Room Acoustics: Natural Modes
Room Acoustics: Natural Modes
Room Acoustics: Natural Modes
Room acoustics describes how sound behaves in an enclosed space. The way that sound behaves in a room can be broken up into roughly four different frequency zones:
The first zone is below the frequency that has a wavelength of twice the longest length of the room. In this zone, sound behaves very much like changes in static air pressure.
Above that zone, until the frequency is approximately 11,250(RT60/V)1/2, wavelengths are comparable to the dimensions of the room, and so room resonances dominate.
The third region which extends approximately 2 octaves is a transition to the fourth zone. In the fourth zone, sounds behave like rays of light bouncing around the room.
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Natural modes[edit]
The sound wave has reflections at the walls, floor and ceiling of the room. The incident wave then has interference with the reflected one. This action creates standing waves that generate nodes and high pressure zones.[1] In 1981, in order to solve this problem, Oscar Bonello, professor at the University of Buenos Aires, formulated a modal density concept solution which used concepts from psychoacoustics.[2]Called "Bonello Criteria", the method analyzes the first 48 room modes and plots the number of modes in each one-third of an octave. The curve increases monotonically (each one-third of an octave must have more modes than the preceding one).[3] Other systems to determine correct room ratios have more recently been developed
[4]
seconds are needed for opera theaters and concert halls. For broadcasting and recording studios and conference rooms, values under one second are frequently used. The recommended reverberation time is always a function of the volume of the room. Several authors give their recommendations
[5]
A good
approximation for Broadcasting Studios and Conference Rooms is: TR[1kHz] = [0,4 log (V+62)] 0,38 TR in seconds and V=volume of the room in m3 [6] The ideal RT60 must have the same value at all frequencies from 30 to 12,000 Hz. Or, at least, it is acceptable to have a linear rising from 100% at 500 Hz to 150% down to 62 Hz To get the desired RT60, several acoustics materials can be used as described in several books. [7][8] A valuable simplification of the task was proposed by Oscar Bonello in 1979
2 [9]
panels of 1 m hung from the walls of the room (only if the panels are parallel). These panels use a combination of three Helmholtz resonators and a wooden resonant panel. This system gives a large acoustic absorption at low frequencies (under 500 Hz) and reduces at high frequencies to compensate for the typical absorption by people, lateral surfaces, ceilings, etc
Reverberation is the persistence of sound in a particular space after the original sound is produced. A reverberation, or reverb, is created when a sound is produced in an enclosed space causing a large [2] number of echoes to build up and then slowly decay as the sound is absorbed by the walls and air. This is most noticeable when the sound source stops but the reflections continue, decreasing inamplitude, until they can no longer be heard. The length of this sound decay, or reverberation time, receives special consideration in the architectural design of large chambers, which need to have specific reverberation [3] times to achieve optimum performance for their intended activity. In comparison to a distinct echo that is 50 to 100 ms after the initial sound, reverberation is many thousands of echoes that arrive in very quick succession (.01 1 ms between echoes). As time passes, the volume of the many echoes is reduced until the echoes cannot be heard at all.
[1]
Sound Power
Sound Power Level and the Sound Power from some common sources as fans, jet engines, cars, humans and more ..
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Sound Power
Sound power is the energy rate - the energy of sound per unit of time (J/s, W in SI-units) from a sound source.
Lw = Sound Power Level in Decibel (dB) N = sound power (W) No = 10-12 - reference sound power (W). Human hearable Sound Power spans from 10-12 W to 10 - 100 W, a range of 10/10-12 = 1013. The table below indicates the Sound Power and the Sound Power Level from some common sources.
Source
Inside jet engine test cell Jet Plane Take-off Large centrifugal fan, 800.000 m3/h Turbo Propeller Plane at take-off Axial fan, 100.000 m3/h Machine Gun Large Pipe Organ Large chipping hammer Symphonic orchestra Jet Plane from passenger ramp Heavy Thunder Sonic Boom Small aircraft engine
1,000
150
100
140
10
130
120
Source
Centrifugal van, 25.000 m3/h Accelerating Motorcycle Heavy Metal, Hard Rock Band Music Blaring radio Chain Saw Wood Working Shop Large air Compressor Air chisel Subway Steel Wheels Magnetic drill press High pressure gas leak Banging of steel plate Drive gear Car at Highway Speed Normal Fan Vacuum Pump Banging Steel Plate Wood Planer Air Compressor Propeller Plane Outboard motor Loud street noise Power Lawn Mover Helicopter Cut-off saw Hammer mill Small air compressor Grinder Heavy diesel vehicle Heavy city traffic Lawn mover Airplane Cabin at normal flight
0.1
110
0.01
100
0.001
90
Source
Kitchen Blender Spinning Machines Pneumatic Jackhammer Alarm clock Dishwasher Toilet Flushing Printing Press Inside Railroad Car Noisy Office Inside Automobile Clothes Dryer Vacuum Cleaner Large department store Busy restaurant or canteen Ventilation Fan Noisy Home Average Office Hair Dryer Room with window air conditioner Office Air Diffuser Quiet Office Average Home Quit Street Voice, low Small Electric Clock Private Office Quiet Home Refrigerator
0.0001
80
0.00001
70
0.000001
60
0.0000001
50
0.00000001
40
Source
Bird Singing Ambient Wilderness Agricultural Land Room in a quiet dwelling at midnight Quiet Conversation Broadcast Studio Rustling leaves Empty Auditorium Whisper Watch Ticking Rural Ambient Human Breath
0.000000001
30
0.0000000001
20
0.00000000001 0.000000000001
10 0
If the pressure is doubled, the sound pressure level is increased with 6 dB (20 log (2))
Sound power
From Wikipedia, the free encyclopedia
It has been suggested that Sound energy flux be merged into this article. (Discuss) Proposed since November 2011.
Sound measurements Sound pressure p, SPL Particle velocity v, SVL Particle displacement Sound intensity I, SIL Sound power Pac Sound power level SWL Sound energy Sound energy density E Sound energy flux q Acoustic impedance Z Speed of sound Audio frequency AF
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2008)
Sound power or acoustic power Pac is a measure of sound energy E per time t unit. It is measured in watts and can be computed as sound intensity (I) times area (A):
When the acoustic wave approaches the measurement surface at an angle, the area is taken as the area times the projection of the wave direction upon the normal of the surface. The difference between two sound powers can be express in decibels (logarithmic measure) using this equation:
where
are the sound powers. The sound power level SWL, LW, or LPac of a source is
expressed in decibels (dB) relative to a reference sound power. In air this is normally taken to be = 1012 watt, that is 0 dB SWL. Unlike sound pressure, sound power is neither room dependent nor distance dependent. Sound power belongs strictly to the sound source. Sound pressure is a measurement at a point in space near the source, while sound power is the total power produced by the source in all directions.
Sound Pressure
The Sound Pressure is the force (N) of sound on a surface area (m2) perpendicular to the direction of the sound. The SI-units for the Sound Pressure are N/m2 or Pa. Sound is usually measured with microphones responding proportionally to the sound pressure - p. The power in a sound wave goes as the square of the pressure. (Similarly, electrical power goes as the square of the voltage.) The log of the square of x is just 2 log x, so this introduces a factor of 2 when we convert to decibels for pressures.
Sound pressure
From Wikipedia, the free encyclopedia Sound measurements Sound pressure p, SPL Particle velocity v, SVL Particle displacement Sound intensity I, SIL
This article is about the measurement of audible sound. For the music album, see Sound Pressure Level.
Sound pressure or acoustic pressure is the local pressure deviation from the ambient (average, or equilibrium) atmospheric pressure, caused by a sound wave. In air, sound pressure can be measured using a microphone, and in water with a hydrophone. The SI unit for sound pressure p is the pascal (symbol: Pa).
Sound energy Sound energy density E Sound energy flux q Acoustic impedance Z Speed of sound Audio frequency AF
Sound pressure level (SPL) or sound level is a logarithmic measure of the effective sound pressure of a sound relative to a reference value. It is measured in decibels(dB) above a standard reference level. The standard reference sound pressure in air or other gases is 20 Pa, which is usually considered the threshold of human hearing (at 1 kHz).
Sound pressure diagram: 1. silence, 2. audible sound, 3. atmospheric pressure, 4. instantaneous sound pressure
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