5+, 5+, short (3-7)
3= 5+, 5+, short (3-7)
1 - 1
2 - 2/
2N - 3= 6+ any or 5+ with T or better
3= 6+ any or 5+ with T or better
3= 3-1-(5-4)
3= 1-3-(5-4)
3N= to play
4= gerber
4M= shortness, 5+, 5+
________________________________________________________________________________
__
1 - 1N
2= to play
2= F1, support for at least one M
2= to play
2= to play
2N= 5+, 4+, GF
3= 6+, GF
3= 6+, GF
3= GF
3= GF
1 - 1N
2 - 2= 10+
2M= NF
3= 3, good 0-6 hand
3= 5503, 10+HCP
1 - 1N
2 - 2= accept game try in or neither
2= accept a game try in
2N= 0-6 accept in both
3m= 10+ shortness
3N= double shortness
1 - 1N

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2 - 2/
2N - 3= (54)-1-3
3= (54)-3-1
3= 4-5-2-2
3= 5-4-2-2
3N= 5-5+, double minor shortness
1 - 1N
2 - 3N
4= sets
4= sets
4M= to play
2/3M is always nf, 2NT is always Game Forcing whoever bids it.

1 - 2
2= relay (any hand with a fit, 15-17 bal., or 22+)
2= 19+, 5+, 4+
2= 19+, 5+, 4+
2N= 15-18, short , 6331, 5431, etc.
3= 3
3= catch all
3= short
3= short
3N= short
3= 18+, 6+
3= key card
3= GF with
3= GF with
1 - 2
2 - 2= short
2= short
2N= 6322 or 7222 with stuff in every suit
3= short
3= 6322 or 7222 with weakness
3= short and
3= short and
3N= short and
Natural bidding after 2nt and 3.
After 2, 2s 3...Next bid asks for 3 card suits (4 responces). Otherwise,
cuebids up the line.
1st step= 3card lower suit
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void
________________________________________________________________________________
__
1 - 2
2= relay (15-17 bal, some slam interest)
2= GF with
2N= 15-17 bal., no slam interest
3= relay, (6+, or 5 with 5431, 5422, 5440) or 22+ (serious slam try) (cannot
play below 4nt)
3= GF with
3= GF with
1 - 2
2 - 2= short
2N= 6322 or 7222 with stuff in every suit
3= 6322 or 7222 with weakness
3= short
3= short
3= short and
3N= short and
4= short and
Natural bidding after 2nt and 3.
After 2, 3, 3...Next bid asks for 3 card suits (4 responces). Otherwise,
cuebids up the line.
1st step= 3card lower suit (could have 4)
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void
1 - 2
3 - 3= short
3= short
3= short
3N= 6322 or 7222
4= short and
4= short and
4= short and
After 3, 3, 3...Next bid asks for 3 card suits (4 steps). Otherwise, 4=
keycard, and cuebids up the line.
1st step= 3card lower suit (could have 4)
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void

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1 - 2
2= to play
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= GF, 5+, 4+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, one-suiter
4= 4405 slam try
4M= to play
1 - 2
2N - 3
3= GF with clubs; 3NT is possible but diamonds may be a problem
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 5422 minimum: opener's 3M=NF
3= 5431 or 5440 (lower shortness), any strength: opener's 4m NAT
3= 5413 or 5404 (higher shortness), any strength: opener's 4m NAT
3N= 5422 maximum
4= At least 5/5, singleton
4= At least 5/5, singleton
4= At least 5/5, void
4= At least 5/5, void
________________________________________________________________________________
__
1 - 2
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= GF, 5+, 4+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, one-suiter
4= 4405 slam try
4M= to play
1 - 2
2N - 3
3= GF with clubs; 3NT is possible but diamonds may be a problem
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 6421 (lower SPL): 3=GF, 3=GF, 3N/4/4=NF, 4=NAT FG, 4=S/T for
3= 6412 (higher SPL): As above
3= 6430 (lower void): As above
3N= 6403 (higher void): As above
4= 7420 (lower void): 4=/T for , **4=/T for ** (cannot play 4 after
4x)
4= 7402 (higher void): 4NT=/T for , **4= /T for ** (cannot play 4 after
4x)
4= 7411 (moderate spades): 4NT=RKB-; 5=NAT; 5= /T or force
4= 7411 (strong spades): As above

23. Nightmare 1 full notes


1 has 2 hand types...
1. 4+, 10-21 HCP, unbal. or 5422
2. 18-19 HCP, bal./semi-bal. (could only have 2)
________________________________________________________________________________
_
1 - 1= 4+, may not be genuine
1= 4+, may not be genuine
1N= 7-10, no major
2= GF, 5+
2= limit+, 5+, forcing to 3
2= 5+/4+ INV (but not 64)
2= 6+/4 INV
2N= 11-12 bal.
3= 6+, Inv.

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3= weak/constructive (non-vul/vul)
3= Splinter
3= Splinter
3N= 13-15 bal.
4= Splinter
________________________________________________________________________________
__
1 - 1
1= F1, 4+, 4+, unbal. or 5422
1N= 18-19 bal. 2-way nmf applies
2= 5+, 4+
2= 6+
2= 3-4, 11-14
2= 18+, 3/4 (could have 18-19 bal. with 4)
2N= 18-21, 6+ (not 3)
3= GF, 5+, 4+
3= 15-17, 6+
3= 4, 15-17 unbal. or bad 18-19 bal (3 asks:1st=low sing. 2nd=high sing.
3rd=serious bal. 4th=non)
3= GF, plinter, 4
3N= to play
4= GF, plinter, 4
4= 2461, Qx or worse
4= 1462, Qx or worse
________________________________________________________________________________
__
1 - 1
1 - 1N= to play
2= puppet to 2d (2M constructive OR any GF)
2= to play
2= 6+, crap
2= to play
2N= INV
3= INV, 6+, 4+
3= INV
3= INV
3= INV
3N= to play
4= splinter
4= splinter
1 - 1
1 - 2
2 - 2= constructive
2= constructive
2N= 12-15 or 18+
3= GF
3= GF
3= GF
3= GF
3N= 15-17 slam interest
________________________________________________________________________________
__
1 - 1
2 - 2= asking game try or better
2N= SSGT (spades)
3= SSGT
3= SSGT
3= to play
3= 6+ splt. OR void???
3N= strong suggestion to play
4m= 6+ splt. OR void???
4= to play
4= exclusion
4N= RKCB
5m= exclusion
1 - 1
2 - 2
2N= 3, would accept in
3= 3, would accept in , not
3= 3, would only accept in
3= min.
3= 4, splt.
3N= 2425 max.
4= 4, splt.
4= 2461
4= 1462
________________________________________________________________________________
__
1 - 1
2 - 2N= GF, relay
3= 5+, 5+
3= to play
3= to play
3= 5+, Splinter
3N= to play (I dont care what you have!)
4= 5+, Splinter
4= 5+, Splinter
4= to play

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1 - 1
2 - 2N
3= 5+, 4+, 3
3= 6+, 3
3= 5+, 4, 3
3= 4, shortness
3N= 18-19 bal. or 2425
4= 4, shortness
4= 2461, Kx or better
4= 1462, Kx or better
________________________________________________________________________________
__
1 - 1
1N= 18-19 bal. 2-way nmf applies
2= 5+, 4+
2= 6+
2= 16+, 5+, 4+ (2nt=leb.)
2= 3/4, 11-15, unbal. or 5422
2N= 18-21, 6+
3= GF, 5+, 4+
3= 15-17, 6+
3= plinter, 4
3= 4, 15-17 unbal. or 18-19 bal (3N asks:1st=low sing. 2nd=high sing.
3rd=serious bal. 4th=non)
3N= to play
4= GF, plinter, 4
4= 4261 (may have control in doubleton)
4= 4162 (may have control in doubleton)
4= 4, 18-19 bal.
________________________________________________________________________________
__
1 - 1
2 - 2N= asking gametry or better
3= SSGT
3= SSGT
3= SSGT
3= to play
3N= strong suggestion to play
4x= 6+ splt. OR void???
4= to play
4N= RKCB
5x= exclusion
1 - 1
2 - 2N
3= 3, would accept in
3= 3, would accept in , not in
3= 3, would only accept in
3= min.
3N= 4225 max.
4= 4, splt.
4= 4261
4= 4, splt.
4= 4162
________________________________________________________________________________
__
1 - 1N
2= 5+, 4+
2= 6+
2= 15+, 5+, 4+ (2s=leb.)
2= 15+, 5+, 4+ (2nt=leb.)
2N= 15-17 unbal. inv.
3= GF, 5+, 4+ (6+ if are not real)
3= 15-18, strong suit, denies 3
3= GF, Autosplinter, 6+
3= GF, Autosplinter, 6+
3N= 18-19 bal. OR solid
4= GF, Autosplinter, 6+
4= key-card
________________________________________________________________________________
__
1 - 2
2= 6+ any OR 4+ min.
2= 15+, 5+, 4+ (could be 4441)
2= 15+, 5+, 4+
2N= 18-19 bal.
3= 4+
3= 6+, semi-solid
3M= splt.
3N= 18-19 bal. with 4+
4= RKB
________________________________________________________________________________
__
1 - 2
2= semi-nat.
2= semi-nat.
2N= 18-19 bal.
3= nat.
3= NF
3M= splt.

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4= splt.
4= RKCB
________________________________________________________________________________
__
1 - 2
2= to play
2N= signoff in 3m, or slam try for M
3= Asks for further description; usually game try for M
3= INV, 6+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, 5+, 5+
4= GF, one-suiter
4M= to play
1 - 2
2N - 3
3= to play
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 5422 minimum: opener's 3M=NF
3= 5431 or 5440 (lower shortness), any strength: opener's 4m NAT
3= 5413 or 5404 (higher shortness), any strength: opener's 4m NAT
3N= 5422 maximum
4= At least 5/5, singleton
4= At least 5/5, singleton
4= At least 5/5, void
4= At least 5/5, void
________________________________________________________________________________
__
1 - 2
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= INV, 6+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, 5+, 5+
4= GF, one-suiter
4M= to play
1 - 2
2N - 3
3= to play
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 6421 (lower PL): 3=GF, 3=GF, 3N/4/4=NF, 4=/T for , 4=NAT FG
3= 6412 (higher PL): As above
3= 6430 (lower void): As above
3N= 6403 (higher void): As above
4= 7420 (lower void): 4=/T for , **4=/T for ** (cannot play 4h after
4x)
4= 7402 (higher void): 4NT=/T for , **4= /T for ** (cannot play 4h after
4x)
4= 7411 (moderate spades): 4NT=RKB-; 5=NAT; 5= /T or force
4= 7411 (strong spades): As above

24. 2-Way New Minor Forcing after 1-1M;1NT (18-19) and 1-1;1NT (14-17)
1 - 1M
1NT= 18-19 bal. (may have 4 card suit in the other major, and may have only 2)
1 - 1
1NT - 2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= 5+, weak
2= GF, 6+ and 5+
2N= transfer to 3
3= GF, 5+, 5+
3= GF, 5+, 5+
3= sets trump, starts cue bidding
3= self splinter
4= self splinter
4= self splinter
4= to play
4= 4 ace blackwood
4N= Quantitative
1 - 1
1NT 2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= 5+, 4+, weak
2= 5+, weak
2N= transfer to 3

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3= GF, 5+, 5+
3= GF, 5+, 5+
3= GF, 5+, 5+
3= sets trump
4= self splinter
4= self splinter
4= self splinter
4= to play
4N= Quantitative
1 - 1M
1NT - 2
2 2M= inv. 6+M
2oM= natural, inv.
2N= inv. balanced
3m= inv. 4M, 6+m
1 - 1 (only by unpassed hand)
1NT 2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= constructive 5+, 3
2= constructive 5+
2N= transfer to 3
3m= GF, 5+, 5+m
3= GF, 5+, 4+
3= sets trump
4= self splinter
4= self splinter
4= picture bid
4= to play
4N= Quantitative
1 - 1 (only by unpassed hand)
1NT - 2
2 2= inv.
2= inv.
2NT= inv. balanced
3m= inv. 4, 6+m

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